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Cormyr: OOC Forum.

Posted by DM OrdonFor group archive 3
DM Ordon
GM, 1 post
Mon 2 Feb 2004
at 18:14
  • msg #1

CORMYR: OOC Forum

  Welcome to the Cormyr OOC: Forum. You can discuss here anything you want outside of the campaign. More to follow..
This message was last updated by the GM at 16:50, Thu 05 Feb 2004.
DM Ordon
GM, 2 posts
Tue 3 Feb 2004
at 15:22
  • msg #2

Re: CORMYR: OOC Forum

  I think this is a great way to get to know the people we are gaming with. That would be you, the ones reading and writing... :)  Everyone, if you'd like (i.e. strictly optional), give us a brief summary of yourself, what you do for a living, where you live, and anything else you'd like to share...

  I'll start it off. My real name is Eddie and I currently live in Hendersonville, TN, which is about 20min north of Nashville. I was born and raised in Tampa, FL and I'm a big Buc's fan and fan of the NFL in general. I'm 35, married and have two boys 8 and 9 years old. I work at Ingersoll-Rand as a Network Admin, which means if everything is running smooth I have time to respond to posts during the day, more often than at night when I'm with the family. I served in the US Navy as a Nuclear Power Tech - machinist mate on the USS Spadefish SSN668, a fast attack submarine out of Norfolk, VA. I was in from 1986-1992, we had just left the Mediterranean from a 6 month tour, a few weeks before the first Gulf War started. I had plenty of interesting stories during the Navy, but I won't bore anyone with those.. ;) I've been gaming, mostly with D&D, but also some SciFi games off and on for about 20 years.
Sir Alexander Kerensky
player, 1 post
Tue 3 Feb 2004
at 16:08
  • msg #3

Re: CORMYR: OOC Forum

Ummm my turn now.

My real name is Erik, I'm a french canadian Quebecers from Hull, Quebec. I curently work for Compaq, now HP. I'm 22, live with my girlfriend for 4-5 years now and father of a little 2 months old girl. I started playing D&D a year ago and never stopped since. I recently quit a game because i was fed up with the Dm, he didn't know half the rules and made stupid ruling all the time, so i quit, started my own campaign on a more open concept style(no railroading) and all his great. I started Dming 6 months ago but had to stop because of the baby, but now that she's old enough to sleep all night, i have plenty of time to create story/adventures/plots ,etc.

Oo i forgot to mention that when i quit the other Dm game 3 weeks ago, half the team folowed me, they were all happy to find another game to join...

That's about it!
dm littlewing
GM, 13 posts
Oh me, oh my
Love that country pie
Tue 3 Feb 2004
at 17:41
  • msg #4

Re: CORMYR: OOC Forum

I had plenty of interesting stories during the Navy, but I won't bore anyone with those.. ;)
i'd like to be bored

sorry to interrupt i just wanted to say hi
Petro Regehyr
player, 1 post
Tue 3 Feb 2004
at 22:15
  • msg #5

Re: CORMYR: OOC Forum

My name is Eric. I am 31 years old with a wife and a two year old daughter. I live in the St. Louis area and am a huge Rams/Cardinals/Blues fan. I am an RN at a major metro hospital and spend my free time gaming.

I served in the Army from 1990-1993 in Schweinfurt Germany. I was an M1a1 tank crewman (not very glamorous, unless you find being covered head to toe in mud sexy).

I play this game, a shadowrun game, two vampire games and DM a Greyhawk D&D game online. As for tabletop games, currently I am not running anything but my gaming group rotates games and gamemasters. We gather weekly on Mondays (and have for about three and half years) and on Wednesday (that group has been together for about 15 years[obviously I was away from them for a while]).

I tabletop GM D&D, Star Wars and Shadowrun (although I am now getting revved up to run Call of Cthulhu).
Maria Fireheart
player, 1 post
Wed 4 Feb 2004
at 01:49
  • msg #6

Re: CORMYR: OOC Forum

Well my name is Neil Abesamis. I am a college student in my last semester of Electronic Engineering Technology program.
Zarwin
player, 1 post
Ac 15 / FF 12
HP 12/12
Wed 4 Feb 2004
at 06:22
  • msg #7

Re: CORMYR: OOC Forum

My name is Garrett and I'm 37 years old.  I was afraid that I was the waaaayyy old man.  There are other oldies here too :)

I have three kids, agaes 6,4,2.  Last year my kids were all odd (5,3,1,) but now they are all even.  I live near Salt Lake City, Utah.

I work as a security guard at night while I've gone back to school during the day.  Most of my postings are in the middle of the night because that is when i work.  Since everybody is telling war stories, I was in the California National Guard for 8 years in a Field Artillery Bn.  So, mud IS sexy.

I don't game much other then a few online games.  But I am a member of the Society for Creative Anachronism (SCA), which is like a cross between a Middle Ages Re-creation group and a LARP.  So, I do have a suit of armor made out of leather and metal and I hit people with rattan "swords". (I get more often then i hit others however :(   )
Tanith
player, 1 post
HP 17/17
16 AC / 10 Touch/ 16 FF
Wed 4 Feb 2004
at 19:33
  • msg #8

Re: CORMYR: OOC Forum

My name's David and I'm 30.  I'm a CPA, living in Oklahoma City, and working for a branch of state government.  I played D&D a little back in middle and high school, as well as a little 2300 AD, Star Frontiers and probably one or two other things I don't remember.  I also played non-RPGs like Car Wars & Battletech.  I kept playing miniatures-type games off and on through my many years of college, mainly Battletech, Silent Death, and more recently Vor, until the company that made it died horrily.

I used to play a lot of computer games, the Baldur's Gate series, Fallout series and Planescape: Torment being among my favorites, along with the first several Might & Magic games.  I spent a year or so addicted to Everquest, too. ;)  I played console games for several years too, though I don't play either so much anymore.  I've come to prefer the unpredictability and spontineity of interacting with actual people, and so I'm currently playing something like 10 or 12 different games here on RPOL. ;)  As well as DMing one.  I hadn't really played D&D much in years, but last October or so, I discovered OpenRPG and decided it might be fun to try RPing online.  It was, but it was kind of a pain getting everyone together for four hours at a stretch, and so when I discovered this place, I switched my affections fairly quickly.
Terram Woodweaver
player, 2 posts
13/13
12/10/12
Fri 6 Feb 2004
at 21:18
  • msg #9

Re: CORMYR: OOC Forum

Last time I tried posting, RPoL messed up while posting and I lost my post.  This time, though, I thought I'd share something that happened to me less than an hour ago that has something to do with my lifestyle.

I'm 21, live in Baltimore, am an off-and-on undergraduate student (after four years, I'm still a sophomore) and work at UPS part-time.  I am an Interdisciplinary Studies major and call my custom program "Computational Game Theory and Artificial Intelligence".  My hobbies are video games, strategy board games (such as those by Avalon Hill and Eagle Games), game programming, and RPGs.  I've also recently started a semi-professional career in poker and minutes ago, I won my first tournament of the year, putting $25 of spending money in my account.

That's all.
DM GreenKnight
GM, 8 posts
Deep below the surface
lies an ancient realm....
Sat 27 Mar 2004
at 02:59
  • msg #10

Re: CORMYR: OOC Forum

Sorry to intrude on your wonderful game but I'm updating the Player Character Locator so if your an active player please raise your hand...or your mouse, nah you better just write a reply in this thread..I will be using the description you have posted when you click on your avatar, if there's none there I'll go into your character sheet, if I still no luck you'll be left blank(You don't want that do you?).

Thanks for your attention, you can now return to regularly scheduled programing.
Tanith
player, 52 posts
HP 26/26
16 AC / 10 Touch/ 16 FF
Sat 27 Mar 2004
at 08:53
  • msg #11

Re: CORMYR: OOC Forum

Tanith is active here.
Petro Regehyr
player, 35 posts
HP 10/10
AC 19/TAC 12/ FFAC 17
Mon 29 Mar 2004
at 15:39
  • msg #12

Re: CORMYR: OOC Forum

Petro Regehyr is still here. (Poet and didn't know it) ;)
Maria Fireheart
player, 37 posts
Tue 30 Mar 2004
at 04:51
  • msg #13

Re: CORMYR: OOC Forum

Maria Fireheart still here.
DM Ordon
GM, 81 posts
Mon 5 Apr 2004
at 18:35
  • msg #14

Re: CORMYR: OOC Forum

To ALL Players:

Please make sure your characters have their description up to date and in the descriptions section. Also fix your bio lines as below..

BIO LINES:

All PCs' lines should read as follows:

Line 1: Init. Mod, then ACs AC/FF/TA

Line 2: Current/Max HPS, then Saves F/R/W

Like so:


 Init:+3  AC N16/F13/T13
 HPcur8/full9 /F+0/R+5/W+2


(Note the letters are not needed, but they help.)

If you have not set yours up yet, plese do so, and give yourself 30 XPs for doing so.

ACTIVE STATUS?

Also, please check to see if you are included in the roster of active PCs over in RoA: OOC's thread PC Locator.  If not, send a PM to DM GreenKnight.

TRAITS FROM UNEATHED ARCANA:

RoA is incorporating new rules for the book Unearthed Arcana  It looks like what we add will be optional, meaning if you do not wish to use the rules for your PC, you do not need to.

The first rule we are adding (besides the three PrCs from the book) are Traits.

A full list of traits:

-----------------------------------

Traits: ("Unearthed Arcana")

Abrasive (+1 on Intimidate, -1 on Diplomacy and Bluff)
Absent-Minded (+1 on Knowledge, -1 on Listen and Spot)
Aggressive (+2 initiative, -1 Armor Class)
Brawler (+1 on unarmed attacks, -1 on weapon attacks)
Cautious (+1 on unarmed attacks, -1 on weapon attacks)
Detached (+1 on will saves, -1 on reflex saves)
Dishonest (+1 on Bluff, -2 on Diplomacy; non-lawfuls)
Easygoing (+1 on Gather Information, -1 on Intimidate and Sense Motive)
Farsighted (+1 on Spot, -1 on Search)
Focused (+1 on Concentration, -1 on Spot and Listen)
Hard of Hearing (+1 on Spot, -2 on Listen)
Hardy (+1 on fortitude saves, -1 on reflex saves)
Honest (+1 on Diplomacy, -1 on Bluff and Sense Motive; no chaotic-evils)
Musclebound (+1 on all strengh checks, -1 on all dexterity checks)
Nearsighted (+1 on Search, -1 on Spot)
Nightsighted (+10 feet on darkvision, -1 on Spot in bright light)
Passionate (+1 on fortitude saves, -1 on will saves)
Plucky (+1 on will saves, -1 on fortitude saves)
Polite (+1 on Diplomacy, -2 on Intimidate)
Quick (+10 feet on movement, -1 hp/level)
Reckless (+1 on melee damage, -1 on melee "to hit")
Relentless (+2 on saves vs. tiring; if fail, are exhausted)
Saddleborn (+1 on Ride, -1 on Handle Animal)
Skinny (+1 on Escape Artist, -2 to avoid being knocked over)
Slippery (+1 on escape artist checks against being grappled, -1 all other grapple checks.)
Slow (+1 hp/level, halve movement speed)
Stout (+2 to avoid being knocked over, -1 on Escape Artist)
Suspicious (+1 on Sense Motive, -1 on Diplomacy and Intimidate)
Torpid (+1 on saves vs. enchantments, -2 on initiative)
Uncivilized (+1 on Handle Animal / Wild Empathy,-1 on Bluff, Diplomacy, Gather Information)


-------------------------------------

I will allow you to pick one or two traits from the list above to add to your PC sheet.

Traits stack, but let's not get silly and pick "Quick" and "Slow".  Also, traits can not be doubled.  No picking "Quick" twice, but a monk with "Quick" works.

Traits chosen should reflect role-playing, not roll-playing.  Meaning if I deem a trait does not seem to fit the way you have been playing your PC, I will not allow it.

You have until the first situation in which I ask you to use the dice roller in the adventure, so don't delay.  After that, you can not pick a trait.

Please list the trait(s) you are taking on your PC  in Feats.  Also give me a private line in the adventure post or here telling me what you took.  If I don't hear from you, I will assume you did not go for the Traits.
Kalien Nashar
player, 1 post
Init: +2 AC N12/F10/T12
HPcur10/fu10 /F+2/R+2/W+4
Fri 21 May 2004
at 17:28
  • msg #15

Re: CORMYR: OOC Forum

Hi all, new player here. I'll be joining you guys in the inn shortly.

I'm a 36 year old male, married with two kids (male 10, female 6). I live and work in North Carolina.

I've not played DnD for years, but I found some local guys my age and we've been playing for about 6 months and I love it. In fact thats how I found this place. Once a week just wasn't enough. Anyway, I look forward to a long adventure with you guys and I'm glad to see I not the oldest.
Kazz Dakon
player, 1 post
Thu 3 Jun 2004
at 09:38
  • msg #16

Re: CORMYR: OOC Forum

Hello, I am also new player to joining you (I am alreayd inside the tavern ;)).

Little about me;

I am 19 (almsot 20) year old graduated stonesmith. I am soon (maybe) joining army in this summer and come back in christmas (not sure can continue during army, no clue is there net connected comp in army's free time areas). I live in Finland, in eastern side (in Pohjois-Karjala, Joensuu). I have intrested to various rpg's from 12-14 age, but I am actively only played little over half year.

But in literature wise I have readed forgotten relams books from 14-15 (not sure now when I started) and first book was "Homeland" (from dark elf trilogy). Oh, my real name will remains secret for now ;).
Kalien Nashar
player, 24 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Tue 29 Jun 2004
at 12:22
  • msg #17

Re: CORMYR: OOC Forum

Vacation.

I will be vacationing from 7-1-04 - 7-8-04, I doubt I will not have any kind of internet access during this time, so don,t expect a post from me during this time period. I hope it doesn't cause to many problems!

[Private to DM Ordon: You can NPC me if you need to.]
Menon Amakiir
player, 34 posts
Init +4, AC: N14/F10/T14
HP 11/11, F+1/R+5/W+3
Fri 16 Jul 2004
at 01:36
  • msg #18

Re: CORMYR: OOC Forum

I'll be away from the internet from the 18th to the 24th. NPC Menon as needed and I'll try to be back as soon as I can.

Bye for now.
Kalien Nashar
player, 37 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Wed 4 Aug 2004
at 18:58
  • msg #19

Re: CORMYR: OOC Forum

I guess will need a tactical so I don't fry my lovely companions!
Menon Amakiir
player, 64 posts
Init +4, AC: N14/F10/T14
HP 11/11, F+1/R+5/W+3
Sat 4 Sep 2004
at 01:10
  • msg #20

Re: CORMYR: OOC Forum

Menon will be away from 9/7-9/10. Sorry for the inconvinience.
Kalien Nashar
player, 83 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Mon 1 Nov 2004
at 01:55
  • msg #21

Re: CORMYR: OOC Forum

Hey guys, check the RoA Forums for 1000xp, just look at the top!
Menon Amakiir
player, 81 posts
Init +4, AC: N14/F10/T14
HP 0/20, F+1/R+6/W+3
Mon 1 Nov 2004
at 01:59
  • msg #22

Re: CORMYR: OOC Forum

It's so nice for DM Mike to give us all that wonderful xp. But sadly I had to use it on another character. Don't want to waste 1000 xp if Menon will die in a few seconds (game time).
Kalien Nashar
player, 84 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Mon 1 Nov 2004
at 02:05
  • msg #23

Re: CORMYR: OOC Forum

Yeah, this encounter is really looking bad for our hero's!
Kalien Nashar
player, 85 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Mon 1 Nov 2004
at 21:15
  • msg #24

Re: CORMYR: OOC Forum

Uh, why are we all PMing the DM with our actions? I feel obligated to post mine in public, at least the none technical stuff, because you guys should know where I'm casting a spread of flames and what not.

Just wondering, I'd hate to accidentaly kill one of you, I almost did already!
DM Ordon
GM, 231 posts
Mon 1 Nov 2004
at 21:39
  • msg #25

Re: CORMYR: OOC Forum

  The main reason is that it causes some confusion.. if you're actions take place last.. but you post before everyone else, it is easy to think your action took place already, when it hasn't and the other people posting may react to something that hasn't occured yet in game.

  So I would prefer actions be PM's to avoid this problem, BUT.. since speaking in short sentences is a free action you may post publicly spoken words.. "Stand back from this spider..", "I'll take the one on the left.." etc.
Kalien Nashar
player, 86 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Mon 1 Nov 2004
at 21:41
  • msg #26

Re: CORMYR: OOC Forum

Ok, I'll start doing it that way then, I remeber I used to, but I guess I forgot.
Kalien Nashar
player, 90 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Tue 9 Nov 2004
at 02:55
  • msg #27

Re: CORMYR: OOC Forum

What in the gods name are you guys doing with that spider?
Menon Amakiir
player, 85 posts
Init +4, AC: N14/F10/T14
HP 0/20, F+1/R+6/W+3
Tue 9 Nov 2004
at 03:10
  • msg #28

Re: CORMYR: OOC Forum

Nothing, if I shoot I faint and start dying. I knew I should have bought those Cure Light Wounds Potions that nice man offered. He asked how much I had and conviently it was just enough. Too bad I had to buy that shortbow. :)
Tanith
player, 197 posts
Init: +0  AC N16/F16/T10
HP 15/34  F+5/R+1/W+7
Tue 9 Nov 2004
at 03:13
  • msg #29

Re: CORMYR: OOC Forum

Tanith was going to ask it to come down so she could hug it and pet it and call it George, and add it to her retinue of critters.  Don't you think it'd make a nice travelling companion? ;)
Kalien Nashar
player, 91 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Tue 9 Nov 2004
at 03:20
  • msg #30

Re: CORMYR: OOC Forum

Leave it up to me eh? Well on the next round I can give you a cure or kill the spider!

Yes, George is a nice name! Unlike Durliss, it probably won't lead us into a nest of these things. Did anybody besides him die yet?
This message was last edited by the player at 03:22, Tue 09 Nov 2004.
Tanith
player, 198 posts
Init: +0  AC N16/F16/T10
HP 15/34  F+5/R+1/W+7
Tue 9 Nov 2004
at 03:33
  • msg #31

Re: CORMYR: OOC Forum

I don't think so.  At least I hope not.  I didn't see anyone actually go down.  Tanith's been sort of hard-pressed, but she would have risked the AoOs if she knew anyone were actually dying (besides our guide who seemed to be pretty much instantly dead).
Menon Amakiir
player, 86 posts
Init +4, AC: N14/F10/T14
HP 0/20, F+1/R+6/W+3
Tue 9 Nov 2004
at 03:34
  • msg #32

Re: CORMYR: OOC Forum

3 spiders. Oh you mean our side. I can if you want me to. :)
Tanith
player, 199 posts
Init: +0  AC N16/F16/T10
HP 15/34  F+5/R+1/W+7
Tue 9 Nov 2004
at 03:39
  • msg #33

Re: CORMYR: OOC Forum

Oooh, could Tanith feed Menon to the last spider to gain his trust?  That would probably help ever so much if he was willing to make that sacrifice!  Of course, there's a small chance that sort of thing might go against the tenets of the Unicorn Goddess. I'll have to have Tanith check her field manual on that first. ;)
Kalien Nashar
player, 92 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Tue 9 Nov 2004
at 03:39
  • msg #34

Re: CORMYR: OOC Forum

Naw, we don't want you dead, besides we've already got one body to bury!

DM just got lucky rolls that's all or would could have taken them quick. That and our 'guide' led us into a trap! I think Ordon was pissed 'cause we kicked his ghoul's butt's so easily!?
Kazz Dakon
player, 80 posts
Ini mod +2, AC16 F14/T12
HP 4/14  F+2/R+6/W+3
Tue 9 Nov 2004
at 09:12
  • msg #35

Re: CORMYR: OOC Forum

Tanith:
Oooh, could Tanith feed Menon to the last spider to gain his trust?  That would probably help ever so much if he was willing to make that sacrifice!  Of course, there's a small chance that sort of thing might go against the tenets of the Unicorn Goddess. I'll have to have Tanith check her field manual on that first. ;)


Well, at least we need cure poison spells, I am pretty weak and after figth I probally cannot carry anything besides my clothes and even then whit medium load :P.
This message had punctuation tweaked by the player at 09:12, Tue 09 Nov 2004.
Tanith
player, 200 posts
Init: +0  AC N16/F16/T10
HP 15/34  F+5/R+1/W+7
Tue 9 Nov 2004
at 16:18
  • msg #36

Re: CORMYR: OOC Forum

Yeah.  Wish I'd thought to have Tanith prepare some.  :/
DM Ordon
GM, 239 posts
Tue 9 Nov 2004
at 16:34
  • msg #37

Re: CORMYR: OOC Forum

 naw, this was just a random encounter.. I thought it wouldn't be that difficult.. they only have a +4 to hit.. and I really didn't expect Durliss to get caught, he has a high spot skill, nor did I expect the spider to crit him and kill him. That was not in the plans at all...
Tanith
player, 201 posts
Init: +0  AC N16/F16/T10
HP 15/34  F+5/R+1/W+7
Tue 9 Nov 2004
at 16:55
  • msg #38

Re: CORMYR: OOC Forum

Well, I don't know that anyone actually liked him that much anyway, though assuming we survive to do so, I'm sure Tanith will find something kind to say at the burial. ;)  I do sort of wonder how we're going to find our way back now, but we have to survive first, I guess.
Menon Amakiir
player, 87 posts
Init +4, AC: N14/F10/T14
HP 0/20, F+1/R+6/W+3
Tue 9 Nov 2004
at 22:21
  • msg #39

Re: CORMYR: OOC Forum

Well, a long time ago my mother taught me to never say anything if you can't say anything nice. Guess Menon won't be saying much, but he will show his gratitude through his spit. :)
Kalien Nashar
player, 99 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Fri 12 Nov 2004
at 14:33
  • msg #40

Re: CORMYR: OOC Forum

If you guys are going to stay awake and talk, I'm going to get up too. I'm already in one game where my character has been asleep for more than a month, in real time!
Tanith
player, 210 posts
Init: +0  AC N16/F16/T10
HP 28/34  F+5/R+1/W+7
Sat 13 Nov 2004
at 01:02
  • msg #41

Re: CORMYR: OOC Forum

Well, there's strangeness afoot, so we could be at it for a while.  Feel free to decide we're talking too loud for Kalien to sleep and come over and join us. ;)
Kalien Nashar
player, 102 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Mon 15 Nov 2004
at 19:46
  • msg #42

Re: CORMYR: OOC Forum

I could have missed, but did we get XP for the last encounter?
DM Ordon
GM, 248 posts
Mon 15 Nov 2004
at 21:50
  • msg #43

Re: CORMYR: OOC Forum

  No, I haven't done that yet.. I've been painting, sanding, and had a company banquet this past weekend. I'm still having to do some sanding after work this week, but I'll try to work it in somewhere this week.
Kalien Nashar
player, 104 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Tue 16 Nov 2004
at 17:05
  • msg #44

Re: CORMYR: OOC Forum

Ah the irony, in one game I have a mage thats been asleep for about 1 - 1 1/2 months real time and it this game, I'm not going to get a chance to go to sleep!
Kazz Dakon
player, 90 posts
Ini mod +2, AC16 F14/T12
HP 13/14  F+2/R+6/W+3
Fri 19 Nov 2004
at 09:58
  • msg #45

Re: CORMYR: OOC Forum

I just post that I am unable to reply till next monday. I am bussy whit my friend's birthday party :).
Kalien Nashar
player, 108 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Tue 23 Nov 2004
at 02:13
  • msg #46

Re: CORMYR: OOC Forum

I'll be gone from 11/24 until 11/27 myself, no internet access either :-(
Menon Amakiir
player, 100 posts
Init +4, AC: N18/F14/T14
HP 20/20, F+1/R+8/W+3
Tue 23 Nov 2004
at 02:38
  • msg #47

Re: CORMYR: OOC Forum

Wow! I'll be away from 11/24 to 11/26. That's Thanksgiving and the two days around it.
Kalien Nashar
player, 111 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Mon 29 Nov 2004
at 14:02
  • msg #48

Re: CORMYR: OOC Forum

Hey DM, not meaning to be a pest ;-), but don't forget the XP.
DM Ordon
GM, 258 posts
Mon 29 Nov 2004
at 15:02
  • msg #49

Re: CORMYR: OOC Forum

  XP.. we don't need no stinking... just kidding. The adventure is almost over so I was going to hold off until after meeting with Thiombur to hand out the XP's. Besides I've been extremely busy IRL with putting in hardwood floors. :)
Kalien Nashar
player, 112 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Mon 29 Nov 2004
at 15:06
  • msg #50

Re: CORMYR: OOC Forum

Oh, ok, thats cool!
Kalien Nashar
player, 113 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Mon 29 Nov 2004
at 17:44
  • msg #51

Re: CORMYR: OOC Forum

A 21 on a cooking check and nobody even say's, hey good breakfast!

Well, thats the last time I cook for any of you all!

*puts hands on his hips and looks at the others, much like an angry wife would*
This message was last edited by the player at 17:49, Mon 29 Nov 2004.
Kazz Dakon
player, 95 posts
Ini mod +2, AC16 F14/T12
HP 13/14  F+2/R+6/W+3
Tue 30 Nov 2004
at 09:47
  • msg #52

Re: CORMYR: OOC Forum

Kalien Nashar:
A 21 on a cooking check and nobody even say's, hey good breakfast!

Well, thats the last time I cook for any of you all!

*puts hands on his hips and looks at the others, much like an angry wife would*


Well, Kazz is still half sleeping, but I think smell of food would wake him up ;).
Terram Woodweaver
player, 111 posts
Init +2, AC N12/F10/T12
HP 29/29, F+4/R+2/W+12
Tue 7 Dec 2004
at 19:38
  • msg #53

Re: CORMYR: OOC Forum

What day of the year is it?
DM Ordon
GM, 263 posts
Tue 7 Dec 2004
at 20:05
  • msg #54

Re: CORMYR: OOC Forum

It is the end of spring, moving toward summer, 29th day of Mirtul (May), 1374 DR
This message was last edited by the GM at 20:06, Tue 07 Dec 2004.
Menon Amakiir
player, 114 posts
Init +4, AC: N18/F14/T14
HP 20/20, F+1/R+8/W+3
Tue 14 Dec 2004
at 02:06
  • msg #55

Re: CORMYR: OOC Forum

Don't expect a lot of posting from me until Monday. I have a big event Wednesday, Thursday, and Friday, and I'm taking a trip, without the internet, Saturday to Monday.
Petro Regehyr
player, 121 posts
Init: +8 AC n18/f16/t11
HP 26/full26/F+5/R+5/W+1
Wed 15 Dec 2004
at 17:30
  • msg #56

Re: CORMYR: OOC Forum

Just letting you all know that I am still here. I have been lightly posting for a while but things have eased up a bit IRL and I am eager to get back in the game fully.
DM Ordon
GM, 268 posts
Wed 15 Dec 2004
at 20:16
  • msg #57

Re: CORMYR: OOC Forum

not a problem, glad you can be back to post more. :)  I should be handing out XP in the next few days for the last adventure.
DM Ordon
GM, 269 posts
Wed 15 Dec 2004
at 21:12
  • msg #58

XP awards

  After adding the XP below, please send a PM in this forum with total Character level, class levels, and XP needed for next level, so I can update my spreadsheet.

[Private to Tanith: Tanith is awarded 4130 xp for RP, Story Awards and Encounters.]
[Private to Terram Woodweaver: Terram Woodweaver is awarded 3750 xp for RP, Story Awards and Encounters. ]
[Private to Petro Regehyr: Petro is awarded 4050 xp for RP, Story Awards and Encounters. ]
[Private to Kalien Nashar: Kalien is awarded 3090 xp for RP, Story Awards and Encounters. ]
[Private to Menon Amakiir: Menon is awarded 3050 xp for RP, Story Awards and Encounters. ]
[Private to Kazz Dakon: Kazz is awarded 3040 xp for RP, Story Awards and Encounters. ]
Kalien Nashar
player, 126 posts
Init: +2  AC N12/F10/T12
HP 10/10    F+2/R+2/W+4
Wed 15 Dec 2004
at 22:17
  • msg #59

Re: XP awards

Kalien the Wizard:
[Private to DM Ordon: W00T! Level 5!
Character Level: 5
Class Level: Wiz 5
Current XP = 10,126
Next Level: 15,000
]
This message was last edited by the player at 18:46, Thu 16 Dec 2004.
Menon Amakiir
player, 116 posts
Init +4, AC: N18/F14/T14
HP 20/20, F+1/R+8/W+3
Wed 15 Dec 2004
at 23:05
  • msg #60

Re: XP awards

Menon the rogue enchanter:
[private to DM Ordon:
Total Character Level: 4
Rogue: 2
Enchanter: 2
Current XP: 9050
Next Level XP: 10000
XP Until Next Level: 950
]
Tanith
player, 234 posts
Init: +0  AC N16/F16/T10
HP 28/34  F+5/R+1/W+7
Thu 16 Dec 2004
at 01:22
  • msg #61

Re: XP awards

Tanith the cleric:

[Private to DM Ordon: Updated Tanith & Silverheart for her new level.
Current XP: 16,930
Next Level: 21,000

Needed for next level: 4,070.

After next level, she'll be eligible for the prestige class I'd like for her to take, Thaumaturgist.  I remember there being some mention of hoops one has to jump through in here to take a PrC.  I plan to go all five levels, which I know was one of the hoops, but what else do I need to do to achieve that aim? 
]
Kazz Dakon
player, 106 posts
Ini mod +2, AC16 F14/T12
HP 13/14  F+2/R+6/W+3
Thu 16 Dec 2004
at 09:12
  • msg #62

Re: XP awards

Kazz, the bard:[Private to DM Ordon: Characther levels: 1/2/1 (4 total)= Rogue/Bard/Figther respectively. Present XP: 9310, XP for next level: 10,000]
Petro Regehyr
player, 122 posts
Init: +8 AC n18/f16/t11
HP 34/full34/F+5/R+5/W+1
Thu 16 Dec 2004
at 18:33
  • msg #63

Re: XP awards

Petro Regehyr: Rogue/Fighter

[Private to DM Ordon: Total Level:6  Rogue1/Fighter5  XP needed: 3467

At 8th level I was hoping to go into the Kensai prestige class. I am a few skill ranks (in Concentration) away and should take care of that with my 7th level (Rogue). I wanted to (1.) Let you know of my intentions and get your ok. and (2.) Ask if anything we have done could be counted as my oath of service requirement. If not, I was wondering if you could help with some suggestions as to how to go about fullfilling it.
]
Terram Woodweaver
player, 113 posts
Init +2, AC N12/F10/T12
HP 33/33, F+5/R+3/W+12
Fri 17 Dec 2004
at 19:20
  • msg #64

Re: XP awards

PM

[Private to DM Ordon: ...13911 total XPs after reward.  I'm going to use 2000 DM points and bring Terram to level 6 (Clr3/Sor3, 15911 XP)...5089 more needed for level 7.

Character sheet update:
* Domain Spontaneity (Plant) feat
* 2 skill points toward Survival
* HD, saves, spells per day, and familiar updated
* Obscuring Mist added to Sorcerer spell list
]
Menon Amakiir
player, 120 posts
Init +4, AC: N18/F14/T14
HP 20/20, F+1/R+8/W+3
Sat 1 Jan 2005
at 21:21
  • msg #65

Re: XP awards

Sorry everyone, but I've been longing to play in a certain region and it has just been picked up by DM Indy. Chult is where Menon has transfered to, in search for his long lost mother. Have fun with the Zents without the elven rogue.
Kazz Dakon
player, 110 posts
Ini mod +2, AC16 F14/T12
HP 13/14  F+2/R+6/W+3
Sat 1 Jan 2005
at 22:15
  • msg #66

Re: XP awards

Hmmm, strange. This game has stalled alot. Are there others aswell who had changed their regions unnoticed? Are there only me and Tanith in the room?
DM Ordon
GM, 272 posts
Sun 2 Jan 2005
at 07:52
  • msg #67

Re: XP awards

 It is not unusual for this time of year.. a lot of people on vacation and doing things. I've been rather busy myself, but in the next week or so I will post up Adventures to select from including the one to take the Zhentarim dagger to Arabel to be examined.

  We will open up the region to some new people, and anyone wishing to transfer to a new region can as well, if they are starting up an adventure, as Menon did. Those who stay can continue the next adventure that the party chooses. Meanwhile, have some drinks in the bar and enjoy. Have some fun watching the belly dancer.. :)
Terram Woodweaver
player, 115 posts
Init +2, AC N12/F10/T12
HP 33/33, F+5/R+3/W+12
Sun 2 Jan 2005
at 15:34
  • msg #68

Re: XP awards

For me, I had forgotten to come back to reply after reading Tanith's post.  Having forgotten about it, I've actually been waiting for a new message indicator.

My bad.
DM Ordon
GM, 274 posts
Tue 11 Jan 2005
at 01:56
  • msg #69

Adventure ARP's

Adventure Seeds

Private Message me to let me know which is your first and which is your second choice adventure to undertake.  I'll be in touch soon regarding votes, etc.

Ratings: Listed in each path are the types of encounters players can expect in each adventure-

C=Combat

PS/L=Problem-solving and Logic

R=Roleplaying/Interaction with other PCs and NPCs


NOTE that each adventure features all 3 areas, just in differing degrees, the most prevalent are first, followed by next, and last is least for that adventure.

A note on the PC levels listed below:  The campaign starts with 3rd - 6th level PCs.  As PCs go up in level, I will adjust adventures accordingly.

Also, more adventures will be added once these are played out or once players express interest in certain types of adventures.
------------------------------------------------

"The Black Dagger"  R, PS, C


  The Zhentarim dagger recovered from the body of Eliandas the ranger, must be taken to a blacksmith outside of the city of Arabel. The blacksmith, a retired member of the Freeswords, a Cormyrian adventure troupe will examine the dagger and determine who might have made it, and hopefully give some clue as to who is behind the death of Eliandas. Thiombur, ward of Dhedluk and former member of the Freeswords is hiring a group to take the item to Arabel.



"Haunted Cliffs of High Horn"   C, PS, R,

  A group that was hiking in the Storm Horn mountains, near the castle High Horn, looking for a giant Eagle's nest stumbled upon a cave where they heard very strange, haunting sounds. Most of the group saw something within, glowing with eyes of bright, blood red and ran for their lives. Since then, caravans in the area have been reported to be attacked by undead creatures. The Lord High Commander of the Castle has summoned brave souls to find the cave and investigate if this is the source of the recent troubles and what is behind the activity.


"The Hidden Ruins of Molkavir" PS, R, C

  The Towers of Good Fortune, the temple of the Luck Goddess in Suzail, has gained access to a map to an ancient lost temple holding an important symbol to the goddess from thousands of years past. The High Priestess has asked for a group of adventurers to step forward and search the ruins for the fabled ancient Luckstone.
This message was last edited by the GM at 15:48, Tue 11 Jan 2005.
Kalien Nashar
player, 133 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Tue 11 Jan 2005
at 03:28
  • msg #70

Re: Adventure ARP's

PM
[Private to DM Ordon:

I personally like the Black Dagger, just because it ties into the overall story, but whatever the concensus is will be fine. I tend to be wary of heavy RP and other non-combat stuff because alot of DM's don't give out proper XP awards for it. I, however, like that stuff more than combat because it helps you to get to know your character better.

My opinon...
]
Tanith
player, 241 posts
Init: +0  AC N16/F16/T10
HP 32/38  F+6/R+2/W+8
Tue 11 Jan 2005
at 14:30
  • msg #71

Re: Adventure ARP's

PM

[Private to DM Ordon: I think Black Dagger and then Haunted Cliffs.]
Petro Regehyr
player, 123 posts
Init: +8 AC n18/f16/t11
HP 34/full34/F+5/R+5/W+1
Tue 11 Jan 2005
at 21:00
  • msg #72

Re: Adventure ARP's

PM

[Private to DM Ordon: I like the dagger adventure because it seems to continue on with the story.]
Kazz Dakon
player, 113 posts
Ini mod +2, AC16 F14/T12
HP 13/14  F+2/R+6/W+3
Tue 11 Jan 2005
at 23:56
  • msg #73

Re: Adventure ARP's

PM[Private to DM Ordon: The Black Dagger, want have condituty to rpesent plot :). But the Hidden Temple of Molkavir is second best choice (would want to return it later if possible).]
Terram Woodweaver
player, 118 posts
Init +2, AC N12/F10/T12
HP 33/33, F+5/R+3/W+12
Thu 13 Jan 2005
at 17:44
  • msg #74

Re: Adventure ARP's

PM
[Private to DM Ordon:
1. Haunted Cliffs of Highhorn
2. The Black Dagger
]
DM Ordon
GM, 275 posts
Wed 19 Jan 2005
at 15:01
  • msg #75

Re: Adventure ARP's

  Okay, it looks like the Black Dagger is overwhelmingly won as the next adventure. Sorry about the long pause, I'm working with a couple of people to add to the campaign and then we can move along. If you would like your character to take care of things, just post your actions for the next day before the meeting with Lord Thiombur.
Kellor
player, 1 post
Init: +2    AC:  15/13/15
HP: 29/29  F+5/R+6/W+7
Thu 20 Jan 2005
at 13:52
  • msg #76

Re: Adventure ARP's

Excuse me.  Perhaps I may be of assistance?  I am Kellor, a brother of the Old Order and I would be glad to offer my aid in any way that is needed.
Tanith
player, 242 posts
Init: +0  AC N16/F16/T10
HP 32/38  F+6/R+2/W+8
Thu 20 Jan 2005
at 16:36
  • msg #77

Re: Adventure ARP's

Hello, Kellor.  Glad to have you around. :)  I'm Tanith, a priestess of Lurue, the Unicorn Queen.
Petro Regehyr
player, 124 posts
Init: +8 AC n18/f16/t11
HP 34/full34/F+5/R+5/W+1
Thu 20 Jan 2005
at 17:01
  • msg #78

Re: Adventure ARP's

Hello Kellor. I am Petro Regehyr, son of Symbia. If you are joining our group then I pledge my sword arm to your protection as well.
Terram Woodweaver
player, 119 posts
Init +2, AC N12/F10/T12
HP 33/33, F+5/R+3/W+12
Thu 20 Jan 2005
at 17:33
  • msg #79

Re: Adventure ARP's

Yo.

I'm Tanith Woodweaver, a reserved, wild-elven, wandering priest of Silvanus, the Oaken Father.
This message was last edited by the player at 17:34, Thu 20 Jan 2005.
Kazz Dakon
player, 115 posts
Ini mod +2, AC16 F14/T12
HP 13/14  F+2/R+6/W+3
Thu 20 Jan 2005
at 21:18
  • msg #80

Re: Adventure ARP's

Hi Kellor, a roguish half-drow bard here :).
Tarlassana Willowguard
player, 1 post
Sun 23 Jan 2005
at 03:27
  • msg #81

Re: Adventure ARP's

Hey there, I still have character being reviewed but otherwise I will be joining you as sun elf warrior/wizard
DM Ordon
GM, 277 posts
Sun 23 Jan 2005
at 07:19
  • msg #82

Re: Adventure ARP's

 Welcome Kallor, Tarlassana to the Cormyr group. Some members have been with us a while Tanith and Petro among the original cast from over a year ago. Terram has also been with our group for some time. I hope you enjoy gaming with us..

  I have opened a new thread, Cormyr - The Black Dagger to begin the quest. Please head over there and begin posting.
Malikas
player, 1 post
Mon 24 Jan 2005
at 15:26
  • msg #83

Re: Adventure ARP's

Hi,
Looking forward to adventuring with you guys.  Straight up rogue playing here.
Kalien Nashar
player, 136 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Mon 31 Jan 2005
at 02:01
  • msg #84

Re: Adventure ARP's

PM
[Private to Kazz Dakon: Uh, Kazz, did you really mean to insult my 5th level Evoker? You know the crack about needing a real arcanist! LOL - If you did thats ok, we'll see how he takes it.

If you didn't know what my PC is, he's a 5th level wizard, with specialzation Evocation. He ain't too shabby at blowing things up!

Oh well, just curious as to if that was intentional or accidental.
]
Tarlassana Willowguard
player, 9 posts
In +2,AC 16/T12/F14 (+4)
HP: 19/19, F+3/R+2/W+3
Mon 31 Jan 2005
at 02:49
  • msg #85

Re: Adventure ARP's

I will be the group wizard since I will be taking nothing but wizard or +1 caster level classes from now on. You just have forgive my initial fighter training.
Kalien Nashar
player, 137 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Mon 31 Jan 2005
at 02:58
  • msg #86

Re: Adventure ARP's

PM
[Private to Tarlassana Willowguard: Uh, I just sent Kazz a PM about that asking him what he was doing. You see, I am a pure wizard and have been with the group for a while now! I don't know what he's talking about, but I ask him if he forgot. LOL

He may have meant to do it, in which case I'll reply IC. But no problem having two around, especially since I specialized, in what you'll just have to wait to find out!

