RolePlay onLine RPoL Logo

, welcome to RoA: One-Shots and Orphanage

02:35, 11th May 2024 (GMT+0)

Yartar And Beyond: OOC.

Posted by DM FletchFor group archive 5
Kanir
player, 24 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 00:39
  • msg #90

Re: Orphanage OOC

I dunno :P  I figured someone new to Orphanage might not care to read through all those irrelevant information...:D

-K
Kanir
player, 25 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 00:47
  • msg #91

Re: Orphanage OOC

So, speaking of Party fund, what's the status of it, Zyphen? (He's the treasurer...)

-K
DM Darkchylde
GM, 56 posts
Init +0, AC 00/00/00
HP 00/00, Saves +0/+0/+0
Thu 20 Sep 2007
at 00:56
  • msg #92

Re: Orphanage OOC

DM Fletch has sorted that out for us.
Cuaglar Annondur
player, 14 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Thu 20 Sep 2007
at 02:09
  • msg #93

Re: Orphanage OOC

Kanir:
... It'll be going towards things like Wagons, Hideouts, Tanks, Secret Lab, Space Stations, Pirate Ships, and so on...
-K

We would have still had a wagon, if we hadn't been chased by a stupid necromancer all over the place.  Or if we weren't so namby-pamby about the snow. :)
And we need to come up with a name for our group.  I've only been in one game ever who had an official name (Chillbane in the Cold Lands area here in RoA.)  I was thinking the Runners-from-Necromancers, but then, I called a grey, depressed pony Greenlaugh, and a cheerful, pleasing donkey Blighter.
Zyphen
player, 16 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Thu 20 Sep 2007
at 15:21
  • msg #94

Re: Orphanage OOC

Kanir:
So, speaking of Party fund, what's the status of it, Zyphen? (He's the treasurer...)

-K


Kanir:
So, speaking of Party fund, what's the status of it, Zyphen? (He's the treasurer...)

-K


Hmm, good point.  We have the following things to divide:
Group Fund:
148 gp

Items of Interest (free items, if you want them just speak up and claim them)
    * Hide Armor (4) tanned skins and hard leathers
    * Wolf skins (2) The entire skin of a large wolf altered to serve as a cloak with sleeve fittings and the wolf's head as a hood
    * Woolies (3) A tanned leather belt with a tie-clasp that goes around the waist and a skirt of dark, shaggy fur that comes down around the knees.
    * Fur Coat (1) Patchwork furs of various colors and thickness sewn to form a coat of sorts.  There are bits of string altered in along the front to allow them to be drawn closed.

Trophies and Oddities
    * Belt pouch containing 3 large coins of reddish stone with the imprinted letter Y.
    * Trophy thong(string) of 13 insignia badges, each with the letter Y present
    * Conch horn on shoulder sling (or can be worn as a necklace)


5% to the party fund would be 7.4 g.  That leaves 140.6 g to divide.  I think we divide that between:

- Corven
- Kanir
- Atalakis
- Borovik
- Zyphen
- Cuaglar

Am I forgetting anyone?  I have it on good authority that Rook is going to be an NPC from now on, so I am not counting him.

So that's 23 g, 4s, 3 cp each if we divide it.  I think we might as well since it isn't that much gold--we couldn't buy an uber Vigor wand with it!  If there are some misc. party purchases though we can take that out first, like if we do want another wagon (I tend to favor pack animals, myself).

I didn't try to divide up the clothes or trophies, so just claim them.  I doubt they sell for much.  (Too bad we didn't kill the ogres before we made this temporal shift, I would like some spending money!)

As to Dark, I think since this is a one-shot we should just exclude him from the fund.  We will give him his share of loot from outside the fund, then take the 5% out of the remainder, then distribute our own shares.  We don't have any group wands yet, so we probably don't have to worry about that.
Kanir
player, 27 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 16:00
  • msg #95

Re: Orphanage OOC

Well, we all have the cash from the end of the "destroy necromancy book" think, don't we?  We could just all chip in to buy a party wand.

6 of us can pay 150 each and buy the wand, and hand it to either Corven or DC's cleric.  And if we end up using a charge on DC's character, DC can pay us 15gps or something?

I think we feel safer with a wand around, and this way, Corven and DC's cleric can do whatever they want to do with the spells, instead of holding them and turning them for heals.

-K
DM Darkchylde
GM, 58 posts
Init +0, AC 00/00/00
HP 00/00, Saves +0/+0/+0
Thu 20 Sep 2007
at 17:01
  • msg #96

Re: Orphanage OOC

I don't mind chipping in while I'm here but I'll handle IC.
Zyphen
player, 17 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Thu 20 Sep 2007
at 18:16
  • msg #97

Re: Orphanage OOC

I only have 2 gp, myself.  Most of my share was in magic items.  I figured that the snow-caves adventure would give me cash to buy things in town.

If the group wants to get a wand, I am not opposed to it.  I can sell some of these magic arrows to contribute some, and I can owe someone some cash.
Zyphen
player, 18 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Thu 20 Sep 2007
at 18:19
  • msg #98

Re: Orphanage OOC

By the way, Zyphen does already have a Wand of Cure Light Wounds w. 18 charges left.  If we decide to wait on buying a group wand, that can tide us over.
Morad Forgehammer
player, 5 posts
Thu 20 Sep 2007
at 19:03
  • msg #99

Re: Orphanage OOC

I also have a Wand of CLW with 50 charges as well. I don't think healing will be a problem. I don't think I'll be doing much else.
Kanir
player, 28 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 19:24
  • msg #100

Re: Orphanage OOC

Pssst, I highly recommend switching that wand for Lesser Vigor.

