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OOC: Characters.

Posted by TonyFor group 0
Legbreaker
player, 14 posts
Sun 30 Dec 2007
at 02:45
  • msg #52

Re: OOC: Characters

C9 Light machinegun (minimi)
1000 rounds 5.56mmN belted
Individual Tac radio
Plastic Explosive, case of 20, x1
Engineer Demolitions Kit
Mine, Claymore, Case of 6
Pimercord, 50m

The C9 is his issued weapon but as it's really a squad/section weapon I thought it best to include it.
As can be seen, 1st Lt Ben Jaeglis is qualified with explosives and certainly not afraid to use them! He's also had some training with autocannons and grenade launchers (just enough to make him dangerous. Dangerous to who is another question).
With a high Education and low Intelligence it's a good thing he's got good leadership and persuasion skills (to back up the half dozen or so "tactics for dummies" books he's lugging about in his gear).
Can drive anything (usually into the nearest tree) and able to tell which way up the map goes (25% of the time).
Overall he's a man with potential. Now it's just a matter of surviving the next twenty years so he can build some experience....
Legbreaker
player, 15 posts
Sun 30 Dec 2007
at 03:23
  • msg #53

Re: OOC: Characters

I suggest everyone take at look at the virtual tour of the vehicle here http://www.army.forces.gc.ca/l...oduct=64&more=64
Damn interesting and useful.
helbent4
GM, 21 posts
aka Tony
Sun 30 Dec 2007
at 05:10
  • msg #54

Re: OOC: Characters

thefusilier:
I drop my autogun skill points and put them into heavygun then ok?


Feel free, Airborne wouldn't usually have the chance to use or practice Autogun a lot (no LAVS). However when they did, it would definitely be the 25mm.

To get the most out of the weapon, of course it's best to have both skills, but if I had to take one over the other it would be HG (to make semi-auto precision shots) while full-auto would be for suppression fire.


Tony
helbent4
GM, 22 posts
aka Tony
Sun 30 Dec 2007
at 05:49
  • msg #55

Re: OOC: Characters

jinnysong2:
I think almost anything is better than an NPC on the guns. I think it'd be best if they (NPCs) were utilized a least amount possible... even a one as a medic is alot (although I know we do need one). Just saying you know?


I also think it'd be a good idea for us all to post our gear (minus the obvious stuff like helmets and rucksacks or whatever). It might make it easier to see what unit stores we need to try to purchase/acquire before starting off.


Jinny,

I would generally agree. However, I'm keeping the PC count low on purpose so I accept that you will need NPCs to round out your skill sets. This being a planned mission and not an ad hoc group of survivors some effort will be made to attach personnel that are actually useful. Not saddle you with deadweight. (That is, NPCs will generally be of around Veteran calibre and even higher in their specialty.)

That being said, a position like gunner can be a pretty fun at times, and so if PCs want to fill that slot then that's fine by me.

Also, you can post gear and stats. You will know what each other is carrying (unless it's secret). You've also been lounging around for months during the winter, as the Soviets up in Campbell River aren't really active. So you have an idea of each other's abilities.

However, this is the first that your characters have really worked together at a team. The Airborne PCs have been run off their feet training and leading different units of the VIDF (local Militia belonging to the Canadian Scottish Regiment, kilts and all) while the Mountie has had her duties to attend to, her hands full dealing with a burgeoning refugee population fled from the mainland. However, you're all definitely acquainted, having crossed paths (and the Airborne party together, etc.)

A note on supplies: you can expect to have resupply runs for food, fuel, spare parts and ammo every 1-2 weeks, weather permitting. The VIDF in Duncan on the Island does have a small fleet of fishing boats like small river tugs, tenders, barges, etc. at Ladysmith.

Lastly, Rae's just about done his character, think of a 2-term enlisted.

I've encouraged players to think of ancilliary details like middle names, religion (lapsed, practicing or none), family, place of origin. So I'd appreciate some thinking on that.

CIA factbook: Roman Catholic 42.6%, Protestant 23.3% (including United Church 9.5%, Anglican 6.8%, Baptist 2.4%, Lutheran 2%), other Christian 4.4%, Muslim 1.9%, other and unspecified 11.8%, none 16% (2001 census)

Note: most Chinese from HK tend mostly be RC or Anglican. The United Church is an amalgamation of the Methodist, Presbyterian churches, plus a few others, and are extremely laid-back. US-style Evangelicalism and fundamentalism is not unheard of, but geographically limited and somewhat marginalised.


Tony
Legbreaker
player, 16 posts
Sun 30 Dec 2007
at 07:21
  • msg #56

Re: OOC: Characters

helbent4:
Feel free, Airborne wouldn't usually have the chance to use or practice Autogun a lot (no LAVS).