BTW - Welcome to the game.
]
Kazz Dakon
player, 121 posts
Ini mod +2, AC16 F14/T12
HP 13/14  F+2/R+6/W+3
Mon 31 Jan 2005
at 09:23
  • msg #87

Re: Adventure ARP's

Aha, well our party does not have probs about magic then!
[Private to Kalien Nashar: No! I did not know that lol! You can take that as insult IC because Kazz does not know your profession that well (thinked you as random dabbler who haves one or two levels in wizard) ;). Expect sincere apologies soon via IC.....]
Kalien Nashar
player, 139 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Mon 31 Jan 2005
at 13:12
  • msg #88

Re: Adventure ARP's

Cool man...
[Private to Kazz Dakon: Ok well, he didn't take it too bad, but I just hope he don't burn the place down! Thats funny and I didn't think you meant it intentionally, thats why I PM'ed you. But maybe this will be a good RP opportunity!]
Tarlassana Willowguard
player, 12 posts
In +2,AC 16/T12/F14 (+4)
HP: 19/19, F+3/R+2/W+3
Mon 31 Jan 2005
at 20:03
  • msg #89

Re: Adventure ARP's

Sorry, I put the wrong name in my post when I wrote it. THe post has been edited. The dinner invitation was meant for my fellow wizard.
Kellor
player, 9 posts
Init: +2    AC:  15/13/15
HP: 29/29  F+5/R+6/W+7
Mon 31 Jan 2005
at 21:30
  • msg #90

Re: Adventure ARP's

Fine then!  I didn't want to eat dinner with the likes of you nohow!   :)
Kalien Nashar
player, 144 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Tue 1 Feb 2005
at 19:01
  • msg #91

Re: Adventure ARP's

Kellor:
Fine then!  I didn't want to eat dinner with the likes of you nohow!   :)


Ah, jealousy rears it's ugly head!
Kellor
player, 12 posts
Init: +2    AC:  15/13/15
HP: 29/29  F+5/R+6/W+7
Mon 14 Feb 2005
at 17:08
  • msg #92

Re: Adventure ARP's

Wow.  Seven PMs in a row.  I suddenly feel like the guy who showed up at the school dance without a date.
Terram Woodweaver
player, 124 posts
Init +2, AC N12/F10/T12
HP 33/33, F+5/R+3/W+12
Mon 14 Feb 2005
at 18:56
  • msg #93

Re: Adventure ARP's

I just did it cuz everyone else was...

...yes, I would follow everyone off of a cliff.
Tanith
player, 255 posts
Init: +0  AC N16/F16/T10
HP 32/38  F+6/R+2/W+8
Mon 14 Feb 2005
at 20:20
  • msg #94

Re: Adventure ARP's

Well, I couldn't think of anything interesting to put in the public part of the message, and no one else was there to listen in while Tanith and Kazz discussed...things, so that's why I did it.
Kazz Dakon
player, 134 posts
Ini mod +2, AC16 F14/T12
HP 13/14  F+2/R+6/W+3
Mon 14 Feb 2005
at 21:50
  • msg #95

Re: Adventure ARP's

Yeah, Tanith decides what she tells what she and Kazz discussed :).
Kalien Nashar
player, 158 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Tue 15 Feb 2005
at 01:13
  • msg #96

Re: Adventure ARP's

Terram Woodweaver:
I just did it cuz everyone else was...

...yes, I would follow everyone off of a cliff.


Hmmm, thats really good in game info! LOL
DM Ordon
GM, 295 posts
Sun 27 Feb 2005
at 06:22
  • msg #97

Re: Adventure ARP's

  Group photo in the King's Forest

  http://www.angelfire.com/realm...ep/realms_cormyr.jpg

  I really need to find some free site that will allow linking pics...

  I tried to create close approximations of every character, based on the descriptions, armor, etc.  Let me know if its way off, its not too difficult to correct them.. :)

  Its been kind of quiet, and I've been playing around with NWN toolset anyway..

[Private to Tanith: I can't do anything about the spear length, without creating my own custom content, which I plan to look into in the near future.. But I gave her a purple cloak.. :)]
This message was last edited by the GM at 06:23, Sun 27 Feb 2005.
Kazz Dakon
player, 145 posts
Ini mod +2, AC16 F14/T12
HP 13/14  F+2/R+6/W+3
Sun 27 Feb 2005
at 11:17
  • msg #98

Re: Adventure ARP's

Hmmm, I doubt my char haves chainmail :). Also he wears a leather mask in cover of his face besides that :P. I think things go intresting when Tarlassana notices that Kazz is a half-drow :P.
DM jll1024
GM, 2 posts
Sun 27 Feb 2005
at 12:57
  • msg #99

Re: Adventure ARP's

Terram has black hair.

It looks good.
DM Ordon
GM, 296 posts
Mon 28 Feb 2005
at 03:54
  • msg #100

Re: Adventure ARP's

 ah.. okay Terram, I guess I looked more at the pic when I choose the hair, black it is. I also gave our bard a hat, and put a shirt.. I was thinking mithril shirt looked kinda like chain or mesh.. I gave him purple to add some color since he is a bard afterall, though black as well since he is a rogue. (sorry no straw hats were available..) and Tanith a purple cloak to complete the ensemble.. :)

   revised group pic:

http://www.angelfire.com/realm...ep/realms_cormyr.jpg

  enjoy, I thought it would look neat to see a close approximation of characters together. Also I can use the pics from a top down perspective to use for maps with a grid. It worked pretty well with my other campaign and then i can rotate views to give a 3d view of the scene as well as the map.
Kazz Dakon
player, 146 posts
Ini mod +2, AC16 F14/T12
HP 13/14  F+2/R+6/W+3
Mon 28 Feb 2005
at 12:31
  • msg #101

Re: Adventure ARP's

Hmmm, the pic looks good! When I speaked about straw hat, I manted THAT hat when you put on my char and feather looks cool :D. I am ok whit black/purple coloring, I think it is likely my chars favourite colors anyways :P.

It would be cool if you can make a 3d scenes in occasioan ;). btw, what program you used to create the pics?
Malikas
player, 17 posts
Init: +4  AC: 18/14/14
HP: 24/24 F/R/W: +4/+7/+1
Mon 28 Feb 2005
at 16:20
  • msg #102

Re: Adventure ARP's

Am I the only one that can't get to the pics?  I just get a symbol that says the page is hosted by angelfire in the upper left corner.
Malikas
player, 18 posts
Init: +4  AC: 18/14/14
HP: 24/24 F/R/W: +4/+7/+1
Mon 28 Feb 2005
at 16:22
  • msg #103

Re: Adventure ARP's

Never mind.  I'm a dumbass.  I cut and pasted it and it works fine.  :)
Tarlassana Willowguard
player, 40 posts
In +2,AC 16/T12/F14 (+4)
HP: 19/19, F+3/R+2/W+3
Fri 4 Mar 2005
at 05:53
  • msg #104

Re: Adventure ARP's

Thanks to GM correcting something, I have edited my post. It is still the name nature because of the way the person came forward. HAving priest call his god a Goddess was all sorts of troubles but just the way he came forward made arrogant elf suspicious.
Kazz Dakon
player, 149 posts
Ini mod +2, AC16 F14/T12
HP 13/14  F+2/R+6/W+3
Sun 6 Mar 2005
at 18:17
  • msg #105

Re: Adventure ARP's

Well, I just announce that I am gone in from next monday into thursday whit questionable oppoturnity for net acces. So npc me when neccesary!
Kellor
player, 18 posts
Init: +2    AC:  15/13/15
HP: 29/29  F+5/R+6/W+7
Fri 1 Apr 2005
at 15:20
  • msg #106

Re: Adventure ARP's

I'm still here Y'all.  I've been extremely busy with work/home and all.  I will try to get caught up this weekend.
Malikas
player, 32 posts
Init: +4  AC: 18/14/14
HP: 24/24 F/R/W: +4/+7/+1
Wed 27 Apr 2005
at 21:31
  • msg #107

Re: Adventure ARP's

Just FYI guys, I'm going on holiday with the Mrs. for the next week or so.  I'll try to post but the place we're going to has spotty internet.  Thanks and have fun.

Mal
Malikas
player, 34 posts
Init: +4  AC: 18/14/14
HP: 24/24 F/R/W: +4/+7/+1
Sat 7 May 2005
at 16:56
  • msg #108

Re: Adventure ARP's

Alrighty.  I'm back and ready to go.
Kalien Nashar
player, 173 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Wed 11 May 2005
at 02:44
  • msg #109

Re: Adventure ARP's

Hello guy and gals! The real Kalien is back!
Terram Woodweaver
player, 140 posts
Init +2, AC N12/F10/T12
HP 33/33, F+5/R+3/W+12
Wed 11 May 2005
at 04:34
  • msg #110

Re: Adventure ARP's

Good, 'cuz the fake Kalien was beginning to get on my nerves...
Kalien Nashar
player, 174 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Wed 11 May 2005
at 11:56
  • msg #111

Re: Adventure ARP's

Dang!

What the h*ll has the DM done to me!?!?!?!?!
Kazz Dakon
player, 169 posts
Ini mod +2, AC16 F14/T12
HP 23/23  F+2/R+7/W+4
Wed 11 May 2005
at 12:41
  • msg #112

Re: Adventure ARP's

*shrugs and does not know*

Just a update that I edited my profile into correction whit my present HP and saves.
Terram Woodweaver
player, 141 posts
Init +2, AC N12/F10/T12
HP 33/33, F+5/R+3/W+12
Fri 13 May 2005
at 16:01
  • msg #113

Re: Adventure ARP's

Eh, nothing.  I was kidding.
Kazz Dakon
player, 184 posts
Ini mod +2, AC16 F14/T12
HP 23/23  F+2/R+7/W+4
Thu 9 Jun 2005
at 23:15
  • msg #114

Re: Adventure ARP's

I am away from friday to next thursday, so npc me!
Kalien Nashar
player, 199 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Wed 22 Jun 2005
at 20:07
  • msg #115

Re: Adventure ARP's

All of you PM'res should get a private thread!
DM Ordon
GM, 361 posts
Wed 29 Jun 2005
at 21:33
  • msg #116

DM on Vacation.  6/30 - 7/5

  I will be going on vacation, and will probably have sparse if any access to the internet from Thursday 6/30 - 7/5. I will try to get on and update if I can, but I'm not sure if I will be able. I will be in the Detroit, MI area.
Kalien Nashar
player, 204 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Wed 29 Jun 2005
at 21:47
  • msg #117

Kalien on Vacation.  7/2 - 7/10

I will be on vaction from the 2nd until the 10th, with NO internet access....
This message was last updated by the player at 12:05, Fri 01 July 2005.
Kalien Nashar
player, 209 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Mon 18 Jul 2005
at 13:28
  • msg #118

Missing in Action

Where oh where is our DM?????
Kalien Nashar
player, 210 posts
Init: +2  AC N12/F10/T12
HP 25/25    F+3/R+3/W+5
Mon 18 Jul 2005
at 18:55
  • msg #119

Re: Missing in Action

That's okay dude, I was just wondering what happened...

I hate it that you lost you post, that really sucks!

And I see what happens when you ask too many questions... You get shot with a crossbow!!!!

;-)
Tarlassana Willowguard
player, 102 posts
In +2,AC 14/T12/F14 
HP: 19/24, F+4/R+3/W+3
Thu 25 Aug 2005
at 02:37
  • msg #120

Re: Missing in Action

Wow, people have really slowed down with posting.
Kalien Nashar
player, 230 posts
Init: +2  AC N12/F10/T12
HP 20/25    F+3/R+3/W+5
Thu 29 Sep 2005
at 01:17
  • msg #121

Re: Missing in Action

Wow man! I have never seen anybody roll checks (nat. 20's) like Kazz! Why to go, sounds like you needed to do some fast talking and you did in spades, both with the roll and the RP!
Kazz Dakon
player, 224 posts
Ini mod +2, AC16 F14/T12
HP 23/23  F+2/R+7/W+4
Thu 29 Sep 2005
at 16:31
  • msg #122

Re: Missing in Action

Lol! I got twice in row nat 20 on search check to track in sewers and I losted the luck in moment surface but when I needed for fast talk I made nat 20 then :P. I think diplomacy is decent enough to calm down the folks. Also odd in my first combat encounter I doned three nat 20 on whit my short bow (too bad undead are immune to it :P). So far Kazz has been my most luckiest char of all chars in Rpol :D.

*kock wood to prevent Beshaba notice my char*
Terram Woodweaver
player, 176 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Wed 2 Nov 2005
at 15:07
  • msg #123

Re: Missing in Action

quote:
Kazz replies whit bit sarcasm; "I have not yet intruded beneath her underwears, but I doubt she has tucked the dagger into her ass so yes, I have searched her troughouly."


Ha ha ha ha...
Kazz Dakon
player, 237 posts
Ini mod +2, AC16 F14/T12
HP 23/23  F+2/R+7/W+4
Wed 2 Nov 2005
at 17:19
  • msg #124

Re: Missing in Action

Thank you that you finded that line funny :).
DM Ordon
GM, 419 posts
Thu 15 Dec 2005
at 15:36
  • msg #125

Re: Missing in Action

  Merry Christmas to all the players here. In the spirit of the season, you may add +1 to any single statistic score of any ONE of your characters here in RoA.  This can not raise the stat. score above 18.

  You may add them to the character in this campaign, as long as you haven't used the bonus with another character in RoA.

  Please PM to let me know that you added this to your character and which attribute you raised. Also record the date and reason at the bottom of your character sheet for future reference. :)
Kazz Dakon
player, 255 posts
Ini mod +2, AC16 F14/T12
HP 16/30  F+3/R+7/W+4
Thu 15 Dec 2005
at 23:43
  • msg #126

Re: Missing in Action

Well, as note I increased my inteligence and learned new language ;).
Rin Amras
player, 2 posts
Init: +5 AC: N18/FF13/T15
HP: 18/18 Saves: F3/R8/W3
Wed 21 Dec 2005
at 18:25
  • msg #127

Re: Missing in Action

Just so Rin doesn't get killed anytime soon, or at least not by the PCs, I want to let all of you know that I am actually a PC.  Brand new PC with a few problems, but he should be useful in a fight.

And for Tanith, Kazz, and Terram, you might remember another PC that traveled here a year or so ago.  Mennon Amakiir ring any bells?
Tanith
player, 353 posts
Init: +0  AC N16/F16/T10
HP 45/45  F+6/R+2/W+10
Wed 21 Dec 2005
at 18:31
  • msg #128

Re: Missing in Action

Well, good.  That should trip our PC-radar and insure we don't shoot to kill. ;)  Not that Tanith's all that much for shooting to kill anyway, not without a good reason.

Welcome back. :)
Rin Amras
player, 4 posts
Init: +5 AC: N18/FF13/T15
HP: 18/18 Saves: F3/R8/W3
Wed 21 Dec 2005
at 20:39
  • msg #129

Re: Missing in Action

Hopefully Tanith won't find a reason too soon.  And just so no one is left out wondering what class this elf really is, he is a moon elf ranger.

And it's great to be back in the human infested woodlands of Cormyr.
Tarlassana Willowguard
player, 143 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Thu 22 Dec 2005
at 00:52
  • msg #130

Re: Missing in Action

Kazz Dakon:
Well, as note I increased my inteligence and learned new language ;).


Increasing Int does not give you a new langauge. Int only gives languages at level 1 when first creating. After that, int increases give you skill points going forward but nothing going back.

Rin Amras:
Just so Rin doesn't get killed anytime soon, or at least not by the PCs, I want to let all of you know that I am actually a PC.  Brand new PC with a few problems, but he should be useful in a fight.


Hey there Rin. I am your fellow elf. A spellguard from evermeet sent to help during the confusion in cormyr following the shadovar war in thanks for help that Cormyr gave Evereska against the Phaerimm. While I have very hostile feelings towards the rogue/bard in the group, I like the rest and am unlikely to want to kill you. The halfling is something else being as he is Zhentarim employee.

I am one of the group's two evokers. I am on my way to Eldrich knight.


[Private to Rin Amras: Are you a moon elf or a sun self]
Kazz Dakon
player, 260 posts
Ini mod +2, AC16 F14/T12
HP 16/30  F+3/R+7/W+4
Thu 22 Dec 2005
at 01:58
  • msg #131

Re: Missing in Action

Well, Tarlassana and I got bad blood ever since when MISTAKENLY Kazz said group had not any arcanists (other caster taked offense also but he forgave Kazz his slip) :P. Ever since she had not respected Kazz at all and fun started when she discovered that I am half-drow :P.

Anycase I am red masked mysterious misntrel whit knack being a rogue, bard and bit of archer (one time I caused like three nat 20 whit a bow shots O.O) and dodgy fighter.

[Private to GM: I also noted that my char could qualify for Duelist class after two levels, is it allowed that Kazz takes levels firstly in this PrC?]
Tarlassana Willowguard
player, 145 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Thu 22 Dec 2005
at 02:20
  • msg #132

Re: Missing in Action

Yanking away magic items while I am trying to read their magical auras and schools of enchantment just adds to the conflict.
Rin Amras
player, 5 posts
Init: +5 AC: N18/FF13/T15
HP: 18/18 Saves: F3/R8/W3
Thu 22 Dec 2005
at 02:53
  • msg #133

Re: Missing in Action

Ah well, I can see that this will be a loving new family. ;)

Of course, Rin is very young for an elf, less than a century old, and hails from Evermeet, though he has not been there for forty or so years.  That's about all you'll find out for now, but you may here a bit more of his history later on.

[Private to Tarlassana Willowguard: Rin is a moon elf.]
Kazz Dakon
player, 261 posts
Ini mod +2, AC16 F14/T12
HP 16/30  F+3/R+7/W+4
Thu 22 Dec 2005
at 10:38
  • msg #134

Re: Missing in Action

Tarlassana Willowguard:
Yanking away magic items while I am trying to read their magical auras and schools of enchantment just adds to the conflict.


Well, if you would mention which items you do SEE magic I leave them alone and bakc up thsoe which do not glow to you :P.
Tarlassana Willowguard
player, 146 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Thu 22 Dec 2005
at 17:28
  • msg #135

Re: Missing in Action

I cast detect magic first to read the auras on the two potions, the wand and the box (if any).

This will take me 36 seconds (1 round to detect magic, 1 round for aura strengths, 4 for specific auras), perhaps a few rounds more. THen I am doing read magic for the scroll. There is benefits to having Disgustingly high spellcraft. I should have school for everything but the wand (spellcrafts, 18, 28, 15, 28 respectively)

[Private to DM Ordon: I will read exactly what magic items Kazz has and their aura strength and schools]

After the detect magic, I will read magic for the scroll. It is amazing what you can do when you get 8 cantrips a day.
Terram Woodweaver
player, 184 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Thu 22 Dec 2005
at 17:42
  • msg #136

Re: Missing in Action

Duh dilly yo,

Terram's a wild elf, about the average size of his kind.  Personality-wise, he's a skittish, reserved, cautious, pious, and quiet humanist (and elvenist, etc.) and priest of Silvanus that tends to shy away from conflict.
Rin Amras
player, 12 posts
Init: +5 AC: N18/FF13/T15
HP: 18/18 Saves: F3/R8/W3
Sun 1 Jan 2006
at 15:16
  • msg #137

Re: Missing in Action

Happy New Year, everyone!
DM Ordon
GM, 428 posts
Mon 2 Jan 2006
at 18:07
  • msg #138

Re: Missing in Action

Happy New Year! I little belated. Jeez I haven't posted since last year... :P
Tarlassana Willowguard
player, 164 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Tue 7 Feb 2006
at 16:03
  • msg #139

Re: Missing in Action

Should I start selecting spells for the next day as in night passing quietly other than further talking while I am in reverie.
DM Ordon
GM, 441 posts
Wed 8 Feb 2006
at 14:26
  • msg #140

Re: Missing in Action

 yes, go ahead and select your spells. We should be ready for the next day. So is Tarlassana going to stay with the caravan or go with the dagger?
Tarlassana Willowguard
player, 165 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Wed 8 Feb 2006
at 15:47
  • msg #141

Re: Missing in Action

I am with the dagger.
Tarlassana Willowguard
player, 167 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Mon 13 Feb 2006
at 16:13
  • msg #142

Re: Missing in Action

I am so hoping that Kalien returns, I want to trade spells with him plus Sana got along with him well. (of course that does require money and time for scribing.)
Tarlassana Willowguard
player, 170 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Mon 27 Feb 2006
at 21:33
  • msg #143

Re: Missing in Action

Is there something funny going on during the night or can we forward to when we are all awake and rested? I have a feeling it will be about 10 hours after we arrived to the inn (allowing time for eating, praying, memorizing spells)
Kazz Dakon
player, 290 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Tue 7 Mar 2006
at 11:30
  • msg #144

Re: Missing in Action

Note that I will be away from today to three days to five days, so during that time I am not online because I am visiting some friends who do not own a net connection.
Tarlassana Willowguard
player, 177 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Tue 4 Apr 2006
at 13:51
  • msg #145

Re: Missing in Action

Has everyone vanished? There hasn't been a post in 9 days now.
Kazz Dakon
player, 293 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Tue 4 Apr 2006
at 16:48
  • msg #146

Re: Missing in Action

I am still around.
Tarlassana Willowguard
player, 179 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Sun 9 Apr 2006
at 19:07
  • msg #147

Re: Missing in Action

I think we have been left alone in the region. Terram, Kellor, Kalien, Tanith, Petro nad Rin seem to have vanished.
Kazz Dakon
player, 295 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 10 Apr 2006
at 23:10
  • msg #148

Re: Missing in Action

Damn! Well, should we ask another DM transport our chars elsehwere?
Tarlassana Willowguard
player, 180 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Tue 11 Apr 2006
at 00:05
  • msg #149

Re: Missing in Action

I might except that I need the day units to be saved up for eventual prestige class training.
Terram Woodweaver
player, 199 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Tue 11 Apr 2006
at 17:04
  • msg #150

Re: Missing in Action

I'm still here.  Be patient and see what happens.
Tarlassana Willowguard
player, 181 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Tue 11 Apr 2006
at 19:05
  • msg #151

Re: Missing in Action

I have 15 days worth of trail rations that can be shared if needed otherwise I go down to 14 days and counting.

Just responding here since it is ooc.
Tarlassana Willowguard
player, 186 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Wed 19 Apr 2006
at 16:42
  • msg #152

Re: Missing in Action

Uh, Kazz, I am using spellcraft as I am identifying spells that could have affected it. It is not magical of itself so I am not sure Knowledge Arcana applies.
Kazz Dakon
player, 298 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Wed 19 Apr 2006
at 18:45
  • msg #153

Re: Missing in Action

Is that so? Well, I take back my word and say I tried inspire competence for Spellcraft then if that is the case :P. Also it is likely Kazz also rolls himself same roll then because he haves ranks in spellcraft.

[Private to GM: 21:44, Today: Secret Roll: Kazz Dakon rolled 7 using 1d20+6. Spellcraft.

Duh, Kazz's mind is blank thanks focusing performing so well ;).
]
Tarlassana Willowguard
player, 187 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Wed 19 Apr 2006
at 19:59
  • msg #154

Re: Missing in Action

I can't wait until I level again and my spellcraft jumps to a +17
Tarlassana Willowguard
player, 198 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Thu 18 May 2006
at 04:18
  • msg #155

Re: Missing in Action

We are back
Kazz Dakon
player, 308 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 18 May 2006
at 12:56
  • msg #156

Re: Missing in Action

Same here.
Terram Woodweaver
player, 208 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Fri 9 Jun 2006
at 23:24
  • msg #157

Re: Missing in Action

Could someone refresh my memory?  Isn't the dwarven smith the final destination before heading back to Thoimbur?
Tarlassana Willowguard
player, 216 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Mon 7 Aug 2006
at 03:08
  • msg #158

Re: Missing in Action

Hey, anyone know what we are waiting on?

Is there any reason that we are not looking for new players to add to the group. This could be a good group but not if the only two active are the two that don't like each other much.
Kazz Dakon
GM, 327 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 7 Aug 2006
at 12:29
  • msg #159

Re: Missing in Action

I agree, if Tarlassana would become suddenly open minded or literally rescued by Kazz she does not change her mind for hostility towards him :P.
DM Ordon
GM, 472 posts
Mon 7 Aug 2006
at 14:05
  • msg #160

Re: Missing in Action

 I apologize, but real life has been difficult lately. I'm still in the process of a divorce, and I have to be a single parent and take care of my kids. My ex goes out all the time leaving the kids, and then wants to go to court to keep them as primary caregiver. Its a real tough thing right now, both time wise and mentally. I am going to close the region. I will try this week to write a summary and conclusion for the adventure and give xp. I am sorry I wanted to do more with this campaign, but I just can't right now I had hoped it would be over.. but this has dragged on for 9 months now.
Kazz Dakon
GM, 328 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 7 Aug 2006
at 15:43
  • msg #161

Re: Missing in Action

Alright, we do understand :). This way we can keep the chars and move to other regions. I wonder hwoever how party splits up I think after the task Kazz leaves mostly because of Tarlassana's hostile presence (well, verbally hostile at least).
Tarlassana Willowguard
player, 217 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Mon 7 Aug 2006
at 23:06
  • msg #162

Re: Missing in Action

After the task is complete, Tarlassana can go elsewhere looking for ancient elven ruins, lost magical treasures and such. All of Faerun was once elven kingdom so she has reasons to go elsewhere at need. Still XP from adventures would be good.
Tarlassana Willowguard
player, 218 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Tue 8 Aug 2006
at 17:59
  • msg #163

Re: Missing in Action

Well, for Kazz, lots of regions are looking for rogues, not many need warrior/wizards (eldritch knights to be)
Kazz Dakon
GM, 329 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Tue 8 Aug 2006
at 20:32
  • msg #164

Re: Missing in Action

Well, Kazz is more Rogue/Bard/Fighter who is becoming duelist later on (perhaps one or two levels as dervish to use scimitar as light weapon and as duelist's blade) but he can pick traps and locks and even sneak fairly well.
DM Fido
GM, 74 posts
*Grrrr*  *Grrr*
Don't mess up.
Tue 8 Aug 2006
at 21:36
  • msg #165

Re: Missing in Action

Sorry to intrude, but I just wanted to say that I am truly sorry about your situation, Ordon.  You were my first introduction to RoA, online gaming, and to the Forgotten Realms.  I want you to know that you have my prayers that everything will turn out for the best.

I know I can't really do much to help you, but I can offer a few spots for transferring PCs.  There is room in the newly opened Mulhorand for anyone who is interested in it (especially fighter/warrior types), and I'm sure I can find room for anyone else in the Savage Frontier.  It is the least I can do to help.
DM Mike
GM, 2625 posts
Pull my finger....
Wed 9 Aug 2006
at 01:14
  • msg #166

Re: Missing in Action

We'll also post for a new DM in the DM's Lounge and the RoA OOC Thread.

I hate to see one of the longest-running regions in RoA history fold, but I hate to see a friend go through a bad time even worse.

We're with ya, DM Ordon!

[Private to DM Ordon: God bless, Eddie!  You are the strength your sons need right now, will need in the future, and will remember fondly when they raise kids of their own.]
DM Mike
GM, 2628 posts
Pull my finger....
Fri 11 Aug 2006
at 19:25
  • msg #167

Re: Missing in Action

It looks like we have a DM who would like to take the region over.

So hang tight, heroes!
DM Mike
GM, 2634 posts
Pull my finger....
Wed 16 Aug 2006
at 04:30
  • msg #168

Re: Missing in Action

If/when DM Ordon has to leave DMing here, we're set with a DM.

So nobody scoot off anywhere, y'here?
Tarlassana Willowguard
player, 219 posts
In +2,AC 20/T12/F18 
HP: 19/24, F+4/R+3/W+3
Wed 16 Aug 2006
at 12:24
  • msg #169

Re: Missing in Action

I am hanging tight waiting for Ordun to close up the adventure, award xp and for us to move on.

We will need a lot of new playes though as we are incredibly depleted. Down to two regular posters, 1 that posts on occassion and 2 npc'd
Kazz Dakon
GM, 330 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Wed 16 Aug 2006
at 14:26
  • msg #170

Re: Missing in Action

Well, I would post often if there would be posts in the threads when I check in :P. But I agree that we need more players and I am waiting Ordun (or someone) give XP from the venture and any possible adventure rewards for performing the task.
Tarlassana Willowguard
player, 220 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Thu 17 Aug 2006
at 04:18
  • msg #171

Re: Missing in Action

well, xp is mainly rp xp and what we get from the snake encounter since we got xp after the retrieval of the dagger. There is whatever comes from getting dagger to the dwarf for identification as well. We do need more players though.
Tarlassana Willowguard
player, 221 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Fri 18 Aug 2006
at 22:14
  • msg #172

Re: Missing in Action

Good Luck, DM Ordun and hopefully things will improve for you.

While we did not see the caravan all the way to ARabel so the fund for that is not coming, do we get the 300 gold for delivering the dagger to Zhor?

The reason I ask is with the 300, I can run into the town and perhaps get the supplies to let me summon a familiar (100 gold)
This message was last edited by the player at 22:24, Fri 18 Aug 2006.
Tarlassana Willowguard
player, 223 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Sun 20 Aug 2006
at 18:29
  • msg #173

Re: Missing in Action

So who is the new GM for us?
DM Annihilator
GM, 6 posts
Property of
Windwalker
Sun 20 Aug 2006
at 18:49
  • msg #174

Re: Missing in Action

You're in luck - it's the wonderful DM Windwalker.  :)  I'll be helping her out if she needs it, though.  :)
DM Windwalker
GM, 2 posts
Property of
Annihilator
Sun 20 Aug 2006
at 19:01
  • msg #175

Re: Missing in Action

Thanks DM Annihilator.  :)

Quick offer for free XPs to a player who can give me a good synopsis of what's left to do to close up the adventure to the pcs' satisfaction.  I've read the entire game thread but it's possible I've been too tired to make much sense of it!  :p  If we can wrap this up, decide where we want to go, and get new PCs to round us out then we can get started pretty soon.

Also, if any of you know any good FR novels that would give me a little more info on Cormyr just let me know and I'll do my best to buy them ASAP.  :)
Tarlassana Willowguard
player, 224 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Sun 20 Aug 2006
at 20:46
  • msg #176

Re: Missing in Action

For novels:
Cormyr the Novel
Death of the Dragon

City of Shades trilogy (last book)
The hordelands trilogy third book (Crusade)
Night Parade

What remains:

1) We need to know what there is to be discovered about the dagger since that is why we came here
2) We need to get paid the 300 gold for delivering the dagger Plus any that we earned for the first part of escorting the caravan.
DM Windwalker
GM, 3 posts
Property of
Annihilator
Sun 20 Aug 2006
at 21:36
  • msg #177

Re: Missing in Action

25 XP for the quick synopsis and 25 XP for the book titles, thanks.  :)

Would ya'll be upset with just putting down that 300 gp on your character sheet, me making up something about the dragon unless DM Ordon wishes to tell me what those properties was, and then creating a starting point and going fresh from there?

And who is still around?  What kind of adventures would you prefer?  Anything in particular you'd like me to know...etc., etc.  :)
Tarlassana Willowguard
player, 225 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Sun 20 Aug 2006
at 22:33
  • msg #178

Re: Missing in Action

The dagger indicated a specific Zhentarim agent I think and I think goal was to get information to figure out who killed the person where the dagger was found. WE were at the dwarf for the information. Not sure where a dragon came into it.

300 gold sounds good but I will want to take 1 day and spend 100 in town to summon my familiar.
DM Windwalker
GM, 4 posts
Property of
Annihilator
Mon 21 Aug 2006
at 00:20
  • msg #179

Re: Missing in Action

Hmmm...I'll see if he can't give me that information!  :p

Take your day and get that familiar.  In fact, all of you take the gold and you can rp in pms to me anything you'd like to do for a day of in-game down time if you like.  That should give us time to get to know one another while allowing the game to proceed again at the same time I can advertise for whatever new players we will need and hopefully find out about the dagger.  Sound good?
Terram Woodweaver
player, 215 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Mon 21 Aug 2006
at 01:35
  • msg #180

Re: Missing in Action

Hello.
Kazz Dakon
GM, 332 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Tue 22 Aug 2006
at 17:32
  • msg #181

Re: Missing in Action

Well I am honored that fair Windwalker is running our region :). Well, a zhent killed someone, there was undead orc zombies to deal whit, there has been rumours about random sigthings of undead in area and it is suspected that there is necromancer around in the roads and also there has been icnreased activity for ambushes and many say they have seen badly beated corpses and grisly sighting of killed caravans north of us (asked around in last village where we stayed and nearly lost the dagger to local thieves guild who were planning meet a zhent and some dark rider is after us).
DM Windwalker
GM, 5 posts
Property of
Annihilator
Tue 22 Aug 2006
at 17:40
  • msg #182

Re: Missing in Action

Hello Terram and Kazz.  (Thanks, btw, Kazz, for both the compliment and the information [25 XPs].  *smiles*)

I've PM'd Ordon so hopefully I'll find out about the dagger soon and maybe what he had planned.  If I don't get any information back soon I'll just make something up so you guys don't have to wait much longer.  Is it only the three of you left then?  One pc turned npc should be returning unless he changes his mind.  And before I begin advertising for new players I'd like your input (all of you) on what you think would suit the party best.  I've noticed some hostilities already and don't wish to make it worse.  (I'm one of those who normally can't stand conflict, a big peacemaker and people pleaser, so I'll have enough struggles without us making it any worse.  It will be a good learning experience for me.  *smiles*)
Kazz Dakon
GM, 333 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Tue 22 Aug 2006
at 19:45
  • msg #183

Re: Missing in Action

Well, any adventure scenario where Kazz can use his social skills would be nice :).
[Private to GM: Also introducing dervish PrC to Kazz, which I aim to make Kazz at. Also I plan multiclass into Swashbuckler and retrain weapon finesse feat what I learned as first levle in fighter inot weapon focus:Scimitar before reaching 9lvl.

Also any scenario which would improve Kazz's and Tarlassana's relationship, Kazz did do major verbal slips to piss her off and now she hates Kazz even more because he is half-drow. Also in my sheet is list fo things of plot hooks.
]
Tarlassana Willowguard
player, 226 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Tue 22 Aug 2006
at 20:01
  • msg #184

Re: Missing in Action

Tarlassana's hook is that she is here to help restore the peace to Cormyr after the disaster of the shade war in thanks for the help cormyr sent against the Phaerimm. This also was once all an elven land and she would like to watch for elven runes and recover and restore lost elven treasures (and make a few of her own eventually)


Oh, if you want to know about Cormyr, there is a brand new book out, just released in hardback by Ed Greenwood about the origins of the knights of Myth Drannor when they became a chartered adventuring company in cormyr (War wizards hate adventuring groups and those groups can't be such without a charter costing 1000 gold per year or patronage of a noble (who foots the bill). While we were in the employ of a noble of the realm guarding caravan and delivering the dagger we were individuals working for hire of a Lord, but if we branch off we have to take this into account.)
Tarlassana Willowguard
player, 229 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Wed 23 Aug 2006
at 22:45
  • msg #185

Re: Missing in Action

DM Ordon:
  Kazz pulled out the small chest and opened with the key, causing a few loud clicks, and finally a clunk as the lid opens up. The bard pushed the lid off up revealing the inside brimming with gold coins,and a few items resting in them.

OOC: Here is what is found..

coin
    182 gold coins (182 gp)
gem
    green jasper (green with red flecks)

glass vial with translucent, amber colored liquid.
glass vial with thick, cloudy lavendar liquid
scroll: arcane
silver wand with a diamond shaped rose quartz gem on the end

rectangle case (8 in long, 3 in. wide) covered in a rich, red velvet, the top has a swan embroidered in gold thread.


We do still have this treasure that is undistributed and the values unknown for the gem. I could identify the feather but that means 100 of the 182 gp is used up for that purpose. The ice dagger spell can easily go to me AND someone else (I spend 2 days, copy it to my spellbook and then scribe a new scroll of it for someone else on the third day)

and I know the follow things about the various items:

The wand radiates with a weak magical aura, but you cannot identify the school of magic.

  The lavendar potion has a weak aura, from the school of illusion. (most likely invisibility)

  The amber potion has a moderate aura, but Tarlassana cannot determine the school.

  The red velvet case when opened contains a feather with a moderate conjuration aura surrounding it. (Most likely a Feather Token, not sure which though)
  The scroll contains one spell, a first circle spell, Ice Dagger (from Magic of Faerun)
DM Windwalker
GM, 6 posts
Property of
Annihilator
Thu 24 Aug 2006
at 05:03
  • msg #186

Re: Missing in Action

Well on my way to class today I went to the bookstore to try and find some of those books ya'll have suggested for Cormyr.  And I didn't find one of them.  :p  Even our nearest big city isn't really all that big.  I did, however, find the Icewind Dale trilogy for my other region.  (Remind me to quit loaning out my books...I know I've already got the trilogy out there somewhere, but I can't remember who I loaned it to.  Maybe the same person that still has my Pirates movie...  *frowns* )  I've also downloaded Volo's Guide and am slowly printing it off at my university where the printing is free.

Kay, I'll read up on my plot hooks for ya'll.  I've got a bit of info from DM Ordon but no real info on the dagger as far as properties so I'll study on it a bit.  As far as those items, distribute them or whatever you want to do.  If you keep them then whenever it is necessary I will decide values/what exactly they are, etc.

And what's the name of that new book Tarlassana?  I'll look for it next time I make it up to the city for class.
Tarlassana Willowguard
player, 230 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Thu 24 Aug 2006
at 06:35
  • msg #187

Re: Missing in Action

SWords of Evenstar is the new one

The dagger is completely non-magical. Its value is in its symbolism and subtle features to identify who it belongs to.
Kazz Dakon
GM, 334 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 24 Aug 2006
at 10:00
  • msg #188

Re: Missing in Action

I would approve that the wand is identified more properly whit dientify magic and Kazz can go to town appraise the gems (he can also try measure the value whit his own appraise skill but he can same go to sell the gems). Feather can be identified instead the wand but wand in itself can be source of alot cash if no one cannot use it so we can sell the wand along the gems and then buy pearls identify the rest items.
Tarlassana Willowguard
player, 231 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Thu 24 Aug 2006
at 13:34
  • msg #189

Re: Missing in Action

Now that my spellcraft has gone up with level increase, I can try to identify them a little more details with detect magic for school nad for the potions, dc 25 spellcraft roll. Doesn't hurt that I am now at a +17 spellcraft so I automatically get schools of magic of everything this time around.
DM Windwalker
GM, 7 posts
Property of
Annihilator
Thu 24 Aug 2006
at 16:26
  • msg #190

Re: Missing in Action

Tarlassana Willowguard:
DM Ordon:
OOC: Here is what is found..

coin
    182 gold coins (182 gp)
gem
    green jasper (green with red flecks)

glass vial with translucent, amber colored liquid.
glass vial with thick, cloudy lavendar liquid
scroll: arcane
silver wand with a diamond shaped rose quartz gem on the end

rectangle case (8 in long, 3 in. wide) covered in a rich, red velvet, the top has a swan embroidered in gold thread.


We do still have this treasure that is undistributed and the values unknown for the gem. I could identify the feather but that means 100 of the 182 gp is used up for that purpose. The ice dagger spell can easily go to me AND someone else (I spend 2 days, copy it to my spellbook and then scribe a new scroll of it for someone else on the third day)

and I know the follow things about the various items:

The wand radiates with a weak magical aura, but you cannot identify the school of magic.

  The lavendar potion has a weak aura, from the school of illusion. (most likely invisibility)

  The amber potion has a moderate aura, but Tarlassana cannot determine the school.

  The red velvet case when opened contains a feather with a moderate conjuration aura surrounding it. (Most likely a Feather Token, not sure which though)
  The scroll contains one spell, a first circle spell, Ice Dagger (from Magic of Faerun)


Sure, that roll and high bonuses are good enough for me.  If anyone wants to appraise the gem let me know.

the amber liquid: potion of Shield of Warding, SpC
the lavender liquid: potion of Invisibility
scroll: Ice Dagger MoF
silver wand: Ebon Eyes, SpC, 28 charges
feather token in case: whip

Btw, this doesn't cost you anything, ya'll have been very patient and whatnot so identifying is free for this stuff.

Is that all?
Kazz Dakon
GM, 335 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 24 Aug 2006
at 16:59
  • msg #191

Re: Missing in Action

Ebon eyes wand O.O! Wow! That is very handy to have around if party dwells inot pitch dark place (where normally Kazz would see normally) and not mention makes possible nifty use of Darkness and such spells :D.
Tarlassana Willowguard
player, 232 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Thu 24 Aug 2006
at 20:24
  • msg #192

Re: Missing in Action

What is ebon eyes and shield of warding? I don't remember those spells. Then again, I don't have the spell compendium.
DM Windwalker
GM, 8 posts
Property of
Annihilator
Thu 24 Aug 2006
at 23:38
  • msg #193

Re: Missing in Action

The basics are:

Ebon Eyes Subject can see through magical darkness.

Shield of Warding Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5).  {I don't remember if I mentioned it...this one adds +3}
Tarlassana Willowguard
player, 233 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Fri 25 Aug 2006
at 01:30
  • msg #194

Re: Missing in Action

I am not sure what level spell that is but that wand is worth over 4500 gold alone for 11th level caster (if it is +3 bonus and 1st level spell. If 2nd or 3rd level spell, multiply by spell level.) of course we would need to find a buyer and negociate a good price.
DM Windwalker
GM, 9 posts
Property of
Annihilator
Fri 25 Aug 2006
at 03:28
  • msg #195

Re: Missing in Action

Off the top of my head I think it's a second level spell.
Tarlassana Willowguard
player, 234 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Fri 25 Aug 2006
at 05:15
  • msg #196

Re: Missing in Action

So the wand is worth about 9200 - 12600 roughly if we could find a buyer for it (2nd level * 11-15th level caster for +3 if you round up * 28 charges): WOW.

If only we could find a buyer, I might have a chance to get my armor eventually.
Rin
player, 1 post
Init +4 AC: 18/14/14
HP: 16/16 Saves: 1/6/2
Sat 26 Aug 2006
at 12:12
  • msg #197

Re: Missing in Action

If anyone really cares about the PC turned NPC turned PC again, it'll be Rin, someone no one really got to know IC before.  Well, at least not before I had to leave for a while.

So Rin is back in the group as a PC, just for your future reference and information.
DM Windwalker
GM, 10 posts
Property of
Annihilator
Sat 26 Aug 2006
at 14:34
  • msg #198

Re: Missing in Action

Tarlassana Willowguard:
So the wand is worth about 9200 - 12600 roughly if we could find a buyer for it (2nd level * 11-15th level caster for +3 if you round up * 28 charges): WOW.

If only we could find a buyer, I might have a chance to get my armor eventually.



Yep, who loves ya guys?  :p  I gave you something that could prove very useful should you try to keep it and worth a lot should you decide to sell it.  Where you are now it's unlikely anybody would have that kinda dough lying around, but a larger hamlet might provide you with such a buyer if you so choose.


