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12:39, 28th March 2024 (GMT+0)

Yartar And Beyond: OOC.

Posted by DM FletchFor group archive 5
Atalakis
player, 11 posts
Init: +0 AC: 18/18/10
HP: 30/30 Saves: +9/+5/+7
Wed 26 Sep 2007
at 14:56
  • msg #140

Re: Orphanage OOC



Haha! I am only up to #100, I need to finish the rest of them. :)
Corven
player, 8 posts
Init -5, AC 13/12/10
HP 24/24, Saves +5/+2/+5
Wed 26 Sep 2007
at 15:43
  • msg #141

Re: Orphanage OOC


This is just like Scooby Doo, where you just know that the museum guard is the one in the rubber mask running around causing trouble.

This innkeeper obviously is involved in some nefarious activities - as honorable folk who are charged with upholding truth and justice in the Realms, I think that it's our duty to look into this and help save the innocent lives from her vile touch!
Kanir
player, 42 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 26 Sep 2007
at 16:23
  • msg #142

Re: Orphanage OOC

Atalakis:


Haha! I am only up to #100, I need to finish the rest of them. :)


I figured that was appropriate :D

Oh, by the way, I don't want to go shopping alone.  If no one else say anything, I'll drag Borovik.  He said he wanted some bread, and he and I were gonna share some spells from our books (It's been planned for long time, but never actually had time to transfer spells'n'stuff)

-K
Zyphen
player, 29 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Wed 26 Sep 2007
at 16:27
  • msg #143

Re: Orphanage OOC

Zyphen will go if Atalakis goes.
Cuaglar Annondur
player, 25 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 26 Sep 2007
at 17:35
  • msg #144

Re: Orphanage OOC

I think I was running low on ammunition, last time I checked, so I'll come along too when Kweek goes.
Borovik
player, 4 posts
Thu 27 Sep 2007
at 01:01
  • msg #145

Re: Orphanage OOC

Hmmmm.  I'd thought we were moving back to RoA 1, so I hadn't checked in here.

I hate to say it, but I really don't have time to play both.

What kind of continuity issues will it cause if Borovik bows out of this one and stays in the main game?
Zyphen
player, 30 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Thu 27 Sep 2007
at 01:06
  • msg #146

Re: Orphanage OOC

I don't know if Steel and Fletch have decided what they are doing yet.
Morad Forgehammer
player, 13 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Thu 27 Sep 2007
at 01:11
  • msg #147

Re: Orphanage OOC

It shouldn't be a problem if you don't play here. You would be needed in the original group in RoA 1. This was supposed to be temporary after all, so if you drop out here we should be ok.
DM Fletch
GM, 43 posts
More! You want more?!
Thu 27 Sep 2007
at 12:40
  • msg #148

Re: Orphanage OOC

It's been decided that both will continue to run but, and this is important, Steel's game takes priority.  If you only have time for one game stick to RoA1.

Atalakis, I take your point.  It is one of the occasional hazards that text doesn't always express tone, particularly sarcasm and jests.  I don't plan on editing what I've already posted, but I think you'll find the innkeeper is quick to forgive as well as quick to anger :)
Borovik
player, 5 posts
Fri 28 Sep 2007
at 10:19
  • msg #149

Re: Orphanage OOC

Thanks for understanding, Fletch.  I'll cut this game out of my sticky list.
Kanir
player, 43 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 1 Oct 2007
at 14:37
  • msg #150

Re: Orphanage OOC

OK, so Borovik will just sleep in the inn for the duration of this orphan adventure.  So the shopping group is going to be me, Cuaglar and Zyphen?

Any of you (Cuaglar and Zyphen) has a horse?  I don't remember :P

I'm looking to pick up a Light Warhorse if I can.

-K
Cuaglar Annondur
player, 27 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 1 Oct 2007
at 16:10
  • msg #151

Re: Orphanage OOC

I have the heavy horse that used to pull the cart, and now carries my food.
Zyphen
player, 32 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Mon 1 Oct 2007
at 16:26
  • msg #152

Re: Orphanage OOC

Zyphen has a horse.
DM Fletch
GM, 46 posts
More! You want more?!
Sat 6 Oct 2007
at 10:10
  • msg #153

Re: Orphanage OOC

Amusing as it might be, I think for time's sake we won't roleplay the entire shopping expedition.

Basic items and cure light wounds potions are all available at cost.  Anything over 50gp, potions and scrolls has a 50% availability otherwise a wait of d10days.  Anything 1000gp or over make a request and I'll let you know.

You can sell pretty well anything at 50% of list price.  You can try a DC 15 Appraise or Diplomacy to increase that to 65%.  Failure by 5 or more reduces the selling price to 35% of list price.
Cuaglar Annondur
player, 29 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 6 Oct 2007
at 12:55
  • msg #154

Re: Orphanage OOC

Well, I don't need to get rid of anything I own, and I only have 200-something total coinage to buy things with, so I think I'll pass. Save up for an enhancement bonus for my rapier.
Kanir
player, 46 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sat 6 Oct 2007
at 18:22
  • msg #155

Re: Orphanage OOC

Well, I was also thinking it might be a possible way to find some sort of adventuring hook, or that elusive Dwarven Cleric.

