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16:25, 19th April 2024 (GMT+0)

Act I: Interception.

Posted by GamemasterFor group 0
Lieutenant Eduardo de Aragon
player, 39 posts
Stigmata Garrison
Manifest Light Legion
Fri 27 Feb 2009
at 10:40
  • msg #31

Re: Interception

Alejandra waited, letting out a sigh as the tension rapidly escaped. There was a mixture of relief and disappointment in her and amongst her men. The anticipation had built up to the point where battle had been a certainty in their minds. They had been absolutely prepared for it. Now they were stood waiting until they had permission to come in home.
Gamemaster
GM, 203 posts
Fri 27 Feb 2009
at 17:12
  • msg #32

Re: Interception

A few minutes later, the Captain's voice came through the radio. "I've just received word from Command. They're deploying the ship to pick us up. All units regroup and prepare for immediate transport."

"Roger." answered each of the Primus' lieutenants.

The fire-teams positioned along the north and south ridges of the ravine began reassembling, making their way down to the ravine's center. Lieutenant Eduardo's theurgists and psychics returned to her unit, forming back up with the platoon.

Then, suddenly, an explosion resounded far off in the distance, and the rattle of artillery fire and canon shots followed shortly after. It came from the southwest...toward the city...
Lieutenant Eduardo de Aragon
player, 40 posts
Stigmata Garrison
Manifest Light Legion
Sun 1 Mar 2009
at 08:59
  • msg #33

Re: Interception

That did not sound anywhere near good, no matter how one tried to twist it. The lieutenant pulled her macrobinoculars and brought them up to her eyes, fixing her gaze in the direction of the noise.
This message was last edited by the GM at 00:47, Tue 03 Mar 2009.
Gamemaster
GM, 212 posts
Tue 3 Mar 2009
at 03:53
  • msg #34

Re: Interception

Music: http://www.soundlantern.com/Up...ndPage.do?ToId=35783

As Eduardo raised her macrobinoculars to her eyes, the magnification system zoomed in toward the southwest, enhancing the image several times until the capitol city came into focus.

And then she saw the source of the disturbance: fashes of light and bursts of fire lit the night sky around the Cathedral, as the rattle of artillery and blasts of turret-fire continued.

Zooming in farther, she recognized the bloated, monstrous shapes of two Symbiot drop-ships closing on the Cathedral, while several enemy fighters circled above, blasting the Cathedral's walls on all sides. Despite ground-to-air fire, one of the drop-ships breached the perimeter and hovered directly above the ground units.

As she zoomed in closer on the drop-ship, she saw the beast-craft open its massive jaws and out jumped platoons of Symbiot paratroopers, who descended upon the ground units with guns blazing.

The other drop-ship proceeded to circle round to the perimeter's rear as Symbiot fighters strafed and concentrated fire on the Cathedral's guns.

The Cathedral's defenses were visibly weakened. Eduardo estimated roughly one battalion was holding off the attack - half of the regiment's original number. If the second drop-ship succeeded in deploying its troops, the Cathedral's forces would be pinned on both sides with at least equal numbers assaulting them. She was no General, but she had seen enough combat to know that didn't spell good odds for the Cathedral's defense.

And out here, fifteen kilometers from the city, their strike unit was powerless to intercede. It would take hours for them to march back to the city on foot, and the battle would be long over by then. All they could do was hope air transport arrived in time to carry them back to the Cathedral.

But she did not see the Cathedral's assault lander taking off...
This message was last edited by the GM at 01:40, Mon 23 Mar 2009.
Lieutenant Eduardo de Aragon
player, 41 posts
Stigmata Garrison
Manifest Light Legion
Thu 12 Mar 2009
at 14:41
  • msg #35

Re: Interception

Damn them. How had they managed that? She hated to sit idle but...if they left they could only afford clean-up support to the survivors and re-fortify the outpost at best. At worst they'd be walking into a throng of Symbiots. The fastest they could get there was the airlift. If it came. She hated to do nothing but...

