RolePlay onLine RPoL Logo

, welcome to Angels of the Post-Holocaust: Twilight 2000

11:32, 24th April 2024 (GMT+0)

Celtic Shipyard.

Posted by helbent4For group 0
helbent4
GM, 104 posts
aka Tony
Sun 20 Jan 2008
at 13:59
  • msg #1

Celtic Shipyard

The stack moved along the wharf, Rachel in front as scout/breacher with Robert as cover, then Ben as team commander and Andy pulling drag.

Lee slipped the Halligan tool through a strap across the back of her assault vest to keep her hands free to either fire the MP5 slung across her chest. This would also allow her to use the mirror attached to the telescoping handle that was the stock-in-trade of every ERT or police tactical team.

As they clomped down the wooden planks, wind sighed the trees, rustling the leaves in a sound that burst in the quiet. Birds chirped in the foliage, more flit overhead. Insects buzzed near the waterline.

Maybe it was nerves, but they could all sense unseen eyes looking at them, watching them.

They turned right after exiting the pier, heading for the Easternmost building. It was a massive shed-like structure, used for building fishing and pleasure boats.

There was little sign of exterior damage. Wherever the nuclear strikes had hit the city, this location was obviously out of the immediate overpressure blast zone and escaped the effects of the thermal pulse. Perhaps protected by the bulk of the Arbutus ridge that ran east-west across the peninsula upon which most of the city of Vancouver was sprawled.

The western side of the massive building had a large garage-like door and a couple of smaller exit doors, including a double fire door. Various piles of garbage and raw building materials were piled along the wall. Rusting oil drums sat in clusters.

A rusting forklift sat beside the building, exposed to the elements.

The southernmost side, the one facing the water, featured large hangar-like sliding double doors, although those were becoming overgrown by foliage. There were a few windows in the west side, some broken and gaping.

All the doors were closed. Picking a likely looking entry door on the west side , Lee led them in an oblique angle the prevented them from passing directly in front of any door or window.

Reaching the chosen entry point, she stepped carefully up to the door, avoiding crunching on the pebbled safety glass scattered below the shattered inset window. Letting her SMG hang from its tactical sling, she drew her sidearm and "mirrored" (covertly examined using the mirror) the opening but couldn't see anything inside the cavernous room. The shadows inside could be hiding almost anything.

Slowly trying the doorknob, she found that it was unlocked, having obviously been forced some time in the past.

[OOC: okay Jinny, let me know how you'd like to play this!]
This message was last edited by the GM at 17:38, Sun 20 Jan 2008.
Robert Duncan Fox
player, 27 posts
1/CAR - DRI
Sergeant
Mon 21 Jan 2008
at 10:27
  • msg #2

Re: Celtic Shipyard

Fox stacks up behind Lee. He pats her confidently on the back to let her know he's ready to enter. If its a forced entry he'll be the first one in the door - hopefully thought it wont come to that.

Robert Fox
C7A1 (30)
Second in stack
Ready to enter by any method

Zhang Rachel Lee
player, 23 posts
RCMP E Division
Staff Sergeant (Brevet)
Mon 21 Jan 2008
at 15:22
  • msg #3

Re: Celtic Shipyard

Lee returns a nod to Sergeant Fox without turning around. Her Halligan tool is slung over he back, the MP5's tactical light is turned on. Taking a gloved fist she reaches over (using the building and not the door as cover) and bangs on the door several times.

Using the same hand, her other holding the submachinegun leveled forwards, she swings it open. Keeping her body shielded she leans just a little towards the door - "Hello! RCMP. Is there anyone inside? We're armed and going to come in. Lets us know now, so we don't have any accidents. There's going to be alot of armed people around here soon, we just want to make sure its safe for everybody."

If there is no response or sound, she will enter the building. Keeping the MP5 at the ready, she'll sweep and aim across from left to right. She will only the enter the building as much as it is required before stepping aside to give room for Fox and whoever else to follow her in through and do their own sweep.

If she sees an armed threat she will shoot semi-automatic.

Zhang Lee
MP5A3 (30)
First in the stack
Knocking first then entering if no response

This message was last edited by the player at 15:22, Mon 21 Jan 2008.
Robert Duncan Fox
player, 29 posts
1/CAR - DRI
Sergeant
Mon 21 Jan 2008
at 17:43
  • msg #4

Re: Celtic Shipyard

Fox follows Lee inside within mere inches of her. With the increasing adrenaline and anticipation for danger, the C7 feels incredible light in his hands. As soon as she steps aside to begin her sweep he moves to her side and does his sector right to left.

Subsequent action

If it is a very large room he will call back "Large room." to Ben in case he wants to make it a four man entry.

If it is a small room, he will call back "Small room... clear." to Ben. He'll then follow Lee as they proceed clear the other rooms in the very same manor.
Andrew Montgomery McRae
player, 17 posts
1/CAR - DRI
Corporal
Mon 21 Jan 2008
at 22:55
  • msg #5

Re: Celtic Shipyard


As the others enter the building, Andy keeps his back to the exterior wall, watching their collective six. He does a couple of quick sweeps over the surrounding area with his C8, both with and without the sight. He'll continue to act as door guard unless and until the building clearing team requires him to go in after them.
Sign In