But apparently the adventuring hook was supposed to be back at the inn, so I don't think we need to role play shopping part anymore.

The only thing I'm looking for at the moment is to actually buy spells to copy down onto my spellbook.  No such services available in this town? (I'm guessing it'll be some sort of wizardry school or library and such)

-K
Cuaglar Annondur
player, 30 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sun 7 Oct 2007
at 03:55
  • msg #156

Re: Orphanage OOC

From what I guessed from the Campaign book, a stray passage mentioned that cities like Luskan and Yartar envied Silverymoon's arcane might, so that could be read two ways:  Either they do not have any mystical traditions (not the case in Luskan, home of the Arcane Brotherhood) or they do, just not as powerful as Silverymoon's mages.
Kanir
player, 47 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sun 7 Oct 2007
at 04:44
  • msg #157

Re: Orphanage OOC

Well, I just want lvl 2 and 3 spells.  Figured they are common enough :P  I just have to find a level 5 wizard who's willing to show me their book to copy for a fee...

-K
DM Fletch
GM, 47 posts
More! You want more?!
Sun 7 Oct 2007
at 09:07
  • msg #158

Re: Orphanage OOC

You can copy them from scrolls.  You can buy those.  The more expensive part is actually the supplies needed to scribe them into your spellbook.  That's why I gave you the tip about the alchemical supplies store.  If you have enough gold for a light warhorse you must have some gold stashed away.

Lvl2 scroll 125gp, four pages copying (2pg per spell lvl) at 100gp a page = 400gp
Lvl3 scroll 375gp, six pages copying = 600gp

And then you might need some day units to do the copying.  Or I can fast forward a week of waiting in town, if it's really necessary.
Kanir
player, 48 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sun 7 Oct 2007
at 16:02
  • msg #159

Re: Orphanage OOC

Meh, d20srd.org appears to be down.

http://www.systemreferencedocu...ge/arcaneSpells.html

Scroll ddown a bit...:

SRD:
...In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell’s level x 50 gp...

...Time: The process takes 24 hours, regardless of the spell’s level.

Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has one hundred pages.

Materials and Costs: Materials for writing the spell cost 100 gp per page...


So it's 1 page per spell level, instead of 2?  Also, coping a spell takes 1 day.

It starts to become expensive to use scrolls around level 3, so I was hoping I could find someone I can copy the spell from.  I can just go with level 1 spells I wanted to pick up, I guess.  Cheaper to use the scroll for level 1 spell anyways.

By the way, you might want to talk to Steel about Day Unit issue.  He doesn't like the system, and he's explicitly using in-game time for crafting stuff.  I'm keeping track of it, and I have no problem with it.  But just letting you know.

Yeah, I have some money because on the character creation I didn't know exactly what I wanted to use the money on, so I ended up leaving about 700gps unused.  More than a year later, I still have the money since I never actually visited even a small villege to actually use the money on :P  We also made a bit of money along the way.  I've got about 1500.

If everyone's OK with waiting for 4 days for the horse to arrive, I'd like to pick up the horse, and try to add 4 spells?  I have some spells I wanted to add and asked Steel about (It was supposed to be done when we finally got to Yarter, but in his time line we aren't there yet).  I'll go dig'em up.

-K
DM Fletch
GM, 48 posts
More! You want more?!
Mon 8 Oct 2007
at 01:12
  • msg #160

Re: Orphanage OOC

Oops.  When the SRD was down I went back to my 3.0 PHB.  I did think the process was somewhat more streamlined.  Using Day Units does seem somewhat arbitrary.  On the other hand wizards and those with crafting feats are otherwise quite severely disadvantaged without large amounts of 'nothing time' being built in.  That's why none of my spellcasters ever took anything more complicated than Brew Potion.

A lvl 3 wizard might be about to copy from but a lvl 5 in a town this size is hugely unlikely.
Zyphen
player, 36 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Mon 8 Oct 2007
at 19:58
  • msg #161

Re: Orphanage OOC

I am ok with waiting as long as we like.  Zyphen would not be happy about it, but he agreed to go by Atalakis' route, so he would acquiesce.
Kanir
player, 50 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sat 13 Oct 2007
at 13:32
  • msg #162

Re: Orphanage OOC

Yeah, I've also been sort of waiting for Atlakis or Corven to post.  It wasn't your problem, Fletch.  Some people don't like to post 1-liners and don't post anything if they don't have time to post something proper.  I have a feeling Atlakis is a bit busy right now.

In any case, I assume all the shoppers are back and joined the conversation.  I'll post something later if no one speaks up...

-K
Cuaglar Annondur
player, 32 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 13 Oct 2007
at 14:25
  • msg #163

Re: Orphanage OOC

Bah!  Do all your NPC's have names that remind me of something?  Hubrid Nox was a villain in Neopets, when I was using it.
DM Fletch
GM, 51 posts
More! You want more?!
Sun 14 Oct 2007
at 09:53
  • msg #164

Re: Orphanage OOC

Hubrid Darkfather is a direct lift from the module I'm using.  Personally the temptation is always to make it Hubris Darkfather.  Voila!  Instant bad guy.
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