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04:45, 20th April 2024 (GMT+0)

Ch. 18-1: Plock.

Posted by Cap'n RaeFor group 0
Jeff D. Warren
player, 490 posts
American - CIA
Special Operations Group
Thu 22 Nov 2012
at 09:09
  • msg #726

Re: Return to Witch Mountain

"Push into the compound.  Let's move."

Although not equipped for point man, Jeff does his best to shove his team towards the castle.  Time was of the essence and he'd rather be surrounded inside a defensible castle then in the open outside it.
Craig Sutherland
player, 571 posts
Lieutenant
42 Commando Royal Marines
Thu 22 Nov 2012
at 09:28
  • msg #727

Re: Return to Witch Mountain



Craig drops his rifle on its sling and takes a F1 grenade from his webbing. He returns to the corner they have just moved round and long arms the grenade back the way they came keeping behind cover.

He then puts the HK-69 to his shoulder and pushes for the mortar pit with the rest of the squad. Firing his ready weapon along with Jan from behind the barricade.


Assault Squad
Throwing grenade towards pursuit group and firing on mortar pit


HK-69 [1/1]40mmN HE
HK G3SG/1 (w/ Zeiss 1.5-6 x 42 mm Telescopic Sight)[20/20] w/14 magazines
Browning HP-35 (w/ silencer) [20/20] w/2 magazines
Kukri
This message was last edited by the player at 05:09, Fri 23 Nov 2012.
Daniel Larue
player, 200 posts
Technical Sergeant
USAF Pararescueman
Thu 22 Nov 2012
at 14:05
  • msg #728

Re: Return to Witch Mountain

Danny sees the heavyset man's Krinkov come up and presses off a shot.  He's aiming for center of mass but his target is beginning to crouch, bringing his head into Danny's sights.  Gonna need a head-blowed-off repair kit.

Danny scans, sees the other guard go down under Thijs and Craig's assault, and checks his own fire.  He's lifting his finger from the trigger when incoming fire erupts to the assault team's rear.  "No point in stayin' out in the rain," he mutters.  He flips his NVGs back down to see if he can get an accurate count on the pursuit, but keeps moving toward the mouth of the cathedral, keeping pace with Bayer.

Danny
Winona [29/30 + 5 magazines] - ready, on SEMI
CZ 75 [15/15 + 2 magazines] - holstered, cocked and locked
AN-M8 HC smoke grenade x2 - on vest
AN-M18 red smoke grenade x1 - on vest
AN/PVS-7 NVGs - helmet-mounted, in use

moving with Bayer, engaging closest pursuers if there's a clear shot

This message was last edited by the player at 17:01, Thu 22 Nov 2012.
Konrad Bayer
player, 1745 posts
Hauptmann
Panzergrenadier
Thu 22 Nov 2012
at 15:10
  • msg #729

Re: Return to Witch Mountain

"Don't stop! Geht schnell!" Bayer calls forward to the Kommandos at the head of the assualt. "Two Section breech! One Section take that mortar out and fall back in behind us before you get cut off!" Bayer will keep close behind the lead group, covering their flanks - including upwards. He'll fire a series of single shots at any targets of opportunity.
This message was last edited by the player at 18:59, Thu 22 Nov 2012.
Mrityunjay Byanjankar
player, 428 posts
Naik (Corporal)
Gurkha Rifles
Thu 22 Nov 2012
at 15:56
  • msg #730

Re: Return to Witch Mountain

Jay advanced in a low crouch towards the cathedral entrance, his weapon held ready at the shoulder. If anyone is stupid enough to stick their head out he will fire 2 or 3 single shots at them, or an aimed burst of a group appears.

As he moved he checked the light. If the inside of the building was lit he planned to quickly raise his NVGs so he wouldn't get blinded.
Robert 'Tuck' Tucker
player, 1396 posts
Platoon Sergeant
10th Mountain Division
Thu 22 Nov 2012
at 16:45
  • msg #731

