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11:12, 19th April 2024 (GMT+0)

Yartar And Beyond: OOC.

Posted by DM FletchFor group archive 5
Cuaglar Annondur
player, 4 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 17 Sep 2007
at 02:36
  • msg #40

Re: Orphanage OOC

I've played a good number of clerics, when the healer was needed, of all stripes, from a shifter that thought he was a cleric but wasn't (doesn't really count; he was a druid) to a half-elf cleric of Kelemvor, who is my favourite (real) cleric so far.  And I think their domain granted abilities, in some cases, makes up for it.  The death touch power, the turning of elements, and always my favourite, the Knowledge domain.  But I actually like playing druids more, anyway.  Just that kind of chap.
DM Darkchylde
GM, 42 posts
Mon 17 Sep 2007
at 02:39
  • msg #41

Re: Orphanage OOC

That’s a brilliant point, I forgot all about domains. I think I will look at the class again. I still like Wizards though; I've made some munchkin wizards in my time.
Kanir
player, 8 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 17 Sep 2007
at 02:46
  • msg #42

Re: Orphanage OOC

Wizards ends up catching up and possibly over taking CoD around level 15, but those divine classes are good to go from level 1, and end up taking the honor.

-K
DM Darkchylde
GM, 43 posts
Mon 17 Sep 2007
at 03:00
  • msg #43

Re: Orphanage OOC

Nice. Speaking of catching up, my Wizard has like 10 HP so then, I'll be a Cleric if teh Druid doesnt show or I will be running AWAY from the battles. But don't worry, my spells are ranged for the most part <IMG SRC="http://forums.gleemax.com/images/smilies/fire.gif"> and so is my bow <IMG SRC="http://forums.gleemax.com/images/smilies/fighter.gif">
DM Fletch
GM, 21 posts
More! You want more?!
Mon 17 Sep 2007
at 10:34
  • msg #44

Re: Orphanage OOC

Okay, I still haven't heard from Borovik and I'd like Darkchylde to put together his alternative Cleric (don't worry Darkchylde, Kremti is right, it is the most powerful class), so I'll hold off just a little longer.

While that's happening:
Zyphen, could you edit your character sheet for line length.  Your history section goes way over-width.
Atalakis, could you port over your character sheet from Savage Frontier.
Kanir, I counted 49 skill points spent.  Could you double-check please.
Cuaglar, nothing wrong with yours that I could see, but damn you must have got lucky rolling HD to have 37 with your Con bonus (10+3d10) :)
Zyphen
player, 6 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Mon 17 Sep 2007
at 11:39
  • msg #45

Re: Orphanage OOC

Line length?  I am sorry, does that mean that I need to go through and try to figure out the width of every line and hit enter?  If so, is there a fast way to do that?  I don't have much time this week.

EDIT:  What if I deleted my history, personality, etc. and put them in my Description, which seems to be smart enough to do word wrap?
This message was last edited by the player at 11:40, Mon 17 Sept 2007.
DM Fletch
GM, 22 posts
More! You want more?!
Mon 17 Sep 2007
at 12:40
  • msg #46

Re: Orphanage OOC

There probably is an easy way, but the way I do it is pretty labour intensive.  If dropping it in Description fixes it then that's fine.
Zyphen
player, 7 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Mon 17 Sep 2007
at 12:59
  • msg #47

Re: Orphanage OOC

See if that fixes it.  It looks like it does to me.
Cuaglar Annondur
player, 5 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 17 Sep 2007
at 13:34
  • msg #48

Re: Orphanage OOC

What I do is, at the description page, and history and so forth, I press 'end' and 'enter', and that usually works, and goes really quickly if you do it in rapid succession.
And yes, I did get lucky. The dice roller, all in all, seems to favor me.  In another game I just started I got the maximum roll for a cure spell, a lesser restoration, maximum roll for hitpoints, and a 20 on a Heal check.  Just the luck of the Irish/English/French/German/Native American.  :)
Kanir
player, 9 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 17 Sep 2007
at 13:51
  • msg #49

Re: Orphanage OOC

DM Fletch:
Kanir, I counted 49 skill points spent.  Could you double-check please.


OK, it's supposed to be 48 (For level 5).  I fixed the sheet section where it says my skill points are 48, max ranks 8 for class skills, etcs.  My excel says it's 48 (I have the progression up to levcel 10 lined up on an excel sheet...).  DOuble check for me please?

