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07:15, 29th March 2024 (GMT+0)

The EVE Complex -1.

Posted by GM Computer HeathFor group 0
GM Computer Heath
GM, 662 posts
Fri 26 Sep 2014
at 18:29
  • msg #1

The EVE Complex -1

OOC: Since I have been AWOL for awhile while my job got really busy, I will start a new thread here where we left off with a quick recap.

RECAP:

OVERALL RECAP:

You were sent to investigate the research facility (which is a very large biodome).  You have encountered some crazed robots and odd hybrids of robots with animals and plants (the giant bees, ants, flowers, giant tree, etc.).  Oddly, the flowers were very insulting to clones and mentioned that they only serve EVE, not The Computer.

A supercomputer named EVE appears to be in control of the biodome from a tower in the center.  A message found on a dead researcher said they were not supposed to let EVE interact with the Computer.  The robots so far seem to be under EVE's control (or at least, programming given them by EVE).  They continue to ask strange questions about your allegience to either EVE or The Computer.

Although you were technically all infrared, you were given a field promotion to yellow by a crazed researcher who ran off when the crazed, heavily armed robots began chasing you.

You have found a number of items, which are in the Character and Adventure Information thread.  Strangely colored translucent crystals put in the right sequence seem to open otherwise locked doors.  You also have a couple of walkie talkies, 4 green clearance uniforms, some laser pistols, decontamination suits, and other items.

Some of these items look like they were hurriedly abandoned or that their owners just vanished, leaving their belongings behind.

The party has found strange coffin-like stasis devices.  Using the translucent crystals, one of the occupants, Max, was released.  He raved on about EVE being "mad," about Project Merger being both a success and a failure, and about how her "mergermatics" put him in the stasis box ("canned" him).  He said EVE will "merge us all."  He tells you that you must stop Project Merger.  When asked if Project Merger is anti-Computer, he stated that it is too much about love of the Computer.  He told you to remember the numbers 34, 21, and 1.6190476.

Because EVE is currently cut off from communication with THE COMPUTER, the tension level is currently 0.


You also remember the following told to you by your guide robot:
The robot says, "EVE is a divergent AI from the Computer.  EVE seeks to reunite with the Computer but operates independently from it.  The bots are approaching from the south along the road.  The stasis chambers will preserve all wetware indefinitely.  Do not resist or you may be summarily executed.  Have a nice day."


You lost three members just outside the tower.  Johnny was injected with something and put in a stasis chamber by the robots.  Rob and Fletch were stuck outside and couldn't make it through the closing doors in time.  Their fate is unknown.

CURRENT SITUATION:
You entered the tower into a garage area, finding machines that were animal-plant-machine hybrids.

Upon leaving the garage area, a robot approached, asking if you were emissaries from the Computer or were there for brainscrubbing.  You say you are inspecting.  The hallway Ts to the left and right, with a sign on the left reading "BIOHAZARD brainscrubbing datamerging disassembly reassembly," and a sign on the right statings, "E.V.E. SCIENCE R&D barracks labs."

You go to the right, which then curves to the left.  You notice dirt covers the floor, not dust, but dirt, as though it has been hauled in.  Recorded messages periodically come over the intercom in a soothing woman's voice.  One says: "Remember, you will be praised for your initiative for taking any unauthorized actions, just before you are summarily executed for insubordination."  Another says, "Remember, here at EVE, you don't die until I say you do.  Have a pleasant daily existence."

There are 6 doors in this hall before it T's off again.  The left are restrooms and locker room, and the right is a room marked "LAB" but with a sign that says "Indigo Access Only."

In the restroom, you found a broken scrubbot.  Vilfred tried unsuccessfully to repair/pacify it and accidentally destroyed the robot.  Your guide robot scolded her for that act of cruelty.

You went in the locker room, finding it overgrown with vines, moss, and foliage.  The lockers were open; some were broken.  Back in the corner by the showers, there was a yellow clad corpse with a briefcase and a metal object.

Vines and flowers attacked Vilfred as she approached, vines wrapping around her leg.  Justin shoots but accidentally hits Copper in the head, killing him.  After a struggle, you escape back into the bathroom with Vilfred holding the briefcase and metal object.

Here is a rough map of what you have seen so far of the tower.  It is not up to my normal map standards, but I wanted you to have something visual to make decisions by.



AND NOW, ON WITH THE STORY...

Vilfred inspects the metal object and the briefcase.  The briefcase is locked with a dial lock, two four digit dials (the kind where you turn the numbers and when they are all the right number, it will unlock).

The metal object is solid steel round rod about the size of a toilet paper roll.  You can see that it can be twisted open to reveal what it holds inside.  Inscribed around the metal container are the words "INDIGO ACCESS ONLY."
Vilfred-R-UYT-1
player, 59 posts
Team Leader
Red Clearance
Fri 26 Sep 2014
at 22:05
  • msg #2

Re: The EVE Complex -1

Vilfred looks at the briefcase first, experimenting with the tumblers to see if she can feel them fall into place as she turns them. (Hardware 07)
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