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, welcome to RoA: One-Shots and Orphanage

15:48, 7th May 2024 (GMT+0)

Yartar And Beyond: OOC.

Posted by DM FletchFor group archive 5
Kanir
player, 65 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 1 Nov 2007
at 00:44
  • msg #190

Re: Orphanage OOC

How about this one?

http://www.rpginspiration.com/

-K
Zyphen
player, 52 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 1 Nov 2007
at 01:27
  • msg #191

Re: Orphanage OOC

Thanks!
Cuaglar Annondur
player, 43 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Thu 1 Nov 2007
at 04:35
  • msg #192

Re: Orphanage OOC

The minor image was that of a bunch of grey and black ghosts swarming around, augmented by a powerful 'ghost sound' spell to male wailing and moaning noises.  I was trying to spook off a bunch of orc ambushers, but I never got to see how effective it was.
Kanir
player, 66 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 1 Nov 2007
at 15:58
  • msg #193

Re: Orphanage OOC

Everyone who's been hasted, don't forget the Haste bonus.  You get bunch of them, including +1 to hit, +1 dodge bonus to AC (which stacks with everything), +1 to reflex save, etcs...

Also, anyone who makes a full-attack (Say, archers), can get 1 extra attack at the same bonus as the highest attack bonus...

-K
Zyphen
player, 53 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 1 Nov 2007
at 17:25
  • msg #194

Re: Orphanage OOC

I love you!

That stacks with Rapid Shot, right?  So I would basically get 3 attacks at a -2, instead of 2 attacks at a -2?
Kanir
player, 67 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Fri 2 Nov 2007
at 14:28
  • msg #195

Re: Orphanage OOC

Zyphen,

All bows have critical multiplier of times three!...

And yeah, they should stack so you can get 3 shots.

-K
Zyphen
player, 55 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Fri 2 Nov 2007
at 14:59
  • msg #196

Re: Orphanage OOC

Oh whoops!  This is the first time I have gotten a crit in like 4 months--I forgot!!  I will add more damage. :)
Kanir
player, 69 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 7 Nov 2007
at 00:57
  • msg #197

Re: Orphanage OOC

Atalakis,

Remember that your mount is Hasted.  It gets an extra attack on full attack, and +1 to hit.

-K
Atalakis
player, 19 posts
Init: +0 AC: 18/18/10
HP: 30/30 Saves: +9/+5/+7
Wed 7 Nov 2007
at 03:10
  • msg #198

Re: Orphanage OOC

I'm not worried about that. I think it should die from all the arrows Zyphen will put into it that round. Thanks for the reminder, though!
Kanir
player, 71 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 8 Nov 2007
at 15:25
  • msg #199

Re: Orphanage OOC

Corven:

OOC:  Hmm, can healing spells work on animals?  I don't remember in 3e - IIRC, in 2nd edition you had to have specific animal healing spells ...


Yeah, healing spells should work on all living creatures (So only things it won't work for are undeads and constructs)

-K
DM Fletch
GM, 69 posts
More! You want more?!
Tue 13 Nov 2007
at 10:59
  • msg #200

Re: Orphanage OOC

Mmmm, BBQ Dire Wolf.  All you need is a good sauce - and a strong stomach.

Zyphen, can I have a Survival check to see how you go finding a good campsite, that is, if the vote's to stop.
Atalakis
player, 21 posts
Init: +0 AC: 18/18/10
HP: 30/30 Saves: +9/+5/+7
Wed 14 Nov 2007
at 04:12
  • msg #201

Re: Orphanage OOC

Atalakis would support the decision of the skilled woodsman, unless he hears a damsel in distress nearby.
Cuaglar Annondur
player, 47 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 14 Nov 2007
at 13:40
  • msg #202

Re: Orphanage OOC

Ditto, except for the damsel bit, maybe, until he knew a little bit more about it.
Zyphen
player, 61 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 14 Nov 2007
at 15:36
  • msg #203

Re: Orphanage OOC

By the way, Fletch.  I don't think you have access to RoA 1, so just as an update, Steel has not posted there in quite some time.  FYI.  I think we are fortunate to have the One-shots forum for the time being.  Thank you again for DMing for us.
Kanir
player, 73 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 15 Nov 2007
at 15:57
  • msg #204

Re: Orphanage OOC

OK, I don't have time to do proper post, but my character has some end of the day things he needs to do...

He is gonna prepare Vigilant Slumber, and cast it right before he goes to sleep.  The spell is out of Spell Compendium.  It basically wakes him up, fully awake, when a specific condition occurs.  Anyone has a good idea on the condition?  I was thinking "When someone in this group is attacked".

