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13:16, 9th May 2024 (GMT+0)

Out of Character 2.

Posted by helbent4For group 0
helbent4
GM, 1348 posts
aka Tony
Fri 11 Mar 2011
at 00:39
  • msg #206

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #205):

Andy,

Just within UBC's inner security perimeter. In the surrounding city there are armed militia and RCMP Auxiliary patrols, and the survivors are more used to a rougher existence.

Another note about Brownstone: he is rumoured to have a skull tattooed on his face and extensive body tats (sleeves, shirt, etc.), according to Kelsey's tattoo-artist friend "van Dutch".



Moving the team outside the perimeter into a more forward location is something Clarke-Sullivan has mentioned in the past:

1) The Vancouver Garrison at Jericho might be good because that's where the UBC militia is currently located.

2) The Old Police Station at Main and Hastings is a little more central to the downtown (and there is currently an RCMP Auxiliary detachment there).

3) More central to the suburban parts of Vancouver is the abandoned RCMP "E Division" provincial command post near Oakridge Mall off Cambie and 42nd (both are cleared disaster relief routes). Clarke-Sullivan and Kel already recce'd it out: it's basically an intact low-rise (3-story) concrete building complex with a secure underground garage and intact generators. Surrounding security fencing was installed to deter sabotage, the garage has a metal roll-gate, there are metal window shutters to protect vs. attack and nuclear blast, metal doors replacing the glass ones. Electronics like cameras, computers and radio transmitters removed but roof antennas are present.

http://wikimapia.org/#lat=49.2...z=16&l=0&m=b

4) Literally right on the boundary between the slowly-civilising parts of Vancouver (well, East Van) and still-anarchic bombed-out Burnaby is the BC Tel Building on Boundary Rd. and Kingsway. It's very central to the lower mainland and on the high ground for signals and surveillance purposes. There were reports of an armed technical in the area and you were set to check it out returning from the New West recce, but decided to leave that for another day. Apparently, Jagelis' commando unit went through and cleared the intersection area.

Following is an updated map:

http://goo.gl/maps/EheI

New markers have been added at the bottom of the list. Some Red markers have gone Green (secured) or Blue (Neutral) depending on the situation. As a GM, it's very gratifying to see how the "Green" areas have expanded over time due to the players' actions.

Tony
This message was last edited by the GM at 01:03, Fri 11 Mar 2011.
Taras Vladimirovich Shevchenko
player, 619 posts
Fmr. 62nd MRD
Senior Lieutenant
Fri 11 Mar 2011
at 09:43
  • msg #207

Re: Out of Character 2

I posted in "fan-fic" a personal view of the Soviet campaign in the North West Pacific. T2K offers a different account but I tried to get something closer to reality. I hope you'll enjoy it!
helbent4
GM, 1349 posts
aka Tony
Fri 11 Mar 2011
at 10:07
  • msg #208

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #207):

Javier,

I don't mind the semi non-official history, it makes more sense than the official background!

Regretfully, I don't have the time to post or even read the T2K board I used to frequent. When I get the chance, I will post your fan-fics there! Very creative.

Team: XP awards are up. Make your suggestions for skill buys!

Tony
Kelsey Sarah Champlain
NPC, 676 posts
3/RSR - DRI
Master Corporal
Fri 11 Mar 2011
at 23:14
  • msg #209

Re: Out of Character 2

Wow... I haven't heard someone talk about Numbers stations for a LONG time!

You can STILL pick those critters up on a good multiband radio, and late at night.. it is creepy!
Seth Joseph Delaney
player, 207 posts
Sergeant
PPCLI & RMR
Fri 11 Mar 2011
at 23:18
  • msg #210

Re: Out of Character 2

Tony,

Am I right that the small arms we captured when we took out the technical have been put into the UBC RCMP's armoury for militia use?  If so is it possible to obtain either an AKM or an AKMS should Seth end up taking on an under cover role?

Additionally is it possible to requisition some other mundane equipment like a new uniform and boots?