Re: Return to Witch Mountain

Cap'n Rae:
When Tucker, on point, raises his silenced pistol towards the two sentries, the portly one no longer has any doubts. He sidesteps and raises his short-barrelled AK just as Tuck squeezes off his first two shots. Perhaps it's the NVGs interfering with his sight picture, but neither shot seems to register; Tuck also notices that part of the man's girth is a bulky body armor vest. Jan fires a split second after Tucker, likewise targetting the chubby white guard. One of his two shots strikes the man in the torso but he barely seems to notice- he points his rifle at Tucker. LaRue and Tucker fire simultaneously. Considering how the man's head pretty much explodes, it was likely LaRue's shot that kills him. The fatty never got off a shot. (Tucker -4 rounds; Jan -2 rounds; LaRue -1 round)

Jan switches targets to the tall, dark-skinned man. By this time, Thijs and Craig have decided to end this fight quickly- they both fire at the African guard, Thijs a five-round burst and Craig a single aimed shot. Jan adds two more rounds to the storm, before his submachinegun jams. The black guard shudders as bullets tear into his arm, abdomen (penetrating his kevlar vest), and face, and then drops to the ground, dead on impact. (Thijs -5 rounds; Craig -1 round; Jan -2 rounds [jam!])

With all of the shooting going on around them, it's possible no one's picked out this particular fusilade (seven unsilenced shots) as being anything out of place. On the other hand, from the warning called out from somewhere behind the team just a few seconds earlier, it's likely the assault team has been picked out as hostile. This is confirmed when someone opens fire on the team from their rear. The shots streak high and wide, smacking off of the castle wall overhead and spinning into the darkness. The team moves forward a few meters and into cover behind the northwest corner of the cathedral. Despite missing badly, this brief flurry of incoming fire adds a new urgency to the mission. 20m or so to the south is the defenders' mortar pit. Another 20m or so beyond that is one of their 12.7mm heavy machineguns (currently silent). A pursuit force of some kind is moving in from behind. The entrance to the cathedral stands open and unguarded. What waits within?

"Sergeant Tucker will take Two Section, along with Warren, Jay, and Mariusz. Ensure your section carries the RPG-7 while on the ground."

WHen dropping the two initial sentries, Tucker makes himself a little as target as possible by ducking into cover just outside or just inside the cathedral.  He then executes an in battery reload (dropping partial mag into hand and then inserting full magazine into weapon, topping it off) with the suppressed pistol and then placing the partial H&K mag into a pocket.  With the pistol now holstered and locked in, Robert makes his rifle/greande launcher combo his primary weapon by adjusting it on its sling.

He yells out to his team to get them organized quickly and then to move on the mortar pit.  'JEFF, MARI, JAY!  ON ME!  WE HAVE TO MOVE NOW!"  Once they all get to where he is, he goes over plans real quick, "Jeff and me will lead in.  You two will follow and watch our Six and the way we just came.  Engage any threats with lethal force to neutralize to get us through to our objective.  Don't hold back!  Frag grenades to get through any defenses or dug in defenders.  Looking for mostly black-skinned and female threats if or INTEL from Dawid's sister was correct.  Blacks for the Baron, females for the Queen.  Kill everyone that opposes us!  Questions?  If not, C'Mon Jeff!"

As they move out into the cathedral, Tucker moves out with Jeff into their objective, M-16A2 leading the way looking to engage any threats on three-round burst along the way or an HE round from his M-203.

TUCKER
M16A2 / M-203: [30/30] / M-203 HE Loaded - Current primary {[3] Round Burst}
H&K MK23 SOCOM (Suppressed) [12+1/12 + [6/12- Pocket] + [12/12 Mag pouch]] - Holstered
Browning HP [13/13] Holstered (Vest)

Pairing with Jeff to clear to the mortar pit 20 meters away with Mariusz and Jay following/supporting/covering.

This message was last edited by the player at 23:13, Thu 22 Nov 2012.
Mariusz Tokarski
player, 1110 posts
Polish
Teenaged Partisan
Thu 22 Nov 2012
at 16:57
  • msg #732

Re: Return to Witch Mountain

Mariusz dutifully followed his squad leader, careful to keep a watch on the rear, if any one appeared behind them he would fire upon the target. He thumbed his selector to automatic and double-checked that his grenade launcher was loaded.

Mariusz
AK-74 30/30
BG-1 1/1 HE
Covering team's rear

Jan Cerny
player, 1427 posts
Czech/French
FFL
Thu 22 Nov 2012
at 23:17
  • msg #733

Re: Return to Witch Mountain

"Morceau de merde mitraillette!" Jan swore angrily as his PM-84 jammed yet again - it was becoming far too unreliable and he wished that he had an MP5SD just like he'd used many times before.  The 9mm Makarov rounds had little stopping power and he’d never had such an unreliable weapon!

