RolePlay onLine RPoL Logo

, welcome to Angels of the Post-Holocaust: Twilight 2000

08:01, 26th April 2024 (GMT+0)

OOC 3.

Posted by helbent4For group 0
helbent4
GM, 1666 posts
aka Tony
Wed 6 Jun 2012
at 20:19
  • msg #145

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg #144):

I was looking at the mission-related code words. Could you give me an example of when those would be used? Like, instead of saying "Tango is down" would you say "Kitten is down"?

Tony
Kelsey Sarah Champlain
player, 934 posts
3/RSR - DRI
CF Sergeant
Wed 6 Jun 2012
at 23:14
  • msg #146

Re: OOC 3

In reply to helbent4 (msg #145):

One kitten down, the chair is against the wall.
helbent4
GM, 1675 posts
aka Tony
Sat 9 Jun 2012
at 00:26
  • msg #147

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg #146):

Bandsaw is still running, sounds like they're cutting something up.

The door to the "slaughterhouse" is partially ajar, allowing you to hear better what's going on inside.

Tony
Kelsey Sarah Champlain
player, 938 posts
3/RSR - DRI
CF Sergeant
Sat 9 Jun 2012
at 01:33
  • msg #148

Re: OOC 3

In reply to helbent4 (msg #147):

could have the snipers try to take out the camera facing their way
helbent4
GM, 1676 posts
aka Tony
Sat 9 Jun 2012
at 04:29
  • msg #149

Re: OOC 3

Kelsey Sarah Champlain:
In reply to helbent4 (msg #147):

could have the snipers try to take out the camera facing their way


No metagame suggestions!

Tony
Taras Vladimirovich Shevchenko
player, 777 posts
RCMP UBC Detachment
Staff Sergeant
Sat 9 Jun 2012
at 08:04
  • msg #150

Re: OOC 3

William Hawke
player, 37 posts
Royal Marine CSAR
Corporal
Sat 9 Jun 2012
at 20:53
  • msg #151

Re: OOC 3

In reply to Taras Vladimirovich Shevchenko (msg #150):

Stop that!  That wasted half an hour of surfing youtube's weapons videos!

--Hawk
Taras Vladimirovich Shevchenko
player, 778 posts
Sun 10 Jun 2012
at 04:47
  • [deleted]
  • msg #152

Re: OOC 3

This message was deleted by the player at 04:48, Sun 10 June 2012.
Taras Vladimirovich Shevchenko
player, 779 posts
RCMP UBC Detachment
Staff Sergeant
Sun 10 Jun 2012
at 08:33
  • msg #153

Re: OOC 3

Bet you're not going to be the only one mulling over thermo-explosions on Youtube...
helbent4
GM, 1677 posts
aka Tony
Sun 10 Jun 2012
at 08:43
  • msg #154

Re: OOC 3

In reply to Taras Vladimirovich Shevchenko (msg #153):

The RPO-A Shmel is a nasty weapon! Using a bunker-buster on a barn is overkill. OVERKILL!!!!

If I go strictly by the rules, Kel and Taras would be hurting bad, or dead! I could fudge things a bit, half the damage due to the sloped nature of the berm deflecting some of the blast, but still...

On the other hand, Taras would know this weapon intimately, and know the dangers in a way that Javier (and I) would not, so you could argue he wouldn't have taken this shot if there was significant chance of personal injury. Kind of a meta-game effect, if you will. (I generally don't accept the argument from players "my character wouldn't do that" if they make a mistake, but this is a little different.)

So probably Kel and Taras are going to be a little injured (hey, even lying down you're going to feel something if a 122mm artillery shell hits nearby).

Tony
Kelsey Sarah Champlain
player, 940 posts
3/RSR - DRI
CF Sergeant
Sun 10 Jun 2012
at 18:23
  • msg #155

Re: OOC 3

In reply to helbent4 (msg #154):

Sounds like my next post needs to be retcon'd, I didn't realize the explosion was going to be quite that big.
helbent4
GM, 1678 posts
aka Tony
Sun 10 Jun 2012
at 22:26
  • msg #156

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg #155):

Well, she can still move even if wounded, and it just means she's running into an inferno with burning debris raining down.