Welcome Rin!  :)
Tarlassana Willowguard
player, 235 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Sat 26 Aug 2006
at 17:06
  • msg #199

Re: Missing in Action

That whip is nice, it is a good additional fighter if we are in a very tight battle

I think I am the only one that can use the wand if it is wizard sorcerer based or Tanith who was npc if divine.

It might be better to hold onto it to sell so that everyone can benefit with something to help them rather than use it up.
Kazz Dakon
GM, 336 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Sun 27 Aug 2006
at 01:47
  • msg #200

Re: Missing in Action

Ebon eyes is sorcerror/wizard spell but it shows up also in assassin spell list in 1lvl also. It is handy spell and I think it should be used only when it is truly needed and sold when we find better spot sell it.
Terram Woodweaver
player, 216 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Sun 27 Aug 2006
at 02:00
  • msg #201

Re: Missing in Action

Terram can use the wand regardless of whether it's arcane or divine.  I'm not sure  we should be so quick to get rid of it.
Tarlassana Willowguard
player, 236 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Sun 27 Aug 2006
at 05:00
  • msg #202

Re: Missing in Action

Well then Tarlassana and Terram can use it appearantly.

RIght now we are holding onto it since we can't sell it here. +3 AC is good but only if you have time to prep for the battle. I guess Terram can hold onto it since Tarlassana generally has other spells she would use first.

We have the feather token whip for someone to hold

Finally we have the two potions.
Kazz Dakon
GM, 337 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Sun 27 Aug 2006
at 12:12
  • msg #203

Re: Missing in Action

Kazz can hold the whip :). He can use it to annoy foes besides his own whip.
Rin
player, 2 posts
Init +4 AC: 18/14/14
HP: 16/16 Saves: 1/6/2
Sun 27 Aug 2006
at 12:25
  • msg #204

Re: Missing in Action

DM Windwalker:
Welcome Rin!  :)


Thank you, Windwalker.

Seems to be the only one who cares about Rin, anyway.

If you have a problem distributing treasure, though, you could just hand it to Rin.  He's been wit your group for a time, even if it was as an NPC.
Tarlassana Willowguard
player, 237 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Sun 27 Aug 2006
at 23:28
  • msg #205

Re: Missing in Action

THe whip is a feather token (feather with enchantment) that when activated becomes a dancing whip attackign foes and is then gone.

The whip is not something we use haphazardly.
Kazz Dakon
GM, 338 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 28 Aug 2006
at 15:59
  • msg #206

Re: Missing in Action

Of course, I thinked whip in Kazz's hand in emergency can be handy because he is skilled in whip's use (so he can entangle foes well and do sneak attack damage).
DM jll1024
GM, 131 posts
Mon 28 Aug 2006
at 16:58
  • msg #207

Re: Missing in Action

Hello, Rin.
Tarlassana Willowguard
player, 238 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Mon 28 Aug 2006
at 19:21
  • msg #208

Re: Missing in Action

You don't need proficiency in the whip to use feather token. That doesn't make a difference. It should most likely be in hands of archer or spell caster that will not be in battle and need the whip to attack those coming around to threaten them. This means not likely me since I cast spells but have a nice greatsword to smack people around too.

At the moment Tanith is carrying the whip token (and is best to use it but she is npc and will soon be going away I suspect) and potions but it will be ic who gets what. Potion of invis should go to one of our scouts. The potion of shield of warding should go to either front line fighter or other person that is likely to need the AC against a very tough foe.
Kazz Dakon
GM, 339 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 28 Aug 2006
at 20:36
  • msg #209

Re: Missing in Action

Ah, in that case then Kazz does not need carry the token nor the potion. He is flanker fighter after all and bit sneaky sort ambusher ;).
[Private to GM: Also as note I want a somesort chance to improve Kazz's and Tarlassana's relation better. Nothing light would shake Tarlassana's opinion about Kazz who did FAR too many boot sticking to his mouth one point.

Firstly calling her and other party member not real arcanist (A evoker mage and Tarlassana) and then later on insulting Tarlassana again (but not now recalling the reason but this time was more personall) and then Tarlassana figured out Kazz's heritage AFTER one party members slipped it out :P. The mistakes were mostly because lack of notice of the player but not PC really :(.
]
Rin
player, 3 posts
Init +4 AC: 18/14/14
HP: 16/16 Saves: 1/6/2
Mon 28 Aug 2006
at 20:37
  • msg #210

Re: Missing in Action

Rin can be both a scout and a frontline fighter.
Tarlassana Willowguard
player, 239 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Mon 28 Aug 2006
at 23:03
  • msg #211

Re: Missing in Action

Sounds like the potion of shield of warding should probably go to Rin, the potion of invisibility to Kazz, the wand in terram's hand for the moment.

Whip remains still in debate. Definately something to save until badly outnumbered.

Specifications on the feather token - whip:

Each of these items is a small feather that has a power to suit a special need. The kinds of tokens are described below. Each token is usable once.

Whip
A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.

Moderate conjuration; CL 12th; Craft Wondrous Item, major creation; Price 500 gp (whip).
Kazz Dakon
GM, 340 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Tue 29 Aug 2006
at 17:07
  • msg #212

Re: Missing in Action

Whip should be holded by non-melee caster (cleric or pure wizard) but if we do not have any such then Kazz is good as anyone to hold it. He at least haves 'spare' time in battlefield because he ahves to move likely onto flanking position and if he is caught alone into ambush the whip can distract one foe at least. Also Kazz is likely the only one at moment who can sneak close to a mage and drop the whip to distract the mage and Kazz can continually stab whit sneak attacks onto flat-footed target (which have been grappled by the whip :P).
Tarlassana Willowguard
player, 240 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Tue 29 Aug 2006
at 18:56
  • msg #213

Re: Missing in Action

Tarlassana is currently 4 levels of wizard heading to 5. SHe will be taking practiced spellcaster and then eldrich knight so (losing 2 levels for number of spells but not caster level: fighter 1 and eldrich knight 1)

She is primarily spellcaster (evoker)
Kazz Dakon
GM, 341 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Tue 29 Aug 2006
at 20:59
  • msg #214

Re: Missing in Action

Aha, in that case you should take the feather then altough you go eagerly to the melee and you will not be (solo) sneaking around :).
Tarlassana Willowguard
player, 241 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Tue 29 Aug 2006
at 23:30
  • msg #215

Re: Missing in Action

When I first started with the party, I was fighter 1/Wizard 2. Burning hands and magic missile don't do much at that level. In the fight with the trolls, I used my burning hands and then used greatsword with power attack (since with enlarge person, greatsword does 3d6 + 4 + 2* Power Attack Mod and 10' reach).

Against the ogre with the thieves, I was 3rd level, I used flaming sphere and enlarge person there. Every round I would use move action to smack him with sphere and standard action to swing greatsword. Now I am fourth level and my flaming sphere is 2d6 damage for 4 rounds, my burning hands is 4d4 damage, magic missile is up to 2d4+2, My snilloc's snowball swarm is 2d6 in 10' radius.

The alter self to form of a troglodyte or lizardman combined with enlarge person lets me still be effective with my greatsword. ESpecially when combined with shield spell for 24 AC (6 natural armor for trog form, +4 shield + 4 mithril chain shirt +1 dex (down from +2 due to enlarge person) -1 size).

This is what the eldrich knight is all about. Primary spellcaster who can fight and use their blade just as well at need.
Rin
player, 4 posts
Init +4 AC: 18/14/14
HP: 16/16 Saves: 1/6/2
Fri 1 Sep 2006
at 23:09
  • msg #216

Re: Missing in Action

Can I go ahead and post in the game thread?
DM Windwalker
GM, 11 posts
Property of
Annihilator
Sat 2 Sep 2006
at 03:21
  • msg #217

Re: Missing in Action

Yeah, go ahead.  I'm still working on reconstructing this mysterious dagger and plot and everything while reading more about Cormyr so I don't screw everything up horribly.  Hopefully I'll be ready to get going soon.
Tarlassana Willowguard
player, 242 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Sat 2 Sep 2006
at 06:15
  • msg #218

Re: Missing in Action

Well, the dagger is not magical in itself though it has been used at component in magic so it is only the subtle clues in it that identify a specific Zhent agent. I guess it would be a trip back to where we started with the information and the lord could send us on some other assignment completely not related to dagger if that is what you want to go about.
DM Windwalker
GM, 12 posts
Property of
Annihilator
Sat 2 Sep 2006
at 14:47
  • msg #219

Re: Missing in Action

If it was magical it would be easier!  :p  I'm trying to reconstruct the actual plot, what you should learn about the dagger now and what the implications would mean.  Unfortunately, thinking like this is not my strong suit.  Ask me what the ending of a movie will be and I can tell you with 99% accuracy, ask me about a DnD game, and I'm clueless.  :p

Anyway, I'm struggling with a migraine and finishing up some homework right now, and then I'll get right back on to this.
Kazz Dakon
GM, 342 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Sat 2 Sep 2006
at 18:13
  • msg #220

Re: Missing in Action

Ouch! Well just think calmly or just drop the subject if you do not get any good ideas and instead make party return after dwarf says it will take long time to study the dagger.
[Private to DM Windwalker: Also I recall it was said somewhere that dagger had ONCE a somesort encromantic aura, and accoridng corpse rotting the dagger was used onto harper long time ago so the effect has been powerfull.

As tips about the dagger;

1) Dagger once holded a dreaded trap the soul spell and trapped a soul which was slain whit the dagger. There is somesort small pommel placement for gem in the dagger.

2) Legend Lore can tell form the owner it has been somesort famous necromancer cultist in service of Cyric, the special cell which operated once whit Zhentarim. Or just make him a banenite priest who likes use alot necromancy and undead minions like baneskeletons etc. Anycase the enemy would have captured the man's soul becuase a storng valaint soul is needed to perfomr a vile ceremony whcih involves raising alot undead.

3) The dwarf cna tell only little about the dagger but there should be somesort special oracle residing in local area who may tell more but when party reach oracle oracle asks party perform a taks for him/her before she uses any divinations onto the dagger to get final answers (this option at least buys you time think more about the dagger's purpose and plot).
]
DM Windwalker
GM, 13 posts
Property of
Annihilator
Sat 2 Sep 2006
at 19:44
  • msg #221

Re: Missing in Action

Thank you, Kazz.  :)  [Private to Kazz Dakon: At the moment I'm leaning towards the "needing more time to study" aspect.  I've been thinking about that for awhile and in the meantime setting up an ARP thread so you guys can choose what you'd like to do.]
Kazz Dakon
GM, 343 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Sat 2 Sep 2006
at 22:23
  • msg #222

Re: Missing in Action

No welcome fair lady :).
[Private to DM Windwalker: Ok, so if we follow option 3 then you can give the three or more options for 'mission type' but not giving detaisl yet becuase one of the lsited quests could be oracle's tasks gived to the party to accomplish before she/he helps whit the dagger.

Or dwarf says he needs days to study and he doe snto want house noisy folks around his house that long so he asks party seek tavern in the village and then in tavern the party gets chance do short quest while dwarf ID the dagger.
]
Tarlassana Willowguard
player, 244 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Sun 3 Sep 2006
at 21:02
  • msg #223

Re: Missing in Action

I forgot that Tarlassana is sitting on 8 healing potions. I didn't have much to spend my starting money on so I got myself a stash.
DM Windwalker
GM, 14 posts
Property of
Annihilator
Tue 5 Sep 2006
at 02:53
  • msg #224

Re: Missing in Action

I'll try to not make you have to use them all right away.  ;)
Rin
player, 7 posts
Init +4 AC: 18/14/14
HP: 16/16 Saves: 1/6/2
Wed 13 Sep 2006
at 10:00
  • msg #225

Re: Missing in Action

Everyone here, let's all wish Windwalker a happy engagement!!!

Congratulations!!!

[Private to DM Windwalker: I thought Cormyr might want to know the happy news as well. ;)]
Kazz Dakon
GM, 346 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 14 Sep 2006
at 14:24
  • msg #226

Re: Missing in Action

Congratulations in my part too :).
Tarlassana Willowguard
player, 246 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Thu 14 Sep 2006
at 14:40
  • msg #227

Re: Missing in Action

Congradulations and may you have a wonderful wedding and 2.3 kids just like you.
DM Windwalker
GM, 15 posts
The future Mrs.
Annihilator
Fri 15 Sep 2006
at 02:31
  • msg #228

Re: Missing in Action

Thank you so much, all of you.

And I'm so very, very sorry.  I was hoping to jump in this week but my uncle passed away and I'm just not coping very well.  I can barely post in the games I play in, and I can't seem to pull together anything for those games I DM.  I just can't think straight.  Feel free to rp amongst yourself or rant and rave against me here to keep you in the front of my mind and hopefully I'll be able to function again soon.
Terram Woodweaver
player, 218 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Fri 15 Sep 2006
at 14:22
  • msg #229

Re: Missing in Action

Congratulations and condolences.

Take whatever time you need.
Kazz Dakon
GM, 347 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Fri 15 Sep 2006
at 15:06
  • msg #230

Re: Missing in Action

Consolences from me too, it seems whenever something happy happens then bad things happens also :(. Take time needed to get you and your life straight so you do not burn out.
DM Windwalker
GM, 16 posts
The future Mrs.
Annihilator
Mon 2 Oct 2006
at 03:14
  • msg #231

Re: Missing in Action

Just a quick update before I go back to homework.  :(

I've finally got nearly half of the Cormyr book downloaded and almost the first section read so that's part of the battle.  I must admit I'm having a hard time with this story for some reason so I've been thinking of moving us away from it if that's all right with ya'll.  If it is then I can proceed a bit faster, and if ya'll don't care about me knowing much yet about Cormyr until I finish the book then I could be ready yet faster.  I've got a few ideas if both of these would be okay.  Just let me know.
Tarlassana Willowguard
player, 247 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Mon 2 Oct 2006
at 07:03
  • msg #232

Re: Missing in Action

THe best place to start is the corymr entry in the Forgotten realms campaign setting. Then the cormyr book can be second. Also volo's guide to cormyr (I think a download on Wizard's site) and there are plenty of novels.


THe most recent of those is the Swords of Evenstar (first book in knights of Myth drannor series)
DM Windwalker
GM, 17 posts
The future Mrs.
Annihilator
Mon 2 Oct 2006
at 13:05
  • msg #233

Re: Missing in Action

I've already read that in the FRCS.  Several times.  (I don't learn well from reading - I'm very hands-on and visual so I have to read and reread lots.  That's one of the reasons, I think, that I'm having a hard time figuring everything out about this game.  Everytime I join a game already in progress I don't even try anymore to read what I missed, I just can't learn it.)

Volo's Guide is next on the list to be printed.  And I've been looking for the novels but even our big city isn't very big so selection is somewhat limited at best.  Thanks for the advice.  :)
Tarlassana Willowguard
player, 248 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Mon 2 Oct 2006
at 13:46
  • msg #234

Re: Missing in Action

Try Amazon.com for the book, it will be a lot cheaper than any bookstore.
Tarlassana Willowguard
player, 249 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Thu 5 Oct 2006
at 14:51
  • msg #235

Re: Missing in Action

Moving us away from the current storyline is easy enough to do. The dwarf says it will take time to analyze and it is best that we move on before we draw attention to him. After the the Zhents have seemed to have lost track of us for the moment though when we go to town they might spot us again.

This lets us move off on another adventure (even if it is just to return to the lord that originally hired us to get a new assignment.)

Going back to that lord might be good anyways since he can sponsor us as an official chartered adventuring group once we get the fees to pay for it and that will open up the following adventure possibilities.

1) Anything the crown decides needs investigating that they don't want to sic the purple dragons on gets inflicted on the chartered adventuring groups
2) Our sponsoring lord gets to give us assignments
3) We would still have the Zhents that might attack us from time to time for the dagger, revenge over the dagger or just because we are a force for good and in their way (they do make lives hard on all Cormyrian adventuring groups)
4) Miscellaneous adventures that catch our interest

Cormyr is a very lawful good kingdom, this means there are strict laws on carrying weapons and adventuring groups and so on to keep things peaceful and a whole seething underbelly of evil that has the weapons and crime that loyal citizens should not.

There is also the stonelands which are technically part of cormyr but dominated by various bandits and hostile races (Orcs, Hobgoblins, gnolls, goblins, kobolds) and Tilverton which could be a whole campaign of its own to slowly clean out all the shades, shadows and ghosts resulting from the last major clash between the city of shade and Cormyr (both set off artifact level magic aimed at the other side at the same time and it blew upon on both that little survived there, Cormyr just got most of their folks out first so it was only rear guard of the purple dragons stalling for time and vangard of the city of shadow army)
DM Windwalker
GM, 18 posts
The future Mrs.
Annihilator
Thu 5 Oct 2006
at 14:58
  • msg #236

Re: Missing in Action

Well what sounds good to ya'll?  While I'm learning we can at least be doing some simple adventuring so nobody grows too bored or anything.  :p
Terram Woodweaver
player, 219 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Thu 5 Oct 2006
at 15:27
  • msg #237

Re: Missing in Action

I'd like to start anew.
DM Windwalker
GM, 19 posts
The future Mrs.
Annihilator
Thu 5 Oct 2006
at 15:28
  • msg #238

Re: Missing in Action

Completely new?
Tarlassana Willowguard
player, 250 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Thu 5 Oct 2006
at 16:32
  • msg #239

Re: Missing in Action

What do you mean by anew? I would be happy if we can get moving and get postings and such and perhaps a few more people as there is definate tension in group between the half-drow and two of the elves. (Not sure how Terram views Kazz)
Kazz Dakon
GM, 348 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 5 Oct 2006
at 19:31
  • msg #240

Re: Missing in Action

I am happy if game gets going :). So I am okay whit 'half-lore' used Cormyr adventures (so no deeply Cormyrian related plots or such which need studying, just some generic 'go bash monster and rescue gal' missions).
Terram Woodweaver
player, 220 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Fri 6 Oct 2006
at 02:09
  • msg #241

Re: Missing in Action

I mean start with an adventure, from the beginning.
DM Windwalker
GM, 20 posts
The future Mrs.
Annihilator
Sun 8 Oct 2006
at 21:26
  • msg #242

Re: Missing in Action

Hmmm...after much thinking...would it work for you guys if I started a tavern thread with ya'll there for dinner so I could introduce some new PCs to help even out the party tension (hopefully) and then lead us on an adventure from there?  I know it's old-hat to start an adventure in a tavern, but it's just so gosh-darn easy.  :p

Also, would you guys like an ARP thread?  DM Vallah in Thay has a really neat way of doing it, I'm not sure how good I'd be at recreating it, but I could try.  It looks almost like one-half of the baseball postseason tree.  The four, let's say, adventures on the outer level, when completed, can get you access to better missions.  Working for certain groups, like a local guild or something, can also gain you prestige in the community (useful I'd think in Cormyr especially).  Failure, of course, can cause a bad reputation, however.  Would something along those lines be appealing?  Just a plain ARP thread?  Or nothing at all and I just choose what's next for us?

Oh, and if we can be patient with my lack of Cormyr knowledge then I'd say we can get started maybe by Tuesday and start advertising for new blood as well.  (I'd say Monday, but I have class tomorrow.)

EDIT:  I forgot to add a few things, sorry.

1) I'm going to start messing around with the Cormyr threads soon in case I can/need to clean up anything (I'm an organization freak).  If you need anything let me know and we can either keep it or download it to your individual computer or something.

2) Everybody take 100 XP for continuing to wait patiently while we work all this out.  :)

3) How would you feel about PMing me with requests of things you'd most like for your characters to find/earn?  Obviously treasure isn't always generated that way, but for spectacular role-playing I might like to swap an item out every once in awhile.
This message was last edited by the GM at 21:28, Sun 08 Oct 2006.
DM Annihilator
GM, 7 posts
Property of
Windwalker
Sun 8 Oct 2006
at 21:33
  • msg #243

Re: Missing in Action

If there's anything you'll need help with, Windwalker, just let me know.  :-)  I did offer to help out, it's about time I start being useful, huh?  :p
This message was last edited by the GM at 14:39, Mon 09 Oct 2006.
Kazz Dakon
GM, 349 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 9 Oct 2006
at 06:25
  • msg #244

Re: Missing in Action

I would not mind ARP thread, it would sound neat :).
Tarlassana Willowguard
player, 251 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Mon 9 Oct 2006
at 14:33
  • msg #245

Re: Missing in Action

Before people throw acronyms around and ask us to approve them, what does ARP stand for?

The xp is nice but I will hold off on drooling until I get another 30 of them and 3rd level wizard spells (and 2 new feats: Practiced spellcaster and craft arms and armor)

Taverns are good

[Private to DM Windwalker: actually something that would interest me for a long term goal: some work for the harpers to eventually become harper friend and then harper  (though not that the others in the group would know that)]
DM Windwalker
GM, 21 posts
The future Mrs.
Annihilator
Mon 9 Oct 2006
at 14:55
  • msg #246

Re: Missing in Action

I don't know what it stands for, I just know what it is.  :p  DM Annihilator, could you tell Tarlassana what it stands for, please?

30 more will be no difficulty, don't worry.  You'll likely get that much before the week is out, particularly if the Cardinals win on Wednesday!  :p

[Private to Tarlassana Willowguard: Work for the harpers sounds great to me and would provide an easy way for that ultimate goal to be accomplished.  :)]
DM Annihilator
GM, 8 posts
Property of
Windwalker
Mon 9 Oct 2006
at 14:59
  • msg #247

Re: Missing in Action

Adventure Reply Thread, I think.  :-)  Here's a sample one DM Mike showed me when I started DMing here:


DM Mike:
ARPs thread:

This is where players find out about what adventures they can expect to undertake.

The below post is the format most DMs here use and has rules included.

..................................

Here are Adventure Reply Posts (ARPs) that highlight the next adventure I can offer to run for the RoA One-Shot Adventure region.

The idea behind the One-Shot adventure is that is can be wrapped up fairly quickly (well, as "quickly" as play-by-post games can be) and there is no real interconnectedness between the adventures.

This region is less about the overall campaign and more about fun adventures.

You are free to continue to play in this region or move on to other regions.

Likewise you are welcome to continue to play your current PC in this region or to create a new one for the next adventure.

If you decide to leave the region, please let us know both IC (RPing your PC's departure) and in the OOC thread, too.

Getting from point A to point B between adventures and activites between adventures is glossed over in favor of getting the next adventure up and running in as little time as possible.

Please let me know here want adventure appeals to you most, then second-most.  The adventure that gets the most first place votes wins.  In cases of ties, the adventure that got the most overall votes wins.

----------------------------------

Ratings: Listed in each path are the types of encounters players can expect in each adventure-- C =Combat, PS/L =Problem-solving, and Logic, R =Roleplaying/Interaction with other PCs and NPCs.  NOTE that each adventure features all 3 areas, just in differing degrees, the most prevalent are first, followed by next, and last is least for that adventure.

More adventures will be added once these are played out or once players express interest in certain types of adventures.

For ALL of the listed adventures, the following conditions exist:

Character Levels: 3rd to 5th

Posting Requirements: About 3-4 times per week.

Special Notes:.  A good mix of PC classes would do best.

==============================================================================
1.) Title: Caravan Guards

As winter threatens to shut off the towns and villages near the Ardeep region in a few short weeks, the last of the caravans are making trips all through the area.

As the people of the Ardeep region prepare for winter, so do the monsters and humanoids - by stealing from the caravans!  And bandits are always a threat.

And of late, a tactic has arisen between rival merchats - wreck the caravan of your rival so they fail at their contract, thereby costing them time, pay, and maybe future business, as wel.  This drives business to those merchants who are success in delivering their goods OR who mess up the delivery of rival merchants.

The pay to guard caravans is high, but so is the danger.  Do you have what it takes to see the supplies that will help villages survive through the cold winter months get through?

Game Skills Rating: C, L/PS, RP

Locations: From Wood's End (southern tip of the Ardeep Forest) to Waterdeep.

2.) Title: Recovery Mission

The adventuring party know as The Band of Nathan lost a great deal of tresure during their last adventure in the tunnels of the Maiden's Tomb Tor to the north of Waterdeep.  The adventure also cost the lives of three of the members of The Band as well as the sanity of another member.  Now Nathan Wyrmkill, the leader of The Band, is hiring adventurers to go into the tunnels of Maiden's Tomb Tor and recover as many of the lost items of treasure as possible.

Something haunts Nathan's eyes.  Some say it is the spirit of a fallen commrade.  Others say it is a secret the warrior holds about what happened in the tunnels of the Tor - a dark secret that would uncover the mystery of his old companions' deaths.

Game Skills Rating: L/PS, C, RP

Locations: Maiden Tomb's Tor's exterior and interior


3.) Title: Winter Festival

A grand festival is being held in Waterdeep celebrating many things, but key on the list is the love of the approaching winter that Lord Perwick Dartinfromm has.  Much good happened to Kord Perwick one winter 10 years ago, and each winter he holds a lavish festival to commemorate that.  However this year, rumors fly that the lord has enemies who will use sublte means to ruin Penwick's festival as well as drag down the fine name of Dartinfromm.

The party is hired to serve as informal guards, seeking out and stopping any suspicious and dangerous activity at the festival.

Formal attire is required and provided by the lord.  Weapons are to be concealed and used only as a last resort.  You're each expected to act like gentlemen and ladies.

Game Skills Rating: RP, L/PS, C

Locations: The eastate of the Dartinfromms in Waterdeep's North Ward and possibly several other nearby locations.

============================================================

Once the votes are tallied and a winning adventure is picked, that's the one you run.

You need only flesh out adventures once you know they are going to run.  The "Winter Festival" one above?  I don't have a clue what would have gone on - and good thing, since it did not win!  I just had to offer one with more RPing than anything else, and this is what came to mind.

It's expected that all adventures have a mix of combat, RPing, and logic/problem solving in them, but it works if you make one plot that features combat, one that features RPing and one that features problem-solving moreso than the other two ingredients to offer players variety.

DM Windwalker
GM, 22 posts
The future Mrs.
Annihilator
Mon 9 Oct 2006
at 15:03
  • msg #248

Re: Missing in Action

Thank you for your help, I appreciate it.  :)
Tarlassana Willowguard
player, 252 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Mon 9 Oct 2006
at 15:08
  • msg #249

Re: Missing in Action

ARP thread is good but so is a treasure thread. A thread can put treasure items until they go to a specific character (and edited to show listing who they went to) to make it easier to keep track of things.
DM Windwalker
GM, 23 posts
The future Mrs.
Annihilator
Mon 9 Oct 2006
at 15:09
  • msg #250

Re: Missing in Action

So an ARP thread and a treasure thread.  Any other suggestions?
Tarlassana Willowguard
player, 253 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Mon 9 Oct 2006
at 15:12
  • msg #251

Re: Missing in Action

Tavern thread in the town near where the dwarf is. :).

Say start it 3 days after we arrived to the dwarf's place and dropped off the dagger.

This way I have my familiar: Nevermore and scrolls and everyone is healed up.

(I might change the familiar's name but for the moment until I think of something better, it is nevermore the raven)
DM Windwalker
GM, 27 posts
The future Mrs.
Annihilator
Mon 9 Oct 2006
at 15:16
  • msg #252

Re: Missing in Action

You got it.  I can set that up now then so we can get started.  We have a possible pc interested already so hopefully they'll like what they see.
Tarlassana Willowguard
player, 254 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Mon 9 Oct 2006
at 15:29
  • msg #253

Re: Missing in Action

A cleric would be good, we have wizard, rogue bard, and two rangers I think. (not totally sure what Terram is). The missing Tanith was our cleric.

[Private to DM Windwalker: and please, not another half drow. ]
Terram Woodweaver
player, 221 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Mon 9 Oct 2006
at 15:33
  • msg #254

Re: Missing in Action

Terram is above classes cuz he's god.
DM Windwalker
GM, 29 posts
The future Mrs.
Annihilator
Mon 9 Oct 2006
at 16:15
  • msg #255

Re: Missing in Action

*giggles*

Usually in groups that I run a cleric is a necessity.  :p  Except for recently in ID I have a tendancy to role high at the worst possible times.

A rogue is also very good to have as I love traps and puzzles and they are usually best at that.  Two rangers are also good...a mage is always nice...so perhaps a strong fighter and a cleric/healer?
Tarlassana Willowguard
player, 255 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Mon 9 Oct 2006
at 16:35
  • msg #256

Re: Missing in Action

Healer is most important (two spells and Tarlassana is a tank with AC of 26)
DM Windwalker
GM, 30 posts
The future Mrs.
Annihilator
Mon 9 Oct 2006
at 18:41
  • msg #257

Re: Missing in Action

Oh, I agree.  That would be absolutely ideal.  :)  *grins evilly*  j/k, that's impossible unless you insult my baseball team.  :p
Ashley Gerald McBeth
player, 1 post
Init +4  AC-17/FF-13/T-14
HP 11/11  F +0/R +7/W +1
Mon 9 Oct 2006
at 19:35
  • msg #258

Re: Missing in Action

Hello.

Please, do not pay attention to the name at the moment, I'm trying to fix things with the GM.

Anyway, Jerry the sneak rogue here.
Tarlassana Willowguard
player, 257 posts
In +2,AC 20/T12/F18 
HP: 24/24, F+4/R+3/W+3
Mon 9 Oct 2006
at 19:36
  • msg #259

Re: Missing in Action

I won't insult your team unless you insult my team or praise my least favorite team.

This year, thankfully for you, I only have 1 favorite team. Usually I have two.
DM Windwalker
GM, 31 posts
The future Mrs.
Annihilator
Mon 9 Oct 2006
at 19:48
  • msg #260

Re: Missing in Action

It's a deal...wait...who's your favorite team?  :p
Tarlassana Willowguard
player, 258 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Mon 9 Oct 2006
at 19:50
  • msg #261

Re: Missing in Action

my 2 favorite teams:

1) Chicago Cubs
2) Whoever is playing the White Sox.
Tarlassana Willowguard
player, 259 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Mon 9 Oct 2006
at 20:01
  • msg #262

Re: Missing in Action

Hey Jerry, I am the local artillary and explosive ordanance division.

I carry snow storms, flaming sphere, magic missiles, burning hands and power attack backed great sword. In 32 more exp, I add fireballs to my repetoire. I am an evocation specialist wizard heading for Eldritch Knight.

My raven speaks elven and likes sparkly and shiny things.
DM Windwalker
GM, 32 posts
The future Mrs.
Annihilator
Mon 9 Oct 2006
at 20:03
  • msg #263

Re: Missing in Action

So are you from Illinois or the surrounding areas?  :)  I'm from Missouri obviously, and I travel through the southern part of IL several times a year.

And, unfortunately, you and I are so not going to get along!  :p  So as to not get into arguments I won't tell you what my favorite Cardinals shirt says about World Series rings nor will I mention my favorite CUBS saying, and I hope you'll do the same!  :p  *giggles*
Tarlassana Willowguard
player, 260 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Mon 9 Oct 2006
at 20:11
  • msg #264

Re: Missing in Action

Favorite Cubs saying: (usually said around start of April or May): There's always next year.

I don't have any anti-cardinal sayings and if your saying is negative to sox, I won't mind.

Yes, I am from the north/northwest suburbs of Chicago (less than 5 miles from O'hare)
Jerry
player, 2 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F +0/R +7/W +1
Mon 9 Oct 2006
at 22:42
  • msg #265

Re: Missing in Action

I like sparkly and shiny things!  I think your raven and I will get along well.

Oh, wait.

I don't speak elven.
Tarlassana Willowguard
player, 261 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Mon 9 Oct 2006
at 22:59
  • msg #266

Re: Missing in Action

Sorry, but since I will have the raven for centuries and I am elf, it made sense to have it speak my native language (plus we have 4 elven speakers in the group, 3 elves and a half drow (talk about explosive mix))
Jerry
player, 3 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F +0/R +7/W +1
Mon 9 Oct 2006
at 23:38
  • msg #267

Re: Missing in Action

Well, I might take ranks in speak language later, but as for now, it wasn't on my bonus language list.
Tarlassana Willowguard
player, 262 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Mon 9 Oct 2006
at 23:43
  • msg #268

Re: Missing in Action

Yeah, not on many bonus language lists. Luckily for you, common is one of my languages so we can talk quite well and I can always translate for my bird at need (not a very bright bird, only int 7 right now though soon to be int 8).
DM Windwalker
GM, 33 posts
The future Mrs.
Annihilator
Tue 10 Oct 2006
at 17:23
  • msg #269

Re: Missing in Action

Tarlassana Willowguard:
Favorite Cubs saying: (usually said around start of April or May): There's always next year.

I don't have any anti-cardinal sayings and if your saying is negative to sox, I won't mind.

Yes, I am from the north/northwest suburbs of Chicago (less than 5 miles from O'hare)


Well, since you're good-natured about it...after all, next year never seems to materialize for the poor Cubs...you might find this amusing:

Completely
Useless
Beyond
September

There aren't any anti-Cardinals sayings.  The only people that don't like the Cardinals are those in our division, and only then because we consistently win a lot.  But most sports people know that St. Louis is really a great sports town with the best fans in the U.S.  We're loyal to a fault.  :p  Let's just say I could never make it in Phili!  :p

I've never been to Chicago, but since a dream of mine is to see a MLB game in every park I'll have to visit sometime.  I live about 3 1/2 hours from St. Louis, down in the Ozarks.  But it's not a bad drive up there or anything.  And we have a team from our farm system about an hour away, too.
Tarlassana Willowguard
player, 264 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Tue 10 Oct 2006
at 19:29
  • msg #270

Re: Missing in Action

They have a use in september, just not playoff uses :)
DM Windwalker
GM, 35 posts
The future Mrs.
Annihilator
Tue 10 Oct 2006
at 20:29
  • msg #271

Re: Missing in Action

*giggles*

Think they'll go 100 years without a world series?
DM Windwalker
GM, 37 posts
The future Mrs.
Annihilator
Sun 15 Oct 2006
at 04:06
  • msg #272

Re: Missing in Action

First off the most important news:  Tonight is the second time this week I've had to take my oldest to the emergency room with breathing problems.

The second most important thing:  My sincere and humble apologies for not being about to post in the game due to the most important news, finding out my son does indeed have a heart defect, and homework and classes, etc.

The third most important thing:  The most wonderful and amazing Cardinals are now 2-1 over the Mets for the National League Championship Series.  We neeed to win two more games to go to the World Series and beat the American League Tigers who swept the A's.

The fourth most important thing:  I will do my best to update tomorrow after my middle child's 7th birthday party.  Thanks for being so patient with me.

When it rains, it pours.

The fifth most important thing:  Despite not being able to study at all I was still able to get a 99% on my test this morning!  :p

Note: Same notice posted for Icewind Dale region.
This message was last edited by the GM at 04:06, Sun 15 Oct 2006.
DM Annihilator
GM, 9 posts
The future Mr.
Windwalker
Tue 17 Oct 2006
at 03:44
  • msg #273

Re: Missing in Action

Hi, just thought I'd let you know that DM Windwalker might not be posting for a day or so - she's in the hospital with her oldest daughter, Katelin, who's been having trouble breathing, and they'll be running tests on her in the morning to find out what's wrong.  I'll be praying for Katelin,[Private to DM Windwalker: Yep, that's right - me, praying.  I don't do that often, but it's the only thing I can do now, I think.] and I hope the rest of you will do the same.

Just wanted to let you know.
Jerry
player, 6 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Thu 19 Oct 2006
at 04:42
  • msg #274

Re: Missing in Action

My cable has been out for the past couple days, due to some phone people cutting it while fixing a line that way cut by the construction guys putting in a pipeling along the road next to my house.
Tarlassana Willowguard
player, 267 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Thu 19 Oct 2006
at 05:14
  • msg #275

Re: Missing in Action

Well, if it had to happen, it happened with good timing when GM was otherwise occupied.

I promise not to fireball you for the absense.
Jerry
player, 7 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Thu 19 Oct 2006
at 05:40
  • msg #276

Re: Missing in Action

Thanks.  You'd have to hit me first, anyway!
Tarlassana Willowguard
player, 268 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Thu 19 Oct 2006
at 06:09
  • msg #277

Re: Missing in Action

well your ac isn't that hard to hit but fireball is reflex save, not attack roll. Good luck on the save. Only 50%% chance to make it.
Jerry
player, 8 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Thu 19 Oct 2006
at 06:45
  • msg #278

Re: Missing in Action

Evasion ;D

only I don't have it yet *pouts*
Tarlassana Willowguard
player, 269 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Thu 19 Oct 2006
at 14:54
  • msg #279

Re: Missing in Action

Jerry, are you only 2nd level? I thought all characters started at 3rd level these days?
Jerry
player, 9 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 20 Oct 2006
at 04:07
  • msg #280

Re: Missing in Action

Tiefling.  +1 level adjustment.
Tarlassana Willowguard
player, 270 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Fri 20 Oct 2006
at 05:33
  • msg #281

Re: Missing in Action

So do you have a tail for me to pull or just horns for me to complain about??
Jerry
player, 10 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 20 Oct 2006
at 07:29
  • msg #282

Re: Missing in Action

No.  I do have red hair and eyes.  And have a aura of evil around me.
Tarlassana Willowguard
player, 271 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Fri 20 Oct 2006
at 08:10
  • msg #283

Re: Missing in Action

Tarlassana points to a group of orcs, "would the half drow and tiefling stand over there for a bit. I have an acid fireball I want to throw and I want a first hand review of it from you."
Kazz Dakon
GM, 352 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Fri 20 Oct 2006
at 20:21
  • msg #284

Re: Missing in Action

hah! I dodge your pretty water balloon Tarlassana :). I have evasion so I can work lure :P. But Kazz would suggest that he does better job in staying behind the group and singing.
Tarlassana Willowguard
player, 272 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Fri 20 Oct 2006
at 22:04
  • msg #285

Re: Missing in Action

You dodged the first one, then odds are that you will fail to dodge the second. It is good to be a specialist with high primary stat.
Jerry
player, 11 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 20 Oct 2006
at 23:18
  • msg #286

Re: Missing in Action

My sister wants to join as a cleric if there's room, so if we could hang around the inn for a bit to give her time to get the character approved?
Tarlassana Willowguard
player, 273 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Sat 21 Oct 2006
at 06:44
  • msg #287

Re: Missing in Action

I think we have a cleric joining but two could be very merry.

This would give us 7 then of the following mix

Rin: Ranger
Kazz: Mishmash(bard/rogue/ranger I Think)
Jerry: Rogue
Malik: Cleric
Terram: Ranger
Your sister: Cleric
and Tarlassana: Fighter/Wizard (Eldritch knight to be)

Dm Windwalker is the final say and rl has her tied up (both personal and cardinals)
Jerry
player, 12 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Sat 21 Oct 2006
at 06:48
  • msg #288

Re: Missing in Action

My sister is kinda new at DnD, which is why I suggested here for her, so that I would be able to help her along a little.
Terram Woodweaver
player, 225 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Sat 21 Oct 2006
at 07:12
  • msg #289

Re: Missing in Action

O_O

Terram isn't anything close to being a Ranger.
Jerry
player, 13 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Sat 21 Oct 2006
at 07:17
  • msg #290

Re: Missing in Action

Are you a druid then?
Terram Woodweaver
player, 226 posts
Init +2, AC N15/F13/T12
HP 25/33, F+5/R+3/W+12
Sat 21 Oct 2006
at 07:55
  • msg #291

Re: Missing in Action

No.
Kazz Dakon
GM, 353 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Sat 21 Oct 2006
at 16:33
  • msg #292

Re: Missing in Action

Kazz is actually Rogue/Bard/Fighter.
DM Windwalker
GM, 38 posts
The future Mrs.
Annihilator
Sun 22 Oct 2006
at 15:06
  • msg #293

Re: Missing in Action

Yes to the sister even though seven is more than I've ever ran before.  :p  It's always nice to introduce more girls to DnD in my opinion.

We can hang out in the tavern until Hackdoc approves her CS and everything, not a problem.  With my daughter's breathing problems I might be erratic for awhile anyway.
Kazz Dakon
GM, 354 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Sun 22 Oct 2006
at 15:12
  • msg #294

Re: Missing in Action

My advice to breathing problems is a simple trick; Water steam. Try let your girl breathe in water steam. It helped me when I had difficulty to breathe when I was recovering from bad flu and my lungs are over sensitive to dust so when my mother suddenly cleaned up my room alot dust was in air so I could not breathe well after  sleeping in my room.

Anycase if you add some herb liquir into it (like euklopytus or whatever the plant is called english what australian koala's eat is good) it likely helps also (so long your daughter is not allergic to it). Anycase simply make a boiling water and  pour it over some bucket and then place your daughter head over the steaming water and cover her head and bucket whit blanket so she can breathe the steam easily.
DM Windwalker
GM, 39 posts
The future Mrs.
Annihilator
Mon 23 Oct 2006
at 12:16
  • msg #295

Re: Missing in Action

We do that a lot actually, that's the old wive's cure for croup actually.  (Out here in the boondocks we still do those things. :p)  Sometimes it helps a little, particularly when her cough sounds croupy, but mostly there isn't anything that truly works.  Getting oxygen helps some as well, but again, not all the time.  We cannot figure it out.  Hopefully the ENT will call me today.

Speaking of which: I need to catch up on homework today, study for my exam tonight, write a lesson plan for tonight, and, of course, go to class.  But tomorrow should be better, and then I can tell ya'll whatcha did and didn't hear.
Kazz Dakon
GM, 355 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 23 Oct 2006
at 16:25
  • msg #296

Re: Missing in Action

Hmmm, have tried spread some scenting oils to throat and chest area? The oils which firstly feel hot and then feel cool (or some cases reversed order) and then calm down normal? It at least eases coughing in my part for handfull hours.

