( <.< Photobucket sucks for image editing. Will get visual when I can. The baddy is standing at the cell that's the 2nd closest to the security door. Opposite him is Angel. )
The guard gives no answer, confounded by what he's hearing.
When Dave does his Leroy Jenkins maneuver, several things happen all-at-once like. The villain throws his grenade at Dave. But since he wasn't expecting anyone to charge at his invisible self with a stun grenade and suppression fire, his aim is off. His toss misses Dave and the grenade lands behind the charging Dekshar in the T-intersection. Dave's experience tells him that the enemy's grenade looks like a stun grenade. (It becomes visible when tossed. No one else will be able to tell the difference at a glance.) What Dave sees in the brief moments before the two grenades go off: Several uniformed guards are laying motionless on the ground. A person in shiny silvery tights is lying motionless near an open cell door. On the top of that person is Angel's motionless body.
One of the guards gets yoinked by the invisible baddie. He's trying to use the guard as cover from the stun grenades and cover fire. Probably won't help him any.
While this is all happening, Echo is diving into the guard shack and covering his ears. Clair tries to scoop Aiu to safety. And the guard tries to yoink Y'naro into the guard shack.
( In game mechanics terms, the grenades will go boom at the end of the round. AKA the end of Tim's turn. I don't know the yield Tim had in mind for Faction stun grenades, but I was imagining that usually you'll wind up knocked out for a few hours. Unless you get a Star Trek style stim injection to wake you up. 2 grenades in the same area would likely have twice the effect.
The silver tights is a de-activated stealth suit. Both are wearing light armor under the tights, but it doesn't help them much. Mostly to keep them from getting broken bones if someone runs into them at full tilt for lack of seeing them. It also helps with some of the side-effects of stun weapons. Like having fewer painful cramps after being revived with a stim.
Tim's setting, so he can veto any of this junk I had in mind. )
This message was last edited by the GM at 03:44, Sun 23 Oct 2016.