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Out of Character 2.

Posted by helbent4For group 0
helbent4
GM, 1464 posts
aka Tony
Mon 8 Aug 2011
at 02:07
  • msg #331

Re: Out of Character 2

In reply to Andrew Montgomery McRae (msg #330):

A Red threat level means weapons free.

Tony
helbent4
GM, 1465 posts
aka Tony
Wed 10 Aug 2011
at 08:22
  • msg #332

Re: Out of Character 2

Team,

I'm not happy with Initiative, I might go back to the original rules or some variation. I will come up with something soon on what we'll do, please be patient and thanks!

Tony
helbent4
GM, 1466 posts
aka Tony
Thu 11 Aug 2011
at 20:17
  • msg #333

Re: Out of Character 2

Team,

Thanks for your patience, especially Andy. (Who is waiting to find out the results of his shot!) Basically, I'll roll 1d10 per side, comparing that to everyone's Init and weapon Blk (where applicable). Some actions will be simultaneous.

So I think I have initiative straight in my head, I will post ASAP (tonight, hopefully) on what happens next. Again, thanks for your patience.

Tony
This message was last edited by the GM at 20:21, Thu 11 Aug 2011.
helbent4
GM, 1467 posts
aka Tony
Sat 13 Aug 2011
at 15:19
  • msg #334

Re: Out of Character 2

Initiatives:

Champlain: 6

Delaney: 5

Shevchenko: 5

Tremblay: 4

McRae: 4

Fox: 4

MacDonald: 4

Lee: 4


Jagelis: 5

Typical Enemy Force Member: 4

OOC: The above numbers are modified by 1d6 (thrown by me) to determine initiative. Tied PCs (generally those on opposing sides) will compare weapon speeds/blk to resolve ties.


Turn 1 Initiative Roll = 1, so this is added to everyone's initiative.

Thank you for your patience.

Andy will attack first (and a firearm always beats out a crew served or support weapon) so please roll a d20 to hit. I believe range is 170m. Difficulty is halved for range and by using a scope you can choose your specific body part or equivalent target (out to Long range).

Tony
This message was last edited by the GM at 17:57, Sat 13 Aug 2011.
Andrew Montgomery McRae
player, 392 posts
1/CAR - DRI
Master Sniper (Sergeant)
Sat 13 Aug 2011
at 15:24
  • msg #335

Re: Out of Character 2


16:23, Today: Andrew Montgomery McRae rolled 10 using 1d20. Sniper Shot RPG Gunner's Head Target: 16.
Kelsey Sarah Champlain
player, 747 posts
3/RSR - DRI
Master Corporal
Sat 13 Aug 2011
at 19:05
  • msg #336

Re: Out of Character 2

In reply to Andrew Montgomery McRae (msg #

Damn, decisions, decisions....

She doesn't know Jagelis is a spy, that damned partial transmission!

She did get enough to know she might want to act to wound/kill.

Can I have her readied to react with deadly force if he so much as farts?
helbent4
GM, 1468 posts
aka Tony
Sun 14 Aug 2011
at 02:43
  • msg #337

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #336):

Lee,

Covering someone who is or might be a threat is an "Aim" maneuver, specifically "Covering". As a reminder, there is a list of actions that may be taken in combat in the Combat Notes thread.

Actions and Posting

Post when you can, but actions will be resolved in the order above (except for tied Initiatives which then compare AGL-BLK, negative numbers are allowed). Characters can always elect to act later in a turn (to coordinate actions with someone else, wait for orders, etc.)

Each turn is 5 seconds long and encompasses one action. (One change I'm making from T2K is that everyone acts every turn.) Occasionally, you can combine simple actions, and some actions take several turns to complete.

We my be using the outdoor 10m grid (15m on the diagonal) or the indoor 2m Grid (3m on the diagonal).

Actions:

Aim: either take aim for better accuracy on a later shot or "cover" an area for Opportunity Fire (Covering/Overwatch). (In effect, you are "holding" your fire/action.) If your character says they are "looking for targets" I will assume you are taking Aim for the purpose of Opportunity Fire in the last direction your character was facing, unless informed differently.

Once an Aim action is taken for the purpose of Opportunity fire your PC is either considered Covering a specific target in LOS or on Overwatch in a certain direction and will automatically attack when a target becomes visible by moving or firing.

Aiming via iron sights also allows you to make a "called shot" against a body part or vehicle component. This is at halved probability (which is then doubled for aiming).

