Goodnight and Goodmorning
The planning meeting is productive but you are all in agreement that "sleeping on it" would be a good idea. It's tentatively decided that the planning meeting will reconvene the next morning, after a full night's rest and a good breakfast. Combat, even a relatively brief firefight, it extremely exhausting and what the group needs most now is rest.
Tucker finds Ondar finds Ondar resting in an expertly made-up bed in the wing of the convent currently being used as the town hospital. The Tuvan is just waking up from a morphine-induced nap. He looks somewhat comical with half of his slack face wrapped in bandages. He's speak is slurred and Tucker has a hard time understanding him.
"Hello comrade. Do not worry for me. Today- not your fault. Jones, he make mistake. The mortar, they make mistake. This is war. You are good squad leader. You save Minh. You fight for your soldiers. You be proud. I will be fine. I sleep now."
As all of you return to your billet, you pass a group exiting the church after evening mass. Towards the end of the procession of villagers, two armed miltiamen appear to be escorting a bound man. The man bears a placard around his neck marked with a large red letter.
Lukasz, the Bishop's young runner, notices your puzzled glances and explains,
"He fu... I mean, slept with a married woman. It's his second time so he's being kicked out of the town. Tomorrow morning. He'll be given some food and couple of tools and be sent on his way. He knew the rules."
As Lukasz gives the group an impromptu primer on town justice, Dawid exchanges inadvertant glances with very attractive young lady. She blushes and looks away as he passes by. She could have been a part-time model before the war.
You bunk down for the night. No one is required to stand watch so everyone gets equal opportunity sleep. As you slumber, you take quick trips through strange and sometimes troubling dreamscapes populated by supernatural creatures and forgotten friends.
You are awoken by a steadily growing racket. Your mind takes a minute to adjust to the sound. It's oddly familiar. Some of you haven't heard it for years; others heard it about a week ago. It's the unmistakeable sound of helicopter rotor blades chopping through the cold pre-dawn air.
You quickly dress and, grabbing your weapons, rush outside.
Sure enough, descending from the east, sillouetted by the dim grey light of false dawn, is a helicopter. While you watch, it's running lights switch on, then off, then on again. It appears that it is going to land in the open area just east of the town.
Next Moves?
This message was last edited by the GM at 00:17, Tue 16 Feb 2010.