Re: OOC 6 (Spawn of OOC)
In reply to helbent4 (msg # 53):
OK! Mac's first roll (2, 3 rolled on 2d12, target number 6) generated no successes, so he pushed his skill check for a re-roll. The reroll passes (9, 11)) and generated 3 successes (9 gives 1 success, rolls over 10 gives 2). One success is a hit for 3 damage (Parker-Hale base damage is 3) plus the two additional successes give a bonus point of damage and raises it up to 5, which would bring the sentry to 0 Health. But the crit threshold for this weapon is also 3 so any additional damage is therefore also considered a critical hit (to the head) and so he's doubly screwed.
(Technically, Mac just pushed/re-rolled his failed initial roll and so really should have taken 1 shot. But I figured taking a second shot just fit well with what had been posted. Also, when you push a failed roll and your roll any 1s then you suffer a negative consequence. In this case each 1 rolled on the pushed/re-roll would be a point of wear on the weapon, etc.)
Generally speaking, you are allowed 1 Fast action and 1 Slow action. Reloading, moving, opening a door or aiming are considered a Fast actions. Aiming through a scope and attacking is a Slow action. You can attack without aiming as an unaimed hip shot. I'll post the tables of Fast and Slow actions when I can!
Tony
This message was last edited by the GM at 06:11, Mon 04 July 2022.