As there was no warning from Taras, I'm probably going to need an OODA roll for Kel to take cover, although I can't see what cover you have on top of the berm.

Overall, I might have to retcon some details you so that both characters are back from the forward lip of the berm, and can take cover on the reverse slope. (The top of the berm is maybe 2-3m wide, so it doesn't make sense you wouldn't be making use of easily available cover.)

Tony
Kelsey Sarah Champlain
player, 941 posts
3/RSR - DRI
CF Sergeant
Sun 10 Jun 2012
at 22:40
  • msg #157

Re: OOC 3

In reply to helbent4 (msg #156):

Um.. that makes sense

Does this mean that the person we are trying to rescue is probably dead?

Sounds like it to me.
helbent4
GM, 1679 posts
aka Tony
Sun 10 Jun 2012
at 22:50
  • msg #158

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg #157):

The barn is annihilated, so anyone there is toasted.

Several RPO-As were used during the Russian assault on the school hostage takers in Breslan, it didn't end well at all. Still, you're not using the RPO-A where you know there are hostages.

I'm aware I didn't allow you too many options. Considering you have a few effectives and are forced to assault what is effectively a fortress isolated by water with little time to prepare and prep, something drastic needed to happen. So I'll try not to pile on the cruelty!

Tony
Taras Vladimirovich Shevchenko
player, 780 posts
RCMP UBC Detachment
Staff Sergeant
Mon 11 Jun 2012
at 02:28
  • msg #159

Re: OOC 3

A few elements to consider here:

The RPO-A is a powerful weapon but far from a nuclear device. The overpressure that generates the ignition of the FAE mixture creates that demolition effect that we can appretiate in the videos. In the case of our barn the situation would be slighty different from what we see as we are talking about an open space with several big apertures (front and rear barn doors, front and rear upper windows and large windows on each wing of the barn) rather than an enclosed space like the bunkers or huts that are most likely to be completely ravaged. Even the classrooms in the Beslan example offer a more confined space than our barn.

The entire Eastern or right wing of the barn is going to be demolished as the three surrounding walls and upper roof will be obliterated in the deflagration. The larger and heavier upper central structure will likely collapse tilting towards the demolished area rather than fly in the sky.

We have a problem about the overall measurement of the scenario. The barn is accurately described as it was previously compared with a picture of the real one with the subject containing real life people. The berms surrounding the farm are also credible in width and height ratios according to the water level conditions and level of protection required. Adding other elements like containers, fire pits and piles of garbage in turn complicate the picture in a considerable way:

Depicted in the graphic are three containers and one of them appear to be the place where the bandsaw, hostage and victim are located. Current measures of ISO containers vary greatly in length but can be easily narrow down to a width of 2,4 or 2,5 meters that is standard for road and rail traffic. Even choosing the smallest possible containers available will require an overall review of the distances to deal with.

In any case the container where the action is taking place is slated to take the brunt of the flying debris from the Southern wall of the right wing of the barn. While unable to entire protect their occupants from the sheer blast and noise, the container, being a metallic structure, it provides protection against wooden and glass shards. Being also recipient of heavy equipment itself like the bandsaw and associated items, the container will eventually be "shaken but not stirred". Shell-shock would be guaranteed in any case.

Lots of stuff will be flying around as a result of the explosion inside the structure. Most of it coming from the walls of the right wing being blasted and therefore projecting themselves against the sides of the containers and the surrounding berms. The rooftop of this right side will be obliterated as well but less likey to affect the line of sight towards the South East corner as to go upwards and falling over the collapsed structure. Most noticeable will be the shockwave created by the explosion as it is initially contained by the barn structure, then the berms and finally projected upwards. Usually any explosive and or munitions containing building are shaped and provided with berms like our case in order to contain and deflect the blast and fragments.

