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OOC 3.

Posted by helbent4For group 0
helbent4
GM, 1550 posts
aka Tony
Thu 19 Apr 2012
at 01:15
  • msg #20

Re: OOC 3

Matthew Stone:
For simplicitys sake give them 10 points... which is ALOT (about 2 years experience in PC development).  Will upload "stuff" :-)


So, 10 points it is for Andy, Taras and Kel. I'm terrible with rules. Which can make it hard being a GM!

The following is a link from Clayton on some files he has, including the Errata and some appended material:

http://www.de-fenestra.com/personal/2013/

Tony
Andrew Montgomery McRae
player, 419 posts
1/CAR - DRI
Master Sniper (Sergeant)
Thu 19 Apr 2012
at 17:21
  • msg #21

Re: OOC 3

10 points seems perfect.

I'm paraphrasing the experience rules here so some may be wrong:

There is no XP per se, rather learning experiences. You get a check against each skill you use that you pass check in by a certain level. You can have up to three checks at a time. Then in down time you make a learning roll: your age -100 as a % chance. If you roll under the score you get 1 point to put into the skill.

I can't recall the pass number but I think it's the equivalent of succeeding in a -5 or harder check.
Matthew Stone
player, 5 posts
Thu 19 Apr 2012
at 17:47
  • msg #22

Re: OOC 3

Honestly it a part of the rules none of us were really happy with and if there had been a revision (which would of been free) we would have definitely changed it.

Since we are playing in 2001 I have to be careful what equipment I choose!!  I almost added some shit that wasnt around in 2000!
William Hawke
player, 3 posts
Thu 19 Apr 2012
at 19:07
  • msg #23

Re: OOC 3

Character sheet updated.

--Hawke
helbent4
GM, 1551 posts
aka Tony
Thu 19 Apr 2012
at 19:34
  • msg #24

Re: OOC 3

In reply to Andrew Montgomery McRae (msg #21):

That's not too different from CoC or Harn, where "checks" allow you to roll for incremental experience gain. I can see that being a problem when you only get, say, 5 "XP" a year of play time!

Tony
Matthew Stone
player, 6 posts
Sun 22 Apr 2012
at 22:59
  • msg #25

Re: OOC 3

Hey boys,

Grizz is pretty much ready.  Only thing I need is to roll up my contacts.  He has his main load out just need to work the details on his other equipment.
Taras Vladimirovich Shevchenko
player, 719 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 26 Apr 2012
at 06:13
  • msg #26

Re: OOC 3

Hello Tony,

we were discussing this piece of equipment (2A19 or T-12)and how it remains  relevant in the current TO&E of the current Russian Army as well as numerous ex PacWar armies:




We were discussing in what type of unit it could be found. During the times of the Soviet Union and therefore applying to our T2K scheme of things the T-12/MT-12 "Rapira" was part of the antitank battalion organic to a MRD (Motor Rifle Division) like the 62nd which was Taras own. The antitank battalion will have 2 AT gun batteries with 6 guns each.

Also, in the late '80s, Motor Rifle Regiments (MRR) began to add T-12s to increment the organic antitank missile battery usually equipped with AT-5 "Spandrel" mounted on BRDM-2 (3 firing platoons with 3 vehicles each).




The prime mover for the T-12 would be usually a MT-LB for mountain scenarios




Or an utility truck in less demanding environments:


This message was last edited by the GM at 09:48, Thu 26 Apr 2012.
helbent4
GM, 1552 posts
aka Tony
Thu 26 Apr 2012
at 06:25
  • msg #27

Re: OOC 3

Javier,

So the Rapira was pretty common weapon!

Wonder why AT guns were still a common element of AT battalions...

I guess you can use them for direct or indirect fire support on fixed targets, suitable to use on light armour and cheaper than a missile. Cheaper to maintain and fire?

Tony
Taras Vladimirovich Shevchenko
player, 720 posts
Fmr. 62nd MRD
Senior Lieutenant
Thu 26 Apr 2012
at 06:44
  • msg #28

Re: OOC 3

It was common practice in the Red Army to make good use of each and every piece of equipment more so if it was artillery! While units located in the Western theater were usually equipped with the most modern material the legacy was usually passed down to inferior category units and eventually used to expand the size of batteries as in the case of the Rapira. Massing artillery after all was one of the pillars of the Soviet offensive.

Antitank battalions, being organic to Motor Rifle Divisions, were usually employed in the role of tactical reserve leaving the main work of fighting tank to other tanks. Adding the extra firepower to specific antitank battalions also gave more flexibility in their use as it could be in defensive settings. The lesser unit in the Soviet Unit that maintained all the Combat Services, the Motor Rifle Regiment, would also take advantage of an extra anti armor capability in conducting independent operations.