"Captain," she said into her squawker, "Lieutenant Eduardo de Aragon. We have a new problem."
This message was last edited by the GM at 19:41, Thu 12 Mar 2009.
Gamemaster
GM, 221 posts
Thu 12 Mar 2009
at 19:53
  • msg #36

Re: Interception

"We hear it." answered the Captain. "Where is the battle, Lieutenant?"
Lieutenant Eduardo de Aragon
player, 42 posts
Stigmata Garrison
Manifest Light Legion
Fri 13 Mar 2009
at 07:57
  • msg #37

Re: Interception

"It's the Cathedral. I can see two visible dropships and fighters in the air. They've got troops inside the wall," she replied, continuing to watch what she could make out of the battle. This was not good at all. Even despite her attempts to concentrate on the matter at hand it kept coming back to her; what if the Cathedral fell? What would they do if they were left stranded out here?
This message was last edited by the GM at 10:18, Tue 17 Mar 2009.
Gamemaster
GM, 222 posts
Fri 13 Mar 2009
at 16:56
  • msg #38

Re: Interception

There were several moments of pause. Then the Captain's answer came through briskly, "There's no response from Command, the signal's dead. Their communications must be down. Lieutenant, what about the transport? Can you see the ship?"
Lieutenant Eduardo de Aragon
player, 43 posts
Stigmata Garrison
Manifest Light Legion
Tue 17 Mar 2009
at 07:30
  • msg #39

Re: Interception

"No, Captain. I can't see it." She scanned away from the city briefly, trying to determine if perhaps the transport had already departed. Maybe it had, maybe they could get there quickly enough to assist. Maybe they were stuck here.
This message was last edited by the GM at 10:18, Tue 17 Mar 2009.
Gamemaster
GM, 225 posts
Tue 17 Mar 2009
at 10:32
  • msg #40

Re: Interception

Eduardo's macrobinoculars scanned the night sky from north to south, but there was no sign of the Cathedral's assault lander anywhere.

"Maintain surveillance, Lieutenant." answered the Captain through her squawker. "What's the status of the battle?"
Private First Class Harper
player, 26 posts
Stigmata Garrison
6th Legion
Mon 23 Mar 2009
at 05:28
  • msg #41

Re: Interception

The order to regroup had caught Chance by surprise, but didn't slow her down, not yet.  She'd lost sight of the cavalry as they'd passed the canyon, into the ravine, and they hadn't come out again yet.  They should've.  After she'd got a glimpse, then, hey, then she'd hurry back.  She was just doing her imperative job:  Resume surveillance of enemy's movements and report updates.

At least, until the first explosion in the distance.  Chance made herself a little flatter against the ground.  Was arrested, in the middle of a gesture.  She turned her head in that direction and raised her macrobinoculars.  Adjusted for distance.  Adjusted for clarity.  Adjusted for -

A pause.  Her hands went still.  Then she said, very quietly:  "Fuck."  Pronounced, even more quietly, but with a real lyrical sort've precision:  "Spike my ribs-right with a Decados' poisonstiffed hole-frog and fraggelate the reverencin' techmuckery fungshit out of every dyin' dimbulb of 'em."

Her shoulders became a line of tension; she forced them easy and swung the macrobinoculars in the general direction of the symbiot cavalriy's projected path.  There did not appear to be much point in radioing her sergeant to say, 'We are so torked.  We are so spikin' torked our eyes're lightin' up.'  So she did not.

Instead, she pressed the button of her wrist-radio with her chin and said:  "Ghost-Runner Four," a brief pause.  The pause would say worlds to anyone who'd worked with Chance for an extended period of time.  To anyone who'd begun to know how she worked, how she presented herself.  "En route back."  A beat.  Her tone was practical.  "The city.  You see it?  Doesn't look like we should expect on help for gettin' over to help 'em.  Still want me to RB?  Thinkin' we've been strayhooked by anglerglow, but I don't know."

i.e., instead of continue following the Symbiot cavalry who were looking more and more like a lure.  Hell, at least she wasn't in charge.

