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, welcome to Paranoia: They Really Are All Out to Get You

09:01, 19th April 2024 (GMT+0)

OOC Clone Talk.

Posted by GM Computer HeathFor group 0
GM Computer Heath
GM, 527 posts
Mon 22 Mar 2010
at 23:08
  • msg #250

Re: New players

Not sure if anyone's still around here.  We unfortunately had a problem with players dropping off.  If a group is ready and active, we can always start again.
Lynn-R-EHT-1
player, 41 posts
Sat 7 Aug 2010
at 00:33
  • msg #251

Re: New players

Game death here?
GM Computer Heath
GM, 528 posts
Tue 18 Jan 2011
at 23:08
  • msg #252

Re: New players

Is anyone interested in playing this game again?  If so, let me know!
GM Computer Heath
GM, 529 posts
Mon 1 Aug 2011
at 19:29
  • msg #253

Re: New players

Any interest in reviving this?
GM Computer Heath
GM, 530 posts
Tue 3 Jan 2012
at 18:13
  • msg #254

Re: New players

Is anyone interested in starting a new Paranoia adventure?  If so, let me know.
Peter-R-WQR-1
player, 30 posts
PLC Hygiene Officer
Clearance: RED
Wed 4 Jan 2012
at 02:04
  • msg #255

Re: New players

I had entirely forgotten this game existed. I'll have to go through it again, as I have no idea what's going on anymore. But yeah, I'm probably up for a restart.
GM Computer Heath
GM, 531 posts
Wed 4 Jan 2012
at 17:28
  • msg #256

Re: New players

No need to go through anything really.  It would be a brand new game from scratch, though you could keep your old characters.  The game's been dead for awhile.
Joseph-R-DOB-1
player, 25 posts
Thu 5 Jan 2012
at 02:53
  • msg #257

Re: New players

I'll see, just got my hands on a copy of Skyrim
Peter-R-WQR-1
player, 31 posts
PLC Hygiene Officer
Clearance: RED
Thu 5 Jan 2012
at 13:18
  • msg #258

Re: New players

I'd like to make my own character. I got put in as a replacement to an old one. If we decide to revamp, I'll do a revamp as well.
GM Computer Heath
GM, 532 posts
Thu 5 Jan 2012
at 16:57
  • msg #259

Re: New players

No rush.  I have several adventures, and had a fun original one in mind, that I never got to run.  I'm trying to think of ways to streamline the action for RPoL to make it easier to run.
GM Computer Heath
GM, 534 posts
Wed 18 Dec 2013
at 01:08
  • msg #260

Re: New players

We are considering reopening this game after The Computer reboots.  Please PM if anyone has interest in rejoining for a new adventure.  If there's enough interest and I can be sure I have time to run it in a way that The Computer will approve of without sending anyone to the Euthanasia Department, then I will reopen it.

Old players and new are both welcome.
GM Computer Heath
GM, 535 posts
Wed 18 Dec 2013
at 18:01
  • msg #261

Re: New players

I've got two signed up so far.  Any others?
GM Computer Heath
GM, 536 posts
Wed 18 Dec 2013
at 18:50
  • msg #262

Re: New players

Okay, we're up to 3 people now.  I'd like to hit 5 or 6 to make it official.

Goal would be to start at the beginning of the new year.

Most likely you would be assigned characters unless you know the system and want to create them yourself.  (The Computer may grant you the luxury of choosing your own name, if you promise to swear allegience.)
Rob-R-JBS-2
player, 33 posts
Tech Happiness Officer
Clearance RED
Wed 18 Dec 2013
at 18:57
  • msg #263

Re: New players

Exciting! Either way is fine. It's fun getting a name assigned.
GM Computer Heath
GM, 538 posts
Wed 18 Dec 2013
at 19:03
  • msg #264

Re: New players

For those like you who had past characters, I was planning on just carrying your characters forward unless you want a new one for some reason.  (You can change the first name if you want.)  So it would be the same character who knows whatever awful things transpired in the Euthanasia Department where we last left our characters, along with some new victims clones.
GM Computer Heath
GM, 539 posts
Thu 19 Dec 2013
at 16:41
  • msg #265

Re: New players

I have been giving this a little thought, and this is what I've decided to do:

The first adventure will be run Straight style.  This means a little more serious like a typical RPG adventure.  (Of course, you can still be silly and funny, and I will continue to post with the same wry humor.)  After that, we will return to the more Classic/Zap style.

WHAT THIS MEANS FOR YOU:

I do this for newcomers to more easily adapt to the rules and for oldtimers to refamiliarize themselves.  You will not have to worry about things like accusations of treason.  The Computer will be blinded to your actions as well.

