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CROW OOC II: The sequal.

Posted by PrometheusFor group 0
Prometheus
GM, 591 posts
Thu 14 Oct 2010
at 17:07
  • msg #1

CROW OOC II: The sequal

   Since we managed to overload the ooc thread and someone asked nicely...never deny a pretty woman with a smile....and a loaded gun.
M'kira T'shal
player, 303 posts
Thu 14 Oct 2010
at 17:17
  • msg #2

Re: CROW OOC II: The sequal

lol. If I am not mistaken I did point out that the thread was past it's limit a little before Elsbeth. Check Message #1034 on Oct 12. in the previous OOC thread. ^_^

That aside thank you for the new OOC thread Prometheous!
Elsbeth
player, 103 posts
I've watched C-beams
glitter in the dark ...
Thu 14 Oct 2010
at 17:27
  • msg #3

Re: CROW OOC II: The sequal

M'kira, you did ask earlier.  Maybe you didn't ask nicely enough?  Though, I can't say anything about any guns you might be carrying, though - loaded or not.

And I second the thanks on the new OOC thread, Prometheus.  It's nice and roomy.  And still has the new thread smell to it.
Conrad
player, 320 posts
Mechanic
Builder
Thu 14 Oct 2010
at 17:29
  • msg #4

Re: CROW OOC II: The sequal

Obviously M'kira didnt have a loaded gun.
M'kira T'shal
player, 304 posts
Thu 14 Oct 2010
at 17:32
  • msg #5

Re: CROW OOC II: The sequal

Nods happily. I carry a few! I favor the Tao IP-7 Plasma Pistol and the Tao R6 Plasma Rifle!
Prometheus
GM, 592 posts
Thu 14 Oct 2010
at 17:33
  • msg #6

Re: CROW OOC II: The sequal

well when two pretty women ask for the same thing it's time to consider it :D

Hmm so that's new thread smell.... I was standing to close to Trey to notice it :D..or is that conrads aftershave... not sure....
Conrad
player, 321 posts
Mechanic
Builder
Thu 14 Oct 2010
at 17:34
  • msg #7

Re: CROW OOC II: The sequal

Hey... anyone remember what weapons were available to us?  Or were the list was at?
M'kira T'shal
player, 305 posts
Thu 14 Oct 2010
at 17:37
  • msg #8

Re: CROW OOC II: The sequal

lol. Oh and Elsbeth I overlooked it earlier when you posted this a while back. I also enjoy the Traveler game. Are you currently playing in one?

Something tells me the first thing we will need to do when and if Trey joins us planet side is have a armed escort take him to the showers/baths. ^_^
T'risa K'mahda
player, 460 posts
Thu 14 Oct 2010
at 17:38
  • msg #9

Re: CROW OOC II: The sequal

There's a Traveller game?

ROFL
Prometheus
GM, 595 posts
Thu 14 Oct 2010
at 17:56
  • msg #10

Re: CROW OOC II: The sequal

Traveller... ahhhh the good ol days... wonders if his little black books survived in storage....

and if anyone feels like posting pic, or music for their characters I'll put up a thread somewhere




Weapons available for mech pilots to equip themselves with

chain gun   8d12 rage increment 100 Full auto

Plasma cannon 10d6 range 100ft single

Missile rack; 4 Missiles 10d6 +(5d6 10ft radius, save Dc 15)(no range penalties)single shot

rocket Pod: 12 rockets 10d6 -4 +(5d6 10ft radius, save Dc 15) to hit range Increment 100 semi auto, full auto, Burst
M-72 rockets ignore 10pts armor Hardness on target hit directly by rocket.


gun pods:( look up weapons stats on gun list page)
5.56 mm mini gun 1200 rounds used like an assault rifle full auto oly

.50 caliber anti  material rifle: Used like assault rifle full auto, semi auto. 4 20 round clips

Assault shotgun 30 rounds. used as Pistol 4 clips. full auto, Semi auto
Aziza
player, 227 posts
Thu 14 Oct 2010
at 18:03
  • msg #11

Re: CROW OOC II: The sequal

Hex, the Six-Legged Kitten IRL:

A baby Aziza?



And I'd consider her theme music to be this OC Remix:
http://ocremix.org/remix/OCR00282/
Prometheus
GM, 596 posts
Thu 14 Oct 2010
at 18:20
  • msg #12

Re: CROW OOC II: The sequal

yep thats a kitten...automatic +10 cuteness attack :D
Conrad
player, 322 posts
Mechanic
Builder
Thu 14 Oct 2010
at 18:33
  • msg #13

Re: CROW OOC II: The sequal

Um... thats a lot of legs.  Kinda weird looking.
Elsbeth
player, 104 posts
I've watched C-beams
glitter in the dark ...
Thu 14 Oct 2010
at 20:27
  • msg #14

Re: CROW OOC II: The sequel

Hmmm... multiple conversations in one thread.

Aziza:  Very cute cat, though it's coloration doesn't look like Aziza's.  Maybe it is just a relative or an ancestor.

Balkiir:  Oh, and from the other OOC thread:

Balkiir Kovul:
...Here's mine...with a guest appearance By Elspeth....

http://www.youtube.com/watch?v=_XjmRhePkNs

Love you, too, Hon.

And M'kira and T'risa:  With respect to Traveller games that I am in... I am actually in a lot of them here on RPoL:  Kilgs' Gateway Drift game, Bigbadron's Profit Margin game, Spartan-117's TANSTAAFL game, and BurningBones' Errand on Ertha game, all come to mind.  I've been in a lot of (now defunct games) as well.  But those are all gone (or at least long inactive) now...
Balkiir Kovul
player, 84 posts
Thu 14 Oct 2010
at 20:59
  • msg #15

Re: CROW OOC II: The sequel

when we get back to town...remind me we need bigger knives ...
Elsbeth
player, 105 posts
I've watched C-beams
glitter in the dark ...
Fri 15 Oct 2010
at 07:52
  • msg #16

Re: CROW OOC II: The sequel

Balkiir Kovul:
when we get back to town...remind me we need bigger knives ...

Yes, dear.  ;)

And it would be nice if they were powered and glowed, too.  Perhaps Conrad can help out there.  Of course, maybe the glowing just means that they are pocket singularities as well (Conrad did state a desired to play with black holes, right?) - so, maybe Elsbeth's concussion rod already qualifies (or can be modified as a starting point).

Oh, and one (or more) of those AoE crowd control explosions that was used against the zombies would be nice, as well.  Another Conrad special, I suspect.
Balkiir Kovul
player, 85 posts
Fri 15 Oct 2010
at 08:19
  • msg #17

Re: CROW OOC II: The sequel

  Valkiir Honey-dos

Loaf of bread
Quart of milk
Pint Rocky Road ice cream
Pick Up dry cleaning
Pick Up WMDs for Date night...

Ya got to admit having similar interests is the cornerstone of any relationship...especially one where both parties have access to heavy weapons.
Conrad
player, 323 posts
Mechanic
Builder
Fri 15 Oct 2010
at 17:22
  • msg #18

Re: CROW OOC II: The sequel

Just start placing your orders.
M'kira T'shal
player, 306 posts
Fri 15 Oct 2010
at 20:30
  • msg #19

Re: CROW OOC II: The sequel

M'kira gently cuddles the kitten enjoying any purring that might go on. "You have to love kittens! Mmm well if any kittens of Aziza's race were running around I would be careful about hugging/cuddling them. The parents might be very protective and being naturally armed with sharp claws et...

Thanks for letting us know about the Traveler games Elsbeth! I hope your enjoying them to the fullest!

Don't forget the pizza Balkir! Elsbeth likes pizza! So do I for that matter. Yummy food! Maybe we should have movie night aboard the crow. Wouldn't it be cool for everyone to gather around and watch a movie together? With all our interesting personalities. between Aziza, Poppy, Conrad, T'risa, Balkir and others it ought to be a lot of fun! We should have a offical movie night and or poker game aboard the crow!!!! ^_^

Poppy are you any good at poker? We could play texas hold em or some such!
Conrad
player, 324 posts
Mechanic
Builder
Fri 15 Oct 2010
at 20:46
  • msg #20

Re: CROW OOC II: The sequel

I'd love to play poker... but I'm right in the middle of dismantling an anti-matter bomb.  If one little bump where to happen, eve... *bumps bomb*... aaaahhhh shi...*Black hole*
Poppy
NPC, 23 posts
Fri 15 Oct 2010
at 21:10
  • msg #21

Re: CROW OOC II: The sequel

Poker...what is this game...I mean I know it uses like cards..and you play for like little colored thingamajigs...But I just saw Rhic playing it one time....and I know there are like a couple of ways to play... somebody wanted to teach me how to play something called stripped poker, you play for clothes...I am definitely in favor f free clothes..... but the guy who wanted to play poker with me was a real sleaze so I had to end up shoving him into a storage locker.... I did find one that was almost his size though so he didn't dislocate anything her really needed.
Trey Uv'secks
player, 25 posts
Space Monkey
Clone Bredren
Fri 15 Oct 2010
at 21:17
  • msg #22

Re: CROW OOC II: The sequel

Yeah... deep space is lookin' mighty fine right about now. :o You folks be crazy!
Prometheus
GM, 597 posts
Fri 15 Oct 2010
at 21:25
  • msg #23

Re: CROW OOC II: The sequel

Just thing...They call Trey crazy.
Trey Uv'secks
player, 26 posts
Space Monkey
Clone Bredren
Fri 15 Oct 2010
at 21:26
  • msg #24

Re: CROW OOC II: The sequel

Hey, all I do is talk to the painting on the wall...
..

.... and it talks back.

But at least I don't go messing 'round with black hole bombs! :O Or strip-poking android head thumpers.
Conrad
player, 325 posts
Mechanic
Builder
Fri 15 Oct 2010
at 21:41
  • msg #25

Re: CROW OOC II: The sequel

I build a mecha for an infant AI...
Tiny
NPC, 73 posts
Deputy
Fri 15 Oct 2010
at 21:58
  • msg #26

Re: CROW OOC II: The sequel

Infant....I'm not.... hides the teddy bear....i'm not an infant..i'm counts on her fingers..this many weeks old....
Conrad
player, 325 posts
Mechanic
Builder
Fri 15 Oct 2010
at 22:38
  • msg #27

Re: CROW OOC II: The sequel

my point in case.
This message was last edited by the player at 22:38, Fri 15 Oct 2010.
Tiny
NPC, 75 posts
Deputy
Fri 15 Oct 2010
at 22:42
  • msg #28

Re: CROW OOC II: The sequel

Aziza trying to concentrate.


This message was last edited by the player at 22:57, Fri 15 Oct 2010.
Prometheus
GM, 599 posts
Fri 15 Oct 2010
at 23:03
  • msg #29

Re: CROW OOC II: The sequel

New anti Cesti defense system..renders Cesti Powerless ...



M'kira T'shal
player, 307 posts
Sat 16 Oct 2010
at 00:11
  • msg #30

Re: CROW OOC II: The sequel

lol. I love the OOC. ^_^ M'kira will never be able to keep a straight face around Aziza again. ^_^ I also loved the one in the other OOC.about. BRrrrrrrraaaaaaap! Drop your weapons or we will shoot! That one had me laughing for a while.

Shakes head. I am not getting the plunger to get Conrad out of a black hole. Somebody else can fix that oops. ^_~
Conrad
player, 326 posts
Mechanic
Builder
Sat 16 Oct 2010
at 01:12
  • msg #31

Re: CROW OOC II: The sequel

Some friend you are... I'd save you if you were stuck in another dimension.
John 'Rhic' Rhictor
NPC, 118 posts
CASAR Advisor
It can't ever be simple..
Sat 16 Oct 2010
at 02:03
  • msg #32

Re: CROW OOC II: The sequel

because odds are it would be one of your inventions that got us stuck there in the first place....
Conrad
player, 327 posts
Mechanic
Builder
Sat 16 Oct 2010
at 02:08
  • msg #33

Re: CROW OOC II: The sequel

How would you like to time travel?
John 'Rhic' Rhictor
NPC, 119 posts
CASAR Advisor
It can't ever be simple..
Sat 16 Oct 2010
at 02:14
  • msg #34

Re: CROW OOC II: The sequel

Not nearly as much fun as you would think....you never listen to yourself.
Conrad
player, 328 posts
Mechanic
Builder
Sat 16 Oct 2010
at 02:23
  • msg #35

Re: CROW OOC II: The sequel

Bull... I listen to myself, I talk to myself... hell I answer my own questions.
Victor Grym
player, 103 posts
Sat 16 Oct 2010
at 03:49
  • msg #36

Re: CROW OOC II: The sequel

Please! Can I save us now and just shoot him before he blows us all up along with half the known galaxy.
Conrad
player, 329 posts
Mechanic
Builder
Sat 16 Oct 2010
at 04:03
  • msg #37

Re: CROW OOC II: The sequel

ppfffttt... shot me, please.  You'll only take out the meat bag Conrad.  Not the mecha walking around with a rocket launcher that has my genius backed up in it.
Victor Grym
player, 104 posts
Sat 16 Oct 2010
at 04:06
  • msg #38

Re: CROW OOC II: The sequel

Are you sure! I mean I am the one with the anti-material rifle and all...not saying anything, just saying. I plan to live long enough to get off this rock(which I don't really know if I can say that anymore since I have already technically died but thats not important). I will stop your madness conrad if I have too.
Tiny
NPC, 77 posts
Deputy
Sat 16 Oct 2010
at 04:31
  • msg #39

Re: CROW OOC II: The sequel

I don't know he did call me a baby...... whats that....malfunction..... protective subroutines deleted Abort Reinstall, Exterminate ? :D
Conrad
player, 330 posts
Mechanic
Builder
Sat 16 Oct 2010
at 04:37
  • msg #40

Re: CROW OOC II: The sequel

I see everyone is out against the Conrad.  Looks like the RAD armor is going to be build as soon as The Conrad is off this damn rock.  Plus the BFG 10x Awesome is next on the list.


I'm not mad.  Yes you are!  No I'm not!  Yes you are!  shhhh... they'll start suspecting something is wrong.  No you shut up!  You know what... up yours!  Thats it, i've had it your crap, where is my shotgun!  You dont have the balls to shoot me!  Watch me!
Victor Grym
player, 105 posts
Sat 16 Oct 2010
at 16:33
  • msg #41

Re: CROW OOC II: The sequel

Wow! Where are the guys in the white coats? I think Conrad needs so Electroshock therapy PRONTO!
Conrad
player, 331 posts
Mechanic
Builder
Sat 16 Oct 2010
at 21:47
  • msg #42

Re: CROW OOC II: The sequel

I electrocute myself all the time.  accidentally though.  Maybe.  Kinda tickles me in places.
Balkiir Kovul
player, 88 posts
Sun 17 Oct 2010
at 18:36
  • msg #43

Re: CROW OOC II: The sequel

ouch......
Trey Uv'secks
player, 27 posts
Space Monkey
Clone Bredren
Sun 17 Oct 2010
at 20:12
  • msg #44

Re: CROW OOC II: The sequel

No kidding. Looking safer and safer up here in space all the time.
Conrad
player, 332 posts
Mechanic
Builder
Sun 17 Oct 2010
at 22:05
  • msg #45

Re: CROW OOC II: The sequel

Coward...
Balkiir Kovul
player, 89 posts
Sun 17 Oct 2010
at 22:07
  • msg #46

Re: CROW OOC II: The sequel

He ha the right idea.... why get shot to hell if you don't have to...Says the guy running around without a Mecha or powered armor who just had his life flash before his eyes....and a large chunk of very jagged metal flash past something far more valuable to him....
Trey Uv'secks
player, 30 posts
Space Monkey
Clone Bredren
Sun 17 Oct 2010
at 22:09
  • msg #47

Re: CROW OOC II: The sequel

Balkiir Kovul:
and a large chunk of very jagged metal flash past something far more valuable to him....


Bike? RPG? Gun? ....

;)
Conrad
player, 333 posts
Mechanic
Builder
Sun 17 Oct 2010
at 22:10
  • msg #48

Re: CROW OOC II: The sequel

With one pound of anti-matter, i can make a 48,755,397.467 megaton bomb.
O'sahdii
GM, 1 post
Sun 17 Oct 2010
at 22:15
  • msg #49

Re: CROW OOC II: The sequel

No, no you can not.....
Trey Uv'secks
player, 31 posts
Space Monkey
Clone Bredren
Sun 17 Oct 2010
at 22:17
  • msg #50

Re: CROW OOC II: The sequel

Nice, Conrad.


You got Jah angry.


:D
Nephilum
player, 1 post
Sun 17 Oct 2010
at 22:40
  • msg #51

Re: CROW OOC II: The sequel

If they were angry it would be we Who delivered their message....
Aziza
player, 228 posts
Sun 17 Oct 2010
at 22:57
  • msg #52

Re: CROW OOC II: The sequel

Actually a pound of antimatter yields a bit under 20 megatons.  You can double that if you also give yourself a pound of matter and assume that it all collides perfectly with no matter or antimatter escaping, in practice you'll lose quite a bit that way though.
Prometheus
GM, 605 posts
Sun 17 Oct 2010
at 23:05
  • msg #53

Re: CROW OOC II: The sequel

Great a Geek off....... In this cornerrrrrr..... Dressed in pocket protector and birth control glasses.....The Largest tinker gnome in the world...... crazy Conrad... In the other corner wearing full Bio suit accompanied by a legion of decontamination drones... the one who put the scared ins scaredy cat....AZIIIIIIIIZzzaaaa
M'kira T'shal
player, 310 posts
Sun 17 Oct 2010
at 23:15
  • msg #54

Re: CROW OOC II: The sequel

LOL. Go Aziza! Who would have thought she might have actual figures for antimatter. ^_^ Also love the OOC. Laughter is good!
Balkiir Kovul
player, 90 posts
Mon 18 Oct 2010
at 00:02
  • msg #55

Re: CROW OOC II: The sequel

Trey Uv'secks:
Balkiir Kovul:
and a large chunk of very jagged metal flash past something far more valuable to him....


Bike? RPG? Gun? ....

;)



lets go with gun.... Is that a pistol in your pocket???
Conrad
player, 334 posts
Mechanic
Builder
Mon 18 Oct 2010
at 01:18
  • msg #56

Re: CROW OOC II: The sequel

Its either a pistol in my pocket or I am just happy to see you.

Your choice.
Tiny
NPC, 78 posts
Deputy
Mon 18 Oct 2010
at 01:21
  • msg #57

Re: CROW OOC II: The sequel

Looks like its Q'sa killin time...
Victor Grym
player, 106 posts
Mon 18 Oct 2010
at 05:27
  • msg #58

Re: CROW OOC II: The sequel

Just a quick question, my second shot did it miss? Just curious no update on my action for the round where everyone started shooting.
Prometheus
GM, 606 posts
Mon 18 Oct 2010
at 07:20
  • msg #59

Re: CROW OOC II: The sequel

GM Screw up...... will update yout second shot :D
Elsbeth
player, 108 posts
I've watched C-beams
glitter in the dark ...
Mon 18 Oct 2010
at 17:26
  • msg #60

Re: CROW OOC II: The sequel

T'risa, does your to hit bonus apply to both threads?
T'risa K'mahda
player, 467 posts
Mon 18 Oct 2010
at 17:27
  • msg #61

Re: CROW OOC II: The sequel

Yes
I am mind linked to you all....until I am incapacitated
Prometheus
GM, 608 posts
Mon 18 Oct 2010
at 17:28
  • msg #62

Re: CROW OOC II: The sequel

O'maeda battle witches can telepathically coordinate combat like none other..thats why T'risa can post in either thread and see what you guys see....unfortunately the enemy has a witch of their own.
Conrad
player, 336 posts
Mechanic
Builder
Mon 18 Oct 2010
at 18:09
  • msg #63

Re: CROW OOC II: The sequel

muaahahaha.  I have an infant AI running around with a rocket launcher.  screw that witch!
T'risa K'mahda
player, 469 posts
Mon 18 Oct 2010
at 18:17
  • msg #64

Re: CROW OOC II: The sequel

I tihnk Balkiir has wounded her....in any case they are close to rout....another big and good round or two of combat and we might be good.
Prometheus
GM, 610 posts
Mon 18 Oct 2010
at 18:28
  • msg #65

Re: CROW OOC II: The sequel

wounded all of them, one has no head, the other is picking her friends brains out of her hair... three wounded one dead as far as O'maeda go.. one should be the witch or one of her underlings.

Plus if aziza warns the incoming ship it has it's own guns and may well be highly pissed that it's been set up for an ambush by 'Pirates'

<pep talk> the fight is a tough one, you still have a lot to do...and the enemy has ome serious firepower but you guys are doing fine....</pep talk>
Tiny
NPC, 80 posts
Deputy
Mon 18 Oct 2010
at 18:47
  • msg #66

Re: CROW OOC II: The sequel

<Pep talk>KILL THE ALIEN SCUM!!! LETS BLOW THEIR HEADS OFF AND EAT THEIR HEARTS AND DRINK THEIR BLOOD!</Pep talk>
T'risa K'mahda
player, 470 posts
Mon 18 Oct 2010
at 18:48
  • msg #67

Re: CROW OOC II: The sequel

well we are in a bit of a pickle.

the Marduks and the mecha are big immediate threats.

hopefully one or more of them will be down by the end of this turn.

I have faith in grym to put down the witch when he gets a clear shot.
Aziza
player, 230 posts
Mon 18 Oct 2010
at 18:52
  • msg #68

Re: CROW OOC II: The sequel

Tiny:
<Pep talk>KILL THE ALIEN SCUM!!! LETS BLOW THEIR HEADS OFF AND EAT THEIR HEARTS AND DRINK THEIR BLOOD!</Pep talk>

But first please being make sure hearts and blood are being free from noxious disease and parasite.
T'risa K'mahda
player, 471 posts
Mon 18 Oct 2010
at 18:56
  • msg #69

Re: CROW OOC II: The sequel

AZIZA!!!! Warn the incoming ship please!!!!

or I will DELIBERATELY infect your food with a brain sucking parasite.
Conrad
player, 337 posts
Mechanic
Builder
Mon 18 Oct 2010
at 18:56
  • msg #70

Re: CROW OOC II: The sequel

by sneezing on your food.
T'risa K'mahda
player, 472 posts
Mon 18 Oct 2010
at 19:14
  • msg #71

Re: CROW OOC II: The sequel

oh Lord

I said warn the incoming ship, not threaten them lol
and you realise I did warn you about the fact you have fighters after you right?
Conrad
player, 338 posts
Mechanic
Builder
Mon 18 Oct 2010
at 19:17
  • msg #72

Re: CROW OOC II: The sequel

you did say warn T'risa.  You werent specific enough.
Aziza
player, 232 posts
Mon 18 Oct 2010
at 19:17
  • msg #73

Re: CROW OOC II: The sequel

Yeah, but they get a warning too.  Possibly Aziza's terrible grammar will convince them to flee.  At the least they probably realize this is a Cesti ship they're going up against, and at least theoretically those are the toughest ships in the universe.  Maybe they won't realize the Crow is over 100 years old and obsolete by modern Cesti standards.
Conrad
player, 340 posts
Mechanic
Builder
Mon 18 Oct 2010
at 19:27
  • msg #74

Re: CROW OOC II: The sequel

*Does the critical dance*
Conrad
player, 342 posts
Mechanic
Builder
Tue 19 Oct 2010
at 09:12
  • msg #75

Re: CROW OOC II: The sequel

Hey everyone, go check out my character details.
Prometheus
GM, 617 posts
Wed 20 Oct 2010
at 06:18
  • msg #76

Re: CROW OOC II: The sequel

geh...thats a lot of stuff to post...I hope to god I didnt miss anything.
Tiny
NPC, 83 posts
Deputy
Wed 20 Oct 2010
at 06:38
  • msg #77

Re: CROW OOC II: The sequel

Damn you prometheus.... how dare you get into my mind... grrr...
Conrad
player, 344 posts
Mechanic
Builder
Wed 20 Oct 2010
at 06:58
  • msg #78

Re: CROW OOC II: The sequel

I'm going to get myself killed...
Prometheus
GM, 618 posts
Wed 20 Oct 2010
at 07:02
  • msg #79

Re: CROW OOC II: The sequel

Hey dont look at me tiny... blame it on my crazy sister ......
Hecate
player, 1 post
Wed 20 Oct 2010
at 07:07
  • msg #80

Re: CROW OOC II: The sequel

How very unkind,

And all they have to do to ensure their continued survival is simply recognize that i am truly far more suited to ordering their miserable short, painful lives.
Tiny
NPC, 85 posts
Deputy
Wed 20 Oct 2010
at 07:27
  • msg #81

Re: CROW OOC II: The sequel

I got a rocket with your name on it, and the name says "Queen BITCH!"
Leoulin
player, 209 posts
Wed 20 Oct 2010
at 11:49
  • msg #82

Re: CROW OOC II: The sequel

Meh... she's just tired and lonely.  Sadly, I'm trained to handle this.  She'll stop trying to take over everything in about twenty five minutes....
T'risa K'mahda
player, 474 posts
Wed 20 Oct 2010
at 13:26
  • msg #83

Re: CROW OOC II: The sequel

lol, in retrospect, I kinda wish we had Rhic and everyone else with us in the big battle thread. We're a very thin wedge away from complete disaster.

Boss are all the marduk foot soldiers taken out?
Elsbeth
player, 111 posts
I've watched C-beams
glitter in the dark ...
Thu 21 Oct 2010
at 05:58
  • msg #84

Re: CROW OOC II: The sequel

T'risa K'mahda:
lol, in retrospect, I kinda wish we had Rhic and everyone else with us in the big battle thread. We're a very thin wedge away from complete disaster.

Aw, c'mon, Boss ... you went with the classic "Let's split up the party" tactic.  It is tried and true for achieving TPK! ;)

Oh, and I found another song that I think fits well with Elsbeth:

  http://www.youtube.com/watch?v=_FhVbyeWFvo

Well, that and I am big Neko Case fan...
Conrad
player, 345 posts
Mechanic
Builder
Fri 22 Oct 2010
at 00:35
  • msg #85

Re: CROW OOC II: The sequel

I may just be blind, dumb and retarded but I am slightly confused on our position vs. the enemy.  Are we hiding in the bushes or just on the other side of some buildings.  I'm just wanting to clarify this so I dont accidentally shoot M'kira.
Prometheus
GM, 621 posts
Fri 22 Oct 2010
at 02:07
  • msg #86

Re: CROW OOC II: The sequel

well right now the mechs are spread out in the abandoned buildings around the landing area. you were coming at them from the ravine near the old colony but now your pretty much out in the middle of town....
Conrad
player, 346 posts
Mechanic
Builder
Fri 22 Oct 2010
at 02:49
  • msg #87

Re: CROW OOC II: The sequel

Alrighty.  I read the beginning again but i was still confused about our location.  So we are just securing the landing, gotcha.
Prometheus
GM, 623 posts
Sat 23 Oct 2010
at 07:23
  • msg #88

Re: CROW OOC II: The sequel

Just holding for Leo and Grym...or does anyone need any more info??????
Conrad
player, 347 posts
Mechanic
Builder
Sat 23 Oct 2010
at 07:24
  • msg #89

Re: CROW OOC II: The sequel

Taking cheap shots at me now?  I see how it is.  Just for this jest... i will now have fist-a-cuffs with the mecha's.
Prometheus
GM, 625 posts
Mon 25 Oct 2010
at 06:59
  • msg #90

Re: CROW OOC II: The sequel

need posts from Leo and T'risa before I can move on... will update tomorrow if possible
T'risa K'mahda
player, 475 posts
Mon 25 Oct 2010
at 13:28
  • msg #91

Re: CROW OOC II: The sequel

I did ask in OOC if the Marduk infantry were out of it, before I write up a reply.
Prometheus
GM, 626 posts
Mon 25 Oct 2010
at 14:02
  • msg #92

Re: CROW OOC II: The sequel

ok ... yes the are all down...not dead but down...for how long your not sure.

 sorry brain failure.....
Conrad
player, 348 posts
Mechanic
Builder
Mon 25 Oct 2010
at 17:35
  • msg #93

Re: CROW OOC II: The sequel

NNOOO!!!! my new mecha parts just went up in a ball of hellish inferno.  Sad day.
T'risa K'mahda
player, 477 posts
Mon 25 Oct 2010
at 17:49
  • msg #94

Re: CROW OOC II: The sequel

Just think of what we can do once we salvage this place Conrad....if we survive.
Poppy
NPC, 25 posts
Mon 25 Oct 2010
at 21:39
  • msg #95

Re: CROW OOC II: The sequel

    Blowing them up is too food for them!!!!!  dropping them in to a recycle is too god for them... I want them to suffer... I want Conrad to turn them into one of those little toy trams that run around with screaming kids with gooey cotton candy and bubble gum to stick under their seats. .....
Tiny
NPC, 88 posts
Deputy
Thu 28 Oct 2010
at 21:53
  • msg #96

Re: CROW OOC II: The sequel

Prometheus
GM, 632 posts
Thu 28 Oct 2010
at 22:09
  • msg #97

Re: CROW OOC II: The sequel

yes that will do..actually the E-Swat Landmate from Appleseed is about exactly what you guys have built..so watch it and thats about what you guys can do...
fly, skim along at ground level etc....