There was another moment of dead air, her breath held.  Then:  " - over."
This message was last edited by the GM at 21:56, Tue 24 Mar 2009.
Gamemaster
GM, 228 posts
Mon 23 Mar 2009
at 07:19
  • msg #42

Re: Interception

"Negative, Ghost-Runner Four," responded Harper's sergeant, "hold your position. What do you see?"
Private First Class Harper
player, 27 posts
Stigmata Garrison
6th Legion
Mon 23 Mar 2009
at 08:44
  • msg #43

Re: Interception

Chance exhaled quietly.  Her voice was cool, but that belied the way her stomach clenched as she reported:  "Walls're lit up at the Cathedral.  Two monster-wombs.  Lots've Wasps buzzin' round.  Lots."  A beat.  "Walls're breached.  The other MW headin' for the back, practically untouched.  They've dropped green on the ground."  Chance couldn't bring herself to say 'over.'  "Copy?"
This message was last edited by the player at 01:38, Wed 25 Mar 2009.
Gamemaster
GM, 230 posts
Tue 24 Mar 2009
at 21:47
  • msg #44

Re: Interception

"Copy, Ghost-Runner Four." replied the sergeant. "Maintain surveillance and status reports. Ghost-Runners One, Two, and Three, regroup."

"Roger." answered one of the scouts. "Ghost-Runner One regrouping."

"Ghost-Runner Two regrouping." responded another.

"Ghost-Runner Three regrouping." replied the third.
Lieutenant Eduardo de Aragon
player, 44 posts
Stigmata Garrison
Manifest Light Legion
Sat 28 Mar 2009
at 17:42
  • msg #45

Re: Interception

"It's not good, Captain. There are Symbiot fighters in the air. I can only see one friendly battalion. One. Over." 'Not good' had to be a pin-up of understatements. They had so few options out here but if the Cathedral fell they were just as lost as the stronghold itself. No, she took a deep breath, time to think and to let the Captain worry about all this.
This message was last edited by the GM at 18:45, Sat 28 Mar 2009.
Gamemaster
GM, 232 posts
Mon 30 Mar 2009
at 22:57
  • msg #46

Re: Interception

"Roger, Lieutenant." replied the Captain. "How many fighters?"
Lieutenant Eduardo de Aragon
player, 45 posts
Stigmata Garrison
Manifest Light Legion
Sat 11 Apr 2009
at 16:37
  • msg #47

Re: Interception

Alejandra counted once, twice. They were fast moving but they could only move so fast and she was sure of her tally when she delivered it. "Eight. Eight fighters, Captain." She held herself back from asking him anything. If he had any instructions he'd give them. What was there they could do anyway?
This message was last edited by the GM at 12:50, Thu 16 Apr 2009.
Gamemaster
GM, 240 posts
Thu 16 Apr 2009
at 13:12
  • msg #48

Re: Interception

"Eight..." responded the Captain with concern. "No wonder the ship hasn't deployed. With that many fighters swarming over them, they'll be unable to clear takeoff without air support. Lieutenant, what about the starport? They should be scrambling fighters by now."
Lieutenant Eduardo de Aragon
player, 46 posts
Stigmata Garrison
Manifest Light Legion
Wed 29 Apr 2009
at 10:33
  • msg #49

Re: Interception

Again her eyes scanned the sky above the cathedral and across to the starport. It was a mass of smoke and fighters above but there in the midst of it...
"Yes! Air support is incoming. The starport is active. They have air support, Captain."
Well that was something at least. Maybe they'd scrape through after all.
This message was last edited by the GM at 18:10, Wed 29 Apr 2009.
Gamemaster
GM, 243 posts
Wed 6 May 2009
at 19:49
  • msg #50

Re: Interception

"Roger, Lieutenant." replied the Captain. "Keep me informed of any developments."
Gamemaster
GM, 249 posts
Tue 9 Jun 2009
at 07:50
  • msg #51

Re: Interception

Music: http://www.onmvoice.com/play/6274

Just when it looked as if the battle at the Cathedral was hopeless, two fighter jets launched from the starport and opened fire on the Symbiot Wasp fighters, forcing them to break off their attack and take evasive action. The garrison fighters engaged the Wasps in an aerial dogfight, intercepting their assault and preventing them from targeting the Cathedral's defenses.

All ten fighters swarmed chaotically about in the night sky, twisting and looping, chasing and evading, and firing at each other's tails aggressively. The garrison fighters coordinated their maneuvers, flying together and arcing apart, luring the Wasps in separate directions and disrupting their formation. Strafing and rolling out of their enemies' lines of fire, the two jets circled back around toward each other, leading the Wasps on their tails into intersecting paths and forcing them to evade their own allies' shots.