Also it is possible she may have developed new sort allergy which had activated some reason. All possible allergies are not figured out (some amy be heritaged and some are not) from invidual in single tests and not neccesary activate in whole persons life.
DM Windwalker
GM, 40 posts
The future Mrs.
Annihilator
Mon 23 Oct 2006
at 16:36
  • msg #297

Re: Missing in Action

Yep, that doesn't work for her either.  We've even held them up to her nose so she can inhale them as well.  :(

We nearly positive it's allergy induced, and we're going to get allergy testing done as soon as possible in case it's something we can eliminate (or at least decrease the amount of).  Hopefully that will give us some idea so we can at least control the breathing problems.
Tarlassana Willowguard
player, 274 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Mon 23 Oct 2006
at 17:42
  • msg #298

Re: Missing in Action

I don't know what other medications she is on, but you can always experiment with Claritin (doesn't cause drowsiness) or other OTC antihistimines to see if that eases the problem some.
Jerry
player, 14 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Mon 23 Oct 2006
at 18:52
  • msg #299

Re: Missing in Action

Guess what?  Our motherboard for our desktop fried on sunday.  My sister and I won't be able to post much at all for who knows how long.
DM Windwalker
GM, 42 posts
The future Mrs.
Annihilator
Tue 24 Oct 2006
at 14:07
  • msg #300

Re: Missing in Action

She's on Claritin, Singulair, Advair, Pulmicort, Albuterol, Mirilax, steroids, prescription cough medicine, prescription antihistamine, and a prescription pain reliever with codeine to help relax her bronchial muscles.  :p

She's taken all of these meds (except the last four which are only off and on) for years.
Tarlassana Willowguard
player, 275 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Tue 24 Oct 2006
at 15:28
  • msg #301

Re: Missing in Action

Just curious, have you checked for drug interactions?
DM Windwalker
GM, 48 posts
The future Mrs.
Annihilator
Tue 24 Oct 2006
at 15:53
  • msg #302

Re: Missing in Action

Yep, they keep a careful eye on her what with her other health difficulties.  We've got a great team of doctors and nurses.  Springfield, our local big town, is a great place for medicine really.  We have two top-notch hospitals (when most towns that size only have one regular hospital), one of which (the one we go to) is a Level 1 Trauma Center.  Both are almost always in the Top 100 Hospitals in the United States, the one we go to is in there nearly every year with very few exceptions.  I recommend that people with recurrent or serious health problems move to the area frequently because of our excellent medical community here.  And we're just a few hours away from St. Louis which also has a good medical community on the off-chance we don't have what is needed in Springfield.

*thinks 'I need to get a job advertising for Missouri...'*  :p
Tarlassana Willowguard
player, 277 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Tue 24 Oct 2006
at 16:19
  • msg #303

Re: Missing in Action

Well, considering that I live in the chicago area and within easy reach of several of the chicago area's better hospitals, I will stay where I am.

Hopefully they will figure out what is wrong and a way to improve the situation.
DM Windwalker
GM, 49 posts
The future Mrs.
Annihilator
Tue 24 Oct 2006
at 16:21
  • msg #304

Re: Missing in Action

*giggles*  Chi's too big for me.  I only visit Springfield when I have to.  :p  I do plan on visiting someday, I need to take in a few games at the stadiums there.  :)
Tarlassana Willowguard
player, 278 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Tue 24 Oct 2006
at 16:57
  • msg #305

Re: Missing in Action

The city itself is too big and busy for me too but I comfortably in the northern suburbs and suburban life is great with many of the best hospitals, great games stores, and at need, a 30 min train or el ride can get me into the city if I need to go.
Walter
player, 1 post
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 26 Oct 2006
at 06:28
  • msg #306

Re: Missing in Action

Hello everyone.

Walter will be your clericy-healer type. He's only a bit-cleric, so he's not unlimited. Think of him as a paladin. He's also handy fighter, and a skill-monkey (though not in the rogueish arts).

Walter is a paladin of Oghma, the god of knowledge. He's also an adventuring librarian, a story teller, and a know-it-all.

Look forward to adventuring with you all.

Just have to find a new portrait. The one I found is the coloured in version of Jerry's. :D
Walter
player, 2 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 26 Oct 2006
at 13:04
  • msg #307

Re: Missing in Action

Done!

Hey, we have a minstrel in the group. Well, Walter's honour-bound to protect bards, so he's got your back Kazz.
DM Windwalker
GM, 50 posts
The future Mrs.
Annihilator
Thu 26 Oct 2006
at 13:30
  • msg #308

Re: Missing in Action

Welcome, Walter.  :)  Hop on in whenever you're ready.  :)
Walter
player, 3 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 26 Oct 2006
at 14:03
  • msg #309

Re: Missing in Action

Coming soon!
Kazz Dakon
GM, 357 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 26 Oct 2006
at 18:16
  • msg #310

Re: Missing in Action

Walter:
Done!

Hey, we have a minstrel in the group. Well, Walter's honour-bound to protect bards, so he's got your back Kazz.


Oh, thank you for the promise take fireball for me incase if Tarlassana decides I am too drow for her ;).
Kazz Dakon
GM, 358 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 26 Oct 2006
at 18:20
  • msg #311

Re: Missing in Action

Also note that Kazz performs while wearing colored leather mask and covers mostly all his dark skin out of view underneath into clothes and his pointed ears are hidden underneath his white hair or his straw hat. So you need pretty good spot check to see that Kazz is dark skinned plus haves half-elf style half-pointed ears to make asumption he is half-drow :).
Jerry
player, 16 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Mon 30 Oct 2006
at 21:39
  • msg #312

Re: Missing in Action

Been halfway across the country for the past few days.  Halfway through the trip our internet accesss left for a fencing tournament.
Alandiira
player, 1 post
Mon 30 Oct 2006
at 23:09
  • msg #313

Re: Missing in Action

Hello.
Jerry
player, 17 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Mon 30 Oct 2006
at 23:12
  • msg #314

Re: Missing in Action

Come on in.
Walter
player, 7 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 31 Oct 2006
at 12:02
  • msg #315

Re: Missing in Action

Kazz Dakon:
Also note that Kazz performs while wearing colored leather mask and covers mostly all his dark skin out of view underneath into clothes and his pointed ears are hidden underneath his white hair or his straw hat. So you need pretty good spot check to see that Kazz is dark skinned plus haves half-elf style half-pointed ears to make asumption he is half-drow :).


20:01, Today: Walter rolled 20 using 1d20+4. spot?.

That do? :)


Hello.
Jerry
player, 19 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Tue 31 Oct 2006
at 17:34
  • msg #316

Funnies

Hey, I just remebered something from a jokebook that you might find funny:

What did George Washington say to his men before they got in the boat?


Spoiler for the answer (don't look until you've really given up): (Highlight or hover over the text to view)
"Get in the boat."

DM Windwalker
GM, 55 posts
The future Mrs.
Annihilator
Tue 31 Oct 2006
at 18:01
  • msg #317

Re: Funnies

I got it!  :)
Alandiira
player, 3 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Tue 31 Oct 2006
at 18:17
  • msg #318

Re: Funnies

He he he...

Heard it already, but it's still funny!
Alandiira
player, 4 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Tue 31 Oct 2006
at 18:19
  • msg #319

Re: Funnies

Heres one:

What's the difference between a TV and a newspaper?
Kazz Dakon
GM, 361 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Wed 1 Nov 2006
at 07:15
  • msg #320

Re: Missing in Action

Walter:
Kazz Dakon:
Also note that Kazz performs while wearing colored leather mask and covers mostly all his dark skin out of view underneath into clothes and his pointed ears are hidden underneath his white hair or his straw hat. So you need pretty good spot check to see that Kazz is dark skinned plus haves half-elf style half-pointed ears to make asumption he is half-drow :).


20:01, Today: Walter rolled 20 using 1d20+4. spot?.

That do? :)


Hello.


Well, that would help yes :). Notice at least infamous ashgrey skin color.
Alandiira
player, 5 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Fri 3 Nov 2006
at 03:20
  • msg #321

Re: Funnies

What's the difference between a TV and a newspaper?

Answer:

Try swatting a fly with a TV and you'll find out!
Jerry
player, 21 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 3 Nov 2006
at 05:40
  • msg #322

Re: Funnies

I presume I'm metagaming here, but hey, it's something I would notice.  It's enhancing the inter-character relations.
Tarlassana Willowguard
player, 281 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Sat 4 Nov 2006
at 15:04
  • msg #323

Re: Funnies

It might be something to notice but it is not that should necessarily be obvious and picked up on immediately considering Effort KAzz goes through to hide it. Although the pure white hair should be a give away unless he dyes it some or the eyes and ears if you can see them when combined with skin color.

Skin color alone shouldn't do it since there are some very dark skinned african america types in the realm (from Turmish, southern chassenta, a few in Mulhorand I think.
Walter
player, 11 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sun 5 Nov 2006
at 05:39
  • msg #324

Re: Funnies

Drow tend to be grey though.

Eh, I didn't notice there was a mask earlier, but Walter would still be sure to protect a singer.
Kazz Dakon
GM, 362 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Sun 5 Nov 2006
at 19:34
  • msg #325

Re: Funnies

Umh, I have not yet read the game thread but I would point out that whitout good spot roll you should not see trough disguise which I taked 20 to do (and woudl count around the DC to spot trough it be 20 when cosndier penalties associated whti it because I do not sue make up). Also Kazz uses mask whit a reason and ears are UNDERNEATH the hair or the hat what he wears in his head.

Of course pure white hair is dinstict feature and note that many humans have elven ancestory (or other ancestory) and so they can have exotic elven colored eye colors.

EDIT; I see that that nothign has been inticated on Kazz's background yet but anyone who pays attention to me can do spot check (around 18-20) and see then tibits of grey skin from behind the mask (or corner of the glove or a moment see a pointed ear) and then make assumptions to Kazz's heritage. The skin is covered by clothes, mask and gloves but it is not idiot proof. Kazz wears mask because he otherwise would not get jobs as entertainer (at least outside Sembia where folks are more open minded and he is local from there).
This message was last edited by the GM at 19:40, Sun 05 Nov 2006.
Tarlassana Willowguard
player, 283 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Mon 6 Nov 2006
at 19:16
  • msg #326

Re: Funnies

A little geography

If I remember correctly (and there are maps on the main forum), Suzail is the southern port city and we are near the northern most border. Heading west might eventually get you out of cormyr but wont' get you to the capitol.
Tarlassana Willowguard
player, 284 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Mon 6 Nov 2006
at 21:43
  • msg #327

Re: Funnies

Did we lose Terram? I was waiting on his next reply.
Malik Sundancer
player, 8 posts
Tue 7 Nov 2006
at 02:56
  • msg #328

Re: Funnies

Tarlassana Willowguard:
A little geography

If I remember correctly (and there are maps on the main forum), Suzail is the southern port city and we are near the northern most border. Heading west might eventually get you out of cormyr but wont' get you to the capitol.


True enough, but Malik's a Waterdeep boy, and he's not big on geography in the first place, so an 'error' would easily be in character.
Walter
player, 14 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 7 Nov 2006
at 03:25
  • msg #329

Re: Funnies

Where are we anyway? A small village, a town, a big city?
Tarlassana Willowguard
player, 286 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Tue 7 Nov 2006
at 14:36
  • msg #330

Re: Funnies

Village near the stonelands on the northern border.
Walter
player, 15 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 7 Nov 2006
at 15:17
  • msg #331

Re: Funnies

Thanks.

That must be near Tilverton then.
Tarlassana Willowguard
player, 288 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Tue 7 Nov 2006
at 16:14
  • msg #332

Re: Funnies

I think west of Tilverton by a ways since TIlverton is northeast corner of Cormyr and TIlverton was destroyed in war between City of Shade and Cormyr leaving it the overrun by shadows, ghosts and other creatures.
Jerry
player, 23 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 10 Nov 2006
at 02:57
  • msg #333

Re: Funnies

*whistles*
DM Windwalker
GM, 59 posts
The future Mrs.
Annihilator
Fri 10 Nov 2006
at 04:31
  • msg #334

Re: Funnies

Are you waiting on me for something, Jerry?
Jerry
player, 25 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 10 Nov 2006
at 16:55
  • msg #335

Re: Funnies

No, just bored.

I'm going to be gone tonight and most of tomorrow, I'll be back tomorrow night.
DM Windwalker
GM, 61 posts
The future Mrs.
Annihilator
Fri 10 Nov 2006
at 17:18
  • msg #336

Re: Funnies

Okay, I'm not glad you're bored, but I am glad I hadn't missed something you needed.  :p

Enjoy your time away.  :)
Jerry
player, 26 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 10 Nov 2006
at 17:20
  • msg #337

Re: Funnies

Going to the lake.  Sailing :D
DM Windwalker
GM, 62 posts
The future Mrs.
Annihilator
Fri 10 Nov 2006
at 17:27
  • msg #338

Re: Funnies

Oh, lovely, I'm very jealous.  Will you be doing any fishing?
Jerry
player, 27 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 10 Nov 2006
at 17:28
  • msg #339

Re: Funnies

Nope.  Then again, I should probably mention it.
DM Windwalker
GM, 63 posts
The future Mrs.
Annihilator
Fri 10 Nov 2006
at 17:29
  • msg #340

Re: Funnies

I love fishing, very relaxing.  :)

Btw, if ya'll haven't selected your RoA birthday gift (check out the post in the RoA OOC thread for more information if you need it), you only have until tomorrow to select it.  PM me with your requests.  :)
Jerry
player, 29 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 10 Nov 2006
at 19:05
  • msg #341

Re: Funnies

No, we're not.

I have ;D
Tarlassana Willowguard
player, 292 posts
Init +2,AC 20/T12/F14
HP: 28/28, F+4/R+3/W+4
Fri 10 Nov 2006
at 20:44
  • msg #342

Re: Funnies

I did, still waiting to hear results of my request so I know if I have to pick something else.
DM Windwalker
GM, 65 posts
The future Mrs.
Annihilator
Fri 10 Nov 2006
at 20:56
  • msg #343

Re: Funnies

If I don't get a definitive answer by tonight then I'll just make a ruling of my own, Tarlassana.  :p
Walter
player, 20 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sat 11 Nov 2006
at 02:21
  • msg #344

Re: Funnies

I'm protecting you from yourself, Kazz. :D
Kazz Dakon
GM, 369 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Sat 11 Nov 2006
at 02:29
  • msg #345

Re: Funnies

I see, good try tough altough even flat-footed I have AC 10 :P. Also note I posted little before you so check my post so you may edit your actions.
This message was last edited by the GM at 02:30, Sat 11 Nov 2006.
DM Windwalker
GM, 66 posts
The future Mrs.
Annihilator
Sat 11 Nov 2006
at 15:59
  • msg #346

Re: Funnies

Heads up!  :p  Next Thursday, Friday, and Saturday I will be gone to a literacy conference.
Jerry
player, 31 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Sun 12 Nov 2006
at 05:28
  • msg #347

Re: Funnies

I'm back.  Had fun, too.
DM Windwalker
GM, 68 posts
The future Mrs.
Annihilator
Sun 12 Nov 2006
at 05:29
  • msg #348

Re: Funnies

Good, I'm glad.  :)
DM Windwalker
GM, 70 posts
The future Mrs.
Annihilator
Tue 14 Nov 2006
at 14:45
  • msg #349

Re: Funnies

I'm sick today so I might not be around a whole lot, certainly not well enough to do any big updates if they're needed.  I'll get back to that as soon as I can.  On a side note, I'm getting ready to update XP before I try laying down again so check it and update your CS at your leisure.
DM Windwalker
GM, 71 posts
The future Mrs.
Annihilator
Sun 19 Nov 2006
at 22:53
  • msg #350

Re: Funnies

Back from my conference.  Fighting a nasty headache, I'll update XPs and the thread for you tomorrow.
Tarlassana Willowguard
player, 296 posts
Init +2,AC 17(21)/T12/F15
HP: 32/32, F+4/R+3/W+4
Mon 20 Nov 2006
at 17:04
  • msg #351

Re: Funnies

Kazz, actually you need to find a 100 gp pearl and find some way to sweet talk me into casting identify for you. While Analyze dweomer is better in the long run as powerful, identify is all you need.
Kazz Dakon
GM, 376 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 20 Nov 2006
at 17:35
  • msg #352

Re: Funnies

In sense Kazz could study ID items himself but he believes item to be legendary or something because it was ID'ed once to have charm person in it and now created effect similar to shatter spell. So he would go seek someone whit Analyze Dweomer or Legend Lore spell to figure out the full past of the item :P. He is afraid at moment releasing accidentally MORE harmfull magics, like spontaneously summoned meteor swarm or something XD.

Also any sage who could study it could tell that the lute haves 'living magic' in it which over time adds magicall properties spontaeously (explaining why my lute suddenly got that power).
DM Windwalker
GM, 72 posts
The future Mrs.
Annihilator
Thu 23 Nov 2006
at 05:52
  • msg #353

Re: Funnies

NOTE: This message was also posted in my other region.

Happy Thanksgiving, even to you non-Americans.  It's always great to stop and remember what you're thankful for no matter what your nationality is.  :p  So I'm going to be silly, and tell you some things I'm thankful for this year.  :)  None of you are obligated to tell us anything, but I would love to hear your lists if you want to.  Also, 50 Happy Thanksgiving XP to everybody.  :)

I am thankful for:
Annihilator
Katelin
Abigail
Joshua
Katelin's improving health
The news that, though Joshua will likely need heart surgery some day, his condition is not life-threatening
the end of the semester in about a month!  :)
getting to graduate this spring!  :)
all my friends and family
getting to hold a newborn for a couple of hours tonight :p  If I hadn't already been ready to have another baby, that certainly would have been enough to make me ready again.  :p

Also, due to the holiday tomorrow and decorating for Christmas with the kids I cannot guarantee a post within the next few days.  But I won't forget.  :)
This message was last edited by the GM at 06:01, Thu 23 Nov 2006.
Jerry
player, 39 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Thu 23 Nov 2006
at 18:41
  • msg #354

Re: Funnies



[Private to M : I know you can see this, Mordregana.  Remember Brightsoul from GiT's game?  The Angel who Tried Died?  And Jerry too.  He is once again reincarnating, this time as a cleric.]
This message was last edited by the player at 21:32, Thu 23 Nov 2006.
DM Windwalker
GM, 73 posts
The future Mrs.
Annihilator
Mon 27 Nov 2006
at 03:26
  • msg #355

Re: Funnies

The kids and I had a great holiday weekend together.  :)  I'm going to catch up on homework tonight and tomorrow and then I can move us all along.  (And post XPs if you remind me once I update.)
Jerry
player, 40 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Mon 27 Nov 2006
at 08:52
  • msg #356

Re: Funnies

Perfect!  A colored version of my picture!  It even has the red hair!  And it seems Walter started with this one?
Walter
player, 30 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Mon 27 Nov 2006
at 09:00
  • msg #357

Re: Funnies

Yeah, but it looks more brown to me.
Jerry
player, 41 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Mon 27 Nov 2006
at 09:05
  • msg #358

Re: Funnies

Look close, it's red.  Though not as red as I'd like it to be, it's still the closest thing I've found.
DM Windwalker
GM, 74 posts
The future Mrs.
Annihilator
Mon 27 Nov 2006
at 16:46
  • msg #359

Re: Funnies

Hey guys, my posting might be really sporadic for awhile.  I just found out my soon-to-be-ex-husband has hired an attorney behind my back.  We were going to work it out between the two of us (I used to work for a lawyer and type these things up and whatnot), but he's still a liar, just like always.

So now I'm struggling to find a lawyer that can work with a stay-at-home-mom and more-than-full-time college student.  And I'm so stressed that he will try and take the kids.  I just don't know how good I'll be for awhile, but I'll do my best for you.
Kazz Dakon
GM, 378 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 27 Nov 2006
at 16:56
  • msg #360

Re: Funnies

I understand, you do not need get stressed over by holding your DM responsebillities now that there very important RL matters to be solved. I am not lawyer sadly but I recall that most cases mother is most favoured in keeping the childrne so long mother does not show sign for expectionall amount of drinking, using of drugs or unstable long term mental behavior.
DM Windwalker
GM, 75 posts
The future Mrs.
Annihilator
Mon 27 Nov 2006
at 17:07
  • msg #361

Re: Funnies

I like to drink, don't get me wrong, but as a mother of kids with health problems I don't get to very often in case there's an emergency.  I don't do drugs, I don't even smoke, I've never done any drugs at all.  And I'm as sane as a redneck can be.  :p  But his parents have money and hate me, so I just don't know what will happen.

Thank you for the encouraging words.
Kazz Dakon
GM, 379 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 27 Nov 2006
at 17:31
  • msg #362

Re: Funnies

Well, money can be influence in matters but you have to press on old cases where mothers have given the kids and kids have growed fine. Altough the accuser will likely press other similar cases where things have gone bad.

So in those cases try sepparated yourself many ways as possible from the examples and if your drinking is raised up (likely accusing to be alcoholic) you must somehow then prove that you know always exactly how much you drink (or drink low percentage alcohol) and can even manage control yourself even when you have drinked and you are able to be 'dry' in long periods of time or promise you quit the habbit or reduce it.

Also if college duties are considered 'negative' factor mention friends/relatives can take care of kids in emergency plus studying only makes you stronger mother candidate because you are concerned your ability find work (depsite field studied extra studying or re-studying keep yourself updated is always plus).

All above are just my suggestions/advices based on common sense. Your lawyer may disagree on these so give or take :P.
DM Windwalker
GM, 76 posts
The future Mrs.
Annihilator
Mon 27 Nov 2006
at 17:34
  • msg #363

Re: Funnies

Oh gosh, I don't drink that much at all.  :p  I never get drunk or anything.

I would hope that my education would be considered a plus, particularly since I'm going to have a degree in education.  Who better to raise kids than a teacher, right?  And my parents watch the kids while I'm at school, and I have friends that could help as well.  Of course, hopefully in less than a year, their step-father will be able to watch them.  (Though that will just be for graduate classes because I actually graduate this Spring with my bachelor's degree.)

Thanks for the good points.
Jerry
player, 43 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 1 Dec 2006
at 21:24
  • msg #364

Re: Funnies

Btw, since she didn't tell you, Alandiira just left for some Girl Scout event and she'll be gone the entire weekend.
Malik Sundancer
player, 16 posts
Sun 3 Dec 2006
at 01:45
  • msg #365

Re: Funnies

Sorry, personal issues have kept me busy for the last week.  They're still going on, but at least now I have some limited access, so maybe I can get caught up.
DM Windwalker
GM, 78 posts
The future Mrs.
Annihilator
Wed 6 Dec 2006
at 01:08
  • msg #366

Re: Funnies

That's quite all right, RL is kicking me in the tail right now.  I'll be free for a bit starting on Thursday if I can't update before then.  And when I'm back don't let me forget XPs.
Jerry
player, 44 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 8 Dec 2006
at 19:46
  • msg #367

Re: Funnies

I haven't been able to get on this past week, and don't know how much I'll be able to get on in the near future.  Pre-holiday rush and all that.
DM Windwalker
GM, 79 posts
The future Mrs.
Annihilator
Mon 11 Dec 2006
at 15:19
  • msg #368

Re: Funnies

Wow, it just keeps getting worse.  Thankfully finals are over this week so I should have more time soon.  I'm so sorry, guys.
DM Annihilator
GM, 13 posts
The future Mr.
Windwalker
Mon 11 Dec 2006
at 15:57
  • msg #369

Re: Funnies

So far, it seems like this week is going pretty slow for me - so, if you'd like some help, WW, just let me know.  :-)


Edit:  Easy to say that on Monday, huh?  Sorry, but I'm sick, and really should go lie down now. . .
This message was last edited by the GM at 15:51, Wed 13 Dec 2006.
Malik Sundancer
player, 18 posts
Thu 14 Dec 2006
at 02:00
  • msg #370

Re: Funnies

Take your time WW, we'll be here when you get caught up.

One nice thing, from my personal POV, is that at least I'm not holding things up here.
Walter
player, 37 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 22 Dec 2006
at 09:31
  • msg #371

Re: Funnies

I'll be away over Christmas (isn't everyone?). I'll have some internet access, but not much.
Malik Sundancer
player, 20 posts
Fri 22 Dec 2006
at 23:40
  • msg #372

Re: Funnies

Nope.  Christmas means I actually get MORE internet time than usual, especially more than I've been getting lately. :-)

Enjoy your travels, and Merry Christmas!
This message was last edited by the player at 23:40, Fri 22 Dec 2006.
Jerry
player, 47 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Sun 24 Dec 2006
at 03:46
  • msg #373

Re: Funnies

Christmas is Christmas break for me, not Christmas vacation.  However, pre-holiday rush means that I'll be busy.  Until after Christmas, at least, then I still won't be getting on too much, then school starts back up again, and I'll be getting on less.
DM Windwalker
GM, 82 posts
The future Mrs.
Annihilator
Sun 31 Dec 2006
at 16:12
  • msg #374

Re: Funnies

XP has been updated.


Malik Sundancer
player, 22 posts
Mon 8 Jan 2007
at 02:21
  • msg #375

Re: Funnies

Any response yet from the barmaid on why they're planning on closing early?
DM Windwalker
GM, 85 posts
The future Mrs.
Annihilator
Mon 8 Jan 2007
at 03:53
  • msg #376

Re: Funnies

I'm so sorry, I missed that question!  Please forgive me.  In her hurry she simply says that your presence is requested at a private lunch here in the main room but that she knows nothing more than that.  Again, so sorry.
Malik Sundancer
player, 23 posts
Tue 9 Jan 2007
at 00:32
  • msg #377

Re: Funnies

No worries.  I thought it might be something like that, which is why I checked.
DM Windwalker
GM, 88 posts
The future Mrs.
Annihilator
Mon 15 Jan 2007
at 17:34
  • msg #378

Re: Funnies

XP has been updated, please check and make sure it matches what you have on your character sheets.  If you play in the arena, please PM me with any awards you get.  I'm going to place a cap of 100 XP per level of arena XP so that some players don't get way ahead of others using them.  Once you level, of course, your total will be reset at 0 and you can recalculate the amount you can earn using your new level.

Also, borrowing something a DM of mine has done in some of games on RPoL, I would like to give each of you a luck coin good for one reroll.  I believe that DM had it for a d20, but I will allow it for any roll, but you must state that you are using it before I give you the results of your roll.  If I have already stated the DC for something you may still use it so long as you have not posted your roll to the game thread.  Use it immediately after the poor roll if you wish to use it at all.  This may be used for saves, attacks, damage, skills, etc.  Even percentage dice, I will place no limits on it.  Please add this to your character sheets, and hopefully none of us will die from a really bad roll.  :p  Please enjoy the gift and the upcoming battle should you all partake of it.  :)
DM Windwalker
GM, 92 posts
The future Mrs.
Annihilator
Wed 7 Feb 2007
at 14:59
  • msg #379

Re: Funnies

I took time out of my mountain of homework to provide you with what I hope is a decent post.  Sorry I'm so swamped right now.  My weekend classes should be over in a couple of weeks so unless teaching is really hard I should be back to regular posting soon.

Oh, and I have good news!  I have become friends with DM Ordon, and I've been able to ask him some questions and finally better figure out what's been going on and such.  So for those of you who were here under him, I should be able to work everything seemlessly together.  (Thankfully what he was going to do and what I was going to do was in some ways similar and perfectly compatible with each other.)

I will be updating the XP thread now with a bonus for your patience.  :)
Alandiira
player, 25 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Wed 14 Feb 2007
at 14:54
  • msg #380

Re: Funnies

Happy Valentine's Day!
Tarlassana Willowguard
player, 317 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Thu 15 Mar 2007
at 21:25
  • msg #381

Re: Funnies

Could those of you active post a few times about what you are doing and your planning while those of us outside are examining our surroundings.

Just so we can get a sense of time moving forward?

I am curious who is still here and active besides me.
Alandiira
GM, 27 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Thu 15 Mar 2007
at 22:18
  • msg #382

Re: Funnies

I am still here and active, but I currently have nothing to post.
Walter
player, 50 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 16 Mar 2007
at 00:39
  • msg #383

Re: Funnies

Walter's waiting by the stairs inside the tavern, approximately central to as many people as he can fit in the range of a Bless spell (50ft). I expect he'll run around a fair bit, skirmishing and casting cure spells; I'll probably cast Longstrider to get a bit more speed.
Alandiira
GM, 28 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Fri 16 Mar 2007
at 00:44
  • msg #384

Re: Funnies

The Bless spell?  Hold on...If that is cast twice, as in by two different people, you get double the effect, right?
Walter
player, 51 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 16 Mar 2007
at 00:48
  • msg #385

Re: Funnies

No, morale bonuses don't stack.

Maybe I'll just save it for a spontanous CLW instead.
Alandiira
GM, 29 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Fri 16 Mar 2007
at 00:51
  • msg #386

Re: Funnies

Dernit!  Oh well, I have other stuff I can cast.
Tarlassana Willowguard
player, 318 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Fri 16 Mar 2007
at 00:55
  • msg #387

Re: Funnies

1) Whoever goes first (in initiative) can cast the bless and the other can save it for the cure spell

2) It is early to mid morning, the attack is not until late afternoon or evening. This gives you time to talk to each other, plan tactics with each other, pray if you want, read for a bit, snack and a few other activities that show your character's dimensions outside of combat.
Alandiira
player, 31 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Fri 16 Mar 2007
at 01:02
  • msg #388

Re: Funnies

The other can save it for a cure spell, or cast Bane if they are close enough.
DM Windwalker
GM, 98 posts
The future Mrs.
Annihilator
Fri 16 Mar 2007
at 03:47
  • msg #389

Re: Funnies

Tarlassana is right.  Of course, I can usher us through to the fight if everybody is ready.  I've had a long day full of parent/teacher conferences so I'll check over the game thread after school tomorrow.
Jerry
player, 53 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 16 Mar 2007
at 20:08
  • msg #390

Re: Funnies

I say lets get set up, in position, then move to right before they get there.
Kazz Dakon
GM, 389 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 19 Mar 2007
at 10:46
  • msg #391

Re: Funnies

I am still active but not posting often.
Malik Sundancer
player, 33 posts
Tue 20 Mar 2007
at 01:23
  • msg #392

Re: Funnies

I'm ready to move on to the fight if everyone else is.
Walter
player, 53 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 20 Mar 2007
at 01:53
  • msg #394

Re: Funnies

I'm ready.
Alandiira
player, 32 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Tue 20 Mar 2007
at 07:23
  • msg #395

Re: Funnies

Me too, ready when everyone else is.
Kazz Dakon
GM, 391 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Fri 23 Mar 2007
at 14:19
  • msg #396

Re: Funnies

*Is ready to rock on roll into the fight whit lute ;)*
DM Windwalker
GM, 102 posts
The future Mrs.
Annihilator
Sat 7 Apr 2007
at 15:51
  • msg #397

Re: Funnies

Okie dokie.  Hopefully this Easter weekend I'll have time to get us started.  I'll have only one day off school, and I might be in court that day for the divorce stuff, but hopefully that won't take the whole day.
This message was last updated by the GM at 15:51, Sat 07 Apr 2007.
Jerry
player, 56 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Sat 7 Apr 2007
at 05:42
  • msg #398

Re: Funnies

Er...who said that?
DM Windwalker
GM, 101 posts
The future Mrs.
Annihilator
Sat 7 Apr 2007
at 15:43
  • msg #399

Re: Funnies

Who said what?
DM Annihilator
GM, 18 posts
The future Mr.
Windwalker
Sat 7 Apr 2007
at 15:50
  • msg #400

Re: Funnies

I'm betting he's wondering who 'Aelynia Th'wil' is, and why she posted this:

Aelynia Th'wil:
Okie dokie.  Hopefully this Easter weekend I'll have time to get us started.  I'll have only one day off school, and I might be in court that day for the divorce stuff, but hopefully that won't take the whole day.


:-)
DM Windwalker
GM, 103 posts
The future Mrs.
Annihilator
Sat 7 Apr 2007
at 15:53
  • msg #401

Re: Funnies

*giggles*  Excellent point!  :p

Anyhow...I've got everything ready now but the actual map.  I think I've got all the stats we'll need.  Anyway, we can begin and hopefully teaching won't interfere that much with this part of the game.  :p
Tarlassana Willowguard
player, 321 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Sat 7 Apr 2007
at 21:24
  • msg #402

Re: Funnies

Uh, how will they walk through the front door of the inn if it is magically held? The moment they discover the door magically sealed the ambush is up.
DM Windwalker
GM, 104 posts
The future Mrs.
Annihilator
Sat 7 Apr 2007
at 21:46
  • msg #403

Re: Funnies

Don't worry, Olenge will release it when Darel whistles that he sees their approach.  It's all taken care of.
DM Windwalker
GM, 105 posts
The future Mrs.
Annihilator
Sat 7 Apr 2007
at 21:48
  • msg #404

Re: Funnies

The raven is perfectly hidden, I wouldn't worry about that.  :)
Tarlassana Willowguard
player, 323 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Sat 7 Apr 2007
at 21:58
  • msg #405

Re: Funnies

I would, kill the ravan and well, I am back to 5th level if I fail the save. It is staying totally out of the battle other than as early warning of approach to the inn (and snacking on Zhents after battle is over)
DM Windwalker
GM, 106 posts
The future Mrs.
Annihilator
Sat 7 Apr 2007
at 22:04
  • msg #406

Re: Funnies

It's okay, I understand.  I'm not an evil DM or anything.  The raven is out of the battle so unless an accident happens then you really do have nothing to worry about.  Really, hopefully, there won't be much of a battle at all in order to ensure that our three NPCs get to interrogate the man they need to.  :)
Kazz Dakon
GM, 392 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Wed 11 Apr 2007
at 15:26
  • msg #407

Re: Funnies

DM Windwalker:
Don't worry, Olenge will release it when Darel whistles that he sees their approach.  It's all taken care of.


Umh, excusme my stupid question. Why waste spell to lock the door shut only to dispel it just before zhents come in?
Tarlassana Willowguard
player, 324 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Wed 11 Apr 2007
at 18:20
  • msg #408

Re: Funnies

To arouse the suspicions of the village and any zhent agents in the area by preventing any casual visitors.

No one said these so called harpers were smart. The proper way to do it would have been to be open during the day but put up notice that inn is being closed for a private party at a certain time and one of us as the ones sponsoring the party. This way you can shoo people out at need and if there were bystanders that didn't leave, you can always tuck them into an upstairs room without window or cellar.
Tarlassana Willowguard
player, 325 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Wed 11 Apr 2007
at 19:17
  • msg #409

Re: Funnies

I think that you can take 20 to hide if you have plenty of time.

I also have some prep spells but they will come once foes approaches since they only last 6 minutes/6 minutes/60 minutes. Just don't get scared when I become a troglodyte. I need the armor class.
This message was last edited by the player at 19:43, Wed 11 Apr 2007.
Jerry
player, 59 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Wed 11 Apr 2007
at 19:30
  • msg #410

Re: Funnies

Sweet.  In that case, 31 total on hide.
Tarlassana Willowguard
player, 326 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Wed 11 Apr 2007
at 19:49
  • msg #411

Re: Funnies

I am not hiding, Instead I am going to take trog form and enlarge person, add see invisible and shield and then head into melee alternating between electricity blasts (line for 3d6 damage) and my two handed sword with 25 AC.
DM Windwalker
GM, 109 posts
The future Mrs.
Annihilator
Thu 12 Apr 2007
at 01:30
  • msg #412

Re: Funnies

Kazz Dakon:
DM Windwalker:
Don't worry, Olenge will release it when Darel whistles that he sees their approach.  It's all taken care of.


Umh, excusme my stupid question. Why waste spell to lock the door shut only to dispel it just before zhents come in?


He didn't waste a spell.  Don't worry about it, he has something that allows him to do that basically as many times as he wants.  So if he dies...  :p
Jerry
player, 60 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Thu 12 Apr 2007
at 04:25
  • msg #413

Re: Funnies

DIBS!
Alandiira
player, 34 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Thu 12 Apr 2007
at 04:35
  • msg #414

Re: Funnies

lol
Tarlassana Willowguard
player, 327 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Thu 12 Apr 2007
at 04:48
  • msg #415

Re: Funnies

Hmmmmm, 900 steel and a couple days and I can probably make the same sort of item (level 1 spell x level 1 caster * 1800 for command word activated 1800 market or 36 xp and 900 in materials). Just renew it periodically to keep it held.
DM Windwalker
GM, 110 posts
The future Mrs.
Annihilator
Thu 12 Apr 2007
at 04:50
  • msg #416

Re: Funnies

Yep.  :)  You sure could.  :)
Tarlassana Willowguard
player, 328 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Thu 12 Apr 2007
at 04:59
  • msg #417

Re: Funnies

Well, once I reach 9th level I can. I forgot to get the feat for it.

I forgot I took practiced spellcaster and storm bolt at 6th level (wizard bonus and character 6).

Hopefully my raven will give me 3-4 round warning of their approach (reason it is outside with position to observe the open field approaches.) so I can get ready. My sword will do 3d8+4 and my storm bolt will do 3d6. One is line of electricty, other can be power attacked. The decisions of which to use.
Kazz Dakon
GM, 394 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 12 Apr 2007
at 13:27
  • msg #418

Re: Funnies

Use the sword but if you see casters zap them :P.
Tarlassana Willowguard
player, 329 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Thu 12 Apr 2007
at 16:52
  • msg #419

Re: Funnies

THe first caster gets a Manyjaws spell :)
Alandiira
player, 35 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Thu 12 Apr 2007
at 17:03
  • msg #420

Re: Funnies

lol Whatever that spell is, it sound dangerous...
Jerry
player, 61 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Thu 12 Apr 2007
at 19:46
  • msg #421

Re: Funnies

Tarlassana Willowguard:
Well, once I reach 9th level I can.

Which is like WHEN HELL FREEZES OVER!

Which could come a lot faster if you cast Ice-9 into it.
Tarlassana Willowguard
player, 330 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Thu 12 Apr 2007
at 22:06
  • msg #422

Re: Funnies

Alandiira:
lol Whatever that spell is, it sound dangerous...


The spell summons a bunch of small biting wolf jaws that hit automatically and inflict 1d4 damage per jaws for I think 3 rounds. I think it is 1 per 2 levels but I will verify it. This means 3 jaws for 3d4 damage a round for 3 rounds if I am correct.

It also disrupts casting if I am correct. That said, it might not sound like a nice spell but its origins is in 2nd edition as a specialty spell for priests of Torm (LG god of Duty) but was made general in 3.0 and 3.5.
DM Windwalker
GM, 111 posts
The future Mrs.
Annihilator
Sat 14 Apr 2007
at 21:41
  • msg #423

Re: Funnies

I'm getting there.  :p  The XP thread has been updated, I've got a map (for me, but nothing yet for you guys) of the layout and locations and such.  I'm almost ready to get us moving.  Wish me luck that life goes easy on me the next few days!  :p
Walter
player, 55 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sun 15 Apr 2007
at 01:19
  • msg #424

Re: Funnies

By the way, we've lost Malik Sundancer, who was played by DM Jim, to RL.
DM Windwalker
GM, 113 posts
The future Mrs.
Annihilator
Sun 15 Apr 2007
at 01:23
  • msg #425

Re: Funnies

Yes, I've got him marked down to NPC on the map.  :(
Alandiira
player, 36 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Sun 15 Apr 2007
at 01:51
  • msg #426

Re: Funnies

Well, I guess I've moved across the room...
DM Windwalker
GM, 114 posts
The future Mrs.
Annihilator
Sun 15 Apr 2007
at 01:52
  • msg #427

Re: Funnies

I'm sorry, did I misunderstand your position?  Are you opposite of where I have you or elsewhere?  It's just a simple map done in pencil so I can change things easily.
Alandiira
player, 37 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Sun 15 Apr 2007
at 01:53
  • msg #428

Re: Funnies

I was by the stairs, next to Walter.
DM Windwalker
GM, 115 posts
The future Mrs.
Annihilator
Sun 15 Apr 2007
at 01:56
  • msg #429

Re: Funnies

Okie dokie, I must have missed that.  I've got it fixed on my map.  I will upload that one once I've got everybody's instructions.  :)
Jerry
player, 62 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Sun 15 Apr 2007
at 01:57
  • msg #430

Re: Funnies

Sweet, I can be in two places at once!

Actually, I'm just behind the door.

Although, it reminds me of a comic strip posted recently.  Read this and the ones after it:
http://www.nuklearpower.com/daily.php?date=070407
DM Windwalker
GM, 116 posts
The future Mrs.
Annihilator
Sun 15 Apr 2007
at 02:04
  • msg #431

Re: Funnies

Got that fixed, too.  I must have gotten that from an earlier post or something.  This is why it takes me awhile to be ready before big events.  :p  The blonde hair gets in the way.  *giggles*
Tarlassana Willowguard
player, 331 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Sun 15 Apr 2007
at 02:58
  • msg #432

Re: Funnies

Ah, now that I can see a map, Put me half way up the stairs. This way I can see down into the main room and up to the top of the stairs and keep enemy from going up or down.
DM Windwalker
GM, 117 posts
The future Mrs.
Annihilator
Sun 15 Apr 2007
at 03:13
  • msg #433

Re: Funnies

Gotcha.  :)  It's the same map as before, except this one is a bit easier for me to manipulate by erasing with a pencil eraser rather than a long and involved online process.  :p
Tarlassana Willowguard
player, 333 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Sun 15 Apr 2007
at 03:29
  • msg #434

Re: Funnies

I never saw a map before so I was doing everything off imagination.
DM Windwalker
GM, 118 posts
The future Mrs.
Annihilator
Sun 15 Apr 2007
at 04:09
  • msg #435

Re: Funnies

Oh, sorry.  I think it's in the very first post of the game thread from when I took over.  I'm not positive though.
Alandiira
player, 39 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Sun 15 Apr 2007
at 04:17
  • msg #436

Re: Funnies

Yes, it was in the very first post in the Broken Tankard Tavern thread.
DM Windwalker
GM, 121 posts
The future Mrs.
Annihilator
Thu 26 Apr 2007
at 21:11
  • msg #437

Re: Funnies

Thank you, Alandiira.  :)

Just a note to let you know that I have not forgotten you.  For those of you that are not DMs, suffice it to say we had a bit of an incident.  Really minor, but it got me all upset and unfocused.  Besides that I'm preparing to take a really major test this Saturday.  If I pass it then my teaching certificate will encompass not only 1st-6th grades but also Early Childhood and Kindergarten as well.  In a small area like this one where I live, that's a very good thing to have so I need to focus a lot of time and energy on it.  And if all that wasn't enough, my DSL has been seriously acting up.  I never know when it will or will not work nor for how long either way.  For example, the past two Sundays when I had set aside time just for RPoL, RoA, and Cormyr in particular, it went out and stayed out all day.  :(

Anyway...we will be continuing soon...
DM Mydah
GM, 1 post
Thu 26 Apr 2007
at 21:36
  • msg #438

GREETINGS!

