Re: A Walk In the Sun
The Praetorian Franks of Enchoa Rhi were not known for their social graces or their intelligence. And with respect to the social graces, Elsbeth was par for the course. Much of that had to do with environment as much as genetics. But when it came to intelligence, Elsbeth had surprised her makers, her trainers, her charges, and her enemies. Elsbeth actually had some wits about her. True, she was not a super brain, like the precocious Sufi-brained man-child she had been originally assigned to. But V'shek was pleasantly surprised that she could learn relatively quickly and he took it as a personal challenge to teach her. Given the balkanized and violent nature of Enchoa Rhi, much of that training focused on military history and tactics. But Elsbeth also learned about fine muscle control and physics, methods for calculating and estimating distances and geometries...
Elsbeth could feel the pull of the singularity in the compression rod, the warping of space when she had first been introduced to weapon had been disconcerting to her. But now, it seemed second nature, she could tell just how far the rod extended and its speed more by feel than sight. And that is why she knew it had struck true as she followed through with her blow on her sole standing enemy. Elsbeth noted the bone-jarring crunch with more of an attitude of professional detachment than satisfaction. She didn't necessarily love her work, but she did understand it on very personal and instinctual level. The peripheral 360o tactical view display on her HUD showed that threat level of her latest victim was a faded, dull yellow.
Her charge and follow through had carried her past the slumping form of the insectoid-reptile and she continued to move, letting her momentum carry her off of a low boulder and back towards her last two opponents, those Q'sa that had been knocked down, but not knocked out. From past experience, Elsbeth knew that her adrenaline surged strength could only be counted on for another few seconds, before it started to fade. So, she acted as quickly and efficiently as she could. The servo-enhanced assist to her legs allowed her jump to close the gap to the two prone Q'sa almost instantly.
And then she was back upon them. Her tumble and jump had placed her between the two Q'sa, just as she had expected. She landed with a heavy 'Thud'. Her left armor-clad foot had found a resting place one of the downed Q'sa, Elsbeth brought the carbine in her left hand so that it was pointed right at the chest of that prone Q'sa. Meanwhile, she brought the concussion rod in her right hand around in another blurred arc towards form of the other Q'sa struggling to his feet. The carbine flashed as it launched a coherent beam of light, while the concussion rod sang a low hum whose pitch changed as it approached the intended target with ever-increasing speed...
[Private to Prometheus: OOC: I can try to give the attack in each hand a try, but I figured there would be substantial penalties... I believe the book states, -10 for the off-hand and -6 for the 'on'-hand - those are in the rolls.
Actions:
Free Action : Ability Surge - con't (+8 Str, -2 Def, Duration: 1 more rounds)
Move Action : Tumble and launch off of boulder to close distance to last two opponents
Standard Action : Attack last two prone, but conscious Q'sa
Rolls:
Tumble Check : 23:46, Today: Elsbeth rolled 20 using 1d20+7. Tumble Check - if necessary.
Jump Check : 23:48, Today: Elsbeth rolled 33 using 1d20+13. Jump Check - if necessary.
Attack (Conc. Rod) : 23:42, Today: Elsbeth rolled 21 using 1d20+7. Atk (Rod): +4BAB,+8Str,+1MW, -6OnHand.
Damage (Conc. Rod) : 23:45, Today: Elsbeth rolled 22 using 2d8+8. Damage (Rod).
Attack (Carbine) : 23:44, Today: Elsbeth rolled 3 using 1d20-1. Atk (Conc. Rod):+6BAB,+3Scp,-10OffHand. - Sorry it was mislabeled on the roller.. this should be the carbine attack roll (Ugh)
Damage (Carbine) : 23:46, Today: Elsbeth rolled 16 using 3d8. Damage (Carbine). - if necessary
Combat Stats:
VITALITY (max/curr) : 65/65 (105/105 w/barrier shield)
HP (max/curr) : 29
INIT : +2 (10, previously rolled)
DEF (hardsuit) : +22 ACP: -3 DR: 4 (w/ barrier shield)
+20 (w/ -2 (ability surge)
BAB (Melee/Range) : +6 (+7 w/Concussion Rod)/+6 (+9 w/Laser Carbine)
SAVES (F/R/W) : +8/+6/+4
ACTION POINTS : 7
BASE SPEED : 50ft (30 (base) + 10 (armor) + 10 (class))
NOTES: Fearless, Uncanny Dodge I, Evasion, Energy Resis (sonic/conc): 4/-
Photon Shield (50% concealment, DC 20 to spot while moving)
Ability Surge (+8 Str, -2 Def - Duration: last round)
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WEAPON DMG Crit Range Weight Size Type Notes
Concussion Rod 2d8 20 - 2lbs med Bludg MW (+1 atk)
Laser Carbine** 3d8 20 90ft* 6lbs lrg Laser Mag: Eclip 50
* Rangefinder Scope Gadget ** Accuracy: +3 (+2 (inherent) +1 (MW))]