The jets' joint tactics confused and disoriented the Wasps' maneuvering more and more until within a minute of the dogfight, the jets shot down one of the Wasps, sending its flaming carcass crashing to the ground outside the Cathedral's walls. The ground troops cheered as they watched the Symbiot craft plummet and burn, boosting their morale in the ongoing ground battle.

After another minute, weaving and crisscrossing through the air, the two jets alternated their fire on another of the Wasps until it too plunged to the ground in a blazing heap. The troops shouted again and fought their foes with renewed vigor.

With two Wasps downed and six remaining, the Symbiot fighters re-coordinated their assault - two focusing pursuit on the jets, and the other four resuming their attack on the Cathedral's guns. Straining to intercept the Wasps attacking the Cathedral while simultaneously evading those chasing their tails, the two fighter jets began to become overwhelmed. The Symbiots stopped falling for the same tricks and began countering the jets' maneuvers, swooping from side to side and switching targets when the jets tried to lead them into their own lines of fire.

Music: http://www.onmvoice.com/play/6285

Meanwhile, on the ground, the battle took a sudden turn for the worse. The first drop-ship deployed a huge, ferocious, multi-limbed monstrosity that looked like a cross between a gigantic arachnoid and a thick-shelled scorpion, bristling with spines, writhing tentacles, and a massive stinger-tipped tail. It thudded to the ground with a hissing, screeching roar and began snaring the troops with its pincers and tentacles, and devouring them whole with its multi-jawed mouths.

Within minutes, the ground troops were so overwhelmed fending off the monstrous beast that the remaining Symbiot paratroopers finally broke through to the Cathedral and began pouring into its smashed windows in hordes. The gunners were still occupied trying to shoot down the Wasp fighters and nearby drop-ship, and keep the other drop-ship from breaching their perimeter. Overhead the jets desperately dodged the Wasps on their tails while trying to divert the others from blasting the Cathedral's remaining turrets.

Within another few minutes, the strained efforts of both fighter jets to disrupt the Wasps' assault on the Cathedral while outnumbered and outgunned, had become daunting enough that the Wasps finally succeeded in shooting one of them down. Without its wing-man's support the other maneuvered more and more desperately, valiantly stalling the Symbiots' assault for almost a full minute longer before the Wasps' shots finally hit it and sent it crashing down in a burst of flames.

Music: http://www.onmvoice.com/play/6289

Having annihilated their opposition, the six Wasps recommenced their assault - but just then, the Cathedral's canopy opened and The Valkyrie, Claudius' assault lander, rose out of the fortress at long last. The ship took the Symbiot fighters by surprise, chasing them down as it circled above the Cathedral at high speed. As they saw the General's flagship coming to their aid, the Brother Battle began singing an ancient Demoleyan war-chant while they fought, galvanizing their ranks with emboldened faith.

Targeting one of the Wasps as it rocketed through the air, the Brother Battle flagship opened fire with its plasma canons and blew the Symbiot craft to bits, its charred husk plummeting down outside the Cathedral. Then the ship pursued another of the fighters, doggedly chasing its tail and blasting it until its burning corpse crashed down near the other's.

The remaining four Wasps broke off their attack on the Cathedral and began concentrating their fire on Claudius' ship. The Valkyrie took evasive action, outmaneuvering the Wasps and blasting the first Symbiot drop-ship with repeated plasma bolts, which even its thick, reflective carapace could not sustain. Its fume-jets destroyed and gaseous air-sacks decimated, the hulking beast-ship began to lose its elevation, its nose tipping downward uncontrollably as its massive bulk descended upon the huge arachnoid monster below and crushed it beneath its smoldering wreckage. The troops cheered victoriously as they rushed to finish off the pinned monstrosity.

The four remaining Symbiot Wasp fighters tightened their pursuit of Claudius' ship, flanking the craft on all sides at close range and concentrating fire on its energy shields. Lifting up, the ship led the fighters away from the Cathedral and began heading toward the starport. But the Wasps swarmed around the ship at point-blank range, coordinating their attacks and maneuvers to block off the path to the starport, and began herding the craft farther and farther upward toward the heavens. The Symbiot fighters chased and herded the vessel doggedly as it tried to shake them off its tail, unable to go anywhere but up...and up...and up...

