Re: CORMYR: OOC Forum
To ALL Players:
Please make sure your characters have their description up to date and in the descriptions section. Also fix your bio lines as below..
BIO LINES:
All PCs' lines should read as follows:
Line 1: Init. Mod, then ACs AC/FF/TA
Line 2: Current/Max HPS, then Saves F/R/W
Like so:
Init:+3 AC N16/F13/T13
HPcur8/full9 /F+0/R+5/W+2
(Note the letters are not needed, but they help.)
If you have not set yours up yet, plese do so, and give yourself 30 XPs for doing so.
ACTIVE STATUS?
Also, please check to see if you are included in the roster of active PCs over in RoA: OOC's thread PC Locator. If not, send a PM to DM GreenKnight.
TRAITS FROM UNEATHED ARCANA:
RoA is incorporating new rules for the book Unearthed Arcana It looks like what we add will be optional, meaning if you do not wish to use the rules for your PC, you do not need to.
The first rule we are adding (besides the three PrCs from the book) are Traits.
A full list of traits:
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Traits: ("Unearthed Arcana")
Abrasive (+1 on Intimidate, -1 on Diplomacy and Bluff)
Absent-Minded (+1 on Knowledge, -1 on Listen and Spot)
Aggressive (+2 initiative, -1 Armor Class)
Brawler (+1 on unarmed attacks, -1 on weapon attacks)
Cautious (+1 on unarmed attacks, -1 on weapon attacks)
Detached (+1 on will saves, -1 on reflex saves)
Dishonest (+1 on Bluff, -2 on Diplomacy; non-lawfuls)
Easygoing (+1 on Gather Information, -1 on Intimidate and Sense Motive)
Farsighted (+1 on Spot, -1 on Search)
Focused (+1 on Concentration, -1 on Spot and Listen)
Hard of Hearing (+1 on Spot, -2 on Listen)
Hardy (+1 on fortitude saves, -1 on reflex saves)
Honest (+1 on Diplomacy, -1 on Bluff and Sense Motive; no chaotic-evils)
Musclebound (+1 on all strengh checks, -1 on all dexterity checks)
Nearsighted (+1 on Search, -1 on Spot)
Nightsighted (+10 feet on darkvision, -1 on Spot in bright light)
Passionate (+1 on fortitude saves, -1 on will saves)
Plucky (+1 on will saves, -1 on fortitude saves)
Polite (+1 on Diplomacy, -2 on Intimidate)
Quick (+10 feet on movement, -1 hp/level)
Reckless (+1 on melee damage, -1 on melee "to hit")
Relentless (+2 on saves vs. tiring; if fail, are exhausted)
Saddleborn (+1 on Ride, -1 on Handle Animal)
Skinny (+1 on Escape Artist, -2 to avoid being knocked over)
Slippery (+1 on escape artist checks against being grappled, -1 all other grapple checks.)
Slow (+1 hp/level, halve movement speed)
Stout (+2 to avoid being knocked over, -1 on Escape Artist)
Suspicious (+1 on Sense Motive, -1 on Diplomacy and Intimidate)
Torpid (+1 on saves vs. enchantments, -2 on initiative)
Uncivilized (+1 on Handle Animal / Wild Empathy,-1 on Bluff, Diplomacy, Gather Information)
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I will allow you to pick one or two traits from the list above to add to your PC sheet.
Traits stack, but let's not get silly and pick "Quick" and "Slow". Also, traits can not be doubled. No picking "Quick" twice, but a monk with "Quick" works.
Traits chosen should reflect role-playing, not roll-playing. Meaning if I deem a trait does not seem to fit the way you have been playing your PC, I will not allow it.
You have until the first situation in which I ask you to use the dice roller in the adventure, so don't delay. After that, you can not pick a trait.
Please list the trait(s) you are taking on your PC in Feats. Also give me a private line in the adventure post or here telling me what you took. If I don't hear from you, I will assume you did not go for the Traits.