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22:34, 6th May 2024 (GMT+0)

OOC 6 (Spawn of OOC)

Posted by helbent4For group 0
helbent4
GM, 3295 posts
aka Tony
Tue 14 Jun 2022
at 22:01
  • msg #47

Re: OOC 6 (Spawn of OOC)

I totally forgot Rachel was there. She's trained in RCMP ERT operations, etc. She has put you all through a kind of basic course and aside from that you are no strangers to room-clearing. She was intending to move up if time allowed but it looks like you need to go in immediately. (If you really want we can move her up.)

If needed, Eric also has a Flashbang. Everyone has gas masks.

I assume Mac is timing his shot to coincide with the shooting coming from inside the gym. All things considered everyone inside is also going to be deafened by indoor gunfire at close range for a few moments. So you have, like, a reasonable chance to drive in undetected.

Tony
This message was last edited by the GM at 06:02, Wed 15 June 2022.
Christopher Little Hawk MacDonald
player, 677 posts
1/RMR - DRI
Rifleman
Wed 15 Jun 2022
at 10:00
  • msg #48

Re: OOC 6 (Spawn of OOC)

Of course I am... :)
helbent4
GM, 3296 posts
aka Tony
Mon 20 Jun 2022
at 15:01
  • msg #49

Re: OOC 6 (Spawn of OOC)

In reply to Christopher Little Hawk MacDonald (msg # 48):

Time is a little fluid, and there's no way you could have known shots would be fired ahead of time. So I rolled and randomly determined he had not taken his shot before then, but of course would take the opportunity when it went off!

As for everyone else, now I need to learn the combat rules.

Tony
Christopher Little Hawk MacDonald
player, 679 posts
1/RMR - DRI
Rifleman
Mon 20 Jun 2022
at 18:03
  • msg #50

Re: OOC 6 (Spawn of OOC)

That's fine. Mac was lying there lining up his shot like a good little sniper, after all.
Saul Hudson
player, 10 posts
USMC Sgt/E-5
1st Recon Bn 1st, MAR DIV
Tue 21 Jun 2022
at 23:02
  • msg #51

Re: OOC 6 (Spawn of OOC)

helbent4:
As for everyone else, now I need to learn the combat rules.

I should probably learn them too....
Saul Hudson
player, 11 posts
USMC Sgt/E-5
1st Recon Bn 1st, MAR DIV
Mon 27 Jun 2022
at 16:22
  • msg #52

Re: OOC 6 (Spawn of OOC)

I'm going to be on a trip until Friday and will only be able to post on my phone until then.
helbent4
GM, 3297 posts
aka Tony
Tue 28 Jun 2022
at 04:54
  • msg #53

Re: OOC 6 (Spawn of OOC)

In reply to Saul Hudson (msg # 52):

No problem! We should be in narrative mode until then.

Tony
helbent4
GM, 3299 posts
aka Tony
Mon 4 Jul 2022
at 05:25
  • msg #54

Re: OOC 6 (Spawn of OOC)

In reply to helbent4 (msg # 53):

OK! Mac's first roll (2, 3 rolled on 2d12, target number 6) generated no successes, so he pushed his skill check for a re-roll. The reroll passes (9, 11)) and generated 3 successes (9 gives 1 success, rolls over 10 gives 2). One success is a hit for 3 damage (Parker-Hale base damage is 3) plus the two additional successes give a bonus point of damage and raises it up to 5, which would bring the sentry to 0 Health. But the crit threshold for this weapon is also 3 so any additional damage is therefore also considered a critical hit (to the head) and so he's doubly screwed.

(Technically, Mac just pushed/re-rolled his failed initial roll and so really should have taken 1 shot. But I figured taking a second shot just fit well with what had been posted. Also, when you push a failed roll and your roll any 1s then you suffer a negative consequence. In this case each 1 rolled on the pushed/re-roll would be a point of wear on the weapon, etc.)

Generally speaking, you are allowed 1 Fast action and 1 Slow action. Reloading, moving, opening a door or aiming are considered a Fast actions. Aiming through a scope and attacking is a Slow action. You can attack without aiming as an unaimed hip shot. I'll post the tables of Fast and Slow actions when I can!