Eventually the specks of The Valkyrie and the Wasps were so distant that they'd be exiting Stigmata's atmosphere soon. Zooming in at maximum magnification with her macrobinoculars, Lieutenant Eduardo could scarcely make out several other specks in the night sky flying toward Claudius' fleeing vessel...
Lieutenant Eduardo de Aragon
player, 48 posts
Stigmata Garrison
Manifest Light Legion
Sun 14 Jun 2009
at 16:41
  • msg #52

Re: Interception

Watching intently, Alejandra passed on details of the battle piece by piece as they occurred. First when the fighters took flight, their triumphs, their fall, then the rise of The Valkyrie, the drop-ship being shot down, and Claudius' escape upward into the heavens.

"There's... more ships, moving to intercept, but it's too high. I can't tell what they are."
This message was last edited by the GM at 23:42, Sun 14 June 2009.
Gamemaster
GM, 254 posts
Sun 14 Jun 2009
at 23:41
  • msg #53

Re: Interception

"Roger that, Lieutenant." came the Captain's reply over her squawker. "We've waited here long enough. At that altitude, there's no telling when the ship will make it back to pick us up. We need to reestablish communications and find out how we can assist. There's a disused observation post not far from here en route to the city. We might be able to radio the Cathedral from there. All units, regroup and prepare to move out."

The other lieutenants confirmed the Captain's orders.

The voice of Private Harper's sergeant came over her squawker, "Ghost-Runners, the unit is preparing to move out and proceed to the nearest observation post to reestablish communications with Command. Ghost-Runners One, Two, and Three - prepare to move out. Ghost-Runner Four, regroup and take point. Over."
Lieutenant Eduardo de Aragon
player, 49 posts
Stigmata Garrison
Manifest Light Legion
Sat 18 Jul 2009
at 16:44
  • msg #54

Re: Interception

Alejandra in her turn had the command passed to her troops, gathering them into marching order. Her prayers followed The Valkyrie in its flight as well as the ongoing plight of the Cathedral's defenders. It was not enough to cheer on from the hillside but their only options were to wait out the battle or be collected by the now departed ship. No, they needed to regroup and form a plan.
This message was last edited by the GM at 05:05, Thu 23 July 2009.
Private First Class Harper
player, 35 posts
Stigmata Garrison
Scions of Zhal
Sat 28 Aug 2010
at 00:48
  • msg #55

Re: Interception

Harper had demonstrated certain reliable qualities which had endeared her to some of the Brothers - including her staff sergeant. Then there were certain reliable qualities Harper had demonstrated which may or may not have endeared her to some of the Brothers. This, then - her readiness; her quickness. Harper had trained her macrobinoculars on the surrounding terrain, her mouth just above the telltale light of her squawker, adjusting for distance -- and, by the time her sergeant had gotten to "proceed to the nearest observation post", Harper was already locating herself relative to said post, and gearing up to go on ahead.

He had said, "Ghost-Runners One, Two, and Three - prepare - ", and Harper, having made sure all of her gear was attached, smirked, then mouthed, 'Ghost-Runner Four, regroup and take point' - at the same time that her sergeant said it. "Didn't even need psychic powers," she murmured, and her voice was a ghost, murmuring to herself, to the desert, to nobody at all.

Then she pressed her squawker to life and said, "I glow up when I hear those words coming from your reverencing mouth, Sergeant Festus, Sir." The Byzantium Secundus accent came out: thick, thickening; then dissipated for the more serious: "Already sharp. Over."

And Harper started to do just that. She picked a route that was easy for her, with an emphasis on quick. If the rest of them were coming -- and where would they go? -- she'd have to keep a route in mind for them as well, and check that out too. Quickness seemed to be key, though. After choosing a route, she kept her fellow Ghost-Runners in the loop, relayed the appropriate information, and tried not to stare too hard at the skies...

...or flinch at the sound of the city burning.
This message was last edited by the GM at 01:46, Sat 28 Aug 2010.
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