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, welcome to RoA: One-Shots and Orphanage

10:51, 19th April 2024 (GMT+0)

Yartar And Beyond: OOC.

Posted by DM FletchFor group archive 5
Kanir
player, 92 posts
Init +12, AC 22/20/12
HP 28/28, Saves +7/+7/+10
Tue 27 Nov 2007
at 19:29
  • msg #240

Re: Orphanage OOC

Cuaglar Annondur:
Typical household scene in the Bat-cave!

"Hurry, Robin!  The Bat-sink is leaking! Bring me the Bat-wrench!"
"Holy Hares, Batman!  Can't you stop calling everything Bat-things?  We've already got a Bat-HDTV, a Bat-Closet, and for heaven's sake, a Bat-Teddybear!"
"No argument, young ward!  The Bat-wrench, now!"


That makes my bat familar "The Bat-bat"?

-K
Cuaglar Annondur
player, 53 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 28 Nov 2007
at 01:45
  • msg #241

Re: Orphanage OOC

yES..  yES iT doEs...
And I should have said 'Holy Hand Grenade, Batman!'
Kanir
player, 93 posts
Init +12, AC 22/20/12
HP 28/28, Saves +7/+7/+10
Wed 28 Nov 2007
at 14:46
  • msg #242

Re: Orphanage OOC

With Alter Self, what I get are 'Mundane' Movement (Important if it is Avariel, since they fly using their wings), Natural Armor (6 for Troglodyte), Natural Weapons (Troglodyte gets 1 bite, and 2 claw attacks), Racial Skill bonuses (+4 to hide, +8 underground), Racial Feat (Multiattack), and any gross physical qualities like presence/absense of wings and such.  That's all I get.  No change anything else, pretty much, like attributes, hit points, base attack bonus, and all that are unchanged, and I don't get any special qualities or special attacks like Darkvision or Stench.

So it was basically a "+6 to armor" spell at the moment.  Figure I turtle up, make myself a target and draw the fire away from the people who can actually see'em :P

-K
Zyphen
player, 80 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 28 Nov 2007
at 16:19
  • msg #243

Re: Orphanage OOC

Mission accomplished.  Too bad they have turtle-piercing arrows. :(
Kanir
player, 95 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Wed 28 Nov 2007
at 16:29
  • msg #244

Re: Orphanage OOC

Ya :P  It coulda been uglier if the pastel man got shot, for example :P

I'll eventually have to get Darkvision spell.  I can extend it, and last during all night.

-K
DM Fletch
GM, 80 posts
More! You want more?!
Thu 29 Nov 2007
at 04:42
  • msg #245

Re: Orphanage OOC

Atalakis, I'm going to need a Ride check.  I did warn you about the risks of charging.

Corven, I'm very sorry that we probably won't see what your dire badger is capable of.  As it turns out, not all enemies are stupid enough to fight to the death.
Zyphen
player, 81 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 29 Nov 2007
at 05:22
  • msg #246

Re: Orphanage OOC

Hey, that Dire Badger has a 30' move and low-light vision!  It's uber! :)
DM Fletch
GM, 81 posts
More! You want more?!
Thu 29 Nov 2007
at 09:40
  • msg #247

Re: Orphanage OOC

Pity.  If it had 40' move it would be a race to see whether it could kill them all before the summoning expired.

Oh BTW, since I've still seen no sign of DM Darkchylde I'll either NPC him or make my own cleric up at an appropriate time.  Probably the latter - I don't like messing with other people's characters unnecessarily and I do like making characters.
Kanir
player, 96 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Sat 1 Dec 2007
at 19:23
  • msg #248

Re: Orphanage OOC

Something Atalakis might wanna put into the shopping list...

Restful Crystal from MIC.  It's an Armor augument crystal.  Insert it into an armor (Must be at least masterwork quality), and you can sleep in the armor without problem...cost 500 gps.

-K
Atalakis
player, 29 posts
Init: +0 AC: 18/18/10
HP: 7/30 Saves: +9/+5/+7
Sat 1 Dec 2007
at 22:25
  • msg #249

Re: Orphanage OOC

Good idea, Kanir. I had not bought any items from the RoA gift awhile back, so I have 4k to spend on equipment. Maybe I should use that for MW armor and that crystal!
Kanir
player, 97 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Sun 2 Dec 2007
at 00:54
  • msg #250

Re: Orphanage OOC

Of course, this is the first time we got assaulted during the night...:p

-K
DM Fletch
GM, 83 posts
More! You want more?!
Sun 2 Dec 2007
at 05:24
  • msg #251

Re: Orphanage OOC

That still amazes me.  I've been in more than one game where just about every character (and player too) gave a prayer of thanks for every night we weren't attacked.  Of course, one of those was Ravenloft...
Kanir
player, 99 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Sun 2 Dec 2007
at 05:44
  • msg #252

Re: Orphanage OOC

Well, every DM is different, plus, in PbP games, combat tend to get bogged down and get very slow.  Some games just don't throw many combat whatsoever...

For example, Mulhorand game and Chessenta geme I'm in, the PCs are in a city, and no night combat because it's safe inside the town mostly.

In Thay game, the current game is within 1 day, and since the game started, the in-game time only passed a wee bit (Like a couple of hours).  Have yet to even see nightfall in that game (And Vallah went into hiding).

-K
Cuaglar Annondur
player, 55 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sun 2 Dec 2007
at 20:38
  • msg #253

Re: Orphanage OOC

"Corven":
Corven blinks as the mage disappears into the night.  "Wait ..." he calls out in vain, but his cry is lost in the distance.  Sighing, he nods towards Tacky, his faithful companion and steed.  "I guess it's just you and me now!"

