Re: Chapter 1.1: Finding the Key
Before proceeding into the crowded market Digorye stops and quietly asks the group, "Does anybody have any coin purses or anything that they'd like kept secure? I'll be happy to carry them for you, if so." Then he whispers a small enchantment to himself, patting down his bags before continuing.
[Private to GM: Secure Items - Enchantment, Force
Casting Time - 1 Round (6)
Range - Touch (1)
Duration - 6 hours (5)
Activation - Auto item (2)
Area: Weight - 50 lbs (4)
Effect: Creation - Secure Items (5)
Total: 23 SP, L0 Spell. Secures all of the casters personal belongings (up to 50 lbs) to him for 6 hours, so that they can't be picked, plundered, or purloined. The caster may end this enchantment at any time on his entire inventory, or simply releasing selected items as needed.]
Feeling more secure, he then proceeds into the marketplace with the others and addresses the group. "So, what are we trying to pawn? The carvings might be worth something... the wine might be better drunk, and the gems we could trade off if we're trying to purchase something in particular, but are probably otherwise left as they are, since they're easier to carry than a purse full of steel."