Thanks,

Andy.
helbent4
GM, 1350 posts
aka Tony
Sat 12 Mar 2011
at 08:12
  • msg #211

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #209):

Lee - Just a bit of a shout-out for some creepy Cold War lore. The numbers stations have come up before on occasion, but there's no way to know what they mean or their significance. One thing's for sure, RDF of the signals intercepts have indicated there are numbers stations still operating in the Soviet Union (and Cuba, for that matter).

Andy - Correct on both accounts. The militia does need all the weapons they can get their hands on but you can ask. They found a cache of uniforms hidden or overlooked at Vancouver Garrison Jericho. The previous-pattern (current for the game) CF combats are extremely comfy but are not as durable. Some other good "anonymous" weapons that are good to carry around are the HK91 (G3), Ruger AC223 (Mini-14) and AR-180 (AR-18), were manufactured in bulk in the 90's for the survivalist market and enjoyed immense sales before and during the war. They are popular with neo-Nazis, White supremists, New America cells, survivalists, anti-government militias all through the US Pacific Northwest (WA, OR, ID, MN) and BC/Alberta. There are actually some AR-180s still being made, they are so simple to manufacture (some are currently being made on UBC campus).

Tony
Seth Joseph Delaney
player, 208 posts
Sergeant
PPCLI & RMR
Sat 12 Mar 2011
at 09:19
  • msg #212

Re: Out of Character 2

In reply to helbent4 (msg #211):

Thanks for the info.

Thinking about it further if Seth is going to pose as a potential merc recruit then I will take the opportunity to have Seth use his shotgun.

Can he also take a new set of combats from the stores or do we need to do that IC?
helbent4
GM, 1351 posts
aka Tony
Sat 12 Mar 2011
at 10:14
  • msg #213

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #212):

Andy,

For the sake of argument, there's no problem in getting some new combats. Say it gets delivered later that day, or you can post IC he heads out to Jericho (formerly "Jerry's Cove") to get a set.

Tony
Kelsey Sarah Champlain
player, 677 posts
3/RSR - DRI
Master Corporal
Sun 13 Mar 2011
at 07:53
  • msg #214

Re: Out of Character 2

helbent4:
In reply to Kelsey Sarah Champlain (msg #209):

Lee - Just a bit of a shout-out for some creepy Cold War lore. The numbers stations have come up before on occasion, but there's no way to know what they mean or their significance. One thing's for sure, RDF of the signals intercepts have indicated there are numbers stations still operating in the Soviet Union (and Cuba, for that matter).



For folks that haven't experienced these yet (I have, but I have short band gear, not as much as I had available when I lived with a HAMM operator) here is a link so you can listen to some recordings.  CREEPY!

http://www.archive.org/details/ird059

The Conet Project
Seth Joseph Delaney
player, 209 posts
Sergeant
PPCLI & RMR
Mon 14 Mar 2011
at 13:48
  • msg #215

Re: Out of Character 2

helbent4:
For the sake of argument, there's no problem in getting some new combats. Say it gets delivered later that day, or you can post IC he heads out to Jericho (formerly "Jerry's Cove") to get a set.

Tony,

Thanks - for some reason I was under the impression that there was a Quartermaster at UBC.  Sorry if I misunderstood - I'll post something IC later when it is appropriate.

Alain Belanger:
"Speaking of them, the militia has been moved outside the campus perimeter. The RCMP will likely re-occupy the E-Division HQ at Oakridge. At some point your team will operate out of a more forward position as well, so whenever you can let's hear your input on possible locations if you have any."

"When it comes to covert ops, think about it more like police doing undercover work. There's too many eyes here, it's easy to spot you coming in and out the perimeter. You'll want to get a "new apartment", that is, a base that isn't directly associated with UBC. That gives you some separation. But that's for when we start that particular operation."

Tony - Belanger is completely right but, just to be clear, do you need us as players to suggest possible locations for a unit base outside of UBC?  I ask because my knowlege of Vancouver is very limited (though it's growing as a direct result of this game! <G>).