And me...

I'll try to get something in later today.  I've started working at parking for football peoples, and it's really degrading my view on the future of the human race.  So I got to let my optimism and my energy recover a little.  And brain activity...
DM Fletch
GM, 84 posts
More! You want more?!
Tue 4 Dec 2007
at 12:04
  • msg #254

Re: Orphanage OOC

That's cool.  I'm two days into a three-day fraud trial.  My brain feels like mush and I still have to review the evidence so far and prepare closing submissions before I head for bed.  No post from me until tomorrow at best.
Zyphen
player, 83 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Tue 4 Dec 2007
at 14:49
  • msg #255

Re: Orphanage OOC

Ah, I didn't know you did something legal!  Where do you practice/what do you do?  If you don't mind me asking.  And good luck with your trial.
DM Fletch
GM, 85 posts
More! You want more?!
Wed 5 Dec 2007
at 12:43
  • msg #256

Re: Orphanage OOC

I'll give Cuaglar until tomorrow to post before I do another round-up.

The trial went reasonable well I thought.  With the benefit of hindsight there are always little things that you miss or wish you'd done differently.  The most frustating thing now is that the magistrate has reserved her decision until 8 January, so I have to wait another month to find out if my client gets off.

At the moment, I'm a generalist lawyer in a small firm in Bunbury, Western Australia (pop'n c. 50,000).  I do a bunch of criminal law work but also wills and estates, conveyancing, debt collection and minor civil litigation, violence restraining orders etc.  A lot of my experience is in environmental and planning law but I haven't had much cause to use that in a while.

Soon, though, I'm moving back to Perth (the capital) to a larger ('though still relatively small) specialist firm concentrating more on wills and estates as well as corporate and trust structures with possibly some business migration work.  A lot of new things so it'll be a steep learning curve.  I've got three months probation to show I can cut it.

Since I'm moving house over the silly season there shouldn't be too much additional disruption (I hope).
Cuaglar Annondur
player, 56 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 5 Dec 2007
at 13:42
  • msg #257

Re: Orphanage OOC

... Yay for Australia!  Yes, I am smart this morning.  I'll get something in.  The game.  And I'm only doing the parking for pocket money; I'll be a top-notch historian some day.  With any luck, of which so far I've had in fair portion.
Zyphen
player, 84 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 5 Dec 2007
at 14:55
  • msg #258

Re: Orphanage OOC

Neat!  Glad to hear I am not the only lawyer on the boards.  I have always maintained that D&D is like preschool for attorneys--my theory is that there should be lots of us!!

I practice at a large firm in Washington, D.C. doing Government Contracts law.  When I clerked I had a couple of cases on environmental law type issues--takings cases.  One related to the huge lake in the middle of Florida (the Government had declared part of it a wetlands; the farmer wanted to be compensated), and one related to water rights in California.  I found them both quite interesting.
Kanir
player, 100 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Wed 5 Dec 2007
at 15:03
  • msg #259

Re: Orphanage OOC

Zyphen:
Neat!  Glad to hear I am not the only lawyer on the boards.  I have always maintained that D&D is like preschool for attorneys--my theory is that there should be lots of us!!


Ha!  Interesting.  Because I (As a former Physicist) maintain the view that the D&D rules as a alternate-fantastic laws of physics, replacing standard laws of physics like classical dynamics/relativity/quantum mechanics/thermodynamics/etcs.  I bet fellow Physicist (And Aussie) BadCatMan agrees with me.  Of course, it is written by a lawyer, or lawmakers, and not by us.  We'd write it a lot tighter and neater :P

-K
Zyphen
player, 85 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 5 Dec 2007
at 15:08
  • msg #260

Re: Orphanage OOC

Pfft!  I have seen specifications written by you scientific types!  There wasn't even a proper table of contents, let alone anything else!!  Tighter and neater indeed.

Actually, though, Corven is a nuclear engineer, and always used to do all of our weird math.  Like telling us exactly how much space a Fireball filled, or how much damage someone would realistically take when they plunge 20 stories into a still lake.
DM BadCatMan
GM, 24 posts
Thu 6 Dec 2007
at 00:06
  • msg #261

Re: Orphanage OOC

Hey Fletch, I'm also a Perth dweller.

The D&D universe is quantum. Take Vancian spellcasting, which is just like electrons around an atom: successive spell/energy levels filled out by spells/electrons.

And the gods do play dice with the universe.

Personally, I think the Weave is made out of quantum wave-functions too.
Kanir
player, 101 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Thu 6 Dec 2007
at 01:08
  • msg #262

Re: Orphanage OOC

Hey, even time is quantized in D&D universe.  Standard/Move/Swift/Free actions.

Also, been wondering...how does D&D deals with the concept of Simultanousity, do you know, BDM?  Is there no such thing as simultanous?

And we all know what Sphare of Annihilation really is.

-K
Kanir
player, 102 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Thu 6 Dec 2007
at 14:22
  • msg #263

Re: Orphanage OOC

Cuaglar Annondur:
OOC: Does 'haste' require a full-round action to get off that extra attack?


Yes.  But then again, you aren't doing anything else, so there's no reason for you not to take the full-attack...

-K
Zyphen
player, 86 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 6 Dec 2007
at 15:33
  • msg #264

Re: Orphanage OOC

Maybe I am not following, but things happen simultaneously, yes?  A river is always flowing forward, even when it isn't your "turn".  Your Haste spell is constantly active, etc.  And maybe I just don't remember the tie-breaker rule, but I always assumed people with the same initiative number went at the same time....
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