He quickly slung it over his shoulder, not bothering to waste time clearing it now, and unlimbered his assault rifle.

Konrad Bayer:
"Don't stop! Geht schnell!" Bayer calls forward to the Kommandos at the head of the assualt. "Two Section breech! One Section take that mortar out and fall back in behind us before you get cut off!"

Jan was surprised at just how close they were to the mortar pit.  They were almost on top of it and he could see the crew firing off another round, though he didn’t try to spot whether they were hitting the Queen out on the river or not.

"Everyone, set up behind the barricade at the cathedral entrance" he called to his section.  "Quyen and Craig, we are engaging the mortar crew.  Thijs, cover back the way we have come and engage anyone who is coming up behind us!"

He then clambered behind the barricade.  Once Quyen's machine gun was firing at the mortar pit, and hopefully suppressing the crew, Jan added an aimed shot with his BG-15, aiming to hit as low down the mortar tube itself as was possible.  He was working on the principle that the fragments from the grenade would make a mess of everyone in the position.


Jan
Instructing Quyen and Craig to engage the mortar position from behind the barricade, Thijs to set up at the barricade covering north and then firing an aimed shot with his BG-15 at the mortar once Quyen is suppressing the mortar crew
AK-74 Assault Rifle (30/30 - 30rnd mag x11) - held
BG-15 Grenade Launcher (1/1 HE - HE x19) - underslung on AK-74
PM-84 SMG with Suppressor (21/25 - 25rnd mag x4) - jammed & slung over shoulder
P226 Pistol (15/15 - 15rnd mag x4) - holster
M72A4 LAW - slung over shoulder
Frag grenade x2 - webbing pouch
Smoke grenade x2 - webbing pouch
AN/PVS-5 NVGs - worn

This message was last edited by the player at 01:04, Fri 23 Nov 2012.
Thijs van Lincklaen
player, 53 posts
Dutch
Marine Commando
Fri 23 Nov 2012
at 00:40
  • msg #734

Re: Return to Witch Mountain

Follwing Jan's directives, Thijs positioned himself behind the barricade, facing north.  Seeing Craig throw a grenade in that direction, he ducked down and closed his eyes until it exploded, unfolding his weapon's bipod as he did so.  He then popped back up and set the bipod on a handy section of the barricade, commanding a northerly field of fire.  He peered into the darkness, wishing once again he had the night vision goggles he had had to leave with his rucksack.  He hoped he would be able to retrieve the rest of his gear when this mission was over.

Thijs
At the barricade
C7A1 LSW [85/90 +(6x30, 1x90)] on bipod
Browning HP35 [13/13 +(2x13)]
no night vision
Setting up to fire to north

Minh Quyen
player, 660 posts
Spec-4
U.S. Army Military Police
Fri 23 Nov 2012
at 07:44
  • msg #735

Re: Return to Witch Mountain

Quyen drops down to the ground where Jan indicates. She will hopefully make the best use of cover available but will likely utilize the lowest prone position as possible to keep her safe. She extends the PKM's bipod and props herself up behind the machinegun. The gun was effective out to a kilometer and half so the bipod was only really to help with the recoil and allow her to lay low while firing. Once Jan gives the signal she will open up with two shorts bursts at a time and use the tracers to help guide each burst into the top of the target areas.

Minh Quyen
PKM (100/100) w/Bipod
Firing 2 bursts as needed

Griet Niewiadomska
player, 694 posts
Polish Navy - CPO
Krakow ORMO
Fri 23 Nov 2012
at 16:36
  • msg #736

Re: Return to Witch Mountain

With no weapons in action, Griet decided that further evasive action was called for. She operated the bow thrusters to push the boat to the right, letting it move in an almost straight line toward the back and upstream. She counted to ten, giving the mortar crew enough time to acquire her new vector and then threw the main engines into full astern. She knew that this part of the channel was wide enough that she could risk full speed for several seconds.