Briarios is a god example of someone in standard power armor for size and looks.
Conrad
player, 351 posts
Mechanic
Builder
Fri 29 Oct 2010
at 00:23
  • msg #98

Re: CROW OOC II: The sequel

Bad ass.  Looks like this is turning into D20: Appleseed.
Prometheus
GM, 633 posts
Fri 29 Oct 2010
at 02:13
  • msg #99

Re: CROW OOC II: The sequel

Poppy sings.......
http://www.youtube.com/watch?v=xReJ6vkSv-8


appleeed is a good example for what you gus can do as far as being in your mecha... but we all know Deunan is no match for M'kira in a mech
Conrad
player, 352 posts
Mechanic
Builder
Fri 29 Oct 2010
at 02:35
  • msg #100

Re: CROW OOC II: The sequel

Oh, by the way... who ever build Tiny's character sheet forgot to put in something for the OCC, but we wont point fingers.
Prometheus
GM, 634 posts
Fri 29 Oct 2010
at 03:08
  • msg #101

Re: CROW OOC II: The sequel

If it's her occupation rememberer robots dont get one....
Trey Uv'secks
player, 37 posts
Space Monkey
Clone Bredren
Fri 29 Oct 2010
at 04:30
  • msg #102

Re: CROW OOC II: The sequel

So, is Tiny an NPC by another player, or another GM? :P
Tiny
NPC, 89 posts
Deputy
Fri 29 Oct 2010
at 05:04
  • msg #103

Re: CROW OOC II: The sequel

Conrad is my adopted daddy!
Conrad
player, 353 posts
Mechanic
Builder
Fri 29 Oct 2010
at 05:42
  • msg #104

Re: CROW OOC II: The sequel

Just watched The Losers, kinda reminds me of our crew.  Except we have mecha's and a spaceship.
Prometheus
GM, 635 posts
Fri 29 Oct 2010
at 20:58
  • msg #105

Re: CROW OOC II: The sequel

Rejected Valkiir battle dress


Turns out there weren't enough pockets to hold ammo....
Elsbeth
player, 113 posts
I've watched C-beams
glitter in the dark ...
Fri 29 Oct 2010
at 21:40
  • msg #106

Re: CROW OOC II: The sequel

Yeah! Way to go Team One!

It's too bad Team Two is going to die... But then with the freighter gone maybe the anti-aircraft emplacements are irrelevant...:)
Gunny
Fri 29 Oct 2010
at 21:57
  • msg #107

Re: CROW OOC II: The sequel

Did anyone give you permission to die MARINE!!!!!!!!!

You font die till I say You die!!!!!
Trey Uv'secks
player, 39 posts
Space Monkey
Clone Bredren
Fri 29 Oct 2010
at 22:01
  • msg #108

Re: CROW OOC II: The sequel

BEHOLD. Battle Bikini.
T'risa K'mahda
player, 481 posts
Fri 29 Oct 2010
at 22:03
  • msg #109

Re: CROW OOC II: The sequel

Team Two will not die I assure you.

Right now there command and control is all messed up. I will provide direction for you now I'm no longer firing RPGs.
Trey Uv'secks
player, 40 posts
Space Monkey
Clone Bredren
Fri 29 Oct 2010
at 22:11
  • msg #110

Re: CROW OOC II: The sequel

You know what's going to be reaaally funny? When the ripped apart Witch drops into real-space, right on top of your planet. It'll be practically Acme.
Q'sa stop. Shadow begins expanding. Q'sa look up.

CRUNCH. Supply drop!

Trey, de Bredren, and Survivor ride off into the sunset on a shuttle.
Conrad
player, 354 posts
Mechanic
Builder
Sat 30 Oct 2010
at 20:10
  • msg #111

Re: CROW OOC II: The sequel

I'm only worried about what parts I get to salvage.  I do love me some goodies.
Tiny
NPC, 91 posts
Deputy
Sat 30 Oct 2010
at 21:46
  • msg #112

Re: CROW OOC II: The sequel

Oops, I turned a witch into a gooey mess.  My bad.
Trey Uv'secks
player, 42 posts
Space Monkey
Clone Bredren
Sat 30 Oct 2010
at 22:12
  • msg #113

Re: CROW OOC II: The sequel

....

........

Tiny's daddy is riding her. From the inside.

I'm disturbed.
Tiny
NPC, 92 posts
Deputy
Sat 30 Oct 2010
at 22:38
  • msg #114

Re: CROW OOC II: The sequel

I know how poppy feels.
Trey Uv'secks
player, 46 posts
Space Monkey
Clone Bredren
Thu 4 Nov 2010
at 16:50
  • msg #115

Re: CROW OOC II: The sequel

Anybody waiting on me? :P
Conrad
player, 360 posts
Mechanic
Builder
Thu 4 Nov 2010
at 18:48
  • msg #116

Re: CROW OOC II: The sequel

Yes.
Trey Uv'secks
player, 47 posts
Space Monkey
Clone Bredren
Thu 4 Nov 2010
at 18:58
  • msg #117

Re: CROW OOC II: The sequel

Oo! Really? Lemme go back and re-read the Crow thread..
Conrad
player, 361 posts
Mechanic
Builder
Thu 4 Nov 2010
at 19:15
  • msg #118

Re: CROW OOC II: The sequel

I'm kidding.  I'm busying salvaging stuff... Its what I do.
Prometheus
GM, 646 posts
Fri 5 Nov 2010
at 16:24
  • msg #119

Re: CROW OOC II: The sequel

 The problem with being paranoid is that sometimes your right.....
Conrad
player, 362 posts
Mechanic
Builder
Sat 6 Nov 2010
at 00:46
  • msg #120

Re: CROW OOC II: The sequel

Thats Aziza's area of expertise.
Prometheus
GM, 647 posts
Mon 8 Nov 2010
at 07:16
  • msg #121

Re: CROW OOC II: The sequel

and her response to a threat is not subtle.... in that matter she is all Cesti... bite, claw, blast it to bits.....

sorry for the past few days RL got a bit..... troublesome
Trey Uv'secks
player, 48 posts
Space Monkey
Clone Bredren
Wed 10 Nov 2010
at 02:46
  • msg #122

Re: CROW OOC II: The sequel

No problem, GM. Just let me know when I should push forward.
Prometheus
GM, 649 posts
Sat 13 Nov 2010
at 23:03
  • msg #123

Re: CROW OOC II: The sequel

Okay ust to let you know what you shooting....

this is as close as i can get... add two larger bug eyes above and to the side of the eyes in the picture and this is your friendly neighborhood Q'sa



Prometheus
GM, 650 posts
Sat 13 Nov 2010
at 23:17
  • msg #124

Re: CROW OOC II: The sequel

and this is as good an example of what your mecha look like as any... your units have a "backpack" that houses the flight systems and heavy weapons mount on the shoulders or are carried like a rifle. for size they are not much bigger than your average sports car, and they can go into large structures, and most floors will support them.

the smaller arms are for detail work or carrying your lighter weapons... the pilot can pull his arms in to get the out of the way of enemy fire, or lean forward and use them as armored sleeves.

unlike normal mechs the mecha don't have a full cockpit, he pilot pretty much controls the movements on the ground by body movement and has two joysticks to control flight and heavy weapons inside, although it is a bit of a snug fit.


Conrad
player, 365 posts
Mechanic
Builder
Sun 14 Nov 2010
at 02:53
  • msg #125

Re: CROW OOC II: The sequel

In reply to Prometheus (msg #123):

Good God thats one ugly son of a bitch.
Leoulin
player, 213 posts
Mon 15 Nov 2010
at 15:25
  • msg #126

Re: CROW OOC II: The sequel

And I'm going Witchblade... which is likely disturbing other than looking blue, metal, and hot.
Conrad
player, 368 posts
Mechanic
Builder
Mon 15 Nov 2010
at 19:05
  • msg #127

Re: CROW OOC II: The sequel

hot?
Trey Uv'secks
player, 52 posts
Space Monkey
Clone Bredren
Mon 15 Nov 2010
at 19:11
  • msg #128

Re: CROW OOC II: The sequel

En Flambe. People burn Witchblades. Remember Salem?

.. Wait, no, that's not right...
Tiny
NPC, 95 posts
Deputy
Tue 16 Nov 2010
at 03:12
  • msg #129

Re: CROW OOC II: The sequel

I do love to nuke witches.  Its how I roll.
Maran
GM, 95 posts
Precocious Child
Tue 16 Nov 2010
at 04:53
  • msg #130

Re: CROW OOC II: The sequel

I'm just totally lost now and have no idea what's going on, since I was offline a bit, and you all post so much so quick.
Conrad
player, 369 posts
Mechanic
Builder
Tue 16 Nov 2010
at 04:59
  • msg #131

Re: CROW OOC II: The sequel

I'm just a posting masta!!!
Maran
GM, 97 posts
Precocious Child
Tue 16 Nov 2010
at 06:08
  • msg #132

Re: CROW OOC II: The sequel

Usually I can halfway keep up, but my comp had a glitch I didn't find out about for a month. grrrr
Leoulin
player, 214 posts
Tue 16 Nov 2010
at 20:32
  • msg #133

Re: CROW OOC II: The sequel

Not interested in killing me?  He cut up my combat suit... in a quiet moment I'm melting his blade to slag as a precaution.  I'm not leaving stray DNA around to be used as a weapon against me.
Trey Uv'secks
player, 55 posts
Space Monkey
Clone Bredren
Sun 21 Nov 2010
at 05:26
  • msg #134

Re: CROW OOC II: The sequel

Leo, Leo. So worried about your genetics! Mon, yah ganna git yahself a hart attic. :D
Prometheus
GM, 656 posts
Sun 21 Nov 2010
at 06:11
  • msg #135

Re: CROW OOC II: The sequel





well Now we know what Conrad's daughter might look like......
Conrad
player, 371 posts
Mechanic
Builder
Sun 21 Nov 2010
at 07:37
  • msg #136

Re: CROW OOC II: The sequel

Thats her light workout weaponry.
Trey Uv'secks
player, 56 posts
Space Monkey
Clone Bredren
Mon 22 Nov 2010
at 04:02
  • msg #137

Re: CROW OOC II: The sequel

Hey, Azz. When your robots ran off... did they leave the door open? 0_:)
Trey Uv'secks
player, 57 posts
Space Monkey
Clone Bredren
Mon 22 Nov 2010
at 05:22
  • msg #138

Re: CROW OOC II: The sequel

Or are there still the usual guards there? I know Balk's in the room, but he's got no legs!
Balkiir Kovul
player, 94 posts
Mon 22 Nov 2010
at 05:59
  • msg #139

Re: CROW OOC II: The sequel

no guards, just the doc, and Balkiir.... hey how much damage can a man with no legs do.
Trey Uv'secks
player, 58 posts
Space Monkey
Clone Bredren
Mon 22 Nov 2010
at 06:02
  • msg #140

Re: CROW OOC II: The sequel

.. Like... when it's Balkiir, or are we talking about a normal guy?

;)
Aziza
player, 244 posts
Mon 22 Nov 2010
at 13:39
  • msg #141

Re: CROW OOC II: The sequel

And the doc is also one of Aziza's robots. . .
Trey Uv'secks
player, 60 posts
Space Monkey
Clone Bredren
Mon 22 Nov 2010
at 13:42
  • msg #142

Re: CROW OOC II: The sequel

Did not realize. Appreciate the heads-up. I'll edit my post.
Aziza
player, 245 posts
Mon 22 Nov 2010
at 13:45
  • msg #143

Re: CROW OOC II: The sequel

I should also mention what the ship's like in case you haven't found that in a back-thread.  The Crow is a Cesti ship made by the Furesh clan.  They build ridiculously advanced vessels but the Crow is also a hundred years old so it evens out to fairly modern, and most notably it has about three feet of dirt and grass on the floor and burrowing rodents living in the floor as a combination life support and food supply.  Aziza also plants herbs in the floor from time to time, mostly near the galley where it's convenient.
Trey Uv'secks
player, 61 posts
Space Monkey
Clone Bredren
Mon 22 Nov 2010
at 15:00
  • msg #144

Re: CROW OOC II: The sequel

Yep. Caught that in the earlier threads. Which is why I mentioned 'whatever this is'. I'll elucidate further in my next post, after I see what the reaction will be.
Tiny
NPC, 96 posts
Deputy
Mon 22 Nov 2010
at 17:58
  • msg #145

Re: CROW OOC II: The sequel

There are also some times when the hookah comes out... but thats only for special events.
Aziza
player, 250 posts
Tue 23 Nov 2010
at 18:08
  • msg #146

Re: CROW OOC II: The sequel

As an additional weirdness, the Crow has no crew.  Aside from the PCs, Aziza put together drones and robots from scrap to handle ever operation from the doctor to the ship's cook and got rid of all organic crew except herself as captain and engineer.
Conrad
player, 375 posts
Mechanic
Builder
Tue 23 Nov 2010
at 22:53
  • msg #147

Re: CROW OOC II: The sequel

I somehow have the feeling that this isnt going to end well.  At all.
Prometheus
GM, 665 posts
Wed 24 Nov 2010
at 18:16
  • msg #148

Re: CROW OOC II: The sequel

trey you reminded me of a story I read once ...a pair of WWII airmen slipped out of a work detail after managing to acquire civilian clothes a measuring tae and clipboard...their routine was if they were in a populated area one of them would randomly begin to measure street lamps cubs, etc..while the other made notes on the clipboard.
   Neither of them spoke anything ore than broken German and they had no papers or even that much of a plan. but acting like they belonged and were supposed to be doing what they were doing allowed the to slip across the border into a neutral country where they spent the rest of the war in a lovely internment camp living on the red cross.
  and considering Grymm walked right past you without a word .. as if he is that vocal to begin with...is a good sign it works... good job keeping OCC info out of the game Grymm

  of course when Balkiir having stoned out of his gourd, and not looking like a bug lizard or blue girl, sure helped the escape attempt.
Conrad
player, 376 posts
Mechanic
Builder
Wed 24 Nov 2010
at 19:53
  • msg #149

Re: CROW OOC II: The sequel

Conrad... criminal... convicted of Grand Theft Freighter.
Aziza
player, 252 posts
Wed 24 Nov 2010
at 22:50
  • msg #150

Re: CROW OOC II: The sequel

Even worse, you don't know where that freighter's been.  More to the point Aziza doesn't know where it's been, which means when you come back it's full decontamination time again.
Conrad
player, 377 posts
Mechanic
Builder
Wed 24 Nov 2010
at 23:33
  • msg #151

Re: CROW OOC II: The sequel

oh shite clerics.....
Prometheus
GM, 667 posts
Thu 25 Nov 2010
at 00:00
  • msg #152

Re: CROW OOC II: The sequel

Update to secrets flaws and weakness thread has been posted.

I'll repeat some of it here...you might have noticed you have been killing a lot of enemies with a single attack or with relative ease. when you are fighting ordinaries, in this case Q"sa grunts you will usually be able to take the out with a single attack.they either fall down incapacitated, or die.

A grunt has a specific weakness, you have fought enough of them and with the ample supply of cadavers to examine your doctors can supply the information... Q'sa grunts are stunted slightly malformed sterile females, and are highly susceptible to physical trauma.

a typical Ordinary of any species is subject t a massive damage save anytime he takes his con worth of damage in a single round., if he fails it he is either forced to make a will save to keep fighting offensively, if he fails he will fight defensively until he recovers his confidence. i.e makes a will save depending on his level of experience etc.....

If he takes half his hit points in a single round he will retreat, unless of course he fails a save then he falls over out of the fight.
T'risa K'mahda
player, 497 posts
Thu 25 Nov 2010
at 00:15
  • msg #153

Re: CROW OOC II: The sequel

let's get conrad to work on blast grenades.
Conrad
player, 378 posts
Mechanic
Builder
Thu 25 Nov 2010
at 07:55
  • msg #154

Re: CROW OOC II: The sequel

Happy Thanksgiving everyone!
Prometheus
GM, 668 posts
Thu 25 Nov 2010
at 18:00
  • msg #155

Re: CROW OOC II: The sequel

happy thanksgiving folks, if you get a chance to spend tie with your family and friends please enjoy.

and save me a drumstick :D
Conrad
player, 379 posts
Mechanic
Builder
Fri 26 Nov 2010
at 06:35
  • msg #156

Re: CROW OOC II: The sequel

You can have the pumpkin pie... no one ever bothers to make me an apple pie.
Elsbeth
player, 118 posts
I've watched C-beams
glitter in the dark ...
Fri 26 Nov 2010
at 08:10
  • msg #157

Re: CROW OOC II: The sequel

Happy Thanksgiving everyone!

I had hoped to be able to RP with all of your further into the future... but the dice roller seems to have other ideas...:)  Even with that last roll of 15 on a d20, my last nine rolls have averaged less than 7.5 ... I suspect that Q'sa merely needs to sneeze and Elsbeth would fall over.  It's been nice knowing all of you...

Balkiir, spread my ashes on some nice beach near your aunt's place...
Tiny
NPC, 98 posts
Deputy
Fri 26 Nov 2010
at 08:23
  • msg #158

Re: CROW OOC II: The sequel

*cries*
Elsbeth
player, 119 posts
I've watched C-beams
glitter in the dark ...
Fri 26 Nov 2010
at 08:52
  • msg #159

Re: CROW OOC II: The sequel

Well, it is not that bad, Tiny...:)

I am just venting some frustration at my poor performance with the dice (I can't friggin' believe that on my last 4 d20 rolls the average was a 6.25 - and one of those rolls was a 15 - without that one, an average of 3.33 on 3d20...).  Elsbeth has a fair bit of vitality left - but, if my dice luck holds all that means is that she will be a punching bag for her opponent.  All the added hitpoints do is prolong the agony...
Maran
GM, 99 posts
Precocious Child
Fri 26 Nov 2010
at 10:07
  • msg #160

Re: CROW OOC II: The sequel

*wanders around like a lost kitten*
Aziza
player, 253 posts
Fri 26 Nov 2010
at 14:25
  • msg #161

Re: CROW OOC II: The sequel

I hear you Elspeth.  Unfortunately the kernel in the "random" dice roller at RPoL is really bad, it has a bowtie distribution on a D20 rather than a flat even probability between the options.  If you get on the wrong end of the curve you can be in real trouble.
Conrad
player, 380 posts
Mechanic
Builder
Fri 26 Nov 2010
at 23:26
  • msg #162

Re: CROW OOC II: The sequel

Well in excel when using the random fuction goes off of the clock in the CPU, but it changes every millisecond
Leoulin
player, 218 posts
Mon 29 Nov 2010
at 15:01
  • msg #163

Re: CROW OOC II: The sequel

Hm.... Leo can probably help out, though there are other folks who might contribute.  Movies are full of dramatic saves and comebacks... you just need to headbutt the thing.
Sun Runner
player, 29 posts
Golden
Sentinel
Mon 29 Nov 2010
at 19:21
  • msg #164

Re: CROW OOC II: The sequel

In reply to Maran (msg #160):  Why are you just wandering around an unknown ship, don't you know how dangerous that is Maran? :P
T'risa K'mahda
player, 498 posts
Mon 29 Nov 2010
at 19:23
  • msg #165

Re: CROW OOC II: The sequel

I might have to blow an action point such that Elspeth remember that combat healing stim I put in her suit med system.
Elsbeth
player, 120 posts
I've watched C-beams
glitter in the dark ...
Tue 30 Nov 2010
at 01:59
  • msg #166

Re: CROW OOC II: The sequel

T'risa K'mahda:
I might have to blow an action point such that Elspeth remember that combat healing stim I put in her suit med system.

Thanks, T'risa.  Not needed yet, actually.  Of course, after a few rounds of being a punching bag for the big Q'sa, I'll get back to you on that stim pack ... ;)

As I said, I am mostly bemoaning the fact that I can't hit the broadside of a barn right now (rolling a couple of 6's, a 3, a 5 and a 2 will do that for you).  Nor can I get away, apparently (see the above list of rolls).  The dice roller has been nice enough to give me high rolls during target practice and low rolls during both combats that Elsbeth has been in ... :)  Go figure.
Aziza
player, 255 posts
Tue 30 Nov 2010
at 02:12
  • msg #167

Re: CROW OOC II: The sequel

Hmm, best thing when the dice are killing you is to use weapons that can hit even on a bad roll.  Next time you've got some downtime have Aziza or Conrad craft you a few grenades.  They're too expensive to use as one's standard weapon but a few explosions will do wonders when the Random Number God decides to frown upon you.
Elsbeth
player, 121 posts
I've watched C-beams
glitter in the dark ...
Tue 30 Nov 2010
at 02:19
  • msg #168

Re: CROW OOC II: The sequel

Aziza:
Hmm, best thing when the dice are killing you is to use weapons that can hit even on a bad roll...

Hmm... How about a flame thrower...:)

At this point, Elsbeth does still have her satchel of tower-busting explosives on her ...  That coupled with her Fast Hero Evasion feat may do the trick...:)  Except, of course, to do use that feat to get away, she would need to roll. :D  *shrug*  I think that I can ensure that the enemy dies - I just prefer not to have to sacrifice myself to do it.  But they do say that is the true way to defeat an opponent- be willing to die yourself... o_O
Conrad
player, 382 posts
Mechanic
Builder
Tue 30 Nov 2010
at 02:24
  • msg #169

Re: CROW OOC II: The sequel

The best way to take the enemy to see their creator is to walk them there yourelf.
Elsbeth
player, 122 posts
I've watched C-beams
glitter in the dark ...
Tue 30 Nov 2010
at 02:26
  • msg #170

Re: CROW OOC II: The sequel

Hmmm... doesn't that assume that you have the same Creator, Conrad?
Aziza
player, 256 posts
Tue 30 Nov 2010
at 02:39
  • msg #171

Re: CROW OOC II: The sequel

Elsbeth:
Aziza:
Hmm, best thing when the dice are killing you is to use weapons that can hit even on a bad roll...

Hmm... How about a flame thrower...:)

flamethrowers are indeed an excellent way to overcome dice rolling problems, at least until you have to save.  The problem there is keeping it ammo'd up and the feat for an exotic weapon proficiency.
Conrad
player, 383 posts
Mechanic
Builder
Tue 30 Nov 2010
at 02:56
  • msg #172

Re: CROW OOC II: The sequel

In reply to Elsbeth (msg #170):

You can always take them to go see their creator, drop them off and go venture over to your own.

OR

Just be lazy like me and assume there is just one creator.  Saves on fuel and reduce mileage on the car.
Aziza
player, 257 posts
Tue 30 Nov 2010
at 02:59
  • msg #173

Re: CROW OOC II: The sequel

What if they subscribe to that old religious jazz; you are what you make of yourself.
Conrad
player, 384 posts
Mechanic
Builder
Tue 30 Nov 2010
at 03:55
  • msg #174

Re: CROW OOC II: The sequel

Cannon Fodder!
Victor Grym
player, 118 posts
Sun 5 Dec 2010
at 17:34
  • msg #175

Re: CROW OOC II: The sequel

Hey guys RL is rearing its ugly head. Will try and post tomorrow but things have come up.
M'kira T'shal
player, 335 posts
Mon 6 Dec 2010
at 01:00
  • msg #176

Re: CROW OOC II: The sequel

Actually brightstar a normal hose cat is completely capable of bringing a 200 pound man to his knees in complete agony. IF you latch onto his calf and thigh with your claws and teeth you will cause excruciating pain. I saw a TV special where just that thing happened. It was amazing how fast he went down.

Also if your anything like a tree cat from the Honor Harrington series Trey is very lucky your not intent on killing. The gruesome efficiency of a tree cat slaughtering a armed and lightly armored human being or multiple ones for that matter is terrifying.
Bright Star
player, 34 posts
Steel Steed
Mon 6 Dec 2010
at 09:22
  • msg #177

Re: CROW OOC II: The sequel

well of course cats are just awesome :D

Not trying to hurt him just low hi down and keep Maran out of trouble...i don't know he's a good guy yet....oh and yeah I might have borrowed the idea of a tree cat from a certain book series  :D
This message was last edited by the player at 09:23, Mon 06 Dec 2010.
Maran
GM, 107 posts
Precocious Child
Mon 6 Dec 2010
at 10:55
  • msg #178

Re: CROW OOC II: The sequel

Ohhhhhhh, another Honor Harrington fan? Yay! I just love Weber's series! And Nimitz is great as her Spinxian tree cat.
M'kira T'shal
player, 336 posts
Mon 6 Dec 2010
at 16:20
  • msg #179

Re: CROW OOC II: The sequel

That's right I am a very happy Fan of that series! I have read every single one. Though I probably should check for the latest novel. It's been a while so it might be out there and I don't know it yet!

Don't forget Nimitz's wife. He's finnally settled down and even has kittens! ^_^ Tree cats love children which is a adorable trait they have! The bond they form with one special human is also a wonderful thing! I best check on posts!
Maran
GM, 109 posts
Precocious Child
Tue 7 Dec 2010
at 06:28
  • msg #180

Re: CROW OOC II: The sequel

yes, and maybe Honor can be happy now for awhile. Maybe we'll get a chance to read about their kids next,lol. Honor the second.
I've got all the books so far I think.
You can read 2 or 3 of the books on baens elibrary for free.
Prometheus
GM, 674 posts
Tue 7 Dec 2010
at 06:31
  • msg #181

Re: CROW OOC II: The sequel

Ive read on Basilisk Station but never could find the rest... not in order anyway. love the world and the style..and lets face it no one wants to mes with Honor...twice.
Maran
GM, 110 posts
Precocious Child
Tue 7 Dec 2010
at 06:53
  • msg #182

Re: CROW OOC II: The sequel

I think the first 3 books are on baen's elibrary.

http://www.baen.com/library/defaultTitles.htm  Click authors then click David Weber.

1:On Basilisk Station
2:The Honor of the Queen

Also Honorverse:
The Shadow of Saganami
Changer of Worlds
Crown of Slaves
This message was last edited by the GM at 07:07, Tue 07 Dec 2010.
M'kira T'shal
player, 339 posts
Tue 7 Dec 2010
at 10:53
  • msg #183

Re: CROW OOC II: The sequel

lol that's true. Really? Well if you have to you can special order them from bookstores. If they sell them in a box set you can probably pick them up cheaper then individually. There are also used book stores however those are unreliable as your stuck with whatever is in stock at the moment.
T'risa K'mahda
player, 502 posts
Tue 7 Dec 2010
at 16:52
  • msg #184

Re: CROW OOC II: The sequel

I have read most of them

kinda lost my way with War of Honor.

just couldn't read it.
Trey Uv'secks
player, 72 posts
Space Monkey
Clone Bredren
Tue 7 Dec 2010
at 17:48
  • msg #185

Re: CROW OOC II: The sequel

I've read Basilisk Station, and Shadow of Sagi-somethingsomething. So, the 'before' and the 'after', but none of the middle.
Aziza
player, 260 posts
Tue 7 Dec 2010
at 18:02
  • msg #186

Re: CROW OOC II: The sequel

I've read the whole series.  It lags a bit in the middle, there's a couple books that are all politics where Weber gets on a soapbox and preaches the evils of liberals for a while (Punctuated with five page descriptions of whatever Honor's eating today).  Then he apparently listened to feedback on it and got back to Honor laying the smack down on her enemies via gigantic starship battle.
Trey Uv'secks
player, 73 posts
Space Monkey
Clone Bredren
Tue 7 Dec 2010
at 18:04
  • msg #187

Re: CROW OOC II: The sequel

Yeah, that's one thing I don't like about Weber. The soap-box moments.
Prometheus
GM, 675 posts
Tue 7 Dec 2010
at 19:33
  • msg #188

Re: CROW OOC II: The sequel

hides is 25 page post he was planning for later .......

a lot of author want to preach and monologue on politics...I always thought they made for great background tension and as a motivating force for the plot but not really a very good focus.
Trey Uv'secks
player, 74 posts
Space Monkey
Clone Bredren
Tue 7 Dec 2010
at 19:37
  • msg #189

Re: CROW OOC II: The sequel

Well, there's a difference between using politics as a story and beating the reader over the head.

For a good example, take a look at Asimov's 'Foundation' series. I know it doesn't strictly focus on politics, but it's a good example of how to use it as a story drive without preaching. :)
Prometheus
GM, 676 posts
Tue 7 Dec 2010
at 19:51
  • msg #190

Re: CROW OOC II: The sequel

a good bit of Starship Troopers is also Politically involved... as part of Ricos Growth from snot nosed kid to Hardened veteran. in another series I cant for the life of me remember the Main character beats the reader over the head with a political manifesto wrapped around a brick... later when some groups began to praise him as a great political thinker he had to point out Hey thats "The characters Ideas..not mine."
Aziza
player, 261 posts
Wed 8 Dec 2010
at 01:20
  • msg #191

Re: CROW OOC II: The sequel

Yeah, Heinlein's an interesting person to read the politics of because he was actually remarkably neutral, and wrote sci-fi exploring a lot of different governments from different viewpoints.  He foresaw quite a few of the problems we have today and wrote a range of political options to avoid them.

It's always amusing to see some ninny who's only watched the movie of Starship Troopers proclaiming that Heinlein's a fascist or arch-conservative when the guy also wrote the incredibly liberal Stranger in a Strange Land and I Will Fear No Evil.  Much less For Us, the Living which portrays a world so liberal it makes Michael Moore look conservative.  That last one rather sucks as a story, sadly.

