I'm not dead yet! (Clone life)
You get your first six-pack of clones for 2000 credits. You start as Prime (which is free), and your first five clones are therefore 400 credits each, a bargain! (Thank you, friend Computer.)
After that, each six-pack of clones costs 6,000 credits, 1000 per clone. Costs are necessary not only to cover the Computer costs for Tech Services, but also to discourage frivolous dying. (Oh, wise Computer!) The price for next sets, if necessary, will go up. If your account goes negative, you are in danger of clone foreclosure, in which case your template will be wiped and you will not be able to create any new clones.
Clones beyond the original five are prone to cumulative imperfections called genetic drift.
Normally, it takes citizens months before Tech Services gets around to downloading their recorded memories into a new replacement body. But since Troubleshooters have a twenty-seven-thousand-percent higher fatality rate than average, you are given preference.
This message was last edited by the GM at 22:23, Mon 02 June 2008.