He still has bunch of fur coats from the previous adventure stuffed in his bag of holding, if anyone needs one to wear overnight to sleep comfortably...

Most likely I'll post something over the weekend...

-K
Zyphen
player, 62 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 15 Nov 2007
at 16:02
  • msg #205

Re: Orphanage OOC

"Wake me if any person, creature, or entity that is larger than a hare and that is unknown to me ventures within the bounds of this campsite (as delineated by the current position of the string-with-bells setup by Zyphen, and extending up into the air 300 feet and down into the ground 50 feet)."
This message was last edited by the player at 22:13, Fri 16 Nov 2007.
Kanir
player, 75 posts
Init +12, AC 12/10/12
HP 28/28, Saves +7/+7/+10
Sun 18 Nov 2007
at 00:14
  • msg #206

Re: Orphanage OOC

Zyphen:
By the way, Fletch.  I don't think you have access to RoA 1, so just as an update, Steel has not posted there in quite some time.  FYI.  I think we are fortunate to have the One-shots forum for the time being.  Thank you again for DMing for us.


Yeah, we really appreciate it, Fletch.  And this is working exactly how this whole Orphanage idea was designed to be.

We should probably thinking about getting new DM when this Orphanage game is about to end and Steel doesn't stick his head in.

Also, shall we go get Borovik?  He wasn't gonna play both this game, and regular Savage Frontier game at the same time, but the regular game isn't happening....

-K
Kanir
player, 76 posts
Init +12, AC 12/10/12
HP 28/28, Saves +7/+7/+10
Sun 18 Nov 2007
at 00:20
  • msg #207

Re: Orphanage OOC

Zyphen:
"Wake me if any person, creature, or entity that is larger than a hare and that is unknown to me ventures within the bounds of this campsite (as delineated by the current position of the string-with-bells setup by Zyphen, and extending up into the air 300 feet and down into the ground 50 feet)."


OK, since I didn't have time to post anything for a while, I just went with my original idea this time.  But for the reference for the future...

This spell does not work on anything that the Spellcaster himself cannot himself observe.  So, for example, because K doesn't have Darkvision or Low Light vision, anything that happens in the dark won't trigger at all.  Same goes with hidden creatures or invisible creatures.  Or events that depends on really far away.

So into the ground 50 feet, and up into the air (further than the camp bonfire light extends) are pretty much out.  It's gotta be some distance K can see.  String and bells should be OK, but it'll only be something that's based on sounds (that's audible), and thus we can't probably distinguish what sort of creature/event made that sound.

-K
Zyphen
player, 63 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Sun 18 Nov 2007
at 21:37
  • msg #208

Re: Orphanage OOC

Actually, I think that makes it easier.

"Wake me if any person, creature, or other entity that is larger than a hare and not allied to me enters within my observable area (as measured were I not asleep)."
DM Fletch
GM, 72 posts
More! You want more?!
Mon 19 Nov 2007
at 11:50
  • msg #209

Re: Orphanage OOC

Zyphen, did you see my PM in the main thread?
Zyphen
player, 64 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 15:06
  • msg #210

Re: Orphanage OOC

Oh, no, I didn't.  I will go take a look now.
Zyphen
player, 66 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 15:23
  • msg #211

Re: Orphanage OOC

That was an important PM I missed.  Sorry to be the hold up!
Kanir
player, 77 posts
Init +12, AC 12/10/12
HP 28/28, Saves +7/+7/+10
Mon 19 Nov 2007
at 15:34
  • msg #212

Re: Orphanage OOC

Hey, sweet.  Night fight!  We haven't had one of these before :D

-K
Zyphen
player, 68 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 19:07
  • msg #213

Re: Orphanage OOC

Which condition did you use on the wake-up spell?  Maybe it woke you when they went past my bell-string?  (Did they set off any bells, by the way?  I am not sure if they are within the parameter yet come to think of it.)
Kanir
player, 79 posts
Init +12, AC 12/10/12
HP 28/28, Saves +7/+7/+10
Mon 19 Nov 2007
at 20:19
  • msg #214

Re: Orphanage OOC

I stuck with my original, "When someone in the group is attacked", since I didn't really have time to hash it out.  Figure I'll refine it later.

I dunno if I like the 'bell' idea.  It'll wake K up anytime the bell rings, for any reason whatsoever.  That includes simple strong wind or something innocuous.  He needs his beauty sleep, you know...

-K
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