Greetings and well met, Adventurers of the Realms. I am the recently promoted DM Mydah and with the approval of DM Windwalker I will be assisting her here in Cormyr. She said it was about time I introduced myself, so here I am. I hope that I can help her keep things moving along for the dedicated players that you all are. And just to make sure I get a warm welcome, DM Windwalker asked me to update the XP thread. There is something there for each of you.

Now, who’s ready to take on the Zhent?
Alandiira
player, 40 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Thu 26 Apr 2007
at 22:15
  • msg #439

Re: GREETINGS!

Me!
Walter
player, 58 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 27 Apr 2007
at 00:59
  • msg #440

Re: GREETINGS!

"Just let me finish this page..."

Yes, ready.
Tarlassana Willowguard
player, 335 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Fri 27 Apr 2007
at 03:26
  • msg #441

Re: GREETINGS!

ambivalent yes.

My character still is not convinced that the three in the tavern are harpers and that the attackers are zhents and not vice versa. No proof has been icly offered and the actions of the so called harpers is such that my character has serious reservations about if they are neutral aligned, let alone good.
Walter
player, 59 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 27 Apr 2007
at 03:31
  • msg #442

Re: GREETINGS!

I have a scroll of Zone Of Truth which we could use to settle the matter. But it only lasts a minute, so we'll have to get all the so-called Harpers and so-called Zhents and so-called adventurers in a room together to make it work.
DM Windwalker
GM, 122 posts
The future Mrs.
Annihilator
Fri 27 Apr 2007
at 03:37
  • msg #443

Re: GREETINGS!

If that's what Tarlassana wants to do then you've had time to do it so you may...
Tarlassana Willowguard
player, 336 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Fri 27 Apr 2007
at 03:59
  • msg #444

Re: GREETINGS!

Well, if the zhents have holy symbols amd c;erocs that they use to call on evil gods for spells, that will be a clue. Undead forces would be a clue too. Zone of truth only works 1) if you can get the right question, 2) victim fails save and 3) are not immune in first place. The basic harper pin blocks that spell and I am sure zhents have a similar item.
DM Mydah
GM, 2 posts
Wed 2 May 2007
at 22:15
  • msg #445

Re: CORMYR: OOC Forum

Hello again everyone. I’ve been diligently reading all the old posts so I can be caught up. I have also scanned over everyone’s character sheets, but I’m a long way from having them memorized. To help me get acquainted with everybody’s character, can you each post a little blurb about who you are? Just basic stuff: race, class, favorite weapon, general personality, very important events in your past, and anything else that you think is important. If you don’t want to make this knowledge public to the other PCs (and I can think of a couple of you who might want to keep secrets) then post as a private line or even a PM to me if you wish.

Thanks!
Walter
player, 60 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 3 May 2007
at 02:36
  • msg #446

Re: CORMYR: OOC Forum

Walter is a travelling librarian and faithful of Oghma from Procampur in the Vast, who's stopped by to help with the Zhent problem. He's also trying to keep the bard Kazz out of trouble (it's a necessary part of his faith). He's easy going and scholarly and likes to read. He's also a good warrior.

He's a Human Monk 2 / Fighter 1 / Cleric 1, aiming for Paladin and Pious Templar. He focuses on the longsword.
Terram Woodweaver
player, 246 posts
Init +2, AC N13/F11/T13
HP 33/33, F+7/R+3/W+14
Fri 4 May 2007
at 14:02
  • msg #447

Re: CORMYR: OOC Forum

Terram's an idealistic, overly-cautious, and somewhat distrusting follower of Silvanus with wanderlust.  He relies on his bow more than anything, followed by his staff and whip.
DM Mydah
GM, 3 posts
Tue 8 May 2007
at 18:27
  • msg #448

Re: CORMYR: OOC Forum

It's been almost a week and I have not seen anything from several PCs. If you can't see this message for some reason please raise your hand. Er...now put your hands on the keyboard and copy down the part that you didn't see so I can resend it to you.

<laughs>

But seriously, this information will be my "quick reference guide" and having it will allow me to reply to game posts faster which will keep things moving. And I know we ALL want to keep the game moving.
Jerry
player, 64 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Tue 8 May 2007
at 23:07
  • msg #449

Re: CORMYR: OOC Forum

Jerry is somewhat of a wise guy, and pretty much always can find something funny in any situation.  He's always either smiling or laughing, whether he tells you what's funny or not.

Probably his best line is: "Hey, I'll bet one gold piece that there'll be a group of adventurers leaving within two days."

He's a Tiefling Rogue 3, going for Shadowdancer.
Tarlassana Willowguard
player, 337 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Wed 9 May 2007
at 07:40
  • msg #450

Re: CORMYR: OOC Forum

DM Mydah:
It's been almost a week and I have not seen anything from several PCs. If you can't see this message for some reason please raise your hand. Er...now put your hands on the keyboard and copy down the part that you didn't see so I can resend it to you.

<laughs>

But seriously, this information will be my "quick reference guide" and having it will allow me to reply to game posts faster which will keep things moving. And I know we ALL want to keep the game moving.


The Game is moving? I thought we were at a dead stop.

I wish that people would read, post and respond if not in one day, two at most. Then again, my poor bigoted character is stuck with two half-drow (1 pc and 1 npc) and a tiefling.
Alandiira
player, 41 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Wed 9 May 2007
at 09:44
  • msg #451

Re: CORMYR: OOC Forum

DM Mydah:
It's been almost a week and I have not seen anything from several PCs. If you can't see this message for some reason please raise your hand. Er...now put your hands on the keyboard and copy down the part that you didn't see so I can resend it to you.

<laughs>

But seriously, this information will be my "quick reference guide" and having it will allow me to reply to game posts faster which will keep things moving. And I know we ALL want to keep the game moving.

Sorry, I was away and then I was sick. :(

Alandiira is an Aasimar Cleric level 2, ECL 3, and when she's not healing, she uses her crossbow, or in closer combat, her morningstar.  She is calm, quiet, and sweet, and she listens when she is spoken to.  She's generally a good person to be around.
DM Annihilator
GM, 19 posts
The future Mr.
Windwalker
Wed 9 May 2007
at 14:50
  • msg #452

Re: CORMYR: OOC Forum

DM Windwalker's DSL is up and running again, but now she's gotten sick, and if she can't get to the doctor before he leaves the office, she'll have to go to the ER instead.  I don't know when she'll be able to be back here, but hopefully, her medications will start working, and she'll be feeling better soon.

:-(
DM Mydah
GM, 4 posts
Thu 10 May 2007
at 14:16
  • msg #453

Re: CORMYR: OOC Forum

Thanks for the update DM Annihilator.

DM Windwalker, I hope it's nothing too serious and that you will be feeling better soon. Have some chicken noodle soup. It doesn't have any medicinal qualities but it always makes me feel better.
Alandiira
player, 42 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Thu 10 May 2007
at 16:48
  • msg #454

Re: CORMYR: OOC Forum

Oh, yes, partly the taste, and partly because it's so hot.  If you eat it when it's still hot.
Jerry
player, 65 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Thu 10 May 2007
at 17:11
  • msg #455

Re: CORMYR: OOC Forum

I've always thought chicken noodle soup was...bland.
Tarlassana Willowguard
player, 338 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Thu 10 May 2007
at 22:00
  • msg #456

Re: CORMYR: OOC Forum

Chicken soup if made right is far from bland. I don't like noodles but a little onions, the touch of salt, some small chicken pieces, carrots and it really gets to be very very good.

Then again, it could just be my Jewish Heritage that it is a cultural dish for both recipe to make and taste to eat.
Alandiira
player, 43 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Thu 10 May 2007
at 22:54
  • msg #457

Re: CORMYR: OOC Forum

Tarlassana Willowguard:
Chicken soup if made right is far from bland. I don't like noodles but a little onions, the touch of salt, some small chicken pieces, carrots and it really gets to be very very good.

You got that right, it most certainly is NOT bland!  I like it with noodles, though.
Jerry
player, 66 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Thu 10 May 2007
at 23:09
  • msg #458

Re: CORMYR: OOC Forum

You're right, that does sound good.  The only version I've ever had is the unmodified canned version, so you can see where my opinion comes from.
Alandiira
player, 44 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Thu 10 May 2007
at 23:20
  • msg #459

Re: CORMYR: OOC Forum

Really?  Wow, you poor person...  The canned chicken noodle isn't as good, but it's still good.
This message was last edited by the player at 23:21, Thu 10 May 2007.
Jerry
player, 67 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 11 May 2007
at 00:40
  • msg #460

Re: CORMYR: OOC Forum

...You think slightly flavored broth with plain noodles is good?
Alandiira
player, 45 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Fri 11 May 2007
at 04:43
  • msg #461

Re: CORMYR: OOC Forum

...You must have burned all your taste buds off years ago.
Yes, I like it.
Tarlassana Willowguard
player, 339 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Fri 11 May 2007
at 09:26
  • msg #462

Re: CORMYR: OOC Forum

Get some carrots and slice them into the soup and then let them simmer in for a little while and that will be an improvement.
Kazz Dakon
GM, 396 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Fri 11 May 2007
at 15:29
  • msg #463

Re: CORMYR: OOC Forum

Well, Kazz is social guy who wears mask to cover the fact he is half-drow and only so far party and handfull npc's know the truth. He tends to talk sometiems foot in his mouth (like Tarlassana well descriped) but eversince those accidents Kazz had tried to improve his manners alot :P. But so far he have gived up in hopes for making Tarlassana forgive his slips and also being half-drow.

Kazz is male half-drow Rogue 2/Bard 3/Fighter 2
DM Mydah
GM, 5 posts
Wed 16 May 2007
at 15:19
  • msg #464

Re: CORMYR: OOC Forum

Greeting friends. Just a short note to let you all know you havn't been forgotten. I'm working with DM Windwalker as much as she is able so I can get to the point that I can carry this game during her periods of inavailability. I expect we'll see some...lets call it 'interaction' with the Zhents before too much longer. At least I don't think it will be too much longer.
Tarlassana Willowguard
player, 340 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Thu 17 May 2007
at 05:26
  • msg #465

Re: CORMYR: OOC Forum

Well, we will see them long before they are to the inn to have at least 2, probably 3 rounds of preparation.
DM Windwalker
GM, 123 posts
The future Mrs.
Annihilator
Fri 18 May 2007
at 03:32
  • msg #466

Re: CORMYR: OOC Forum

Hi guys, I'm so sorry.  I think I'm finally better enough to get back on here.  If it's any consolation, I was really, dangerously sick.  ERs, hospitals, IVs, seven different antibiotics, outpatient surgery, very close to losing the battle with the infections, the whole enchilada...

I'm trying to get back in the swing of things, but while it's only 10:30 at night here, I'm already extremely exhausted.  I still haven't gotten my strength back, and I still can't think clearly for any length of time.

I'll keep feeding DM Mydah information as I can, and hopefully we can finish this soon.
DM Mydah
GM, 6 posts
Fri 25 May 2007
at 15:13
  • msg #467

Re: CORMYR: OOC Forum

GAH! This isn't working! I've tried everday for a week and a half to get started on the Zhent approach and I've gotten nowhere! DM Windwalker has given me enough information to work with I just can't get my schedule to let me work with the information! This is one of the many reasons I wanted to start as a CO-DM before taking on my own region. I needed to see how my available time played out. And so far it hasn't! I'm not giving up yet, but I'm also not able to contribute anything right now either.

You all deserve come XP for hanging on so long...and as soon as time permits I'll award some. Stay tuned.
DM Windwalker
GM, 124 posts
The future Mrs.
Annihilator
Sat 26 May 2007
at 02:26
  • msg #468

Re: CORMYR: OOC Forum

*gives DM Mydah a few comforting hugs*

Believe me, I SO understand!  My eldest's surgery on Tuesday went well, but she's still clingy and in pain, and my youngest two's surgery this morning went similarly, but they're both really fussy and clingy.  I've finally gotten all three to sleep, but after everything this week, I've got a headache and can't think properly.  :(  If I can do anything to help, please let me know, and I'll do my very best.
Kazz Dakon
GM, 397 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Sat 26 May 2007
at 08:22
  • msg #469

Re: CORMYR: OOC Forum

Take your time Windwalker :). I can understand if RL is a mess and you ar eunable yet make good posts. I wait patiently you to recover fully. I wish good luck for the surgeries.
Alandiira
player, 46 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Sun 27 May 2007
at 06:11
  • msg #470

Re: CORMYR: OOC Forum

Yes, take your time, WW!

Speaking of posts, I have an unbelievably huge mess of them to read!
Jerry
player, 68 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Thu 7 Jun 2007
at 14:38
  • msg #471

Re: CORMYR: OOC Forum

I'll be gone all next week, from Sunday to Saturday, at Boy Scout Camp.
Tarlassana Willowguard
player, 341 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Thu 7 Jun 2007
at 16:01
  • msg #472

Re: CORMYR: OOC Forum

I will be absent from 6/8 to 6/10 running a SF convention. I should have email but I can not guarantee it. I don't expect it to impact a thing or it to be noticed but I am mentioning it.
Jerry
player, 69 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Sat 16 Jun 2007
at 22:39
  • msg #473

Re: CORMYR: OOC Forum

I'm back, and, sorry to say, leaving again for another week.  I'll be back for a good long while after that, so I'll have time to catch up in anything.
DM Mydah
GM, 7 posts
Sat 23 Jun 2007
at 05:44
  • msg #474

Re: CORMYR: OOC Forum

Greetings to the most patient collection of PCs in the Realms. I have awarded "patience XP" for simply hanging around for the last 2 months.

This isn't working at all is it? As I'm sure you have all noticed, DM Windwalker has been very busy lately. (Life is really very unfair to her.) And I'm sure you can guess, I've been busy myself. I had hoped to take on co-DM status to assist in a game and learn to DM better. Instead I feel like I need to be the offical DM in Cormyr. Okay, I can live with that. I'm not sure I can handle PCs over 5th level but I'll make do if I have do if I have to. In fact I'm excited about the idea of DMing, and in Cormyr of all places! ...except that I don't have the time to put in 2 updates per week. I might be able to handle once every other week (I hope) but in my mind that would be worse that no updates at all.

I would like to get the reaction of all the PCs on a couple questions.

1) Which is better:
     One game post by the DM every other week for a total of 2 posts in a month?
     Or no posts of any kind until a DM can get involved and post consistantly per RoA guidelines?

2) Regardless of posting rate, how would everyone feel about breaking in a new DM (me) and letting our beleaguered DM Windwalker free herself from this region?
Tarlassana Willowguard
player, 342 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Sat 23 Jun 2007
at 18:06
  • msg #475

Re: CORMYR: OOC Forum

Better something than nothing. There hasn't been much action here in months, longer than the two. I am more than willing to break in a new dm and happy to see new ones enter the field. Just don't mind me, I have been DMing since 78 and started third edition during the playtest field so I tend to know my way around rules and loopholes.
Jerry
player, 70 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Sun 24 Jun 2007
at 04:37
  • msg #476

Re: CORMYR: OOC Forum

Whatever works, as long as we move along, I don't care if it's slowly.
Alandiira
player, 47 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Mon 25 Jun 2007
at 04:23
  • msg #477

Re: CORMYR: OOC Forum

DM Mydah:
1) Which is better:
     One game post by the DM every other week for a total of 2 posts in a month?
     Or no posts of any kind until a DM can get involved and post consistantly per RoA guidelines?

2) Regardless of posting rate, how would everyone feel about breaking in a new DM (me) and letting our beleaguered DM Windwalker free herself from this region?

1) I'd say A

2) I'm fine with it.
Terram Woodweaver
player, 247 posts
Init +2, AC N13/F11/T13
HP 33/33, F+7/R+3/W+14
Mon 25 Jun 2007
at 14:28
  • msg #478

Re: CORMYR: OOC Forum

I'd like some sort of posting.
Tarlassana Willowguard
player, 343 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Mon 25 Jun 2007
at 15:14
  • msg #479

Re: CORMYR: OOC Forum

One message every two weeks is not quite the speed that I like being I am every day or every other day poster however compared to one every two months, it is highly desirable.
Kazz Dakon
GM, 398 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 25 Jun 2007
at 15:16
  • msg #480

Re: CORMYR: OOC Forum

I am fine whit new DM and allow Windwalker to get breaked off this region so she does not stress up to post for us :P. I am fine whit inregular updates than no updates at all until we get relaible main DM.
Walter
player, 61 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Mon 25 Jun 2007
at 15:17
  • msg #481

Re: CORMYR: OOC Forum

I'm not sure that I'll be able to properly get back into playing Walter after all this time, but I'll give it a shot.
DM Mydah
GM, 8 posts
Thu 28 Jun 2007
at 18:49
  • msg #482

Re: CORMYR: OOC Forum

Tarlassana Willowguard:
I am more than willing to break in a new dm and happy to see new ones enter the field. Just don't mind me, I have been DMing since 78 and started third edition during the playtest field so I tend to know my way around rules and loopholes.

DMing since 1978?! Good gosh! I was only 5 years old! I have really got my work cut out for me it seems. I will pray to the patron deity of DMs that I can meet half of your expectations.

So far the consensus is that a VERY SLOW game is better than no game at all. So be it. Let me see how well I can handle this. Stay tuned.
DM Windwalker
GM, 125 posts
The future Mrs.
Annihilator
Thu 28 Jun 2007
at 19:51
  • msg #483

Re: CORMYR: OOC Forum

Wow, I turned two at the very end of '78.  Wow.

Anyway, I'll try to help where I can.  But for the next three weeks I'll be out of commission with my fiancé visiting.
Tarlassana Willowguard
player, 344 posts
Init +2,AC 17(27)/T12/F15
HP: 32/32, F+4/R+3/W+4
Thu 28 Jun 2007
at 20:16
  • msg #484

Re: CORMYR: OOC Forum

Oh, I guess I shouldn't mention that I will hit my 30th year of PLAYING D&D in 25 days. I am just an old lady I guess.
DM Windwalker
GM, 126 posts
The future Mrs.
Annihilator
Thu 28 Jun 2007
at 21:20
  • msg #485

Re: CORMYR: OOC Forum

No, that's amazing!  It's also...a bit overwhelming...I just hit my 30th year on the planet!  :p
Malik Sundancer
player, 35 posts
Fri 29 Jun 2007
at 02:41
  • msg #486

Re: CORMYR: OOC Forum

*chuckles* It's not often I meet anybody who's been DMing longer than I have. I started in '79.

Mydah, I'm good with slow posting, and Malik's really not that complicated a character, so I don't have Walter's problem of trying to find my way back into his brain.
Alandiira
player, 48 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Fri 29 Jun 2007
at 20:17
  • msg #487

Re: CORMYR: OOC Forum

Wow!  I wasn't even alive yet in '78!  Not 'til YEARS later! :P
Terram Woodweaver
player, 248 posts
Init +2, AC N13/F11/T13
HP 33/33, F+7/R+3/W+14
Tue 3 Jul 2007
at 14:10
  • msg #488

Re: CORMYR: OOC Forum

Hello,

I've broken my monitor, so I may not be able to post for a few days.
Alandiira
player, 49 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Tue 3 Jul 2007
at 14:31
  • msg #489

Re: CORMYR: OOC Forum

And that's why you don't throw a frizbee in the house!  lol
Kazz Dakon
GM, 399 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 9 Jul 2007
at 19:23
  • msg #490

Re: CORMYR: OOC Forum

Alandiira:
Wow!  I wasn't even alive yet in '78!  Not 'til YEARS later! :P


Yeh, same here :P. Around six years later I borned.
Jerry
player, 71 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Mon 9 Jul 2007
at 21:55
  • msg #491

Re: CORMYR: OOC Forum

Twice that much for me.
Tarlassana Willowguard
player, 347 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+4/R+3/W+4
Wed 25 Jul 2007
at 15:36
  • msg #492

Re: CORMYR: OOC Forum

Alandiira, I think we are waiting on your action.

Which of the Zhents appear to be wearing armor of some sort, do any sport obvious holy symbols, any have wands tucked into their belts? I am trying to identify which might be spellcasters.

Do we have where in init order the Zhents fit?
DM Mydah
GM, 13 posts
Wed 25 Jul 2007
at 23:42
  • msg #493

Re: CORMYR: OOC Forum

Tarlassana Willowguard:
Alandiira, I think we are waiting on your action.

Which of the Zhents appear to be wearing armor of some sort, do any sport obvious holy symbols, any have wands tucked into their belts? I am trying to identify which might be spellcasters.

Do we have where in init order the Zhents fit?

Actually we're waiting on the DM to get his act together and actually put this game into motion!  ...oh wait, that's me. I've been paying too much attention to RL and not putting enough time in the important stuff: namely ROA.  <laughs>

As for armor, symbols, and other appearances I'll get those details in ASAP. Of couse As Soon As Possible might not be very soon. I'm doing my best. Thanks for being patient.
Tarlassana Willowguard
player, 348 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+4/R+3/W+4
Thu 26 Jul 2007
at 04:17
  • msg #494

Re: CORMYR: OOC Forum

Well, I do have a spell for the surprise round but well, I have to wait for the descriptions so I know who to send it after. Actually, since you can do standard action. I will just ready an action in the surprise round. Cast Manyjaws the first opponent to start to cast an offensive spell (that is spells like shield, mage armor, bless are not offensive as they don't affect allies in any way.)
Walter
player, 63 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sat 4 Aug 2007
at 02:06
  • msg #495

Re: CORMYR: OOC Forum

So, uh, who's go is it?
DM Mydah
GM, 14 posts
Sun 5 Aug 2007
at 18:14
  • msg #496

Re: CORMYR: OOC Forum

Actually Walter, as before, the game is waiting on me.

For anyone who is still here, thanks very much for your patience. I realized that it has been awhile since I awarded any XP, so I did that today! I started this a few days ago and realized that figuring out how much XP to award is one MORE thing that I don't have any practice in. Since it's pretty important I spent some time getting information together to make sure I did it right and so it took FOUR DAYS.

I want to take a minute to share with you the dilemma that I am working under. As a player in ROA it takes me 10 to 20 minutes to compose a well written paragraph post for a game. I can do this during a break time or lunch time at work. Which is a good thing because I don't get a whole lot of extra time while I'm at work to do that sort of thing. (It is my job after all.)

The problem with DM posting is that I have to look back over my notes and remind myself what I was doing and what I needed to do next before I can resume writing anything. And by the time I've reminded myself what I'm doing, the free time I have is over. The next time I have a few spare minutes I have to remind myself all over again. SO basically it takes at LEAST 30 minutes of uninterrupted time to make any progress. I don't very often GET 30 minutes of uninterrupted time.

I would try to work on this at home but the situation is similar there: not a lot of uninterrupted time. Besides witch, I try to spend time with my wife when I’m not doing housework.

You all know that my my original plan had been to act as co-DM for awhile with DM Windwalker. If I had been able to do that, to assist another DM for a time, I would have realized how much of a problem my schedule is and would never have agreed to take on a whole region on my own. But here we are, and you have my sincere apologies for being so slow. At any rate, these are the main reasons I’m not able to move this game along at the pace I would like.

But there is good news. I’m expecting a pretty major change in my work environment in the next month or so. If things go the way I hope they will, I will probably have a better schedule to work with and can put in more time on ROA. This change to my work has not been set in stone yet and might not happen. I’ll keep you posted.
Malik Sundancer
player, 37 posts
Mon 6 Aug 2007
at 01:48
  • msg #497

Re: CORMYR: OOC Forum

Just for the record, I AM still here, and ready whenever things move forward.
DM Mydah
GM, 15 posts
Mon 6 Aug 2007
at 19:33
  • msg #498

Re: CORMYR: OOC Forum

At last I’ve finished providing some descriptive details about the Zhentarim squad so you all can better tell what you're up against. I gave generalized details about each one of them including sex, race, what weapons they carry, type of armor, hair color and style, and a few other things. Please use this general information in your posts such as; “Bob jabbed repeatedly at the dark haired Zhent in the rusted heavy armor. The man’s thick mustache reminded Bob of the man who had taught him to fight, but this Zhentarim soldier was much taller.” Feel free to add in the little extra details if you want.
Tarlassana Willowguard
player, 349 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+4/R+3/W+4
Mon 6 Aug 2007
at 21:52
  • msg #499

Re: CORMYR: OOC Forum

Tonight when I am home, I will post my actions for the surprise round. Basically I will be readying spell to hit one of certain people if they cast. I will include damage.
DM Mydah
GM, 16 posts
Tue 7 Aug 2007
at 13:17
  • msg #500

Re: CORMYR: OOC Forum

I think Alandiira is the only one who has not posted an action for the surprise round. I'll start resolving all actions later today.

...and then everyone gets to go again in the non-surprise round!
Tarlassana Willowguard
player, 351 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+4/R+3/W+4
Tue 7 Aug 2007
at 14:13
  • msg #501

Re: CORMYR: OOC Forum

Well, not me. My ready action goes off in the non-surprise round to disrupt a spell caster and will put me before him in the init order (unless it gets back to my init without my ready being triggered)
Alandiira
player, 50 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Tue 7 Aug 2007
at 15:28
  • msg #502

Re: CORMYR: OOC Forum

I'll post ASAP. :)
DM Mydah
GM, 17 posts
Fri 24 Aug 2007
at 18:51
  • msg #503

Re: CORMYR: OOC Forum

Well…I’m about ready to give up. I accepted a DM position for Cormyr before I was sure I was ready and now you guys are paying for it. I've left you stuck in the same spot for months now.

I THOUGHT I would be able to make this work but it just isn’t. I’ve explained to you all that my schedule isn’t permitting me to focus on DMing enough to actually move the game forward. PLUS, we’re getting toward the 4th quarter of the year which is my busy time at work which means even less time to play.

I feel like the best thing for you all is for me to recruit another DM who can give you a game you deserve. Heck, just to give you a game at all! I'll still be putting what little time I have toward Cormyr because I'm stubborn that way. I just think I'm hurting you guys by trying to keep going when my effort aren't working. I'm wasting your time and PBP D&D is too slow even when people post every day.
DM BadCatMan
GM, 485 posts
Sat 25 Aug 2007
at 01:41
  • msg #504

Re: CORMYR: OOC Forum

We'll begin finding a new DM for Cormyr. Hold on.

[Private to DM Mydah: You know, if you'd said this a couple of days earlier, we'd have had four DMs I could have offered Cormyr to. :) ]
DM Mydah
GM, 18 posts
Thu 30 Aug 2007
at 18:57
  • msg #505

Re: CORMYR: OOC Forum

Hey gang. I have bad news and I have worse news. The bad news is that the last five days of RL have been especially busy and I haven't even logged into RPoL, much less been able to work on Cormyr. The worse news is that my job really starts to pick up speed in 3rd quarter of the year and just gets more and more busy until the end of the year. I'll have even less time than I do now.

But there is other news. Not sure if it's good or bad yet. I've asked the other DMs for a volunteer to act as co-DM with me. Mainly I need help with number crunching, resolving attacks and damage and such that tends to take me a long time. I'll keep you posted.
Jerry
player, 75 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Thu 30 Aug 2007
at 20:30
  • msg #506

Re: CORMYR: OOC Forum

If we can get this finished up, I've been looking for another game for Jerry.  Found one a bit quicker than I expected, and I don't want to holdeveryone up there waiting for this, soo...
DM Furyou Miko
GM, 1 post
Fri 31 Aug 2007
at 21:46
  • msg #507

Re: CORMYR: OOC Forum

I'm Miko, nice to meet you. I'm going to be your new co-GM while Mydah gives this another go, so please look after me. *bows*
Alandiira
player, 52 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Fri 31 Aug 2007
at 21:48
  • msg #508

Re: CORMYR: OOC Forum

*smiles*  Welcome to Cormyr!
Jerry
player, 76 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Fri 31 Aug 2007
at 21:53
  • msg #509

Re: CORMYR: OOC Forum

Welcome!  The third GM, is this?  Welcome anyway.
DM Mydah
GM, 19 posts
Fri 31 Aug 2007
at 22:49
  • msg #510

Re: CORMYR: OOC Forum

Just to be clear, I'm not actually gone yet. If this arrangement between DM Furyou Miko and I works out, I won't need to abandon you all. The idea is that DM Miko will handle the number crunching and I'll do the creative work and in game interactions.
This message was last edited by the GM at 22:50, Fri 31 Aug 2007.
Malik Sundancer
player, 38 posts
Sat 1 Sep 2007
at 04:49
  • msg #511

Re: CORMYR: OOC Forum

Welcome Furyou Miko, and good to see you sticking with it, Mydah.
Walter
player, 64 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sat 1 Sep 2007
at 05:22
  • msg #512

Re: CORMYR: OOC Forum

Welcome.
DM Furyou Miko
GM, 2 posts
Mon 3 Sep 2007
at 12:10
  • msg #513

Re: CORMYR: OOC Forum

Alright, looks like I'm waiting on combat posts from Jerry, Malik, Terram and Walter for the first round of combat.
Walter
player, 66 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Mon 3 Sep 2007
at 13:17
  • msg #514

Re: CORMYR: OOC Forum

We're going ahead!

Sorry, I made a grappler. :(
DM Furyou Miko
GM, 3 posts
Mon 3 Sep 2007
at 13:44
  • msg #515

Re: CORMYR: OOC Forum

*grimaces* Just as long as you keep rolling low, I'll forgive you. :p
Jerry
player, 77 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Mon 3 Sep 2007
at 17:47
  • msg #516

Re: CORMYR: OOC Forum

Have you seen the 4th ed. teaser movie?

"I grapple the troll!"
"Grapple, grapple..."
*everyone pulls out books and starts looking through them*
"Ah, here we are.  Grappling is a four step process.  First, you provoke an AoO-"
"Alright, I just swing at it with my sword!"
DM Mydah
GM, 20 posts
Mon 3 Sep 2007
at 20:22
  • msg #517

Re: CORMYR: OOC Forum

I saw that Jerry! It made me laugh so hard because it shows the guys at Wizards of the Coast KNOW that the grapple rules are aweful.
Tarlassana Willowguard
player, 352 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+4/R+3/W+4
Tue 4 Sep 2007
at 15:49
  • msg #518

Re: CORMYR: OOC Forum

I don't know. With improved grapple, You usually can grapple a troll with BAB and str as only real modifiers (You have +4 for feat, it has +4 for size) and there is no AOO. I have made a number of characters that used grapple since a good grapple means rest of the party can hit it a lot easier.
DM Mydah
GM, 21 posts
Thu 6 Sep 2007
at 02:11
  • msg #519

Re: CORMYR: OOC Forum

DM Furyou Miko and I are in active discussion about Cormyr and though you guys can't see it yet, things are moving. So until I have something to post IC, here's something else to discuss.

Each of you please tell us briefly about the most interesting or most fun or most memorable "scene" that you've played in a PBP game. Preferably from a game here in RoA.

(Hint: At some point in the game I'll try to re-create the feel of the scenes you describe so we can all have fun with them.)
Alandiira
player, 53 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Thu 6 Sep 2007
at 04:00
  • msg #520

Re: CORMYR: OOC Forum

Actually, I've never gotten very far in one at all, so I've got nothing.
Jerry
player, 78 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Thu 6 Sep 2007
at 06:21
  • msg #521

Re: CORMYR: OOC Forum

If by 'interesting' you mean 'amazing,' then I have something for you.

A long time ago, in a galaxy far, far away...

One PC kpeter started a certain SWD20 Community.  Even though he has long since left, the community perseveres, especially one Black Talon Squadron.  Our most recent adventure(we're finishing up now) was quite 'interesting.'

We just managed to break free about 50 slaves from a slaver compound, in disguise as pirates.  As we're escaping into space, we get hailed by a cruiser.  We begin running, and the GM intended this to be tough.  However, I do the totally unexpected, and turn around and charge it!  That, of course, dramatically reduces our chances of overall survival.  They disable us, slave try mutiny, they board us, fake explosive rigging, decoys, yadda yadda, culminating in us boarding their cruiser and taking it over.  Entirely not what the GM originally intended.  Now we're planning to maybe use it as a base of operations, we hardly scratched it.
Malik Sundancer
player, 40 posts
Thu 6 Sep 2007
at 22:16
  • msg #522

Re: CORMYR: OOC Forum

Hmmm.  I adopted a character in Thay that was already in play, so I was only in on the tail end of this one, but there was a scene where the party was facing some overwhelming draconic creature (dragolem?).  Negotiations were going poorly. In fact, the head negotiator was clutched in the thing's claws, bleeding, but still still talking.

Suddenly, out of nowhere, the musclebrain of the group decides that threats are obviously a better choice... he was, unfortunately, wrong.  The party paladin dove into the ensuing combat in what was obviously a suicidally heroic move.  He was finished off quickly, and the negotiator had been crunched and was bleeding to death, but the rest of the party dove down a side tunnel, dragging the negotiator with them.

We managed to get him at least partially patched up, and wound our way down the tunnel, right into a nest of umber hulks...

Narrow scrapes, high drama, lots of chances for character nobility... that sort of thing.
Tarlassana Willowguard
player, 353 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+4/R+3/W+4
Fri 7 Sep 2007
at 15:00
  • msg #523

Re: CORMYR: OOC Forum

It is hard to post one that worked well and I am not sure I want to post a past plot to have you recreate it. It might be better to post the horror stories to never be repeated again.

No offense to Kazz but I do hope that we see no more half drow in the region. 1 is very rare, 2 strain belief (esp with 1 as harper). If a third one shows in some form of heroic or good guy role, it just isn't believable.
DM BadCatMan
GM, 496 posts
Fri 7 Sep 2007
at 15:15
  • msg #524

Re: CORMYR: OOC Forum

1) This is an adventuring crew. You're meant to be a little wierd. In fact, they're more likely to be found in adventuring gangs than elsewhere.
2) They're a core (FR-wise) race. They're meant to be played.
3) People like them.

[Private to Tarlassana Willowguard:

Please don't disparage other people's playing choices. This is a game, not an exercise in pseudo-realism.

After all, one could say much the same about a sun elf roaming human lands, especially a multi-classed one in a race that prides itself on specialisation. :p

And yes, this is a word-of-advice from on high. Loosen up.
]
DM Mydah
GM, 22 posts
Fri 7 Sep 2007
at 19:27
  • msg #525

Re: CORMYR: OOC Forum

Tarlassana Willowguard:
It is hard to post one that worked well and I am not sure I want to post a past plot to have you recreate it. It might be better to post the horror stories to never be repeated again.

Good point. Though to be specific, I want to recreate the FEEL of the event, not the actual plot line.

But since she brought it up, anyone have any horror stories we should try at all costs to avoid?
Alandiira
player, 54 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Fri 7 Sep 2007
at 19:47
  • msg #526

Re: CORMYR: OOC Forum

Other than accidentally falling into a burning pit of fire never to be seen again?  Not that I can think of, no.
Walter
player, 67 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sat 8 Sep 2007
at 00:47
  • msg #527

Re: CORMYR: OOC Forum

I have a feeling that gaming incidents that turn out to be memorable are the ones that no-one plans for. They just happen, from a mix of good luck, bad luck and good roleplaying.

Favourite times as a player online: all the times when my bard sings an old pop song with the lyrics changed. In Undermountain, Alec my half-drow bard tried to infiltrate a group of drow he thought were devoted to Kiaransalee. He sung a hymn in honour of her (Killer Queen, by Queen), then went about a series of outrageous bluffs to get the rest of the party close (a 'drow matron' elf cleric, a 'grey' dwarf fighter, and two 'svirfneblins' human rogue and wizard, all 'in disguise') for an ambush. As it turned out, the drow worshipped Lloth and were mocking Kiaransalee, and saw through the whole ridiculous charade. Fight! [Private to Malik Sundancer: Hey Jim! Vallah finished it off, but left while we're still in battle.]

Currently in Rashemen, we tried to act natural around camp as we'd spotted some guys spying on us. So the druid and witch are passing around warnings, then to eachother, and to hide it, the druid decides to hug the witch affectionately. Which got my barbarian all jealous. So he hit him. Then we got webbed. :(

Then there's those little mad moments. My cleric of Gond in Sword Coast North got to pay his food and board at an inn by fixing a butter churn. By upgrading it into a device capable of also washing clothes and mixing cement. Another time he rigged up a string and clanging pot alarm system, and blessed it in the name of Gond.
Jerry
player, 79 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Sat 8 Sep 2007
at 04:15
  • msg #528

Re: CORMYR: OOC Forum

We were tabletop playing LotR with a friend, in a stalemate situation, and the friend(PC jhpa4, actually) challenges the bad guy to a game of riddles!  He made all his up on the spot, and actually won.  Later, he was fighting with said bad guy, and right at the dramatic point in the story, said "Come with us," and his argument was so good that me brother decided that he turned him good.

This happened to be the same adventure in which the three of us took on Harad.  And would have won, too.  My brother played a Hobbit Warrior which was practically a killing machine.  When friend came back from converting bad guy, Andy was standing on pile of 100 or so corpses, able to continue for hours, probably.
Kazz Dakon
GM, 402 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Sat 8 Sep 2007
at 22:27
  • msg #529

Re: CORMYR: OOC Forum

Well, I liked to play a race which is not much liked but also like elves (and elven lore) alot and half-orc bard would had been self-hindering alot whit Cha pen :P.

Anycase not any plot but rather funny event; evoker, diviner, wizard and beguiler are bullied by four thugs and everyone have exhausted spells to mere cantrips available.

Party's bard who had slept in balcony above notices situation, so he casts summon instrument cantrip to summon LARGE sized piano to crush onto the four thugs (who were below from balcony) when gravity takes hold onto the summoned object......

Then same bard later pratices his main performance form; Perform:Insults to half-orc patron in bar and causes half-orc go into frenzy. Again bard uses summon instrument to summon a drum and tosses it on charging half-orc's feet and half-orc faisl tumble check avoid the sudden obstacle.......imagine half-orc jumping charge whit one leg inside a drum and table and then crashing out of window into street thanks losing balance check also to stay up.
Jerry
player, 80 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Sun 9 Sep 2007
at 22:17
  • msg #530

Re: CORMYR: OOC Forum

LOL!!!

Btw, Summon Instrument only summons handheld instruments, not pianos, but I think I would make an exception in that case!
Kazz Dakon
GM, 403 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 10 Sep 2007
at 10:10
  • msg #531

Re: CORMYR: OOC Forum

Hmmm, that case he would had asked me to summon colossal sized handheld purposed harp or drums :P. There did not read what SIZED category instruments you can summon. But I did rule the insturments appears besides you or into your hand.
Jerry
player, 81 posts
Init +4  AC-17/FF-13/T-14
HP 11/11  F+0/R+7/W+1
Tue 11 Sep 2007
at 02:56
  • msg #532

Re: CORMYR: OOC Forum

I think it actually says that.  And I would rule(if it doesn't say so somewhere) that you can only summon something of your size.  That is, handheld for you.
Tarlassana Willowguard
player, 355 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+4/R+3/W+4
Tue 11 Sep 2007
at 15:38
  • msg #533

Re: CORMYR: OOC Forum

This is what makes enlarge person useful :).
DM Furyou Miko
GM, 5 posts
Tue 11 Sep 2007
at 18:36
  • msg #534

Re: CORMYR: OOC Forum

I'll have to keep in mind that you guys are this devious. :p Though mostly I go with Mydah's weapon plans for your enemies.
Jerry
player, 83 posts
Init +4, AC-17/FF-13/T-14
HP 6/11, F+0/R+7/W+1
Tue 11 Sep 2007
at 21:25
  • msg #535

Re: CORMYR: OOC Forum

DMs, I left a PL for you in my post, if you'd check that out, and respond.
Jerry
player, 84 posts
Init +4, AC-17/FF-13/T-14
HP 6/11, F+0/R+7/W+1
Wed 12 Sep 2007
at 04:30
  • msg #536

Re: CORMYR: OOC Forum

Walter:
5ft step to H6

You might not want to do that quite yet, give it a bit and you'll find out why...

Or maybe you do it after...oh well, we'll see.
Walter
player, 69 posts
In -4 An17f15t16 HP 30/36
Sv For 10 Ref 6 Wil 9
Wed 12 Sep 2007
at 04:48
  • msg #537

Re: CORMYR: OOC Forum

Heh. Alright, I put a maybe on it.
Jerry
player, 85 posts
Init +4, AC-17/FF-13/T-14
HP 6/11, F+0/R+7/W+1
Wed 12 Sep 2007
at 13:35
  • msg #538

Re: CORMYR: OOC Forum

My post has been updated, you'd better check it out. :D
Walter
player, 70 posts
In -4 An17f15t16 HP 30/36
Sv For 10 Ref 6 Wil 9
Wed 12 Sep 2007
at 13:57
  • msg #539

Re: CORMYR: OOC Forum

I have Evasion. :) But I've changed the movement.
Malik Sundancer
player, 42 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Wed 12 Sep 2007
at 22:49
  • msg #540

Re: CORMYR: OOC Forum

I'm going to be out of town the rest of the week and may or may not have access.

If I vanish, you know what's up.
Tarlassana Willowguard
player, 356 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+4/R+3/W+4
Thu 13 Sep 2007
at 07:11
  • msg #541

Re: CORMYR: OOC Forum

Jerry, you are first in the init order so your burn hands will go before any of us move.
Jerry
player, 86 posts
Init +4, AC-17/FF-13/T-14
HP 6/11, F+0/R+7/W+1
Thu 13 Sep 2007
at 18:37
  • msg #542

Re: CORMYR: OOC Forum

Gotcha.  If you wanna move still.

