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10:45, 25th April 2024 (GMT+0)

Yartar And Beyond: OOC.

Posted by DM FletchFor group archive 5
Zyphen
player, 69 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 20:31
  • msg #215

Re: Orphanage OOC

Oh yes, I agree, I would not base it on the bells ringing.  That would be a disaster.  I just used that as a reference for camp size when I didn't know how the condition worked.  I would probably use what I mentioned above:

"Wake me when any person, creature, or entity that is larger than a hare and that is not my known ally enters within any part of the area that I can perceive with this spell; or whenever our watchman says that I should awake (whichever comes first)."

Since it uses your own observations and perceptions, I think it would be able to tell who your allies are.  It probably can't figure out who enemies are, but that's ok; you want to be woken up when any stranger approaches.  "Larger than a hare" eliminates most small animals--you can insert any other reference you want.  It's possible that you could be ambushed by pixies as you sleep, but that's a risk I would be willing to take.  And then "any part of the area I can conceive with this spell" basically tells the spell to go however far it can--then it's up to the DM to decide how far your perceptions would extend in spell form.

I put the "watch" part in there just in case.  That helps cover situations where your perception range is worse than the watchman's--which might be the case here, since I have Darkvision 70' and that's how I noticed their approach.  However, I don't know how your spell feels about compound conditions--this might count as two.  In that case I would axe the part about the watchman.
This message was last edited by the player at 20:34, Mon 19 Nov 2007.
Zyphen
player, 70 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 20:38
  • msg #216

Re: Orphanage OOC

Oh, or if you just mean the wind would wake you because the bells ring, Zyphen doesn't put them up in strong wind.  In weak wind, he puts them up.  They are small bells, however.  I imagine they would sound like wind chimes, which I personally can sleep through and that I can envision Zyphen loving.

If someone walked into them, however, they would probably clang all at once, get tangled and clang weirdly, etc.  If I were the DM, I would allow an alert person a sleeping Listen check with some sort of a circumstance bonus to hear that difference and wake up.  Whether Fletch would do so or not is of course completely up to him--there are no rules on it that I know of!  That's just what I envisioned when I decided to do it.

If DM Fletch thinks that small bells (like windchimes) would keep the wizards awake, however, Zyphen would not put up the bells.
Kanir
player, 80 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Mon 19 Nov 2007
at 21:04
  • msg #217

Re: Orphanage OOC

OK, I found another problem.  It has to be one condition.  I think we'll have to choose the bell sound, or visible effects, whichever is more efficient.

-K
Zyphen
player, 71 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 22:13
  • msg #218

Re: Orphanage OOC

How does it define a "condition"?  Does it give an example?

Dictionary:
Condition - Law.
a. a stipulation in an agreement or instrument transferring property that provides for a change consequent on the occurrence or nonoccurrence of a stated event.
b. the event upon which this stipulation depends.

Stipulation - a condition, demand, or promise in an agreement or contract.


If you take out the "transferring property" bit that's basically what you are doing.  I would consider an appropriate, single condition to be:

Wake me when any person, creature, or entity that is larger than a hare and that is not my known ally enters within any part of the area that I can perceive with this spell.

Broken up, it has:

Result to occur - "Wake me"
Condition, type of creature - Any entity larger than a hare that is not a known ally.
Condition, Location of creature - This technically isn't needed, but we say, if you see one anywhere this spell works, tell me.


If you wanted to simplify, you could do:  "Wake me if I perceive any entity larger than a hare that is not my known ally."  That should work, since the spell knows what it can perceive and what it can't, and since you don't limit it, it should go to the maximum perception.
Kanir
player, 81 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Mon 19 Nov 2007
at 22:24
  • msg #219

Re: Orphanage OOC

Easier to just copy/paste the spell...

VIGILANT SLUMBER
Divination
Level: Assasin 1, Bard 1, Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 Full Round
Range: Personal
Target: You
Duration: 12 hours or until awakened.

