The Kommando shore party sets to work, with one team pulling security and the other focusing on salvage. The outbuildings that rim the ferry yard are in very poor shape, beaten and worn down by battle, the elements, and a long period of neglect. Rummaging through one of them, Sutherland finds human remains- a single, partially bleached skull and a few scattered bones, some of them split. It looks like animals have had their way with them. In another, smaller shed, Mariusz is startled and forced to retreat by an aggressive she-badger. Persisting in his search, Craig finds several unused, mostly rust-free sheets of corrugated tin that previous scavengers failed to. There's easily enough to make a new covering for the Queen's quarterdeck; he also finds enough metal pipe to build a framework for it.
Despite Anders and Gryzyech's best efforts, the required engine part is not found. It's not for want of looking; it's simply not there to be found. They do, however, find a few minor parts that are worth taking, replacements as insurance against future failures.
Moving on to the barge wrecks, Craig and Mariusz, with Anders' help, pick out and remove several quadrilateral hatches. With a little welding, any two of these hatches would make for a decent gun-shield for the quarterdeck Dishka HMG.
Recovered and awaiting transport:
3 10' x 6' corrugated metal sheets
20' metal pipe (in segments)
6x steel hatch doors
Assorted engine parts
All of these materials will have to be shifted to the Queen, which sits at anchor in the middle of the channel. The Princess is capable of transporting all of the salvage, although it will likely take at least a couple of trips, the tin roofing panels, although not terribly heavy, being awkwardly bulky. Of course, several hours of additional work will be needed to turn the raw construction materials into finished pieces.
On sentry duty, Jan spots several rabbits munching on grass in the bare patches in the snow. He concludes that this wouldn't be a bad spot for a little trapping and/or light game hunting. The other sentries see no traffic on the river, or signs of human activity in the industrial ruins off to the north. Swiecie proper, on the other hand, is haloed by the blue-grey smoke of hearth fires.
At about a quarter past two, Jan is watching a particularly oblivious bunny that's managed to hop its way to within a dozen meters or so of the Czech's position. It bolts off into the underbrush as a smattering of gunshots ring out from somewhere north of the river. After a few seconds, it's clear that the gunfire isn't directed at the Kommando. Jan can't see the source but, from the sound of it, a small firefight- no more than a half-dozen shooters participating- has broken out about a kilometer north of the ferry yard. Thijs and Minh, keeping watch on that side of the perimeter, immediately search for the source of the gunfire. Minh spots it first, a lone figure, about a half-a-klick out, heading south. She points this out to Thijs, who takes a look through the Elcan C79 3.4 x 28 optical sight attached to the receiver of his C7A1 LSW. He watches an armed man clad in Polish Army Pantera pattern combat fatigues sprint across a road and jump feet-first into a shallow creek bed, hastened on by a few more chasing gunshots. There's a patch of trees between the OP and the fugitive, making it hard to see much else, but it appears that this man is on his own. (Tucker has a pretty good LOS to this, also.)
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Your Move
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This message was last edited by the GM at 16:57, Tue 02 June 2015.