Griet
Evasive maneuvers

Cap'n Rae
GM, 2679 posts
Long-time T2K Fan
First-time GM
Fri 23 Nov 2012
at 16:41
  • msg #737

Re: Return to Witch Mountain


Assault Team, Section 2

Tucker steps inside the entrance of the ill-used Renaissance-style cathedral and enters a realm of surreal terror. The interior is not lit- a wise precaution considering the marauding tug steaming back and forth on the river below- but the syncopated flashes of battle enter the interior space of the old building through the various gaping wounds in its battered brick-faced exterior, creating an eerie light show in what’s left of its upper galleries. The main room is long and open, with arched porticos spanning both sides. Most of the pews that would have filled the building in more peaceful times appear to have been removed. Blocking the central aisle, however, is a large rubble pile (the remains of one of the cathedral's two western towers, most likely), looming above main entrance (about 10m from the doors). Atop the mound are two girls. Alerted by the recent sound of gunfire right outside, they raise their rifles to fire on the intruders. Tuck, fires first. His first three-round burst hits the girl on the left, tumbling her down the jagged brick and tile slope like a flesh and bone rag-doll. Jeff, wielding a long, scoped bolt-action sniper rifle- a weapon completely ill-suited for this sort of fight- instinctively shoulders it and squeezes off a shot. Considering his questionable choice of weapon, he's lucky to hit anything, but the heavy round slams into the second girl's abdomen, knocking her backwards down the reverse slope of the mound. Jay and Mariusz enter the cathedral behind the pointmen, keeping watch on the flanks. Konrad and LaRue are next, bringing up the sextet's rear. The team will have to go over or around the rubble mound in order to proceed deeper into the darkened cathedral. (Tucker -3 rounds; Jeff -1 round)

http://www.123rf.com/photo_143...rior-city-plock.html

Assault Team, Section 1

Trying to dissuade their pursuers, Craig tosses a frag down the assault team's back trail and ducks back behind the cathedral wall. The anticipated explosion never comes. Apparently, the grenade was a dud. If the pursuers noticed it at all, they don't let on. Craig is already falling in behind Jan. By some strange acoustical phenomenon, the sound of the youthful reaction force running headlong towards the cathedral's main entrance can be heard over the racket of the gunfire from the hillside. Thijs, is set up and waiting. Perhaps letting their enthusiasm cloud their tactical awareness, the lead group of three or four caped and masked boys runs into the lane between castle and cathedral, about 20m from the barricade. The Dutchman cuts them down with a long burst from his 5.56mm LSW. The other boys (how many, it's too hard to tell) pull up short and skitter off to their left, disappearing behind the northwest corner of the cathedral. Three boys remain lying in the open, victims of Thijs' accurate fire. Two of them are completely still, but one of them is screaming in pain and terror, a painful lesson for his surviving companions.  If they have any sense, they'll move directly to the cathedral's north wall and use it for a covered approach to the northwest corner. (Craig -1 frag; Thijs -10 rounds)

Just a few meters away at the south side of the barricade, Jan prepares his section to eliminate Plock's mortar. The position, a large shell hole, is clearly visible about 20m to the south. It's slightly down slope from the cathedral and the far side of the crater and the muzzle of the mortar tube can be seen by anyone standing at the south end of the barricade. As Jan studies the positions,  he spots the bobbing heads of two of its crewmen. Someone further out in the darkness beyond the mortar pit is shouting back corrections to the mortar team. As Minh sets up the PKM on the barricade (kneeling position), one of the mortarmen pops up and drops another bomb down the tube. There's a faint flash and a THWOOP and the bomb launches skyward on its long arc towards the Krolowa down on the river below. Minh looks down the sights of the PKM at the very small moving targets and squeezes off a burst. Rounds streak over the pit, no doubt alerting the crew and anyone else nearby who noticed the streak of green tracers to the unanticipated reality of attack from the rear. With the mortar crew down in the pit taking cover from the machinegun fire, the grenadiers' job is more difficult. At this range and angle, getting a 40mm grenade down deep into the pit is going to be almost impossible. Both men take aim at the rim of the shell hole and fire. One grenade hits the near lip of the pit and the other hits the far wall of the crater about a foot below the rim. The resulting explosions no doubt shower the occupants of the pit with deadly shrapnel, incapacitating if not killing them. A few seconds later, a loud, incoherent moaning emanates from the hole. (Minh -10 rounds, Jan -1 40mm HE; Craig-1 40mm HE)

Tug Team

Pending player posts.