Lasty we skipped past the conversation that McRae wanted to have with Seth.  How do you want to handle this?

Thanks,

Andy.
helbent4
GM, 1352 posts
aka Tony
Mon 14 Mar 2011
at 21:36
  • msg #216

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #215):

1) There are technically three QMs: one for the University (Shoji Kasawa), one for the RCMP (under Khandola) and one for the militia (under Belanger). I never named them specifically! The militia QM at Jericho would issue a set of combats, no problem.

2) It's kinda tough when you don't live here! I gave a few options (Main St. Police station, BC Tel Building, Jericho, E Division HQ). You can have a look at the map and ask questions of the locals to narrow down the options. Jericho and E. Div HQ have or will have others operating out of them, making them less ideal if you want to "go covert" at some point.

3) Eventually for the purpose of undercover operations, it would be a good idea to pick some abandoned spot on the map (basically, most of Burnaby) and set up a base there.

Tony
Seth Joseph Delaney
player, 210 posts
Sergeant
PPCLI & RMR
Tue 15 Mar 2011
at 16:24
  • msg #217

Re: Out of Character 2

In reply to helbent4 (msg #216):

Tony,

OK - from doing a little thinking and searching on the internet how about we set up base in the Burnaby Fire Department @ 4867 Sperling Avenue.  It is quite a sizeable building, from the looks of it on Street View, where we can:

 - turn it into a fortified location relatively easily
 - keep vehicles inside and secure
 - establish an OP in the tower on the roof
 - get easy access to Trans Canada Highway (is that called Highway 1?)
 - have enough space and facilities to set up a good sized base

It would need quite a number of people though so we would have to pose as a sizable group of survivalists or something similar.  Possibly merchants establishing a secure base for cargos arriving from further East or South and employing a group of mercs for security.

Does that sound like a starter?

Or is it too big?

In terms of people who could be based there who could go?  Assuming that you want to involve all PCs in this (or are you happy sandboxing this and splitting into two or more storylines?) then of the existing named characters I would suggest the following:

McRae
Koldan
von Stahl
Conklin
Delaney
Taras
MacDonald
Tremblay
Fox
Hope

We could probably do with a few more "recruits" though who would mainly provide base security.  Possibly some of the more disreputable looking members of the UBC militia who fancy doing something a bit different and aren't from Vancouver.

What do people think?

I really like posing as one end of a merchant operation – that would work well for Koldan wouldn’t it?

Thanks,

Andy.

PS - you missed the question about the conversation that McRae wanted to have with Seth.  How do you want to handle this?
Kelsey Sarah Champlain
player, 679 posts
3/RSR - DRI
Master Corporal
Wed 16 Mar 2011
at 01:24
  • msg #218

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #217):

No Champlain??
helbent4
GM, 1353 posts
aka Tony
Wed 16 Mar 2011
at 01:53
  • msg #219

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #217):

Andy,

The BFD Fire Hall is a fine idea, I pass by on Canada Way every day to work and forget it's there. The Burnaby RCMP detachment, city hall and courthouse are all nearby, just to the east.

Another advantage is that you can't see it on satellite but a well-shored stream goes by in the woods between Canada Way and the property, which drains into Deer Late.

Personnel-wise I'm fine with splitting PCs up if they want, not everything's going to appeal to everyone. A couple of "regular" NPCs (Militia/RCMP Auxiliary) have been assigned to you in the past, but more recruits could be generated from UBC/The Trolls. There's also a comms section under Kelsey but they're mainly based at Harbour Centre downtown, and a trainee sniper section under Master McRae.

"Regular" NPCs:

Militia:

Pvt. Craig Sheeler (m), FN C1A1 (former Reg Force).
Pvt. Kelly Droz (f), C7 rifle (former reservist).