If there's anything Heinlein stood for I think it's individualism, all his heroes, regardless of politics, were well-educated (often self-so) self starters with a drive to succeed and that seems to be what he valued more than anything else.  Famously he wrote that specialization was for insects.
Prometheus
GM, 677 posts
Wed 8 Dec 2010
at 01:41
  • msg #192

Re: CROW OOC II: The sequel

I ca read is stuff rather easily Asimovs as wel..but Hubbards is a bit too complex at times needlessly so as far as his science and odd background info is concerned I mean a chapter on Psyclo writing..not even I get that detailed
M'kira T'shal
player, 340 posts
Wed 8 Dec 2010
at 03:02
  • msg #193

Re: CROW OOC II: The sequel

Just waiting for a GM response in PM before I post. :)
Conrad
player, 386 posts
Mechanic
Builder
Wed 8 Dec 2010
at 03:17
  • msg #194

Re: CROW OOC II: The sequel

Yeah, I'm just waiting seeing that there has been nothing for Conrad to do in a while.
Prometheus
GM, 678 posts
Wed 8 Dec 2010
at 03:36
  • msg #195

Re: CROW OOC II: The sequel

well Conrad drifted into a time warp... until I can get the second combat thread and the main group synced it's hard for e to advance... especially with the trip back putting Conrad a couple ours ahead of the rest...
Conrad
player, 387 posts
Mechanic
Builder
Wed 8 Dec 2010
at 04:54
  • msg #196

Re: CROW OOC II: The sequel

Trey Uv'secks
player, 76 posts
Space Monkey
Clone Bredren
Sat 11 Dec 2010
at 22:09
  • msg #197

Re: CROW OOC II: The sequel

So!
Conrad
player, 388 posts
Mechanic
Builder
Mon 13 Dec 2010
at 08:37
  • msg #198

Re: CROW OOC II: The sequel

FYI, my internet is being lame and if I dont post in a while, its cause things are being annoying and I wont have to use my neighbors internet.
Maran
GM, 115 posts
Precocious Child
Mon 13 Dec 2010
at 08:45
  • msg #199

Re: CROW OOC II: The sequel

delete old program and redownload,helps me usually.
Conrad
player, 389 posts
Mechanic
Builder
Mon 13 Dec 2010
at 09:05
  • msg #200

Re: CROW OOC II: The sequel

I bought a new TV with wireless built in and I couldnt access my wireless network but I could access my neighbors but I could still surf the internet on my computer.  I was messing with settings on the wireless and then it hasnt work since.  I've reset everything and tried different settings.  I dont want to call my ISP because I have to go through all the bull and stuff.
D'jaah Ar'Damina
player, 184 posts
Mistress D'jaah
Mon 13 Dec 2010
at 09:09
  • msg #201

Re: CROW OOC II: The sequel

unplug it for an hour and try again, reset to default. Google instructions maybe?
Conrad
player, 390 posts
Mechanic
Builder
Mon 13 Dec 2010
at 09:36
  • msg #202

Re: CROW OOC II: The sequel

The DNS is all messed up.  I need to reset my router to the original settings and go from there.  I would do it now but its 1 something in the morning and the router isnt in my room.  Its a tomorrow project.
Maran
GM, 116 posts
Precocious Child
Mon 13 Dec 2010
at 10:16
  • msg #203

Re: CROW OOC II: The sequel

good luck.
Conrad
player, 391 posts
Mechanic
Builder
Tue 14 Dec 2010
at 02:46
  • msg #204

Re: CROW OOC II: The sequel

HA!  Just had to reset the router.  No problem.  It was a simple fix.
Leoulin
player, 221 posts
Tue 14 Dec 2010
at 14:07
  • msg #205

Re: CROW OOC II: The sequel

idea on how thick the bunker is and how far up to roof exit?  Leo is the type to pursue at this juncture... or at least get outside.  Enemies that are usually considered obsessive that are now running away is usually a bad sign.
Prometheus
GM, 682 posts
Tue 14 Dec 2010
at 16:58
  • msg #206

Re: CROW OOC II: The sequel

The walls are about 2 foot thick reinforce concrete. the roof i probably just as thick with sever layers of very heavy reinforcement to support the weight and recoil of the guns.

and yes they do seem in a hurry to et out of there.
Conrad
player, 392 posts
Mechanic
Builder
Tue 14 Dec 2010
at 17:21
  • msg #207

Re: CROW OOC II: The sequel

I like how other people are still fighting and I'm wondering around the base randomly.  Classic.
Prometheus
GM, 683 posts
Tue 14 Dec 2010
at 17:53
  • msg #208

Re: CROW OOC II: The sequel

due to how the timing worked out the fight at the starport defenses was over about the same time as the fight at the ambush ....only it took longer real time to finish.

Conrad will arrive at the colony and finish off loading it, about the same time as the crow reaches the starport.
Leoulin
player, 222 posts
Thu 16 Dec 2010
at 19:08
  • msg #209

Re: CROW OOC II: The sequel

2 feet reinforced concrete?  thats what.... Hardness 8?  40HP?  Are there easily available doors (like is it reasonable for Leo to follow up and out)?
Prometheus
GM, 684 posts
Thu 16 Dec 2010
at 19:12
  • msg #210

Re: CROW OOC II: The sequel

It'd be a jump ten feet straight up.... to follow through the hatch... they have jump units in their armor.
Leoulin
player, 223 posts
Thu 16 Dec 2010
at 19:21
  • msg #211

Re: CROW OOC II: The sequel

I thought it might be the whole... insectoid thing going for them... but okay.  Leo will have to scamper back and find an alternate route.  Though I do have a +11 jump... I'd need some 20+ total and the time for taking a running start.  It seems more badass so I'll try it.
Elsbeth
player, 126 posts
I've watched C-beams
glitter in the dark ...
Thu 16 Dec 2010
at 19:22
  • msg #212

Re: CROW OOC II: The sequel

Go, Leo!  Kick it's ass!  Just don't roll as poorly as I do...
Prometheus
GM, 685 posts
Thu 16 Dec 2010
at 19:25
  • msg #213

Re: CROW OOC II: The sequel

A single hit on yours will do the trick... Elspeths is not as beat up but his armor is FUBAR
Leoulin
player, 225 posts
Thu 16 Dec 2010
at 19:31
  • msg #214

Re: CROW OOC II: The sequel

I hope I didn't overstep myself there... but I imagine that it isn't too bad.
Prometheus
GM, 686 posts
Thu 16 Dec 2010
at 20:02
  • msg #215

Re: CROW OOC II: The sequel

 well with five hitpoints left... na..no overstepping the boundaries.
Prometheus
GM, 690 posts
Thu 23 Dec 2010
at 17:11
  • msg #216

Re: CROW OOC II: The sequel

alright the groups can rejoin each other in the starport defenses thread.... An IMPORTANT NOTE:



the crow Crew and Conrad are at the last post two hours ahead of the starport defense thread... If the people in the Starport defenses will post something to the affect of waiting two hours for pick up that is about all that needs to be done.

The rest of you can post arriving back at the starport defenses In that thread.
Victor Grym
player, 122 posts
Thu 23 Dec 2010
at 22:10
  • msg #217

Re: CROW OOC II: The sequel

Will post later tonight after work.
Elsbeth
player, 128 posts
I've watched C-beams
glitter in the dark ...
Fri 24 Dec 2010
at 17:36
  • msg #218

Merry Christmas

(or Hannukah, Kwanzaa, Solstice, or whatever you choose to celebrate), this holiday season!  Hope you get everything you wanted from Santa and fill up on pie.

Oh, and I'm looking forward to RPing with all of you into the next year and beyond!
Conrad
player, 395 posts
Mechanic
Builder
Fri 24 Dec 2010
at 18:21
  • msg #219

Re: Merry Christmas

Merry Christmas and Happy Holidays to everyone From Conrad and Tiny!
Sun Runner
player, 32 posts
Golden
Sentinel
Fri 24 Dec 2010
at 21:16
  • msg #220

Re: Merry Christmas

   Very Merry Christmas, Blessed Yuletide, and Peace for you and yours throughout the holiday.  However you choose to celebrate it may it be 'merry and bright.'
Leoulin
player, 227 posts
Tue 28 Dec 2010
at 20:39
  • msg #221

Re: Merry Christmas

got in a car wreck.

Not posting much soon.

Back ASAP.
Elsbeth
player, 130 posts
I've watched C-beams
glitter in the dark ...
Tue 28 Dec 2010
at 21:12
  • msg #222

Re: Merry Christmas

Sorry to hear about your situation, Leo.  Take care of yourself and your family, first and foremost.  Many wishes for a speedy recovery to all.  Come back to us when you can.
Aziza
player, 264 posts
Tue 28 Dec 2010
at 23:15
  • msg #223

Re: Merry Christmas

Yeah, that's terrible news. Rest well Leo.
M'kira T'shal
player, 347 posts
Wed 29 Dec 2010
at 03:16
  • msg #224

Re: Merry Christmas

Hope your all right. Take care of yourself and see you when you get back.
Maran
GM, 117 posts
Precocious Child
Wed 29 Dec 2010
at 21:40
  • msg #225

Re: Merry Christmas

I'll be back in maybe a week too. Happy Holidays.
Conrad
player, 396 posts
Mechanic
Builder
Mon 3 Jan 2011
at 02:46
  • msg #226

Re: Merry Christmas

I'm back!  Will post later.
Conrad
player, 398 posts
Mechanic
Builder
Wed 5 Jan 2011
at 03:03
  • msg #227

Re: Merry Christmas

I posted, yo.
T'risa K'mahda
player, 508 posts
Wed 5 Jan 2011
at 05:46
  • msg #228

Re: Merry Christmas

I'll be back tomorrow I think, unless we get a huge post christmas rush
Conrad
player, 399 posts
Mechanic
Builder
Sun 9 Jan 2011
at 17:01
  • msg #229

Re: Merry Christmas

So whats going on everyone?
Trey Uv'secks
player, 82 posts
Space Monkey
Clone Bredren
Sun 9 Jan 2011
at 18:04
  • msg #230

Re: Merry Christmas

Hanging 'bout. :D
D'jaah Ar'Damina
player, 186 posts
Mistress D'jaah
Wed 12 Jan 2011
at 04:19
  • msg #231

Re: Merry Christmas

Yeah, finally got my repairs done to my phone lines.
Prometheus
GM, 693 posts
Sat 15 Jan 2011
at 05:03
  • msg #232

Re: Merry Christmas

okay is anyone waiting on any information or a reply from a specific person... feel free to give them a poke or PM me.
Maran
GM, 120 posts
Precocious Child
Sat 15 Jan 2011
at 05:50
  • msg #233

Re: Merry Christmas

 Gets a pitchfork and a cattle prod and starts prodding and poking everyone else to make posts too.
 Com'on everyone, post.
T'risa K'mahda
player, 510 posts
Sat 15 Jan 2011
at 05:57
  • msg #234

Re: Merry Christmas

tomorrow.....too late tonight
Victor Grym
player, 125 posts
Sat 15 Jan 2011
at 07:55
  • msg #235

Re: Merry Christmas

Waiting on others but I am here I assure you.

Also putting out some feelers, and I hope the DM doesn't mind this. But I recently began a NWOD game and am looking for players. My Co ST and I have a very solid idea put together but are lacking in players so if anyone is interested either PM or go check it out.

link to another game
This message was last edited by the player at 07:55, Sat 15 Jan 2011.
Prometheus
GM, 694 posts
Sat 15 Jan 2011
at 08:43
  • msg #236

Re: Merry Christmas

anyone should feel free to plug their own games I dont mind at all.
Conrad
player, 400 posts
Mechanic
Builder
Sun 16 Jan 2011
at 07:59
  • msg #237

Re: Merry Christmas

Limbo Conrad...

Anyways, I run a bleach d20 game.  There may be openings in the near future.
Prometheus
GM, 695 posts
Sun 16 Jan 2011
at 12:52
  • msg #238

Re: Merry Christmas

Conrad arrived at the site about the same time as the crwo he should be aboard having cocoa ....
Conrad
player, 403 posts
Mechanic
Builder
Wed 19 Jan 2011
at 20:17
  • msg #239

Re: Merry Christmas

Mad villain... ha!  More like Super Genius!

...and any dooms day devices that detonate prematurely isnt my fault.
Conrad
player, 406 posts
Mechanic
Builder
Sat 22 Jan 2011
at 02:33
  • msg #240

Re: Merry Christmas

There, I did a nice long post.  To make up for my small ones.  I'm ready to go whenever.
D'jaah Ar'Damina
player, 188 posts
Mistress D'jaah
Mon 24 Jan 2011
at 23:17
  • msg #241

Re: Merry Christmas

Prometheus has been having some issues with his high speed modem, so he may be having to wait for the company to bring in a replacement.
Prometheus
GM, 696 posts
Wed 26 Jan 2011
at 17:08
  • msg #242

Re: Merry Christmas

Waiting for my provider to get the lead out and come take care of the problem with my modem....luckily it's the one they provided and I have a service plan....
M'kira T'shal
player, 357 posts
Wed 2 Feb 2011
at 18:09
  • msg #243

Re: Merry Christmas

lol. Poppy can be rather amusing. Talking about getting shot up et.

O_o however I never thought of a persons anatomy indicating if she's chaste or rather free with herself. It's almost like she's talking about clothing/makeup! Asking tiny is a bit hilarious as obviously of all people to ask she's not going to have the faintest clue on such a subject. ^_^
Prometheus
GM, 697 posts
Wed 2 Feb 2011
at 19:05
  • msg #244

Re: Merry Christmas

Humans are attached to their bodies because they are forced to be... if everything is changeable with a quick sop at the outlet then a visit to the mechanic how does that alter your views on your body.... I wanted to play around a bit with that idea and Poppy just sort of happened.....
M'kira T'shal
player, 359 posts
Wed 2 Feb 2011
at 19:29
  • msg #245

Re: Merry Christmas

Your doing a wonderful job. It's very interesting to hear her talk about such things. Also as often as not it adds a touch of humor even if it's not intended. ^_^

I really like poppy's character which is why I played up the humor aspect of blowing up a third of the planet. Course I couldn't have done it if it wasn't for conrads touch of a mad scientist nature. lol

I look forward to seeing a lot more of poppy in the game/posts. One day we will all go to a bar together. Balkir, Poppy, Myself, aziza, and whoever else wants to go. Though I have a feeling poppy might shoot the place up if things get out of hand. ^_^
Poppy
NPC, 32 posts
Wed 2 Feb 2011
at 19:54
  • msg #246

Re: Merry Christmas

Only if the bad sucks......
Tiny
player, 102 posts
Deputy
Wed 2 Feb 2011
at 20:24
  • msg #247

Re: Merry Christmas

I see how it is... everyone always leaves out Tiny... *sniff sniff*
M'kira T'shal
player, 360 posts
Wed 2 Feb 2011
at 21:02
  • msg #248

Re: Merry Christmas

lol your welcome to come along anytime tiny. I don't think your battle mech body would fit in a bar though. So we would either have to build you a cyberoid body or you could come as whatever it is Conrad provided that's a bit smaller :)
Conrad
player, 408 posts
Mechanic
Builder
Wed 2 Feb 2011
at 21:20
  • msg #249

Re: Merry Christmas

Tiny is in her drone body.
Elsbeth
player, 137 posts
I've watched C-beams
glitter in the dark ...
Thu 17 Feb 2011
at 06:47
  • msg #250

Timing

So... I think that Elsbeth and Balkiir are already at the next morning - which is one of the reasons that I have not posted IC recently.  I believe that others are still on the previous day?  Am I mistaken?  Is that not true?  Have we moved onto the next morning?
Conrad
player, 410 posts
Mechanic
Builder
Thu 17 Feb 2011
at 06:58
  • msg #251

Re: Timing

Well I'm figuring stuff out with Prom about what is going to happen with Conrad.  So sorry if things are taking a while.  What may happen could be very promising for the rest of the group.
Elsbeth
player, 138 posts
I've watched C-beams
glitter in the dark ...
Thu 17 Feb 2011
at 07:39
  • msg #252

Re: Timing

Conrad:
Well I'm figuring stuff out with Prom about what is going to happen with Conrad.  So sorry if things are taking a while.  What may happen could be very promising for the rest of the group.

Sound good.  Please take your time.  I am not trying to rush anyone - far from it.  I just wanted to make sure that the time lines were synchronized (and to make sure that no one was waiting on me).
T'risa K'mahda
player, 517 posts
Thu 17 Feb 2011
at 15:02
  • msg #253

Re: Timing

That's a little bit of why I'm confused, the rest of us are still on the day before.
Prometheus
GM, 701 posts
Thu 17 Feb 2011
at 15:28
  • msg #254

Re: Timing

Ummm because several people are still in the middle of conversations... I have to tie those up before I can move people forward....

Elspeth and Balkiir slipped off and posted retiring to their chambers for the evening...
Conrad
player, 411 posts
Mechanic
Builder
Thu 17 Feb 2011
at 17:14
  • msg #255

Re: Timing

I'm ready to start my Conrad Quest.  I'll post after my next class.
Conrad
player, 412 posts
Mechanic
Builder
Thu 17 Feb 2011
at 17:41
  • msg #256

Re: Timing

Shall I use "In the lab..." to conduct my research?
Prometheus
GM, 703 posts
Thu 17 Feb 2011
at 18:25
  • msg #257

Re: Timing

Yes, anyone you want to help out can post there as well, taking advantge of skills othe rplayers have will greatly speed up enhance things...

Now if the rest of the group is ready to move on the next day i ca tie up the loose ends in a GM post an move it along....
Conrad
player, 413 posts
Mechanic
Builder
Thu 17 Feb 2011
at 20:48
  • msg #258

Re: Timing

I gotta go start working on M'kira's mech... she randomly decided to jump in front of bullets for some reason... silly girl she is.
Trey Uv'secks
player, 91 posts
Space Monkey
Clone Bredren
Fri 18 Feb 2011
at 17:46
  • msg #259

Re: Timing

Internet's down at the house. Sorry for the delay. I'm at work now, so between calls I'll be catching up on posting.
Conrad
player, 415 posts
Mechanic
Builder
Sat 19 Feb 2011
at 05:50
  • msg #260

Re: Timing

This is amazing stuff.  I really want to build something like this!

http://www.youtube.com/user/Bo...cs#p/u/1/cNZPRsrwumQ
T'risa K'mahda
player, 518 posts
Mon 21 Feb 2011
at 16:44
  • msg #261

Re: Timing

We can tie things up and get set for another day :-)
Victor Grym
player, 132 posts
Tue 1 Mar 2011
at 17:57
  • msg #262

Re: Timing

Stealing post 4000!!
Elsbeth
player, 142 posts
I've watched C-beams
glitter in the dark ...
Thu 3 Mar 2011
at 21:55
  • msg #263

Re: Timing

Victor Grym:
Stealing post 4000!!

Am I to take your silence IC as a 'no' to Elsbeth's request for help, Victor?  Poppy?
Victor Grym
player, 133 posts
Fri 4 Mar 2011
at 01:14
  • msg #264

Re: Timing

On my phone right now, will try and get a post up later.
M'kira T'shal
player, 372 posts
Sat 5 Mar 2011
at 02:48
  • msg #265

Re: Timing

Aziza! pounce hugs! Welcome back. ^_^

Everyones at breakfast! Come join us!
Prometheus
GM, 706 posts
Sat 12 Mar 2011
at 01:43
  • msg #266

Re: Timing

if everyone is ready will move on to days events .....
Conrad
player, 417 posts
Mechanic
Builder
Sat 12 Mar 2011
at 06:40
  • msg #267

Re: Timing

I'm ready to rock and roll!
M'kira T'shal
player, 376 posts
Tue 15 Mar 2011
at 05:15
  • msg #268

Re: Timing

Hi Prometheus. ^_^ hehe I just had to respond to Balkir and Elsbeth. ^_^

If you want to move on that's fine. Though you can feel free to join in with any of the NPC's if you like before we do. Up to you. ^_^
Prometheus
GM, 709 posts
Sun 20 Mar 2011
at 06:07
Aziza
player, 266 posts
Fri 25 Mar 2011
at 02:22
  • msg #270

Re: Balkiir sings

Hey all, guess who's obtained her GIA Diamond Grading Certificate?

Yeah, it's kept me too busy to post.  Fortunately Prometheus put up with it.

Four More Months and I'll have my full-fledged GG degree.
Elsbeth
player, 149 posts
I've watched C-beams
glitter in the dark ...
Fri 25 Mar 2011
at 04:53
  • msg #271

Re: Balkiir sings

Congrats, Aziza!  Good to know you are still alive and well!  Take care, study hard and get back to us when you can!
Prometheus
GM, 710 posts
Fri 25 Mar 2011
at 09:57
  • msg #272

Re: Balkiir sings

figured it had to be something important, and you could save some of those test samples and share with the rest of us....
This message was last edited by the GM at 09:59, Fri 25 Mar 2011.
Conrad
player, 420 posts
Mechanic
Builder
Fri 25 Mar 2011
at 18:12
  • msg #273

Re: Balkiir sings

Aziza could always pimp that big black bird in the sky.
M'kira T'shal
player, 380 posts
Fri 25 Mar 2011
at 22:53
  • msg #274

Re: Balkiir sings

I am not sure but did he just put himself on the endangered species list? Aziza might take that the wrong way. ^_^

Congratz Aziza!
Prometheus
GM, 711 posts
Thu 31 Mar 2011
at 04:01
  • msg #275

Opening up the sand box....

I am seriously considering looking for someone to run a game in this world. So i get a chance to play....minus the GM mantle and get to enjoy another persons take on things.

If anyone is interested I will let them have the first call.... I know a couple of us are ogged to the axles right now but I hope things will clear up for us shortly
Conrad
player, 421 posts
Mechanic
Builder
Thu 31 Mar 2011
at 04:17
  • msg #276

Re: Opening up the sand box....

I would, but I'm having troubles staying up with my bleach game and with 18 credits, my plate is full enough.
Prometheus
GM, 712 posts
Thu 31 Mar 2011
at 05:08
  • msg #277

Re: Opening up the sand box....

Okay so just hire a professional student replacement pay for th plastic surgery to make him look like you and presto..your golden.....oh wait money...okay so you find a rich old lady/guy...on life support marry them and have the maid accidentally kick out the plug to their life support...or at at least thats the story you tell the insurance guy...
Conrad
player, 422 posts
Mechanic
Builder
Fri 1 Apr 2011
at 08:04
  • msg #278

Re: Opening up the sand box....

Do I look like Anna Nicole Smith?
Prometheus
GM, 713 posts
Fri 1 Apr 2011
at 08:26
  • msg #279

Re: Opening up the sand box....

Nah, but ya got to keep your options open.....
Conrad
player, 423 posts
Mechanic
Builder
Fri 1 Apr 2011
at 22:35
  • msg #280

Re: Opening up the sand box....

True... just gotta be there at the right time.
Conrad
player, 425 posts
Mechanic
Builder
Sun 3 Apr 2011
at 04:05
  • msg #281

Re: Opening up the sand box....

So anyways, I'm a little lost about whats going on?  Conrad isnt use to not being rushed into making weapons and repair everything.
Prometheus
GM, 714 posts
Sun 3 Apr 2011
at 08:11
  • msg #282

Re: Opening up the sand box....

As I understand it the camp s going to get a little reinforced then the crew is going to go check out the spooky shot to hell alien dreadnought in the desert.

repairs to the mecha and ship aren't that serious and Conrad can enlist Trey who seems to have some skills with technical thingies. and in his down time he can spend some quality time in the lab with the mangled marduk..
M'kira T'shal
player, 382 posts
Sun 3 Apr 2011
at 18:16
  • msg #283

Re: Opening up the sand box....

Yay! we get to explore a downed Dreadnought! Lots of cool tech to recover! And maybe some spooky monsters that will try to eat Conrad first. Meanwhile I will hide safely behind T'risa. ^_~
Conrad
player, 426 posts
Mechanic
Builder
Mon 4 Apr 2011
at 00:41
  • msg #284

Re: Opening up the sand box....

I was going to have Tiny stand by with a rifle just in case... but hell only knows she'd freak out and shoot the living hell out of everything.

So I'll start making rolls for my special project
Poppy
NPC, 42 posts
Mon 4 Apr 2011
at 00:53
  • msg #285

Re: Opening up the sand box....

*Raises Her hand*

I thought thats what I was supposed to do...I mean shoot the hell out of everything... although usually I do pick the right things to shoot the hell out of although I will admit to one or two cases of mistaken identity....but I only slghtli wounded them...No harm no foul...I mean they look much better after reconstructive surgery so they realy should thank me for paying for their operations...I mean yeah, there was a little trauma ,and some bleeding, and a teeny tiny bit of <cough> death <cough> but the medics were there and revived them before an permanent damage was done....
Conrad
player, 427 posts
Mechanic
Builder
Mon 4 Apr 2011
at 02:24
  • msg #286

Re: Opening up the sand box....

Yeah... a gun toting sex robot makes me nervous.

"So... is that an ammo clip in your pocket or is Aziza using you to probe people now?"
M'kira T'shal
player, 383 posts
Mon 4 Apr 2011
at 02:55
  • msg #287

Re: Opening up the sand box....

lol. poor Tiny. I think she's used to combat. At least enough not to totally freak and blast wildly.

Ooo careful there Poppy might shoot you deliberately for referring to her that way.  Aziza's pretty infamous now to pop up even in OOC conversation. ^_^
Conrad
player, 428 posts
Mechanic
Builder
Mon 4 Apr 2011
at 03:25
  • msg #288

Re: Opening up the sand box....

I'm safe... the sex robot needs me and Aziza is just an overgrown 6 armed probing pussy cat... all I need to do is sneeze and that will cure that problem.
Prometheus
GM, 717 posts
Wed 6 Apr 2011
at 21:05
  • msg #289

Re: Opening up the sand box....

This is an example of a critical failure on a pilot check followed by a natural 20 to recover.... M'kira and Aziza take notes.

http://www.wimp.com/airplanerecovery/
Conrad
player, 429 posts
Mechanic
Builder
Sat 9 Apr 2011
at 16:29
  • msg #290

Re: Opening up the sand box....

I'll do some posting later on today.  Sorry I've been slacking as of late.
Conrad
player, 431 posts
Mechanic
Builder
Sun 10 Apr 2011
at 06:37
  • msg #291

Re: Opening up the sand box....

Hey everyone, I'm about to partake on a quest on taking apart marduk grunts so if anyone wants to "aide" me I'd be really happy.  If you want to know more about my quest, let me know!  Thanks.
Conrad
player, 433 posts
Mechanic
Builder
Wed 13 Apr 2011
at 06:55
  • msg #292

Re: Opening up the sand box....

and that concludes my a-hole moment for the week.  Conrad out!
Conrad
player, 435 posts
Mechanic
Builder
Thu 28 Apr 2011
at 07:12
  • msg #293

Re: Opening up the sand box....

Hey everyone, how is everyone doing?
M'kira T'shal
player, 386 posts
Thu 28 Apr 2011
at 16:26
  • msg #294

Re: Opening up the sand box....

doing ok. :) I was told Prometheous internet is out. So might be a bit before things pick up.
T'risa K'mahda
player, 530 posts
Thu 28 Apr 2011
at 16:49
  • msg #295

Re: Opening up the sand box....

not doing well, had many many many bad news recently.

things are currently on an upswing though.
Victor Grym
player, 139 posts
Fri 29 Apr 2011
at 03:02
  • msg #296

Re: Opening up the sand box....

Kinda in the same boat as the others. Got kicked out of where was living and have only my phone to post from. Waiting for the good after all the bad.
M'kira T'shal
player, 387 posts
Fri 29 Apr 2011
at 03:47
  • msg #297

Re: Opening up the sand box....

Gentle hugs T'risa. Hope things continue to get better for you!

You as well Victor. I really hope they do! I hope you have already found another place to live/good luck if you haven't.
Elsbeth
player, 155 posts
I've watched C-beams
glitter in the dark ...
Fri 29 Apr 2011
at 15:59
  • msg #298

Re: Opening up the sand box....

What M'kira said!  I hope everything gets better for both of you, Victor and T'risa.

And I hope that Prometheus gets his internet back soon and can come back to us!

As for me, everything is going okay.  Just laying low and enjoying the calm (before the storm?)...
Victor Grym
player, 140 posts
Sat 30 Apr 2011
at 15:29
  • msg #299

Re: Opening up the sand box....

Yeah!!! Got the apartment, now need to find a job to help my girlfriend out. Got armored car training coming up.
Conrad
player, 436 posts
Mechanic
Builder
Mon 2 May 2011
at 04:54
  • msg #300

Re: Opening up the sand box....

WOOO HOO!  We got Osama!
Victor Grym
player, 141 posts
Mon 2 May 2011
at 05:24
  • msg #301

Re: Opening up the sand box....

Yeah, but does it really do anything. More bloodshed and violence is to come. Just seems so pointless to me.
Prometheus
GM, 719 posts
Mon 2 May 2011
at 05:37
  • msg #302

Re: Opening up the sand box....

Internet is back but patchy at est due to crappy wireless connection from nighbors house..... but I m back
Prometheus
GM, 720 posts
Mon 2 May 2011
at 05:37
  • msg #303

Re: Opening up the sand box....

Internet is back but patchy at est due to crappy wireless connection from nighbors house..... but I m back
Victor Grym
player, 142 posts
Mon 2 May 2011
at 05:45
  • msg #304

Re: Opening up the sand box....

Welcome back!
M'kira T'shal
player, 388 posts
Mon 2 May 2011
at 05:55
  • msg #305

Re: Opening up the sand box....

Welcome back prometheus!
Elsbeth
player, 156 posts
I've watched C-beams
glitter in the dark ...
Mon 2 May 2011
at 06:25
  • msg #306

Re: Opening up the sand box....

Hi Prometheus, good to know that you are still alive and (at least partially) connected to the Internet...:)
Victor Grym
player, 144 posts
Thu 5 May 2011
at 12:44
  • msg #307

Re: Opening up the sand box....

Moving today, so won't be around. At least not until later if I get on at all.
Conrad
player, 437 posts
Mechanic
Builder
Sat 7 May 2011
at 07:12
  • msg #308

Re: Opening up the sand box....

Im lost again...
Prometheus
GM, 723 posts
Sat 7 May 2011
at 13:52
  • msg #309

Re: Opening up the sand box....

when last we left Conrad he was doing repairs in the shop... T'risa asked him to manufacture some lovely surprises for any one trying to get into the compound.