Although the current location of our characters is not as exposed as those inside the berms is far from being safe. A prone position only exposes a part of the head and shoulders while the rest of the body can only be affected by missiles falling in a ballistic manner rather than a direct shrapnel impact and therefore lessening the seriousness of injury to a point.

Finally, fire will propagate through the remaining wooden structure of the barn pretty quickly creating a large release of heat and smoke that may stress the timing of the rescue of the victims.
Taras Vladimirovich Shevchenko
player, 782 posts
RCMP UBC Detachment
Staff Sergeant
Mon 11 Jun 2012
at 05:38
  • msg #160

Re: OOC 3

helbent4
GM, 1683 posts
aka Tony
Mon 11 Jun 2012
at 23:32
  • msg #161

Re: OOC 3

In reply to Taras Vladimirovich Shevchenko (msg #160):

To reassure you, Taras' and Kel's hearing is returning, as they were able to take cover at the last split-second before the massive explosion.

The people laying in the container are likely going to suffer some hearing loss, as evidenced by the bleeding ears. But they're also almost completely out of it.

Tony
Kelsey Sarah Champlain
player, 945 posts
3/RSR - DRI
CF Sergeant
Mon 11 Jun 2012
at 23:40
  • msg #162

Re: OOC 3

In reply to helbent4 (msg #161):

Good, if Kelsey can snag the woman and leave the men, she will.

Maybe close the container?
helbent4
GM, 1684 posts
aka Tony
Tue 12 Jun 2012
at 00:16
  • msg #163

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg #162):

Shouldn't be too hard. Just reach in and pull!

Tony
Kelsey Sarah Champlain
player, 946 posts
3/RSR - DRI
CF Sergeant
Tue 12 Jun 2012
at 00:17
  • msg #164

Re: OOC 3

In reply to helbent4 (msg #163):

That's the plan!  Leave the men.. "contained"
Kelsey Sarah Champlain
player, 949 posts
3/RSR - DRI
CF Sergeant
Tue 12 Jun 2012
at 22:18
  • msg #165

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg #164):

No groans on my pun???  I must be slipping.

Pardon my French, blame google.
helbent4
GM, 1685 posts
aka Tony
Wed 13 Jun 2012
at 05:47
  • msg #166

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg #165):

Sure, not a bad pun. Don't worry about the French!

My apologies, there's events that need a resolution but I need to be up tomorrow. For that matter, I don't even know if I can post tomorrow, as I have events planned for the evening.

So, please just hang on, I'll move things along further. Thanks for your patience!

Tony
This message was last edited by the GM at 06:07, Wed 13 June 2012.
helbent4
GM, 1686 posts
aka Tony
Thu 14 Jun 2012
at 02:22
  • msg #167

Re: OOC 3

In reply to helbent4 (msg # 166):

Per my last post:

Don't... post... in... character... until.... I... do...

Lee, this means you!

I'll see if your last IC post needs to be rewound. I still have some things to resolve, rules to read, etc.

Tony
Kelsey Sarah Champlain
player, 951 posts
3/RSR - DRI
CF Sergeant
Thu 14 Jun 2012
at 02:35
  • msg #168

Re: OOC 3

In reply to helbent4 (msg # 167):

oh right, sorry... was replying!  Do what you need to
helbent4
GM, 1687 posts
aka Tony
Thu 14 Jun 2012
at 05:58
  • msg #169

Re: OOC 3

In reply to Kelsey Sarah Champlain (msg # 168):

I understand, and it's a real struggle trying to climb up a 20-feet slope of loose dirt, sand and gravel.

The action has been slightly rewound a little. She's halfway up with her burden. The hostage has not yet been handed over to Wayne.

Tony
This message was last edited by the GM at 07:02, Thu 14 June 2012.
Sign In