OOC 3.   Posted by helbent4.Group: 0
Kelsey Sarah Champlain
 player, 1370 posts
 3/CSR - DRI
 CF Sergeant
Tue 3 Dec 2013
at 19:03
Re: OOC 3
In reply to William Hawke (msg # 968):

Black, please!
William Hawke
 player, 200 posts
 Royal Marine CSAR
 Corporal
Tue 3 Dec 2013
at 19:40
Re: OOC 3
In reply to Kelsey Sarah Champlain (msg # 969):

reaches in backpack, takes out coffee plant, and a lemur...

this is going to take a little while.
helbent4
 GM, 2178 posts
 aka Tony
Tue 3 Dec 2013
at 22:12
Re: OOC 3
In reply to William Hawke (msg # 970):

As long as it's not like the coffee in "Black Adder Goes Forth"...

Tony
William Hawke
 player, 202 posts
 Royal Marine CSAR
 Corporal
Wed 4 Dec 2013
at 02:28
Re: OOC 3
In reply to helbent4 (msg # 971):

Well, first the lemur has to pick the coffee berries, and eat the fruit.  Then we wait for the coffee beans to come out the other end of the lemur...

While that's going on, I'll go take control of the tank, with a butter knife.
helbent4
 GM, 2179 posts
 aka Tony
Wed 4 Dec 2013
at 03:48
Re: OOC 3
In reply to William Hawke (msg # 972):

I guess now that "civet" coffee has lost its novelty value they moved on to lemurs?

Tony
William Hawke
 player, 203 posts
 Royal Marine CSAR
 Corporal
Wed 4 Dec 2013
at 04:18
Re: OOC 3
In reply to helbent4 (msg # 973):

Nah, the civet wouldn't get in the bag, and the lemur was cheaper.

[edited, original post was done on a cell phone.  they work, but the results aren't as expected all the time]

This message was last edited by the player at 20:59, Wed 04 Dec 2013.

helbent4
 GM, 2180 posts
 aka Tony
Tue 10 Dec 2013
at 07:44
Re: OOC 3
Hi group,

A friend of mine is running a Robotech RPG, set during the 2nd Robotech war. He's looking for players to take positions in a foot infantry unit or APC, on Mars. (I'm not a part of this game, but it looks interesting.)

link to a message in another game

Tony
helbent4
 GM, 2182 posts
 aka Tony
Wed 11 Dec 2013
at 21:46
Re: OOC 3
Hi group,

To clarify, the range is actually 200m for Kel/Andrews, not 100m as I said before.

As well, I will make a post today to give your actions some context. For example, what targets Kel sees and what kind of terrain Hawke/Abbot are traversing.

Tony

This message was last edited by the GM at 21:53, Wed 11 Dec 2013.

helbent4
 GM, 2186 posts
 aka Tony
Tue 17 Dec 2013
at 04:24
Re: OOC 3
Hi Team,

The only players who've rolled initiative are Andrews and Taras. (Mac and Andy I guess are exempt because they're not likely to make contact this turbn, but it would still be nice!)

If I don't get some rolls, must I assume everyone is holding their turn? MUST I?

Tony
Christopher Little Hawk MacDonald
 player, 303 posts
 1/RMR - DRI
 Rifleman
Tue 17 Dec 2013
at 11:11
Re: OOC 3
As you say, not thinking I'd be able to participate in the brawl just yet, hadn't rolled... but anything to keep you happy :)
helbent4
 GM, 2188 posts
 aka Tony
Thu 19 Dec 2013
at 08:22
Re: OOC 3
In reply to Christopher Little Hawk MacDonald (msg # 978):

I am!

But no rolls for Kel or Hawke. I am so bereft!

Tony
William Hawke
 player, 205 posts
 Royal Marine CSAR
 Corporal
Thu 19 Dec 2013
at 13:51
Re: OOC 3
In reply to helbent4 (msg # 979):

A little note stating what the dice are, for those of us who aren't reading the books at work, would be handy.  ;)

--Hawk [no e]
helbent4
 GM, 2189 posts
 aka Tony
Thu 19 Dec 2013
at 20:44
Re: OOC 3
In reply to William Hawke (msg # 980):

Like the little note I posted in the Dice Rolls thread explaining the dice rolls and TN? Way ahead of you, chief!

To reiterate: the standard die roll is 2d20, take the lowest. (The dice roller is set to this as default.) Compare to your OODA stat, if you beat that TN and by how much. Skills use different d20 pools.