RCMP Auxiliaries:

Constable Evangeline Chau (f), Remington 870 (former Delta PD).
Constable Michael Bajorek (m), FN C1A1 rifle (former VPD).

Comms Section (Cpl. Champlain):

Pvt. Derrick Plessic (DRI/VIC)
Pvt. Arif Mahanadi (DRI/VIC)
Troy DeFazio (volunteer, former Naval Cadet)
Bert Smilicevic (volunteer, former JNA)

Sniper/Recce Section (Master Sniper McRae):

Chad Evrett (volunteer, hunting experience)
Stacy Campbell (volunteer, outdoors experience/Triathelete)

Undercover:

Koldan's certainly one to keep in mind for undercover work. Andy was also exploring something like that.

With regards to Andy/Seth, I was waiting for the players to initiate something. If you want to continue via PM, that's fine, it won't change anything with regards to continuity.



Tony
Taras Vladimirovich Shevchenko
player, 622 posts
Fmr. 62nd MRD
Senior Lieutenant
Wed 16 Mar 2011
at 08:03
  • msg #220

Re: Out of Character 2

I guess that with the arrival of new players is an appropiate moment to recapitulate, see in the map the extent of the reconstruction program so far and orientate the unit towards new missions that reflect the implementation of Government strategy.

Going outside the wire makes sense as the team represents that tip of the spear directing the effort to re establish the Rule of Law. The campaign itself is pretty much oriented towards reconquering territories. The specific geagraphy of the Lower Mainland (a name commonly applied to the region surrounding Vancouver, British Columbia, Canada) somehow facilitates this planning since the coastal and riverine contours clearly defines Areas of Operations like the North Shore, Stanley Park, Airport, etc.

Trying to define the boundaries assigned to the unit's intent has not been mentioned but considering the already mentioned Lower Mainland our AO will look like this from the sky:



This "territorial" approach has been working well so far. The majot visible threat is represented by the Hell's Angels (HA) entity that do not seems to be constrained by terrain in order to commit their criminal activities and also interact with other hostile elements to undermine the newly establish Government. The positive results obtained so far by the team already paid off not only returning large areas to normal functioning but also eliminating the presence of the bikers as reflected in the downtown area. Before an open confrontation is launched against them, due to their large numbers and long shadow of criminality, they need to be "shaped" and reduced and there is also ongoing work in infiltration for that matter. Sooner or later a face to face is expected but the Government wants to hold enough cards to make viable a negotiation of sorts in order to avoid a bloodbath. Splinter cells of HA also create another headache to deal with. So far the unity of command of the Hell's Angels is questioned.

Based on this concept of operation in the overall strategy, forward basing makes sense but is necessary to define which directions are to be taken, both physically and rethorically speaking. From what I see there is a clear oportunity to move South towards the earshot border with the US once the Airport is under control, Then secure the international frontier ("Peace Arch") which seems to be a source of trouble regarding irregular entry into the country, illegal trade, etc. This will put the team in need to find a suitable location from where launch their missions with the mentioned objective in mind.

Another axis of advance would be going East. Burnaby represents a logical step in this direction and a sturdy and roomy building able to provide enough room for troops, support personnel and equipment including vehicles is a set of requirements that the proposed site seems to cover nicely. This area seems to be less problematic than the South itself (i.e. Surrey) where reports of human exploitation and overall control of the Hell's Angels were received by the Government.

There is also another element to take in account as there is word of a Canadian Forces military unit moving towards Vancouver from this avenue of approach also known as "The Valley" (As the Fraser River goes). With the already stated crumbling of the overall Soviet effort and general stalemate at operational level it seems unlikely that the remaining loyal units like the 62nd MRD would be able to effectively become a threat to any area of the Lower Mainland becoming a lesser priority so far.