Claymores or landmine with IFF and proximity detonators...a rather good selection cheeky yet potent.

There was also discussion of building combat bodies ( with or without interchangeable brain buckets)for the local Cyberoids sense most of the were domestic and commercial chassis. Not good for combat since they are totally unarmored and fairly crunchy. Not to mention they are generally intended to be NON combat worthy by design.
Conrad
player, 438 posts
Mechanic
Builder
Sun 8 May 2011
at 05:42
  • msg #310

Re: Opening up the sand box....

Oh yeah... what skill should I roll to see if I can make such a fun device?
Prometheus
GM, 725 posts
Sun 8 May 2011
at 06:08
  • msg #311

Re: Opening up the sand box....

well demolitions 14 to do the explosives bits.. there are plenty of demolition kits available for that.....

and then repair or craft electronics (DC 15) for he triggers...don't botch that one or it could be time for that cyborg body for the guys who actually plant the mines.

If you want to get Tiny in she can be of a lot of help..after all if she drops a land mine it would only ruin her paint.
Elsbeth
player, 158 posts
I've watched C-beams
glitter in the dark ...
Mon 9 May 2011
at 08:35
  • msg #312

Re: Opening up the sand box....

Sorry about the delay in responding.  The game picked up on the week when I was on vacation with the family down in San Diego!  Talk about poor timing...:)  I'm back now, though and should be able to post more regularly.
T'risa K'mahda
player, 534 posts
Tue 10 May 2011
at 02:13
  • msg #313

Re: Opening up the sand box....

OI! M'Kira is not alone. I have a little bit of myself in her head.
Conrad
player, 439 posts
Mechanic
Builder
Thu 12 May 2011
at 16:32
  • msg #314

Re: Opening up the sand box....

You were in my head too T'risa...
T'risa K'mahda
player, 535 posts
Thu 12 May 2011
at 16:36
  • msg #315

Re: Opening up the sand box....

There's a little bit of me in everyone Conrad.

You might wish to worry.
Victor Grym
player, 147 posts
Fri 13 May 2011
at 13:13
  • msg #316

Re: Opening up the sand box....

Thanks Elsbeth, the name thing has me stuck and I keep coming back to Starship Troopers, Rico's Roughnecks.
Prometheus
GM, 727 posts
Fri 13 May 2011
at 18:15
  • msg #317

Re: Opening up the sand box....

Okay how's this for a name Grym's Reapers
T'risa K'mahda
player, 536 posts
Fri 13 May 2011
at 18:27
  • msg #318

Re: Opening up the sand box....

Elsbeth's Executioners
Elsbeth
player, 160 posts
I've watched C-beams
glitter in the dark ...
Fri 13 May 2011
at 18:30
  • msg #319

Re: Opening up the sand box....

Reaper's Roughnecks?
Victor Grym
player, 148 posts
Fri 13 May 2011
at 19:32
  • msg #320

Re: Opening up the sand box....

Reader's Roughnecks has a certain ring to it.
Conrad
player, 440 posts
Mechanic
Builder
Fri 13 May 2011
at 22:08
  • msg #321

Re: Opening up the sand box....

In reply to Prometheus (msg #311):

What happens if I botched the demolition check by one?
Prometheus
GM, 728 posts
Fri 13 May 2011
at 23:10
  • msg #322

Re: Opening up the sand box....

Nothing really you messed up but no BOOM.... just have to do it again...now if you crit fail it...or mis it by more than 5 ..umm not good.
Conrad
player, 441 posts
Mechanic
Builder
Sat 14 May 2011
at 02:15
  • msg #323

Re: Opening up the sand box....

Woohoo!  Finally got it.  Conrad wont be needing new fingers!
Conrad
player, 444 posts
Mechanic
Builder
Sat 21 May 2011
at 17:32
  • msg #324

Re: Opening up the sand box....

Where's Trey run off to?
Prometheus
GM, 730 posts
Mon 30 May 2011
at 02:25
  • msg #325

Re: Opening up the sand box....

okay to refresh my addled mind is anyone waiting on any thing
Victor Grym
player, 150 posts
Mon 30 May 2011
at 02:28
  • msg #326

Re: Opening up the sand box....

Just the next thing, doing the training of troops. We could move forward at any point.
Conrad
player, 445 posts
Mechanic
Builder
Tue 31 May 2011
at 02:56
  • msg #327

Re: Opening up the sand box....

Would it be cool to let Trey pilot my old mecha?  I'd like to pilot Tiny's mecha.
Prometheus
GM, 733 posts
Tue 31 May 2011
at 02:57
  • msg #328

Re: Opening up the sand box....

sure, if he has a mind to ....tiny is probably happier that way .
Conrad
player, 446 posts
Mechanic
Builder
Tue 31 May 2011
at 03:00
  • msg #329

Re: Opening up the sand box....

I'm sure he'll do it, he'd have access to a fine machine!
Conrad
player, 447 posts
Mechanic
Builder
Fri 3 Jun 2011
at 06:45
  • msg #330

Re: Opening up the sand box....

I have a question for everyone:  Where do you see your character in the next few years?

The only reason I ask is because after this summer I start what I like to call hell quarters where I am taking insane engineering courses.  If anyone does not know I am starting courses to finish my degree in mechanical engineering.  If anyone does care to know, Conrad is a representation of me mixed with Tony Stark.  I had originally wanted to be a mechanical engineer but due to migraines had to postpone my degree.
Sun Runner
player, 36 posts
Golden
Sentinel
Sat 4 Jun 2011
at 22:34
  • msg #331

Re: Opening up the sand box....

   Maran will be out of commission for a few weeks, at least.  She fell and had to go to the hospital.  She won't be using her left arm for awhile so posting would be kind of difficult.  Keep her in your prayers please and thank you.
T'risa K'mahda
player, 540 posts
Sun 5 Jun 2011
at 04:52
  • msg #332

Re: Opening up the sand box....

I'm so sorry to hear that.
She'll be in my thoughts and wishes.

and Conrad, no idea.... T'risa could be a fleet admiral....or a new empress, depending on whether or not the existing political structures are to her liking and agree to her demands.
Elsbeth
player, 163 posts
I've watched C-beams
glitter in the dark ...
Sun 5 Jun 2011
at 05:16
  • msg #333

Re: Opening up the sand box....

Sorry to hear Maran is out for a bit.  Here's to a speedy recovery and as pain-free a convalescence that can be managed.  I hope that she can rejoin us soon!

I have no idea what Elsbeth will be doing in a couple of years...  Hopefully it is not pushing up daisies.  She'd love to retire with Balkiir and have some kids.  But that may be a bit off.  In the mean time, I suspect that the Marshal's clamber to the top of the political food chain will require her posse to maintain some order.  If T'risa'll have her, Elsbeth will stay with her... ;)
M'kira T'shal
player, 396 posts
Sun 5 Jun 2011
at 13:42
  • msg #334

Re: Opening up the sand box....

Hope that maran gets better soon! Take care and give her lots of Hugs Sun runner!
Conrad
player, 448 posts
Mechanic
Builder
Mon 6 Jun 2011
at 03:55
  • msg #335

Re: Opening up the sand box....

Am i suppose to be designing a bunker busting bomb?
T'risa K'mahda
player, 542 posts
Mon 6 Jun 2011
at 20:52
  • msg #336

Re: Opening up the sand box....

Yus, big things going boom a specialty of yours.
Conrad
player, 449 posts
Mechanic
Builder
Tue 7 Jun 2011
at 17:15
  • msg #337

Re: Opening up the sand box....

Not really.  I'm not good with demolitions.  Until I level, than I will.
T'risa K'mahda
player, 543 posts
Tue 7 Jun 2011
at 20:14
  • msg #338

Re: Opening up the sand box....

We have some assistance from the chief in making the explosives etc, you're just designing the delivery system.
Sun Runner
player, 37 posts
Golden
Sentinel
Tue 7 Jun 2011
at 22:08
  • msg #339

Re: Opening up the sand box....

M'kira T'shal:
Hope that maran gets better soon! Take care and give her lots of Hugs Sun runner!


 I will let her know, thanks everyone:)  She's mending slowly, still can't stay on the puter very long, but she's getting stronger every day.  Thanks on her behalf, for all the wonderful wishes:)
Prometheus
GM, 734 posts
Sat 18 Jun 2011
at 22:48
  • msg #340

Re: Opening up the sand box....

had a computer melt down back online now
Conrad
player, 450 posts
Mechanic
Builder
Tue 21 Jun 2011
at 07:13
  • msg #341

Re: Opening up the sand box....

Amyways... I'm here again.  Got my desktop fixed so my computer nerd nerves are settled.  Now I gotta get caught up again about whats going on.
Prometheus
GM, 735 posts
Thu 23 Jun 2011
at 23:34
  • msg #342

Re: Opening up the sand box....

If everyone is ready I'll advance the storyline a bit.
M'kira T'shal
player, 398 posts
Fri 24 Jun 2011
at 01:45
  • msg #343

Re: Opening up the sand box....

I am fine with it. seems the thred with balkir. I, elsbeth and anyone else that is there has gone silent. I have been waiting for Elsbeth/others to get a chance to post before posting again.
Victor Grym
player, 151 posts
Fri 24 Jun 2011
at 04:44
  • msg #344

Re: Opening up the sand box....

Sorry, here work and other stuff grabbed my attention, going to post now.
Elsbeth
player, 165 posts
I've watched C-beams
glitter in the dark ...
Fri 24 Jun 2011
at 05:55
  • msg #345

Re: Opening up the sand box....

My apologies as well.  I was out of town for the last couple of days on vacation with family - I should have let everyone know that I would be AFK.  But, I am back and ready to post...
Conrad
player, 451 posts
Mechanic
Builder
Fri 24 Jun 2011
at 20:36
  • msg #346

Re: Opening up the sand box....

I'm good I guess.  Sorry I havent posted lately, been distracted IRL.
M'kira T'shal
player, 399 posts
Sat 25 Jun 2011
at 01:54
  • msg #347

Re: Opening up the sand box....

It's good to see everyone. ^_^
Conrad
player, 452 posts
Mechanic
Builder
Sat 2 Jul 2011
at 05:46
  • msg #348

Re: Opening up the sand box....

Hope everyone has a great three day weekend and a great 4th of July!
Maran
GM, 143 posts
Precocious Child
Sat 16 Jul 2011
at 07:04
  • msg #349

Re: Opening up the sand box....

 Hey, thanks for the good wishes everyone. A sprained ankle and a complete left lateral dislocation of my left elbow threw a monkey wrench into my plans. They hope I get at least 60% use of my arm back, though they are of course hoping for at least 80% (and I'm hoping for at least 90% but I'm an optimist, lol). I feel like a borg in this telescoping arm brace that goes from armpit to wrist, with wheels and ROM restrictors and locks...that creaks and rattles and catches on everything I walk by as well as blankets and sheets. They say it may be December before it's completely healed as much as it will heal (I guess it's the nerve damage that takes longest to heal).
Anyway, I'm back, on a time limit basis, since my arm burns and hurts and goes numb all at once if I sit here too long.

Where am I since I've been gone?
This message was last edited by the GM at 07:07, Sat 16 July 2011.
Prometheus
GM, 737 posts
Tue 19 Jul 2011
at 12:31
  • msg #350

Re: Opening up the sand box....

Okay Maran has had a day to get some rest and poke around the ship...everyone else seems to be busy getting stuff done. and of course Star and Sun are usually right by you....

Everyone else I need to ask if there is anything I can do to get us moving again. it seems inertia has hit in full force and we have lost a lot of steam.
M'kira T'shal
player, 403 posts
Tue 19 Jul 2011
at 18:21
  • msg #351

Re: Opening up the sand box....

"T'risa said she wants to stage the dreadnought expedition. When she brought it up she said in two days. I think that's a good start so lets plan on doing that."

Anyway my thoughts are Let's go do that for starters. It's the direction T'risa suggested going and she is the Marshal leading the investigation. So let's go to the dreadnought and keep plugging away at our mystery.

Personally I love NPC's as part of the game. I think that good use of Poppy, balkir and or that big robot our reseident mad scientist/engineer loves so much will help get things going as well. ^_^

Balkir is a good friend of everyone I think and a romatic interest of Elsbeth. Poppy I just think is both funny and likeable in a slightly crazy gun blasting android sort of way. I know she's going to be looking forward to the action and or having fun when we are not shooting stuff. And Balkir is balkir everybody likes him and he's likely to want to go kick some bug butt as soon as his legs mend. ^_^
Maran
GM, 144 posts
Precocious Child
Tue 19 Jul 2011
at 22:25
  • msg #352

Re: Opening up the sand box....

NPCs also give us someone to rp with when regular players like me take nosedives into hidden holes.
Prometheus
GM, 738 posts
Tue 19 Jul 2011
at 23:40
  • msg #353

Re: Opening up the sand box....

puts out boards to cover the holes in the floor.....now...all I have to do is find out where the rest of them live and patch their floors.....
Elsbeth
player, 168 posts
I've watched C-beams
glitter in the dark ...
Tue 19 Jul 2011
at 23:49
  • msg #354

Re: Opening up the sand box....

Prometheus:
puts out boards to cover the holes in the floor.....now...all I have to do is find out where the rest of them live and patch their floors.....

Hmmm... is that the GM version of 'Whack a mole'?
Prometheus
GM, 739 posts
Wed 20 Jul 2011
at 02:01
  • msg #355

Re: Opening up the sand box....

Nah I use orbital artillery for whack a player :D
Maran
GM, 145 posts
Precocious Child
Wed 20 Jul 2011
at 03:49
  • msg #356

Re: Opening up the sand box....

Well, that would work if the holes hadn't been in the yard... rofl
Conrad
player, 453 posts
Mechanic
Builder
Wed 20 Jul 2011
at 06:58
  • msg #357

Re: Opening up the sand box....

I'm game for whatever.  Though I thought i was doing my side mission.  Lets go kill something!
Prometheus
GM, 740 posts
Wed 20 Jul 2011
at 08:50
  • msg #358

Re: Opening up the sand box....

You can do both at the same time Conrad....the side mission is "out of time" occurring at some point during the primary mission or in you down time.
Tiny
player, 104 posts
Deputy
Sun 24 Jul 2011
at 03:08
  • msg #359

Re: Opening up the sand box....

I have this need to shoot something... big.
Prometheus
GM, 742 posts
Wed 27 Jul 2011
at 14:14
  • msg #360

Re: Opening up the sand box....

alrighty update and game advance in the next day or so....
M'kira T'shal
player, 406 posts
Thu 28 Jul 2011
at 16:11
  • msg #361

Re: Opening up the sand box....

OK I posted to get the ball rolling. Brief meeting maybe? Then next stop Crashed drednaught! ^_^
Victor Grym
player, 153 posts
Fri 29 Jul 2011
at 23:39
  • msg #362

Re: Opening up the sand box....

Due to recent events in life, I will be leaving all games I am a part of. I am sorry and wish everyone well.
Elsbeth
player, 169 posts
I've watched C-beams
glitter in the dark ...
Fri 29 Jul 2011
at 23:51
  • msg #363

Re: Opening up the sand box....

I am sorry to hear that you are leaving, Victor.  I wish you well.  I hope you get a chance to game (and with us to boot) in the future - should you desire to do so, of course.  Take care.
Prometheus
GM, 744 posts
Sat 30 Jul 2011
at 01:28
  • msg #364

Re: Opening up the sand box....

I really am sad to see you go I enjoy having you around and was hoping to see more from you .

Your chair at the table will always be open.
M'kira T'shal
player, 408 posts
Sat 30 Jul 2011
at 01:28
  • msg #365

Re: Opening up the sand box....

Take care victor. I hope things get better for you.
Conrad
player, 454 posts
Mechanic
Builder
Mon 1 Aug 2011
at 06:26
  • msg #366

Re: Opening up the sand box....

Chow amigo, it has been fun!  Hope you can come back some day!
D'jaah Ar'Damina
player, 194 posts
Mistress D'jaah
Mon 1 Aug 2011
at 21:39
  • msg #367

Re: Opening up the sand box....

I hope all goes well Victor. Good luck in your endeavors.
Conrad
player, 456 posts
Mechanic
Builder
Wed 10 Aug 2011
at 08:06
  • msg #368

Re: Opening up the sand box....

Wow, a lot has happened.  I feel lost, again.
Prometheus
GM, 745 posts
Wed 10 Aug 2011
at 09:39
  • msg #369

Re: Opening up the sand box....

well basically your getting up after an all nighter to the smell of breakfast ... tiny is off doing something.... and your tummy is growling..you can ask someone in the galley to catch you up since you were too busy in the lab to keep track anyways...all those wonderful toys to build and ancient mysteries to unlock.
Conrad
player, 457 posts
Mechanic
Builder
Wed 10 Aug 2011
at 19:37
  • msg #370

Re: Opening up the sand box....

Me and my toys.
Maran
GM, 158 posts
Precocious Child
Tue 23 Aug 2011
at 19:43
  • msg #371

Re: Opening up the sand box....

AFK till around the 3rd.
Victor Grym
player, 165 posts
Tue 6 Sep 2011
at 07:40
  • msg #372

Re: Opening up the sand box....

OK, I will be absent for the next day or so. I am moving and getting to see my girlfriend again for the first time in like two months. I should be able to post Wednesday at the earliest, but it might be the weekend before I really get around to it.
Maran
GM, 161 posts
Precocious Child
Sat 10 Sep 2011
at 00:59
  • msg #373

Re: Opening up the sand box....

Ok, have fun Vic!
Leoulin
player, 230 posts
Tue 20 Sep 2011
at 13:38
  • msg #374

Re: Opening up the sand box....

Soon I hope to have time to catch up.... sorry I was out so long without warning.  RL can be such a kick in the pants...
Prometheus
GM, 748 posts
Tue 20 Sep 2011
at 13:49
  • msg #375

Re: Opening up the sand box....

Sound the trumpets release the doves.... He lives!!!

No worries Leo just glad to know your still around. now has any one seen Aziza.
Victor Grym
player, 168 posts
Tue 20 Sep 2011
at 13:51
  • msg #376

Re: Opening up the sand box....

Yeah I saw here around here forever ago...oh wait you meant recently right? Yeah sorry!!!
Leoulin
player, 231 posts
Tue 20 Sep 2011
at 14:00
  • msg #377

Re: Opening up the sand box....

heheh.... awesome!
T'risa K'mahda
player, 553 posts
Tue 20 Sep 2011
at 14:17
  • msg #378

Re: Opening up the sand box....

Leo is back, now I can tortu.... I mean pander to his male sensibilities.

*pets Leo*
Leoulin
player, 232 posts
Tue 20 Sep 2011
at 14:32
  • msg #379

Re: Opening up the sand box....

-.-
T'risa... You know... if I kiss you on the mouth I can ruin eveyone who has ever associated with you right?
T'risa K'mahda
player, 554 posts
Tue 20 Sep 2011
at 14:55
  • msg #380

Re: Opening up the sand box....

Pfffft, I dare ya.

Me and M'Kira are as strong as.... mmmmmmmmm

*faints*
Leoulin
player, 234 posts
Tue 20 Sep 2011
at 15:02
  • msg #381

Re: Opening up the sand box....

*Catches her head in his ankle so she doesn't bonk... Checks pulse*

Apparently the petting relaxed her too much.  She'll be alright.
T'risa K'mahda
player, 555 posts
Tue 20 Sep 2011
at 15:13
  • msg #382

Re: Opening up the sand box....

*purrs in her sleep*
Leoulin
player, 235 posts
Tue 20 Sep 2011
at 15:55
  • msg #383

Re: Opening up the sand box....

Leo seemed a little shocked at this reaction... "You know... I don't think I've met an Omaeda that purrs in her sleep... The question then becomes... what cesti telepath is stong enough to reflexively control her... and is having a pleasant dream."

*Sets T'Risa's head down gently and begins to look around for signs of the large cats... if Aziza's trail can be found, well, that's a perk*
Conrad
player, 460 posts
Mechanic
Builder
Wed 21 Sep 2011
at 14:17
  • msg #384

Re: Opening up the sand box....

Alrighty... well I'm good to go for the mission.
Prometheus
GM, 749 posts
Thu 22 Sep 2011
at 17:15
  • msg #385

Re: Opening up the sand box....

Leoulin
player, 237 posts
Thu 22 Sep 2011
at 17:33
  • msg #386

Re: Opening up the sand box....

hmm... suits them well.
Victor Grym
player, 170 posts
Thu 22 Sep 2011
at 17:44
  • msg #387

Re: Opening up the sand box....

I liked.
Conrad
player, 461 posts
Mechanic
Builder
Fri 23 Sep 2011
at 16:13
  • msg #388

Re: Opening up the sand box....

Seems fitting to us.
Prometheus
GM, 750 posts
Sun 25 Sep 2011
at 13:43
  • msg #389

Re: Opening up the sand box....

Conrad and Tiny v1.2 can join the others in the passenger bay although someone may have to explain how to sit down in a chair to tiny.
Conrad
player, 462 posts
Mechanic
Builder
Sun 25 Sep 2011
at 18:58
  • msg #390

Re: Opening up the sand box....

This shall be an adventure.
Conrad
player, 463 posts
Mechanic
Builder
Sat 8 Oct 2011
at 18:32
  • msg #391

Re: Opening up the sand box....

Sorry I haven't posted in awhile, school is keeping me busy all the time.  I will post tonight.
Leoulin
player, 249 posts
Wed 2 Nov 2011
at 14:39
  • msg #392

Re: Opening up the sand box....

Well, unless I'm allowed to use acrobatics, or pull some bonuses from Concentration, Auto Hypnosis, Dance/r, and or jump... I just suffered the negative part of this.
Prometheus
GM, 756 posts
Wed 2 Nov 2011
at 14:44
  • msg #393

Re: Opening up the sand box....

acrobatics would work, if ya just want to be a showoff...or avoid some wicked burns and scrapes.

Make a DC 10 Acrobatics or tumblng check and get a +2 to your roll.
Leoulin
player, 250 posts
Wed 2 Nov 2011
at 15:11
  • msg #394

Re: Opening up the sand box....

That makes it impossible for me to fail.

I only have one rank but a +7 total modifier on my own.  the +2 makes it 9, so even without the +2 I would have made it -if barely, on that roll.  Thanks though.  The +2 helped him keep looking good.
Prometheus
GM, 757 posts
Wed 2 Nov 2011
at 19:21
  • msg #395

Re: Opening up the sand box....

and of course The Lieutenant falls on her ass...natural 1 on a climb check.
Leoulin
player, 253 posts
Thu 3 Nov 2011
at 20:50
  • msg #396

Re: Opening up the sand box....

Leo doesn't have much fuel for it, but he can apply his nanites to heal wounds in biological creatures a little bit each day.  He's already used it on Rhic before so I'd imagine the party knows pretty well.
Elsbeth
player, 196 posts
I've watched C-beams
glitter in the dark ...
Mon 26 Dec 2011
at 06:45
  • msg #397

Happy Holidays, Everyone!

A very Merry Christmas (or Kwanzaa, Chanukkah, Winter Solstice as required) and a Happy New Year.  I am looking forward to RPing with all of you in the New Year (and, if possible, beyond).
Prometheus
GM, 766 posts
Mon 26 Dec 2011
at 15:09
  • msg #398

Re: Happy Holidays, Everyone!

st cause I like it...

Demons run when a good man goes to war
Night will fall and drown in sun
When a good man goes to war
Friendship dies and true love lies
Night will fall and the dark will rise
When a good man goes to war
Demons run but count the cost
The battles won but the child is lost
Prometheus
GM, 773 posts
Wed 18 Jan 2012
at 18:16
  • msg #399

Re: Happy Holidays, Everyone!

Rrecently uncovered...Balkiir's High school garage band

http://www.youtube.com/watch?v...&feature=related
Leoulin
player, 266 posts
Thu 19 Jan 2012
at 13:17
  • msg #400

Re: Happy Holidays, Everyone!

I'm assuming that Leo was not up with the group physically and as such will take a round or two to catch up... unless something presents itself in the dream of note.
D'jaah Ar'Damina
player, 206 posts
Mistress D'jaah
Thu 2 Feb 2012
at 02:03
  • msg #401

Re: Happy Holidays, Everyone!

4600, congrats everyone!
Passes out cookies and hot chocolate.
Elsbeth
player, 204 posts
I've watched C-beams
glitter in the dark ...
Thu 2 Feb 2012
at 06:30
  • msg #402

Re: Happy Holidays, Everyone!

Yum!  Thanks, D'jaah!
D'jaah Ar'Damina
player, 209 posts
Mistress D'jaah
Thu 2 Feb 2012
at 18:12
  • msg #403

Re: Happy Holidays, Everyone!

Quite welcome! Just be careful with that chocolate! I hear some around here REALLY like it!
Elsbeth
player, 205 posts
I've watched C-beams
glitter in the dark ...
Fri 10 Feb 2012
at 17:53
  • msg #404

Re: Happy Holidays, Everyone!

From the 'Next Mission' IC thread...
M'kira T'shal:
OOC: Not sure if the only target left it the functional turret. From what I understand Elsbeth seems to want to take it intact.

Not so much intact, as more of a 'divide (them) and conquer' approach.  I'd prefer to only have to attempt to evade one stream of plasma than get caught in a crossfire.

Of course, I wouldn't refuse if we happened to get an intact plasma repeater sentry gun :)
Syxis
player, 2 posts
Bald-headed handyman
Wed 22 Feb 2012
at 09:32
  • msg #405

Introducing myself

Hi all, nice to meet you all and looking forward gaming with you. I'm a veteran RPGamer from the Netherlands, so that might explain the odd posting times. Where are you all from? Now let's play :)
D'jaah Ar'Damina
player, 213 posts
Mistress D'jaah
Thu 23 Feb 2012
at 06:13
  • msg #406

Re: Introducing myself

Illinois, USA
Leoulin
player, 268 posts
Mon 27 Feb 2012
at 14:04
  • msg #407

Re: Introducing myself

Western MD, USA
T'risa K'mahda
player, 585 posts
Tue 28 Feb 2012
at 20:26
  • msg #408

Re: Introducing myself

I'm sorry, been ill for over a week, and only posting haphazardly in the few occasions been lucid enough to post. I was just about to post here when my boss arrived and just dumped another lot of work to me.

I'll post tonight

and I'm from a lot of different places. Currently MN, USA though in the not too distant past I was in IL.
Sun Runner
player, 52 posts
Golden
Sentinel
Wed 29 Feb 2012
at 02:33
  • msg #409

Re: Introducing myself

   Originally from Canada, the True North Strong and Free [*] but for the past fourteen years, I've been in Texas :)
Prometheus
GM, 785 posts
Fri 9 Mar 2012
at 22:23
  • msg #410

Re: Introducing myself

Juist for information a quick search of the storge area where Syxis woke up reveals a dozen or so scrapped cyberoids... and it's obvious they were deliberately ripped apart to the point repair would be next to impossible.


Syxis you can pick up your gear from the stuff left int he storage area... it's all there. along with a lot of other useful stuff....
T'risa K'mahda
player, 587 posts
Mon 12 Mar 2012
at 03:37
  • msg #411

Re: Introducing myself

You know those days you type a post and it doesn't quite work the way you want it to. So you leave it hanging as a tab open while you think about it, but then when you leave work for the weekend, you accidentally close and delete it....well, I'm having a month like that. I'll get some more up tomorrow.
D'jaah Ar'Damina
player, 215 posts
Mistress D'jaah
Tue 13 Mar 2012
at 03:53
  • msg #412

Re: Introducing myself

Ok.
P's auntie passed away, he may be off a few days.
Elsbeth
player, 211 posts
I've watched C-beams
glitter in the dark ...
Tue 13 Mar 2012
at 04:23
  • msg #413

Re: Introducing myself

Thanks for the information, D'jaah.

Prometheus, I am sorry to hear of your loss.  My most heartfelt well wishes go out to you and your family.  Take care, grieve and heal as best you can.  Come back to us if and when you are ready and able.
Syxis
player, 9 posts
Bald-headed handyman
Tue 13 Mar 2012
at 08:06
  • msg #414

Re: Introducing myself

My condolences...
Leoulin
player, 271 posts
Tue 13 Mar 2012
at 12:28
  • msg #415

Re: Introducing myself

I've never been close to someone who's passed... emotionally.  My cats as a youth is about it.  Take time if you need it, we'll be around.
D'jaah Ar'Damina
player, 216 posts
Mistress D'jaah
Tue 13 Mar 2012
at 18:59
  • msg #416

Re: Introducing myself

Pets can be a truly painful passing experience too, sometimes more so than relatives, since they are unconditional love. I am sure he appreciates everyone's sentiments, thank you.
Prometheus
GM, 786 posts
Tue 13 Mar 2012
at 23:22
  • msg #417

Re: Introducing myself

I appreciate the condolences guys, and the patience...had family dinner, wake, funeral, graveside service and another dinner afterward... got to see a lot of folks I aint seen in years but me and crowds are not on a first name basis... everything is done now. She was sent off in a proper and fine fashion. tears, stories, jokes, more stories.... so as things go, it wasn't so bad.
Maran
GM, 193 posts
Precocious Child
Wed 14 Mar 2012
at 05:26
  • msg #418

Re: Introducing myself

*Gives P a big HUG!* She got a Grande Wake. I'm sure she's in Heaven smiling down on everyone.
Sun Runner
player, 53 posts
Golden
Sentinel
Sat 17 Mar 2012
at 23:49
  • msg #419

Re: Introducing myself

   Sincerest regrets, my good friend.  You're right.  Its not that she died, but that she lived that is important and all the good memories she left you with.  We'll be around when you get back Pm you take the time you need.
Maran
GM, 196 posts
Precocious Child
Sat 24 Mar 2012
at 11:13
  • msg #420

Re: Introducing myself

Since I don't seem to be wanted in game anymore, I guess I'll drop out. It was fun while it lasted. I guess.
Sun Runner
player, 55 posts
Golden
Sentinel
Sat 24 Mar 2012
at 16:58
  • msg #421

Re: Introducing myself

   Read my latest post, Maran.
Maran
GM, 197 posts
Precocious Child
Sun 25 Mar 2012
at 11:34
  • msg #422

Re: Introducing myself

I'd better wait on the GM. Maybe he just doesn't want me to play. It's been weeks since I had anything to post because my character was stuck alone on the hill with the Sunny.
M'kira T'shal
player, 464 posts
Mon 26 Mar 2012
at 03:00
  • msg #423

Re: Introducing myself

Sorry to hear that Maran. I recommend that if for some reason posting stops where you are after a certain reasponable time I would contact the GM by PM. sometimes things slip past the GM. Also you can let us know in the OOC that things have stopped where you are. That way people are aware there is a problem. Should one ever come up in the future.