Aiming with a standard x3.5 scope not only adds 15 metres to the base range when making aimed shots, but allows you to make a "called shot" against a specific body part with no penalty up to Long range. Different scopes add proportionally different bonuses to the range.

Crawl: move 2m per turn.

Drive:
Drive a vehicle, pilot a boat, etc. The faster you go, the harder it is to maintain control.

Fire: if firing with a prior Aim action (see above) this is an Aimed Shot; without aiming is a Snap Shot. Walking or trotting while firing some weapons is possible but increases recoil.

Go Prone/Stand Up: Going Prone/Standing Up can be combined with any other move action; you just dive to the ground or stand up. Doing so halves your move. (Eg.: Running followed by Going Prone is a 15m move.)

Melee: attack in armed or unarmed hand-to-hand combat; can be combined with walk/trot.

Mount/Dismount: embark/disembark vehicle, riding animal, etc.

Ready/Change Equipment: switch weapon in hand, ready radio for transmission, prepare grenade for throwing, etc. Can sometimes be combined with walk/trot although may require DEX check to succeed.

Reload: change magazines (assumes old magazine is saved/recovered). Occasionally takes more than one turn for some weapons. Can be combined with walk/trot although new or old old magazine may be dropped unless DEX check is passed.

Ride Animal: ride animal. The faster you travel, the more difficult it is to maintain control.

Run: Move 30m.

Take Cover: Hide behind something solid. Generally combined with a Go Prone action, although can also be combined with both Going Prone and a Walk or Trot action (for example: Trot, then Go Prone and Take Cover) at half move, can be combined with Crawl at full move.

Talk: issue orders/give instructions/relate information/ask question/etc. Say one sentence. Can be combined with other actions except firing. Radio comms can be tricky, because if more than one person is transmitting on a channel in a turn then there is interference (called being "stepped on") that may prevent all of one or parts of both messages from being received.

Trot: move 20m/turn.

Walk: move 10m/turn.

Radio Comms:

Using the radio in combat can be pretty slow, unless it's tactical communication. Remember, a Talk Action is one short sentence per turn. So calling in fire should take one turn to open contact, then possibly another for the receiver to reply unless they are standing by.

In the T2K book it mentions (under the Talk action) that using a radio up to the base (Short) range is Average difficulty (x2 Asset). However, it never says what Skill or Attribute you use to determine the asset!

Tony
This message was last edited by the GM at 16:09, Sat 20 Aug 2011.
helbent4
GM, 1470 posts
aka Tony
Mon 15 Aug 2011
at 16:37
  • msg #338

Re: Out of Character 2

Team,

The chain of command should the Major prove to be a casualty is as follows:

1) Kelsey

2) Andy

3) Taras

For tactical purposes, Andy is now in charge of the LAV element overall (Tremblay is vehicle commander) Kel is still commanding the BTR and Taras continues to direct his support element.

Tony
Kelsey Sarah Champlain
player, 749 posts
3/RSR - DRI
Master Corporal
Mon 15 Aug 2011
at 22:00
  • msg #339

Re: Out of Character 2

In reply to helbent4 (msg #338):

I am really lost at where we entered combat rounds here.
helbent4
GM, 1471 posts
aka Tony
Mon 15 Aug 2011
at 23:52
  • msg #340

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #339):

Lee,

To clarify, combat effectively started in post #5, when von Stahl said to open fire and got sniped. Sorry for the confusion.

I realise the BTR crew didn't take their actions, I will do so retroactively now.

Tony
Kelsey Sarah Champlain
player, 750 posts
3/RSR - DRI
Master Corporal
Tue 16 Aug 2011
at 03:39
  • msg #341

Re: Out of Character 2

In reply to helbent4 (msg #340):

Whooot!  Go BTR!  The 'Peacemaker' will hopefully get to her feet and take command in a few posts, at least until the Major is available.
helbent4
GM, 1473 posts
aka Tony
Tue 16 Aug 2011
at 07:17
  • msg #342

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #341):

Check out these 3D maps of the area:

http://www.bing.com/maps/?v=2&...ty=b&form=LMLTCC

http://www.bing.com/maps/?v=2&...ty=b&form=LMLTCC

Side Sketch:

http://zwibbler.com/shared/1514.png

Tony
Kelsey Sarah Champlain
player, 751 posts
3/RSR - DRI
Master Corporal
Wed 17 Aug 2011
at 22:31
  • msg #343

Re: Out of Character 2

In reply to helbent4 (msg #342):

I went ahead and modified my last post to fit the action that she actually did instead of posting a new one.
helbent4
GM, 1476 posts
aka Tony
Sat 20 Aug 2011
at 16:14
  • msg #344