In general, I don't like designating someone a 'healer'.  I like having a group-pool for healing (i.e., wand purchased by the whole group).  This way:

A. The divine casters do what they want to do, instead of having to type-cast into healing role. (They can do more)
B. I'm of the opinion that 'Get rid of the source of pain first, then get rid of the pain later'.

I mean, really, you wand of CLW (Or lesser Vigor if you choose to), is benefitting everyone in the group.  Why not the group pay for it?

It's OK if you *want* to do it.  But I like people freedom to do whatever they want to do, and healing to be their secondary role.

-K
Morad Forgehammer
player, 6 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Thu 20 Sep 2007
at 19:42
  • msg #101

Re: Orphanage OOC

I like playing a support role, its cool.

Picture this;
Surprise Round: cast Sanctuary.
Round One     : cast Bless
Round two     : Aid Another and flank (+4 to attack for one ally)

Which reminds me, is that aid another action considered an attack?

Round 3: Heal injured party or aid another again. Rinse and repeat as necessary.
Kanir
player, 29 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 19:48
  • msg #102

Re: Orphanage OOC

I believe so.  Aid Another is a subcategory of 'Special Attacks', apparently.

-K
Morad Forgehammer
player, 7 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Thu 20 Sep 2007
at 19:51
  • msg #103

Re: Orphanage OOC

I thought so, I was just hoping that I was mistaken. Well that will cancel sanctuary but who cares, I've got armor (which is a big deal for me as I normally play a wizard.) <IMG SRC="http://forums.gleemax.com/images/smilies/fighter.gif">
Kanir
player, 30 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 19:58
  • msg #104

Re: Orphanage OOC

Well, you might want to swap out the sanctuary for something else like Shield of Faith, then.  You can add that on top of your armor.

-K
Morad Forgehammer
player, 8 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Thu 20 Sep 2007
at 20:07
  • msg #105

Re: Orphanage OOC

I will most definately be casting that, and I will keep santuary in reserve for when I need to work with out getting stabbed or shot at.
Zyphen
player, 19 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Thu 20 Sep 2007
at 22:34
  • msg #106

Re: Orphanage OOC

I am all for buying group wands, I just think we might want to wait until the next set of treasure is awarded and buy one then.  It would be easier and the need does not seem urgent.

I will keep my wand CLW myself, since Zyphen can use it to stabilize people in combat.  But I agree it would be a good idea for Morad to trade for Vigor! :)
Morad Forgehammer
player, 9 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Thu 20 Sep 2007
at 23:00
  • msg #107

Re: Orphanage OOC

Does it cost the same? I didnt take it because I was not using the CDiv when I was shopping for equipement. Its its ok with Fletch I will swap them out. But what is the duration on Vigor again?
DM Fletch
GM, 34 posts
More! You want more?!
Thu 20 Sep 2007
at 23:33
  • msg #108

Re: Orphanage OOC

I don't know Lesser Vigour.  I thought it might be the spell you described in the other OOC thread K., but that was Close Wounds.  Could you provide a source or description please.

I'll be away briefly from this evening (Fri) to Sunday afternoon.  I'm not sure whether I'll get to post during that time.
Kanir
player, 31 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Fri 21 Sep 2007
at 01:13
  • msg #109

Re: Orphanage OOC

Lesser vigor should be also in Spell COmpendium.

In nutshell, Lesser vigor gives the touched target Fast healing 1.  Duration of Concentration, up to 10 + caster level.

So, for a wand with caster level 1 (It's a level 1 cleric and druid spell), you can concentrate for 11 turns, and the target gain Fast Healing 1 for 11 turns, healing him/her 11 hit points after 66 seconds.

-K
DM Darkchylde
GM, 60 posts
Fri 21 Sep 2007
at 01:55
  • msg #110

Re: Orphanage OOC

Oh ok, 10 + level is really good. I could concentrate for days if we needed it. I also need to read over augment healingto see ifthe +2 applies to it as well... not that it would matter if I am using the wand.
Kanir
player, 32 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Fri 21 Sep 2007
at 02:09
  • msg #111

Re: Orphanage OOC

The downside is that it takes 11 turns to finish healing.  So it's not practical in-combat healing.  But very efficient hit points/gps wise.

-K
DM Darkchylde
GM, 61 posts
Fri 21 Sep 2007
at 02:20
  • msg #112

Re: Orphanage OOC

I see what you mean. Well theres always CLW.
Kanir
player, 33 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Fri 21 Sep 2007
at 04:26
  • msg #113

Re: Orphanage OOC

Yeah but you can cast that one if you want to.

Lesser Vigor will end up being more useful in the long run.  But then if your character isn't designed for the long run...

-K
Zyphen
player, 20 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Fri 21 Sep 2007
at 14:35
  • msg #114

Re: Orphanage OOC

Did anyone have any suggestions on group items to buy before we divide the money?  If not, I am going to divide it up.  We can always go back and chip in for Kanir's wand plan even after dividing it up, since we will all need to chip in anyway.
Sign In