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Cheat Sheets and T2013 House Rules.

Posted by helbent4For group 0
helbent4
GM, 2794 posts
aka Tony
Thu 14 May 2020
at 21:31
  • msg #1

Cheat Sheets

Skill checks use your skill level to determine your dice pool.

Roll X dice, keep lowest (except for unskilled, where it's take the highest):

Skill Levels

64+ Legendary           (6d20L)
32-63 Master            (5d20L)
16-31 Expert            (4d20L)
8-15 Professional       (3d20L)
4-7 Competent           (2d20L)
1-3 Novice              (1d20)
0 Unskilled             (2d20H)


Your Task Number is your applicable Attribute level, modified by Difficulty:

Difficulty Modifier

Trivial +5
Laughable +4
Everyday +3
Easy +2
Simple +1
Normal ±0
Complex –1
Challenging –2
Difficult –3
Daunting –4
Impossible –5 (or worse)

Margin of Success (MOS) and Margin of Failure (MOF):

Many rolls are not simple pass/fail. This system also factors in how well you pass or how badly you fail.

If you succeed then subtract the number you rolled from the TN. The difference is the Margin of Success (MOS). For example if you roll a 5 on a TN8 roll your MOS is 3. Calculating the Margin of Failure (MoF) is the same, in reverse. That is, if you fail your roll you subtract the number you rolled by the TN and the difference is your MoF.

Exceptional Success:

You will typically be rolling several dice to beat the TN. The other dice that are also successes each add another 2 MOS.

Critical Hits and Misses:

A MOS of 5 or greater is a complete success (critical hit). A MOF of 5 or more indicates a complete and utter failure.
This message was last edited by the GM at 00:49, Fri 18 Dec 2020.
helbent4
GM, 2824 posts
aka Tony
Thu 4 Jun 2020
at 00:32
  • msg #2

Cheat Sheets

Emergency load = 21 + MUSx2 + FIT + RES

Personality TN +3 check; if you succeed, your character begins play with 100 + (25 x margin of success) grams of gold.
helbent4
GM, 2842 posts
aka Tony
Tue 23 Jun 2020
at 05:02
  • msg #3

Cheat Sheets and House Rules

Small Arms (under construction):

1 Handguns 1d6, roll 1d6 halved (round down) for loaded spare mags.
2 Hunting Rifles and Shotguns (1-2 = rifle, 3= scoped rifle, 4-6 = shotgun; PA or double-barreled)
3 Generic Assault Rifles (M4/M16A2, AKM, AK-74)
4 01-75 = Assault Rifles C7/C8, M4A1, L85, Steyr AUG, etc.), 76-00 = SMG (MP5, Skorpion, etc.)
5 Battle Rifles (G3, FN FAL, M14)
6 Sniper Rifles (Police or military)
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