With Mariusz, Dawid, Woj, and Vita in the lead, the party sets off north, keeping to the ruined industrial strip between the cratered road to the west and the torn-up railroad tracks to the east.
You pick your way through the rubble, winding through random and relatively clear avenues between badly slumping factories and nearly collapsed warehouses. The sun shines brightly overhead. Snowmelt drips from the jagged and jutting remains of roofs, falling on snow that's top layer is now translucent and slushly. There are no tracks here and the ones that you are making will probably be obliterated by sunset if this weather holds through the remainder of the afternoon. You actually feel warm when you're in the open for more than a few seconds.
It's slow going. Vita gives directions carefully, well aware that one or two weapons are trained in her general direction, ready to repay her for any betrayal. Despite the promise of a friendly reception awaiting them, Mariusz and the other pointment are extremely cautious, anticipating an ambush. Fortunately, no such ambush occurs.
After two hours, Vita halts the party and points to a smashed highway interchange several hundred meters to the north.
"It's there. They'll be expecting us. They need to see that I am OK, though. There is a signal. Two whistles and the white flag means that everything is fine. May I?"
Dawid relates the information to Konrad who, after a few seconds' consideration, nods somewhat reluctantly. Dawid gives Vita the go-ahead and she steps out of the rubble.
She removes the white cloth out of her jacket and puts both pinky fingers in the corners of her mouth. She whistles loudly, twice. Then waves the white cloth for a few seconds. Wrapping it around her neck like a scarf, she raises both arms high and extends all of her fingers.
Mariusz spots a glint- sunlight reflecting off of some sort of optic- from the interchange. For a moment, he expects a sniper to drop the rather fetching Polish-Russian girl in the snow. Instead, someone from the interchange starts shouting something. It sounds like
"Come on in!"
Without turning around, Vita shouts,
"It's alright. They see us. We're good. You can come on out now."
Somewhat reluctantly, the party emerges from cover and walks towards the outpost. The sniper detachment remains behind, concealed (they hope) and ready to kill should the welcome turn into an double-cross.
The outpost appears to be built around the rusty hulk of a knocked out Soviet-made MBT parked on the roadway. Several other destroyed AFVs are scattered around the interchange as well. Sections of the elevated roadway, running both north-south and east-west, have been collapsed by artillery fire. The effect is a maze-like warren of craters, trenches, rubble, and wrecked military vehicles. A tall man dressed in Polish raindrop pattern cammies and a greasy fur Ushanka hat emerges from the ground and waves you forward.
Vita leads you towards the man and into the heart of the outpost. An already sizeable crater has been enlarged into a sort of bunker and affored with what comforts the various people manning it have managed to install over the years. A large tent covers part of the crater; it barely sticks out above the road. A makeshift roof of railroad ties and corrugated tin covers the deeper western quarter of the crater. There appears to be a field radio underneath this reinforced section of the bunker. Three short communications trenches have been bored out of the pulverized asphalt away from the main crater- one leading several meters east to the wrecked T-86, another leading west to a burned-out BRDM AT vehicle, and the third leading south to a small fighting position/sniper's hide. Piotr must have been waiting there for Vita's return. A Dragunov SVD is slung over his shoulder.
Besides the tall man, who identifies himself as Piotr, there is another man and one woman in the crater. There must be others, as-yet unseen, stationed in other parts of the complex. There are a few folding chairs and a small patio table in the crater, as well as a couple of cots with ammo crate end-tables, and a pot-bellied, wood-burning stove nestled into the northern side wall. You didn't see any smoke on your way in so it must not be burning at the moment. Shelves have been dug into the walls and lined with wooden planks.
Having arrived at the outpost in one piece, Tucker gives the sniper detachment the all-clear signal and they emerge from their positions, joining the rest of the party in the bunker. Piotr grins wryly.
"Shit. I didn't see all of them. Nice."
He's so tall- well over six feet- that he has to duck while standing under the tent. Turning to face you, says with a mix of suspicion and admiration,
"Welcome, I guess. Vita must think you're OK. That's good enough for me- for now. You've been causing the Baron a lot of headaches lately. Can't say that bothers me much. He's a right fucking bastard. So who the hell are you people?"
Next Moves?
Updated Tac-map: http://maps.google.com/maps/ms...7&mid=1289167812
This message was last edited by the GM at 05:01, Mon 08 Nov 2010.