Government recommendations regarding the continuation of operations are directed towards "aggressive patrolling" in order to conduct shows of flag and force and thus  recover citizen's trust and support. This comes to provide us with tasks and purposes to be reflected in the activation of this high profile patrols. As before, the tremendous amount of "dissuasive" power provided by the LAV III (aka "The Loving Spoonful") seems to remain as the mobility, protection and firepower paradigm for the unit. Several more vehicles are available. Cooperation with local Law Enforcement entities recognized and authorized by the Government (ie. West Vancouver Police Dept., New Westminster PD, etc.) is also a desirable exercise in order to enable them as force multipliers for our own purposes. Similar actuation was previously provided by the Militia in the City of Vancouver.

As previously mentioned, the unit even though being initially a military effort sustained by Canadian Forces HQ in Vancouver Island, is working extremely close with the RCMP (Royal Canadian Mounted Police) as well as Police Depts. and the Militia. This cooperation includes the undercover assignments related to investigative work. This is integral part of the effort to fight those undesirables elements and it has been previously approved and succesfully implemented in previous operations. The multi-ethnic mosaic and background of characters associated with the team helps to select individuals that present skills and qualities to positively infiltrate these factions.
helbent4
GM, 1354 posts
aka Tony
Thu 17 Mar 2011
at 10:37
  • msg #221

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #220):

Javier,

This is a good time to reiterate that a major CF ground push from Kamloops is expected, which will push down the Fraser river and therefore come from the east. This is expected some time in August. Presumably there will be support from the units that are on Vancouver Island.

Control of the border is important, and it's no accident that two major HA clubhouses are located close to the three major crossings: Peace Arch (Douglas) and the Truck Crossing (Pacific crossing) and Aldergrove. There's also Sumas, 100km to the East. Frankly, covering the entire border is beyond the team's capabilities. It's something to bring up to Belanger and the UBC, but moving on this will probably bring you into direct contact with the HAs and not something I see happening in the short term.

As for available personnel, I have the following list (in rough rank precedence):

Major von Stahl
Staff Sgt. Shevchenko
Master Sniper McRae
Gunnery Sgt. Conklin
Sgt. Delaney
Sgt. Tremblay
Sgt. Fox
M. Cpl Champlain
Cpl. Lee
Sgt. Hope
Pvt. MacDonald

Pvt. Sheeler
Pvt. Droz
Const. Chau
Const. Bajorek
Koldan Arkadyevitch

That's 16 personnel. You originally brought enough gear to equip a small base, you'll finally get to use it:

Note: most captured weapons and a fair quantity of ammunition have been passed over to the RCMP and Militia. In return, Andy has a box of 100 12.7x99mm rounds, although they are not match-grade. As well, for the most part personal weapons and stores are not included (for example, Keith has an Erxy ATGM and additional ammo in his HumVee). Also, the borrowed MP5SD6s have been returned to the RCMP detachment.

Group Equipment

Item	                              Units
Duct Tape                                3
Barbed Wire, Concertina, metre          30
Barbed Wire (Straight), metre          200
Bucket, Metal                            1
Cord, 15M                                5
Jerry can, 20L                           5
Rope, 11mm milspec, 50m                  2
Snorkel Gear                             2
Wetsuit                                  2
Tarp, 2x3m                               1
Grapple                                  1
Antenna, 500km                           1
Individual Tactical Radios               5
TA4044B Power Amplifier                  1
Field Medical Assortment #2              1
Blood, whole                             4
Battery Charger                          1
Bolt Cutters                             1
Basic Tool Kit                           1
Entrenching tool                         1
Excavating tools                         1
Small Arms Tools                         1
Heavy Ordnance tools                     1
Wheeled Vehicle Tools                    1
Ethanol (litres)                       520
Bio-Diesel (litres)                   1000
FLEXCEL Liquid Container, 250 litres     2
1000l fuel trailer                       1
Medium Still                             1
Domestic food                          200
Water purification Kit                   1
Can Opener                               2
Mess Kit                                 6
Mounted Water Ration Heater              1
Refrigerator, small                      1
Freezer, small                           1
1.5 Kilowatt generator                   1
GKB-816 (Russian 3 tonne trailer)        1
NMT                                      1
NHT                                      1