Don't forget that it's also used for the C6 GPMG (MAG 58).
Personally I can't see any real use for Heavy Gun for airborne troops. Autogun in my mind should cover autocannon of this size - says so in several places in the book.
The way I read it, both Heavy Gun and Autogun are interchangable for the purpose of firing autocannon. Firing bursts should use 1/4 of either skill, likewise single shots should also use either skill.

Now on to crew positions. From the little I know so far of your characters, Jinny would be best placed in the drivers seat, with Brandon as gunner. Simply due to rank, my character would be vehicle commander (and I've a feeling I'm going to be saddled with mission command too...)

The NPC skills we desperately need (so I understand) are mechanic and medic. Other than that I think we're covered on all the important stuff.

Good to know we can expect resupply, but I still think we should aim to be self-suficient if possible (taking a still for example). Resupply we should consider as a suplement to living "off the land".

Trade items should be high on the list - don't want to get the locals offside by simply "requisitioning" everything
thefusilier
player, 10 posts
Sun 30 Dec 2007
at 07:44
  • msg #57

Re: OOC: Characters

I've got three terms in the PPCLI as well. So whatever skill he needs he would probably have gotten there. Grizzly APC turret gunner or whatever.
thefusilier
player, 11 posts
Sun 30 Dec 2007
at 10:24
  • msg #58

Re: OOC: Characters

Unique Personal Equip.

C7A1 with C79 Optical Sight
Starlight Scope (unmounted)
Geiger Counter
.5km Radio
Chem Detector Kit
Chemical Sniffer
Personal Med Kit
M72 X2
Binoculars
Compass

Fox was in the battalion recce platoon for a long time. Besides the obvious soldier skills like Small Arms, Unarmed Combat, etc, he's got good skills in -  Navigation / Observation / Stealth / Autogun or Heavy Gun / Survival
This message was last edited by the player at 10:29, Sun 30 Dec 2007.
Legbreaker
player, 17 posts
Sun 30 Dec 2007
at 11:04
  • msg #59

Re: OOC: Characters

So three of us from the same battalion. What rank did you end up with? I'm thinking it's likely that we're all from the same company (100 or so soliders) and it's possible the NPC's are too (company medic and company storeman/mechanic).
How about Rae? Any rank to speak of? As we're still officially attached to a functioning military unit, they're probably a bit more important than if we were just a bunch of survivors.
The NPCs are likely (if the above job descriptions are worth anything) no higher than Corporal, probably only Private/Trooper
helbent4
GM, 23 posts
aka Tony
Sun 30 Dec 2007
at 11:35
  • msg #60

Re: OOC: Characters

My friend Javier will be joining as well. He's going to play a Russian combat engineer, but with tank experience, so you'll have Heavy Gun covered. (Although it doesn't hurt to double up!)


Tony
thefusilier
player, 12 posts
Sun 30 Dec 2007
at 12:05
  • msg #61

Re: OOC: Characters

Does this mean I am being denied the position?
Legbreaker
player, 18 posts
Sun 30 Dec 2007
at 12:55
  • msg #62

Re: OOC: Characters

Hmmm, let me think about that....
A Canadian vehicle crewed mainly by Canadian regular army troops and commanded by a Canadian is going to have a Soviet deserter manning the heaviest weapon we've got available (besides rockets).....

I think not!    ;)
helbent4
GM, 24 posts
aka Tony
Sun 30 Dec 2007
at 14:09
  • msg #63

Re: OOC: Characters

thefusilier:
Does this mean I am being denied the position?


Not at all! It always helps to have a backup. But you don't have to re-jig your skills to get Heavy Gun if you don't want to.


Tony
helbent4
GM, 25 posts
aka Tony
Sun 30 Dec 2007
at 14:17
  • msg #64

Re: OOC: Characters

Legbreaker:
Hmmm, let me think about that....
A Canadian vehicle crewed mainly by Canadian regular army troops and commanded by a Canadian is going to have a Soviet deserter manning the heaviest weapon we've got available (besides rockets).....

I think not!    ;)


Andrew,

An entire MRR defected, it is bivouacked in Kamloops with the Rocky Mountain Rangers and will be part of the "pacification" campaign in the Lower Mainland. Plenty of Russians and other WP troops in Canada have "gone over", and the entire 62nd MRD is in talks to "cross the floor".

Besides, he could always be a Ukranian. One of the oldest Canadian Militia units was the "Loyal American Regiment" (now called the "Queen's York Rangers (1st American Regiment)", so there is historical precedent.