I suspect T'risa didn't realize that he was gone and simply role played the desire to keep you safe. Considering the circomstances we probably need to keep you with the main group for interaction. Unless of course we get you your own little side plot temporarily. Kind of like the ship thread that's got two or so players that seems completely independent of what is going on here.

Also I noticed you have GM as part of your title. Are you a Co-GM because you seem to have GM status.
Maran
GM, 198 posts
Precocious Child
Mon 26 Mar 2012
at 04:16
  • msg #424

Re: Introducing myself

I can edit n stuff. I don't know much about the plot line. I only knew about the Skandlings because those are my creations, as well as the Steel Steeds, from a dream I had once. I gave P permission to use them in his game.
M'kira T'shal
player, 465 posts
Mon 26 Mar 2012
at 04:38
  • msg #425

Re: Introducing myself

ok. I think that Sun runner went after you. It's probably easiest just to let sun runner bring you back to the group. Editing could also work though sun runner will also likely have to edit.

I have to work so I need to get off to bed. take care and have fun all.
Maran
GM, 199 posts
Precocious Child
Mon 26 Mar 2012
at 05:09
  • msg #426

Re: Introducing myself

Sleep well. Namaste.
T'risa K'mahda
player, 593 posts
Mon 26 Mar 2012
at 13:38
  • msg #427

Re: Introducing myself

I knew Victor was gone, but it's PC-itis. There's no way I (T'risa) would ever endanger a child unnecessarily. However, Maran is a PC, ergo, she needs to be with the main party.
Maran
GM, 201 posts
Precocious Child
Mon 26 Mar 2012
at 23:27
  • msg #428

Re: Introducing myself

I figured as much but wasn't sure. It's pc-hell to be stranded with no one to talk to/interact with.
Maran
GM, 203 posts
Precocious Child
Wed 28 Mar 2012
at 02:01
  • msg #429

Re: Introducing myself

Thanks everyone. And her IC smart mouth was brattiness, 'cause, well, she IS verging on teenager years. lol.
M'kira T'shal
player, 467 posts
Wed 28 Mar 2012
at 02:04
  • msg #430

Re: Introducing myself

Welcome. Just don't get eaten by the nasty critter that's got people running scared in the ship. ^_~
Prometheus
GM, 792 posts
Fri 6 Apr 2012
at 05:11
  • msg #431

Re: Introducing myself


http://www.youtube.com/watch?v...&feature=related


IT's the crwo's theme song LOL
Balkiir Kovul
player, 130 posts
Fri 6 Apr 2012
at 05:58
  • msg #432

Re: Introducing myself

Trey Uv'secks
player, 98 posts
Space Monkey
Clone Bredren
Sat 7 Apr 2012
at 20:17
  • msg #433

Re: Introducing myself

Hmm! Which thread should I post into, GM? I've finished catching up with the other threads.
Prometheus
GM, 793 posts
Sat 7 Apr 2012
at 22:39
  • msg #434

Re: Introducing myself

Well, right now your on the Crow with Aziza. helping do some reapirs on equipement banged up in the last fight. you could wander to the bridge and see whats going on you've notice the ships engines and garvity control are cycling like the ship is doing some heavy maneuvering...and the ship is something new to him. Now that he's had a bnit to get used to it... some of the systems you have never seen on a human ship..and it has grass grwoing in odd places.
Aziza
player, 274 posts
Not as Brave as
A Honey Badger
Wed 11 Apr 2012
at 13:25
  • msg #435

Very Dangerous Array

And now we lead ourselves to turning missiles into sensors, and construct a Very Dangerous Array

http://www.schlockmercenary.com/2003-06-24
Prometheus
GM, 799 posts
Sat 14 Apr 2012
at 15:17
  • msg #436

Ships of the line

Okay I recently went on  binge and designed and drew up the ships for this game. and the larger universe. They are my own desing and artwork so if you snicker direct the snickers to the proper target :P


Valkiir Fighters: Usually well armed lightly armored and with lighter electronic countermeasures and decoys than a T.A.E fighters. valkiir pilots depend on their combat precognition to avoid threats.


T.A.E Fighters, these fighters tend to be heavier, carry exptensive armor and countermeasures. they are extremely fast in straightline flight and tend to use slashin attacks on exposed targets to deal maximum damage without exposing themselves to counter attacks.
New generation TAE/Valkiir desings are more maneuverable and piloted by TAE pilots who are gifted with combat precognition.


TAU Night Wasp Frigate:
fast stealthy and eqquipped with lethal spinal mount weapons TAU NightWasps act like hunter killer submarines striking from surprise and escaping before the enemy can return fire. they carry a large electronic warfare system, and Passive sensors that allow them to detect and track enemy ships at long range without using their active snesors.


Valkiir Cruiser/battle cruiser
These are the back bone of the Valkiir fleet using hit and fade tactics they can deliver lethal pinpoint fire from their spinal mounts and defend themselves with turrets concealed by heavy hatches to protect them from dust and damage from debris when passing through hyperspace. Normal cruisers carry a compliment of fighters or strike ships to add to their long range and defensive effectivness while Battle cruisers replace the fighters with heavier defensive weapons and missile torpedo bays for close in combat.
  The Valkiir craft in my last cut scene post were Battle cruisers, sent to support he Hornet in close combat with a reported Dreadnought.


"Hornet" Class Joint force Carrier
The newest class of Carriers in the T.A.E fleet is also used by the Valkiir Fleet( as the Hearth Guard Class) as it's heavy Fleet carrier. They carry a heavy payload of fighters and Strke craft as well as numerous pop up defensive guns. In size they actually exceed battleships and carry supplies, feul, and ordinance to operate well forward of freindly forces and Depots.


"Hero Class" Class Battleship
the largest non Dreadnought warship in service to any fleet it serves the TAE, Valkiir, and TAU fleet in various models and duties. While the Valkiir and Tau fleet manufacture their own Battleships the Hero Class is considered the workhorse ship in most formations. It serves in offensive, Defensive, and Reserve Fleet roles.

Size comparasian

For a sense of scale here is a size chart. showing the various classes of ships in scale to one another.

A fighter is roughly 60-65( about the size of a modern f-14 fighter) feet long, while a Battleship is around 2300c390-420 feet wide and 150-220 feet high. this is roughly twice the size of an Iowa Class battleship of WWII, which is the largest class of battleship ever used by the US Navy.


D'jaah Ar'Damina
player, 219 posts
Mistress D'jaah
Sun 15 Apr 2012
at 02:50
  • msg #437

Re: Ships of the line

Which one is My yacht built upon?
T'risa K'mahda
player, 597 posts
Tue 17 Apr 2012
at 03:36
  • msg #438

Re: Ships of the line

Which ones make up my budding fleet?
Sun Runner
player, 58 posts
Golden
Sentinel
Tue 17 Apr 2012
at 03:43
  • msg #439

Re: Ships of the line

   Very impressive Prometheus.  You have some very graceful and interesting designs, beautiful.  You are a multi talented man.
Prometheus
GM, 800 posts
Tue 17 Apr 2012
at 15:45
  • msg #440

Re: Ships of the line

actually I havent gotten to the yacht, Crow or Dreadnaughts yet...those I have some specific Ideas for but havent been able to do to my satisfaction...

cesti ships tend to be smaller and sometimes have multiple ull sections, the Yagct is a very streamlined ship with more room for comfort and extra passengers. as for the dreatnaught I really haven't decided what an "old" Q'sa ship would look like exactly... feel free to suggest any ideas.

Most likely T'rasa would end up with either Valkiir or Tau ships for secondary craft, Night Wasp ..and their more heavily armed sisters the Fire Wasp's are the most common Tau ship wiht the heavier ships held in home, and reserve fleets to deliver a precise Heavy blow whee their intellegence and recon fleets find a soft spot or serious threat.

I do a lot of this work to helpo me imagine what stuff looks like, and how the universe reacts to actions within it...if that makes any sense.
Aziza
player, 277 posts
Not as Brave as
A Honey Badger
Tue 17 Apr 2012
at 16:27
  • msg #441

Re: Ships of the line

The Strange Wonderful Black Bird With the Cunning to Use Tools and a Love of Shiny Objects is a super-prototype anyway, albeit a super-prototype that's over a hundred years old and was in a museum before Aziza got it running again with sweat and pluck.

We had a picture of it way back when in the hub game but it's gone now.
Prometheus
GM, 801 posts
Tue 17 Apr 2012
at 16:31
  • msg #442

Re: Ships of the line

yes, because Geocities went Poof and took all my previous work with it while i had some connection problems...Curses on the bald tailed, mange infested curs they are.

unfortuantely the back up for that pic was on a coputer that got stolen about the same time...I think it's a Pasha Plot.....
Prometheus
GM, 802 posts
Tue 17 Apr 2012
at 23:10
  • msg #443

Re: Ships of the line

Here is one Idea I had for The Strange Wonderful Black Bird With the Cunning to Use Tools and a Love of Shiny Objects I based it off the White Star type ships from Babylon five becuase i thought it was a definately non-human look.

The color scheme is up to Aziza. I don't know what color schem her clan would use or patterns they would use to mark their ships....


And this is D'jaah's yacht..a refitted military hull her family rebuilt into a racing luxury yacht...yeah they rich.



here's the military version in it's fleet colors.


D'jaah Ar'Damina
player, 220 posts
Mistress D'jaah
Wed 18 Apr 2012
at 08:58
  • msg #444

Re: Ships of the line

Of course I'm rich. I have My boy and he is well trained. :)
M'kira T'shal
player, 471 posts
Fri 20 Apr 2012
at 02:05
  • msg #445

Re: Ships of the line

Ooo battle cruiser. Can we have one! ^_~

Works kept me awful busy looking into posting!
Leoulin
player, 278 posts
Tue 24 Apr 2012
at 12:12
  • msg #446

Re: Ships of the line

Hey!  I'm well trained too...  just my training involves a little more violence in my graces.
Trey Uv'secks
player, 109 posts
Space Monkey
Clone Bredren
Tue 24 Apr 2012
at 16:10
  • msg #447

Re: Ships of the line

What about the old Prospect 23? I mean, it's no longer in game as anything more than rubble between realities, but...



Blockish, old fashioned, designed to do its job with supporting humans tossed in as an after thought.
This message was last edited by the player at 16:10, Tue 24 Apr 2012.
N'mii
NPC, 137 posts
Tue 24 Apr 2012
at 18:30
  • msg #448

Re: Ships of the line

In reply to Leoulin (msg #446):

Well true, And I do like you fashion sense those slippers are wonderful where did you find them?
Prometheus
GM, 804 posts
Tue 24 Apr 2012
at 18:34
  • msg #449

Re: Ships of the line

M'kira I'm sure the Fleet would trade you for one slightly used Dreadnaught, or the location of a couple more of them waiting to be excavated. probably throw in some R&R on Hiemdahl, and a promotion as well.

the Mining ship isn't half bad, just about what I'd expect one to be.

And by the way, I love the back and forth between Trey and Aziza, once I switch my brain over into translation mode :P
Leoulin
player, 280 posts
Tue 24 Apr 2012
at 19:15
  • msg #450

Re: Ships of the line

although Cat & Space Monkey on ship with no one else but mechanical beings does sound very Red Dwarf...
Trey Uv'secks
player, 111 posts
Space Monkey
Clone Bredren
Tue 24 Apr 2012
at 21:40
  • msg #451

Re: Ships of the line

Leoulin:
although Cat & Space Monkey on ship with no one else but mechanical beings does sound very Red Dwarf...


Now, all I need is the curry for a vindaloo....
Balkiir Kovul
player, 132 posts
Wed 25 Apr 2012
at 07:27
  • msg #452

Re: Ships of the line

Sends in the Curry...
Aziza
player, 282 posts
Not as Brave as
A Honey Badger
Wed 25 Apr 2012
at 12:50
  • msg #453

Re: Ships of the line

Prometheus:
And by the way, I love the back and forth between Trey and Aziza, once I switch my brain over into translation mode :P

Go you covered, Aziza's building a robot that will translate her speech more easily.

Omake:

Aziza:
"As we are being have communication problems, I am being construct robot to translate for me, and speech is being easier."
Aziza carefully tunes the robot and runs a test sentence or two.
"Noo ell hes beee tekee cere-a ooff. Seence-a zeere-a veell be-a nu mure-a cummooneeceshuns prublems, ve-a cun ell get doon tu zee sereeuoos booseeness ooff seercheeng fur breeen pereseetes. Bork Bork Bork!"

T'risa K'mahda
player, 598 posts
Mon 30 Apr 2012
at 20:48
  • msg #454

Re: Ships of the line

Apologies for my delay, I had some personal issues to take care of for a while. I'll probably post tonight after yoga or tomorrow failing that. Sorry.
Prometheus
GM, 2 posts
Tue 1 May 2012
at 09:07
  • msg #455

Re: Ships of the line

Just glad to know your still in the land of the living.
M'kira T'shal
player, 473 posts
Tue 1 May 2012
at 15:00
  • msg #456

Re: Ships of the line

pounce on T'risa giving her a gentle hug!

Welcome back! Glad your feeling a bit better and to see you of course!
Maran
GM, 212 posts
Precocious Child
Tue 1 May 2012
at 15:12
  • msg #457

Re: Ships of the line

It's ok T'risha, we all have real lives too. HUGS!
Elsbeth
player, 221 posts
I've watched C-beams
glitter in the dark ...
Tue 1 May 2012
at 15:40
  • msg #458

Re: Ships of the line

*salutes the Marshal*  Good to see you, Ma'am!  You are just in time to get gassed by the insectoid cyberdogs!  Lucky you!
Aziza
player, 285 posts
Not as Brave as
A Honey Badger
Thu 3 May 2012
at 02:15
  • msg #459

Re: Ships of the line

Welcome back T'risa.  Good to see most of the old crew is regathering together, and a few new friends as well.
D'jaah Ar'Damina
player, 225 posts
Mistress D'jaah
Thu 3 May 2012
at 04:46
  • msg #460

Re: Ships of the line

Welcome back.
Trey Uv'secks
player, 115 posts
Space Monkey
Clone Bredren
Mon 28 May 2012
at 05:53
  • msg #461

Re: Ships of the line

So. A life lesson for those of you thinking of relocating: Make certain that you either change your phone service -or- your internet service, one at a time, rather than attempting to change both at the same time with conflicting results. Also, RL interference has been completed. I'll take a day to catch up on all that I've missed in my various games, and get to posting at my usual rate.
D'jaah Ar'Damina
player, 227 posts
Mistress D'jaah
Wed 30 May 2012
at 05:17
  • msg #462

Re: Ships of the line

chronic back problems have kicked in and rendered me unable to sit at the computer for a few days. Sorry if I delayed anyone.
Prometheus
GM, 7 posts
Sat 2 Jun 2012
at 21:13
  • msg #463

Re: Ships of the line

Okay update upcoming. I am going to try and speed us up a little. I am sorry for the delays I'll get on the stick.
D'jaah Ar'Damina
player, 228 posts
Mistress D'jaah
Fri 15 Jun 2012
at 15:32
  • msg #464

Re: Ships of the line

Gets that stick and beats Prometheus over the head with it. Hey there, wake up! lol
Prometheus
GM, 8 posts
Fri 15 Jun 2012
at 16:06
  • msg #465

Re: Ships of the line

My apologies folks, suffering from a severe case of GM block.... I am having trouble getting my my brain into gear when I try to post...
M'kira T'shal
player, 475 posts
Fri 15 Jun 2012
at 18:05
  • msg #466

Re: Ships of the line

No worries. Glad to hear from you. ^_^ Take care Prometheus I am sure it's just a matter of time. :)
Prometheus
GM, 10 posts
Sat 16 Jun 2012
at 00:05
  • msg #467

Re: Ships of the line

well to be hopnest there is a bit of a morale problem too. I love this game and the group i have here, it's one of the best bunch of personalities I have ever had to work with :D. My other games have faired poorly.

Half the games I started have folded, people go through the trouble of making up characters, working out a background then POOFFFFFFF five or six posts and then they bail..or stop posting without a word.


Ashes to Ashes (Cpnk2020)                      w byrd 35    ( closed for various reasons)

Beyond the Misty Mountains                      w byrd 95
( pravate game)

Gamma World: A toxic Land*M                    w byrd 391
( Slow posting 12 abansonded characters)

Into the Open Skies ( Darkness Rising)*M        w byrd 536
( slow posting 4 complete characters abansoned 6 in progress bails outs)

Mass Effect: Project Hyperion*M                 w byrd 183
  pre game chatter and OOC was extremely fast and fun, the second The game started everyone stopped posting and the game folded halfway through the first scene due to player attrition. ON TOP OF IT ALL the game was created speciffically for this group who requested it in GMs wanted.

Out Of the Bunkers*M                            w byrd 177
( 3 of seven characters active after character creation process)

Pax Bellum: Astra Incognita*M                  w byrd 814
(hit the skids and slow at moment)

Pax Bellum: D20 Future*M                        w byrd 382

Pax Bellum: flight of the Crow (D20 future)*M   w byrd 4872
( record Holder over 20 people have joined, created characters then bailed or vanished without a word, including Balkiir( multiple times), Tiny, and Poppy was origninally an idea of a player who vanished without word as soon as I okayed her and dropped her into the game.
Workshop: ( temporarily closed)                 w byrd 98 



So as a GM you can see why I might be a little down in the dumps. I am by no means completely perfect and may have contributed to my probelms somehow ( if I knew how I'd fix the problem) but lately and for many months my games have really been taken a beating.

I know this is preety much par for the course on a PbP site, and is nothing new, which is not a comfort at all, so I'm not under the illusion its anything special or new...it's just damn depressing.
Aziza
player, 289 posts
Not as Brave as
A Honey Badger
Sat 16 Jun 2012
at 12:59
  • msg #468

Re: Ships of the line

Eh, from what I've seen that's actually fairly typical of RPoL.  Games average about 1300 posts long but the average is very weighted, most games die within a hundred or so posts with the rest reaching a few thousand.  I've only been in two games with over ten thousand posts and one of them has been on hiatus for a couple of years.  I have 12 games on my sticky list right now and only three aren't stalled, counting this one.
Sun Runner
player, 63 posts
Golden
Sentinel
Sat 16 Jun 2012
at 23:01
  • msg #469

Re: Ships of the line

   Yeah, same with my games, Prometheus.  Its a damn shame because we put a lot of thought and work into them.  Not saying I am guiltless in this situation, I'm still learning the differences between table top DMing and RPOL, but its really disheartening when players leave without a word, especially when you had major plots revolving around them.  Makes me want to just give it up entirely.
   I like your game Prometheus, that's why I've stayed and tried to be a proactive player, within the boundaries of my rather unusual characters of course:)  I wish I had an answer my friend.  All you can do is ask folks what would get them to post more I guess.
D'jaah Ar'Damina
player, 229 posts
Mistress D'jaah
Sun 17 Jun 2012
at 06:23
  • msg #470

Re: Ships of the line

And to be honest, SciFi games always fare badly. That's why I try to find a good one or two and stick with them. Maybe thin out the ones that have really active players willing to stick to a slow game and close the others.

As for the Open Skies game, I will start posting there once What The Deafman Heard is complete, so Owain and Cassandra can begin their extended adventures. Because right now, your Open Skies seems totally different than what we created, so far.
Syxis
player, 24 posts
Bald-headed handyman
Sun 17 Jun 2012
at 10:41
  • msg #471

Re: Ships of the line

Phew...I thought this game had died. Glad to see it hasn't!
Elsbeth
player, 224 posts
I've watched C-beams
glitter in the dark ...
Mon 18 Jun 2012
at 06:52
  • msg #472

Re: Ships of the line

I know that it is hard not to take it personally, Prometheus; but, I would second (or is it third or fourth?) the opinions here that you should not take the failure on RPoL of any particular game/idea as either a repudiation of the idea itself or your abilities (i.e. really... don't take it personally).  There are far too many other factors at play (no pun intended) that can cause a game to slow or subscription to dwindle.

And this game, happily, is bucking the general trend - so, concentrate on us...:)  Let's go and kill some bugdogs (and big black, shadowy things) and go and start us some Genocide Wars! ;)
T'risa K'mahda
player, 602 posts
Mon 18 Jun 2012
at 16:46
  • msg #473

Re: Ships of the line

It's common on RPOL.

The fact is we have an excellent group of players....but the last four or five months have hit me very hard personally. (job move, house buying, parent dying just to start with). And with a large cast, it means at least one of us is going to have an RL issue at any moment in time. So when you need input from that player to move forward....it gets slowed down.

Just bear in mind this game has continued for YEARS, and is likely to continue to do so. We all love it, so...don't be discouraged, we're going to keep playing.
Prometheus
GM, 12 posts
Mon 18 Jun 2012
at 23:50
  • msg #474

Re: Ships of the line

you guys are GREAT I am very happy with this bunch. I'm not going anywhere even if I get in the dumps. So I am willing to work to keep us going...to be honest If it wasn't for the way you guys have stuck with me I'd hung up my dice a long time ago.
M'kira T'shal
player, 476 posts
Tue 19 Jun 2012
at 03:10
  • msg #475

Re: Ships of the line

Cheers for Promethus! ^_^ Yay!
Leoulin
player, 282 posts
Tue 19 Jun 2012
at 13:45
  • msg #476

Re: Ships of the line

I'm... in awe...

Awwwwweeeee!

I'll roll up another attack since I tihnk that's whats going on until Prom tells us they are not coming in to get beat up anymore.
Maran
GM, 219 posts
Precocious Child
Thu 21 Jun 2012
at 04:01
  • msg #477

Re: Ships of the line

I'm still here too, though wilting with the heat.
M'kira T'shal
player, 478 posts
Thu 21 Jun 2012
at 04:49
  • msg #478

Re: Ships of the line

Heat bad! Run away! find air conditioning if possible! ^_^
Aziza
player, 290 posts
Not as Brave as
A Honey Badger
Fri 22 Jun 2012
at 20:20
  • msg #479

Re: Ships of the line

No kidding.  I spent most of today powerwashing my house, fortunately the water helped fight the heat a bit.

Also: There hasn't been any replies in my thread for over a month.  Perhaps I should link up with one of the main groups again rather than be so dependent on a single poster?
This message was last edited by the player at 20:20, Fri 22 June 2012.
Prometheus
GM, 13 posts
Fri 22 Jun 2012
at 21:24
  • msg #480

Re: Ships of the line

Yes, aziza I think that might be in the offing. I'm afraid Trey has ran into RL troubles again.
Elsbeth
player, 225 posts
I've watched C-beams
glitter in the dark ...
Fri 22 Jun 2012
at 22:00
  • msg #481

Re: Ships of the line

Love to have you with us, Aziza.  I don't know how you are going to fit the Crow into the hallways of the dreadnought, but I'd be more than happy if you could do so!  We do have a working plasma-repeater sentry gun (and a damaged one) for you and plenty of salvage!  And we found another fix-it tech!  And we are wiping out some pesky cyber-canines (always was a cat person, myself... ;)) ...
Prometheus
GM, 19 posts
Mon 2 Jul 2012
at 20:45
  • msg #482

Re: Ships of the line



the commerce raider Aziza is fighting is in the top row... for refference the crow is about the size of one of the fast escorts...

to give you an idea of the scale...



The raider is smaller than a corvette, and if you look at the battleship, you'll notice it is bigger than the empire state buildins....So your looking at the raider being about the size of a large fishing boat, or torpedo/gun boat compared to a worldwar two destroyer for the Crow...it's gnot a fair fight by any stretch of the imagination.....
Syxis
player, 27 posts
Bald-headed handyman
Tue 3 Jul 2012
at 06:41
  • msg #483

Re: Ships of the line

Nice work :D
Prometheus
GM, 20 posts
Tue 3 Jul 2012
at 08:00
  • msg #484

Re: Ships of the line

thanks working on stuff like this helps to keep my mind occupied while i think....if that made any snse you should really be worried.
Elsbeth
player, 228 posts
I've watched C-beams
glitter in the dark ...
Thu 5 Jul 2012
at 16:20
  • msg #485

Happy Belated 4th of July!

The subject line says it all!  Happy (belated) Independence Day to all the Americans out there (of which I am one)!  Sorry for the delay - was pretty much AFK yesterday.

Oh, and nice ship designs, Prometheus; I likey.  And I stand corrected, maybe Aziza could get the Crow into the hallways with us ... ;)  Even if the dreadnaught we are on doesn't look anything like the one depicted ... :)
Prometheus
GM, 22 posts
Thu 5 Jul 2012
at 18:39
  • msg #486

Re: Happy Belated 4th of July!

LOL, some passages Aziza could mannage.In this Set up most dreadnaughts are more command ship than anything. Now a dreanaught can slap frigates and crusiers out of space without working up a sweat. But they pay for that firepower.

The profile i used for the dreadnaught in that pic is actually Kronos :D

The Qsa dreadnaughts are more sperical instead of a single battery of spinal mounts that have several arranged around their midline. they rotate them into firing positon and can fire guided mass driver rounds in multiple directions. So they are a bit less poweful, but can engage in a 360 degree arc....makes up for them handling like pigs :D
Blue Steel
moderator, 56 posts
Awakened
Guardian
Mon 9 Jul 2012
at 18:56
  • msg #487

Re: Happy Belated 4th of July!

Think a gyroscope. The old Skandling ships had rings in layers that could rotate and fire, the top ring sliding over the 2nd, and both of those sliding over the 3rd in an x, y, z axis.
D'jaah Ar'Damina
player, 233 posts
Mistress D'jaah
Sun 5 Aug 2012
at 05:33
  • msg #488

Re: Happy Belated 4th of July!

Hey, I'm here!
Prometheus
GM, 28 posts
Sun 5 Aug 2012
at 21:16
  • msg #489

Re: Happy Belated 4th of July!

Okay here is the current situation....

You are all near the core, and an access tunnel up to the bridge.

Syxis is tied intot he system monitoring the ships fuctioning internal sensors.

Te Hell bug dogs seem to have retreated to their lair and show no interest in coming out at the moment.

the ship itself seems only lightly damaged in the area you are moving into since most of the structural damage was from the crash and is restricted to the lower levels.

current group consists of
PCs
Leo
t'risa
M'kira
Maran
Sixis
Elspeth

NPCs
Balkiir
Poppy
Rhic
Lt N'mai
Jack
Bright star

Aziza is on the ship and is "off screen"
Sun Runner
player, 67 posts
Golden
Sentinel
Sun 5 Aug 2012
at 23:29
  • msg #490

Re: Happy Belated 4th of July!

   Hey Prometheus, can you squeeze Sun Runner in there with Maran?  I'm here and ready, and not going anywhere except with Maran to keep her safe.
Prometheus
GM, 29 posts
Sun 5 Aug 2012
at 23:46
  • msg #491

Re: Happy Belated 4th of July!

hmmm I thought i killed you already..sorry must have been fantasizing again.
Maran
GM, 226 posts
Precocious Child
Mon 6 Aug 2012
at 02:37
  • msg #492

Re: Happy Belated 4th of July!

LOL
T'risa K'mahda
player, 611 posts
Mon 13 Aug 2012
at 03:00
  • msg #493

Re: Happy Belated 4th of July!

Way to dump me in it boss.
Elsbeth
player, 234 posts
I've watched C-beams
glitter in the dark ...
Mon 13 Aug 2012
at 04:36
  • msg #494

Re: Happy Belated 4th of July!

T'risa K'mahda:
Way to dump me in it boss.

I think that it just means that Prometheus loves you, T'risa!  I'll deny your involvement with the Q'sa all the way up until you shoot me dead - from behind!
Leoulin
player, 292 posts
Mon 13 Aug 2012
at 13:46
  • msg #495

Re: Happy Belated 4th of July!

Telekenesis leaves no fingerprints.
Aziza
player, 293 posts
Not as Brave as
A Honey Badger
Mon 13 Aug 2012
at 14:05
  • msg #496

Re: Happy Belated 4th of July!

Meh.  A kick to the groin also fails to leave any fingerprints, and can be more satisfying than any amount of telekinesis.
Leoulin
player, 294 posts
Tue 14 Aug 2012
at 15:28
  • msg #497

Re: Happy Belated 4th of July!

Post 5K anyone?
Melcor
player, 1 post
Sat 18 Aug 2012
at 19:25
  • msg #498

Re: Happy Belated 4th of July!

  Hello fellow RPoLers, I'm the new guy :)
Elsbeth
player, 238 posts
I've watched C-beams
glitter in the dark ...
Sat 18 Aug 2012
at 19:39
  • msg #499

Re: Happy Belated 4th of July!

Hi Mel!  Welcome to the Asylum!  Looking forward to RPing with you!
D'jaah Ar'Damina
player, 234 posts
Mistress D'jaah
Sun 19 Aug 2012
at 06:44
  • msg #500

Re: Happy Belated 4th of July!