C6 GPMG (on LAV III)                     1
M2 Carl Gustav                           1
M203A1 grenade launcher                  1

M18A1 Claymore, case, 6                  2
40mm HE case, 72                         1
40mm HEDP case, 44                       1
40mm Illum, case, 44                     1
40mm CS, Case, 44                        1
40mm HC Smoke 44                         1
40mm HVHEDP can, 48                      3
C13 Frag Grenade, case (30)              1
M7A2 CS Grenades, case (14)              1
M9 HC Smoke Grenades, case (14)          2
Mk. 32 Concussion Grenades, case (20)    1
FFV-551 HEAT, 84mm                       8
FFV-545 ILLUM, 84mm                      4
5.56x45mm NATO (case of 840)            10
7.62x51mm NATO (case of 600)             5
9mm Parabelum (case of 1500)             5
7.62x51mm NATO, case 600, belted         2
25mm HE, (case of 33)                    5
25mm API (case of 33)                    5
1x box 12.7mm ammunition (105 rounds)    1

Equipment Resupply	                                 Amount	Number	Total	Notes:

Audio Recorder, Advanced	                 1	
Audio Recording Cartridge	                 50     (Unlimited)
Broadcast Monitoring Equipment	                 1	
Bugs, stage II, VOX	                         3
Bug Detector Kit	                         1	
Bug Monitor	                                 1
Hidden Microphone	                         3
Laser Microphone	                         1
Motion Detector	                                 2	
Parabolic Booster	                         3	Kelsey
PRD-303/SV Surveillance System (sensor)	         2	
PRD-303/SV Surveillance System (receiver)	 2	
Radio Direction Finder	                         1	Kelsey
Sound Amplifier	                                 2	
Special Vision Adapter	                         10	
VHS Video Cameras (small)                        2	
VHS Cassettes             	                 10	(Unlimited)
VHS VCR                                          1
Wire-Tapping Tools	                         2	Kelsey
Electronics Repair Kit                         	 1	Kelsey
Trade Goods*	                                10kg	

* Trade goods: food staples (beans, rice, canned goods, sugar, tea, coffee, dried milk, etc), luxury goods, (cigarettes, liquor, chocolate), household, (matches, sewing kits, etc.) toiletries and sundries.

Team Vehicles:

LAV-III Kodiak ("Loving Spoonful") Fully supplied and operational. Added: 2x side-mounted Claymores in boxes. Using bio-diesel fuel. Full ammo load, electronics fully functional. 25mm CG, 7.62mm coaxial MG, C6 TC weapon (added as above).

UAZ-469 (Green w/Black trim): diesel engine, soft top. Pintle mount on roll-bar. 2km radio. (Taras)

Land Rover SWB (soft-top): pintle-mounted PKM, alcohol-powered, towed still. (Koldan/Nicolaus)

1969 Chevy Cougar (Red): alcohol fueled. (Tyler)

2x ATVs, alcohol fueled. (Seth/Tyler)

1x HMMWV "HumVee", alcohol fueled, pintle-mounted M240 GPMG. (Keith)

Fuel:

Your vehicles run on both diesel and alcohol. Part of your supplies include quantities of both ethanol and bio-diesel, courtesy of UBC. As well, you have 2 stills (1 brought by the team, the other belonging to Koldan) to produce your own fuel. It's probably good your vehicles run on both; diesel is better but if people were to suspect you have quantities available it would make life very interesting!
This message was last edited by the GM at 09:23, Thu 07 Apr 2011.
Kelsey Sarah Champlain
player, 681 posts
3/RSR - DRI
Master Corporal
Thu 17 Mar 2011
at 21:38
  • msg #222

Re: Out of Character 2

In reply to helbent4 (msg #221):

What happened to the captured M2HB and ammunition from the last firefight Kelsey was in?
Night combat, street... a crying asian woman?
Man in a HMMWV cupola that Kelsey took out.. the guy on the motorcycle we shot from behind and severed his spine?