-K
Atalakis
player, 4 posts
Init: +0 AC: 18/18/10
HP: 30/30 Saves: +9/+5/+7
Mon 17 Sep 2007
at 15:08
  • msg #50

Re: Orphanage OOC

I ported over my character sheet and description.
Borovik
player, 1 post
Tue 18 Sep 2007
at 02:03
  • msg #51

Re: Orphanage OOC

Here now.  I've gotten my charsheet ported over, and will get the profile stuff in shortly.

Good to see you, DC.

Ready whenver you are, Fletch.

 - jim
DM Fletch
GM, 23 posts
More! You want more?!
Tue 18 Sep 2007
at 10:27
  • msg #52

Re: Orphanage OOC

I still count 49 Kanir, but honestly don't bother about it.  You don't have a powergamer skill set anyway.  If I was going to object to anything it would be that Custom Harper Token (+2 Morale bonus to all skills - valued at 2,000gp - that's just absurd).

Jim/Borovik is now on board, I'm happy with the Character Sheets so we are indeed right to go.  Darkchylde has chosen to stick with the Elf Wizard so we're short a healer but if you make the appropriate IC enquiries (hint, hint!) there should be an NPC medic available :).

First post in a couple of hours.

Edit:
Borovik: You were down as groups 0 and 2.  2 is Darkchylde's Thayan game so I moved Borovik to 0 and 5.
Darkchylde: I think I'll have your character join the Savage Frontier party shortly after they arrive in Yartar if that's okay?
This message was last edited by the GM at 10:30, Tue 18 Sept 2007.
Zyphen
player, 8 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Tue 18 Sep 2007
at 12:53
  • msg #53

Re: Orphanage OOC

Oh man, that's enough to make Zyphen join the Harpers!  A Cloak of Elvenkind is 2,500 gp for a +5 Competence bonus to a single skill.  I commonly make use of about 8 skills.  So I could get a +16 total bonus, morale (rare!), for only 2,000 gp?!?  Sign me up!!! :)
This message was last edited by the player at 12:54, Tue 18 Sept 2007.
DM Fletch
GM, 24 posts
More! You want more?!
Tue 18 Sep 2007
at 13:07
  • msg #54

Re: Orphanage OOC

To be fair, it was a RoA birthday gift.  I think the key word here is "Custom" :)

Also, Yartar's ready for the Savage Frontier team.
Zyphen
player, 9 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Tue 18 Sep 2007
at 13:15
  • msg #55

Re: Orphanage OOC

Oooooh... "custom", I get it.

Custom. n.  A specially-created magical item that cannot be duplicated by any means, usually because it was a mistake to allow it to be created in the first place.  Such items are often evil-aligned or bear terrible curses that prevent them from being used by anyone other than an antagonist or other really nasty villain.

Something like that? :)
This message was last edited by the player at 13:16, Tue 18 Sept 2007.
Kanir
player, 10 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 18 Sep 2007
at 13:49
  • msg #56

Re: Orphanage OOC

DM Fletch:
I still count 49 Kanir, but honestly don't bother about it.  You don't have a powergamer skill set anyway.  If I was going to object to anything it would be that Custom Harper Token (+2 Morale bonus to all skills - valued at 2,000gp - that's just absurd).


I found the problem.  Diplomacy was supposed to be 0, so I fixed that.

Yeah, when Fido was working on the item, Fido interporated from Heroism spell, which would be +2 to hit, save, and all skills for 6000, and ditched the to hit and save part for 1/3 of the cost (2000).   Regular Token gave +2 to 1 skill, so only picking up the skill part of the spell sounded good at that time.

I tried to figure out the rough value of the item.  I *think* how it works is 400 for +2 on 1 skill, 300 for +2 on 2nd skill, and 200 for +2 on any other skills.  So +2 to 8 skills would be something like 1900, I think.  I'm content on picking like 8 skills to apply the bonus for the item, but both Fido and I were too lazy to figure that one out back then and I think Greywolf also asked people about it when he took over, and he said it's fine, so that version stuck.  It was supposed to be a small plot-device back when Fido was DMing.  But that's like over 1 year ago, and I think that little bit is lost now :P

So, Zyphen, 1 item of +2 to 8 skills is *about* 2000 gps as far as I can tell if you want those made.  You can probably talk to Steel/Next DM about it.