Also in this way, one of the most demanding forms of warfare, that of the urban environment, could benefit with the presence of this guns that, as you well pointed out are cheaper to operate and maintain than ATGMs against less protected targets and therefore the picture in Chechnya...
This message was last edited by the player at 06:46, Thu 26 Apr 2012.
helbent4
GM, 1553 posts
aka Tony
Thu 26 Apr 2012
at 10:36
  • msg #29

Re: OOC 3

In reply to Taras Vladimirovich Shevchenko (msg #28):

Sorry, the BRDM picture was a little too big, I resized it, and now it's smaller than I wanted!

As for the game, I am looking forward to getting started. The continuing characters are all in and around the government enclave and provisional Vancouver City Hall at UBC. Wayne Lo is in the Navy, it makes sense for him to be in that area as well, recently transferred from Vancouver Island to the DRI (Department of Reconnaissance and Investigation) TF URIEL's maritime element, perhaps as commander.

Lt. Matt Stone is associated with the Survivalists but has been absent for a while. He could show up in New Westminster, a formerly independent community and now government ally. It's also the gateway to the vast "unpacified" urban and suburban areas to the south and east. If he's been in those areas, or across the border in the USA, then he could show up there. Likewise, William Hawkins could have been part of the New West militia or working at Royal Columbia hospital there and decided to join the DRI unit (which usually numbers around 50 on paper).

We will pick up days or weeks at most from where we left off. The Fraser river has maybe not stopped rising, people are still being displaced all along it. The vast majority of your subordinate DRI personnel are assigned to assist local militia from UBC and New West in evacuating and managing refugees from the flood waters.

Gunny Conklin is on a critical independent assignment and is elsewhere. Rachel has been reassigned at her request to train and lead the RCMP Auxiliary Emergency Response Team, which not coincidentally allows her to continue her relationship with her girlfriend Kelsey without conflict.

The continuing PCs are the "command cadre". While your unit is being reorganised, most support personnel and assets have been pulled away to support other units in the field. In this brief down time, Andy, Kelsey and Wayne (a new arrival) are sent to New West to pick up some key personnel, including a new team leader (Matt) and a medic (William). Your secondary duties include tracing a break in the newly-strung telephone line down Kingsway connecting New West to Vancouver/UBC.

For vehicles, several soft-skins are available: UAZ-467, Jeep YJ, Chevy Suburban. Even Tyler's vintage '69 Cougar (hardly subtle). Only the Kodiak (LAV-III "LAVin' Spoonful") is available; the BTR and BMP have been reassigned for local militia duty. All your watercraft are in constant use on the river for rescue ops. Koldan is still trying to get the salvaged light trainer prop aircraft ("Biafra Baby") into service but has found his technical skills much in demand.

Tony
This message was last edited by the GM at 10:45, Thu 26 Apr 2012.
Kelsey Sarah Champlain
player, 815 posts
3/RSR - DRI
Master Corporal
Thu 26 Apr 2012
at 11:33
  • msg #30

Re: OOC 3

In reply to helbent4 (msg #29):

Link for rules used, I will start adapting soooooon

Lee
helbent4
GM, 1554 posts
aka Tony
Thu 26 Apr 2012
at 11:56
  • msg #31

Re: OOC 3

Kelsey Sarah Champlain:
In reply to helbent4 (msg #29):

Link for rules used, I will start adapting soooooon

Lee


Groovy!

The PCs are Veterans under T2013, with 56 points to spend for Attributes (not random but point-based).

You get 10x Points for improving skills. That is, it's not a direct spend but you need to roll for improving your skills (like CoC/Harnmaster). This represents the experience you've gained through play.

Tony
helbent4
GM, 1555 posts
aka Tony
Thu 26 Apr 2012
at 11:56
  • msg #32

Re: OOC 3

Kelsey Sarah Champlain:
In reply to helbent4 (msg #29):

Link for rules used, I will start adapting soooooon

Lee


Groovy!

The PCs are Veterans under T2013, with 60 points to spend for Attributes (not random but point-based).

You get 10x Points for improving skills. That is, it's not a direct spend but you need to roll for improving your skills (like CoC/Harnmaster). This represents the experience you've gained through play.

Tony
This message was last edited by the GM at 21:55, Thu 26 Apr 2012.
helbent4
GM, 1556 posts
aka Tony
Thu 26 Apr 2012
at 21:59
  • msg #33

Re: OOC 3

Team,

My apologies, there is an error... 60 points for Veteran PCs.

Tony
Kelsey Sarah Champlain
player, 816 posts
3/RSR - DRI
Master Corporal
Fri 27 Apr 2012
at 03:05
  • msg #34

Re: OOC 3

In reply to helbent4 (msg #33):

so I get to roll to improve each skill 10 times?
helbent4
GM, 1557 posts
aka Tony
Fri 27 Apr 2012
at 04:08
  • msg #35

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg #34):

You get ten rolls. In theory these should be skills you used during play. In this case, it would be skills Kelsey has improved since arriving in Vancouver.