The M2 was mounted on the HMMWV, I think the vehicle itself was a loss due to a well placed grenade?  Pretty sure we salvaged the M2, spare barrel, and ammo.
Taras Vladimirovich Shevchenko
player, 623 posts
Fmr. 62nd MRD
Senior Lieutenant
Fri 18 Mar 2011
at 06:58
  • msg #223

Re: Out of Character 2

Kelsey,

you are right. The Humvee was destroyed but " Ma Deuce" was recovered in good working conditions together with a dismounted tripod and several rounds of ammo. That's the ammo suggested for the Barrett so far. It could be the case that our GM generously donated that item to the Militia but still there in any case.

Tony,

pushing the "front" Southwards remains a strong option in my book for several reasons. From a historical point of view we have clear examples why a border out of control can severely complicate the overall strategy of a nation. I can think of Ireland as it happens to be St. Patrick's Day (BTW, Happy Paddy's to everybody!) or the french sanctuary for ETA terrorists fleeing the spanish LEOs. Our Soviets characters would probably relate more to the Afghan experience in T2K timeline as well as we still doing today with the troublesome border with Pakistan.

The hell's Angels are losing ground fast. Considering that the Airport is going to be liberated and the city of New Westminster starts warming up to a stronger Government the options for the bikers diminish quickly. This is accomplished by restricting access once we control the main roads and bridges and denying areas of activity like
was the case with Downtown and Chinatown.

I do understand that overall control of the current border is an impossible task. Our most immediate goal would be "set" that border not at the 49 Parallel but allying ourselves with the terrain push for the dominance of the South Arm of the Fraser River:



Richmnond (in pink) is about the size of Vancouver itself controlling it as well as the Massey Tunnel would give us tremendous leverage being closer to Tsawwassen peninsula and Ferry Terminal as well as that oddity of Point Roberts (http://en.wikipedia.org/wiki/Point_Roberts,_Washington). Also effectively drawing a wedge towards Annacis Island and opening another window towards New Westminster in this strategic junction:



The Fraser River is a powerful natural barrier. Overall control of the following crossings should be of the utmost importance:

- George Massey Tunnel
- Alex Fraser Bridge
- Skybridge
- Patullo Bridge
- Port Mann Bridge

As well as any active ferry service that could be sustained as in the Albion ferry or Barnston Island ferry (actually a tug and barge operation)



Burnaby is also an important area for expansion but it seems to me more like a sideshow while the main effort should be directed towards securing all the river crossings. An Eastbound push can be sustained at a local level with a combined task force of RCMP supported by the militia not unlike colonial times. The "enemy" if dangerous, doesn't seem to have the stature of the HA and once the South Arm of the Fraser is secured the effort can be shifted to a more kinetic advance towards Port Coquitlam. In this sector I would orient the focus towards the Southern part of Burnaby to secure crossing at Hwy 1 and Lougheed Hwy.

Taras is an ex Senior Lt Combat Engineer, as such he is used to see warfare from the ground perspective and understanding of key terrain as well as its defensive value is what forge his mentality towards this strategy regarding the Fraser river as the next frontier. Is, of course "his" opinion...
helbent4
GM, 1355 posts
aka Tony
Fri 18 Mar 2011
at 07:52
  • msg #224

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #222):

Lee,

As I mentioned, the Militia also needs equipment and weapons! You have a big bloody LAV.  ;)

You can request to use "donated" captured weapons when needed but if you're not actively using them they will be put to other uses where possible.

Javier, I see what you're saying about moving south into Richmond, we'll have to see how things work out, depending on what's on your plate. Remember, you won't be alone.

Tony
Kelsey Sarah Champlain
player, 682 posts
3/RSR - DRI
Master Corporal
Fri 18 Mar 2011
at 13:01
  • msg #225

Re: Out of Character 2

In reply to helbent4 (msg #224):

Ahhh!