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #343):

Lee,

Cool, I am a little tired (need to get to bed) and wasn't finished what I was blabbing to you about in Private.


http://tinyurl.com/3pjkjjs

Not to Scale (see above link)
                                          *
                                         *
                                         * U
                                         *
                                          *
                                          *     Woods, slightly uphill
                                         *
                                         *
                                         *
                                          *
                                            *         * * *
                                              * * * *      * *





                           J___________
         _______________  |            |
        / C _           | |    North   |
   <-- |   (G)--  BTR   | |    Guard   |        Humvee with TOW 190m -->
        \_D_____  ______| |    Shack   |
                 P        |____________|

                                     K

                                 ____________
                                |            |
                                |    South   |
                                |    Guard   |
                                |    Shack   |
                                |____________|






K = Kelsey (out hatch, looking E, N.)
D = Driver (out hatch, looking W.
G = Gunner (in turret, facing E.)
C = Commander (inside passenger compartment, looking south)

J = Jagelis
U = Movement to BTR's left flank
Kelsey Sarah Champlain
player, 754 posts
3/RSR - DRI
Master Corporal
Sun 21 Aug 2011
at 07:35
  • msg #345

Re: Out of Character 2

In reply to helbent4 (msg #344):

Of course, she has no idea exactly where Jagelis is, other than around the building somewhere.
helbent4
GM, 1477 posts
aka Tony
Mon 22 Aug 2011
at 04:03
  • msg #346

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #345):

Don't forget there is now smoke everywhere.

I've added this to the map:

http://maps.google.com/maps/ms...pn=0.006031,0.010815

I will do a turn post tomorrow.

Tony
Taras Vladimirovich Shevchenko
player, 686 posts
Fmr. 62nd MRD
Senior Lieutenant
Tue 23 Aug 2011
at 18:43
  • msg #347

Re: Out of Character 2

I'm having Taras shooting a "covering" fire burst from the PKM but no idea how many rounds would it be...Let me know and I will discount it in the tac-block. Thanks.
helbent4
GM, 1480 posts
aka Tony
Tue 23 Aug 2011
at 23:15
  • msg #348

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #347):

Javier,

The PKM can fire 1-5 5-rounds bursts in a 5-second turn.

In general,
Taras Vladimirovich Shevchenko
player, 687 posts
Fmr. 62nd MRD
Senior Lieutenant
Wed 24 Aug 2011
at 06:18
  • msg #349

Re: Out of Character 2

Thanks, I'd go for an initially shy 5 round burst and ammend the post accordingly.

At 650–850 round/min I'd believe the expenditure would be a little bit higher though.
helbent4
GM, 1481 posts
aka Tony
Wed 24 Aug 2011
at 07:14
  • msg #350

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #349):

Javier,

True, the Rate of Fire (ROF) is abstracted and crude. Bursts are something like 3, 5, 10, etc. and not really based on the true ROF. In theory a "real" ROF could be determined by dividing RPM by 12 (to find out the rounds per 5-second turn).

Tony
Taras Vladimirovich Shevchenko
player, 689 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 25 Aug 2011
at 08:55
  • msg #351

Re: Out of Character 2

Kelsey Sarah Champlain
player, 757 posts
3/RSR - DRI
Master Corporal
Fri 26 Aug 2011
at 03:30
  • msg #352

Re: Out of Character 2

In reply to Taras Vladimirovich Shevchenko (msg #351):

Or.... is it top of the round again yet?  Did I post too soon?
helbent4
GM, 1483 posts
aka Tony
Fri 26 Aug 2011
at 04:07
  • msg #353

Re: Out of Character 2

In reply to Kelsey Sarah Champlain (msg #352):

Lee,

You're good, it's a new turn. I should have made that clear!

Also, I'm going on vacation tomorrow and coming back Monday. No GM posts until then!

Tony
helbent4
GM, 1484 posts
aka Tony
Tue 30 Aug 2011
at 08:56
  • msg #354

Re: Out of Character 2

Team,

I am back from the northers woods!

Is Andy going to do a specific action for this turn? Please post if so!

Tony
Kelsey Sarah Champlain
player, 759 posts
3/RSR - DRI
Master Corporal
Thu 1 Sep 2011
at 21:07
  • msg #355

Re: Out of Character 2

In reply to helbent4 (msg #354):

OOOhhh I like the posting of turn numbers, that will help with the confusion I am having!

What turn was my last action on?  8?
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