Player/GM Die Rolls.   Posted by helbent4.Group: 0
helbent4
 GM, 1641 posts
 aka Tony
Wed 30 May 2012
at 19:56
Player/GM Die Rolls
Please post die rolls here if not appropriate to your player post.

Tony
Taras Vladimirovich Shevchenko
 player, 764 posts
 RCMP UBC Detachment
 Staff Sergeant
Wed 30 May 2012
at 20:11
Re: Player/GM Die Rolls
13:05, Today: helbent4, on behalf of Taras Vladimirovich Shevchenko, rolled 2 using 4d20, keeping the lowest dice only with rolls of 7,6,20,2. Construction/AWA check.


Taras' AWA is 8. He rolled a 2 using his Expert level (4d20L) in Construction. That's 6 under the TN of 8 (a "Margin of Success" or "MOS" of 6 is quite good).
Kelsey Sarah Champlain
 player, 913 posts
 3/RSR - DRI
 CF Sergeant
Wed 30 May 2012
at 20:23
Re: Player/GM Die Rolls
15:22, Today: Kelsey Sarah Champlain rolled 18 using 2d20, keeping the highest dice only with rolls of 18,15.

Ok.. so.. I believe you said I needed to roll over 10 for that AWA construction roll?
helbent4
 GM, 1643 posts
 aka Tony
Wed 30 May 2012
at 20:28
Re: Player/GM Die Rolls
In reply to Kelsey Sarah Champlain (msg #3):

In this system, lower is always better, so you're rolling to equal or get under a 10.

Kel unfortunately doesn't have any Construction experience and identifying power tools is somewhat a little more specialised. Wayne and Taras do have ample experience, though.

Tony
Kelsey Sarah Champlain
 player, 914 posts
 3/RSR - DRI
 CF Sergeant
Wed 30 May 2012
at 20:31
Re: Player/GM Die Rolls
In reply to helbent4 (msg #4):

ah so take the higher number... so if you roll any high number you fail the roll, got it.

Makes those unskilled rolls nigh impossible sometimes
helbent4
 GM, 1644 posts
 aka Tony
Wed 30 May 2012
at 20:55
Re: Player/GM Die Rolls
In reply to Kelsey Sarah Champlain (msg #5):

In many cases, this is true (and not unrealistic) unless you're doing something trivial.

In this case, the odds are straightforward. Kel rolls dd20 and takes the highest of the 2, her TN is 10. She has a 50% chance of making a 10 or less on 1 die, so there's a 25% chance of making this on 2 dice.

Tony
Kelsey Sarah Champlain
 player, 915 posts
 3/RSR - DRI
 CF Sergeant
Thu 31 May 2012
at 01:04
Re: Player/GM Die Rolls
She has a decent chance because of stats, a lot of folks would have to get under a 5, 6, or even less.  Normal people would be in the 3-4 range or less.
Andrew Montgomery McRae
 player, 434 posts
 1/CAR - DRI
 Master Sniper (Sergeant)
Thu 31 May 2012
at 16:30
Re: Player/GM Die Rolls
17:27, Today: Andrew Montgomery McRae rolled 2 using 4d20, keeping the lowest dice only with rolls of 3,18,16,2. Fieldcraft TN 9 (Assuming no mods).

Assuming no mods that's a success of 7 plus the bonus for a second success. That might be a decent success if there are no particular extra difficulties.
helbent4
 GM, 1646 posts
 aka Tony
Thu 31 May 2012
at 18:25
Re: Player/GM Die Rolls
In reply to Andrew Montgomery McRae (msg #8):

Come to think of it, this would be more a Streetcraft roll, with some kind of FIBUA/FISH/CQB Qualification. No matter.

First, he needs to climb down into the house (without falling into the water), then walk across the roof joists (again without falling into the water) to get to the wall before he can work on the loophole.

You got a little ahead of me. I rolled a CDN check to climb down and then walk across the rafters and joists to get into position to start making a loophole.

This process is about a five minute job at least (the nice MOS helped but it's still going to take time to move in and then create the loophole).

Tony

This message was last edited by the GM at 19:05, Thu 31 May 2012.

Kelsey Sarah Champlain
 player, 918 posts
 3/RSR - DRI
 CF Sergeant
Thu 31 May 2012
at 19:21
Re: Player/GM Die Rolls
14:21, Today: Kelsey Sarah Champlain rolled 9 using 2d20, keeping the lowest dice only with rolls of 13,9. Awareness target 10, keep lowest.