But this gives us a chance to develop a sense of the secret societies, a sense of "paranoia," and an environment where the troubleshooters can actually cooperate as a team before going at each other's throats in the next adventure.

So I will be introducing you to the game rules by baby steps--not that there are any babies in Alpha Complex.  That would be treason.
GM Computer Heath
GM, 540 posts
Thu 19 Dec 2013
at 16:55
  • msg #266

Re: New players

If possible, let's plan on starting on January 6, 2014.

Please send me a PM if you have any special requests or needs related to your character.  The Computer is feeling...generous...today.
GM Computer Heath
GM, 541 posts
Thu 19 Dec 2013
at 17:36
  • msg #267

Re: New players

In an RTJ, please include:

MANDATORY:
1) Gender

OPTIONAL (not guaranteed to get these):
2) First name and last initial (if you want).
3) Memberships (if you really have a preference; otherwise, I will choose)
4) If you want to roll up your own character (or create any particular parts of your character)

5) Any other requests or recommendations -- Tics, etc.

There will be some individualization for all characters, which will probably include your chosen tics.  But we will get to that later.
GM Computer Heath
GM, 542 posts
Tue 24 Dec 2013
at 18:03
  • msg #268

Re: New players

I think we have enough people that we are going to be a solid GO on this game.  I'll be out for a week for the holidays, but I'll see where we stand when I get back.
GM Computer Heath
GM, 543 posts
Fri 3 Jan 2014
at 18:04
  • msg #269

Re: New players

I'll be getting things ready over the next week for the reboot.  Coming back to work after vacation just means I have more piles of work to catch up on, but once I see the light at the end of the tunnel, I'll be getting us going here.  If you have any friends who would like to play, I could probably add one or two more without any balance issues.  (I usually overcompensate for one or two people dropping out, but if you guys all stick with the game, there should not be any problems.)

The game will go like this:  We will begin by more roleplaying as you get used to the game, and I will introduce the peculiar rules to you as we go.  This should ease newcomers into the rules as the story progresses.  Then after the first adventure, we will get to some of the really unique and fun to play rules like accusations of treason.
Rob-R-JBS-2
player, 34 posts
Tech Happiness Officer
Clearance RED
Fri 3 Jan 2014
at 19:40
  • msg #270

Re: New players

Sounds great! I hope everyone is happy.
GM Computer Heath
GM, 544 posts
Tue 7 Jan 2014
at 00:23
  • msg #271

Re: New players

I will be assigning mandatory bonus duties first.  Those who are returning players will keep the same bonus duties unless they request otherwise.

For everyone else, please read the descriptions here and let me know what your preference is:  link to a message in "Paranoia: They Really Are All Out to Get You"

Note that I need one person for every duty before I start having multiple people on the same duty, so you might not get your first choice.  For that reason, feel free to tell me your second choice too.
GM Computer Heath
GM, 545 posts
Tue 7 Jan 2014
at 01:18
  • msg #272

Re: New players

Also, please tell me if you want male or female and what specific name you want (or anything I assign).

Once I figure out people's names and genders, I will officially add the new players from their RTJ.
GM Computer Heath
GM, 546 posts
Wed 8 Jan 2014
at 00:21
  • msg #273

Re: New players

Everyone, please reread the following short thread to remind yourselves of some of the basic goals and rules.  These are the things that are sort of unique to Paranoia, though we won't be doing the traitor part just yet.

So you should understand:

Skills and what they are.
That you roll a d20 and roll the number or LESS to succeed
What perversity points are and how you can use them

link to a message in "Paranoia: They Really Are All Out to Get You"

You should also reread this thread to remember what Mandatory Bonus Duties are and how they work:  link to a message in "Paranoia: They Really Are All Out to Get You"

(It helps to understand what other people's duties are too, as this is part of their motivation/role in the adventure.)

The first post here describes some basic equipment you may encounter:  link to a message in "Paranoia: They Really Are All Out to Get You"

More detailed descriptions of SKILLS are here:  link to a message in "Paranoia: They Really Are All Out to Get You"

Don't worry:  the exact number for each of your skills will be assigned to you.

If you go over those basic rules and descriptions, I think we will be basically on the same page.

I will be assigning characters probably on Friday if I can.  (This part takes the most time, so the Computer thanks you for your patience.)
GM Computer Heath
GM, 547 posts
Wed 8 Jan 2014
at 21:10
  • msg #274

Re: New players

Final characters are being assigned now.  If you don't have a character, then I am waiting on something from you.

Rob will remain Rob. :)

I am waiting for final affirmation or declination from the last few players from the old game to give them a chance to join before we start.  I can take up to about 2 more before the game will feel overloaded.  We have 6 now.

Once the game gets started, try to post at least once a day, weekends excepted.  I tend to move along as fast as I feel the game can move without leaving anyone behind.
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