Lastly, better anyone suspect is manning the gun inside the vehicle, and not outside the vehicle with the RPG. Keep your friends close but your enemies closer!   =]


Tony
This message was last edited by the GM at 14:18, Sun 30 Dec 2007.
Legbreaker
player, 19 posts
Sun 30 Dec 2007
at 14:22
  • msg #65

Re: OOC: Characters

That may well be, but if Ben is going to be on foot, then there damn well better be somebody he can really trust controlling that autocannon!
Since the Soviets were the ones invading, trust is something they're really going to need to work at!
Legbreaker
player, 20 posts
Sun 30 Dec 2007
at 14:35
  • msg #66

Re: OOC: Characters

http://uk.youtube.com/watch?v=mRp5RublGCE
This shows a good comparison of rates of fire between the C6 coaxial machinegun and the M242 chaingun. Note the chaingun is firing 3 round bursts at approximately 200 rounds a minute whiel the C6 is firing at around 600+ rounds a minute. A good gunner can manage to fire only single shots from a machinegun with a cyclic rate of fire comparable to the C6.

Still can't find any definative info on whether or not a LAV-III can tow a trailer. The only clear pictures of the rear I've found are of the other Canadian vehicles such as the Bison, Coyote, and so on. I have found some references stating that if a trailer was towed, the rear ramp could not be lowered (naturally) and no exit from the vehicle would be possible besides the five hatches (driver, gunner, commander and two in the rear deck). Nowhere has it been definatively stated though that a hitch actually exists.

However, the M113 also has a drop ramp at the rear and a towing hitch. Both these vehicles have a door built into the ramp allowing access without dropping the ramp (used the M113 door a few times myself - heavy bugger it is too!)

If a hitch does not exist, I would imagine installation of one could be down before commencement of the mission. I would expect the brigade support units would have access to the necessary tools and equipment to do this.

Anyway, enough raving from me for the moment.
jinnysong2
player, 8 posts
Sun 30 Dec 2007
at 14:38
  • msg #67

Re: OOC: Characters

I don't really have much to mention as important equipment, except perhaps a Halligan Entry Tool, a box of CS grenades, and a 1995 era digital camera (for intelligence collecting).

MP5A3 smg (w/light)
Remington 870 Shotgun (another entry tool I suppose)

4000$ to add to the pool.
Legbreaker
player, 21 posts
Sun 30 Dec 2007
at 14:42
  • msg #68

Re: OOC: Characters

jinnysong2:
...a 1995 era digital camera...

So seriously expensive, tiny memory and low resolution then? ;)
jinnysong2
player, 9 posts
Sun 30 Dec 2007
at 14:48
  • msg #69

Re: OOC: Characters

Legbreaker:
jinnysong2:
...a 1995 era digital camera...

So seriously expensive, tiny memory and low resolution then? ;)


LOL. Exactly.

Is your C9 a personal weapon, or is it mounted as the commander's gun on the turret or something?
This message was last edited by the player at 14:52, Sun 30 Dec 2007.
Legbreaker
player, 22 posts
Sun 30 Dec 2007
at 15:08
  • msg #70

Re: OOC: Characters

Personal weapon. According to the Canadian army website, the LAV-III comes with either a C6 or C9 at the commanders position.
I'm not particularly worried about which, but perhaps the heavier GPMG would be best?
helbent4
GM, 26 posts
aka Tony
Sun 30 Dec 2007
at 16:14
  • msg #71

Re: OOC: Characters

Legbreaker:
Still can't find any definative info on whether or not a LAV-III can tow a trailer.

If a hitch does not exist, I would imagine installation of one could be down before commencement of the mission. I would expect the brigade support units would have access to the necessary tools and equipment to do this.

Anyway, enough raving from me for the moment.


Andrew,

Apparently, the TRU-Hitch company makes an after-market tow hitch for the military called the "L" option which is made for the LAV-III.

This is a "5th wheel" device that allows you to pull flatbeds with other vehicles on them!

If a LAV-III can tow other LAVs, then it should be able to tow a trailer that weighs far less, even loaded.

http://www.truhitch.com/militaryop.htm

I will say that the LAV can haul a trailer, especially the common military 1-1/2 ton trailers. The small still is 700kg, the large still is 83 tons, so you will only have to worry about the former!

Therefore, attaching a tow hitch is possible. It will interfere with the ramp, but not the rear doors.

Also, the Kodiak you're issued comes with a C6 or C9 (I've seen pictures of both) at the commander's position.


Tony
This message was last edited by the GM at 16:41, Sun 30 Dec 2007.
jinnysong2
player, 10 posts
Sun 30 Dec 2007
at 17:00
  • msg #72

Re: OOC: Characters

Which one are we getting with the vehicle? C6 or C9?
helbent4
GM, 27 posts
aka Tony
Sun 30 Dec 2007
at 17:25
  • msg #73

Re: OOC: Characters

jinnysong2:
Which one are we getting with the vehicle? C6 or C9?