Hi. :)
Sun Runner
player, 69 posts
Golden
Sentinel
Sun 19 Aug 2012
at 15:45
  • msg #501

Re: Happy Belated 4th of July!

  Welcome Melcor...er...no relation to that rather unfortunate person, MELKOR from JRR Tolkien's Silmarillion I hope?  Hehee just kidding.  Glad to have you aboard...um, will I have to fight a Balrog now, man they're nasty!
Prometheus
GM, 37 posts
Wed 22 Aug 2012
at 00:18
  • msg #502

OOC Status Add ons

Okay to speed things Up I would suggest a new idea.

at the end of your post please add an OOC: comment

such as
done
ready to move on
waiting on info
waiting on reply from X
waiting on group

Etc...this will help me and other players to keep track of things and know when everyone is ready to forward a scene.
Maran
GM, 231 posts
Precocious Child
Wed 22 Aug 2012
at 06:44
  • msg #503

Re: OOC Status Add ons

waiting on reply from X Blue Steel
Syxis
player, 35 posts
Bald-headed handyman
Wed 22 Aug 2012
at 08:26
  • msg #504

Re: OOC Status Add ons

Welcome Melcor!
Leoulin
player, 297 posts
Wed 22 Aug 2012
at 13:05
  • msg #505

Re: OOC Status Add ons

Hey Mel!

Ready to move boss.
Prometheus
GM, 46 posts
Fri 31 Aug 2012
at 16:22
  • msg #506

Re: OOC Status Add ons

as you can see things are heating up....this is where you have to decide whether you try to shelter and survive the battle or find someway to assist the allied ships.

at the moment you are setting ringside at the biggest fleet engagement in fifty Years, and it might not be a good day for the good guys...

I will tell you you have resources at your disposal, and there is nothing headed your way that you cant handle...just a few companies of Q'sa regulars, a pair of corvettes, and one really pissed off SHE waiting in the wings.
Prometheus
GM, 48 posts
Fri 31 Aug 2012
at 17:52
  • msg #507

Re: OOC Status Add ons



a good idea of what the Prometheus looks like( minus battle damage) he's only a little smaller than Kronos...

The ship below him is An Tau Imperium Battleship.

.the battleship is twice the size of a WWII battleship and much bigger than the empire state building.

This message was last edited by the GM at 17:54, Fri 31 Aug 2012.
Prometheus
GM, 49 posts
Fri 31 Aug 2012
at 18:00
  • msg #508

Re: OOC Status Add ons



a very good version of a Q'sa Dreadnaught...the guy who drew this does very nice work check out his Deviant art page some time.


http://dcmstarships.deviantart.com/gallery/
Melcor
player, 8 posts
Sat 1 Sep 2012
at 00:22
  • msg #509

Re: OOC Status Add ons

  Oh dear lol, natural 1 on the repair check. I think I might have broken something I'm afraid :(
Prometheus
GM, 50 posts
Wed 5 Sep 2012
at 17:40
  • msg #510

Re: OOC Status Add ons

Okay between Syxis, poppy, Melcor and others this is what the inventory of the ship stands at...these are functional or can be made functional in short order.

right now the dreadnought has about as much firepower on it a a WWII heavy cruiser >:D

....which means it's dead meat against a Dreadnought class ship. :O


12 Drone missiles ( anti Ship missiles )
4  Capital Missiles ( BIG HONKING anti ship missles)
4  Point defense Combat drones ( think about as powerful as an Apache gunship)
2  Shuttles ( O'maeda manufacture.unarmed but good for a fast getaway..could be used as suicide drones if remote piloted)
10 Short range Missile launchers functional.....out of over 200 originally installed.
20 Point defense batteries, some huge gaps in the coverage but still pretty powerful.
3  Spinal mount guns charged and ready, sort of unstable but they work.
3  functional mass driver guns ( think 155mm heavy artillery.)

1 cache Standard issue small arms...
  assault rifles
  shoulder fired RPGs
  Grenades ( many, many Grenades)
  Plasma guns ( Heavy repeating plasma guns)
  explosives, claymore mines, and standard anti personnel mines


Outside the ship Poppy, Tiny, M'kira parked their Mecha, along with a couple of spare ones for Rhic and Conrad ( a now defunct player)
Melcor
player, 10 posts
Wed 5 Sep 2012
at 18:58
  • msg #511

Re: OOC Status Add ons

Spare mecha you say? giggidy giggidy (said the wannabe mecha pilot lolz)
Tiny
player, 107 posts
Deputy
Wed 5 Sep 2012
at 19:02
  • msg #512

Re: OOC Status Add ons

Oh yeah we have some mecha... a very lovely model happens to be available...
Melcor
player, 11 posts
Wed 5 Sep 2012
at 19:03
  • msg #513

Re: OOC Status Add ons

  Would Tiny be the AI controlled mecha that the GM mentioned to me when I was discussing my character?
Leoulin
player, 303 posts
Wed 5 Sep 2012
at 19:05
  • msg #514

Re: OOC Status Add ons

Yes.
Melcor
player, 12 posts
Wed 5 Sep 2012
at 19:06
  • msg #515

Re: OOC Status Add ons

  Yeah I think I'd rather a mech that does what I say, not one that tells me what to do :)

EDIT: plus I was hoping to have some design input to be honest
This message was last edited by the player at 19:07, Wed 05 Sept 2012.
Tiny
player, 108 posts
Deputy
Wed 5 Sep 2012
at 19:11
  • msg #516

Re: OOC Status Add ons

Oh well, goes back to set with poppy and play checkers.....
Prometheus
GM, 52 posts
Wed 5 Sep 2012
at 19:12
  • msg #517

Re: OOC Status Add ons

Player input is always welcomed ad ideas for their own toys given serious consideration by the GM
T'risa K'mahda
player, 622 posts
Wed 5 Sep 2012
at 19:21
  • msg #518

Re: OOC Status Add ons

How many does each shuttle hold? Are there any lifepods left on the ship?
Melcor
player, 13 posts
Wed 5 Sep 2012
at 19:23
  • msg #519

Re: OOC Status Add ons

  Hmm, with regards to that, what are your thoughts on power armour? I've played in some d20 future games that use the PAT series but I played in another where suits of power armour were basically medium size mecha with +4 strength, +50 hp and 5 equipment slots (head, torso, right arm, left arm and boots)

EDIT: this is the kind of thing I mean
PL 7 medium mecha (power armour)
+4 STR, +2 DEX, +50 HP

structure : cerametal (30 hardness)
armour    : photonic antiplasma (+10/-8)
powe core : singularity (+3 slots; 1 head, 1 right arm, 1 left arm)

equipment slots
head      : class V sensor system, cockpit, comm system
torso     : cockpit
right arm : dexterity booster, life-support system
left arm  : space skin, pop-up turret
boots     : thruster boots
This message was last edited by the player at 19:37, Wed 05 Sept 2012.
Prometheus
GM, 53 posts
Wed 5 Sep 2012
at 20:14
  • msg #520

Re: OOC Status Add ons

the shuttles are heavy lift/transport versions..so 50 tons of cargo and 12 passengers....

There are no life pods installed on the dreadnought....seems the Original designers didn't seem to think they were needed.




The only problem I can see is the singularity core.... that's not readily available to the public....seems they kind of want those to be in monitored hands.

one version Me and T'ria worked up for another game is as follows


Medium Size Mecha;

An advance over powered armor Medium Sized Mecha, Usually referred to as Hardsuits are on the cutting edge of technology. Combining advances in robotics, cybernetics, and materials the hardsuit turns a soldier into something approaching superhuman.  While wearing a Hardsuit the Character receives an equipment based +4 to his strength and suffers no dexterity penalties due to the armor His maximum Dex and armor penalties are determined by the tech level of the armor.
           Hard suits are first practical at the mid stage of PL5, without jump jet capability but can theoretically be built as early as lat PL4 However such early suit can not jump, move at half speed, and have penalties double that of a PL 5 hardsuit. By Pl 8 the suits have become lightweight, and incorporate nerve induction controls, anti-grav boosters and advanced feedback controls that allow the wearer to move with complete freedom in the armor.

PL 5 max dex 0   Armor Penalty -8,   skills with hands -4        Purchase DC -4
PL6  Max Dex 0   Armor penalty -4 , skill checks using hands -2  Purchase DC -1
PL 7 Max Dex +1  Armor penalty 2,    skill check using hands +0  Purchase DC +0
PL 8 no modifiers                                                Purchase DC +3
        Hardsuits can use any Mecha device or weapon however they have only 2 locations slots. The shoulder and back. The pilots body take up the slots for the torso, belt, arms and legs, as well as the helmet.  However a Medium Size Mecha may use any robotic , or personal weapon or component that an armature class robot can accept.  The Mecha’s onboard computer, and helmet HUD will also support any piece of electronic equipment scanner devices, or computer program/components available to the player.
         When wearing a Hardsuit the machines musculature and internal supports support and negate the affects of it’s own weight. The Mecha’s weight is not added in for determining encumbrance

Medium Mecha Statistic

Size modifier 4
Equipment slots: 4: Rt Shoulder, Lft Shoulder  Back , Helmet
Hit points: 50
Defense: 6 base ( + pilots Dex and Defense bonus)
Hardness: 10 base
Base Speed 30ft running 60ft Jump jets
Height: 6 ½ - 8  feet
Weight: 250 - 450 Lbs
Fighting space 5ftx5ft
Reach 5ft
Purchase DC  28
STANDARD EQUIPMENT:
Gun Pods: Can carry Heavy Weapons, as ‘rifle‘  Long arms as ‘pistol’ increase Purchase DC by 2 for modification Gunpods have ammo same as magazine capacity of normal weapon x10

Vehicle scale movement:
Max speed in flight                200MPH  maneuver -2 , Hover capable
        max altitude 80,000ft
Max Speed Ground effects mode      180 MPH maneuver -1 , max altitude 10ft

Standard gear:
Environmental Seals:
May operate in any pressurized environment, and at depths up to 30 ft in liquids. Protects from dust, pollen, gasses and airborne toxins and diseases unless armor is breached.  Offers full protection against nuisance, and light radiation hazards as ell as offers full protection against normal heat and cold.

HUD/suit computer: all suits come with an integrated HUD which accepts all scanner and HUD upgrades and gadgets. The suit also contains a fully functional computer equivalent to a desktop computer with cellular modem.
Melcor
player, 14 posts
Wed 5 Sep 2012
at 20:25
  • msg #521

Re: OOC Status Add ons

  Well the singularity core is easy to solve... reduce to a fusion core (+2 slots instead) and lose the pop up turret. To be honest though it looks like you could do the same thing with the set-up you posted since it starts with environment seal (covering space skin) and having 4 remaining slots (i'm guessing your setup doesn't require 2 slots to be used for the cockpit.
  In all honesty I think a mech designed in either way would look almost identical
Prometheus
GM, 54 posts
Wed 5 Sep 2012
at 20:25
  • msg #522

Re: OOC Status Add ons

And here are the stats for the Mecha they have available....they are kind of basic, and non standard..but then again the built them out of spare parts, and scrap metal....which means for what they are they are pretty kick ass.

Base stats
Size Large
Hieght 10ft
wieght 2 tons
reach 10ft
Armor Penalty -4
Dex Penalty +0
Str Bonus +8
hit point Bonus 80 ( takes damage first 0hp=disabled -80Hp=destroyed)
Ac Bonus 5
DR       20
Speed 60ft run/ 120 fly (Perfect)
Fission Power core: auxiliary power cell from colony
 ( they will gladly give them to you)

markIII sensor
radio com-link

10d6 for the Plasma cannon. you can fire it in semi auto or burst mode
3d10 for the plasma rifle, it fires full auto, burst, or semi auto.


Weapon Plasma cannon( from salvage)right Arm
Plasma rifle(full auto burst)
( from Salvaged point defense gun on wrecked Q'sa APC)left hand
Meta link Torso( allows AI to operate by direct interface, and allows the mecha to join to larger vehicles.)
Passenger jump seat: Back ( passenger has 2/2 cover while in jump seat)
Prometheus
GM, 56 posts
Thu 6 Sep 2012
at 13:27
  • msg #523

Re: OOC Status Add ons

Okay I ned some rolls here.

Maran: computer use
 to help out the AI getting the ships systems ready to protect the ship

Melcor: Computer Use and repair

T'risa: Knowledge tactics to set up a defensive plan.

As it stands

Planned objectives are

T'risa: coordinate activities and command from the Bridge.
Melcor: use Point Defense drones
Balkiir, Elspeth, Poppy, Tiny, Saddle up and defend the ship.
M'kira: ????
Syxis:  ???
Sunny:  ???
Leo:    assist on the bridge after making some repairs.
N'Mai, Star, Rhic: Man the bridge controls and gunnery stations

Options
assist on the bridge
Suit up and take the ground forces on in mech
Use one of the fighters to engage enemy forces in the air.
Sun Runner
player, 72 posts
Golden
Sentinel
Thu 6 Sep 2012
at 13:36
  • msg #524

Re: OOC Status Add ons

   Sunny will assist Maran as she helps the A.I. if she wants his assistance.
M'kira T'shal
player, 502 posts
Fri 7 Sep 2012
at 01:09
  • msg #525

Re: OOC Status Add ons

Well M'kira has the skills to handle powered armor/battle mech style combat. So she's  probably best off Joining Poppy and friends to defend the ship. Unless T'risa needs her to stay close and help on the bridge.
Melcor
player, 18 posts
Tue 11 Sep 2012
at 09:34
  • msg #526

Re: OOC Status Add ons

  just a quick question GM, would it be possible to slave 3 of the PD drones to the 4th (pretty much so they move and act like a wing of fighters)?
Prometheus
GM, 59 posts
Tue 11 Sep 2012
at 16:24
  • msg #527

Re: OOC Status Add ons

yes you can do that :D

Awards a cookie for creative thinking.
Melcor
player, 19 posts
Tue 11 Sep 2012
at 17:27
  • msg #528

Re: OOC Status Add ons

 sweet :) how will they work? and are there any skill checks you'd like for setting the link up?
Leoulin
player, 305 posts
Tue 11 Sep 2012
at 17:41
  • msg #529

Re: OOC Status Add ons

offering my two bits worth... linked fire from ship weapons aids in attacking... I'm not really sure how... but the batteries would add... what is it... +2 for each emplacement.

useful to hitting those crafty swift buggers.
Melcor
player, 20 posts
Mon 17 Sep 2012
at 06:39
  • msg #530

Re: OOC Status Add ons

 I'm going to assume that the next step will be initiative.

07:37, Today: Melcor rolled 17 using 1d20+4. initiative.

 Other than that, Melcor's priority will be to use the PD drones against targets that will hurt the friendly infantry... so he'll murk the 2 corvettes first.
Prometheus
GM, 61 posts
Mon 17 Sep 2012
at 14:42
  • msg #531

Re: OOC Status Add ons

Okay here is how things will work, and what I need from each person.


DRONES
the rules for forming a group of ultralight vehicles allow you to form up to four ultralight vehicles into a wing you designate one vehicle as the leader and it receives the bonuses.

Once you form into a wing, the other drones will be making "Aid Other Rolls" to assist in your attack rolls

And they automatically grant a +1 to Your AC per drone escorting you

So in this case with the drones escorting your lead drone doing their job very nicely ( be damn glad I wasn't rolling enemy to hits)

10:02, Today: Prometheus rolled 22 using 1d20+3. drone 3.
10:02, Today: Prometheus rolled 20 using 1d20+3. drone 2.
10:02, Today: Prometheus rolled 20 using 1d20+3. aid other (drone1).


You get
 +3 to hit
 +3 to AC




I need an initiative from T'risa ( we'll use hers, as ship commander, to simplify things.)


combat systems
Offensive weapons
      Syxis: You will need to roll 1d20 + (your attack bonus)+3 ( targeting system bonus)
Options:
Missiles,6d12 average damage(39)( crit range 19-20)
Plasma cannons,14d8 average damage(63)

Defensive systems
T'risa: You will need to roll 1d20 + (your attack bonus)+3 ( targeting system bonus)
  Point defense system, 5d12

Support systems
Maran: repair drones: I will need a computer use check to repair damaged systems.
(heal 6d10 points of damage to the ship)

Sensors:
Lt N'mai  will either
jam enemy sensors,( place to hit penalties on enemy ships)
 or
enhance fire control ( grant +2 to hit for friendly duns)
  as directed by T'risa.




Ground team:

I need

Initiative
AC
Attack Roll: (1d20+Attackbonus)
  Each Mech has
Plasma cannon  8d6
Rocket Packs, 10d6

Damage rolls
Drive/pilot check




In addition to simplify things each player will have an NPC will be acting as your wing man Granting a +1 to hit and AC

Combat teams
M'kira/Tiny
Elspeth/poppy
Balkiir/Rhic
Melcor
player, 21 posts
Mon 17 Sep 2012
at 14:49
  • msg #532

Re: OOC Status Add ons

  Okay 1 more question and I'm good to go... where can I find the base statistics for one of these PD drones?
Prometheus
GM, 62 posts
Mon 17 Sep 2012
at 15:07
  • msg #533

Re: OOC Status Add ons

Point Defense Drone
Crew: O ( remote operation possible)
Passengers: 0
Cargo: none
Init:–2
Maneuver–2
Top speed:360 (36)
Defense:8
Harness:15
Hitpoints: 50
Size: Huge

Weapons:
4 Hellfire missiles: 10d6
 ( crit range 19-20, anti-tank -10 to enemy hardness/DR, no range penalties )
4 rocket pods: 10d6 (autofire, 24 rockets total)
1 Chain gun: 5d6 ( autofire, 250 rounds)

If a drone is destroyed you can take control of a new drone as a full round action
T'risa K'mahda
player, 625 posts
Mon 17 Sep 2012
at 15:35
  • msg #534

Re: OOC Status Add ons

10:34, Today: T'risa K'mahda rolled 18 using 1d20+2. Initiative

Didn't do to badly,t hough you think being a combat precog would add to it lol
Leoulin
player, 306 posts
Tue 18 Sep 2012
at 02:03
  • msg #535

Re: OOC Status Add ons

Insert scene of mecha crashing at enemy squad's feet.... they start shooting the hell out of it and the small figure of Leo steps out to thunderous music now blaring brokenly from the speakers of the wasted mecha... and Leo puts his hand through a power suit's chest plate to slap the pilot.  What was good morale suddenly plummets as a guy in no visible armor starts wrecking an armored squad.

Meanwhile Rhic is chattering with warriors in the fleet taking bets around the little fighter's asswhupping prowess.
Prometheus
GM, 63 posts
Tue 18 Sep 2012
at 02:17
  • msg #536

Re: OOC Status Add ons

Leo, you really to to work o that lack of self confidence.
Leoulin
player, 307 posts
Tue 18 Sep 2012
at 12:07
  • msg #537

Re: OOC Status Add ons

heheheh

without it he'd be in ballet not arenas... and how many people can really make fires the size of tennis balls with their brain?  more levels of Battle Mind and he could be a viable threat to fighter/intercepter craft with his brain.
Prometheus
GM, 65 posts
Wed 10 Oct 2012
at 21:36
  • msg #538

Re: OOC Status Add ons

all right sorry for the delay..had a wee bit of trouble on my side...Thunderstorm, power flicker, little problem with an Ethernet card as a result....

give me a day to get my brains back in gear.
Syxis
player, 44 posts
Bald-headed handyman
Thu 11 Oct 2012
at 06:54
  • msg #539

Re: OOC Status Add ons

Good to have you back ;)
D'jaah Ar'Damina
player, 238 posts
Mistress D'jaah
Thu 11 Oct 2012
at 09:36
  • msg #540

Re: OOC Status Add ons

Welcome back!
Prometheus
GM, 66 posts
Sat 27 Oct 2012
at 06:56
  • msg #541

Re: OOC Status Add ons

Ok, real life has returned once again to normal...or as close as it gets.... soooo  I will get us moving again. I'll update tomorrow....well later today.
M'kira T'shal
player, 508 posts
Sat 27 Oct 2012
at 11:07
  • msg #542

Re: OOC Status Add ons

Welcome back Prometheus. ^_^
Leoulin
player, 309 posts
Sat 27 Oct 2012
at 15:48
  • msg #543

Re: OOC Status Add ons

I may speak for several of us when I say:

Woot!
Elsbeth
player, 248 posts
I've watched C-beams
glitter in the dark ...
Sat 3 Nov 2012
at 18:20
  • msg #544

Re: OOC Status Add ons

Good to know that you are still alive, boss.  Glad to have you back!

Quick question:  How many salvos of rockets do each of the mecha have?  I believe that we have fired off two each - how many more are there?  0? 1? 2? 10?   :)  Just want to know how many more rolls I can screw up!
Prometheus
GM, 68 posts
Sat 3 Nov 2012
at 18:34
  • msg #545

Re: OOC Status Add ons

Only the good die young..so I'm gonna be around for a while.


well each Mech has three Pods of rockets...instead of a single projectile they fire a swarm of the little buggers... So you have one more salvo left.

Lucky for you when you fire off a rocket pod even if they hit close they do damage. they just don't reduce armor/DR like they do if you land a direct hit.

If you hit directly ( target AC/def Or higher) it's 10d6 with armor DR reduced by 10 pts.

If you make a close hit Target Ac/def -1 to -5 it's 8d6 Blast radius 30ft.

or you can use them like a grenade or mortar and lob them into an area and hope the target fails a save and takes damage
Elsbeth
player, 249 posts
I've watched C-beams
glitter in the dark ...
Sat 3 Nov 2012
at 19:08
  • msg #546

Re: OOC Status Add ons

Prometheus:
Only the good die young..

... The Bad are Immortal!

Anyhoo... I am having a little trouble visualizing things.  What do the opposition ground forces look like at this point?  Are there only a few heavy armor groupings left for our rockets to target?  Or are there far more groups than we could possibly target with rockets?  Are they clustered in any way?

Or is it an option to try and take out a large swath/body of softer armor/infantry that might be a better target?  Or (slow-moving) mobile artillery to target or some such?

All the different enemy types present different dangers to the skeleton crew and the dreadnought.  So, everything will eventually need to be dealt with...:)  Ideally, of course, we kill them all!  But maybe not with this rocket salvo ...
Prometheus
GM, 69 posts
Sun 4 Nov 2012
at 08:56
  • msg #547

Re: OOC Status Add ons

Okay here is how it's breaking down. The infantry is staying out of the line of fire. Popping up to give support fire to the mechs which seem to be the primary force in this run. it seems the infantry was most Likely intended to clear the ship after the Mechs had secured the exterior.

 The mechs have broken up into three groups trailing the three groups of defenders which is cutting into their firepower considerably.

Since all three defensive groups have broken off and forced the Q'sa to split up their firepower that puts the advantage on the side of the defenders since there is still the threat of the ships point defense and secondary guns coming into play and flattening huge swaths of real estate.

In Elspeth s considered opinion with the Qsa splitting there forces it's an even odds fight. If the Q'sa had chosen to stay in formation and focus the firepower on a single group at a time it would have been a short sad day for the good guys.
Prometheus
GM, 70 posts
Mon 12 Nov 2012
at 20:44
  • msg #548

Re: OOC Status Add ons

I'll move on in 24 hours anyone who hasn't posted will be NPC'd
Leoulin
player, 310 posts
Tue 13 Nov 2012
at 02:04
  • msg #549

Re: OOC Status Add ons

I'm not sure what to post really...
Prometheus
GM, 71 posts
Tue 13 Nov 2012
at 03:01
  • msg #550

Re: OOC Status Add ons

well yer up to yer ass in Q'sa marines..do that voodoo you do so well.
Leoulin
player, 311 posts
Tue 13 Nov 2012
at 22:04
  • msg #551

Re: OOC Status Add ons

wait... how long does assimilation of gantlet type weapons cost?
how large is their suits?
Elsbeth
player, 251 posts
I've watched C-beams
glitter in the dark ...
Thu 22 Nov 2012
at 18:53
  • msg #552

Happy Thanksgiving!

Happy Turkey Day, everyone (well, at least all of the Americans).  I hope that you and yours are having a good day (that goes for everyone, not just us folks from the USA).  I am thankful for the bounty this game has brought me for the past three-and-a-half years (wow, has it been that long?!?) and hope that the fun continues indefinitely (at whatever pace Prometheus deems necessary...)!

Hugs to everyone!  Eat plenty of pie!

And don't forget to post IC before you go into food coma! ;)
Prometheus
GM, 73 posts
Thu 22 Nov 2012
at 19:25
  • msg #553

Re: Happy Thanksgiving!

Wow has it been that long?


Okay Leo..sorry man RL grabbed my brain and chewed on it for a bit.

The gauntlet requires concentration and time, depending on what it is trying to absorb..the shortest answer I can give you is that it is not something you can safely do in combat.

The Q'sa troopers are about six and a half feet tall but they are more lightly built than a normal human so your looking at the equivalent of a six foot human marine.
Maran
GM, 235 posts
Precocious Child
Wed 12 Dec 2012
at 14:46
  • msg #554

Re: Happy Thanksgiving!

I'm lost too. Last I knew I was accessing the controls...
Leoulin
player, 314 posts
Thu 13 Dec 2012
at 14:38
  • msg #555

Re: Happy Thanksgiving!

It looks like Leo is taking one of their suit gauntlets, after things are settled... but that the ship was repaired sufficiently for an epic stant before prometheus the ship went down... and Leo at least, would want to go in on a rescue operation for the core.
Prometheus
GM, 79 posts
Thu 13 Dec 2012
at 15:55
  • msg #556

Re: Happy Thanksgiving!

Maran managed to get the ships big guns back online a few posts back. right now she's got control of the ship secondary systems and can try to keep the ship from loosing power. Sun, and Blue are helping her out so they cn tell her what she needs to do :D

and Leo you might just be getting your wish
Elsbeth
player, 256 posts
I've watched C-beams
glitter in the dark ...
Tue 25 Dec 2012
at 07:20
  • msg #557

Happy Holidays, Everybody!

From my family to yours!  Merry Christmas (or Hanukkah, Kwanzaa, Boxing Day, Belated Diwali, or whatever).  Take care, feast aplenty, and I look forward to RPing with all of you into the new year and beyond!
Syxis
player, 50 posts
Bald-headed handyman
Tue 25 Dec 2012
at 09:59
  • msg #558

Re: Happy Holidays, Everybody!

Vrolijk Kerstfeest en een Gelukkig Nieuwjaar from the Netherlands! Have a great 2013!
Prometheus
GM, 85 posts
Tue 25 Dec 2012
at 14:15
  • msg #559

Re: Happy Holidays, Everybody!

Merry Christmas to my online freinds..


 thought I was getting A post from the Valkiir for a minute there.
Maran
GM, 236 posts
Precocious Child
Fri 28 Dec 2012
at 04:49
  • msg #560

Re: Happy Holidays, Everybody!

Happy New Year everyone!
M'kira T'shal
player, 517 posts
Fri 28 Dec 2012
at 20:55
  • msg #561

Re: Happy Holidays, Everybody!

Happy new year! Just getting back from christmas holiday myself. ^_^
Prometheus
GM, 86 posts
Sat 29 Dec 2012
at 20:38
  • msg #562

Re: Happy Holidays, Everybody!

okay, been doing a little work on getting things orginized and in some sort of presentable format other than the jumbled scrap heap it's in now...as a result we have....

http://pax-belum.wikia.com/wiki/Pax_Belum_Wiki
Elsbeth
player, 257 posts
I've watched C-beams
glitter in the dark ...
Tue 1 Jan 2013
at 06:09
  • msg #563

Happy New Year, Everybody!

I hope that everyone has a safe and happy (and wonderful) 2013!  I look forward to RPing with you throughout the year and beyond (well beyond, I suspect)!

Oh, and how is the start of the new Mayan epoch treating everyone?  Well, I hope.
Syxis
player, 51 posts
Bald-headed handyman
Tue 1 Jan 2013
at 09:00
  • msg #564

Re: Happy New Year, Everybody!

Lucky 13 everyone!
Prometheus
GM, 87 posts
Tue 1 Jan 2013
at 17:47
  • msg #565

Re: Happy New Year, Everybody!

  13-a-phobes around the world are now in the longest year of their lives....
Prometheus
GM, 92 posts
Wed 9 Jan 2013
at 21:06
  • msg #566

Re: Happy New Year, Everybody!

If no one has any objections I will fast forward a bit to the rescue mission...it wont have any combat, just some poking around a chance for you guys to talk to each other.
Maran
GM, 238 posts
Precocious Child
Fri 11 Jan 2013
at 07:31
  • msg #567

Re: Happy New Year, Everybody!

Ok, sounds good to me. I got lost way back.
Leoulin
player, 318 posts
Fri 18 Jan 2013
at 03:29
  • msg #568

Re: Happy New Year, Everybody!

I'm good.
T'risa K'mahda
player, 635 posts
Fri 18 Jan 2013
at 03:32
  • msg #569

Re: Happy New Year, Everybody!

I'm good too
Aziza
player, 301 posts
Not as Brave as
A Honey Badger
Fri 18 Jan 2013
at 03:33
  • msg #570

Re: OOC Status Add ons

That's fine with me.
D'jaah Ar'Damina
player, 243 posts
Mistress D'jaah
Fri 18 Jan 2013
at 10:30
  • msg #571

Re: OOC Status Add ons

I'm still here as well. Holidays really took it out of us hey?
Elsbeth
player, 259 posts
I've watched C-beams
glitter in the dark ...
Fri 18 Jan 2013
at 14:57
  • msg #572

Re: OOC Status Add ons

I am fine with moving on to the search and rescue mission for Prometheus, as well.