You know, I've never seen anything yet that lets everything realistically happen at once.  Like we all stop and wait for everyone else to take six seconds doing their stuff, then they stop and the next person goes...
Tarlassana Willowguard
player, 357 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+4/R+3/W+4
Thu 13 Sep 2007
at 20:54
  • msg #543

Re: CORMYR: OOC Forum

Think of it this way, you take half a step and speak a single word to trigger the wand, it goes off well before anyone else can make a full step or more to change their square.

That is what having initiative means in this case.
Jerry
player, 87 posts
Init +4, AC-17/FF-13/T-14
HP 6/11, F+0/R+7/W+1
Fri 14 Sep 2007
at 04:32
  • msg #544

Re: CORMYR: OOC Forum

Hmm, sure, whatever.  It's all happening within the same six-second period anyway.
DM Furyou Miko
GM, 6 posts
Sun 16 Sep 2007
at 22:26
  • msg #545

Re: CORMYR: OOC Forum

Okay, Terram hasn't logged in since last Wednesday. I'm waiting for posts from him, and Alandiira. If you two haven't posted by Wednesday this week, I'll move the game on another round and pick actions for you based off your Intelligence and Wisdom scores.

I'm sorry if this seems a little draconian, it's just that I've found that if I sit around waiting for everyone to post, the game tends to peter out and grind to a halt. ><
Kazz Dakon
GM, 405 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 17 Sep 2007
at 10:01
  • msg #546

Re: CORMYR: OOC Forum

I agree, it is better proceed at least once per week the combat post if anything else altough daily is preferable.
DM Mydah
GM, 24 posts
Mon 17 Sep 2007
at 19:01
  • msg #547

Re: CORMYR: OOC Forum

Kazz Dakon:
I agree, it is better proceed at least once per week the combat post if anything else altough daily is preferable.

Everybody, I am hoping that between DM Furyou Miko and myself we can get this game moving at a steady pace of 2 or 3 posts per week, which is the RoA standard. For right now I am still struggling with the same issues I mentioned before.
This message was last edited by the GM at 19:01, Mon 17 Sept 2007.
DM Furyou Miko
GM, 7 posts
Thu 20 Sep 2007
at 21:57
  • msg #548

Re: CORMYR: OOC Forum

On the other hand, while my mood is in the sky (my girlfriend agreed to a commitment ceremony ^^), my job is about as dull as it can get - and I really do not have the energy to post tonight. >< Hopefully I'll feel better tomorrow.
Kazz Dakon
GM, 406 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Fri 21 Sep 2007
at 09:44
  • msg #549

Re: CORMYR: OOC Forum

Ok, get rested up then :). Also good luck whit the ceremony!
Jerry
player, 88 posts
Init +4, AC-17/FF-13/T-14
HP 6/11, F+0/R+7/W+1
Fri 21 Sep 2007
at 19:07
  • msg #550

Re: CORMYR: OOC Forum

I'll be gone tonight through tomorrow night, be back sometime Sunday.
Alandiira
player, 55 posts
Init +1  AC-17/FF-16/T-11
HP 17/17  F+4/R+1/W+7
Fri 21 Sep 2007
at 19:57
  • msg #551

Re: CORMYR: OOC Forum

Ditto.
Tarlassana Willowguard
player, 359 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+4/R+3/W+4
Wed 3 Oct 2007
at 15:32
  • msg #552

Re: CORMYR: OOC Forum

Alandiira and Terram, we are waiting on your actions for the current combat round.
DM Windwalker
GM, 128 posts
The future Mrs.
Annihilator
Fri 5 Oct 2007
at 14:55
  • msg #553

Re: CORMYR: OOC Forum

DM Furyou Miko:
On the other hand, while my mood is in the sky (my girlfriend agreed to a commitment ceremony ^^), my job is about as dull as it can get - and I really do not have the energy to post tonight. >< Hopefully I'll feel better tomorrow.


Congratulations, honey!  *celebrates lots and lots*  Let us know the details!  :)
DM Mydah
GM, 25 posts
Mon 8 Oct 2007
at 18:30
  • msg #554

Re: CORMYR: OOC Forum

Hi all. I apologize for my recent absence. I’m having some internet issues at home. Right this minute I’m at work and only have a few minutes to be online. I home to have my internet problem resolved before the end of the week. I’ll have more to post by then. Thanks for your understanding.
DM Furyou Miko
GM, 9 posts
Fri 12 Oct 2007
at 20:00
  • msg #555

Re: CORMYR: OOC Forum

I've now returned and should be able to keep the combats going. Terram and Alandiira will be NPCed... again.

Edit: With the number of things I need to have open to post up a combat round, I'll need to wait until I'm on a computer that can handle google documents... which this old 486 does not qualify as in the slightest. Probably later this evening when I can get on Shaun.
This message was last edited by the GM at 20:10, Fri 12 Oct 2007.
Jerry
player, 90 posts
Init +4, AC-17/FF-13/T-14
HP 6/11, F+0/R+7/W+1
Fri 12 Oct 2007
at 20:19
  • msg #556

Re: CORMYR: OOC Forum

OH NOES, THE LAPPY 486!!!
DM Furyou Miko
GM, 10 posts
Sat 13 Oct 2007
at 16:27
  • msg #557

Re: CORMYR: OOC Forum

Blink. That comment makes no sense to me. I'm talking about a 486 as in an old desktop computer. Just about copes with Windows 95 when overclocked...
Jerry
player, 91 posts
Init +4, AC-17/FF-13/T-14
HP 6/11, F+0/R+7/W+1
Sat 13 Oct 2007
at 18:07
  • msg #558

Re: CORMYR: OOC Forum

Any relation to the Compy 386?

<a href="http://www.homestarrunner.com/sbemail119.html">Lappy 486</a>
<a href="http://www.homestarrunner.com/sbemail41.html">Compy 386</a>
DM Furyou Miko
GM, 12 posts
Sat 13 Oct 2007
at 19:21
  • msg #559

Re: CORMYR: OOC Forum

Ehr, maybe? >< I may have worked in tech support at one point, but we all know how much actual knowledge of computers that needs...

Gah. Sorry it took so long. I started writing that post at five. Even with half an hour of no-internet in the middle, it's still taken me two and a half hours to get the whole thing hammered out.
DM Mydah
GM, 26 posts
Wed 17 Oct 2007
at 04:29
  • msg #560

Re: CORMYR: OOC Forum

Hey everybody. Internet issues were fixed for about a day and then came back again. My access is really limited. I'll keep you all posted when I can.
Alandiira
player, 57 posts
Init +1 AC-17/FF-16/T-11
HP 09/17 F+4/R+1/W+7
Mon 22 Oct 2007
at 04:25
  • msg #561

Re: CORMYR: OOC Forum

I'm going camping.  I'm leaving in the morning, and I'll be back Wednesday evening.

Jerry'll be gone, too.  Same time, same place.
Tarlassana Willowguard
player, 361 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+4/R+3/W+4
Sun 28 Oct 2007
at 22:16
  • msg #562

Re: CORMYR: OOC Forum

So which DM should we tell about our ROA birthday gifts?
Alandiira
player, 58 posts
Init +1 AC-17/FF-16/T-11
HP 09/17 F+4/R+1/W+7
Sun 28 Oct 2007
at 23:43
  • msg #563

Re: CORMYR: OOC Forum

Hmm, I'd PM it to both.
Jerry
player, 93 posts
Init +4, AC-17/FF-13/T-14
HP -4/11, F+0/R+7/W+1
Mon 29 Oct 2007
at 04:52
  • msg #564

Re: CORMYR: OOC Forum

Oh, forgot about a gift for Jerry! :D
DM Furyou Miko
GM, 15 posts
Sat 3 Nov 2007
at 23:51
  • msg #565

Re: CORMYR: OOC Forum

I'm afraid I have some bad news. Mydah's internet situation hasn't improved, and he's grown tired of waiting.

I will attempt to continue the region if you'll take me, but I'm afraid I'll have to ask you to tell me the kinds of thing you want to see in it. Conspiracies, dastardly deeds, misguided heroes, what?
Alandiira
player, 59 posts
Init +1 AC-17/FF-16/T-11
HP 09/17 F+4/R+1/W+7
Sat 3 Nov 2007
at 23:55
  • msg #566

Re: CORMYR: OOC Forum

lol 1 step ahead 'o ya. :)  I just sent it to you, right before you posted.
DM Furyou Miko
GM, 16 posts
Sun 4 Nov 2007
at 00:16
  • msg #567

Re: CORMYR: OOC Forum

Yes, but you have DM access :p Not everyone does... I think?
Alandiira
player, 60 posts
Init +1 AC-17/FF-16/T-11
HP 09/17 F+4/R+1/W+7
Sun 4 Nov 2007
at 00:20
  • msg #568

Re: CORMYR: OOC Forum

I don't know, but probably not.  I think at least half of the players in Cormyr are DMs.  But if they can see their own PMs, which of course they can, they can record the information and send it to you.  It doesn't need DM access.

Unless, of course, you meant that's how I knew you wanted it. :)
This message was last edited by the player at 00:21, Sun 04 Nov 2007.
DM Furyou Miko
GM, 17 posts
Sun 4 Nov 2007
at 00:36
  • msg #569

Re: CORMYR: OOC Forum

That's exactly what I meant :p
Alandiira
player, 61 posts
Init +1 AC-17/FF-16/T-11
HP 09/17 F+4/R+1/W+7
Sun 4 Nov 2007
at 03:46
  • msg #570

Re: CORMYR: OOC Forum

Oh, okay. :P
Malik Sundancer
player, 46 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Mon 5 Nov 2007
at 22:52
  • msg #571

Re: CORMYR: OOC Forum

As another of the wandering DM characters, I'll say that I think you're doing a great job so far.  Keep it up!

As to what I'd like to see, I'm really flexible.  Dastardly villians that we can love to hate would be great.  Conspiracies are fine, though complex ones probably are beyond my ability to unravel.

Malik's a fairly strightforward type of character.  Give him evil foes to fight, and he's happy.
Jerry
player, 97 posts
Init +4, AC-17/FF-13/T-14
HP 11/11, F+0/R+7/W+1
Tue 6 Nov 2007
at 01:24
  • msg #572

Re: CORMYR: OOC Forum

Why do ninjas kill all the time?  Why can't they love instead?
I love killing!
Alandiira
player, 62 posts
Init +1 AC-17/FF-16/T-11
HP 09/17 F+4/R+1/W+7
Wed 7 Nov 2007
at 18:47
  • msg #573

Re: CORMYR: OOC Forum

I'll have limited access for a little while, at least a couple days.  So don't expect me to be on too much.  I'll let you know when the problem is fixed.
*grumble grumble*...Windows...*grumble*
Jerry
player, 98 posts
Init +4, AC-17/FF-13/T-14
HP 11/11, F+0/R+7/W+1
Wed 7 Nov 2007
at 19:42
  • msg #574

Re: CORMYR: OOC Forum

I'm going to be scarce for an indefinite amount of time.  I'm trying to ease up on stuff and get some sleep, to try to improve my mood and stuff.  I'll probably be on for an hour or two every day or two.
DM Furyou Miko
GM, 22 posts
Fri 9 Nov 2007
at 21:39
  • msg #575

Re: CORMYR: OOC Forum

XP has been updated, by the way, and a couple of you have levelled up. ;)
Alandiira
player, 64 posts
Init +1 AC-17/FF-16/T-11
HP 17/17 F+4/R+1/W+7
Fri 9 Nov 2007
at 21:47
  • msg #576

Re: CORMYR: OOC Forum

Yay! :D

[Private to DM Furyou Miko: Mydah had my XP total wrong, so the new total is: 7,205]
Jerry
player, 100 posts
Init +4, AC-17/FF-13/T-14
HP 11/11, F+0/R+7/W+1
Fri 9 Nov 2007
at 21:58
  • msg #577

Re: CORMYR: OOC Forum

Oooh, If I've worked this right, it's a bit confusing...

[Private to GM: Using DMXP to payfor removing the LA, which leaves me with 6000xp at level 3.  I assume I can gain two levels at once?]
Alandiira
player, 65 posts
Init +1 AC-17/FF-16/T-11
HP 17/17 F+4/R+1/W+7
Fri 9 Nov 2007
at 22:07
  • msg #578

Re: CORMYR: OOC Forum

Forgot something...

[Private to DM Furyou Miko: I'm going to pay 3,000 of my DM XP to get rid of my lvl adjustment.  So class lvl 4, ECL 4, and XP 7,205]
DM Furyou Miko
GM, 23 posts
Fri 9 Nov 2007
at 22:15
  • msg #579

Re: CORMYR: OOC Forum

PM [private to Alandiira: OK, that's fine. THanks ^^]

[private to Jerry: Gah. Normally, this wouldn't even come up... but since you're using DMXP... yeah, I think that's how it's going to end up working. You use DMXP to elminate the LA, so your XP total doesn't change... meaning that you do indeed gain two levels. Congratulations!]
Jerry
player, 101 posts
Init +4, AC-17/FF-13/T-14
HP 11/11, F+0/R+7/W+1
Fri 9 Nov 2007
at 22:55
  • msg #580

Re: CORMYR: OOC Forum

Yeppers.

[Private to GM: Same deal as if you used DMXP to gain two levels.  I'm guessing, then, you can't do both at the same level.]
DM Furyou Miko
GM, 25 posts
Sat 10 Nov 2007
at 23:37
  • msg #581

Re: CORMYR: OOC Forum

Ack. This makes me look really, really dumb, I know, but I can't actually find where in Cormyr the Broken Tankard is. I gathered it was in a village somewhere, but that would make it hard for the Zhents to get in, which confuses me... >< Can anyone enlighten me?
Tarlassana Willowguard
player, 367 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+5/R+4/W+5
Sat 10 Nov 2007
at 23:54
  • msg #582

Re: CORMYR: OOC Forum

Village in northern cormyr, just south of the stone lands.
Jerry
player, 105 posts
Init +4, AC-17/FF-13/T-14
HP 11/11, F+0/R+7/W+1
Wed 14 Nov 2007
at 22:14
  • msg #583

Re: CORMYR: OOC Forum

Just so's you know, I think I'm going to be backing out for now.  We're in a gap between adventures, and besides, I have an excuse.
Alandiira
player, 69 posts
Init +1 AC-17/FF-16/T-11
HP 27/27 F+5/R+1/W+8
Wed 14 Nov 2007
at 22:15
  • msg #584

Re: CORMYR: OOC Forum

What, that you almost died and want to take a vacation? :P
DM Furyou Miko
GM, 32 posts
Mon 26 Nov 2007
at 12:19
  • msg #585

Re: CORMYR: OOC Forum

Alandiira? Walter? I kind of need you to post before I can push on much further, since we need Kazz sane to continue.
Walter
player, 81 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Mon 26 Nov 2007
at 13:47
  • msg #586

Re: CORMYR: OOC Forum

Sorry. I wasn't sure if I should smack him or not.

Consider Kazz smacked. :)

I guess you could ignore the non-lethal damage or something.
Alandiira
player, 72 posts
Init +1 AC-17/FF-16/T-11
HP 27/27 F+5/R+1/W+8
Tue 27 Nov 2007
at 15:46
  • msg #587

Re: CORMYR: OOC Forum

Yeah, I was still contemplating what to do.
Tarlassana Willowguard
player, 374 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+5/R+4/W+5
Tue 27 Nov 2007
at 20:06
  • msg #588

Re: CORMYR: OOC Forum

Non lethal would fade in an hour so it isn't much to worry about.
Kazz Dakon
GM, 415 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 29 Nov 2007
at 12:16
  • msg #589

Re: CORMYR: OOC Forum

Yeps, I did include them because nat 20 could be considered quite firm for a slap :P.
Tarlassana Willowguard
player, 377 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+5/R+4/W+5
Wed 5 Dec 2007
at 17:18
  • msg #590

Re: CORMYR: OOC Forum

Does Identification of items need to be done in game time or is that something you can use day units for?

If I can use day units, would that be 9 items a day provided I have the funds (use my 2nd and 3rd level spell slots for identifications)
This message was last edited by the player at 17:23, Wed 05 Dec 2007.
DM Furyou Miko
GM, 34 posts
Wed 5 Dec 2007
at 22:47
  • msg #591

Re: CORMYR: OOC Forum

You can use Day Units for casting Identify, but you'd still have to keep that many Identifies memorised - Day Units are used to represent taking advantage of lulls in the action and such, so a Day Unit doesn't neccesarially represent a day - it represents the spare moments of that day. Besides the fact that you might hit a random encounter, you probably don't want to be using that many spell slots for it anyway.
DM Furyou Miko
GM, 36 posts
Thu 6 Dec 2007
at 01:33
  • msg #592

Re: CORMYR: OOC Forum

Tarlassana, does Manyjaws work on Undead and Constructs? If it does, then the passing of the spell would have some effect on terrain features caught within it as well.
Kazz Dakon
GM, 417 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 6 Dec 2007
at 10:07
  • msg #593

Re: CORMYR: OOC Forum

It is force effect so it affects non-magic immune constructs and undead. And would likely 'chew' some furnitures and floor boards because it is area effect than target effect (but I recall there was version which was targeted to one invidual and so it would not harm surroundings).
Tarlassana Willowguard
player, 379 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+5/R+4/W+5
Thu 6 Dec 2007
at 14:29
  • msg #594

Re: CORMYR: OOC Forum

Many Jaws is not area of effect, it is a targeted effect. You have to sic each jaws on a specific target and as move action can change their target (like spiritual weapon).
DM Furyou Miko
GM, 37 posts
Thu 6 Dec 2007
at 21:59
  • msg #595

Re: CORMYR: OOC Forum

lol, fine, so the big bad harpers did do most of the damage :p
Walter
player, 85 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Mon 17 Dec 2007
at 02:41
  • msg #596

Re: CORMYR: OOC Forum

Perhaps it was Walter jumping on the tables? :)

I just remembered I have a Heward's Handy Haversack, which should take care of our storage needs.

Which sword did you grab, Jerry? I'm interested in the magic longsword if no one else is, though my existing sword is already +1.
Tarlassana Willowguard
player, 381 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+5/R+4/W+5
Mon 17 Dec 2007
at 02:56
  • msg #597

Re: CORMYR: OOC Forum

Tarlassana is currently carrying the magic longsword, bow nad the misc magic items. Jerry grabbed the shortsword. COme morning I might spare some identifies for some of the items but I am basically just getting us to somewhere to spend the night for now and took what I knew I could carry.

Tarlassana is not likely to use a magic longsword of +1 type over her two handed sword with power attack though having a magic weapon might be good.
Jerry
player, 107 posts
Init +4, AC-17/FF-13/T-14
HP 11/11, F+0/R+7/W+1
Mon 17 Dec 2007
at 05:08
  • msg #598

Re: CORMYR: OOC Forum

I am now undecided as to whether I shall accompany the rest of you on the next stage of your journey.  I had decided against it, but if this settles down into a slow, steady game, I'll stick with you.  I can deal with slow games.
DM Furyou Miko
GM, 39 posts
Tue 25 Dec 2007
at 20:35
  • msg #599

Re: CORMYR: OOC Forum

Well, it's up to you guys where you go now, but you've got a thousand XP (Thank Annihilator, I hadn't thought of it until he did it yesterday :p) for Christmas... and I'd like your thoughts. Since you chose not to bite my plot hook, I'd like a little direction from you before I lay another line.
Tarlassana Willowguard
player, 382 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+5/R+4/W+5
Wed 26 Dec 2007
at 01:27
  • msg #600

Re: CORMYR: OOC Forum

It isn't that we have totally dismissed your hook, but we dismissed doing it with those so called harpers with us. We have a sage that was looking into a Zhent Dagger and meaning in greater events in Cormyr. We came to town while he researched and that is where we are heading to spend the night, take a day to id some magic items split treasure and then decide where to go.
Malik Sundancer
player, 53 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Wed 26 Dec 2007
at 22:25
  • msg #601

Re: CORMYR: OOC Forum

Malik just wandered in through a portal.  He really doesn't have a direction now, other than to follow along with Walter.

On the OOC front, I'm good with anything except detailed urban adventures.  Malik's a bit too boisterous for civilized adventures to be a good idea for him.  Monsters to bash, innocents to save, and friends to heal are more his speed.
Walter
player, 86 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 27 Dec 2007
at 00:44
  • msg #602

Re: CORMYR: OOC Forum

I wouldn't mind following the Harpers, but given all that's happened (a long time over three DMs) and Tarlassana's opinions of them, it might just be easier to start something fresh.

Then again, I'm not sure why Walter would be joining in. Except for Malik, he never really made pals with the rest of the group, while his mission to protect Kazz is nothing lasting or important. And Tarlassana is a grumpy-head. :p
DM Furyou Miko
GM, 40 posts
Thu 27 Dec 2007
at 01:38
  • msg #603

Re: CORMYR: OOC Forum

You seem to have misunderstood something. The Harpers' plan was for you to go to the camp while they did something else about a different group or plot. Really, I have no idea why you hate them so much...
Malik Sundancer
player, 54 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Thu 27 Dec 2007
at 02:44
  • msg #604

Re: CORMYR: OOC Forum

Malik doesn't have anything against the Harpers either.  They don't seem to live up to what he expects of Harpers, but he's willing to believe they're just new to the job.

Miko, can you give us a clear view out of character of what the Harpers wanted us to do?  I've been brain fried through December and will have to admit that I don't remember it clearly.
DM Furyou Miko
GM, 41 posts
Thu 27 Dec 2007
at 02:52
  • msg #605

Re: CORMYR: OOC Forum

Basically, the Harpers wanted you to go and destroy a Zhent encampment in the Hullack forest, then search it for some sign of what they Zhents were planning, while they took care of the fleeing mage.
Malik Sundancer
player, 55 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Thu 27 Dec 2007
at 03:09
  • msg #606

Re: CORMYR: OOC Forum

Makes sense to me.  Other than Tarlassana's hostility to the Harpers, why did we turn it down?
DM Furyou Miko
GM, 42 posts
Thu 27 Dec 2007
at 03:14
  • msg #607

Re: CORMYR: OOC Forum

That's it. The only reason - Tarla drove them off to try and do everything themselves.
Malik Sundancer
player, 56 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Thu 27 Dec 2007
at 03:37
  • msg #608

Re: CORMYR: OOC Forum

Hmmm.  So, there's no real way in character to salvage your plot, unless you can find some other hook to drag us into your plotline.

Where do you want to go from here?  Is there another hook you can use to take us where you're already planning? Do you want to give us two or three options that you're interested in?  Do you want suggestions from us?
DM Furyou Miko
GM, 43 posts
Thu 27 Dec 2007
at 05:10
  • msg #609

Re: CORMYR: OOC Forum

I'd like suggestions from you - I have something very short-term (as in a few posts only), but past that... you can still do as the Harpers suggested, or you can go pick up the dagger and I'll think of something to link to it - I don't know what Ordon planned for it or really anything about the damn thing, though.
Alandiira
player, 75 posts
Init +1 AC-17/FF-16/T-11
HP 27/27 F+5/R+1/W+8
Thu 27 Dec 2007
at 05:57
  • msg #610

Re: CORMYR: OOC Forum

I really don't care what happens, as long as there's adventure involved. :P
Tarlassana Willowguard
player, 384 posts
Init +2,AC 27/T12/F25
HP: 32/32, F+5/R+4/W+5
Thu 27 Dec 2007
at 18:54
  • msg #611

Re: CORMYR: OOC Forum

Tarlassana is going for the dagger regardless because the sage is identifying it and to disappear without getting his answer after he spent the time is rude. It might just link into the Zhents the harpers spoke about.

Tarlassana is for going for them, just not with the so called harpers at her back if she can help it. She has no idea when they would betray the group again to insure some of the zhents escape again, what collateral damage they would cause with their carelessness and so on.
Walter
player, 89 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sat 29 Dec 2007
at 02:09
  • msg #612

Re: CORMYR: OOC Forum

So is there really a demon, or is it just Jerry being an ass and scaring small children? :p
DM Furyou Miko
GM, 47 posts
Sat 29 Dec 2007
at 02:18
  • msg #613

Re: CORMYR: OOC Forum

Go find out! *shoos you*
Walter
player, 90 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sat 29 Dec 2007
at 02:21
  • msg #614

Re: CORMYR: OOC Forum

Thing is, Walter is now entirely sure it was just Jerry all along, and I suspect, so would the boy.
Gaileza
player, 79 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Sun 30 Dec 2007
at 01:20
  • msg #615

Re: CORMYR: OOC Forum

Still so sure it was Jerry?
Tarlassana Willowguard
player, 388 posts
Init +2,AC 23/T12/F21
HP: 21/32, F+5/R+4/W+5
Sun 30 Dec 2007
at 04:42
  • msg #616

Re: CORMYR: OOC Forum

Sorry walter but I didn't stop the round to talk with Jerry or such adn this is my first action after he threw at me and then the building. I have 2 snilloc's snowball swarms (3d6, 10' radius), a scintillating sphere (6d6 20' radius) and then some touch attack spells I will use until the two fighters have both surrendered or are unconcious. I figured that your rushing forward would be at same time I am casting (or jsut before since you delayed a round or two because of Jerry's stunt.
Walter
player, 93 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sun 30 Dec 2007
at 05:26
  • msg #617

Re: CORMYR: OOC Forum

Hello Gaileza.

I rolled 25 for Reflex for Tarlassana's Snowballs. With Evasion, I don't have to worry about it. :)
Jerry
player, 109 posts
Init +4, AC-17/FF-13/T-14
HP 11/11, F+0/R+7/W+1
Sun 30 Dec 2007
at 06:53
  • msg #618

Re: CORMYR: OOC Forum

This has not turned out to be a slow, steady game...

Anyway, compy was down for what, two days?  I'm back now.

And-crapcrapcraponastickneedtoworkupmylevels!!!
DM Furyou Miko
GM, 58 posts
Mon 31 Dec 2007
at 13:06
  • msg #619

Re: CORMYR: OOC Forum

Tar, he was holding a grenade ready to throw. It cooked the others off. :p [private to Tarlassana: And your alignment is starting to shift towards Neutral.]
Tarlassana Willowguard
player, 394 posts
Init +2,AC 23/T12/F21
HP: 16/32, F+5/R+4/W+5
Mon 31 Dec 2007
at 15:15
  • msg #620

Re: CORMYR: OOC Forum

Some people should not be allowed to play with fire and I think in the future, I am going to start taking a resist elements spell just in case of situations like this. I don't think I could have saved him from dooming himself short of death but maybe if I had subdual damage instead of lethal, he might have survived. I was hoping to knock him out cold with damage that he just sort of collapsed in a heap out cold and then use potion to revive him (after disarming him) but I had ot hit and my attacks with sword aren't reliable yet.
Tarlassana Willowguard
player, 397 posts
Init +2,AC 17/T12/F15
HP: 16/32, F+5/R+4/W+5
Fri 4 Jan 2008
at 02:31
  • msg #621

Re: CORMYR: OOC Forum

Hey, are we down to four players: Jerry, Walter, Tarlassana, and Gaileza

I haven't seen a post from Alandira, Kazz or Terram in this and only one from Malik
Malik Sundancer
player, 58 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Fri 4 Jan 2008
at 02:49
  • msg #622

Re: CORMYR: OOC Forum

My, you're fast to count people out.
Tarlassana Willowguard
player, 398 posts
Init +2,AC 17/T12/F15
HP: 16/32, F+5/R+4/W+5
Fri 4 Jan 2008
at 02:56
  • msg #623

Re: CORMYR: OOC Forum

I don't want to count people out. I just worry when I don't see our other players. Admittedly, I like the faster posting rate. Maybe not multiple per day but once a day or every other day is a much better pace.
Malik Sundancer
player, 60 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Fri 4 Jan 2008
at 03:00
  • msg #624

Re: CORMYR: OOC Forum

The official RoA standard is three posts per week.  I can almost always hit that, though December was rough on my posting averages.  Faster is rarely possible for me, and more than five a week is almost unheard of.

The 3/week posting rate is one of the main reasons I play in RoA rather than in other games.
Tarlassana Willowguard
player, 399 posts
Init +2,AC 17/T12/F15
HP: 16/32, F+5/R+4/W+5
Fri 4 Jan 2008
at 03:02
  • msg #625

Re: CORMYR: OOC Forum

Three a week is the standard?

I am just so used to 1 a week here that I am excited at how things hve picked up in the last couple days.
DM Windwalker
GM, 129 posts
The future Mrs.
Annihilator
Fri 4 Jan 2008
at 03:09
  • msg #626

Re: CORMYR: OOC Forum

Three/week is what we like to shoot for, but we also fully understand that can't always happen.  Some games will never move that quickly, others can move even faster.  Some games, like the ones I run, have much faster times and then much slower times, depending on how busy my players or I am.  That's life.  My motto is to be grateful for what you've got.  :p  But please don't count out PCs who've not posted in awhile.  That's up to the DM's discretion, and the PC(s) in question might have PM'd the DM already to mention an absence.
DM Furyou Miko
GM, 59 posts
Fri 4 Jan 2008
at 03:10
  • msg #627

Re: CORMYR: OOC Forum

*shrugs* It's slow during the holidays, and people don't seem to want to talk amongst themselves much, which makes the posting even slower. I don't want to be constantly struggling to push the players to post post post new event new event hurry hurry hurry, in fact I know that I can't keep that up outside combat because it turns me into an unmotivated zombie, but you've got something to discuss now, so hopefully, there'll be more frequent posting until you get a shift on to see the Sage, or hunt down the Zhents, or go to find out rumours of adventure or whatever.
Jerry
player, 113 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Fri 4 Jan 2008
at 03:14
  • msg #628

Re: CORMYR: OOC Forum

Alandiira will probably post tonight.  Stupid firewall, being sorted out.  Doesn't like RPoL.
Tarlassana Willowguard
player, 400 posts
Init +2,AC 17/T12/F15
HP: 16/32, F+5/R+4/W+5
Fri 4 Jan 2008
at 03:32
  • msg #629

Re: CORMYR: OOC Forum

Even once we get to the sage, we have some things to discuss, magic to review and distribute. Strategies and tactics. The two or three wizards can talk magic.

We really don't know much of each other save for Tarlassana and Kazz of which the two rub each other wrong. Tarlassana was sitting with Terram and then talked with so called harpers and innkeepers. Tarlassana will need more healing too. She is still hurting.
Walter
player, 97 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 4 Jan 2008
at 05:04
  • msg #630

Re: CORMYR: OOC Forum

Walter is looking for the little girl, to make sure that she is safe.
DM Furyou Miko
GM, 61 posts
Fri 4 Jan 2008
at 05:06
  • msg #631

Re: CORMYR: OOC Forum

Ah, yes, thankyou.
DM Furyou Miko
GM, 62 posts
Fri 4 Jan 2008
at 05:32
  • msg #632

Re: CORMYR: OOC Forum

PM [private to Tarlassana Willowguard: You use Spellcraft to identify specific spells and understand them, but it's a specialised skill. I used Knowledge: Arcana because more people have access to Knowledge skills, and while you do need to know something about magic to tell the difference between someone casting a spell and someone wiggling their fingers and muttering, you don't need the kind of in-depth understanding that Spellcraft indicates. Hope that helps.]
Walter
player, 99 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 4 Jan 2008
at 13:21
  • msg #633

Re: CORMYR: OOC Forum

Whew. I was afraid we'd have to adopt her. :(
DM Furyou Miko
GM, 63 posts
Fri 4 Jan 2008
at 22:57
  • msg #634

Re: CORMYR: OOC Forum

You're adventurers, what would you do dragging an eight-year-old around? Even if she is an apprentice alchemist?
Gaileza
player, 92 posts
Init+4 AC 14/10/14
HP 12/22,+3/+5(+7)/+3
Fri 4 Jan 2008
at 23:00
  • msg #635

Re: CORMYR: OOC Forum

ooo... grenade manufactury
Tarlassana Willowguard
player, 403 posts
Init +2,AC 17/T12/F15
HP: 16/32, F+5/R+4/W+5
Sat 5 Jan 2008
at 00:10
  • msg #636

Re: CORMYR: OOC Forum

I think ordinary citizens with grenades (especially children) is a bad thing. look what happens when one of them started throwing them around freely and then tripped/fell and it went off next to him.
DM Annihilator
GM, 30 posts
The future Mr.
Windwalker
Sat 5 Jan 2008
at 00:16
  • msg #637

Re: CORMYR: OOC Forum

...because a troglodyte was attacking him, mind you.  Anyone who'd actually wear such a 'disguise' in public deserves getting smacked in the face with a firepot or two, honestly.
Malik Sundancer
player, 62 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Sat 5 Jan 2008
at 02:19
  • msg #638

Re: CORMYR: OOC Forum

Sorry, I'm not sure which way to read things.  Did Walter heal Gaileza?  Or does she still need healing?
Walter
player, 100 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sat 5 Jan 2008
at 02:24
  • msg #639

Re: CORMYR: OOC Forum

Her bio-line said 12/22, so I assumed she did.

I just forgot to say Walter had actually done. 1 Cure Minor Wounds each.
Gaileza
player, 93 posts
Init+4 AC 14/10/14
HP 12/22,+3/+5(+7)/+3
Sat 5 Jan 2008
at 02:58
  • msg #640

Re: CORMYR: OOC Forum

Leza does still need healings
Alandiira
player, 78 posts
Init +1 AC-17/FF-16/T-11
HP 27/27 F+5/R+1/W+8
Sat 5 Jan 2008
at 06:34
  • msg #641

Re: CORMYR: OOC Forum

Not anymore. :)

Sorry for my absence, I've had RPoL access problems.  I'm pretty sure it's all fixed now.

Oh, and Happy New Year! :D
Jerry
player, 114 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Sat 5 Jan 2008
at 09:20
  • msg #642

Re: CORMYR: OOC Forum

Then again, there are an unusual amount of Tieflings, Aasimars, Genasis, and such about, no wonder he spooked...
Tarlassana Willowguard
player, 404 posts
Init +2,AC 17/T12/F15
HP: 30/32, F+5/R+4/W+5
Thu 10 Jan 2008
at 08:59
  • msg #643

Re: CORMYR: OOC Forum

Just a warning, I am being hit with 20 hour work days this week, This is why I haven't posted, it should clean up some by Sat
Jerry
player, 120 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Mon 21 Jan 2008
at 18:29
  • msg #644

Re: CORMYR: OOC Forum

Weddings, I love weddings!  Drinks all around!
*Holds out hands*
I know, clap em in irons, right?
DM Furyou Miko
GM, 66 posts
Tue 22 Jan 2008
at 01:28
  • msg #645

Re: CORMYR: OOC Forum

Actually, since only Tarlassana is under arrest - Walter and Gaileza will be needed as Witnesses - no-one except her actually needs to get tied up.
Gaileza
player, 105 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Tue 22 Jan 2008
at 02:02
  • msg #646

Re: CORMYR: OOC Forum

We don't know that...
Tarlassana Willowguard
player, 410 posts
Init +2,AC 17/T12/F15
HP: 30/32, F+5/R+4/W+5
Thu 24 Jan 2008
at 17:05
  • msg #647

Re: CORMYR: OOC Forum

Tarlassana will be leaving the region, however she was carrying a number of the treasure items with intention of id'ing them for the party and distributing them once we got to a save spot to spend the night.

Namely: 1005 gp, 750 gp of gems, the magic longbow, magic longsword, both bracers, both cloaks, the wand, the potion and the scroll.

I hope that some how most of that can go to the party for their share.

She was interested in bracers, wand, scroll, longsword and some cash (not that she would necessarily get all that, just what she was interested in.)
Jerry
player, 122 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Thu 24 Jan 2008
at 22:09
  • msg #648

Re: CORMYR: OOC Forum

Let's just say that while you were busy with the guards, I relieved you of everything you wouldn't end up keeping. ;)

Or, we could just say that you left most of it in the inn.
Tarlassana Willowguard
player, 411 posts
Init +2,AC 17/T12/F15
HP: 30/32, F+5/R+4/W+5
Thu 24 Jan 2008
at 22:57
  • msg #649

Re: CORMYR: OOC Forum

Actually what I wanted was the

scrolls: scrolls - darkvision, dispel magic, fireball, lighting bolt, protection from arrows, rope trick

Some of the cash: since there were seven of us vs total value of 1755: equal share would be 150 in gems, 100 in gold.

The longsword or longbow if no one else wanted it
Jerry
player, 123 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Fri 25 Jan 2008
at 01:35
  • msg #650

Re: CORMYR: OOC Forum

I took some stuff.  Magic short sword, masterwork dagger, I believe.
Gaileza
player, 121 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Wed 20 Feb 2008
at 01:51
  • msg #651

Re: CORMYR: OOC Forum

quote:
It seemed almost as if she didn't wish to be a tiefling.


Wham, nail on the head.
Malik Sundancer
player, 67 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Fri 22 Feb 2008
at 23:30
  • msg #652

Re: CORMYR: OOC Forum

Sorry, folks.  Got hit with the flu late Saturday, felt halfway decent Sunday, and have spent the rest of this week

going to work hopped up on meds just so I can function, then coming home and basically collapsing.

I've tried to get online a couple of nights, but this is the first evening that I've felt like doing anything at

all.

Now, let's see if I can get caught up...
Alandiira
player, 90 posts
Init +1 AC-17/FF-16/T-11
HP 27/27 F+5/R+1/W+8
Sat 23 Feb 2008
at 05:45
  • msg #653

Re: CORMYR: OOC Forum

Recover soon, please!  Jerry had it, too. :(  Luckily I haven't managed to get it from my three brothers who had it, all at once...(yet...)

Good ol' Airborne!  Okay, disgusting ol' Airborne, but still...apparently, it works.
Malik Sundancer
player, 69 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Mon 10 Mar 2008
at 22:11
  • msg #654

Re: CORMYR: OOC Forum

I can't remember how much of this I've already said on which games, so I'll cover it all for the sake of completeness.  If I'm duplicating, please forgive me.

For some reason, last week, my blood pressure really spiked, giving me blinding headaches.  It was almost like all of my meds that I take for it just stopped working.  I finally got into the doctor's office on Friday, and he shuffled my meds around, upping one and adding one.  It's taken all weekend for the new meds to even touch it, and today's the first day in a week that I've gotten through work without pain meds for my headaches.  I still feel like I've been beaten though.

Part of what the doctor suggested is that I slow down some.  He says I'm too stressed (go figure...)  I'm going to take the rest of this week off of everything except work and church.  I took the last two days of last week off even from those.

I'll be back to all of my games on Monday 3/17 (St. Paddy's own blessed day).  For those games where I'm GMing, sorry for the delays, both last week's largely silent one and this week's.  Please bear with me.

For those games where I'm playing, please feel free to NPC me however is needed to keep things moving along.

 - jim
Walter
player, 109 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 18 Mar 2008
at 02:22
  • msg #655

Re: CORMYR: OOC Forum

Um, what's up? I think we're in need of a scenery change...
Malik Sundancer
player, 70 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Tue 18 Mar 2008
at 02:25
  • msg #656

Re: CORMYR: OOC Forum

And I'm back.  Looks like I picked a good time to step out (at least for this game).
DM Furyou Miko
GM, 70 posts
Tue 18 Mar 2008
at 04:04
  • msg #657

Re: CORMYR: OOC Forum

I'll move you on as soon as you decide where to go... to follow Tarlassana to the court house, or to investigate rumours around here, or to move to another town in search of those who need help.
Jerry
player, 129 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Tue 18 Mar 2008
at 04:06
  • msg #658

Re: CORMYR: OOC Forum

Hm, why don't we decide here?  It'll never get done IC.
Malik Sundancer
player, 71 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Wed 19 Mar 2008
at 00:03
  • msg #659

Re: CORMYR: OOC Forum

Can you refresh our memories.  What were the rumors around here that need to be investigated?

And if I can slip off my player mask and into my DM persona for a second without offering offense... I've found that sometimes with RPOL games, and etext games in general, sometimes a good hard DM shove is the only way to get and keep things going.
Jerry
player, 130 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Wed 19 Mar 2008
at 00:29
  • msg #660

Re: CORMYR: OOC Forum

Yes, I've noticed.  Jumpstart the game, so to speak.
DM Furyou Miko
GM, 71 posts
Wed 19 Mar 2008
at 00:43
  • msg #661

Re: CORMYR: OOC Forum

OK, well, you haven't actually investigated them yet as far as I know... Tar just wanted you to check out the zhent dagger with that sage she knows.

Other than that, there's a ruined fortress to the north - standard adventurer fare, probably picked over by now - the Zhent camp in the forest that the Harpers told you about, the Alchemist's hut and apprentice... I think that's about it for now.
Malik Sundancer
player, 72 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Wed 19 Mar 2008
at 03:27
  • msg #662

Re: CORMYR: OOC Forum

With Tarlassana gone, Malik would be most likely to head after the Zhent camp, and maybe catch up with the Harpers.

How 'bout the rest of you?  What do you want to do?  Or should we move it back to IC?
Walter
player, 110 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Wed 19 Mar 2008
at 04:19
  • msg #663

Re: CORMYR: OOC Forum

I guess Tarlassana is not coming back, so were we still going to investigate the alchemist and testify for Tarlassana, or are we just going to start a new adventure?
Tarlassana Willowguard
player, 412 posts
Init +2,AC 17/T12/F15
HP: 30/32, F+5/R+4/W+5
Thu 20 Mar 2008
at 22:42
  • msg #664

Re: CORMYR: OOC Forum

I will be gone from the region as soon as I find an alternate region that fits the character. I will arrange to deliver (by Courier or something) most of the treasure items I was carrying.

I don't know what is going to happen with the trial. My view on how things should be don't match the GM.