Sorry, I forgot to mention it's your choice.


PPLCI:

http://youtube.com/watch?v=B2r3C0PJ1LM

http://youtube.com/watch?v=qaC...&feature=related

Ambush Afghanistan, 2007:

http://www.youtube.com/watch?v=SNAY0RXtAuE


Firefight pts. 1-3

http://www.youtube.com/watch?v...&feature=related

http://www.youtube.com/watch?v...&feature=related

http://www.youtube.com/watch?v=kFjs5sm-yRI&NR=1
This message was last edited by the GM at 17:43, Sun 30 Dec 2007.
helbent4
GM, 28 posts
aka Tony
Sun 30 Dec 2007
at 17:38
  • msg #74

Re: OOC: Characters

jinnysong2:
I don't really have much to mention as important equipment, except perhaps a Halligan Entry Tool, a box of CS grenades, and a 1995 era digital camera (for intelligence collecting).

MP5A3 smg (w/light)
Remington 870 Shotgun (another entry tool I suppose)

4000$ to add to the pool.


A case of 20 Thunderflash stun munitions (flash-bangs) would certainly help ($300 S/R).

Digital cameras of circa 1996 like the Casio QV-300 had 4 megs of internal 32 megs flash memory and a resolution of 640x480. (64 high-quality/192 normal quality images.) Not too bad.

However, it's unlikely she would have one, ERT being more paramilitary and not so investigative. Also, after the EMP most digital equipment is going to be damaged and rare.

From Paul Mulcahy's site:

Still Camera: These cameras record a visual image on film (or in digital memory). There are three Versions:

Simple. A one-shot, self-contained camera-in-a-box. You take the pictures, turn in the camera at a developing center, and receive the developed pictures in an hour.

Advanced. A quality, 35mm, film-using camera with a complete set of lenses and accessories (telephoto lenses, etc.) in a convenient, padded shoulder-bag. The advanced camera's film requires darkroom developing.

Digital. It comes with complete accessories and uses digital memory to store its images. A digital camera memory is read into a computer, and the computer's printing systems are used to print the picture. The advantage of digital cameras is the ease of transfer to data systems where the picture may be electronically enhanced analyzed or altered.

Wt: Simple, 0.3 kg; advanced, 3 kg; digital, 2 kg; Price: Simple, $10 (C/C); advanced, $850 (C/C) (film costs $8 for 24 exposures, and developed pictures cost $0.50 per picture); Digital $1200 (R/R)

Video Cameras: Cameras to capture continuous audio and video data. They use standard video recording cartridges. The two versions are large and small. The large version is about 40x25x5 centimeters and takes steadier pictures due to its larger size and greater stability. The small version is 5x3x3 centimeters (videotapes have gotten much more compact). Wt: Large, 2.5 kg; small, 0.5 kg; Price $750 (C/C), Small $950 (C/R)

Video Recording Cartridges: Six hours of video and audio recording. Wt:0.1 kg: Price:$5 (C/R)


Tony
This message was last edited by the GM at 17:51, Sun 30 Dec 2007.
thefusilier
player, 13 posts
Sun 30 Dec 2007
at 17:43
  • msg #75

Re: OOC: Characters

Forgot to mention with my gear, I've got 21,000$ to add to the pot.

So thats...
21,000 (me)
4,000 (Jinny)
4,500 (Legbreaker)
and some more with Rae when he's ready

We're looking at 30,000+

The camera is a cool idea. We're to gather information and it'd be great to document things visually.
This message was last edited by the player at 17:47, Sun 30 Dec 2007.
Raellus
player, 3 posts
Sun 30 Dec 2007
at 21:37
  • msg #76

Re: OOC: Characters

Corporal 3rd Battalion PPCLI Andy McRae's gear

(aside from Basic Load*):

C8A1 (Free)
C3 Parker-Hale $400
Browning HP-35 $150 w/ 3 full mags 9mm P $50
Ghillie Suit (Free)
Padded carrying/drag-bag for C3 $100 (estimated price- seems reasonable to me)
.5km hand radio $250
Claymore directional mine $250
Personal medkit $100
Case of 600 rounds 7.62mm N $65
Case of 840 rounds 5.56mm N $100
WP Grenade (2x) $40
4x Binoculars $100
IR Goggles $250
Nomex Flyer's Gloves $50
Compass $50
Knit watch cap ("took" in Canadian?) $10
Canadian camo pattern boonie cap $15
Civilian hiking clothes (for undercover ops)$75

Total: $2055

Remainder: $2945

There's probably something I didn't think to include.

Since several of us use 5.56mm N, shall we pool ammo?

Normally, this PC wouldn't have so much stuff, but, since we've got a sweet ride...

*Assuming we get the more comprehensive/generous U.S. issue...
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