-K
DM Fletch
GM, 25 posts
More! You want more?!
Tue 18 Sep 2007
at 14:04
  • msg #57

Re: Orphanage OOC

As far as I can tell, the cost is (skill mod squared times 100).  If there's any discount for multiple skills it's minor.  The Circlet of Persuasion gives a +3 mod to all Charisma based skills (900gp value per skill) for 4500gp, but there are only 8 Charisma based skills on my count, Handle Animal is rarely used and Use Magic Device is class-exclusive.  Anyway, I agree that a +2 mod (400gp per skill) at 2000gp should also cover 8 skills or thereabouts as long as the skills could be classed by category and weren't hand-picked.

But that's getting really pedantic.

I should apologise, Kanir.  I shouldn't have posted anything from your character sheet without your permission.  Thanks for taking it well and I'll try to make sure it doesn't happen again.
Kanir
player, 11 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 18 Sep 2007
at 14:16
  • msg #58

Re: Orphanage OOC

Oh no, I don't mind about it.  If anything raises any flag, we should discuss about it.

There's a section on custom magic items, and when you get multiple effects from a single item.

SRD:
"Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.


So, I thought "1st +2 skill should be 400.  Second one should be 75% of 400, and rest of them should be one-half of 400."  That was my reasoning.  I'm not particularly adept with custom magic item thing, and quite frankly, I think the system is messed up anyways (I think they'll ditch it in 4th edition)

Also, remember, you *can* pick up non-class skills.  It's just that you have to pay arms and legs if you want to raise'em...

One possibility I considered to changing the item was to change it to a set of 10 skills.  This character is supposed to go Wizard 5/Harper Mage 5/Harper Master 10.  To qualify those two Prestige Classes (Harper Mage and Harper Master), he needs 10 skills.  So, at the end this character will likely to end up with a set of 10 skills.  I thought it'd be nice if the item gave bonus to those 10.

Fido ignored my suggestion (I think he was too lazy to keep track of such things :P), and as Zyphen said, 8-10 skills are pretty much all we care use anyways, so I didn't worry too much about it.


-K
DM Darkchylde
GM, 44 posts
Tue 18 Sep 2007
at 14:58
  • msg #59

Re: Orphanage OOC

Hey J, whats popping? :)

Hey guys, I'e decided to run with the Dwarven Cleric. I thought Borovik was the Druid when I decided to go with the wizard.

I don't mind waiting until they get there, it will give time to do the history and stuff.
Kanir
player, 12 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 18 Sep 2007
at 15:01
  • msg #60

Re: Orphanage OOC

Corven is the druid (who hasn't posted for a while…not that there's been any activity, but he hasn't posted since we started talking about the Orphanage) with unnatural love to farm animals.

You should keep your animals away from him.  Really.

-K
Zyphen
player, 10 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Tue 18 Sep 2007
at 15:58
  • msg #61

Re: Orphanage OOC

But it is also a Morale bonus--doesn't that increase the cost?  It is a more rare type of bonus that stacks with the normal Competence bonuses.  Also, does a Harper Pin take up a body slot?  Neck, maybe?

I told Corven we were moving over here, and he said he would think about whether he was coming over, or whether he would just wait in RoA 1 until Steel comes back.  If he doesn't say anything soon, I would assume he chose the latter.
Kanir
player, 13 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 18 Sep 2007
at 16:29
  • msg #62

Re: Orphanage OOC

Oh, I think you are right.  The different type should come with an increase.  I can't find the section in SRD that talks about it, but I think it's about 50% increase in the cost.

Also, after reading what I saw from the SRD, that doesn't work on the items with body slots.  Items with body slots I think increase the extra effects by 50%.  I think.

I don't have the original Harper Token rule (Magic of Faerun?  Or Forgotten Realm Campaign Setting.  I don't have any of the books at the moment), and I don't remember if it explicitly said what body slot it takes, but I think I made it up so that it's equivalent of brooch.  Is that throat slot item?

Hm, we should probably reculculate the cost of the item.  Good thing I have actually yet to use the item.  Been about a year, and never actually had a chance to receive it in character, so I never actually had it in my possession until now.

-K
Zyphen
player, 11 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Tue 18 Sep 2007
at 17:07
  • msg #63

Re: Orphanage OOC

Hey, don't recalc it on my account--that would keep me from buying the equivalent. ;)
Kanir
player, 14 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 18 Sep 2007
at 17:15
  • msg #64

Re: Orphanage OOC

Well, you'll have to bring Fido back.  It was his concoction!

-K
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