My suggest to you though is Kazz is the last one left of the group commissioned by a noble to check out a dagger. If Kazz is inactive, then you guys should probably start working on finding a sponsor and raising the 1000 gold to become a chartered adventuring group.
Walter
player, 111 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 21 Mar 2008
at 00:30
  • msg #665

Re: CORMYR: OOC Forum

Last night, I was busily RoAing when our power blacked out, just for a moment. Then it came back on, my computer restarted, and we noticed an odd smell and a cloud of smoke in the room.

Cue a lot of frantic searching and unplugging and switching off of electrical equipment, fearing a fire somewhere.

Eventually we tracked down the source - the power supply of my computer, industriously pumping out fumes. Something must have shorted or whatever during the blackout.

Just in time for the Easter break too*. :(

So my computer and internet access will be limited for a time until we get this fixed. I have this unfamiliar other computer to work on, but all my notes and resources were on the now-broken one. And I have to share this one with family.

After Easter, I'll get back to work and my office computer so my access will improve then, but I won't be fully operational until my home computer is fixed.

* Additionally, our Foxtel account expired (we only get free intro offers over summer; lots of NatGeo documentaries). We'd hoped all the shows we taped could still be watched over Easter, but they're now inaccessible.

Long weekend at home. No computer and no tv make Walter a very dull boy...
Alandiira
player, 91 posts
Init +1 AC-17/FF-16/T-11
HP 27/27 F+5/R+1/W+8
Fri 21 Mar 2008
at 05:18
  • msg #666

Re: CORMYR: OOC Forum

Nerd. :p  Just kidding.  I'm the same way. *looks guilty*

That sucks.  I hope you get it fixed soon!
Walter
player, 112 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sat 22 Mar 2008
at 05:50
  • msg #667

Re: CORMYR: OOC Forum

Okay, the computer now has a new power supply and I'm back to relatively normal operation.
Gaileza
player, 125 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Sat 22 Mar 2008
at 18:47
  • msg #668

Re: CORMYR: OOC Forum

I return!

now make the game go!
Jerry
player, 131 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Sun 23 Mar 2008
at 04:29
  • msg #669

Re: CORMYR: OOC Forum

Make it go, make it go, make it go!
Gaileza
player, 126 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Sun 23 Mar 2008
at 13:25
  • msg #670

Re: CORMYR: OOC Forum

Theres an easy opportunity for you to post :P I can't make it go, cause I posted last.
Walter
player, 116 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 17 Apr 2008
at 11:06
  • msg #671

Re: CORMYR: OOC Forum

Treasure updates from Tarlassana:

Tarlassana:
Since I had some of the party treasure, I need to return some of it

I had the following: coins (1005 and 750gp worth of assorted gemstones and spell components) they will go towards iding magic), the magic longbow, magic longsword, both bracers, both cloaks, the wand of magic missile (3rd level, 22 charges), the potion of endurance and the scrolls - darkvision, dispel magic, fireball, lighting bolt, protection from arrows, rope trick.

I will use 600 of the coin to get pearls for identify if I can and id the magic longbow, magic longsword, both bracers, and both cloaks.

Once I know what they are, I will select something to keep (from cloaks and bracers and bow and some money) and want to see if I can arrange for the rest to be sent back.

I know they have the magical and normal platemail, magic shortsword, magic shield, some other magical items and masterwork items. I can pass on any share of that, they need the goods or the value more than me.

DM Furyou Miko
GM, 77 posts
Fri 18 Apr 2008
at 15:59
  • msg #672

Re: CORMYR: OOC Forum

Sorting out that treasure - I'll post it in a summative post in the IC thread.
DM Annihilator
GM, 56 posts
The future Mr.
Windwalker
Fri 18 Apr 2008
at 18:28
  • msg #673

Re: CORMYR: OOC Forum

DM Furyou Miko:
Truly, there is no monster in the realms more terrifying than an innkeeper.

Clearly, you are not familiar with Glimmer Moon, professional bar wench.  :p
DM Furyou Miko
GM, 79 posts
Sat 19 Apr 2008
at 14:27
  • msg #674

Re: CORMYR: OOC Forum

Is a bar wench not simply a sub-class of Innkeeper?
Walter
player, 118 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 22 Apr 2008
at 09:41
  • msg #675

Re: CORMYR: OOC Forum

Gaileza:
Silly priest, Knowledge Checks are for wizards.


Correction: priest of Oghma.
Gaileza
player, 133 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Tue 22 Apr 2008
at 09:59
  • msg #676

Re: CORMYR: OOC Forum

Still, my minumum check is an 18 :P
DM Furyou Miko
GM, 80 posts
Tue 22 Apr 2008
at 12:17
  • msg #677

Re: CORMYR: OOC Forum

>< Unfortunately, I need Kazzy to post before I can move on... Kazzy? You still love us, don't you?

[private to Gaileza: Yeah, it's a Pseudodragon. Probably someone's familiar from the way it's acting. They don't tend to be quite this bold.]
Jerry
player, 138 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Wed 23 Apr 2008
at 04:26
  • msg #678

Re: CORMYR: OOC Forum

He's been one of the steadiest here, but we may need to wait a bit before he gets back.  Hopefully, we just waited that bit.
Gaileza
player, 136 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Tue 29 Apr 2008
at 20:10
  • msg #679

Re: CORMYR: OOC Forum

*twiddles thumbs* I leave evermeet, and it becomes active, and my new home stagnates :(
Alandiira
player, 100 posts
Init +1 AC-17/FF-16/T-11
HP 27/27 F+5/R+1/W+8
Tue 29 Apr 2008
at 20:33
  • msg #680

Re: CORMYR: OOC Forum

Yeah, well... *sigh*  Welcome to Cormyr. :p

I mean, seriously.  Since I joined we've gone through, what, three GMs?  And barely just left the tavern. o.O
Jerry
player, 140 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Tue 29 Apr 2008
at 20:36
  • msg #681

Re: CORMYR: OOC Forum

Been here a year, and almost a half, and it's still the same day.
Kazz Dakon
player, 433 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Wed 30 Apr 2008
at 23:52
  • msg #682

Re: CORMYR: OOC Forum

Tarlassana Willowguard:
My suggest to you though is Kazz is the last one left of the group commissioned by a noble to check out a dagger. If Kazz is inactive, then you guys should probably start working on finding a sponsor and raising the 1000 gold to become a chartered adventuring group.


Umh, what dagger it was again? I have many in here.....*check vest pockets, then sleeve and boot ones*

Hehe, anycase I am not inactiv eon purpose. Just that rarely important is posted and when it does I kinda miss it :P. So bug me with PM's and rmails if I need to reply.
Gaileza
player, 138 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Thu 1 May 2008
at 15:48
  • msg #683

Re: CORMYR: OOC Forum

Woo, loots!

Gaileza is likely to want to lay claim to one of the cloaks of resistance, and as may scrolls as she can. One can never have enough spells ine one's spellbook.
Walter
player, 121 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 2 May 2008
at 02:22
  • msg #684

Re: CORMYR: OOC Forum

:)

I quite like Walter, but the long drag of Cormyr so far had kind of deflated him for me. So I thought I'd try a new style for him, to inject some new life and interest. The idea of a character writing a diary/book of his experiences had been kicking around in my head for ages, before it finally bounced into Walter and made perfect sense. I like it, and should continue with it.

I'm currently reading the works of HP Lovecraft, which seems to have influenced my style a fair bit.

Expect verbosity. :)

For treasure, I'd like a Cloak of Resistance +1, but it's no biggy. And I really like the looks of that sword, with Walter being a longsword-specialist. But it seems like something that would suit Malik Sundancer our Lathanderite right down to the ground. :)


PS: I think the dagger originated in The Black Dagger adventure run by DM Ordon. That finished in 2006.
This message was last edited by the player at 03:28, Fri 02 May 2008.
DM Furyou Miko
GM, 83 posts
Fri 2 May 2008
at 22:24
  • msg #685

Re: CORMYR: OOC Forum

Well, if you're going to be influencing Walter with Lovecraft's style, I guess he'll fit right into Cormyr - they like purple here.

I'll try and stop it dragging quite so much now I've finally got myself sorted out with where the region is going, though. ^^

The Sword of Day is actually something of a joke item I encountered a while ago - as magic weapons go, there are much better ones, but if you throw it at a party who can't Identify items... oooh, shiiiiny... it must be powerful! hehe.
Walter
player, 122 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sat 3 May 2008
at 01:29
  • msg #686

Re: CORMYR: OOC Forum

Heh. I do tend towards the purple, I think. :) I was also trying for an archaic style to suit the medieval age; and I've hardly ever done first-person writing. My style should settle down sometime.
Tarlassana Willowguard
player, 433 posts
Init +2,AC 17/T12/F15
HP: 32/32, F+5/R+4/W+5
Sat 3 May 2008
at 01:36
  • msg #687

Re: CORMYR: OOC Forum

I would rather the sword of Dawn over a +2 or +3 sword. It has style and personality. It has a neatness factor that far surpasses more mundane weapons.

You all have the items and I wish you all the best. I should be losing access to the group soon. It was a pleasure rping with you folks and I hope the cormyr folks were only injured and not killed in my escape.
Walter
player, 123 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sat 3 May 2008
at 03:00
  • msg #688

Re: CORMYR: OOC Forum

Farewell and good luck.
Alandiira
player, 101 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Sun 4 May 2008
at 00:27
  • msg #689

Re: CORMYR: OOC Forum

She?  The cute mini-dragon is a she?  When was this specified? :p
DM Furyou Miko
GM, 85 posts
Sun 4 May 2008
at 01:05
  • msg #690

Re: CORMYR: OOC Forum

Well, just now...

Or perhaps I'm just using the default DnD "gender-neutral" term... or out of sheer habit since I've been known to use 'she' even when writing male characters by mistake...

You'll never know! *spooky X-files music*
Malik Sundancer
player, 76 posts
In +4, AC18, FF18, T10
HP 29/29, F+4 R+1 W+7
Tue 6 May 2008
at 22:21
  • msg #691

Re: CORMYR: OOC Forum

Whatever of the loot is left over is fine with me.

I really don't have anything IC to contribute at the moment.
Gaileza
player, 147 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Fri 27 Jun 2008
at 20:56
  • msg #692

Re: CORMYR: OOC Forum

Ok, to progress the game, someone's gotta get this done with :P

quote:
450 gp in gems
405 gp in coins
Potion of Endurance
Wand of magic missile (3rd level, 22 charges)
2 x Cloak of Resistance +1
Scrolls: dispel magic, fireball, haste, lighting bolt, protection from arrows.
Bracers of Armour +1
Sword of Day (+1 Longsword, +1 attack vs Undead (stacks), Light 20' Bright White)


Cash(ish):855gp
Pot of Endurance:300gp (Not in SRD, I assume Bear's Endurance was meant.)
Wand of MM:990gp
2x Cloaks:2000gp
Scrolls Total: 1500gp
     Dispell:375gp
     Fireball:375gp
     Haste:375gp
     Lightning Bolt:375gp
     Protection:150gp

Bracers of Armor:1000gp
Sword of Day:2000gp (Not sure how much, but it's just +1 in most circumstances)

Total: 8645gp

I don't know if it'd be a little unfair if I took all the scrolls and the bracers. On the other hand, I can just scribe a few scrolls after scribing those spells and return them to those with UMD(bard) so I'm not too worried.
Jerry
player, 144 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Fri 27 Jun 2008
at 21:48
  • msg #693

Re: CORMYR: OOC Forum

I've got UMD as well.  And a nice flamey wand sicking out of my pocket too, as a matter of fact.
Gaileza
player, 148 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Sat 28 Jun 2008
at 00:21
  • msg #694

Re: CORMYR: OOC Forum

Ah! So two UMD users to Supply!
Walter
player, 134 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 4 Jul 2008
at 03:29
  • msg #695

Re: CORMYR: OOC Forum

From the 5th to the 11th of July (leaving in ~10 hours) I'll be in South Korea for a conference, giving a presentation and being science-y and professional and all that. Aargh!

I likely won't have internet access over this period, unless I discover an internet cafe or something, and even then it'll be erratic. Please NPC me until I return.
Gaileza
player, 149 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Sat 5 Jul 2008
at 02:55
  • msg #696

Re: CORMYR: OOC Forum

In the intrests of moving things along, can we try to divide this?
Alandiira
player, 104 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Sun 6 Jul 2008
at 06:06
  • msg #697

Re: CORMYR: OOC Forum

I'm leaving tomorrow, and I'll be away from Sunday the 6th to Friday the 11th.
Walter
player, 135 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Mon 14 Jul 2008
at 04:44
  • msg #698

Re: CORMYR: OOC Forum

I'm back.
DM Furyou Miko
GM, 89 posts
Mon 14 Jul 2008
at 04:54
  • msg #699

Re: CORMYR: OOC Forum

Welcome back.

Can people please tell me their final confirmation of equipment dispersal and tell me if they're ready to move on?
Kazz Dakon
player, 443 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Wed 16 Jul 2008
at 20:50
  • msg #700

Re: CORMYR: OOC Forum

Well, just waiting does party want give +1 cloak of resistance to Kazz but we could assume they give it :P.
Walter
player, 137 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Mon 28 Jul 2008
at 12:17
  • msg #701

Re: CORMYR: OOC Forum

This stuff I've taken:
  Sword Of Day
  75 gp
  67.5 gp worth of gems

I also had my eye on the Cloak Of Resistance +1, if there's one left that nobody else wants.
Alandiira
player, 105 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Sat 2 Aug 2008
at 04:57
  • msg #702

Re: CORMYR: OOC Forum

I'm leaving for the beach tomorrow morning, I'll be away all next week.
Kazz Dakon
player, 444 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 21 Aug 2008
at 10:12
  • msg #703

Re: CORMYR: OOC Forum

Hmmm, Kazz wanted the cloak tough. So how we resolve the matter? OOC or IC or just make 'roll d6 and highest winner gets it'?
Walter
player, 140 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 22 Aug 2008
at 01:33
  • msg #704

Re: CORMYR: OOC Forum

There's two cloaks, so we get one each.
Kazz Dakon
player, 446 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Fri 22 Aug 2008
at 05:28
  • msg #705

Re: CORMYR: OOC Forum

Okay, good news :).
Gaileza
player, 151 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Sat 13 Sep 2008
at 01:33
  • msg #706

Re: CORMYR: OOC Forum

Woot?
Jerry
player, 147 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Sun 14 Sep 2008
at 02:41
  • msg #707

Re: CORMYR: OOC Forum

I've got this distinct feeling I should be higher level than I am...  And I know I should have more stuff.  At least on RoA B'day gift.  I'll need to look into this.
Gaileza
player, 152 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Sun 14 Sep 2008
at 03:01
  • msg #708

Re: CORMYR: OOC Forum

How many posts does my RoA B-day gift get me?
Kazz Dakon
player, 449 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 15 Sep 2008
at 09:25
  • msg #709

Re: CORMYR: OOC Forum

The amount of gifts or RoA Birtday money you have is based on level. I recall it was like 1K gold per level if I am correct.
DM BadCatMan
GM, 643 posts
Mon 15 Sep 2008
at 09:29
  • msg #710

Re: CORMYR: OOC Forum

X items, up to X*1000 GP in total, where your ECL is X.
Gaileza
player, 153 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Mon 15 Sep 2008
at 15:20
  • msg #711

Re: CORMYR: OOC Forum

No, I mean posts out of whoever's slowest.
DM Furyou Miko
GM, 91 posts
Wed 24 Sep 2008
at 23:45
  • msg #712

Re: CORMYR: OOC Forum

Alandiira? I'm waiting for you!

If you don't respond by friday, I'll PM you.
Alandiira
player, 106 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Thu 25 Sep 2008
at 01:48
  • msg #713

Re: CORMYR: OOC Forum

Wait, what?  Sorry, wasn't paying attention... ><
DM Furyou Miko
GM, 93 posts
Thu 2 Oct 2008
at 16:07
  • msg #714

Re: CORMYR: OOC Forum

Please pay attention, Alandiira.

OK, everyone, I've updated XP today - trying to get this game moving again!
Alandiira
player, 108 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Thu 2 Oct 2008
at 16:11
  • msg #715

Re: CORMYR: OOC Forum

Yeah, I try, but occasionally I accidentally manage to overlook the fact that Cormyr is one of the ones with new posts.

Yay XP! :)
Gaileza
player, 155 posts
Init+4 AC 14/10/14
HP 22/22,+3/+5(+7)/+3
Thu 2 Oct 2008
at 20:10
  • msg #716

Re: CORMYR: OOC Forum

yay, XPs.

[Private to DM Furyou Miko:
though there seems to be a math error in mine
6900+1100= 8000
]
Jerry
player, 148 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Fri 10 Oct 2008
at 15:48
  • msg #717

Re: CORMYR: OOC Forum

It's Yoda!  Only blue, not green...
DM Furyou Miko
GM, 99 posts
Fri 10 Oct 2008
at 16:54
  • msg #718

Re: CORMYR: OOC Forum

Quite. hehe.
Jerry
player, 149 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Sun 12 Oct 2008
at 19:15
  • msg #719

Re: CORMYR: OOC Forum

I'll tell you right now, if you don't know, it's a Psicrystal.  A 32 is bound to succeed, but you didn't say it in your post, so I figured you might not know.
DM Furyou Miko
GM, 103 posts
Tue 21 Oct 2008
at 00:30
  • msg #720

Re: CORMYR: OOC Forum

Guys, you've already met the Harper who's infiltrated the Zhents - that's what the light show back at the inn was about, if you remember. Just in case you'd forgotten.
Jerry
player, 150 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Tue 21 Oct 2008
at 16:59
  • msg #721

Re: CORMYR: OOC Forum

I do kind of recall, but for those of us too lazy to look back, could someone summarize the details?
DM Furyou Miko
GM, 104 posts
Tue 21 Oct 2008
at 23:39
  • msg #722

Re: CORMYR: OOC Forum

For the laazy;

Female human - no weapons, no armour, a tall thin woman with
                 short, stringy yellow hair.

That's her. The Harpers took her to one side after the battle and talked to her, then she triggered some kind of trap and escaped with the other Zhent prisoners.
Jerry
player, 151 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Wed 22 Oct 2008
at 03:09
  • msg #723

Re: CORMYR: OOC Forum

Ah.
Walter
player, 153 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Wed 22 Oct 2008
at 03:23
  • msg #724

Re: CORMYR: OOC Forum

So that's what was going on. :)
Jerry
player, 152 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Wed 12 Nov 2008
at 17:43
  • msg #725

Re: CORMYR: OOC Forum

I feel charming, oh so charming...
Alandiira
player, 109 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Fri 21 Nov 2008
at 02:46
  • msg #726

Re: CORMYR: OOC Forum

I'm visiting relatives halfway across the country, so I'll be gone for the next week.  You most likely won't hear from me again until at least Monday.

This goes for Jerry as well.
This message was last edited by the player at 02:46, Fri 21 Nov 2008.
Kazz Dakon
player, 452 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Tue 9 Dec 2008
at 13:18
  • msg #727

Re: CORMYR: OOC Forum

*eats cookies* Hmmmmm, story start continue someday or is it considered dead?
Walter
player, 154 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 9 Dec 2008
at 23:56
  • msg #728

Re: CORMYR: OOC Forum

I'm here. And so's DM Furyou Miko.

And it'd be nice if some PCs joined us...
DM Furyou Miko
GM, 105 posts
Tue 9 Dec 2008
at 23:58
  • msg #729

Re: CORMYR: OOC Forum

*pokes Kazz*

That would be you. Playing with Walter is fun, but I'm not the kind of DM who can run a solo game for more than a few posts. :p I get bored, no matter how interesting my player is, or how good we are as friends.
Alandiira
player, 110 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Wed 10 Dec 2008
at 01:43
  • msg #730

Re: CORMYR: OOC Forum

I'm sort of here...just kinda busy with school and Christmas preparation.
Kazz Dakon
player, 454 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Thu 11 Dec 2008
at 14:08
  • msg #731

Re: CORMYR: OOC Forum

Ah, ok. I post then more active post. Kazz would had remained hidden bit longer but if others do not post nor have any ideas or comments to discussion I try get something rolling here :P.
Walter
player, 156 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Sun 22 Mar 2009
at 05:53
  • msg #732

Re: CORMYR: OOC Forum

Hello?
Kazz Dakon
player, 456 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Sun 22 Mar 2009
at 11:36
  • msg #733

Re: CORMYR: OOC Forum

Still here around, waiting something to happen :P.
DM Furyou Miko
GM, 107 posts
Sun 22 Mar 2009
at 15:06
  • msg #734

Re: CORMYR: OOC Forum

I'm sorry about this. What started out as waiting for the others to show an interest devolved into the game slipping my mind, and from there to a complete apathy.

Hopefully I'll get my GM head back soon, but until then I'm afraid this game is going to be on hiaitus.
Kazz Dakon
player, 457 posts
Ini mod +2, AC16 F14/T12
HP 30/30  F+3/R+7/W+4
Mon 23 Mar 2009
at 12:50
  • msg #735

Re: CORMYR: OOC Forum

Often games die if GM waits too long players to reply to posts. So best case in those cases is to keep on going and npc others. But if this game goes to hiatus I could edit Kazz's player info to be available to join other games.
DM Solo
GM, 1 post
Tue 11 Aug 2009
at 21:46
  • msg #736

Re: CORMYR: OOC Forum

Hello Cormyr! Any active players still around? Since I'm in the process of starting this region again I'd like to see who's around and what kind of game you are looking for.
Walter
player, 157 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Wed 12 Aug 2009
at 01:10
  • msg #737

Re: CORMYR: OOC Forum

I'm here!
DM Solo
GM, 2 posts
Wed 12 Aug 2009
at 22:19
  • msg #738

Re: CORMYR: OOC Forum

:-) and gamewise?
Walter
player, 158 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 18 Aug 2009
at 02:04
  • msg #739

Re: CORMYR: OOC Forum

I guess the usual: adventure, discovery, treasure. Walter's a fighting librarian though, so he's one to uncover lost knowledge, save books from burners, teach young orcs to read, and so on. :)
Jerry
player, 153 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Tue 18 Aug 2009
at 18:55
  • msg #740

Re: CORMYR: OOC Forum

I'm not sure if I want to hang around, or move somewhere else.
DM Solo
GM, 3 posts
Wed 19 Aug 2009
at 05:04
  • msg #741

Re: CORMYR: OOC Forum

Noted.
Torbetton Forgehammer
player
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Fri 28 Aug 2009
at 19:56
  • msg #742

Re: CORMYR: OOC Forum

Hello every one, I'll be joining the region as a Dwarf Wizard.
This message was last edited by the player at 19:56, Fri 28 Aug 2009.
Alandiira
player, 111 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Sat 29 Aug 2009
at 02:09
  • msg #743

Re: CORMYR: OOC Forum

Here.  My access has recently been not so good, but it's getting better, so I should be fairly active in the near future.
DM Solo
GM, 4 posts
Sat 29 Aug 2009
at 17:01
  • msg #744

Re: CORMYR: OOC Forum

We're just waiting for a couple more getting their sheets in order before kicking off.
Jerry
player, 154 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Mon 31 Aug 2009
at 18:59
  • msg #745

Re: CORMYR: OOC Forum

Still got room for Barry?  I'm moving Jerry off to Waterdeep.

Btw, plot hooks for Barry and plenteous, you just hafta ask.
This message was last edited by the player at 20:29, Mon 31 Aug 2009.
Danglart
player, 1 post
Tue 1 Sep 2009
at 03:19
  • msg #746

Re: CORMYR: OOC Forum

I'll be playing your roguish fighter ... to get you in trouble or out of it.
Walter
player, 159 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 1 Sep 2009
at 03:27
  • msg #747

Re: CORMYR: OOC Forum

Welcome new players!

Walter is a Cleric/Monk of Oghma. So he knows some stuff. :)
This message was last edited by the player at 01:42, Tue 29 Sept 2009.
Jerry
player, 159 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Tue 1 Sep 2009
at 03:47
  • msg #748

Re: CORMYR: OOC Forum

Barry is your wizardish rogue.  He likes to steal anything and everything, magic included.
Torbetton Forgehammer
player, 1 post
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Tue 1 Sep 2009
at 03:54
  • msg #749

Re: CORMYR: OOC Forum

I see this is going to be a patience testing campaign for me.
DM Solo
GM, 5 posts
Wed 2 Sep 2009
at 10:21
  • msg #750

Re: CORMYR: OOC Forum

Ok, roll call!

We've got:

Walter, fighting librarian of Oghma
Alandiira, Asimaar cleric
Torbetton Forgehammer, dwarf artificer
Danglart, Fighter/rogue
Barry Bluefingers, spellthief

We're good to go. As for introductions, Walter and Alandiira have traveled to Arabel after their adventuring company got disbanded, working as caravan guards along the way. The rest of you are also recent arrivals, heeding the call for adventurers to help restore the order in the Kingdom and/or identifying the current unrest as an excellent opportunity for enriching oneself materially or spiritually ::grin::
Jerry
player, 163 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Wed 2 Sep 2009
at 20:53
  • msg #751

Re: CORMYR: OOC Forum

In reply to Torbetton Forgehammer (msg #749):

Not as bad as where Jerry's going.

Jaime Kahan:
Hullo!

I'll be your overly cheerful sword dancer for the day, pleased to meet you. Is there anything you need help with? Some orphans to house, maybe? Or we could hunt down some evil clerics and offer to show them the way to the light, then donate all their worldly goods to those in need!

Doesn't that sound like fun?! *manic grin*

Jerry:
Those in need being us, I presume?


I do love playing a rogue. :P
Jerry
player, 169 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Thu 3 Sep 2009
at 06:45
  • msg #752

Re: CORMYR: OOC Forum

By the way, I took a magical short sword somewhere way back when, but all I have on it is it's weight...
DM Solo
GM, 7 posts
Thu 3 Sep 2009
at 07:00
  • msg #753

Re: CORMYR: OOC Forum

Is this Barry speaking?

Ok. Can we sort that out using PM's?
Jerry
player, 170 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Thu 3 Sep 2009
at 07:25
  • msg #754

Re: CORMYR: OOC Forum

If it was Barry, woulda said Barry.
DM Solo
GM, 8 posts
Thu 3 Sep 2009
at 10:31
  • msg #755

Re: CORMYR: OOC Forum

Gotcha! Hasn't Jerry moved to greener pastures?
Alandiira
player, 112 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Thu 3 Sep 2009
at 15:13
  • msg #756

Re: CORMYR: OOC Forum

He said he's moving Jerry off to Waterdeep. ^.^
Jerry
player, 174 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Thu 3 Sep 2009
at 16:09
  • msg #757

Re: CORMYR: OOC Forum

Yes he has, and he's already liberated someone of their purse.  A wealthier someone, too.  Too bad that guard saw... lucky guard...  How lucky?  He beat my +13 with a +6.  Twice.

Ah well, I least I managed to pocket a few coins before handing the purse over.
This message was last edited by the player at 16:10, Thu 03 Sept 2009.
DM Solo
GM, 9 posts
Thu 3 Sep 2009
at 18:01
  • msg #758

Re: CORMYR: OOC Forum

...and the rest of you: start posting!!! ;-)
Jerry
player, 179 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Thu 3 Sep 2009
at 22:59
  • msg #759

Re: CORMYR: OOC Forum

I'm sorry, Barry's not here right now.  If you'd like to leave a message, please add him to this group so he can get back to you.  Thank you!  *beep!*
This message was last edited by the player at 13:59, Fri 04 Sept 2009.
Danglart
player, 2 posts
Fri 4 Sep 2009
at 00:55
  • msg #760

Re: CORMYR: OOC Forum

Are suppose to introduce our charaters at the tavern or should we wait for a new thread ?
DM Solo
GM, 10 posts
Fri 4 Sep 2009
at 04:25
  • msg #761

Re: CORMYR: OOC Forum

Ah sorry! I thought you had access! You have now though.

Please read and post in the thread named "Cormyr: Call to arms" also, make sure your bio-lines and descriptions are complete and updated; take 50 xp for the effort.
Torbetton Forgehammer
player, 2 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Fri 4 Sep 2009
at 05:53
  • msg #762

Re: CORMYR: OOC Forum

I will be posting as soon as I get the description of my character completed as you requested.
Walter
player, 161 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 4 Sep 2009
at 07:27
  • msg #763

Re: CORMYR: OOC Forum

There. First in. Sorry, I was busy earlier.

[Private to DM Solo: I'll try to get to updating Walter with his level-up and maybe some retraining some time. I hope it won't be urgent. ]
Jerry
player, 182 posts
Init +4, AC-17/FF-13/T-14
HP 22/22, F+1/R+8/W+2
Fri 4 Sep 2009
at 14:02
  • msg #764

Re: CORMYR: OOC Forum

Thanks for the XP, though it's not much effort.  I have 6100xp: 3000 from creation, 3000 from a DM level up at creation, and 100 from a birthday :/

And yet, I have played in two separate adventures in Halruua.  They just never get far enough to get XP.

Oh, and?  Smooth.  Now Barry has access to Sword Coast South.  Any time you're ready for me to post...
DM Solo
GM, 12 posts
Fri 4 Sep 2009
at 14:22
  • msg #765

Re: CORMYR: OOC Forum

Sword coast south? ROTFL! I'm seriously DM-challenged... I'll give it another try then!
DM Solo
GM, 13 posts
Fri 4 Sep 2009
at 14:24
  • msg #766

Re: CORMYR: OOC Forum

My finger slipped when selecting the group... you should be fine now, sorry for the mess!
Barry Bluefingers
player, 149 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Fri 4 Sep 2009
at 14:34
  • msg #767

Re: CORMYR: OOC Forum

Ah, good to be here.
DM Solo
GM, 14 posts
Wed 9 Sep 2009
at 05:31
  • msg #768

Re: CORMYR: OOC Forum

Barry, Alandiira? We're waiting for you...
Torbetton Forgehammer
player, 4 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Thu 10 Sep 2009
at 00:34
  • msg #769

Re: CORMYR: OOC Forum

I think my Character Description makes up for any delay that it took for one <.< I hope.
Walter
player, 163 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 10 Sep 2009
at 05:03
  • msg #770

Re: CORMYR: OOC Forum

I remembered I was trying to write Walter from a first-person perspective, in the form of his diary. One day, he'll write a book about his adventures!

So, what is this place, and why are we here? I presumed it was for the Cormyrean adventuring charter, or for plothooks.
This message was last edited by the player at 05:05, Thu 10 Sept 2009.
DM Solo
GM, 15 posts
Thu 10 Sep 2009
at 07:42
  • msg #771

Re: CORMYR: OOC Forum

Patience... ;-)
Walter
player, 165 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 10 Sep 2009
at 11:36
  • msg #772

Re: CORMYR: OOC Forum

Did all of us enter Captain Tibbs's office? I was just wondering, since he only addressed Alandiira and me.
DM Solo
GM, 17 posts
Thu 10 Sep 2009
at 12:19
  • msg #773

Re: CORMYR: OOC Forum

I'm railroading introductions to get things rolling, so yes, you're all ushered into the office.
Barry Bluefingers
player, 151 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Thu 10 Sep 2009
at 22:10
  • msg #774

Re: CORMYR: OOC Forum

Railroading is often acceptable in situations like this.

Btw, I'll be scarce the next week or so.  Just so you know.
DM Solo
GM, 19 posts
Fri 11 Sep 2009
at 12:24
  • msg #775

Re: CORMYR: OOC Forum

Ok, thanks for letting us know.
Please indicate if Barry is to be NPC'd in the meantime (basically he will be silent).
Barry Bluefingers
player, 152 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Fri 11 Sep 2009
at 23:00
  • msg #776

Re: CORMYR: OOC Forum

I'll have an eye on things.  If I need to post, I can manage it.  And sometimes, I can get on when folks aren't around.
DM Solo
GM, 20 posts
Sat 12 Sep 2009
at 07:51
  • msg #777

Re: CORMYR: OOC Forum

Great!
Barry Bluefingers
player, 153 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Tue 15 Sep 2009
at 14:25
  • msg #778

Re: CORMYR: OOC Forum

Yeah, that went well. [/sarcasm]

NPC me if you need to, I'll be back around the end of the month or so.
DM Solo
GM, 22 posts
Tue 15 Sep 2009
at 16:17
  • msg #779

Re: CORMYR: OOC Forum

Ok. Walter will be occupied during the week as well, but if Alandiira and Torbetton want we can move along the introductions and have start shopping for the outing.
Alandiira
player, 114 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Tue 15 Sep 2009
at 16:31
  • msg #780

Re: CORMYR: OOC Forum

I've had an awful headache the past two days that wouldn't allow me to post much anywhere, and I'm pretty busy trying to catch up with my schoolwork, but I should be able to type up a post sometime in the next few days.
Torbetton Forgehammer
player, 6 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Thu 17 Sep 2009
at 04:15
  • msg #781

Re: CORMYR: OOC Forum

Seams to be a busy week for every one.  I'll wait patently till most of every one returns before we continue.  Well I'll give a few more days at least.
Alandiira
player, 115 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Thu 17 Sep 2009
at 04:16
  • msg #782

Re: CORMYR: OOC Forum

The news to date, Barry won't be back until the 27th.
Walter
player, 167 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 17 Sep 2009
at 05:22
  • msg #783

Re: CORMYR: OOC Forum

I'm still here, I was just warning of potential problems coming up for me.
DM Solo
GM, 23 posts
Thu 17 Sep 2009
at 05:25
  • msg #784

Re: CORMYR: OOC Forum

Just ask the Captain what questions you have, I won't have you leave town before you've all had a chance to buy provisions.
DM Solo
GM, 25 posts
Wed 23 Sep 2009
at 19:45
  • msg #785

Re: CORMYR: OOC Forum

So, ready to move on? Arabel is a fairly large town, and at a crossroads meaning that a lot merchants pass through. Most mundane items can be found, and magical on case by case (armors and weapons should be plentiful, as well as rings of protection and armor, more exotic items maybe).
Let me know what you hope to find, and when you're ready to ride out and we'll move this adventure along.
Walter
player, 169 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 24 Sep 2009
at 03:50
  • msg #786

Re: CORMYR: OOC Forum

I was waiting on the others, but I think I'm ready. I'll try to sort my character later, and find some things to buy.
Barry Bluefingers
player, 154 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Mon 28 Sep 2009
at 17:56
  • msg #787

Re: CORMYR: OOC Forum

So, what did I miss?
DM Solo
GM, 26 posts
Mon 28 Sep 2009
at 19:04
  • msg #788

Re: CORMYR: OOC Forum

Nothing, or nearly so. You have horses (or ponies) waiting for you at the south gate. There is time to shop now unless you have any more questions.
DM Solo
GM, 27 posts
Wed 30 Sep 2009
at 05:53
  • msg #789

Re: CORMYR: OOC Forum

I plan to move you out of town and on your way on Friday. Anyone having major objections to that please let me know!
Also, if you had plans for shopping that you didn't have time to carry out we'll work it out later.
The trip to Thunderstone will take two days: One day to cross the Wyvernwater and another day of overland travel to the foot of the Thunder Peaks.
This message was last edited by the GM at 07:34, Wed 30 Sept 2009.
Torbetton Forgehammer
player, 7 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Thu 1 Oct 2009
at 02:57
  • msg #790

Re: CORMYR: OOC Forum

I have no need to shop, I tried to think of every thing I could when I created the character.
Danglart
player, 6 posts
Init+2 AC16/F14/T12
HP:18 Ft+5/Rf+4/Wi+0
Thu 1 Oct 2009
at 03:35
  • msg #791

Re: CORMYR: OOC Forum

I need rations and stuff other common stuff , however I'm okay if we fast forward to the "traveling part" ... I'll present a list here and subtract the cost if its ok to you DM.
Danglart
player, 7 posts
Init+2 AC16/F14/T12
HP:18 Ft+5/Rf+4/Wi+0
Thu 1 Oct 2009
at 03:51
  • msg #792

Shopping list

Well, here is the list ... please tell me if there are any objections , the items are all standard and common.

I'm planning to leave them by the horse , so I'wont be adding the weight to my totals in the sheet ,I'll only subtract the money spent.


Backpack                (1)   2gp      2.0
Bedroll                 (1)   1sp      5.0
Flint and Steel         (1)   1gp       -
Rations (trail)         (5)  25sp      5.0
Rope (hempen,50')       (1)   1gp     10.0
Torch                   (3)   3cp      3.0
Waterskin               (1)   1gp      4.0

Totals                        8gp     29.0
DM Solo
GM, 28 posts
Thu 1 Oct 2009
at 07:03
  • msg #793

Re: Shopping list

Ok Danglart and Torbetton.
Walter
player, 171 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 6 Oct 2009
at 14:54
  • msg #794

Re: Shopping list

Sorry, I forgot to respond earlier.

I don't think I need anything in particular, or can afford anything I really want. :) I'll buy a scroll case for the charter and magic scroll though.
Barry Bluefingers
player, 155 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Wed 7 Oct 2009
at 01:34
  • msg #795

Re: Shopping list

I shall force myself to post tonight, if I run out of other things to do.  Otherwise, you'll get a post tomorrow.
DM Solo
GM, 31 posts
Sat 10 Oct 2009
at 05:41
  • msg #796

Re: Shopping list

Barry, Alandiira, & Torbetton, I'm waiting for you guys.
Alandiira
player, 116 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Sun 11 Oct 2009
at 19:29
  • msg #797

Re: Shopping list

Sorry, long weekend, very sore and tired and upset because I lost something up at camp. >.<

I'll try to post tomorrow.
DM Solo
GM, 32 posts
Mon 12 Oct 2009
at 07:53
  • msg #798

Re: Shopping list

Ok, remind Barry to post as well.
Barry Bluefingers
player, 156 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Thu 15 Oct 2009
at 15:56
  • msg #799

Re: Shopping list

Ack...  I'm busy this weekend, and mentally busy right now.  I'll post...late Monday, probably.
DM Solo
GM, 34 posts
Thu 15 Oct 2009
at 19:15
  • msg #800

Re: Shopping list

I'll NPC you if needed until then.
Barry Bluefingers
player, 157 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Sun 18 Oct 2009
at 21:54
  • msg #801

Re: Shopping list

Alright, I'm back.  I'll not try to catch up today, my mind is on other things.  Tomorrow, though, I'm all yours.

Anyway, I was going to be gone this weekend, hiking and doing trail work on Cold Mountain.  Woke up yesterday morning, it was snowing.  By midday, a couple inches, and still falling.  So, we abandoned the work and left, first chance, fastest route off the mountain.  Not only that, but we got to the campsite late the night before, stopping in the gap below rather than continuing up the mountain.  As we were only carrying water to hike in, and not enough to cook with, we had planned on filtering more during the last leg.  The one we didn't hike.  So there we were, out of water(and food, since most of it's dehydrated), with a several mile hike down a snow and mud covered trail ahead of us.  Luckily, it was snowing.  Had to melt a few potfuls of snow for breakfast.  Our Scoutmaster is going to get ahold of some "I survived winter camping" patches for those of us who went.
Barry Bluefingers
player, 158 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Wed 21 Oct 2009
at 02:51
  • msg #802

Re: Shopping list

"Tomorrow, though, I'm all yours."

...That was the plan.  I'd say it again, but I'm gone most of the day on Wednesdays.  So... Thursday, I guess!  Thursday, I shall devote to rpol.
Barry Bluefingers
player, 159 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Fri 23 Oct 2009
at 16:46
  • msg #803

Re: Shopping list

Okay, I've skimmed, so I know what's going on.  Just so you know, unless pressed for more information, Barry introduced himself as such: 'I'm called Blue.  Came in through Suzail.'  In his line of work, you don't give away your name so easily.
Barry Bluefingers
player, 160 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Sun 25 Oct 2009
at 01:16
  • msg #804

Re: Shopping list

Chances are most adventurers would know that.  But nice bit of character!  Never seen anyone use an entire turn for talking before.

I'm waiting for the GM, then I'll do something.
Penville
player, 1 post
Init+5, AC/FF 22, To 16
HP 34/34, F4 R8 W3
Mon 26 Oct 2009
at 23:44
  • msg #805

Re: Shopping list

Whistles "Here I come to save the day"

*Woof*
Barry Bluefingers
player, 162 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Tue 27 Oct 2009
at 02:16
  • msg #806

Re: Shopping list

*mutters* Penville, Penville...  Egrek...  GiT! :D
Walter
player, 175 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 27 Oct 2009
at 02:29
  • msg #807

Re: Shopping list

Hello.
Barry Bluefingers
player, 163 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Tue 27 Oct 2009
at 02:40
  • msg #808

Re: Shopping list

GiT, stop procrastinating (with? on? about???) the games you GM! [/scold]
This message was last edited by the player at 02:42, Tue 27 Oct 2009.
Samuel
player, 1 post
Init+7 AC18 F15 T14
HP 14/14 Fo1 Re4 Wi3
Tue 27 Oct 2009
at 04:26
  • msg #809

Re: Shopping list

Hi. Happy to join you all.
Penville
player, 2 posts
Init+5, AC/FF 22, To 16
HP 34/34, F4 R8 W3
Tue 27 Oct 2009
at 08:28
  • msg #810

Re: Shopping list

Hey! Them games take a while to get the go's going!
That game.
...I know...

Well at least now you can hassle me here! Did you ever meet Penville in game?! :)
This message was last edited by the player at 12:55, Tue 27 Oct 2009.
Barry Bluefingers
player, 164 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Tue 27 Oct 2009
at 18:07
  • msg #811

Re: Shopping list

No, but I think I GM'd you back in Moonsea.  Don't think we were there at the same time, though...

I actually finished that adventure(how many people can say that?), but it was shorter than I expected.  Heian showed up for a while to help, but he didn't take to it as well.  I've gotten better since then though, maybe I'll try again some day.
Penville
player, 3 posts
Init+5, AC/FF 22, To 16
HP 34/34, F4 R8 W3
Tue 27 Oct 2009
at 18:49
  • msg #812

Re: Shopping list

...if you GM'd me... where did you go? All Penville's GM's run away?!

Anyways, shhh there is a game we're in here!