Next Moves?
This message was last edited by the GM at 17:15, Fri 23 Nov 2012.
Daniel Larue
player, 203 posts
Technical Sergeant
USAF Pararescueman
Sat 24 Nov 2012
at 00:53
  • msg #738

Re: Return to Witch Mountain

Danny glances down as he passes the guard post at the cathedral's entrance, making sure both the Baron's men are thoroughly dead.  There's not much doubt about his own target, but he spares a half-second to assess the second man.  Something pulls his attention back to the short, heavyset guard, though.  He stoops, grabs the drag strap of the corpse's armor, and hauls the body into the cathedral, smearing a trail of blood and brain matter along the stone floor.

"Intel," he explains, pre-empting the quizzical look he expects from Bayer.  "Warren!  Got a radio and a Krinkov for you!"  He lets the corpse squelch to the floor and raises Winona again, scanning upwards in case this cathedral's nave has a sniper loft.

Danny
Winona [29/30 + 5 magazines] - ready, on SEMI
CZ 75 [15/15 + 2 magazines] - holstered, cocked and locked
AN-M8 HC smoke grenade x2 - on vest
AN-M18 red smoke grenade x1 - on vest
AN/PVS-7 NVGs - helmet-mounted, in use

moving a body, then preparing to create more

This message was last edited by the player at 00:54, Sat 24 Nov 2012.
Dawid Waldus Piotrowski
player, 2945 posts
Ex-Sergeant
Polish Artillerist
Sat 24 Nov 2012
at 05:19
  • msg #739

Re: Return to Witch Mountain

In reply to Griet Niewiadomska (msg # 736):

Realising that he'd cheated death or injury by the grace of God and poor Gunther's body, Dawid rolled the corpse off him and got to his knees. He felt a little woozy as adrenaline flooded his body.

There was an explosion at the stern as the mortar got another lucky hit. Dawid flinched, wondering if the crew was just better at their job than he was... never! Still, the tug started to back up to throw off their aim, which was a good plan as far as he was concerned.

"I'm allright!" he called up to the bridge. He still hadn't gotten clearance to fire on the mortar, even though he thought he knew were it was.

Keeping the Vasilek loaded with 82mm anti-armour, he knelt and grabbed the PKM on the bow pintle. Pointing the GPMG towards shore MG positions he started firing short bursts. It was much less safe being somewhat exposed on the gunwale like this but some times you had to take the risk.


Dawid
PKM (100/100)
Tug Bow
Firing 5-shot bursts at the shore

This message was last edited by the player at 05:19, Sat 24 Nov 2012.
Craig Sutherland
player, 573 posts
Lieutenant
42 Commando Royal Marines
Sat 24 Nov 2012
at 06:41
  • msg #740

Re: Return to Witch Mountain



He ejected the case in the grenade launcher and replaced it with another. Craig then moved closer to Thijs and removed a M67 grenade from his webbing. From below cover he cooks off the grenade.

"ONE THOUSAND ONE, ONE THOUSAND TWO."

Before throwing it past the corner of the building towards the pursuit squad. He yells a warning to his team mates as he throws the orb.

Assault Team Section 1
Throwing grenade towards pursuit squad

M67 FRAG Grenade
HK G3SG/1 (w/ Zeiss 1.5-6 x 42 mm Telescopic Sight)[20/20] w/14 magazines
Browning HP-35 (w/ silencer) [20/20] w/2 magazines
Mrityunjay Byanjankar
player, 433 posts
Naik (Corporal)
Gurkha Rifles
Sat 24 Nov 2012
at 08:03
  • msg #741

Re: Return to Witch Mountain

Following the leaders into the cathedral, Jay kept low and held his weapon ready. Directing Mariusz to cover the right flank, he moved left, sweeping the area for any threats. Any female with a weapon or large black man would be put down immediately. He stole a quick glance up  to check for upper levels, then continued to press forward. At the moment they seemed to have the momentum, but it wouldn't last long.
Jeff D. Warren
player, 491 posts
American - CIA
Special Operations Group
Sat 24 Nov 2012
at 11:06
  • msg #742

Re: Return to Witch Mountain

The round from his rifle just about cut the girl in half.  He praises his own luck and racks the bolt for his rifle.

