The design of Infantry Fighting Vehicleas and Armoured Personnel Carriers usually respond to the a series of requirements put up by the military establishments and then is undustry the one that would present prototypes for testing, etc.
Nowadays there is more and more commercial ventures offering products of their own based on the reflected current needs of the Armies out there following MILSPEC standards and offering also competitive features in terms of comfort, etc. Is a way more liberal market than the Cold War times and more so if we look East, of course.
But for the timeline that we are using I guess we have to stick to the old model. These vehicles were supposed to operate in organic structures like companies, battalions, regiments, etc. Obviously these combat units and supporting ones were supposed to operate together alleviating the logistical effort. So far so good. But the classic warfare doctrines of the Cold War didn't reflect the reality that will follow. Technology for the warfighter would bring more and more hardware to carry along with ancilliary equipment like batteries, etc that would increase exponentially the combat load of the troops in the field compared with yesteryear.
Then the Bear died a sudden death and the Cold War was over. The fight never stopped though. Most modern armies found themselves in "peacekeeping" positions. That includes a large array of missions, deployments and postures that little had to do with the previous doctrinal arrangement of NATO and Warsaw Pact Central Europe Fuckfest. Anything under Brigade strength would be the norm and this would put an extra strain in the logistics. Lessons learnt demonstrated the need of implementing storage solutions like the baskets in the BMR that I mentioned before.
In games like "The Morrow Project" or T2K
Twilight Wars the new paradigm is ever present. The characters operate in a unit level so small that they need to carry with them everything since there will be no logistical train behind them. In my brief experience with this type of game I always encourage the importance of the logistics since the Army, as Napoleon would put it, lives and moves on their stomachs. A base vehicle like the V-150 or the "Cougar" offer very little comfort in this chapter but it will be always be more "flashy" to move around in one of those rather than pimp around a mighty TATRA Kolos 8x8 or a STAR 66 pride of Starachowice Truck Plant.
For our current game and situation the logistical aspect is not so pressing since we are the Government troops in place and we have a solid structure to conduct missions in our Area of Operations. Again we face the numbers issue as is tremendously difficult to add support and combat support units in game complicating things for the GM and making "playability" more challenging. Also, our missions are limited in scope,(time and terrain) due to the scarcity of troops.
In other order of things the "Cougar" will be
baptized very soon and properly "decorated" as with the LAV III or even the BTR-70 used previously if you got the time to read previous chapters of the game. This is a tradition present in pretty much all the Armies around the world. Even highly disciplinary ones would allow certain name stencilled over the barrel, etc. Para-military units make a more liberal approach as we have seen in conflicts in Africa or the Balkans. Obviously the thugs are steered clear of strict disciplinary action. But this doesn't mean that the Soviet Army, for instance, away from the rigidity of the peacetime
kaserne mentality would apply some peculiar "art" to their vehicles as they did during the Great Patriotic War:
This is how the "Vostok" Battalion went to war against Georgia more recently: