Re: The EVE Complex - 3 (EVE)
Gene doesn't do well on the first camera. The turret rises up...but then Peter distracts the cameras, and it trains on him, allowing Gene time to cover up the camera and climb back down the shelving. Gene next deftly gets a box over the other low-hanging camera without any problems.
Gene also apparently forgot that his laser gun was melted by the turret the last time he fired it. He has no weapon.
Each time a camera is covered, the group can move that much further forward and wait at the threshold boundary where the cameras' reach goes. The group is now at the far edge of the shelving.
During this journey down the aisle, you again look over and see the various containers on the shelves.
OOC: Repeating this description:
The small boxes line the aisles. There are also many robot parts, both large and small, computer parts, and oddly enough, a row of flowers on a shelf near the third camera. There is also a large visqueen plastic sheeting with some staining from red paint (at least, you hope it's paint), a pile of rucksacks marked "Potatoes or Severed Heads," a toolkit in a handy "Don't be a tool - Use One" carrying case, and a pile of heavy metal (not in the musical sense) plumbing pipes marked "Rusty-o-Matic Pipes."
All that is left is the corner camera to your left. Under it are stacked boxes that can (probably) be climbed, though they are fairly fragile.
Marv-N points straight ahead and to the right at the door. "That's where we have to exit," he says. But this means you have to cross over the open area between the aisles and the wall, directly in sight of the last camera and directly in front of (not to mention at point blank range) the turret.
Vilfred seems to be healing fast--remarkably fast. She manages to get to her feet and hobble forward to your side.