When LaRue hands him the Krinkov, Jeff gives a curt nod.  He'll pilfer 2 extra mags from the corpse and stuff them in a front pocket.  Double checking for a chambered round, Jeff waits with the group to move further in.

"Are we planning on going all the way in, or setting an ambush within?"
Robert 'Tuck' Tucker
player, 1401 posts
Platoon Sergeant
10th Mountain Division
Sat 24 Nov 2012
at 16:35
  • msg #743

Re: Return to Witch Mountain

Jeff D. Warren:
The round from his rifle just about cut the girl in half.  He praises his own luck and racks the bolt for his rifle.

When LaRue hands him the Krinkov, Jeff gives a curt nod.  He'll pilfer 2 extra mags from the corpse and stuff them in a front pocket.  Double checking for a chambered round, Jeff waits with the group to move further in.

"Are we planning on going all the way in, or setting an ambush within?"

"Boss!  Breach and clear, right?" Tucker says back to Konrad before advancing and trying to answer Jeff's question.
Cap'n Rae
GM, 2683 posts
Long-time T2K Fan
First-time GM
Sat 24 Nov 2012
at 17:09
  • msg #744

Re: Return to Witch Mountain


Wisla Krolowa

Griet throws the tug into a wild evasive manouver, possibly saving it from another hit by the Plock mortar crew. As she begins backing up, a geyser errupts about 10m off her port quarter, showering Kel with icy cold water as he continues trying to reload the port Dishka HMG. When the tug slows, it throws off the aim of the mortar crew, but it makes the tug an even fatter target for the score of enemy rifleman still shooting at her from various positions on Tum Hill and the riverbank.

"ARGH! Fuck! I'm hit!" Kel shouts. A few seconds later, he yells, "I'm OK!" but he doesn't sound very confident.

Dawid, meanwhile, leaves the Vasilek and his dead loader and moves to the bow of the tug. Fortunately for him, most of the enemy rifleman are concentrating their fire on the tug's superstructure, perhaps assuming that the Vasilek crew had been neutralized. Settling in behind the PKM, Dawid picks out an insistent muzzle flash near the shoreline and sends a five-round burst its way. His own muzzle flash quickly draws the attention of multiple enemy gunmen and rounds start buzzing his way. A few CLANG off of the hull or THWOCK into the mangled rubber bumpers nearby. He squeezes off a second burst, trying to suppress the enemy fire. (Dawid -10 rounds)

The eastern HMG resumes firing for a brief moment, sending a wild burst well over the tug's stack, before falling silent again.

As the tug picks up speed, she becomes harder to hit. There's also the danger of damaging her screws if she backs into an obstruction of some sort. As Griet focussing on conning the tug, the portside door opens and Connelly enters to report, "McClurg is down. He'll be OK, I think, but he's out of this fight. I'm going to try to get him down to the sickbay. Oh, and I think the gun is messed up too."

Cathedral Interior (Section 2)

As Tucker gets his bearings, the team consolidates and prepares to make their next move. Jeff wisely switches from the bolt-action sniper rifle to the AKSU carbine, while the others watch their assigned sectors. The accoustics of the building are odd. The battle sounds from outside are much fainter here, but every kicked pebble echoes like a bounding boulder. This phenomenon momentarily plays to the team's advantage. People are clearly heard moving quickly from the far end of the cathedral into the porticos on either side of the nave and aisles. The stone pilars supporting the porticos offer good cover for these proactive defenders. The assault team has the rubble pile between the nave and the narthex for a modicum of cover, and, just behind them, the damaged interior half-walls of the narthex as well.



Thanks to Konrad for creating this diagram. Section 2 & HQ are at A. The rubble pile is at B.


Next Moves?
This message was last edited by the GM at 19:27, Sat 24 Nov 2012.
Minh Quyen
player, 661 posts
Spec-4
U.S. Army Military Police
Sat 24 Nov 2012
at 18:15
  • msg #745

Re: Return to Witch Mountain

Quyen looks over the top of the PKM towards the mortar pit to observe the effect of their fire. Then knowing their time is almost up and anticipating a move order she rises up and holds the machinegun level with the ground in a ready stance. Then turning around and aiming towards the direction of the pursuit force she fires two short bursts from the hip (utilizing the sling for support) at the corner to keep them away. "We moving?" she yells.