Tony
Stanley Alistair Abbot
 player, 61 posts
 1/RMRR
 Infanteer
Fri 20 Dec 2013
at 07:04
Re: OOC 3
TIME OUT! Belay Hawkes' last instruction. We discussed a rendevous at the truck, but it was in the context of a rally point. Let us reassess this offline.
helbent4
 GM, 2191 posts
 aka Tony
Fri 20 Dec 2013
at 07:20
Re: OOC 3
In reply to Stanley Alistair Abbot (msg # 982):

Yes, this does sound a little 180 degrees of what you were doing. It's been a busy week for Hawk and I'm sympathetic if he's maybe lost track a bit of what's going on. So, you know, don't sweat it.

Tony
William Hawke
 player, 207 posts
 Royal Marine CSAR
 Corporal
Fri 20 Dec 2013
at 14:18
Re: OOC 3
In reply to Stanley Alistair Abbot (msg # 982):

Standing by.
Kelsey Sarah Champlain
 player, 1371 posts
 3/CSR - DRI
 CF Sergeant
Sat 21 Dec 2013
at 07:15
Re: OOC 3
In reply to helbent4 (msg # 979):

Sorry, this is a busy season, and on top of it we are house hunting.

Just got back from a local game, someone remind me how to roll initiative?
helbent4
 GM, 2192 posts
 aka Tony
Sat 21 Dec 2013
at 07:24
Re: OOC 3
In reply to Kelsey Sarah Champlain (msg # 985):

No problem!

quote:
To reiterate: the standard die roll is 2d20, take the lowest. (The dice roller is set to this as default.) Compare to your OODA stat, if you beat that TN and by how much. Skills use different d20 pools.


Are you familiar with the T2013 system of "ticks"? These are basically action points.

Tony
Kelsey Sarah Champlain
 player, 1372 posts
 3/CSR - DRI
 CF Sergeant
Sat 21 Dec 2013
at 07:28
Re: OOC 3
In reply to helbent4 (msg # 986):

not anymore I am not...
Taras Vladimirovich Shevchenko
 player, 1062 posts
 RCMP UBC Detachment
 Staff Sergeant
Sat 21 Dec 2013
at 07:37
Re: OOC 3
Some interesting comments about the canister ammo for the 76 mm gun used by the Saladin/Scorpion/Cougar:

http://www.arrse.co.uk/rac/784...unition-query-2.html
helbent4
 GM, 2193 posts
 aka Tony
Sat 21 Dec 2013
at 08:47
Re: OOC 3
In reply to Taras Vladimirovich Shevchenko (msg # 988):

Awesome anecdotes. Sounds like it trashes the barrel because these are not flechettes.

Tony
Taras Vladimirovich Shevchenko
 player, 1063 posts
 RCMP UBC Detachment
 Staff Sergeant
Sat 21 Dec 2013
at 09:04
Re: OOC 3
Flechettes are packed in fuzed warheads saving the life of the barrel.

Here is an interesting video, Vietnam era: Cobra gunships using "flechette" rockets:

http://www.youtube.com/watch?v=bfuK2MFmxnM

This message was last edited by the player at 09:04, Sat 21 Dec 2013.

helbent4
 GM, 2194 posts
 aka Tony
Sun 29 Dec 2013
at 09:59
Re: OOC 3
Group,

Thanks for you patience! I think there were a couple hits. Now to determine effects! Sorry for the delay and thanks for getting all your rolls in.

Tony
helbent4
 GM, 2198 posts
 aka Tony
Wed 1 Jan 2014
at 02:25
Re: OOC 3
quote:
The action I figure I'd take is "I drop to the ground and fire on the lead merc."

does that violate our RoE?  Does that take too many actions?

Am I missing something?  Is there easy cover to take?


1) OOC comments go in the OOC thread if you are posting no actions. You can post you're looking around (1 tick cost) in the IC thread if you want detailed answers. I do understand if you're on a tablet or smart phone, posting to a different thread is a real pain!

2) You are engaging known hostiles, no challenge or warning is necessary. In fact, your RoEs specify you can always engage if your safety is clearly threatened under any circumstances. This is covered under your "Rights to Engage".

3) Without spending an action (tick) to look further, you see you are looking across an overgrown lot, then the parking lot. Diving to the ground will put you out of LOS as the grass is waist high. The only concealment is the long grass in front of you and the hedges you just came through, but there is no hard cover nearby. There is a small house or structure 10m off to your right, behind some bushes.

Added: we forgot to give Andrews a call sign! "Bishop-4" works for me.

Tony

This message was last edited by the GM at 10:59, Wed 01 Jan 2014.

Stanley Alistair Abbot
 player, 62 posts
 1/RMRR
 Infanteer
Wed 1 Jan 2014
at 20:00
Re: OOC 3
Hey Tony.  Can you please update the map?