Kick 'Em All Around
The alpha brawler finally connects, landing a punch to Jan's stomach. The Czech successfully fights the urge to drop his hands and double over, but the pain is jarring and it takes every ounce of willpower to resist. Blood up, the Russian leader keeps coming. Jan kicks out at his antagonist's legs; he connects, but not with enough force to do much damage or throw the man off balance. The alpha cocks his right arm in preparation for another haymaker. (Jan sustains 4 temporary damage to torso.)
Tucker lashes out at the man standing over him raining down blows. Under the circumstances, it's nearly impossible to focus on a specific target and, sure enough, Tucker misses. His hands and arms are still up and taking a pummeling, but so far Tuck's been able to keep any of his attackers' punches from connecting with his more essential body parts.
Left with one good wheel, Anders' opponent is essentially out of the fight, so the Finn looks to focus his violence elsewhere. Tucker's plight immediately catches his attention. Anders pivots, pushes off, and launches himself at Tuck's attacker, plowing the Russian bully down to the ground and landing in the top position.
Still tasting blood, Craig throws a straight right to the body of his opponent and connects, causing just enough damage to keep the attack window open. Noting the Russian's wide-legged stance, Craig launches a quick punt kick at his crotch. The Russian can't close his legs or get his hands down in time to block the blow, and the toe of Craig's boot crunches up against scrotum. With a gasp and moan, the Russian crumples to the ground, where he curls up and clutches his pulverized gonads.
Realizing the urgent need to swing the numbers in her party's favor, Lizzie follows up her successful second kick with a devastating third. Lashing out with a vicious left round kick, she connects with power, shin against skull. The man instantly goes stiff and falls hard to his side, eyes rolled back into his head. It occurs to Lizzie that she may have just killed the man.
Seeing her teammate go three-for-three with kicks, Ana decides to go for one of her own. In an effort to contain the escalating violence level of the street fight, she dials back on the application of force. Focusing on the man who'd punched her in the fight's opening round (he's currently getting back to his feet after Lizzie's earlier leg kick and Ana's subsequent body check), she aims center mass and focuses on placement over power. When her bootlaces connect with the man's chest just below his left armpit, she can feel his ribs give. He drops back down, gasping, to lie on his right side.
Konrad is laying on top of his opponent, trying desperately to keep him down. The man's fighting back with all he's got, trying to buck the German off and reverse the position, whilst simultaneously trying to get a hold of Konrad's wrists in order to keep from being pounded out. The man is thrashing about so much, that Konrad can't get free to posture up and do some damage with ground strikes. He's effectively locked in stalemate.
Mariusz, knowing his limits, removes himself further from the brawl, instead attempting to make small talk with the Soviet army woman.
Tactical Summary
B1: Currently engaged with Jan; unscathed
B2: Unengaged; down with cracked ribs, courtesy of Ana
B3: Down after kick to groin by Craig
B4: Disabled (hyperextended left knee w/ probable ligament/tendon damage) by Anders
B5: KTFO by Lizzie (head kick)
B6: Tackled and grappled by Anders (formerly unleashing ground and pound on Tucker)
B7: Engaged with Konrad; currently grappled/grappling from the bottom position
B8: Unengaged; guarding his comrades' rifles
Jurgen is in a bad mood. He's clearly worried that he's in some sort of trouble with the Soviet garrison, so he's reluctant to speak with Griet, especially in the presence of Red Army soldiers. It takes quite a bit of reassuring to talk him down. Griet leads him to a quiet corner of the dock, behind one of the other vessels moored there.
"You're sure they didn't say anything about me? OK, then, but if I get in any trouble..."
A few more conciliatory words and Griet has the harbormaster refocused.
"Weapons? Like rifles? No. Not a chance. Any deals for weapons are done here- they're not allowed in town, period. Only the town militia and the Ivans are allowed to carry, and only then unloaded. I can get an ORMO rep down here, if you'd like to sell some guns, but that's it."
Seeing Griet's displeasure with this news registering on her face, Jurgen leans in closer and lowers his voice.
"I'm not telling you this, OK? They don't usually pat people down- the authorities, I mean. If you can carry it under your coat, you can probably get away with it. Just don't give them a reason to check you out."
Slightly mollified, Griet follows up by pursuing Scully's line of questioning.
"Pretty much all of the cafes that are still in business are right off the main square in the old town. You can probably watch the place right from the market. There are tall buildings all around the square, but I don't know right off hand which ones, if any, are empty."
Your Turn.
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This message was last edited by the GM at 17:38, Wed 01 July 2015.