Quyen
PKM (90/100)
Firing at corner where pursuit force is
One Section

Konrad Bayer
player, 1749 posts
Hauptmann
Panzergrenadier
Sat 24 Nov 2012
at 18:41
  • msg #746

Re: Return to Witch Mountain

Bayer removes the explosive round from his grenade launcher and slides in a CS canister.

"Sergeant Tucker!" Bayer calls from behind, utilizing the radio to keep any shouts from him being distorted due to the acoustics. "Move up and get a spread of three grenades high over the top of that obstacle. I want it secured with your men in extended line as our next base of fire." Bayer will then wait at the entrance until Tucker's boys have the obstacle firmly occupied and can see what's on the far side. Then toggling the radio again, he transmits to the other half of assault bringing up the rear, "Jan... report."

Bayer then notices Daniel dragging an enemy body inside. When the American explains his actions Bayer nods. He then holds out his hand and says, "The radio please..."

Bayer
G36/HK-69 (30/30 + CS)
Headquarters
Organizing and communicating

This message was last edited by the player at 19:40, Sat 24 Nov 2012.
Mariusz Tokarski
player, 1111 posts
Polish
Teenaged Partisan
Sat 24 Nov 2012
at 19:54
  • msg #747

Re: Return to Witch Mountain

Mariusz heard the Kaptain's order and sprang forward to the rubble. He found a solid chunk of masonry to hide behind and then pointed his rifle inward to cover the interior.

Mariusz
AK-74 30/30
BG-1 1/1HE
Finding cover behind the rubble and aiming into the interior

Daniel Larue
player, 204 posts
Technical Sergeant
USAF Pararescueman
Sat 24 Nov 2012
at 19:58
  • msg #748

Re: Return to Witch Mountain

Danny disentangles the Krinkov's sling from its former owner and passes the chopped AK to Warren, then plucks the radio from the corpse's cargo pocket and hands it to Bayer.  With the immediate looting accomplished, he goes prone behind the body, using it as both cover and a rifle rest, and covers the doorway through which the team just entered.  Knowing Jan's team is still outside, he'll wait for a positive ID before engaging targets.

Danny
Winona [29/30 + 5 magazines] - ready, on SEMI
CZ 75 [15/15 + 2 magazines] - holstered, cocked and locked
AN-M8 HC smoke grenade x2 - on vest
AN-M18 red smoke grenade x1 - on vest
AN/PVS-7 NVGs - helmet-mounted, in use

rear guard

Griet Niewiadomska
player, 695 posts
Polish Navy - CPO
Krakow ORMO
Sat 24 Nov 2012
at 20:02
  • msg #749

Re: Return to Witch Mountain

Griet watched the fall of shot and thought, if they are tracking us they'll be compensating more to starboard. She tweaked the thusters for a five second burst to starboard to lead the gunners into continuing with their over-correction and then threw the tug into forward and combined the screw with the thrusters to shoot them to port in the hope that this would lead to an over-correction. She watched the ripples as much as she could to try to ensure that she didn't cross over the impact spot in case the crew didn't track her and dropped another bomb in the same place.

She roared over the intercom, "We have their attention, get into cover."

Quickly she switched to the radio and said, "Queen to Sunray, at least two weapon stations on the Queen are destroyed including the AGS and a Dushka. We'll be weaponless before long."

She frowned as she finished her speech, without heavy weapons getting the team to the coast would be difficult and then when they left her she'd be left with a boat she couldn't defend. Don Quixote tilting at windmills, she sighed, I thought I'd left him behind when father decided to stay behind with his legitimate children.
Cap'n Rae
GM, 2685 posts
Long-time T2K Fan
First-time GM
Sat 24 Nov 2012
at 20:35
  • msg #750

Re: Return to Witch Mountain


When Danny pulls the radio out of the dead man's pocket, it blares to life. Apparently, when the man had fallen, the transmit button had been depressed.

"Grilkov, what the fuck is going on out there? This bi... woman is going crazy!"

There's chaotic shouting at the far end of the cathedral. It's too muffled to make out what is being said- boys', girls', grown mens', and a woman's voice mingle in a cacophany of anger and confusion. The footsteps echoing through the porticos abruptly stop. By the sound, it's likely that the defenders are setting up shop somewhere on the near side of the transept. (between E and D on the diagram)

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This message was last edited by the GM at 20:38, Sat 24 Nov 2012.
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