Quinlan Fairfellow:
So, we're basically three adventurers left now? With two clerics and a rogue we have an interesting mix of abilities. A bit light in the offensive magic and melee department perhaps.
Yeah - Vella could have a fairly effective offensive array of spells, but I went with purely curative/protective type spells for this adventure.
I have lots of detect poison/slow poison, and cure dsease (from the halflings description of things - this thing sounds more disease-like than poison-like, but I came prepared for either) I even have a neutralize poison - if needed, though slow poison should be more than enough to get us through the adventure.
In fact, it may be about time to buff with slow poison. IC things look to be coming close to a head.