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08:58, 30th April 2024 (GMT+0)

OOC Clone Talk 2 (Campaign #2)

Posted by GM Computer HeathFor group 0
Rob-R-JBS-2
player, 62 posts
Tech Happiness Officer
Clearance YELLOW
Tue 28 Oct 2014
at 21:53
  • msg #81

Re: OOC Clone Talk 2 (Campaign #2)

Hehe that reminds me of the time I got HOOC in another game and with it a promotion. The next game session the GM forgot how high I had been promoted and I out ranked the guy giving the mission briefing. So on behalf of my team I ordered him to go do the mission.
Fletch-R-FRC
player, 37 posts
Tech Services Equipment G
Red Clearance
Tue 28 Oct 2014
at 22:00
  • msg #82

Re: OOC Clone Talk 2 (Campaign #2)

So I shoot with a red laser at a yellow suit? Ha! I don't know the combat rules, but that sounds like my shot just makes *piff*.
GM Computer Heath
GM, 686 posts
Tue 28 Oct 2014
at 22:27
  • msg #83

Re: OOC Clone Talk 2 (Campaign #2)

Actually, I don't think the color of the suits and lasers makes a difference in this game, unless I missed that part of the rules.
Rob-R-JBS-2
player, 63 posts
Tech Happiness Officer
Clearance YELLOW
Tue 28 Oct 2014
at 22:35
  • msg #84

Re: OOC Clone Talk 2 (Campaign #2)

The following is completely out of character as I in character have no understanding of the rules in any way and am not a traitor.

Red reflec offers resistance of E1. But only against red lasers.

Yellow offers E1 resistance vs red orange and yellow lasers.
Fletch-R-FRC
player, 38 posts
Tech Services Equipment G
Red Clearance
Wed 29 Oct 2014
at 00:09
  • msg #85

Re: OOC Clone Talk 2 (Campaign #2)

Uh, I was delaying posting, to see how the GM would handle my laser shot? Because a) I really have no clue about the finer details of the rules, and b), I thought the GM would handle most rolls in a Paranoia game anyway.
But while I waited on the GM the other posts rolled on, and resolving a shot now that actually happened 10 posts ago might be awkward...

GM? How do you want to handle this?
Rob-R-JBS-2
player, 65 posts
Tech Happiness Officer
Clearance YELLOW
Wed 29 Oct 2014
at 00:27
  • msg #86

Re: OOC Clone Talk 2 (Campaign #2)

I'm thinking either A, you missed, B, I dodged,C I'm standing there with a burn or ,D, it's all that mutants fault and we should kill him. For the computer!
Fletch-R-FRC
player, 39 posts
Tech Services Equipment G
Red Clearance
Wed 29 Oct 2014
at 00:41
  • msg #87

Re: OOC Clone Talk 2 (Campaign #2)

I am opting for D! Tomorrow - now I am groggy and have to go to sleep. 'Night everyone!
GM Computer Heath
GM, 688 posts
Thu 30 Oct 2014
at 16:09
  • msg #88

Re: OOC Clone Talk 2 (Campaign #2)

Okay, at first Fletch fired, but a later post makes it look like he faked it.  I started to go with actual firing, in which case he actually got a critical hit and maimed Rob so that he could not use his right hand (for shooting, shaking hands, pushing buttons, etc.), but then the next post I saw apparently has Fletch not really firing, so I adjusted accordingly.  Technically, no "effects" happen until I post.  It's a little harder when there is conversation and intervening actions.

However, there is also no turning back the clock, so once people respond, the move should not be edited or changed.  The point is that in real life, once you do something, you don't have hours to contemplate your move and decide between best moves, so if it's posted, it's the same as your character doing the action, even if it turns out not to be the wisest course.

I gave a little leeway on this one because it's a gray area.
Fletch-R-FRC
player, 41 posts
Tech Services Equipment G
Red Clearance
Thu 30 Oct 2014
at 21:01
  • msg #89

Re: OOC Clone Talk 2 (Campaign #2)

Well, mostly I backpedalled because you didn't comment on the laser shot, the others simply posted on, and I didn't want the situation to continue hanging unresolved in the air.
(Daaarn, a crit!)