*looks away to find the game*
Barry Bluefingers
player, 165 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Tue 27 Oct 2009
at 18:54
  • msg #813

Re: Shopping list

You have other characters?  Hmm.
Penville
player, 4 posts
Init+5, AC/FF 22, To 16
HP 34/34, F4 R8 W3
Tue 27 Oct 2009
at 18:57
  • msg #814

Re: Shopping list

Mr Barry - you have no description? How dod I know who you are and what you look like?

I will assume you're an orc cross dresser, until proven otherwise! :P
Barry Bluefingers
player, 166 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Tue 27 Oct 2009
at 18:57
  • msg #815

Re: Shopping list

Then I shall give you a description!

EDIT: Given!
This message was last edited by the player at 19:04, Tue 27 Oct 2009.
Alandiira
player, 118 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Fri 30 Oct 2009
at 23:08
  • msg #816

Re: Shopping list

Barry Bluefingers:
GiT, stop procrastinating (with? on? about???) the games you GM! [/scold]

You're one to talk, TK. :P

'course...I shouldn't be saying anything either... >.> ... <.< ...
This message was last edited by the player at 23:09, Fri 30 Oct 2009.
DM Solo
GM, 39 posts
Sat 31 Oct 2009
at 09:33
  • msg #817

Re: Shopping list

Alandiira, you're up my dear!
Walter
player, 176 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Mon 2 Nov 2009
at 12:57
  • msg #818

Re: Shopping list

I have the Deflect Arrows feat - does it deflect the spear? It only works once a round, so I'll still suffer the sling shot.
DM Solo
GM, 41 posts
Mon 2 Nov 2009
at 13:13
  • msg #819

Re: Shopping list

Yes, you may deflect the javelin, especially since you detected these kobolds attempting to hide during the surprise round.
Penville
player, 5 posts
Init+5, AC/FF 22, To 16
HP 34/34, F4 R8 W3
Mon 2 Nov 2009
at 13:20
  • msg #820

Re: Shopping list

Cool I never see people deflect missiles! :)

Meanwhile
1. Is there a map.
2. Do we post per turn or have to post in initiative order?
DM Solo
GM, 42 posts
Mon 2 Nov 2009
at 16:06
  • msg #821

Re: Shopping list

I'll try and ASCII one for you.

As for combat posts, I suggest we follow order at least in between the kobolds acting. If you already know your exact actions though, feel free to post them in that turn!
DM Puma
GM, 124 posts
Mon 2 Nov 2009
at 19:05
  • msg #822

Re: Shopping list

Just as a heads up every one, I'm going to be out of the loop this week.  Working at the state fair from open to close every day up till Sunday, which is its last day.

[Private to GM: Feel free to NPC my character.  I think My description covers his personality.]
Barry Bluefingers
player, 168 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Mon 2 Nov 2009
at 20:03
  • msg #823

Re: Shopping list

Do I need to roll Concentration?
Walter
player, 178 posts
In -4 An17f15t16 HP 20/36
Sv For 10 Ref 6 Wil 9
Tue 3 Nov 2009
at 05:33
  • msg #824

Re: Shopping list

Penville:
Cool I never see people deflect missiles! :)


Not nearly enough, it seems. Four javelins and sling stone, ouch!

I think I've fixed the map, it's in my post.
Barry Bluefingers
player, 169 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Tue 3 Nov 2009
at 06:49
  • msg #825

Re: Shopping list

My Sleep spell, if it goes off, activates at the start of Initiative count 11.  That's right before all the Kobold Minions act.  So do I need to roll Concentration?
DM Solo
GM, 46 posts
Tue 3 Nov 2009
at 10:47
  • msg #826

Re: Shopping list

You made your save but you are entangled.

From the SRD:
quote:
Entangled
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

Barry Bluefingers
player, 170 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Tue 3 Nov 2009
at 22:36
  • msg #827

Re: Shopping list

I was already casting a spell, so I think I do need to roll Concentration, but I wasn't entangled when I started casting.
DM Solo
GM, 48 posts
Wed 4 Nov 2009
at 09:25
  • msg #828

Re: Shopping list

I don't think I follow you Barry; in round 1 you cast sleep. In the beginning of round 2 the kobold slinger hit you with a tanglefoot bullet. You made the save but are still entangled. Any actions you perform in round 2 will be while entangled, thus requiring a concentration check DC15+spell level when casting.
Barry Bluefingers
player, 171 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Wed 4 Nov 2009
at 16:37
  • msg #829

Re: Shopping list

So the spell does go off?

NOTE: If you cast a spell with casting time measured in rounds, one round counts as from your turn, to the beginning of your initiative count next turn.  So, casting Sleep, with 1 round, I'm still casting it until it goes off at the beginning of Initiative count 11, which I read as before the kobolds act.
DM Solo
GM, 50 posts
Wed 4 Nov 2009
at 16:50
  • msg #830

Re: Shopping list

But the kobold slinger acts before that, which means you are entangled half-way through. In any case the kobolds made their saves, miraculously.
Barry Bluefingers
player, 172 posts
Init +1, AC-14/FF-13/T-12
HP 18/18, F+3/R+3/W+7
Wed 4 Nov 2009
at 17:07
  • msg #831

Re: Shopping list

My point was, if I am entangled WHILE casting a spell, do I still need to roll concentration, since I technically didn't take any damage?

There goes my spell for the day...
DM Solo
GM, 51 posts
Wed 4 Nov 2009
at 18:11
  • msg #832

Re: Shopping list

I will have to say yes since:

quote:
To cast a spell, you must concentrate. If something interrupts your concentration while you’re casting, you must make a Concentration check or lose the spell.


Sorry about that, but you'll have plenty more opportunities!
Penville
player, 8 posts
Init+5, AC/FF 22, To 16
HP 34/34, F4 R8 W3
Thu 5 Nov 2009
at 13:07
  • msg #833

Re: Shopping list

ooooh. I see. A little stone to the back of the head and the fool thinks I'm treading on his turf does he. Right...
Alandiira
player, 121 posts
Init +1 AC-18/FF-17/T-11
HP 27/27 F+5/R+1/W+8
Sat 7 Nov 2009
at 21:54
  • msg #834

Re: Shopping list

Sorry, I'm really busy right now...I guess I should've said something sooner.  I'll be pretty busy this month, and I'll try to post when I can, but if I don't, then NPC Alandiira if you need to.
Samuel
player, 6 posts
Init+7 AC18 F15 T14
HP 14/14 Fo1 Re4 Wi3
Tue 10 Nov 2009
at 13:09
  • msg #835

Re: Shopping list

Sorry for the delay guys. Got really occupied this week end.

Not that it was real life related: I reactivated my city of heroes account. Every time I play MMOs, I tend to forget to check rpol sometimes. Well, at least I am honest :)
Torbetton Forgehammer
player, 12 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Wed 11 Nov 2009
at 04:20
  • msg #836

Re: Shopping list

Ah, that is a good game, what server do you play on?

I Play on Guardian, well haven't been there in four months, budget constraints.


I will be able to post at the beginning of turn 4 in order of my initiative.
This message was last edited by the player at 04:22, Wed 11 Nov 2009.
DM Solo
GM, 57 posts
Wed 11 Nov 2009
at 22:00
  • msg #837

Re: Shopping list

Hi all!
I've co-hosted a two day meeting over here and have been busy around the clock. Expect an update late in the day tomorrow. Barry; if you have time post, otherwise I'll just NPC you. Seeing you are encased in the tanglefoot goo, I'll just have you go total defence until the goo breaks (will happen next round).
Penville
player, 10 posts
Init+5, AC/FF 20, To 14
HP 39/42, F7 R8 W7
Fri 13 Nov 2009
at 12:54
  • msg #838

Re: Shopping list

I'm always surpised when Penville seems useful?! :)

Designed as a comical bad character, he can still fight if the dice rolls come out! :)
DM Solo
GM, 61 posts
Sat 14 Nov 2009
at 11:48
  • msg #839

Re: Shopping list

Penville, you will act after the others have concluded their round 4 actions.

To refresh:
Walter
Danglart
Samuel
Barry
Alandiira
Samuel
player, 8 posts
Init+7 AC18 F15 T14
HP 14/14 Fo1 Re4 Wi3
Wed 18 Nov 2009
at 13:36
  • msg #840

Re: Shopping list

In reply to Torbetton, I play on Vigilance, french-speaking server in the European version of the game. I just hope with the coming extension there will be new people. It is _very_ ligthly populated. I don't know about the population of US servers ?
DM Solo
GM, 63 posts
Wed 18 Nov 2009
at 20:39
  • msg #841

Re: Shopping list

Waiting for Penville (and Bigby) to finish off the fleeing kobolds before wrapping up combat.
DM Solo
GM, 64 posts
Mon 23 Nov 2009
at 13:47
  • msg #842

Re: Shopping list

Hello gang!
Just to let you know I'm still waiting for Penville. He doesn't seem to have logged in since friday, and I'm giving him another day or two max before wrapping up combat (and award XP!).
Penville
player, 13 posts
Init+5, AC/FF 20, To 14
HP 35/42, F7 R8 W7
Mon 23 Nov 2009
at 13:50
  • msg #843

Re: Shopping list

oOOOH just beat the bell

sorry college had a lot less time and internet than I was expecting!

(plus I thought I'd already rolled all the attacks, which is why I asked the GM to post for me if I was absent)

Hope it's all worked out? :)
DM Solo
GM, 67 posts
Tue 24 Nov 2009
at 10:28
  • msg #844

Re: Shopping list

Combat is over and XP's awarded!

Good show folks, although you would have been harder pressed if not for the appearance of Penville, and to a lesser extent Samuel. I'll leave you to make your in game inroductions and post-battle banter before moving on to Thunderstone.
Penville
player, 15 posts
Init+5, AC/FF 20, To 14
HP 35/42, F7 R8 W7
Tue 24 Nov 2009
at 13:16
  • msg #845

Re: Shopping list

I was suprisingly efficient and useful? I guess even bad builds can become powerful with the right levels?! :)
Samuel
player, 10 posts
Init+7 AC18 F15 T14
HP 14/14 Fo1 Re4 Wi3
Tue 24 Nov 2009
at 13:23
  • msg #846

Re: Shopping list

Bad builds can be very powerful as long as they are lucky with the Dice Roller.

The Dice Roller rules.
DM Solo
GM, 70 posts
Tue 1 Dec 2009
at 09:05
  • msg #847

Re: Shopping list

Are we done with introductions?
Torbetton Forgehammer
player, 18 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Thu 3 Dec 2009
at 13:28
  • msg #848

Re: Shopping list

I am still here, but my character, though sociable isn't the best person for first impression as his Dwarf heritage makes him a little rough.  He had already gotten his questioned answered so right now he isn't saying any thing.  Eventually as he gets to trust the group you will have a hard time keeping him from treating you like family.
Torbetton Forgehammer
player, 24 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Thu 10 Dec 2009
at 14:27
  • msg #849

Re: Shopping list

lol, I see the dwarf and the bard are going to eventual get along.
DM Solo
GM, 78 posts
Thu 10 Dec 2009
at 14:53
  • msg #850

Re: Shopping list

I might be scarce the coming days. Please bear with me; there will be a debrief and then you'll have time to explore town and figure out what to do next.
Penville
player, 22 posts
Init+5, AC/FF 20, To 14
HP 35/42, F7 R8 W7
Sun 13 Dec 2009
at 09:40
  • msg #851

Re: Shopping list

Walter:
I frowned as the halfling peered unknowingly at the Charter, and I wondered if he was unable to read. This filled me with a certain trepidation, as I was bound by Oghma to teach any folk who asked how to read and write, for no fee or favour. I took the scroll back and placed it in the case, before he could inevitably get jam on it or something.


JAM?!

JAM?!!?!?!

Really... JAM!?

Penville
player, 23 posts
Init+5, AC/FF 20, To 14
HP 35/42, F7 R8 W7
Mon 14 Dec 2009
at 09:47
  • msg #852

Re: Shopping list

My heads gone blank?

If I have 34 hit points normally.
And raged to get +8 to 42

Been hit to 35 hp

When out of rage do I lose the "bonus" hp (so be at 35/34 = 34/34)
Or lose all the hp? (so be at 27/34)

So I can update the character! :)
DM Solo
GM, 79 posts
Mon 14 Dec 2009
at 09:51
  • msg #853

Re: Shopping list

The first option: you lose your bonus HP first.
Penville
player, 24 posts
Init+5, AC/FF 20, To 14
HP 35/42, F7 R8 W7
Mon 14 Dec 2009
at 12:56
  • msg #854

Re: Shopping list

See I wasn't sure as of course when the rage ends, you lose your extra con too.
I thought that's why barbarians above 5th level always died in combat if they fell when raging?

...but happy with full hp! :)
DM Solo
GM, 81 posts
Mon 14 Dec 2009
at 12:57
  • msg #855

Re: Shopping list

Nah, that's because they always forget to duck!
Penville
player, 25 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Mon 14 Dec 2009
at 12:59
  • msg #856

Re: Shopping list

DM Solo:
Commander Laheralson's office is sat to the left of the entrance hall, and once again you are facing a Purple Knight officer sat behind his desk and thumbing his Blackberry scroll.


BLACKBERRY SCROLL?!

:)
DM Solo
GM, 82 posts
Mon 14 Dec 2009
at 13:15
  • msg #857

Re: Shopping list

Yep, read some of the really early posts...
Torbetton Forgehammer
player, 26 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Mon 14 Dec 2009
at 14:45
  • msg #858

Re: Shopping list

Dwarves are not really my area of expertise.  Am I falling into the role alright?
Walter
player, 190 posts
In -4 An17f15t16 HP 33/36
Sv For 10 Ref 6 Wil 9
Mon 14 Dec 2009
at 14:50
  • msg #859

Re: Shopping list

Sorry Penville. Should I have said vegemite, or maybe peanut butter? :p

Actually, the extra hitpoints gained in Rage aren't bonus hitpoints at all. Your Con score itself goes up, so all the hitpoints you gain are due to having a high Con, like if you increased it with levels or an item. So your hitpoints go from 34/34 to 42/42.

When Rage ends, the Con score goes down, and your hitpoints go back down to their correct level. So from 35/42 to 27/34.

That's why Barbarians die if they take too much damage.
DM Solo
GM, 83 posts
Mon 14 Dec 2009
at 15:38
  • msg #860

Re: Shopping list

Ack, that's terrible! I never play barbs though, so no wonder I got it wrong...
Penville
player, 27 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Mon 14 Dec 2009
at 17:22
  • msg #861

Re: Shopping list

It really does make barbarians very dangerous characters to play.

As once you're at level 5, you go unconcious and your dead (as -1 hp, you lose at LEAST 10 hp and die instantly).

Just wanted to be sure! :)
DM Solo
GM, 85 posts
Tue 15 Dec 2009
at 08:33
  • msg #862

Re: Shopping list

Hi Crew!
I'm off on vacation starting tomorrow with no internet access, and expect to pick up the game after the holidays (although before new years eve).

Merry Christmas!
Penville
player, 28 posts
Init+5, AC/FF 22, To 16
HP 27/34, F5 R8 W5
Tue 15 Dec 2009
at 13:34
  • msg #863

Re: Shopping list

Away till 27th ish, but may have access? Presume not. No idea if Egypt do that thing in family homes?!
Torbetton Forgehammer
player, 27 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Tue 15 Dec 2009
at 13:36
  • msg #864

Re: Shopping list

I'll still be here.  I'll even be here when you come back.
Danglart
player, 16 posts
Init+2 AC16/F14/T12
HP:18 Ft+5/Rf+4/Wi+0
Wed 16 Dec 2009
at 00:46
  • msg #865

Re: Shopping list

Same to me ...
DM Solo
GM, 90 posts
Thu 7 Jan 2010
at 07:10
  • msg #866

Re: Shopping list

Ok, you may set yourselves up at the inn, sister lenora is joining you for dinner. And I've taken away Alandiira and Barry. I will solicit one player, as you would do well with a cleric-type or paladin.
DM Solo
GM, 100 posts
Wed 3 Feb 2010
at 22:38
  • msg #867

thunderstone

Ok people, you will have to decide what to do next; I'm not really pushing this way or that right now but will be reacting to your decisions. My intention with this adventure is really to gauge interest and ability in order to tailor the next adventure better. I hope it's an ok approach.
Penville
player, 35 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Wed 3 Feb 2010
at 22:55
  • msg #868

Re: thunderstone

Okay. Just not sure what's going on - seeing how I've sort of just joined?

Are we *IN* an adventure, or inbetween?

I assume if nothing else, I can see two paths:
1. Seeing the sage as the cleric told us.
2. Heading back to the guards to get more mission/s?
Walter
player, 201 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 4 Feb 2010
at 02:34
  • msg #869

Re: thunderstone

I don't think we've been given any particular mission yet, other than go to Thunderstone (completed), meet with Laheralson (completed), meet the sage Valthrun (not yet) and presumably someone will ask us to do something about the kobold problem. So, I guess we've been coasting until we find out what we need to do.

So, I guess we first need to have a proper meeting with Laheralson, and find out what he wants us to do about the kobolds. Then he can check on the sage and see if has anything to add. Then we can get to work.
DM Solo
GM, 101 posts
Thu 4 Feb 2010
at 03:16
  • msg #870

Re: thunderstone

For example... you could do that. :-)
Penville
player, 36 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Thu 4 Feb 2010
at 12:53
  • msg #871

Re: thunderstone

Well I was going to wait for people to 'wake up'

but if we're ready, lets go! :)
Torbetton Forgehammer
player, 34 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Tue 16 Feb 2010
at 13:05
  • msg #872

Re: thunderstone

Ya, I still don't understand the game play theory of it just the rules and why they are there.  Just trying to add some kind of flare to the character and what I think is involved with the item creation.  Since you loose XP that you get form life experiences, I figured it was life force related.  Mianly I'm developing my character as I go so I hope the party enjoys reading him as much as I like playing him.
Walter
player, 205 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 16 Feb 2010
at 13:12
  • msg #873

Re: thunderstone

Of course. I just thought I'd play the part of the clueless person ignorant of the invisible rules that govern the world. :)
Torbetton Forgehammer
player, 36 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Tue 16 Feb 2010
at 13:18
  • msg #874

Re: thunderstone

The rules are indeed invisible.  But with the loss of experience I always figured there would be some thing that the caster would feel being lost.  I mean if you can delevel from casting to much, you would feel dumber right?
Walter
player, 207 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 16 Feb 2010
at 13:21
  • msg #875

Re: thunderstone

Can you de-level from XP expenditure? I thought it couldn't take you lower than your last level-up?

BTW, why have you started posting in future tense? I don't think I've ever seen it used it before.
Torbetton Forgehammer
player, 38 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Tue 16 Feb 2010
at 13:28
  • msg #876

Re: thunderstone

I do not understand what you mean by Future tense, where is this at?
Walter
player, 209 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Wed 17 Feb 2010
at 01:11
  • msg #877

Re: thunderstone

'Past tense' is when you say what you did in the past, like "I did it yesterday."

'Present tense' is when you say what you are doing currently, like "I am doing it now."

'Future tense' is when you say what you will do in the future, like "I will do it tomorrow."

Though you've got something a little weird and different going on here, with some kind of conditional future tense: "I would do it tomorrow, if..."

It seems to be something you began in post #162, so I was wondering if there was a reason for it. Ever since I started working as an editor, I notice all these things. :) So I just applied these habits to Walter.
Torbetton Forgehammer
player, 39 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Wed 17 Feb 2010
at 01:17
  • msg #878

Re: thunderstone

*shrugs* Eh, can't explain int.
Catharoi of Merscure
player, 1 post
In: +0 AC: 19/19/10
HP: 26/26 Saves: +4/+1/+6
Fri 19 Feb 2010
at 02:08
  • msg #879

Re: thunderstone

Well, hello, mates =) Catharoi of Merscure here, your friendly neighborhood. New player, if you haven't got that by now =) Just waiting for an opportunity to jump in!
This message was last edited by the player at 02:09, Fri 19 Feb 2010.
DM Solo
GM, 102 posts
Fri 19 Feb 2010
at 08:02
  • msg #880

Re: thunderstone

Yup, we have a new player joining shortly! Please give him a warm welcome!
Samuel
player, 19 posts
Init+7 AC18 F15 T14
HP 14/14 Fo1 Re4 Wi3
Fri 19 Feb 2010
at 09:48
  • msg #881

Re: thunderstone

Welcome. Hope you can jump in soon :)
Walter
player, 210 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 19 Feb 2010
at 12:29
  • msg #882

Re: thunderstone

Welcome!

Boss, I think we're done with breakfast if you want to push us forwards to meeting the commander.

Penville, do you have a particular language when talking to the dog, or is it just Common?
Samuel
player, 20 posts
Init+7 AC18 F15 T14
HP 14/14 Fo1 Re4 Wi3
Fri 19 Feb 2010
at 14:49
  • msg #883

Re: thunderstone

It should be Dog, no ?
Torbetton Forgehammer
player, 40 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Fri 19 Feb 2010
at 18:22
  • msg #884

Re: thunderstone

Welcome to the group Chatharoi.  I think you will like the group we have here.
DM Solo
GM, 103 posts
Sun 21 Feb 2010
at 21:09
  • msg #885

Re: thunderstone

Ready to have you moving again, just having some issues with finding the time this weekend. I'm going to Florida for a week tomorrow (on business) and will try and update the game ASAP.
Penville
player, 40 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Mon 22 Feb 2010
at 12:53
  • msg #886

Re: thunderstone

Walter:
Penville, do you have a particular language when talking to the dog, or is it just Common?


Specifics have been left out.

Penville speaks common to the dog.
The dog, is a dog. It barks. So I guess, 'dog' would be appropriate.

:D
Catharoi of Merscure
player, 2 posts
In: +0 AC: 19/19/10
HP: 26/26 Saves: +4/+1/+6
Mon 22 Feb 2010
at 23:28
  • msg #887

Re: thunderstone

Just for you guys to know: most probably I won't be able to post before the weekend. If you reach the point in which I should get in the game before that, DM Solo is free to NPC me if necessary.
This message was last edited by the player at 23:29, Mon 22 Feb 2010.
DM Solo
GM, 107 posts
Tue 2 Mar 2010
at 19:42
  • msg #888

Re: thunderstone

XP thread updated.
Penville
player, 45 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Mon 15 Mar 2010
at 13:45
  • msg #889

Re: thunderstone

Penvilles never had money, everyone dying before this party ever got paid!

So likely this will be the same for him. But the numbers are too much to bear (and so he wants the advance to get the potions, or potions if possible)
Torbetton Forgehammer
player, 42 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Mon 15 Mar 2010
at 13:58
  • msg #890

Re: thunderstone

Granted Advances an lead to some fun role playing, I have never liked them.
DM Solo
GM, 112 posts
Thu 18 Mar 2010
at 06:37
  • msg #891

Re: thunderstone

So, where next?
Walter
player, 217 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 18 Mar 2010
at 11:53
  • msg #892

Re: thunderstone

The sage, I should think.
Penville
player, 47 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Wed 24 Mar 2010
at 18:51
  • msg #893

Re: thunderstone

To let you know I'm off to Italy for 2 weeks, so if I don't post, it's why! :)
Booked yesterday and today so been short notice all around!
DM Solo
GM, 114 posts
Thu 25 Mar 2010
at 15:47
  • msg #894

Re: thunderstone

Ok. The rest of you let me know when you want to move on.
DM Solo
GM, 118 posts
Wed 7 Apr 2010
at 08:02
  • msg #895

Re: thunderstone

A lot of people are off-line at the moment, so let's take a pause until we're back to strength.

In the meantime some players haven't checked in for a month or so, and therefore I'd like to make a roll-call to see who's still active. Please post a reply to this message and let me know you still follow the game.

There is another player ready to join once his character is checked, hope to be able to introduce him soon.
Walter
player, 221 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Wed 7 Apr 2010
at 09:59
  • msg #896

Re: thunderstone

Present.

I held off responding to the last post from you, as I realised I was the only one who appeared to be playing.
DM Solo
GM, 119 posts
Wed 7 Apr 2010
at 10:42
  • msg #897

Re: thunderstone

Yeah, I came to the same conclusion.
Penville
player, 49 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Mon 12 Apr 2010
at 12:34
  • msg #898

Re: thunderstone

Go for it!

You might be? :)

Just back from Italy and graduation so I should be good for posting daily/every few days.

We may have to hold off the party.

Glad my purposely badly made character is actually good at fighting now he's a higher level! :)
Penville
player, 50 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Mon 12 Apr 2010
at 12:48
  • msg #899

Re: thunderstone

PS. Can I kill 158 rats to level up? :) Dammit, wrong edition...
Dyvim T'var
player, 1 post
Init:+0 AC:19/F19/T11
HP:28/28 R+1/F+8/W+5
Wed 14 Apr 2010
at 13:24
  • msg #900

Re: thunderstone

Hello all,
New player checking In.  Hope to join the party soon.
Penville
player, 53 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Wed 14 Apr 2010
at 21:13
  • msg #901

Re: thunderstone

*waves*
Walter
player, 224 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 15 Apr 2010
at 02:51
  • msg #902

Re: thunderstone

Hello.
DM Solo
GM, 123 posts
Thu 15 Apr 2010
at 06:29
  • msg #903

Re: thunderstone

We seem to be changing the cast of this game more often than outfits at a Britney Spears consert.

Right now we're down to three regular posters: Walter, Penville and Torbetton. The rest will be set aside or removed very shortly.

I'm very glad to welcome Dyvim, and hope is in for the long haul! :-)
Penville
player, 54 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Thu 15 Apr 2010
at 08:22
  • msg #904

Re: thunderstone

I was going to ask how you continue a story when more than half the people disappear. I ask as the same thing has just happened in my game.

Meanwhile, adding "My first monsters" to inventory ;)
DM Solo
GM, 124 posts
Thu 15 Apr 2010
at 08:40
  • msg #905

Re: thunderstone

The answer is: I don't know yet... Hoping to keep the four current players for a while now, in order to build continuity and suitable challenges.
Right now your adventuring charter is hopelessly obsolete; so that will have to be addressed once I get something of a more stable roster.
DM Solo
GM, 125 posts
Fri 16 Apr 2010
at 06:20
  • msg #906

Re: thunderstone

Dyvim, you're up (in game): enjoy! :-)
Penville
player, 56 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Fri 16 Apr 2010
at 08:06
  • msg #907

Re: thunderstone

This is why I've barely levelled with this character. I warned you when I started. Normally it's the GM that disappears, now it's the players. Penville the cursed strikes again!
DM Solo
GM, 126 posts
Fri 16 Apr 2010
at 08:22
  • msg #908

Re: thunderstone

Ha! I shall fight the curse!
Walter
player, 226 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 16 Apr 2010
at 09:45
  • msg #909

Re: thunderstone

Cormyr once spent an entire year in a tavern over one day, and another year for the next day in the same tavern, though a small adventure occurred that time. In that time, it passed through three or four DMs.

So it's going comparatively well right now. :D

It's a common plague around RPoL. It's really annoying when players won't post, but hang around just enough that you can't get rid of them either and just have to NPC half the party. :(

Penville, I don't know what you want to do about your Illiteracy, but Walter is bound by his faith to try to teach you to read (Oghma help me!). We can discuss how to play it if you like.
This message was last edited by the player at 09:48, Fri 16 Apr 2010.
Penville
player, 57 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Fri 16 Apr 2010
at 12:14
  • msg #910

Re: thunderstone

Well... good luck! He'll keep wandering off! ;)

That way I can be even MORE annoying! ;)

So. If I'm evil and ever face clerics of Oghma, you just need to send in a tribe of barbarians and that will distract them with their reading and writing lessons whilst you can go around and evilly burn down villages?! :)
DM Solo
GM, 127 posts
Fri 16 Apr 2010
at 12:22
  • msg #911

Re: thunderstone

You can try that with Gurgun... my hobgoblin monk/wandering scribe
Walter
player, 227 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 16 Apr 2010
at 12:31
  • msg #912

Re: thunderstone

Ah, to be precise the instruction reads: "Teach any folk who ask how to read and write or as much of these crafts as time permits - and charge no fee for this teaching."

So no, the clerics and monks will go kick ass first, have lessons later. :)

Of course, Walter is also stuck with "They must never slay a singer, nor stand by while others do so. They are to listen to new bards whenever they meet them and sponsor bards when they can." and "Sponsor, assist and teach minstrels, bards, scribes and recordkeepers whenever you encounter them and perceive a need." And by Oghma does Walter perceive a need here. :p
Penville
player, 58 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Mon 19 Apr 2010
at 12:59
  • msg #913

Re: thunderstone

If only Penville knew you had to be his lackey! :)
Torbetton Forgehammer
player, 45 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Wed 21 Apr 2010
at 08:31
  • msg #914

Re: thunderstone

lol, the reaction from every one with the characters remarks is just hilarious.  Penville you two are one of the others who is going to get this reaction from him.  We all know dwarves are slow to trust so its just something I'm playing out with the character.  Walter was with the group from the start but even Torbetton is a little stand offish, just not like with complelty new people.  Nothing against new people at all.  I am well aware of the difficulties in rpol.
Penville
player, 60 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Wed 21 Apr 2010
at 08:37
  • msg #915

Re: thunderstone

Well I guess I'm playing the slightly dim, unwise and fully trusting halfling. So we're all friends till you try to kill him. Twice. (everyone can be forgiven for trying to kill him once)

;)
Torbetton Forgehammer
player, 46 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Wed 21 Apr 2010
at 08:40
  • msg #916

Re: thunderstone

LMAO, he is a crafter, so even his wizard tactics are a little slow.  We all know wizards are squishy.  The point of this character was to be able to outfit his traveling companions.
Penville
player, 61 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Wed 21 Apr 2010
at 11:48
  • msg #917

Re: thunderstone

Looking at the hit point difference. I can see!
Penville
player, 63 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Fri 23 Apr 2010
at 12:05
  • msg #918

Re: thunderstone

Walter:
I just hoped he wouldn't subsequently misidentify wyverns, bats and birds as a result.


Hehehehehe
DM Solo
GM, 130 posts
Fri 23 Apr 2010
at 12:16
  • msg #919

Re: thunderstone

There are other pages in his book...
Penville
player, 64 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Fri 23 Apr 2010
at 12:41
  • msg #920

Re: thunderstone

Soon to have crayon annotations*!

*note: gibberish - he can't write
Torbetton Forgehammer
player, 49 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Fri 23 Apr 2010
at 12:50
  • msg #921

Re: thunderstone

lol, they have crayons?
Walter
player, 231 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 23 Apr 2010
at 13:00
  • msg #922

Re: thunderstone

You can still draw pictures.

But you'd be in big trouble from the Oghmyte librarian if you do! :(
Torbetton Forgehammer
player, 50 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Fri 23 Apr 2010
at 13:19
  • msg #923

Re: thunderstone

Not going to press to much further into the religious thing.  Mainly because the dwarf doesn't have the focused knowledge in such things.  I am relieved that you picked up that I was keeping him adamant about his own dwarven heritage of religion.  The only reason why I have any kind of behind the scenes rules on how the gods work is one, I do read the novels currently working on the Drzzt stories.  And two, I just got done creating a deity from scratch.  Speaking the gods name does empower the god to a degree.  When the name is spoken a deity can look into events up to a mile radius from where the name was spoken and up to an hours worth after.  The person who spoke it does not have to be a follower of said god.

Walter, your argument does have logic to the dwarf and so is why he sees your argument, but if he had any ranks in knowledge he would be attempting to argue that point.
Walter
player, 232 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 23 Apr 2010
at 13:22
  • msg #924

Re: thunderstone

Oh, it was a very good point to make. It's a good reaction for people in the world to have, explaining why so many gods have titles, and an appropriate fear to have. And you're probably correct. A follower of Oghma just has a different take on things. :)
DM Solo
GM, 133 posts
Mon 26 Apr 2010
at 10:49
  • msg #925

Re: thunderstone

Let me know when you are ready to move on. Also, what your next steps will be; you have some options at this point.
Penville
player, 67 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Mon 26 Apr 2010
at 12:18
  • msg #926

Re: thunderstone

Penville can't really help much here. So he'll follow the others happily. Ready to kick some kobold! :)
DM Solo
GM, 134 posts
Mon 26 Apr 2010
at 12:53
  • msg #927

Re: thunderstone

Yeah, kick or be kicked... that is the question!
Penville
player, 68 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Mon 26 Apr 2010
at 13:01
  • msg #928

Re: thunderstone

Kobolds? Psh!

(Okay I have killed an entire party with their traps... but if players will charge after the kobolds in the darkness, downhill, when they can't see. They can't get much of a save for a pittrap can they?)
DM Solo
GM, 136 posts
Mon 26 Apr 2010
at 14:15
  • msg #929

Re: thunderstone

Nope.
Walter
player, 235 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Tue 27 Apr 2010
at 05:48
  • msg #930

Re: thunderstone

DM Solo:
Let me know when you are ready to move on. Also, what your next steps will be; you have some options at this point.


Options? I think we only need to follow the kobold trail, don't we?
DM Solo
GM, 138 posts
Tue 27 Apr 2010
at 08:52
  • msg #931

Re: thunderstone

I have removed Samuel and Catheroi (the priest who barely introduced himself before disappearing) from the game and will NPC Danglart until a new trapspringer may join. To avoid the disruptions of introducing new players this will be the team for a while (more or less over the next encounter).

So, the current team is thus: Walter, Torbetton, Penville (and Bigby), Dyvim, and Danglart (NPC'd)
Penville
player, 70 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Tue 27 Apr 2010
at 12:05
  • msg #932

Re: thunderstone

Woot! :)
Les go!
Penville
player, 71 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Tue 27 Apr 2010
at 15:50
  • msg #933

Re: thunderstone

any roleplaying xp? 80 would do ;)

It's horrible being stuck on the edge of levelling for months on end!

Penville is ready to go! Oh what fun, seeing if the things we see are in the little book?! :)
DM Solo
GM, 141 posts
Wed 28 Apr 2010
at 08:26
  • msg #934

Re: thunderstone

Better now?
Also, Dyvim: please add your sheet in the appropriate place and take 50 XP for filling out your bio-lines and description so nicely!
Penville
player, 72 posts
Init+5, AC/FF 22, To 16
HP 34/34, F5 R8 W5
Wed 28 Apr 2010
at 08:41
  • msg #935

Re: thunderstone

Woop it worked! :)

*ding*

...now. Ranger or Fighter? Or Barbarian or Bard? Or a strange class I've never heard of? Lunctime will be research time!

Also am I right in reading the SRD as kobolds are humanoid (reptilian), not dragon? Just thinking a favoured enemy possible if going ranger? (need to find my notes on what classes to take when)
DM Solo
GM, 142 posts
Wed 28 Apr 2010
at 08:45
  • msg #936

Re: thunderstone

That is my understanding, yes. Scout or cavalier pehaps, knight? haha
Penville
player, 73 posts
Init+5, AC/FF 22, To 16
HP 37/37, F7 R10 W5
Wed 28 Apr 2010
at 12:50
  • msg #937

Re: thunderstone

Trying to keep to core classes. As the rest of him is odd.

Reptilian humanoids? Hmm Guess it will be what it is?

Ranger it is, I need track as a pre req, and it will be useful here and a bonus for killing kobolds! :)

...now how can I get a +2 CHA item so I can actually cast my bard spells?! :)
Or +1 to cast, +2 to cast and get another spell! :)
Torbetton Forgehammer
player, 56 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Thu 29 Apr 2010
at 14:33
  • msg #938

Re: thunderstone

The bard, he says he can track people so He is going with what he says he can.

Post 240
Penville:
"You know" He says, once more flciking through the book. Apparently saying no to drinks meant he'd got it back out again "I think I could find them if we find a footprint, they look quite easy to follow? They seem stupid. I think it's our duty to help them find peace. Everyone dies. And it seems their time is up." He looks slightly grim at the news, his nose in the air as he speaks. It looks odd.

Mordaenwen
player, 3 posts
Init:+7 AC N17/F14/T13
HP 33/33 - F+2/R+4/W+4
Thu 29 Apr 2010
at 14:41
  • msg #939

Re: thunderstone

Yes, I read that. Pity you didn't keep one of the kobolds for questioning :(
DM Solo
GM, 146 posts
Thu 29 Apr 2010
at 14:57
  • msg #940

Re: thunderstone

Penville the tracker, ROTFLMAO!

Bigby however should be able to help out...
Walter
player, 238 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Thu 29 Apr 2010
at 15:02
  • msg #941

Re: thunderstone

That's as laughable as calling him a bard or a warrior. :p

And welcome Mordaenwen.
Mordaenwen
player, 4 posts
Init:+7 AC N17/F14/T13
HP 33/33 - F+2/R+4/W+4
Thu 29 Apr 2010
at 15:03
  • msg #942

Re: thunderstone

Yeah, it's always the dog that plays the lead :P

Scott and Hootch, Kommissar Rex, Lassie, Boomer and all the other wonderful movies... :D
Dyvim T'var
player, 8 posts
Init:+0 AC:19/F19/T11
HP:28/28 R+1/F+8/W+5
Thu 29 Apr 2010
at 16:17
  • msg #943

Re: thunderstone

Welcome aboard
Torbetton Forgehammer
player, 58 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Thu 29 Apr 2010
at 16:32
  • msg #944

Re: thunderstone

Is Torbetton to harsh to you new players?
Dyvim T'var
player, 10 posts
Init:+0 AC:19/F19/T11
HP:28/28 R+1/F+8/W+5
Thu 29 Apr 2010
at 16:41
  • msg #945

Re: thunderstone

Not to worry makes for great ROLEplaying....
Mordaenwen
player, 6 posts
Init:+7 AC N17/F14/T13
HP 33/33 - F+2/R+4/W+4
Thu 29 Apr 2010
at 17:02
  • msg #946

Re: thunderstone

Well, Torbetton, you're not too harsh, Magpie (Mordaenwen, you don't go around with your real name in her business) has been through worse... much worse. Just don't expect her to get cuddly all of a sudden :P

Thanks for the welcome :)

Please note there is a significant difference between the player and the character, if she becomes too difficult to play with, let me know and I'll see if I can change something. You know, I have a tendency to let myself getting carried away ;)
Torbetton Forgehammer
player, 59 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Thu 29 Apr 2010
at 17:11
  • msg #947

Re: thunderstone

Oh no worries.  Just wanted to make sure I wasn't scaring the new players off.  Just he is a dwarf and all so bringing new people into the circle is always going to be a little rough.
Mordaenwen
player, 7 posts
Init:+7 AC N17/F14/T13
HP 33/33 - F+2/R+4/W+4
Thu 29 Apr 2010
at 18:31
  • msg #948

Re: thunderstone

Nah, I'm cool. If you have two teenage kids you have to stay cool or you're doomed ;)
Walter
player, 241 posts
In -4 An17f15t16 HP 36/36
Sv For 10 Ref 6 Wil 9
Fri 30 Apr 2010
at 09:16
  • msg #949

Re: thunderstone

I don't know about too harsh, but it's funny! :D
Penville
player, 75 posts
Init+5, AC/FF 22, To 16
HP 37/37, F7 R10 W5
Fri 30 Apr 2010
at 18:48
  • msg #950

Re: thunderstone

DM Solo:
Penville the tracker, ROTFLMAO!

Bigby however should be able to help out...


How offensive... :P
Penville
player, 76 posts
Init+5, AC/FF 22, To 16
HP 37/37, F7 R10 W5
Fri 30 Apr 2010
at 18:51
  • msg #951

Re: thunderstone

They are actually the same value?! :)
Mordaenwen
player, 15 posts
Init:+7 AC N17/F14/T13
HP 33/33 - F+2/R+4/W+4
Mon 3 May 2010
at 14:53
  • msg #952

Re: thunderstone

Um... Intros like that are fun :) But how about we go back to the reason the group is out and about? ;)
Torbetton Forgehammer
player, 64 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Thu 6 May 2010
at 12:43
  • msg #953

Re: thunderstone

I know Walter, I had forgotten as well.  Might have to send some one back for feed.
Torbetton Forgehammer
player, 65 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Thu 6 May 2010
at 12:47
  • msg #954

Re: thunderstone

Mordaenwen

Wouldn't that be up for the DM to determine if we can find you or not?
Mordaenwen
player, 20 posts
Init:+7 AC N17/F14/T13
HP 33/33 - F+2/R+4/W+4
Thu 6 May 2010
at 12:52
  • msg #955

Re: thunderstone

Um, that's a simple question of Spot vs. Hide check. Of course the DM should answer that, I just figured I speed up the game. Sorry if it bugs you.
Torbetton Forgehammer
player, 66 posts
Init: +1, AC 10/9/10
HP 13/13, F 2 / R 2 / W 4
Thu 6 May 2010
at 13:13
  • msg #956

Re: thunderstone

I'm not to worried about it.  My character is inattentive so you vanishing wouldn't surprise him any.  Just gives me something more for him to rant about :P
DM Solo
GM, 151 posts
Thu 6 May 2010
at 14:50
  • msg #957

Re: thunderstone

In reply to Torbetton Forgehammer (msg #956): she rolled against a set DC. Of course you may choose to track her... But that would hardly serve you at this point would it?
This is a highly creative roleplaying group, so I'm accepting a lot of ideas having confidence you will play it out well.
Dyvim T'var
player, 44 posts
Init:+0 AC:19/F19/T11
HP:28/28 R+1/F+8/W+5
Thu 18 Nov 2010
at 03:49
  • msg #958

Re: thunderstone

Good day all, and that I do hope that the day is good, or at the very least pleasant enough to be above that which is held as anything less than good.    I don’t suppose that anyone of you could kindly direct me to where I should post next?
Ayesha Jamarthe
player, 17 posts
In +3 AC n 20 f 17 t 19
Sv F+7 R+9 W+6 HP 44/44
Thu 18 Nov 2010
at 04:11
  • msg #959

Re: thunderstone

Welcome!

Ah, you got the wrong OOC thread. This is the one that's nearly hit the 1000-post limit. Cormyr: OOC forum II is the current one. And Cormyr: Call To Arms is the current game-thread, though Dyvim recently told us he was given new orders. I guess that'll change back soon.
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