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OOC Clone Talk 2 (Campaign #2)

Posted by GM Computer HeathFor group 0
GM Computer Heath
GM, 551 posts
Sat 11 Jan 2014
at 00:27
  • msg #6

Re: OOC Clone Talk 2 (Campaign #2)

Just an empty white square room.

It is a place where you can talk IC until the real adventure starts, since there will be a slow trickling of players coming in during the next few days.  It is not part of any adventure itself.
Vilfred-R-UYT-1
player, 1 post
Sat 11 Jan 2014
at 03:26
  • msg #7

Re: OOC Clone Talk 2 (Campaign #2)

Is the ceiling tiled? Or smooth?
GM Computer Heath
GM, 552 posts
Mon 13 Jan 2014
at 16:40
  • msg #8

Re: OOC Clone Talk 2 (Campaign #2)

Smooth with lights.
Cop-R-Iss-1
player, 4 posts
If you can't be happy
Be loyal or take a pill
Tue 14 Jan 2014
at 19:59
  • msg #9

Re: OOC Clone Talk 2 (Campaign #2)

Do we have our "stuff", i.e., equipment, uniforms, etc or are we truly awkward and naked ?
GM Computer Heath
GM, 555 posts
Tue 14 Jan 2014
at 20:42
  • msg #10

Re: OOC Clone Talk 2 (Campaign #2)

Yes, you have all your equipment and matching leotards. :)
Rob-R-JBS-2
player, 36 posts
Tech Happiness Officer
Clearance RED
Tue 14 Jan 2014
at 20:51
  • msg #11

Re: OOC Clone Talk 2 (Campaign #2)

We're smooth with lights.
GM Computer Heath
GM, 556 posts
Tue 14 Jan 2014
at 21:34
  • msg #12

Re: OOC Clone Talk 2 (Campaign #2)

I imagine them like the outfits in "The Island," except color coded instead of all white.
Rob-R-JBS-2
player, 38 posts
Tech Happiness Officer
Clearance RED
Fri 17 Jan 2014
at 23:51
  • msg #13

Re: OOC Clone Talk 2 (Campaign #2)

We're all security level red, so make sure your dialogue text won't get you in trouble!
Cop-R-Iss-1
player, 8 posts
If you can't be happy
Be loyal or take a pill
Sat 18 Jan 2014
at 00:37
  • msg #14

Re: OOC Clone Talk 2 (Campaign #2)

Funny ... the dash b was not meant as a security clearance but just a play on an existing product. BUT I changed it so some "enterprising" young "red shirt" doesn't come along and vaporize me ... see what I did there ... a little trekkie humor mixed in.
GM Computer Heath
GM, 559 posts
Tue 21 Jan 2014
at 18:36
  • msg #15

Re: OOC Clone Talk 2 (Campaign #2)

We are having one player change coming.  I don't want to get too far into this before that is complete.  I posted an ad today seeking 1-2 additional players.  I want to make sure we are fully ready to go so new players won't have to play "catch up," so if you know of someone who wants to jump in, have them send me a PM.
GM Computer Heath
GM, 560 posts
Tue 21 Jan 2014
at 23:08
  • msg #16

Re: OOC Clone Talk 2 (Campaign #2)

We will have two new players joining us.  One of them is taking over an existing character. The other remains to be seen.
Fletch-R-FRC
NPC, 3 posts
Wed 22 Jan 2014
at 00:26
  • msg #17

Re: OOC Clone Talk 2 (Campaign #2)

hello, i'll be taking over fletch-r-frc
Cop-R-Iss-1
player, 9 posts
If you can't be happy
Be loyal or take a pill
Wed 22 Jan 2014
at 00:30
  • msg #18

Re: OOC Clone Talk 2 (Campaign #2)

Hmmmm ... A clones' clone ... sounds traitorous to me. Probably better vaporize you just to be on the safe side.
Fletch-R-FRC
NPC, 4 posts
Wed 22 Jan 2014
at 00:37
  • msg #19

Re: OOC Clone Talk 2 (Campaign #2)

I think it's the mutant scum that really bares watching...Watch your step.
and on that note its nice to meet you
Cop-R-Iss-1
player, 10 posts
If you can't be happy
Be loyal or take a pill
Wed 22 Jan 2014
at 00:47
  • msg #20