Next time we can handle it better. :/

Fletch is on the table now, huh? Joy.
GM Computer Heath
GM, 698 posts
Tue 2 Dec 2014
at 17:19
  • msg #90

Re: OOC Clone Talk 2 (Campaign #2)

Sorry for my silence. I got called away on an emergency and was traveling, and then went right into Thanksgiving dinner.  We can get this game jumpstarted again...
GM Computer Heath
GM, 704 posts
Fri 12 Dec 2014
at 22:45
  • msg #91

Re: OOC Clone Talk 2 (Campaign #2)

Sorry for the delays.  I had to tweak the secret society messages and instructions.  The cast and circumstances have changed.  Enjoy--and don't forget about your secret societies and secret mutations.
GM Computer Heath
GM, 705 posts
Mon 5 Jan 2015
at 16:57
  • msg #92

Re: OOC Clone Talk 2 (Campaign #2)

Hey, everyone.  Sorry for my delays.  Family emergency over the holidays, and I had to go off grid for awhile to take care of things.
Vilfred-R-UYT-1
player, 81 posts
Team Leader
Red Clearance
Mon 5 Jan 2015
at 21:36
  • msg #93

Re: OOC Clone Talk 2 (Campaign #2)

Happy new year, all! I'm still here and game.
Rob-R-JBS-2
player, 83 posts
Tech Happiness Officer
Clearance YELLOW
Mon 12 Jan 2015
at 17:02
  • msg #94

Re: OOC Clone Talk 2 (Campaign #2)

Still here, some how.
Rob-R-JBS-2
player, 92 posts
Tech Happiness Officer
Clearance YELLOW
Fri 13 Mar 2015
at 09:23
  • msg #95

Re: OOC Clone Talk 2 (Campaign #2)

Sir Terry Pratchett, renowned fantasy author, dies aged 66.

Some one please find the happiness officer. I think I actually want a mood stabilizer.
GM Computer Heath
GM, 727 posts
Sat 14 Mar 2015
at 18:58
  • msg #96

Re: OOC Clone Talk 2 (Campaign #2)

I'm with you on that one.

Hey, all, sorry for my delays.  I had some metaphorical explosions at work that had me working 12-14 hour days and traveling all around California over the last 3 weeks or so.  But I think it's settling down and I should be back to normal posting.

Please be prepared to start posting regularly again by Monday.  I think the R&D section will be interesting and allow for some fun roleplaying.
Cop-R-Iss-2
player, 102 posts
ICU Comm Officer
Registered Mutant
Tue 17 Mar 2015
at 10:35
  • msg #97

Re: OOC Clone Talk 2 (Campaign #2)

C:\> Stand in awe of my control.
   >
   > HAPPY SAINT PATRICKS DAY!
   >
   > All monitors will be [GREEN]
   > until 00:00:01 hours
   > of day-cycle 03.18.15
   >
   > Lepr-I-KON-00 @ Romantics.org

GM Computer Heath
GM, 733 posts
Mon 13 Apr 2015
at 18:05
  • msg #98

Re: OOC Clone Talk 2 (Campaign #2)

Okay, sorry for the delays everyone.  I have been pretty much off the grid for about 10 days on vacation.  I hope we have not lost anyone.  I thought I posted here that I would be out, but now I'm not seeing the post.  (That's how hectic it was!)  Anyway, give me a day to get my senses back and I'll start posting again tomorrow.  Thanks for all your patience and continued postings in service to The Computer.
GM Computer Heath
GM, 735 posts
Thu 16 Apr 2015
at 23:54
  • msg #99

Re: OOC Clone Talk 2 (Campaign #2)

Again, sorry for the delays.  Coming back off vacation means coming to a mountain of work that gets piled on top of me.
GM Computer Heath
GM, 742 posts
Wed 27 May 2015
at 21:03
  • msg #100

Re: OOC Clone Talk 2 (Campaign #2)

I'm a little concerned that we haven't seen any posting...Is everyone still here?
Cop-R-Iss-2
player, 113 posts
ICU Comm Officer
Registered Mutant
Wed 27 May 2015
at 21:22
  • msg #101

Re: OOC Clone Talk 2 (Campaign #2)

Here. Just dunno what to do with a locked keypad other than record holo-vid of our failed attempt to open it. We could break it to override, but that would be damaging Computer property, punishable by fines or death if I remember correctly. So I'll record our Equipment Guy working on it if possible. Do we even have an EQ Guy?
GM Computer Heath
GM, 743 posts
Wed 27 May 2015
at 23:10
  • msg #102

Re: OOC Clone Talk 2 (Campaign #2)

Hmm...seem to remember someone once told your group to remember a number.
Cop-R-Iss-2
player, 114 posts
ICU Comm Officer
Registered Mutant
Wed 27 May 2015
at 23:14
  • msg #103

Re: OOC Clone Talk 2 (Campaign #2)

Damn, ...have to go to work in twenty minutes.
Somebody needs to do a read through and find that code!!

If not done when I get home late tonight (early tomorrow morning) I'll do it.
Vilfred-R-UYT-1
player, 93 posts
Team Leader
Red Clearance
Wed 27 May 2015
at 23:47
  • msg #104

Re: OOC Clone Talk 2 (Campaign #2)

Here.
Vilfred-R-UYT-1
player, 97 posts
Team Leader
Red Clearance
Thu 9 Jul 2015
at 19:00
  • msg #105

Re: OOC Clone Talk 2 (Campaign #2)

I was camping the past holiday week. Now back... in the future, you may NPC Vilfred when functionally necessary. Y'all didn't need her to OK attacking that thing. ^_^
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