Ok, someone has it, I'm happy!
Seth Joseph Delaney
player, 211 posts
Sergeant
PPCLI & RMR
Sat 19 Mar 2011
at 00:21
  • msg #226

Re: Out of Character 2

Sorry I haven't posted for a few days - work has been busy and I spent Wednesday and most of Thursday in France with no bloody internet connection!  Things have obviously moved on a lot and I'm catching up.

Kelsey Sarah Champlain:
In reply to Seth Joseph Delaney (msg #217):

No Champlain??

Sorry - even though Tony had said that Kelsey was now an active PC again I forgot (for some reason - I have no idea how!).  My apologies for this mistake!

helbent4:
With regards to Andy/Seth, I was waiting for the players to initiate something. If you want to continue via PM, that's fine, it won't change anything with regards to continuity.

Sorry, I didn't realise that.  I will continue with the PM conversation McRae started.

helbent4:
As for available personnel, I have the following list (in rough rank precedence):

Major von Stahl
Staff Sgt. Shevchenko

Tony - just to be clear does that mean that Major von Stahl is now the effective commander of the PCs when they deploy?  I.e. though von Stahl outranks Shevchenko is that actually going to be implemented when we deploy?

Or would you rather that this is discussed IC?

Lastly is it worth me developing further the idea of setting up a base somewhere outside of the UBC compound (either in Burnaby or elsewhere based on Javier's comments) or is that now redundant as an idea as we're investigating possible irradiation sources now?

Thanks,

Andy.
helbent4
GM, 1357 posts
aka Tony
Sat 19 Mar 2011
at 08:20
  • msg #227

Re: Out of Character 2

In reply to Seth Joseph Delaney (msg #226):

1) No worries, just some some miscommunication.

2) Rank can be discussed in-game or out of game, either way. I don't believe Canada and Germany have a SOFA (Christian can correct me) so Nic's probably been inducted in some form into the CF as he served on the staff of 39 Brigade Group. He could also be attached as an observer, technically of a higher rank but not in the chain of command.

3) Contingencies are always appreciated! The rad-run should take a day or two at most and it doesn't really matter where you're based. I don't see a reason not to continue along those lines.

Tony
helbent4
GM, 1358 posts
aka Tony
Sun 20 Mar 2011
at 09:19
  • msg #228

Re: Out of Character 2

Team,

It's not required that everyone stick together, so although command feels the possibility of a rogue nuke is their top priority they won't order anyone to go. If another element wants to warn Steveston in Richmond at the same time, that's do-able too. When we know who's going where we can work on who's in command. While Steveston is just a suggestion it fits in well with both the "high water warning" aspect (they will be affected) and controlling Richmond (as Javier suggests).

I believe Thomas is having a little trouble connecting with his computer. Koldan might be better off for the mean time accompanying the negotiation party at the airport, because he is a pilot and should be able to examine the infrastructure of the facility and the potential airworthiness of any aircraft. If there's a party going by there (either to New West or Steveston) they can drop him off at YVR.

Lastly, I've tweaked the combat rules a little more in the interest of "keepin' it real". Please have a look at the last section of "Combat Notes". Initiative is now Init - BLK + 1d10 (BLK is of the weapon in hand). Damage is rolled using d10s, not d6s. Also, I'll be using the "Quick Kill" rules for PCs as well as NPCs.

It's a dangerous world out there, and the rules should reflect that a little more.

Tony
Kelsey Sarah Champlain
player, 684 posts
3/RSR - DRI
Master Corporal
Sun 20 Mar 2011
at 09:45
  • msg #229

Re: Out of Character 2

In reply to helbent4 (msg #228):

last I checked, the air towers are great potential salvage sources for Kelsey's folks, and she is VERY interested in that
helbent4
GM, 1359 posts
aka Tony
Sun 20 Mar 2011
at 10:17
  • msg #230

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #229):

Lee,

Quite likely!

Bear in mind, you don't have to do everything today, but the radiological reconnaissance is probably the most pressing task.

Tony
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