Re: OOC Clone Talk 2 (Campaign #2)

Nice to meet you too. Want some contraband chips ?
Vilfred-R-UYT-1
player, 4 posts
Wed 22 Jan 2014
at 18:06
  • msg #21

Re: OOC Clone Talk 2 (Campaign #2)

"How many of us are there now? 1-2-3-4-5-6. Six?"
GM Computer Heath
GM, 561 posts
Wed 22 Jan 2014
at 19:13
  • msg #22

Re: OOC Clone Talk 2 (Campaign #2)

Will probably end up with 7 total.  Finalizing one more.
GM Computer Heath
GM, 562 posts
Thu 23 Jan 2014
at 18:44
  • msg #23

Re: OOC Clone Talk 2 (Campaign #2)

We will be adding two more, so I think that brings our total to 8 troubleshooters.  And I can't go higher than that right now, so no one new until your clones start dying off. :)

Yes, this also means you will have 2 people who have their mandatory duties doubled (two team leaders and two happiness officers, if I recall correctly), so have fun that little competitive bonus.

Please take a close read through of your characters and try to play the tics you have.  If you want a different tic, we can do that.  These are tics taken from the books.
GM Computer Heath
GM, 563 posts
Thu 23 Jan 2014
at 18:45
  • msg #24

Re: OOC Clone Talk 2 (Campaign #2)

Also, recall that Cop-R is a registered mutant.  A registered mutant is a legal mutant but is considered a lower class of society, borderline traitor.  Keep that in mind in your interactions.

Here is from the rules:

Registered Mutant: Mutant who has chosen to register his treasonous genetic defect.

Registered mutants are the only mutants in Alpha Complex who are allowed to use their mutant powers freely and without reprimand (or termination). They are identified by the yellow stripe that runs down their uniform (YELLOW clearance registered mutants have a stripe bordered in black).

Although tolerated by The Computer, registered mutants are not the most popular citizens in Alpha Complex and often find themselves being blamed when things go wrong. They face widespread discrimination and are frequently targeted by such secret societies as the Anti-Mutants.
 

This message was last edited by the GM at 18:47, Thu 23 Jan 2014.
Cop-R-Iss-1
player, 11 posts
If you can't be happy
Be loyal or take a pill
Thu 23 Jan 2014
at 18:57
  • msg #25

Re: OOC Clone Talk 2 (Campaign #2)

I again draw your attention to the WITHOUT TERMINATION part ... thank you for your attention to this matter.
This message was last edited by the player at 18:57, Thu 23 Jan 2014.
Fletch-R-FRC
NPC, 8 posts
Fri 24 Jan 2014
at 01:47
  • msg #26

Re: OOC Clone Talk 2 (Campaign #2)

I forgot to ask earlier, what play style should we be going for this mission?
Cop-R-Iss-1
player, 16 posts
If you can't be happy
Be loyal or take a pill
Fri 24 Jan 2014
at 01:49
  • msg #27

Re: OOC Clone Talk 2 (Campaign #2)

I think the GM said "straight" for the first mission.
GM Computer Heath
GM, 566 posts
Fri 24 Jan 2014
at 16:24
  • msg #28

Re: OOC Clone Talk 2 (Campaign #2)

The adventure itself is going to be an actual mission that requires actual cooperation and problem solving.  So you can still be your natural comedic selves, but there will be a sense of "straight" to the mission because the goal is to get everyone attenuated to all the rules.

We also will not be doing the accusations of treason until after the first mission, so your characters can let their guards down a little while inside the biodome.
GM Computer Heath
GM, 574 posts
Wed 29 Jan 2014
at 18:49
  • msg #29

Re: OOC Clone Talk 2 (Campaign #2)

I realized that some of you did not have proper bios or tags to your characters, one even listed as npc, so I went back and corrected that.  What happened was some characters were transferred over from the other game, and I erringly forgot to update all fields.  It should be corrected now.
Fletch-R-FRC
NPC, 9 posts
Tech Services Equipment G
Red Clearance
Thu 30 Jan 2014
at 03:49
  • msg #30

Re: OOC Clone Talk 2 (Campaign #2)

Can you please correct my tag? Fletch is still listed as an npc.
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