Tony
This message was last edited by the GM at 06:11, Mon 04 July 2022.
Christopher Little Hawk MacDonald
player, 680 posts
1/RMR - DRI
Rifleman
Mon 4 Jul 2022
at 18:07
  • msg #55

Re: OOC 6 (Spawn of OOC)

The desired effect has been achieved so I'm happy. Thank you.
helbent4
GM, 3301 posts
aka Tony
Mon 4 Jul 2022
at 19:08
  • msg #56

Re: OOC 6 (Spawn of OOC)

In reply to Christopher Little Hawk MacDonald (msg # 55):

My pleasure!

Rolls are Attribute die type plus skill die. Modifications raise or lower the die type; max is d12, min is d6. TN for a success is 6. If you roll 10-12 you get an extra success. If you do not get a success, or want to try for more successes, you can push your roll. You can re-roll any dice that are not a 1. It also must be an active and not passive skill check.

The rub is if you try to push a roll and you rolleda 1 or rerolled any 1s, all 1s result in either a point of damage to you (physical or mental depending on the skill) or your weapon/equipment.

Tony
Saul Hudson
player, 13 posts
USMC Sgt/E-5
1st Recon Bn 1st, MAR DIV
Sat 9 Jul 2022
at 06:47
  • msg #57

Re: OOC 6 (Spawn of OOC)

helbent4:
In reply to Saul Hudson (msg # 41):

Please don't worry about advertising your games here, you are very cool about people doing that in your games.

Tony

Since the GM said I can.....

I am running a game set in 'The Expanse' universe https://en.wikipedia.org/wiki/The_Expanse_(TV_series). Player characters are currently attempting to commandeer a pair of unknown stealth vessels docked on Eros. Its looking like this is going to be a pair of serious close quarters gunfights...

I have a two abandoned PC's and a few slots open for potential players to take over a 'generic NPC' which has not been created. I can create these NPC's really quick in case you do not want to deal with character creation.

Link to game: link to a message in another game

The game uses the AGE RPG system: https://greenroninstore.com/co...ions/the-expanse-rpg
Christopher Little Hawk MacDonald
player, 682 posts
1/RMR - DRI
Rifleman
Sat 9 Jul 2022
at 09:50
  • msg #58

Re: OOC 6 (Spawn of OOC)

<scuttles off to look... slinks back...>

Sounds fun, but I have no knowledge of The Expanse novels or TV show. That can akways be rectified of course, I research shows all the time due to the lack of audio descriptions (my husband is blind). Would you be willing to accept a newbie who is ignorant of the setting?
Saul Hudson
player, 14 posts
USMC Sgt/E-5
1st Recon Bn 1st, MAR DIV
Sat 9 Jul 2022
at 15:08
  • msg #59

Re: OOC 6 (Spawn of OOC)

In reply to Christopher Little Hawk MacDonald (msg # 58):

Yes, as long as your willing to learn the setting. The game is set pretty early in the universe’s timeline.
Christopher Little Hawk MacDonald
player, 683 posts
1/RMR - DRI
Rifleman
Sat 9 Jul 2022
at 18:29
  • msg #60

Re: OOC 6 (Spawn of OOC)

Thank you.
Thomas Matthew Andrews
player, 335 posts
CPL, Royal Marines
Fleet Protection Group
Sun 10 Jul 2022
at 01:03
  • msg #61

Re: OOC 6 (Spawn of OOC)


I play in that campaign and I'm really enjoying it. I have only watched the TV series so relatively new to the setting and it does not seem to impact in anyway so far.


Cymon.
helbent4
GM, 3302 posts
aka Tony
Sun 10 Jul 2022
at 17:37
  • msg #62

Re: OOC 6 (Spawn of OOC)

In reply to Saul Hudson (msg # 57):

No problem, I'm happy you shared. It's a good game, and you're a great GM (your games are better-run than mine!) I encourage anyone who's interested in "The Expanse" or hard SF to join.

