Re: Skills
ACTION SKILL SPECIALTIES
MANAGEMENT
Bootlicking: How to ingratiate yourself with superiors.
Chutzpah: Getting others to accept doubtful statements through confident assertion, bluffing and unmitigated gall.
Con Games: Hoodwinking a citizen or bot through fast talk, spurious logic and persuasion. This isn't physical sleight of hand (see below).
Hygeine: Maintainig clenaliness in yourself, your surroundings, your teammates and innocent passersby.
Interrogation: Extracting useful information from Commie mutant scum.
Intimidation: This doesn't exactly ingratiate you with your inferiors, but it gets their cooperation.
Moxie: Streetwise smarts; canny assessment of a person, situation or statement.
Oratory: How to get a BUNCH of people to do what you want.
STEALTH
Concealment: Hiding stuff on your person or in your surroundings; also, spotting stuff others have hidden
Disguise: Wearing a higher clearance jumpsuit or false mustache without looking idiotic.
High Alert: Senseing imminent danger or covert surveillance. Not really different from most Troubleshooters' typical state, except you only get alarmed over actual threats.
Security Systems: Jiggering locks and alarms.
Shadowing: Following someone without being noticed.
Sleight of hand: Palming and pocketing small things without being noticed.
Sneaking: Moving around without being followed or noticed.
Surveillance: How to bug things. How to debug things.
VIOLENCE
Agility: Rapid or balanced movement, gymnastics, jumping.
Demolition: How to use TNT without killing yourself. At clearances below GREEN this skill is treasonous.
Energy Weapons: Hitting someone with a laser, sonic weapon or blaster. This is a VITAL SPECIALTY. You can't take Energy Weapons as a weakness and it doesn't count as one of your six common specialties.
Field Weapons: Flamethrowers, gauss guns, tanglers and the ever popoular plasma generator.
Fine Manipulation: Lockpicking, watchmaking, cutting the red wire one second before detonation.
Hand Weapons: Hitting someone with a force sword, neurowhip or truncheon, or with primitive weapons.
Projectile Weapons: Hitting someone with a slug thrower, cone rifle or other aimed weapon that uses ammunition.
Thrown Weapons: Hitting someone with a grenade, brick or rock.
Unarmed Combat: Hitting someone when you don't have a hand, energy, projectile, thrown or vehicular weapon.
Vehicular Combat: Hitting someone with a weapon mounted on a vehicle.