Tony
Kelsey Sarah Champlain
player, 817 posts
3/RSR - DRI
Master Corporal
Sat 28 Apr 2012
at 01:06
  • msg #36

Re: OOC 3

In reply to helbent4 (msg #35):

Ok... that didn't help.  Let me try this again!

10 rolls per skill used, or total?

Also, instead of converting we are generating from scratch?
This message was last edited by the player at 01:06, Sat 28 Apr 2012.
helbent4
GM, 1559 posts
aka Tony
Sat 28 Apr 2012
at 01:28
  • msg #37

Re: OOC 3

Lee,

Uh... you honestly thought you got a hundred (100) rolls? Ten skills get ten rolls each? Wow. Ah.... not remotely.

Total.

Scratch.

Questions?

Tony
Kelsey Sarah Champlain
player, 818 posts
3/RSR - DRI
Master Corporal
Sat 28 Apr 2012
at 01:35
  • msg #38

Re: OOC 3

In reply to helbent4 (msg #37):

Many many questions... I am trying to wrap my head into this 400 page badly laid out 2013 manual.  Not to sound like I am griping... well, ok, I am griping.  I may be an old pro at RPGs, but going cold into a new RPG on PDF only and no on hand assistance is frustrating.  I just put together last night a new character for a game I have been playing for years, with an expert GM over my shoulder.  It took 3 hours.. but it is a well constructed character.  This, in a word, hurts.  Hurts my brain in three!

How do you want me to do the d6 rolls for attributes?
helbent4
GM, 1560 posts
aka Tony
Sat 28 Apr 2012
at 01:41
  • msg #39

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg #38):

Lee,

I hate making characters, too.

There's an unofficial no-bashing T2013 policy here! One of the players and a lurker worked on the game. I'm sure there's things they would have done some things different and better.

Attributes are bought using the optional point system. As Veterans you get 60 points to spend.

Tony
This message was last edited by the GM at 01:47, Sat 28 Apr 2012.
Kelsey Sarah Champlain
player, 819 posts
3/RSR - DRI
Master Corporal
Sat 28 Apr 2012
at 01:45
  • msg #40

Re: OOC 3

In reply to helbent4 (msg #39):

Oooooh I was hunting a generator or editable character sheet, is that available?

Sorry to bash, but I got into the rules and had a hard time finding the generation area, then wanted to scream because it wasn't making sense.

Ok, cool.. so I see the optional point system.

Any word on that cool editable sheet?
William Hawke
player, 4 posts
Sat 28 Apr 2012
at 01:53
  • msg #41

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg #40):

Oh good, it wasn't just me.  I sent a bunch of emails to Tony INRE this.  :)

--Hawke
helbent4
GM, 1561 posts
aka Tony
Sat 28 Apr 2012
at 01:56
  • msg #42

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg #40):

I think Max has an excel spreadsheet?

Don't get rid of your old character sheets, PM them to me.

Oh... to clarify for the new players, Lee and I have gamed together for years, so don't be surprised if we rag on each other a bit. (Also, for that matter Javier/Taras and Marc/Andy.)

Tony
Kelsey Sarah Champlain
player, 820 posts
3/RSR - DRI
Master Corporal
Sat 28 Apr 2012
at 02:02
  • msg #43

Re: OOC 3

In reply to helbent4 (msg #42):

Lol, yeah I am mouthy, sorry!  Not meaning to hurt innocent bystanders!

Ok.. on OODA and CUF do you round up or down?

email me that sheet if you have it, I printed out the book sheet and am working off it.

I am using my old sheet as a reference!
Matthew Stone
player, 7 posts
Sat 28 Apr 2012
at 03:28
  • msg #44

Re: OOC 3

In reply to helbent4 (msg #39):

I dont consider it bashing.  Its one of the things we screwed the pooch on and a valid complaint.

Page 199 or the rule book:

"Learning experiences don’t provide immediate benefits.
Your character needs time ― more specifically, at least a week of
downtime ― to reflect on what he’s learned. During downtime,
you may make one percentile roll for each learning experience box
with a check in it, to a maximum of three rolls for any one skill. If
the roll is greater than or equal to your character’s age, he gains
one point in that skill. After making all rolls, erase all your check
marks and starts the process over."

SOOO... you have 10 checks.  Pick "X" ammount of skills to distrubute those 10 checks.  Roll a D100% check vs. your PCs age (for example, age 30 = 30%).  If you roll 30% or less you increased skill by 1 point.

Help any?

1)  OODA/CUFF round up or down up to the GM. (Game rules say round down... FYI)
2)  Remember when buying attributes you MUST spend 6 points on EDU.
3)  Did everyone get the .xls PC sheet?  if not email me at twilight2000v3@gmail.com

Any PC gen question feel free to either post here or email me directly.
This message was last edited by the player at 03:36, Sat 28 Apr 2012.
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