Even as you prepare for sleep, you feel a strange alartness in the back of your mind

You set a specific condition under which you automatically wake up. This condition might be anything from "If any tiny or larger creature comes within 10 feet of me" to "When the moon is at its zenith." The condition must be something that you would normally be able to observe if you were awake. Thus, you can't set the spell to wake you when something happens elsewhere, or when an invisible foe sneaks into your campsite. You awaken fully alart and ready for action.
DM Fletch
GM, 73 posts
More! You want more?!
Mon 19 Nov 2007
at 22:42
  • msg #220

Re: Orphanage OOC

Woah!!  Hold Up!

These guys are only 90 feet away to start.  They would be on top of you in two or three turns.  There's no way Zyphen can wake everybody in that time without yelling loud enough to give the game away.

I will post this evening and combine everything posted so far into a Round 0 report, then we're into combat (though full marks to Atalakis for trying Diplomacy first).

In other words, please don't post until I have.
Zyphen
player, 72 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 22:44
  • msg #221

Re: Orphanage OOC

OK, one last tweak on the sleep condition spell then:

"Wake me if I could observe, were I awake, any entity of Small or larger size that is not my known ally."
This message was last edited by the player at 22:56, Mon 19 Nov 2007.
Zyphen
player, 73 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 22:45
  • msg #222

Re: Orphanage OOC

OK, I thought they were farther away.  If Zyphen would have to yell, he would yell.  The goal is to wake everyone up in sufficient time that they can defend themselves.  If that means not being stealthy, so be it! :)

My posts are edited to reflect this.
This message was last edited by the player at 22:50, Mon 19 Nov 2007.
Kanir
player, 82 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Mon 19 Nov 2007
at 23:38
  • msg #223

Re: Orphanage OOC

Yeah, I wasn't sure how fast the action was going on...that's why I didn't know if I could wake up :P

We tend to post a lot, by the way, Fletch ::laugh::

-K
DM Fletch
GM, 74 posts
More! You want more?!
Tue 20 Nov 2007
at 09:00
  • msg #224

Re: Orphanage OOC

Posting lots is fine most of the time.  Problem is that I'm in Perth, Australia, so I tend to be online at different times to most other people.  There's a risk that you'll push on past the point where I would step in to take control.
Kanir
player, 83 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Tue 20 Nov 2007
at 15:47
  • msg #225

Re: Orphanage OOC

Another aussie?  I thnk BadCatMan is one too.  I'll remember that one.

-K
Zyphen
player, 75 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 21 Nov 2007
at 18:57
  • msg #226

Re: Orphanage OOC

By "Dovain" I believe Kanir means "Zyphen," as Dovain is my rogue in another campaign.
Kanir
player, 85 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Wed 21 Nov 2007
at 20:53
  • msg #227

Re: Orphanage OOC

I did it again!

-K
DM Fletch
GM, 77 posts
More! You want more?!
Fri 23 Nov 2007
at 11:28
  • msg #228

Re: Orphanage OOC

I'm away this weekend, so I've got an update in now.  Should be plenty of time for you all to post before the Balor, um, playful kitten arrives.
Kanir
player, 86 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Fri 23 Nov 2007
at 15:17
  • msg #229

Re: Orphanage OOC

Maybe I have a catnip to distract him :P

So, as far as what we humans can see, can we at least see the forest/trees, etcs?  I'm wondering if I can cast a spell at a point in a space, or I can't even see a point to cast area spell at.

-K
Kanir
player, 87 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Sat 24 Nov 2007
at 16:44
  • msg #230

Re: Orphanage OOC

Cuaglar should remember the Haste Bonus, especially the extra attack he can get if he takes full-attack...

-K
Cuaglar Annondur
player, 51 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 24 Nov 2007
at 20:59
  • msg #231

Re: Orphanage OOC

To quote Rolf the Uber, barbarian swine;
"Bah!  Magic!  Pansy-tricks!"
I keep forgetting about magical effects, even ones I cast myself.  :(
Kanir
player, 88 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Sun 25 Nov 2007
at 01:24
  • msg #232

Re: Orphanage OOC

Also remember various other little bonuses like +1 to hit, +1 dodge bonus to AC, +1 to Reflex save, and +30 enhancement bonus to movement (+1 to hit might be important).

There's a reason why Haste was the first level 3 spell I picked up.  Especially with this group range-attack heavy, plenty of extra shots we all get to shoot.

Note, the spell should last 5 rounds, not that your characters actually know about it, I don't think.

DM Fletch, if you end up updating before I know if I can see a spot to cast Glitterdust or not...go ahead and have K cast Alter Self, and take troglodyte form.  That should add +6 natural armor, and push my AC up to 22/20/12.

-K
DM Fletch
GM, 78 posts
More! You want more?!
Tue 27 Nov 2007
at 09:43
  • msg #233

Re: Orphanage OOC

Try to imagine what you could see yourself in such a situation.  There's a little bit of firelight, some moonlight, but it's a new moon and there are clouds about.  Also, there's none of the artificial ambient light that we're so accustomed to.

I'm going to say you can use Zyphen's shouted instructions to target the Glitterdust, but you're either going to have to waste time asking for specifics or take the chance you're off target.  I'm going to arbitrarily use an attack roll using d20+BAB+Wisdom modifier against DC 15.  Each 2 points or part thereof that you fail by puts you 5' off-target.

[You could just pitch a light spell out there, it would give you better illumination]

Has anyone heard from Corven?  He hasn't logged on here for quite a while.
Zyphen
player, 77 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Tue 27 Nov 2007
at 13:26
  • msg #234

Re: Orphanage OOC

Corven was away for Thanksgiving, and said he was going to catch up on RPOA yesterday.  I will check in with him today.
Kanir
player, 89 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Tue 27 Nov 2007
at 14:32
  • msg #235

Re: Orphanage OOC

OK, I was just wondering.  I mean to ask if I could see a spot *at all* or if it's totally pitch dark.  You aren't supposed to be able to cast any area spell to a point, if you can't see the point all together.  So same goes with the Light spell.  Can't even cast the light spell at a location, if the location is completely out of line of sight.

Plus, Light spell isn't *that* effective.  Only got 40' radious of effectiveness.  I'm not sure how effective that'll be, especially if K doesn't have a good idea of where the ambushers are.  And I'd rather have Zyphen shoot, instead of bothering to try to direct me *laugh*.  I'll figure out something myself.

-K
Zyphen
player, 78 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Tue 27 Nov 2007
at 14:52
  • msg #236

Re: Orphanage OOC

Hey, talking is a free action!  I can shoot and talk!! (Unless I am told otherwise, of course!)
Kanir
player, 90 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Tue 27 Nov 2007
at 15:03
  • msg #237

Re: Orphanage OOC

I'm hoping my bat familiar comes back soon.  He makes a better spotter :P  I can even talk to him now that I'm finally level 5...

Unfortunately, it was night.  He's out and doing a bat thing :P

-K
Cuaglar Annondur
player, 52 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Tue 27 Nov 2007
at 15:38
  • msg #238

Re: Orphanage OOC

Typical household scene in the Bat-cave!

"Hurry, Robin!  The Bat-sink is leaking! Bring me the Bat-wrench!"
"Holy Hares, Batman!  Can't you stop calling everything Bat-things?  We've already got a Bat-HDTV, a Bat-Closet, and for heaven's sake, a Bat-Teddybear!"
"No argument, young ward!  The Bat-wrench, now!"
Corven
player, 16 posts
Init -5, AC 13/12/10
HP 24/24, Saves +5/+2/+5
Tue 27 Nov 2007
at 18:56
  • msg #239

Re: Orphanage OOC


Oh, I'm here, got back from Thanksgiving Sunday evening.  I'll try to have a post up by this afternoon, or this evening at the latest.
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