Re: Change of Mission
I spent a long time in Rae's Pirates game. Ideally, you need a few technical or negotiation skills and then a decent spread of recon and weaponry (don't neglect autogun/mortar or heavy gun).
Generally it works this way:
Sections of:
Fixing the boat and scrounging
Water combat and boarding
Exploration
Patrol based combat
The odd set piece land assault or defence
In this game, I'm considering an ex-Airborne medic with reasonable recon and combat. He'd be able to work with the shore parties and liaise with civilians via surgeries. I'm also looking at an ex-war correspondent: not much in the combat department but good for liaison.
Don't spread too thin, if you are clever you can be fully involved in all phases of the game.
In my opinion, POV is the best of the adventures to play. This should be a blast.
To be honest, make the character you want to play, the rest can be fitted around them. Having some difficulties to overcome makes for a great story.