Happy 2013, everyone!
Leoulin
player, 319 posts
Fri 18 Jan 2013
at 19:52
  • msg #573

Re: OOC Status Add ons

...and the world still exists... but if it ends right after you read this... don't hate me, I'm fighting the end as hard as I can... if the world remains... then know I'm still winning!
Maran
GM, 239 posts
Precocious Child
Mon 21 Jan 2013
at 22:06
  • msg #574

Re: OOC Status Add ons

LOL. We're still here, as I knew we would be!
M'kira T'shal
player, 519 posts
Tue 22 Jan 2013
at 04:57
  • msg #575

Re: OOC Status Add ons

Nods nods appears so. Happy rescue missons!
Leoulin
player, 322 posts
Tue 5 Feb 2013
at 22:11
  • msg #576

Re: OOC Status Add ons

I think that 2nd Prome post was supposed to be as Balki...
Elsbeth
player, 262 posts
I've watched C-beams
glitter in the dark ...
Tue 5 Feb 2013
at 22:12
  • msg #577

Re: OOC Status Add ons

Leoulin:
I think that 2nd Prome post was supposed to be as Balki...

I agree, Leo.  But now that we know it, it is less important.  Elsbeth wouldn't mind holding Prometheus' hand, but Balkiir's would be better....
Prometheus
GM, 98 posts
Tue 5 Feb 2013
at 22:13
  • msg #578

Re: OOC Status Add ons

Okay okay I'll stop hitting on the genetically engineered killing machine with he nice legs....
Maran
GM, 240 posts
Precocious Child
Fri 8 Feb 2013
at 06:48
  • msg #579

Re: OOC Status Add ons

lol
Leoulin
player, 324 posts
Fri 8 Feb 2013
at 14:36
  • msg #580

Re: OOC Status Add ons

Just saying Mini-Prome being outside stroking people would complicate the hearthguard issue... and the entity Prome... well that would simplify things.
Prometheus
GM, 102 posts
Wed 27 Feb 2013
at 17:44
  • msg #581

Re: OOC Status Add ons

Alright I wrote up a long detailed explanation of my recent absence and inactivity but instead I decided to put this as simply as possible. (Yes this is the simplified version of my original letter.)

recently you may have noticed I have not been very active. It is not intended to indicate I am not going to continue or participate in my games.

It is largely due to a sense of dissatisfaction with how my games are going. coupled with some serious real life stress. I am not dissatisfied with my players, how you are playing your characters or the games in general however. Please do not take anything I say to indicate that.

All of you have given me nicely worked out backgrounds, character concepts and interesting personalities to play with. That makes me very happy. The more detailed the character/concept the more I can do with it in a game.

What has taken the wind out of my sails is the sheer volume of disappearances, inactivity, and disinterest shown by those who are not currently reading this letter.

For every player active in my games there are ten who came forward, proposed a character worked up a background, completed a character then vanished from the face of the earth.

This has caused me a great deal of work, planning, and mental effort to work these characters into my worlds, game plans and timeline. this effort is often wasted and causes me no end of frustration when I have to revise those plans story lines etc.

Also many games I applied to, worked up a character for, and put some effort into my characters personality, motivations, reactions etc...have simply folded without warning. As a result I developed a severe sense of "why the hell should I bother".

I am dealing with that issue, and wish to renew my efforts in my current games since it has become evident to me that  am not being fair to my players. You people have stuck with me and put a good deal into your characters as well. If I just set here sulking I am doing to you what has made me so dissatisfied with gaming in general lately.


Sooooo to encourage a renewed effort in general I will begin with a few issues I have noticed and wish to address ( on my part and among my players.)

response time:
In recent weeks and months I have noticed, and been guilty of a severe lag between responses to posts from other players/NPCs. I am not going to institute a required response time or force people to post at a set rate...that is damn near impossible given we all have real lives, and our own issues to deal with.
  What I am going to do is begin to reply within 24 hours to any post directed to myself or an NPC if at all possible. I am also going to encourage players to post a private line if they need specific information or are directing a comment/question/request for information too an NPC/player/GM...so that I can better understand what they want to know and who they are talking to.

I'll also encourage players to post private lines to other players they are addressing to let them know they are speaking directly to them or waiting for a reply/response from their character.


Logjam:
 at some point games get stuck for no reason I can figure out. Either a player is waiting for others to respond, a particular bit of information, or simply because they don't have anything to say. This seems to happen occasionally and I as your GM am often stymied as to why the game has suddenly ground to a halt with no one posting.
  I will try to use OOC to let people know when they are needed to post, or that someone needs to post in general and I encourage players to do so as well when they feel the game is lagging or needs to move. Also if you would like to advance the time frame or move to a new scene feel free to say so.

Interaction with other PCs:
One of the most glaring instances of Players going out of their way NOT to interact with other PCs/players hit me in the face in a game I am participating in. PCs would literally walk right past a PC who had introduced themselves and attempted to start a conversation to talk to an NPC of significantly lower importance in the story line...

(walking past the marine who just rescued one of their "friends" from certain death, to talk to a generic crewman carrying the stretcher. forcing the GM to elevate generic crewman number 25 into a named into a named and fleshed out character just so the player had someone to talk at.. since the Player involved ignored several attempts to speak to them other than one or two word replies and further removing themselves from any chance for further interaction....)

now no one in MY games has gone to this length to isolate themselves from other players/PCs, but there is a trend to talk to NPCs over other PCs. ( if you are certain you are not guilty ignore this section and carry on) So I would like to encourage people to interact freely. You can talk back and forth, chat, to your hearts content even if I do not forward time or post any new action/info, or post for NPCs between your posts....I greatly encourage player interaction and character development...

 If you want to talk to someone feel free to do so without me engineering a reason...it is allowed to simply walk up to someone and start talking to them...it happens in real life ya know :D

Pacing:

I know I can be slow to move at times. usually this is due to me doing some mental gymnastics or trying to decide what to do next. Since I have not developed a point by point flow chart of what happens in a game. This is to allow for the unforeseen and PC actions. this might be causing a feedback affect in some cases. Players are waiting for me, and I am waiting for players.

Once again let me know if you are ready to advance move on.

Rate of posting:

This is a sticky one, I know players have lives and might not be able to post every day, or every other day. But I am getting a little worried about some games where posts have slowed to once ever two weeks or so. I can not enforce a set posting rate, and have no wish to do so. But I am going to encourage people to post more frequently if at all possible.

I will pick up my pace and try to maintain it If I see a new message indicator on my sticky list I will come in check out to see if it requires me to post, and do so within 24 hours if at all possible. Their are times when I can not, or I am not in the proper frame of mind to come up with a reply. If that is the case I will try and post a note to let people know that is the case.

If players can do the same I would appreciate it.If I am going to have an extended absence or have to take a short break due to other circumstances I will post to let you know what is going on.

Enthusiasm
Yeah I lost mine for a while..that much should be obvious. I am determined to get things moving again. I enjoy playing with you guys, and want my games to be fun, and entertaining ( that's the reason we game after all) If you are not feeling any enthusiasm let me know. we'll talk and see what we can do to help get some spice back in the game/character for you...


In Closing
If I have touched on a sore nerve, or missed something Please talk to me. If I don't know what the problem is I cant address it in any real way..I'm not a mind reader. If you have an issue let me know PLEASE

Sincerely Your GM,
WByrd
D'jaah Ar'Damina
player, 245 posts
Mistress D'jaah
Thu 28 Feb 2013
at 03:58
  • msg #582

Re: OOC Status Add ons

Sometimes posts come in spurts you know, and sometimes a player just gets lost in the shuffle, or actions go so far beyond their last actions they can't really catch up easily. That's ok, if you can just post something maybe that can Fast Foreward the lost players.

Also, as I've told OUR other friend who is also a GM, it helps if we can make posts TO characters stand out more, suck as color and bold their names when a post is addressed to them specifically.

Such as this post to Prometheus to use an example, or say, if it was to Maran.
Prometheus
GM, 103 posts
Thu 28 Feb 2013
at 05:47
  • msg #583

Re: OOC Status Add ons

All right a good suggestion, thanks.

If people need me to catch them up and get them in the right place let me know. I'll do my best.
Prometheus
GM, 104 posts
Thu 28 Feb 2013
at 18:58
  • msg #584

Re: OOC Status Add ons

Okay so to sort of show you what I was doing while my mind was fuddled with gaming blues...




The Osahdii/Avandii language is the official language of any star faring race In the Human occupied regions. The language is mandated By O'sahdii protocols and is a required subject in any formal education.

All official records documents, and publications are required to be in O'sahdii/Avandii. and most computer systems use the script in their operations. Secondary local languages and many local dialects are often spoken by natives to a particular world but anyone wishing to spend any time off world, other than as a tourist, will need to learn the language and it's alphabet.


O'sahdii/Avandii are phonetic Languages, each symbol in the alphabet corresponds to a specific Phoneme ( base sound) Avandii is written as it sounds, with the closest equivalent sound replacing sound not found in Base O'sahdii.

Avandii and O'sahdii do not use all the possible phonemes used in most earth languages, indicating the O'sahdii may have a different vocal tract from Base line humans. These unused sounds are added in enhanced versions of O'sahdii to accommodate slang, jargon, or local dialects, but they are not considered proper for use in legal documents, or formal writing.

Word structure in Avandii is very structured each syllable being pronounced distinctly. Their are no silent letters in O'sahdii. each Syllable is stressed equally unless specifically marked. with changes of inflection giving the word a different meaning
Example emphasizing the first syllable of a word denotes Female or positive , while stressing the last syllable indicates male of Negative. Placing a negative connotation on a word indicates that the opposite should be assumed..

When written ossadii/avandii is made up of the main line, and a line above and below, which contain modifying symbols or special marks to alter the tense, meaning, or nature of the word they are placed with.

To designate which Syllable is stressed the symbol will often be placed over a single horizontal bar.
Prometheus
GM, 105 posts
Thu 28 Feb 2013
at 19:01
  • msg #585

Re: OOC Status Add ons



K'mahda: Type 90 "Na'peh'klo" (Spear of the many)
Manufacturer: K'mahda Industrial Transport

Role: Multi Role Ultra Light combat craft
Environment:
Atmospheric
Hyperspace

Crew: Pilot (limited computer assistance)

Maximum speed
Real Space: Limited by fuel Max acceleration 9 Gees
Hyperspace:Mach 1.4
Atmospheric: Mach 1
Pilot Gee Tolerance: 9

Race Variant:
Hyperspace:Mach 1.7
Atmospheric: Mach 1.5
Pilot Gee Tolerance: 14


POWER PLANT Series 519 Quantum Resonance Power plant
X2 Ki 150 Plasma fired Hybrid turbofan

PROPULSION
Gravitic assist
Direct thrust maneuver jets
Race variant: aerodynamic Flight controls


SENSORS:
Thermal/IR/UV/visual Enhancement system

WEAPONS:
Twin Fast firing Plasma guns
Twin 15mm High velocity E-mag machine guns.
6 Short range Dogfight missiles

Police Variant:
Twin 15mm High velocity E-mag machine guns.
4 ultra short ranged missiles ( modified shoulder fired weapons)

Optional systems

Extended range Fuel Tanks

Background:

The Na'peh'klo ( spear of the many) was the standard weapon of the O'maeda heavy Infantry during it's first expansion and conquest of it's home world. The short, heavy bladed stabbing spear gave the slightly built women of the Legions greater reach and leverage over their opponents. while not as effective in single combat as a sword, or as brutal as a Valkiir sword, the Na'peh'klo was deadly in the hands of the highly disciplined battle hardened legionnaires.

K'mahda Industrial Deigned their craft to allow it to be easily manufactured, easily modified, and easily maintained in large numbers. Light, and provided with only the most basic radar and flight assist, it provided the pre-contact Imperium Fleet with a cheap, easily replaced swarm fighter to defend it's bases and capital ships from missile and torpedo attacks.

The Na'peh'klo was sadly outclassed by superior Terran electronic warfare, and heavier longer ranged weapons mounted by The Terran fighters during the Insurrection against Tau O'maeda rogue factions which attempted to subvert and bring Terran governments under O'maeda control following the First Najuhlim invasion.

Terran fighters scored an impressive ( 20 to 1 ) kill loss rate against the light O'maeda fighters. often Terran Fighters would wipe out entire squadrons before the O'maeda pilots could even fire a single shot at the Terran fighters.

As a result the Na'peh'klo was quickly replaced by combat craft following the Terran pattern of longer ranged, heavier weapons, improved electronic warfare and sensor systems. In addition the entire role of Fighters was revised allowing for light attack craft to be used in an offensive role as well as point defense role.

K'mahda Industrial fell on hard times after loosing the fleet arms contracts to larger companies, but the Na'peh'klo remained an easy to produce, profitable craft. Selling the small nimble fighter to House militias, corporate customers and civilian shipping companies the K'mahda were able to turn the outdated design into one of the most popular civilian fighters in the Tau sphere of influence.

After over a century of production there are many thousands of These small craft in the used, and illegal arms market. as a result the Na'peh'klo is found throughout Human settled space, and is a common craft among both law enforcement, maritime protection, and illegal raider and hijacker arsenals.

The K'mahda family does not seem to mind the fact that the craft is considered the most common Pirate fighter in existence, and simply suggests that perhaps that critics should consider purchasing their craft, since obviously the 'enemy" recognizes it's effectiveness.



Militia Variant:
the standard model from which all other models are drawn. it is a simple, design with modular systems and idiot proof controls. Designed to be flown by pilots with little training or experience it is among the most pilot friendly craft on the market.
Often Militia versions are also designed to carry ground attack ordnance, bombs, and rockets allowing it to act a an ultra light ground attack/bomber.While it can not compete with true gunships/attack ships. it is sufficient for most anti-raider/anti insurgency roles.

Commercial Variant:
manufactured to slightly more "economical" standards the commercial variant has only basic fire control and threat detection systems. While it has the same ordnance as the Militia variant the craft depends more on the mother ships sensors and direction from an officer on the mother ship for long range detection, and intercept instructions.
Lighter armor, and small fuel tanks ( with the accompanying loss of mass) make the craft more agile than the more heavily protected Militia variant, and give it slightly better acceleration and maneuver characteristics.
Since the craft usually is carried in special locks and cargo bays till it is needed the shorter range is not considered a serious drawback to it's design. The lighter armor and poorer sensors are also considered an acceptable trade off due to the fact the craft will not be engaging military grade combat craft while escorting it's mother vessel.
A common trend of commercial variants has the craft painted in bright colors. Usually some variation on the corporate colors, or personal colors of the pilot. This is believed to reduce friendly fire incidents when the gunners on civilian ships are tracking multiple craft, and have to fire with little time to determine friend of foe.

Police Variant:
The Na'peh'klo is easily modified for police duties stripping away the heavy plasma guns, and adding communications and computer links to the fighters standard equipment. The lighter weight and lower power consumption of the police version give it great hover,slow speed, and loiter/patrol performance.

Armed with the standard 15mm machine guns, and short ranged anti air/vehicle missiles ( modified version of the Tau's standard shoulder fired Guided RPG) the Na'peh'klo is a useful patrol and pursuit vehicle for law enforcement competing with the E-9 Hummingbird in almost every market.

Racing Variant:
being an extremely competitive people the Tau will race anything with wings, wheels of feet. Amateur and professional racers often take commercial designs and modify them for greater speed and maneuvering abilities and compete against each other in both impromptu ( and illegal) races, or on structured courses under strict rules.

The Type 90 custom is a popular racer, featuring enhanced gravitic controls, and enhanced aerodynamic flight control surfaces. The type 90 is considered one of the best high agility racers on the market.

Often used on courses that feature sharp turns vertical drops and inclines, and numerous obstructions and hazards ( and frequent spectacular collisions, and crashes) the nimble craft is a fan, and pilot favorite.

The pictured racing variant features fully mobile wingtips. The entire end of the aerofoil is able to rotate along it's axis, and move the tips up and down allowing the fly by wire system to give the pilot extraordinary cornering, and stability in extremely tight turns.

Pirate/raider/criminal Versions:
Often old, stolen, or cobbled together from several craft pirates raiders and terrorists are not concerned with standardization. As a result no two of their fighters may have the same paint systems, or weapons, and may have entire systems missing due to a lack of spares, or personal choice of the pilot.

As a rule pirates and raiders will strip off every piece that is not needed to operate. seeking to boost the speed of the craft, or give it's guns more punch by removing safety systems. As a result many pirate/raider craft are flying deathtraps.
If damaged outlaw craft have a tendency to come apart mid flight. This leads to a high mortality, and accident rate among Outlaw pilots. However, since they are not likely to survive capture, or be picked up by their comrades if disabled, many pilots have adopted a rather fatalistic approach to flying and combat.
Prometheus
GM, 106 posts
Thu 28 Feb 2013
at 19:03
  • msg #586

Re: OOC Status Add ons



Q-95 Quetzal
Manufacturer: D.A.R.P.A Air Research Projects

Role: High altitude Intercept, Combat Superiority
Environment:
Atmospheric

Crew: Pilot/advanced computer assistance/Cybernetic Linkage Interface

Maximum speed
Real Space: Limited By fuel capacity max acceleration 15 Gees
H
Atmospheric: Mach 3.9
Pilot Gee Tolerance: 9




POWER PLANT GE X1 Quantum Resonance Power plant
X2 GE-X-0 Plasma fired Hybrid turbofan

PROPULSION


SENSORS:
Thermal/IR/UV/visual Enhancement system
Multi-band Pulse Doppler radar( look Up/down, Shoot Up/down
Multi-direction Thermal Threat Detection and Imaging System

WEAPONS:
Single 30mm Vulcan cannon
6 Short range Dogfight missiles
4 Long Range intercept missiles

Optional systems
Advanced electronic Warfare systems,
Radar Jamming and deception Modules.

Extended range Fuel Tanks

Background:

First Flown in 2023 The Quetzal Has many features that are as advanced as modern Hyper fighters. It was the last Advanced fighter Introduced by the United states Before the cataclysmic Eruption of The Yellowstone calderas which led tot he collapse and break up of The United States Of America.

The "Q" designation was a pre contact Military misdirection. The program was disguised as a research program to develop a long range autonomous "stealth" surveillance Drone.

On several Occasions the Aircraft was canceled due to "outrageous" overruns on projected cost, each Time the USAF redesignated the high performance aircraft and slipped it into another program. It is estimated that at one time expenses and administration of the "Q-Bird" was hidden in over 30 front projects and funded by numerous 'over expenditures" for goods and services from various companies.

In 2059 when The Unified American States Was formed following years of unrest and civil war Twenty Q-95s were found in an abandoned airbase in Nevada. The aircraft were selected as test beds for technology gained from covet contacts with both Valkiir and Mohljaniir "renegades" who warned the "Local" governments of impending invasion by The Najuhlim.

The Q-95 holds the distinction of being the first Earth aircraft to engage in combat against an off world opponent. On December 13 2063 Major John T Cryse Engaged four Najuhlim "Tombstones" pursuing and escaping J-45 Evacuation Escort as it made an (highly illegal under O'sahdii protocols) end run to Earth to deliver a Database containing Highly advanced technology to the Terrans during the final stages of the Mohljaniir Genocide.
Major Cryse downed four Najuhlim aircraft in a running dogfight that crossed over, and was easily visible from, several cites. The heavily damaged J-47, along with several additional Najuhlim fighters, crash landed in Central park In New York City.
The First Battle of New York, ended when a Najuhlim Corvette entered the airspace over new York and began to bombard the area around the crash site, the Corvette was downed by three ancient A-10s, and obsolete Ah-64s flown by the New York Air Militia using their heavy guns and missiles.
Major Cryse's Quetzal was brought down by enemy fire but the major survived the encounter and later led The UAFAF counter attack against Invading Najuhlim Ships at the Battle of Charlotte downing a dozen Enemy aircraft before being shot down, by heavy fire from a Najuhlim Assault transport.

The body of Major Cryse was recovered after the relief of Earth By a combined fleet of Valkiir, Tau, and Quetzl. He survived his ejection but was surrounded and Killed by Najuhlim ground forces while fighting with Local Militia troops.

During the Invasion of Earth The Terran Defenders discovered that their "Primitive" technology was nearly as advanced as star faring races, and in the area of light combat craft such as the Quetzal were superior tot he light poorly armed aircraft which had great difficulty engaging Aero-fighters which had the advantage of superior electronic warfare, greater straight line speed, and the greater stability of aerodynamic control surfaces.

Only the advanced power systems, engines, energy weapons, and life support systems set the enemy aircraft above the Less advanced atmospheric fighters. In many cases The defending aircraft could engage Najuhlim fighters at ranges far beyond the limited sensors carried by the Zealot combat craft.

After the Relief Of earth The Quetzal was upgraded to systems available from Valkiir and tau sources, It served in the Unified Defense force, and Later the TAE air Fleet, until it was replaced by other high speed Fighters designed to be far less expensive, and easier to produce.
Maran
GM, 246 posts
Precocious Child
Fri 1 Mar 2013
at 22:07
  • msg #587

Re: OOC Status Add ons

Ok, I AM lost. Where am I supposed to be? I last saw posts concerning me on the crow doing battle with the computers.
Prometheus
GM, 108 posts
Fri 1 Mar 2013
at 22:56
  • msg #588

Re: OOC Status Add ons

Okay the battle is over..you were talking to Leo as the rest of the group go ready to head out and rescue the Cores of the Prometheus....

She is with the rest of them on the crow as they land near the crashed warship...

she can stay on board, or go with the crew with Blue, star and Sunny to rescue the AI cores .....
Leoulin
player, 330 posts
Fri 1 Mar 2013
at 23:30
  • msg #589

Re: OOC Status Add ons

If you'd like I see no reason not to use that thread for any RP that people might want to kick out 'before' the rescue... while we have the rescue thread running to advance the plot.
Prometheus
GM, 109 posts
Sat 2 Mar 2013
at 00:52
  • msg #590

Re: OOC Status Add ons

Thats no problem... You two can talk as much as you like..and dont for get the new kid.




And Cause someone requested it :D



Manufacturer K'mahda Yards
Crew 1200 + 200 Marines
Length: 800 Meters
Powers source:
4 GeK h-150 quantum resonance reactors
10 Plasma Fired MHD turbines (combat power systems)
Drives 2 J-5 Hyperdrives
10 Hybrid Gravitic Boosted Plasma Ion Drives
Armor: Classified
Sensors: Classified reported to include advanced High output tachyon pulse multiband
Communications: Classified
Electronic Warfare: rumored to include Ai controlled Electronic warfare/cyber warfare systems.

Endurance: 3 months without resupply
Range: 200 light years unrefueled
Primary Battery: x4 .5 Kiloton Yield mass Drivers
Main weapon 1.3 Kiloton Yield Mass driver
secondary battery: 10 twin mount Heavy Plasma Turrets
Point Defense Battery: 25 twin mount Pop Up 40mm E-mag Cannons
12 heavy torpedo Tubes
6 Multi-role anti-ship/point defense cellular missile launchers
24: combat drones
10 Capitial class attack missiles
20: K'mahda F-7 multi-role fighters

Background:
The K'mahda yards have not produced heavy weight Warships in a generation. focusing on commercial vessels and corvettes the family entered the heavy Warship market with an advanced Super heavy dosing that rivals some lighter dreadnoughts in power and weapons load.

It has Lighter armor than most dreadnoughts but it is faster and more agile than Most battleships. It's over powered Drives, and highly advanced gravitic maneuver assist give it superior performance among any ship it's size or mass.

Designed to provide long range support fire and launch missile and drone strikes the ships lighter armor is not considered a drawback. Proposed tactics for this type of craft dictate that the ship avoid close range combat using it's speed and agility to stand off from larger hostiles and deliver highly accurate self guided mass driver rounds from beyond the range of slower warships.

At this time the Imperial fleet has commissioned six Super heavies Designating them as the Kha'Ha-Keh Class ( Killing Strike ). They are deployed to the 3rd Rapid Response Fleet, designated as a first response Intercept Battle Group.

Naming:
the name of each ship consists of the Class Name, and the Name of an ancient Battle Witches of The K'mahda family.

The names translate to The Killing Blow of ( insert Battlewitch name)
Ships of the class consist of:
0) Kha'Ha Keh K'mahda ( Prototype and Family Flagship )
1) Kha'ha-Keh R'hii ( 3rd RRF Training Formation)
2) Kha'ha-Keh H'roh ( 3rd RRF Training Formation)
3) Kha'ha-Keh T'risa (Classified Independent Detached Duty Group )

4 Ships remain Unnamed until Christening as per O'maeda tradition
T'risa K'mahda
player, 641 posts
Sat 2 Mar 2013
at 01:11
  • msg #591

Re: OOC Status Add ons

It has to be said under T'risa's direction....

the K'mahda family

We don't often build dreadnoughts, but when we do, we build the best dreadnought in the whole universe.

thank you boss!
Prometheus
GM, 110 posts
Sat 2 Mar 2013
at 05:34
  • msg #592

Re: OOC Status Add ons

Well I aim to please :D

It's a beast, Considering it's main gun is half the length of the ship and tosses out a shell that hits like a tactical nuclear weapon :D
Prometheus
GM, 112 posts
Wed 6 Mar 2013
at 23:53
  • msg #593

Re: OOC Status Add ons

Here is some more of the background a source material I have been working on.

Along with a character profile of one of the characters I have been working on for a couple of short stories.


Tau O'maeda Military

The Tau are a lightly built race averaging only five foot two, a full foot or more shorter, and far more shorter than Valkiir, and Tae. They make up with their smaller size by using tactics, intellegence, and their powerful fleet of warships.

The Tau O'maeda are the most prevalent single house in the Imperial Military They serve in both the fleet and ground forces. The Tau Military tends to concentrate on lighter more mobile forces. So they tend to use lighter more flexible lightweight armors. Only the Elite shock forces, and Valkiir marines wear heavy combat armor or less common powered armors.

Like most armors of the day O'maeda A-5 armor is multi layered, and formed of flexible advanced synthetics, and polymer fabrics. Typically a layer of tough ballistic fiber made of synthetics and carbon fibers comprise the outer layers, Layers of energy absorbing aerogels and ceramic fibers form the inner layers, with a gas impermeable synthetics are layered underneath the protective layers.
The layers closest to the skin are often gas and moisture permeable allowing air to circulate over the skin and sweat and moisture to be absorbed and wicked away from the body.
all layers of the armor contain memory fibers that when activated draw the armor into a close fitting body suit that forms a thickened second skin and prevent snagging and tangling while working in urban areas, or on board ships.
Due to the multiple environments Tau forces operate in all armors provide some protection against atmospheric toxins, heat regulation, and vacuum protection in their basic design allowing a trooper or crew women to be issued a single set of gear fro most environments and greatly reducing supply and logistics problems for units operating far from friendly bases.

All Tau forces wear helmets featuring communications hardware, air filtration, vision enhancement and protection devices. Often helmets feature full vision HUDs and low light/no light vision featuring multi-spectrum illumination and thermal imaging capabilities.

Unlike the TAE and Valkiir the Tau Imperium practices draft and conscription. Most troopers and fleet personnel are required to serve at least one enlistment term before they can seek employment in the civil sector.
Usually Higher ranked families and noble families have the option of attending college, or military academies before military service. This almost precludes lower ranking citizens from the officer corp until they have served several years in the enlisted ranks. As a result the lower ranks and NCO ranks are almost exclusively lower status and rank citizens.

Imperial officers are well trained and highly educated. Field commissions and advancement from the non commissioned ranks are rare, and almost never issued Most Officers are academy graduates, with a specific field of expertise. Fleet officers, Ground officers, and staff officers have their own social structure and seldom associate outside of formal receptions and social events.
Due to the Political structure of the Imperium, many officers receive assignment and promotion as much on political connections as there experience and training.
This has led to severe cases of incompetent officers being placed in key positions. This trend has been reduced as the Tau military reforms it's advancement and promotion procedures in the face of ever growing threats and a shift to a politically neutral military modeled more on the pattern of the TAE Military.
Despite restructuring, and reform a distinct division between Old Guard, and New Pattern officers has developed. With the Old guard commanding garrisons and Home fleet vessels keeping their commands thoroughly insulating them from reforms and restructuring


Tau tactics are largely dependant on trained Precognitive advisors referred to as "Battle Witches" .Battle witches are trained in tactics, intelligence gathering, as well as human interaction skills. The typically form into large networks of individuals who supply human intelligence, and on the spot information through a network of Telepathic links which require years of training and practice to form.
Using technical intelligence, Precognitive prediction and human intelligence, the Battle witches deploy and move forces to blunt enemy advances reinforce trouble areas and launch preemptive strikes against potential threats.
The need for reliable intelligence beyond the sometimes inaccurate information gained by precognitives, the Tau has developed a vast intelligence network making use of Tau, Valkiir and TAE agents as well as members of non aligned races, and occasionally turncoats within hostile populations.
When put together with a large fleet of recon and surveillance vessels deployed on the frontier, and far behind established front line the Tau Imperium has an intelligence gathering capacity that makes it almost impossible to catch the Imperial Fleet flatfooted, and often results in enemy raids and harassing forces jumping directly into Tau ambushes.

Tau tactics are multi layered, garrisons and fixed facilities provide the brute force of the defenses, with rapid fleets making lightening strikes, and running long range patrols to provide a first line of defense, and a mobile offensive arm.
The second layer of defense is the Systems Squadrons. These small corvettes, frigates and system defense monitors blunt raids and rapid moving strikes against more isolated colonies.
While traditionally a lower prestige assignment Systems squadrons are popular with younger officer, and officers without political connections. Advancement and promotion within System and reserve fleets are far quicker and the units have far more freedom of action and less interference from Higher ranking officers who tend to leave System, and reserve fleets to their own devices.

