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Everything You Need to Know (and then some)

Posted by GM Computer HeathFor group 0
GM Computer Heath
GM, 186 posts
Mon 2 Jun 2008
at 22:00
  • msg #1

Everything You Need to Know (and then some)

Please click below as needed, Citizen:
GM Computer Heath
GM, 187 posts
Mon 2 Jun 2008
at 22:08
  • msg #2

LINKS SANCTIONED BY THE COMPUTER

Mandatory Reading (The Computer Says So! Rules Introduction)
link to a message in "Paranoia: They Really Are All Out to Get You"


Mandatory Bonus Duties (MBD)
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Equipment...what it does, not why
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Treason and Insubordination
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Combat and Injuries
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Simple Points to Live (and Die) By [Rules Shorthand]
link to a message in "Paranoia: They Really Are All Out to Get You"

Warning! Psychological Nudity! (All about Traitorism)
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Skills
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This is Truly Perverse (Perversity Points Are Your Friend)
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Shhh!!  It's a secret...society, that is
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You Should Tic Each Other Off
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Peeping Toms Are Everywhere (Tension/ Computer Monitoring)
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I'm not dead yet!  (Clone life)
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How Complex Is Alpha Complex? (The setting)
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This message was last edited by the GM at 22:21, Mon 02 June 2008.
GM Computer Heath
GM, 344 posts
Tue 18 Nov 2008
at 01:29
  • msg #3

Re: LINKS SANCTIONED BY THE COMPUTER

We've been allowing as many perversity points as you want to spend on rolls.  I allowed this because everyone was getting used to the game and it gives you extra points to help.

However, the actual rules state that you can only spend up to 5 perversity points to affect any given roll.  That will be in effect from now on.
GM Computer Heath
GM, 345 posts
Tue 18 Nov 2008
at 19:16
  • msg #4

COMMERCIAL LINK SANCTIONED BY THE COMPUTER

Some people have asked what version I use.  I use the current Paranoia rules.  The current products relating to Paranoia can be found at:

http://www.mongoosepublishing....ries.php?qsSeries=19

(EDIT: For best prices, check Ebay!)

(EDIT: That link apparently no longer works.  The Rules I use are PARANOIA XP that were published in the mid-2000s.
This message was last edited by the GM at 19:08, Wed 18 Dec 2013.
GM Computer Heath
GM, 435 posts
Fri 23 Jan 2009
at 18:25
  • msg #5

Re: COMMERCIAL LINK SANCTIONED BY THE COMPUTER

I want to remind people about "Power Points."  Whenever you use a mutant power, you use Power points from your power attribute rating.

Your attribute ratings are:
Power: Measuring the strength of your mutant power.

Access: How smoothly you can get things done in the Alpha Complex bureaucracy.  It measures your awareness of intricate clerical procedures and your ability to pull strings to get favors.  (Different from security clearance, which measures the Computer's trust in you.)

NOTE:  Before you go looking for your attribute ratings, let me remind you, YOU DON'T KNOW YOUR ATTRIBUTE RATINGS!

POWER POINTS:  Every time you use your mutation, these are drained.  The amount at which they are drained is determined by the GM based on the difficulty of the task you are attempting (usually 1 to 3 points).  They are renewed at the end of each mission (or at intervals decided by the GM).  Typically, I will have everyone regenerate points when the second person in the game reaches zero power points.

Some mutations allow you to choose how many Power Points you wish to use to amplify the effect.  In your post using the mutation, you must specify how many you wish to use.

Example:
Bob has transmutation.  His power score (unknown to him) is 11.  He has used his mutant powers twice during the mission, using 1 power point each.  So his current power score is 9.  This time, he wants to do a hard task by turning water into credits.  This will cost 3 power points.  He must roll a 1d20.  His currently reduced score is 9, so he has to roll a 9 or less.  After deciding success or failure, his score is reduced to 6.  The next time he tries to use his power, he must roll a 6 or less to succeed.

(REMEMBER:  You can use perversity points to also help against attribute rolls!)

You never know if you are out of power points.  Your mutation will just continue to fail.

Similarly, the access power points will drain to represent cashing in or requesting favors from connections.
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