Tony
Christopher Little Hawk MacDonald
player, 684 posts
1/RMR - DRI
Rifleman
Sun 10 Jul 2022
at 17:45
  • msg #63

Re: OOC 6 (Spawn of OOC)

Saul has been kind enough to invite me to join. I'm playing a fellow called Yuri.
helbent4
GM, 3304 posts
aka Tony
Tue 19 Jul 2022
at 05:56
  • msg #64

Re: OOC 6 (Spawn of OOC)

In reply to Christopher Little Hawk MacDonald (msg # 63):

Good for you!

Mac is 80m out. Normal speed is 20m/turn. He can up that to 30m by making a running check.

However, the technical drove past him. If Abbot wanted to pick him up that's quite feasible. Abbot would also then need to decide if he stacks with the assault detachment or stays in the technical as backup.

As well, I figured out how to draw initiative. Initiative is card driven, 1 per PC, lower is better, and is set after the initial draw (although you can freely trade initiative cards with a friendly and I think maybe even improve your init). I can physically draw cards but that doesn't help when I'm at work. So I found a site that will allow me to draw cards and unlike rpol's rng won't let me draw doubles: good ol' random.org.

Tony
This message was last edited by the GM at 06:00, Tue 19 July 2022.
Stanley Alistair Abbot
player, 335 posts
1/RMRR
Infanteer
Tue 19 Jul 2022
at 07:34
  • msg #65

Re: OOC 6 (Spawn of OOC)

If Mac wants a ride, he gets one.

Abbot is going to stay towards the back so that he can observe everything going on and direct the actions of the team.  He's in the fight but detached a bit so that he can try to see the whole tactical situation. or as much as possible. Mac can stack up with me. He's been humping the whole way here, he's cold, wet and can use a bit of a breather. I'm not going to use him as a door kicker right now.
This message was last edited by the player at 07:37, Tue 19 July 2022.
Christopher Little Hawk MacDonald
player, 686 posts
1/RMR - DRI
Rifleman
Tue 19 Jul 2022
at 11:21
  • msg #66

Re: OOC 6 (Spawn of OOC)

Thanks, I'll take the ride!
Saul Hudson
player, 16 posts
USMC Sgt/E-5
1st Recon Bn 1st, MAR DIV
Wed 20 Jul 2022
at 01:51
  • msg #67

Re: OOC 6 (Spawn of OOC)

If the characters are stacking up by a door, and getting ready to breach and clear, wouldn't init be determined by stack order?

That said what is the stack order?
Stanley Alistair Abbot
player, 336 posts
1/RMRR
Infanteer
Wed 20 Jul 2022
at 03:02
  • msg #68

Re: OOC 6 (Spawn of OOC)

Wright/Andrews
Hudson
Gunny
ME
Mac
Saul Hudson
player, 17 posts
USMC Sgt/E-5
1st Recon Bn 1st, MAR DIV
Wed 20 Jul 2022
at 03:13
  • msg #69

Re: OOC 6 (Spawn of OOC)

Stanley Alistair Abbot:
Wright/Andrews
Hudson
Gunny
ME
Mac

Well, I guess if Wright/Andrews gets mowed down upon entry I can hose down the place with full auto fire from my M-60.
helbent4
GM, 3305 posts
aka Tony
Wed 20 Jul 2022
at 04:21
  • msg #70

Re: OOC 6 (Spawn of OOC)

In reply to Saul Hudson (msg # 69):

If you don't think the M60 is CQB-friendly then Saul does have an M16A2 with his gear.

Tony
This message was last edited by the GM at 03:23, Wed 24 Aug 2022.
Saul Hudson
player, 18 posts
USMC Sgt/E-5
1st Recon Bn 1st, MAR DIV
Wed 20 Jul 2022
at 04:59
  • msg #71

Re: OOC 6 (Spawn of OOC)

helbent4:
In reply to Saul Hudson (msg # 69):

If you don't think the M60 is CQB-friendly then Saul does have an M16A3 with his gear.

Tony

Actually what I described is according to a infantry Marine I served with on Embassy Duty is SOP. This was post 9/11 but before the 2003 invasion of Iraq.
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