The standard weapon of the Tau Military is the plasma weapon. Tau forces do not make heavy use of projectile weapons, preferring to issue a single weapon to all of it's forces, and supply a system of universal power cells that allow all weapons within a force to use a single type of power and fuel slugs.
The lack of penetration and range that limits most infantry plasma weapons is considered a secondary concern since tau tactics depend on hitting an enemy before it can land ground forces. when faced with heavily armored personnel or vehicles most Tau forces are armed with grenade launchers, shoulder fired rocket propelled grenades, and heavy versions of their plasma weapons, which allow them to engage and defeat heavier units.

In close in combat Tau soldiers are often at a disadvantage when facing larger more physically robust races, but heavy training, and well developed martial arts, allow smaller tau soldiers to overcome the physical strength and size of other races.
All tau are by tradition fond of sword and knife fighting, Light keen edged piercing, and slashing blades are carried by all tau forces. Most common is the blade, usually as long as the soldiers forearm, with a blade about the width of two fingers, the blade is keen edged, and perfect for piercing fabric type armors and parrying another blade.
A strong Dueling, competitive fencing tradition continues into modern cultures, Fighting Salles, competitive fighting arenas and street fights are popular pastimes, a Tau soldier who develops a reputation of being a blade master she may find herself recruited to a personal or professional duelist school where they are trained in advanced tactics, maneuvers and showman ship.
Graduates of thee schools can earn a healthy income, and gain access to higher levels of society by the skill of their arm. Often a Popular swordsman or duelist is more welcome at certain events than more connected, politically astute persons.

Tau Fleet/marines: wear a blue armor, fitted with semi rigid panels over their chest abdomen, and outer portions of their arms and legs.
marines are often supplied with slightly heavier semi rigid panels for protection from projectiles, impacts, shell fragments, and hand to hand weapons.
All marines are equipped with enhanced helmets, and communications hardware, as well as a high resolution virtual faceplate which allows the wearer to receive constant updates from their command and control element, squad mates, and Battle witch field advisors.

Crewmen on warships are supplied with suits equipped with superior temperature, and life support systems. Crewmen depressed only in their ship suits can survive for thirty minutes to an hour.

Crewmen have a slightly reduced version of this enhanced reality system, allowing them to connect directly with the systems and hardware of their assigned station, communicate freely with the division and station commanders, and rapidly relay detailed updates as needed to smoothly operate the sophisticated systems of a modern warship.

Most Fleet and marines have at least basic training in telepathic communication, and some self defense Psionic. Elite Psi troopers specialize in telepathic combat, able to disable confuse, or kill opponents using their enhanced Psionic Skills.
Although not common, trained telekinetic combat specialists are common enough to allow units of these specialist to operate in elite squads and platoons. often dispersed into other units or dispatched in commando units. They are able to protect themselves with Telekinetic barriers, which can stop several plasma bolts, or projectiles. They attack using bolts of hot, charged ectoplasm which can hit with the force of a sledgehammer, burn flesh, or shatter brick with ease.

Imperial Special Security:
Dressed head to toe, in black with opaque non reflective visors ISS troopers are tasked with suppressing internal disturbances, insurrection and subversive activities caused by the complicated, and sometimes counterproductive politics, and conflict within the Imperium.
Seldom seen unless deployed to counter a serious threats the IIS forces are feared, and somewhat distrusted, They seldom reveal their identity, and almost always receive a cover assignment protecting their identity, and preventing retaliation by those who might seek revenge for their activities.
All ISS personnel are skilled telepaths, and trained in Psionic combat. even unarmed or caught out of their armor ISS soldiers can be a lethal opponent, and easily confuse, distract or disable their enemies without the use of any manufactured weapons.

House Guard/Colonial militia:
While not as highly respected as their marine counterparts the Guard and Militia are the most numerous. Largely conscripted troops or paid veteran mercenaries House forces are the backbone of colonial defense, peacekeeping, and law enforcement of most Families and colonies.
In most houses the Militia fills several roles. Independent law enforcement and peace protection organizations are less common than in Tae, and Valkiir colonies. Military police, Militia patrols, and Correctional forces typically conduct al police activities , with only a small number of investigators, and undercover officers receiving specialized training in law enforcement.
Militia units usually wear a Green colored armor, green being the traditional color of the lower castes, and peasants in Ancient cultures. . variations on green are used in unit insignia, and armors.

Small craft/combat craft Pilots:
Once the lowest rung on the fleet hierarchy small craft pilots were poorly trained and expendable. However,the increased use of attack craft and dedicated heavy fighters has improved the lot of the Pilot core, and increased their standing in Fleet circles.
Due to the traditionally lesser status of Pilots tau combat pilots do not automatically receive officer status. Instead they are listed as special warrant personnel, higher in rank than an NCO, but subordinate to officers.

Pilots often wear brightly colored uniforms fitted with moderate armor, and enhanced life support, communications equipment. The Colors are intended to aid in visual sighting during rescue operations.
Due to the Typical Yellow and orange coloration of the armor, Pilots have earned the Nickname of Yellow Jackets, or Fire jacks. These stinging insects similar to insects on earth, are ill tempered and dangerous if encountered in swarms. Combat Pilots have adopted this name, and use various stinging insects as the mascots and unit insignia.
If a pilot is downed near enemy forces they will quickly put on a loose fitting camouflaged over garment bring their sidearm into action, and make themselves as scarce as possible. In fact most pilots serve a least one term of enlistment in the marines or ground forces before being accepted to pilot training.



Jesse is a character from a series of short stories i am working on. She is a talented if not ambitious pilot who serves with the Valkiir Imperial Guard of the Tau Imperiam. Despite her outgoing personality she is a lonely girl, her mothers Violent death before her eyes, and the vilolent combat death of her first romantic partner has left her scarred by the loss of people she shared a deep empathic/telepathic bond with.

Jesse S'nahma Rhictor-Syfrae

Age: 21
Genotype Valkiir/Tae "Thael"
Height 6ft ( 180 Cm)
Weight: 14O Lbs ( heavier than human average due to increased bone and muscle density)
Build Slim athletic ( lacks the statuesque build of a Valkiir due to her Human blood)
hair: Silver ( worn in tight waist length braids)
Eyes: Blue
Skin: light blue ( gun metal tint)

Distinctive markings :
Sword and Spear tattoo Right arm
Knot work tattoo Center of back
Tribalized Winged Dragon tattoo: left Shoulder, biceps and forearm
Pierced ears. Winged hammer earrings

Battle Scars:

Knife wound on right thigh (Acquired age 12 During Najuhlim Incursion on Helhva Colony )

Shrapnel scar ( acquired age 17 during Marine action against Unnamed raider group, Helhva Colony)

Scar over right eye ( acquired age 20, after ejecting over Q'sa held H'tanna K'lii)

Father John Michael Rhictor
Birth Mother: S'nahma Syfrae ( deceased Kill In Action)
Mother: Sylva Syfrae.
Mother: Taela K'jaah K'mahda
Sisters:
Awanii Sylva Rhictor
Feyda Taela Rhictor
Brothers:
John Peter Rhictor

Half Sister: Estelle Rhictor

Born: Helhva colony Valkiir Clan holds
Current rank: Master Flight Sergeant.
Assignment: 323 Composite Fighter squadron First imperial Fleet, attached to H'rai K'oga Imperial Hearth Guard Flagship. Flight leader third Section.

Training Record:
Basic Military Skills training, Public education Helhva colony
Advanced Hand to hand combat: Private training Blade master Syfrae ( sword, knife, hand to hand Tae Ju Jitsu, Valkiir A'Kho H'rah ( sword Dance), Tau Kha'ha-Keh. ( killing blow )

Advance infantry Tactics: first Training regiment. Valkiir Clan holds
Advanced vehicle Operations: Seventh Support regiment Valkiir Clan holds
Basic Flight training: 354th Composite training Squadron, Valkiir Clan holds
Intermediate Flight raining: 31st Training Squadron, Valkiir Clan holds
Combat Flight Training: 128th Composite training Squadron First Aerofleet Valkiir Fleet.
Advanced Combat Maneuvering School: 125th Combat Training squadron T.A.E Fleet.
Survival Evasion Resistance Escape Training Center T.A.E Fleet.


Service record:
Enlisted: Cadet training Program age 15. 2167
Transferred to Valkiir Clan hold fleet Marine ( age 18 ) 2170
Promoted to Flight Sergeant, 2172
Assigned to Tau Imperium Balkiir regiments First Home Fleet( age 21 ) 2173
Assigned to H'rai K'oga. Flight leader.

Combat record:
Militia Defense of Helhva colony: Awarded Crimson star for wounds in combat, Civilian service badge

Piracy Suppression Action: Awarded Cluster for wounds in action.

Q'sa Incursion Punitive action: Awarded Citation for bravery, and Gold Orb for airborne combat victories. ( later issued Thunderbolts for five confirmed kills )

Piracy Suppression Action: awarded Terran Globe for Distinguished actions leading to significant preservation of civilian lives.

Punitive strike: Najuhlim incursion response. Awarded second thunderbolt cluster for 10 Combat Kills.

Summary:

Jesse Rhictor is a capable and talented pilot, despite her interest in officer training, and leadership roles she has repeatedly proved herself an invaluable pilot in direct combat against various forces.

It is suggested that she be retained in field operations where she excels and held at her current rank, with increases in benefits and pay in Lieu of promotion.


Personality: Jesse is an energetic, outgoing, and humorous young woman. her humor, and enthusiasm for her profession make her a popular pilot with her fellows But her quick temper and aggressive tactics make her a difficult pilot to hold back in combat.

She is the youngest daughter of John Rhictor, and the only Child of S'nahma Syfrae. Her mother was killed defending the family homestead during an incursion by Najuhlim Zealots.

Her father, a highly decorated T.A.E Marine officer, currently serves with the Colonial Assistance Special response force In the Nomad Sector. The two had a very close relationship after her mothers death. despite the lack of communication due to their careers she still enjoys regular visits, and leaves with her mothers and sisters.

She is currently not romantically or social attached to any group or "circle" among her Valkiir fellows making her rather unusual among Valkiir.

She enjoys combative sports and martial arts as well as extreme sports including Orbital High dives, and hyperspace Pod racing. Even though she is a skilled swordsman and martial artist she often refuses challenges, and Has only fought one duel against an O'maeda rival who accused her of misconduct with one of the O'maeda's make relatives. the O'maeda was injured and offered a formal apology.

Jesse Serves aboard the H'rai K'oga one of only a hand full of female Pilots on a mostly Male Hearth Guard warship.Ger reputation for being unusually obstinate, and very selective in her choice of companions Is fodder for good natured teasing and jokes by her male Compatriots. Although most of her male companions are vocally relieved they don't have to deal with the constant "strutting", and posturing, they usually have to deal with when serving with Valkiir females.

Jesse has a quick wit and sharp sarcastic with when she wishes to use it. Among her female peers the pastime of Flytting or ritualized insults has honed her skill with words to a great deal.

In combat Jesse pushes her luck on a regular basis relying on her combat precognition, aggressive maneuvering, and training to overcome other pilots in combat actions.

Jesse is trained in both limited telepathy, and has a strong telekinetic talents. She has received enough training in her telekinetic skills to be rated as a lethal combatant even unarmed.

Her most unique piece of gear is a large bore revolver she carries in addition to her issue plasma pistol. The weapon is a custom build By her uncles arms company and fires an 11mm super round that she claims can bring down a Najuhlim cyborg at thirty meters.

Dress Uniform: protective undergarment, form fitting Body suit, Red shoulder panels, indicating Imperial Guard service. Pistol right thigh, and six power/fuel cells for her side arm worn under each arm .Combat Blade, let thigh.

Dress Uniform: dark Gunmetal blue body sleeve, Tunic, jacket, and slacks. Knee length boots. Valkiir light broadsword worn behind left hip. Blue Beret for colonial defense service. Gold Flight wings, with orb and thunderbolts.

Dress White Uniform: white linen undershirt, Tunic jacket, and breeches. Knee length boots, and Short cape Featuring red chevrons for Imperial Guard service, Gold wings, with orbs and thunderbolts. and decorations including medal For distinguished service and Terran Orb for Protection of civilian live.

Blue Beret for Colonial defense, Light Valkiir broadsword in gold Sheath for significant combat service. Gold winged Hammer earrings for hearth Guard service.
She also wears a ground combat badge, crimson stars for wounds in action, and hand to hand combat dagger for killing an opponent in personal combat.

She also wears a silver necklace, with a meteoric iron dagger emblem, with a silver capsule containing her mothers ashes.

In her braids she wears a collection of metal rings. Sixteen Gold Victory rings worn in braids, For kills against manned combat craft, along with twenty five red kill rings for defensive kills of torpedoes, drones, or missiles.Five Bronze Kill rings for successful ground assaults versus defended target. Three black shot down rings for loosing and aircraft in combat
Elsbeth
player, 269 posts
I've watched C-beams
glitter in the dark ...
Thu 7 Mar 2013
at 00:12
  • msg #594

Re: OOC Status Add ons

Hmmm... Prometheus, shouldn't Jesse's Father also be listed as "MIA" at this point...;)

More seriously, all of it is very interesting stuff.  You've been busy...:)
Prometheus
GM, 113 posts
Thu 7 Mar 2013
at 00:44
  • msg #595

Re: OOC Status Add ons

Thanks...I have been working on putting together a source book and piece together my new system into a game book.


now the fun part will be explaining that to her...since she is one of the pilots on the Imperial flagship.

Might be a difficult discussion you wouldn't want to have.... Unless you were his commanding officer, who might want to deliver the message to her...
This message was last edited by the GM at 00:44, Thu 07 Mar 2013.
M'kira T'shal
player, 529 posts
Thu 7 Mar 2013
at 00:48
  • msg #596

Re: OOC Status Add ons

I love NPC's! Thanks for introducing a new and interesting one to the game Prometheous. Do we actually know she's here? I don't think anyone ever wants to give that kind of news to family. Although there is hope because he simply disappeared that we might find him again.

I think once Jesse finds out about this Elsbeth she's going to join our group as she will want to find him. I could be wrong.
Maran
GM, 247 posts
Precocious Child
Thu 7 Mar 2013
at 03:34
  • msg #597

Re: OOC Status Add ons

sighs
Syxis
player, 59 posts
Bald-headed handyman
Thu 7 Mar 2013
at 08:07
  • msg #598

Re: OOC Status Add ons

Wow, looks good!
M'kira T'shal
player, 531 posts
Fri 8 Mar 2013
at 16:01
  • msg #599

Re: OOC Status Add ons

No worries Syxis. We will wait long enough for you and anyone else that needs to take action for a safe entry.

It reminds me a little of resident evil. Where that elite team had to break into their own high tech underground fortress to pull the A.I.'s core and figure out what happened. Lots of important things for you to do Syxis. I want to stay in one piece. ^_^
Syxis
player, 62 posts
Bald-headed handyman
Sat 9 Mar 2013
at 09:56
  • msg #600

Re: OOC Status Add ons

Syxis will be handling the current issues with greatest caution and attention, ma'am :)
Elsbeth
player, 275 posts
I've watched C-beams
glitter in the dark ...
Thu 4 Apr 2013
at 23:59
  • msg #601

Re: OOC Status Add ons

Does everyone else have darkvision (Elsbeth does not, currently)?  Otherwise, she does have flood lights mounted on her armour...

I know that light gives away our position, but if we can't see - wandering around in the dark won't do us much good either...:)
T'risa K'mahda
player, 649 posts
Fri 5 Apr 2013
at 00:44
  • msg #602

Re: OOC Status Add ons

I don't have it...
Leoulin
player, 335 posts
Fri 5 Apr 2013
at 04:12
  • msg #603

Re: OOC Status Add ons

I can make torches with my brain.
Elsbeth
player, 276 posts
I've watched C-beams
glitter in the dark ...
Fri 5 Apr 2013
at 05:34
  • msg #604

Re: OOC Status Add ons

As long as you don't light Elsbeth (or Balkiir, M'kira, T'risa or Aziza) on fire - Go for it, Leo!

Oh, and Prometheus dutifully corrected me that since the LI scopes and equipment is DC14 or lower by PL7 that it is reasonably for CMC Marines to have some form of it available.  So, Elsbeth likely has some low-lite capabilities in her HUD/helmet/armour (though that still doesn't help her in complete dark at all).  Though from the sounds of it, we probably are going to be lighting anyways to explore the interior of the dreadnought.

So, torches on and onward ho!
Poppy
NPC, 62 posts
Fri 5 Apr 2013
at 06:34
  • msg #605

Re: OOC Status Add ons

Hey watch who your calling a Ho!...okay so i was made to be some sick old farts play toy...but that don't mean I'm a.....

ohhh umm sorry you meant something else....oposiee
Elsbeth
player, 277 posts
I've watched C-beams
glitter in the dark ...
Fri 5 Apr 2013
at 06:40
  • msg #606

Re: OOC Status Add ons

Hmmm... Interesting, Poppy.  I have always considered you to be a killer escort.  But to each, their own ... ;)

Now that I think about it, Poppy.   You have dark vision (in some form - radar, IR/UV, something), don't you?

EDIT:  Oh, yeah.  And Leo, don't light Poppy or Tiny on fire either...
This message was last edited by the player at 06:40, Fri 05 Apr 2013.
Prometheus
NPC, 806 posts
Mon 15 Apr 2013
at 04:43
  • msg #607

Re: OOC

Due to some serious issues here I am going to be out of contact for a bit.

I'll be back asap, I just need to get things straightened out.
Elsbeth
player, 278 posts
I've watched C-beams
glitter in the dark ...
Mon 15 Apr 2013
at 05:03
  • msg #608

Re: OOC

Take whatever time you need, Boss.  I hope everything works out for you (whatever it may be) and quickly.  Take care of you and yours and come back to us when you can.
Syxis
player, 68 posts
Bald-headed handyman
Mon 15 Apr 2013
at 06:42
  • msg #609

Re: OOC

Alright, take care! I'll be around...
Prometheus
GM, 119 posts
Wed 22 May 2013
at 21:26
  • msg #610

Re: OOC

I have returned..... chomps on his corncob pipe and wades ashore triumphantly...


back from the dead and loving it...now across the state line from unexpected difficulties, and this time no arrest warrants or commitment papers involved :P
Elsbeth
player, 279 posts
I've watched C-beams
glitter in the dark ...
Wed 22 May 2013
at 21:36
  • msg #611

Re: OOC

Glad the tornadoes didn't get you, Prometheus!
Prometheus
GM, 120 posts
Wed 22 May 2013
at 22:31
  • msg #612

Re: OOC

fortunately I live in an area not prone to tornadoes...at east not F-5s.



and had a good strong basement to duck into if one did find it's way to my neighborhood.

]glad to be back though :D
Leoulin
player, 337 posts
Thu 23 May 2013
at 17:52
  • msg #613

Re: OOC

yes... excellent... now... to turn this to my advantage...
Leoulin
player, 340 posts
Wed 12 Jun 2013
at 15:02
  • msg #614

Re: OOC

Thwarted by the GM stalling... I've forgotten my plan and now have but to sulk.
T'risa K'mahda
player, 653 posts
Wed 12 Jun 2013
at 16:01
  • msg #615

Re: OOC

I thought you were going to cut a hole in the floor?
M'kira T'shal
player, 540 posts
Wed 12 Jun 2013
at 16:05
  • msg #616

Re: OOC

lol. Well it was a thought. We can always take a alternate route to get where we need to go. ^_^
Leoulin
player, 341 posts
Wed 12 Jun 2013
at 19:20
  • msg #617

Re: OOC

Was told specifically not to cut a hole in the floor by you... wasn't I Tee?  I need to get a good set of Mecha melee weapons, gauntlet style... so that I can finally climb my lethal damage out of the D4s... wait... no... I can use my own bear claws... that's a temporary thing though.
T'risa K'mahda
player, 654 posts
Wed 12 Jun 2013
at 19:24
  • msg #618

Re: OOC

well, I suggested looking for alternate paths as opposed to burying through the deck...but you're not normally known for listening to me.
Leoulin
player, 342 posts
Wed 12 Jun 2013
at 19:54
  • msg #619

Re: OOC

None of the Techs have said there is a good space... but you can interpret the hesitation as you please.  The thought construction of the blade is hardness 6 or 7 and Adv Ignore Hardness paired with striking objects with objects... suggests that anything with Hardness 12 or less peels away like loose paper when he's cutting at it.  The real issue being the size of the blade... it is only 1d6 or so... with the HP the floor has... (120/foot thickness is a little high end but heavy duty and fair for example).

To ruin a 5' square 4" thick would take... 480 damage... even with str bonuses and the material not getting any hardness effect, assuming 2 is the roll on the die... 69 strikes.  Even with 2/rd @ full attack... that's almost 4 minutes of cutting to get unarmored people through.
M'kira T'shal
player, 541 posts
Thu 13 Jun 2013
at 01:23
  • msg #620

Re: OOC

Hmmm well your going to get tired I suspect trying to do that. And some of us are a lot bigger then the average unarmored person. One marine in powered battle armor and my prototype armor is essentially a mini battle mech at ten feet tall I think. I would need to check the specs.

I am thinking it's better to find a alternate rout rather then work poor leolin to death. Course if he wants to go all wolverine on the floor please enjoy yourself. ^_^
Syxis
player, 69 posts
Bald-headed handyman
Tue 18 Jun 2013
at 07:21
  • msg #621

Re: OOC

I'm terribly sorry all but I've been busy as hell and have not been able to sit down to write a decent post. Next to that, I'm currently coping with Bell's palsy. I'm afraid I'm out of the game for a while and might rejoin later.

Sorry for the late update...
Syxis
Elsbeth
player, 283 posts
I've watched C-beams
glitter in the dark ...
Tue 18 Jun 2013
at 07:26
  • msg #622

Re: OOC

Sorry to hear about your RL woes. Syxis.  Please accept my best wishes.  I hope that things resolve for your quickly (and hopefully, well).  Take care of yourself and heal up.  And then come back to us if and when you can.
Prometheus
GM, 130 posts
Tue 1 Oct 2013
at 03:24
  • msg #623

Re: OOC

sorry for the delay folks, a serious case of burn out due to some events not realted to this game. To be honest I have had a lot of trouble lately more due to real dissatisfaction with many facets of RPOL gaing that is not related to you guys. this is by far my favorite group of players..and wish I could give you a game you deserve.


I will update in the Am tomorrow and give you guys something to do.
Prometheus
GM, 132 posts
Wed 4 Dec 2013
at 06:17
  • msg #624

Re: OOC

well that post was a bit premature...shortly after I made that i was in the process of buying out a store, and starting my own business..(a very long delayed personal goal I should add)

anyway I had a partner lined up who I had thought reliable and turstworty. But you might guess he was neither..in fact he was playing me for the past few months so he could get into a position where he could snake the lease to the building out from under me...I mistakenly told the landlord that this person ws my partner..so when he showed up to get the lease He assumed it was for the both of us..


in fact the fine fellow came straight from the landlords house..informed me that he had the lease in his name and i had a week to move the entire stock of my business out of the building... so the short story is tht I bought a business, got a partner, was betrayed by a partner, lost my business, and a good deal of money...can you see why i wasnt really up for gaming...


Anyway if anyone is still interested I want to restart the game and get moving..I actually have plans and ideas for you..and maybe a new playmate.
Elsbeth
player, 287 posts
I've watched C-beams
glitter in the dark ...
Wed 4 Dec 2013
at 06:32
  • msg #625

Re: OOC

Wow.  Sorry to hear about your RL troubles, Prometheus.  It really sucks to be stabbed in the back like that.  I believe that there is a special ring of Hell of people like that, if I remember my Dante's Inferno, correctly (and it is fairly far down, as I recall).  If that is any consolation.

I am here (as I suspect are a number of others).  And I am always willing to play in your game.  But don't feel obligated to cater to my whims, especially if you are burnt out or otherwise occupied.  Get your feet under you RL and get your head back into a happier place and then come back to us when you can.  Or, if we can help with the therapy, then all the better ... :)
M'kira T'shal
player, 550 posts
Wed 4 Dec 2013
at 11:59
  • msg #626

Re: OOC

Hmm Legally you might be able to prove what happened. It just might be worth it to take him to court. You might be able to get your money back and I also if you haven't already explain what happened to the land lord. I suspect the Land lord might have issues with someone so unethical renting their space. Plus if the lease was taken with the understanding it would be in BOTH your names there are legal and financial issues to it suddenly being only ONE name on the lease.

I am still here. Take care!
Leoulin
player, 349 posts
Wed 4 Dec 2013
at 17:06
  • msg #627

Re: OOC

That is some crappy times, all things considered.  lets roll!

I've said it in your other games, but I'll be out for a bit once we get into feb.  Just so everyone knows and doesn't think I hate them... I'll warn again when it gets closer to shipping out time.
T'risa K'mahda
player, 663 posts
Wed 4 Dec 2013
at 17:35
  • msg #628

Re: OOC

I'm here and ready to continue too.

Sorry to hear of your problems and while I'm sure there would be legal options available to you, often the cost of legal action is so high as to be prohibitive. you have my sympathies.
Trey Uv'secks
player, 116 posts
Space Monkey
Clone Bredren
Wed 4 Dec 2013
at 17:42
  • msg #629

Re: OOC

Eh, just tell the lease holder what's going on as you look to shift your stuff out. You'd be surprised how reasonable a lease holder can be when it comes to people yanking your chain - especially since they want you to be successful as much as you do. When you make money, they get paid on time.


Also, 'hello there'. Consider me back again from beyond the veil of RL?
Prometheus
GM, 133 posts
Fri 6 Dec 2013
at 09:02
  • msg #630

Re: OOC

I appreciate the support and advice guys.. Oddly enough the loosing the store site has opened up a slightly more profitable venture..with the stock I have I am able to go to auctions and set up at local yard-sales where the daily traffic is much higher...and I get several days a week free.

Considering my past issues with anxiety, PTSD and anger management my friends and family are surprised the SOB walked out of the store without Emergency Services assistance...When I opened my mouth to respond to his "get out in five days" and the words "Get out...I'll talk to you when I calm down." in chillingly calm tones came out.... I was surprised and pleased with myself....No way I want to go to jail over this scum sucking punk.

what is particularly enjoyable is the response of the rather small town I live in and had my store in..many of whom were regulars... so far I think the guy has lost his shirt..hasn't even made enough to pay the first months electric bill from what my sources have passed on....seems no one wants to do any business with him :D
Leoulin
player, 350 posts
Fri 6 Dec 2013
at 13:13
  • msg #631

Re: OOC

so we learn of the karmic backlash.  ;)
Prometheus
GM, 134 posts
Sat 7 Dec 2013
at 00:48
  • msg #632

Re: OOC

Ah yes the Karmic "prison romance" yer her new "girlfriend" whether you like it or not :D


Okay back to gaming what I propose is to get Prometheus out of his life support unit, get him back to the dreadnought and install him while Fleet techs do the basic repairs to get the Captured ship into the air and back to a Fleet Repair Depot...under heavy escort of course....

the crew would be transported back to a rear area depot with the ship, and given a bit of time to relax and scrub the dust out of their ears.....The ship itself is under interplanetary law battle salvage. Belonging to the first person to lay claim to it.

Of course CASAR and Both Fleets are chomping at the bit to get a look inside and see what the hell that big bastard has inside it.

Prometheus is on administrative Leave pending a Hearing for misappropriation of Fleet assets, disobeying orders and inciting an entire battle group to disobey orders...In short he's in a bit of trouble..but considering he is the only AI who can manage the TAE battle Net, and run Terran Defense grid..He's fairly certain they will just take the dreadnought out of his pay.

along with Prometheus about 150 Promethean cyberoids from the wreck star ship have volunteered as skeleton crew of the Dreadnought until she is fully functional....which may be several years if they have to custom build a majority of the parts to repair her...and clean up the bloody mess the O'maeda techs made out of the jury rig job...

Trey, Aziza, and the rest of the tech crew may have their hands full, since half the tech on this ship has not been cataloged and more is totally unknown to modern ship
builders.

and just so you know what you have your hands on There are six Dreadnoughts nad three Battle carriers parked in space around the docks, and more fighters torpedo carriers and destroyer than you ever suspected the fleet owned scattered through out the undisclosed system the Dreadnought was taken to.


on top of those there is a Nephilum Heavy Cruiser lurking on the edge of the system and several unidentified individuals in full environmental suits asking politely to be allowed to examine the vessel.


So the crew has several options

2: go shopping and dancing on the Main Fleet platforms rec decks.
3: negotiate rights and access to the dreadnought
4: find underwear and socks that aren't permanently stained dirty red and full of dust.
5 Contact superiors, Government mentors/matrons/patrons, former agencies with news and reports of the developments
6: research totally unknown alien technology
7; scan and probe everyone and every thing for invisible alien cerebral parasites.
8:attend Tiny's first birthday party and get rowdy with a few dozen cyberoids...just don't drink the blue stuff.
sleep in a bed that has clean sheets and unlimited hot water in the shower that you dont have to share with anyone...unless you really want to.
9: Go swim with the M'n'kuhl down at the Maritime Services Training center...
10:Attend a live Kronos Benefit for the crewmen lost in the battle...
11: hang out at the Valkiir at the Funeral/bar-b-que/outdoor no holds bared free for all.

Oh and Number 1) figure out where the hell the Q'sa got their hands on at least three Super dreadnought class warship that predate the last Ice age.
M'kira T'shal
player, 551 posts
Sat 7 Dec 2013
at 07:00
  • msg #633

Re: OOC

lol we know which one Aziza will vote for by default. Course with any luck she will do more then scan constantly.

Well T'risa was first to find the dreadnought and claim it so I guess she's going to have to negotiate at least Access rights. In theory she wanted to give it to Prometheus so he owns it. And if he does he can also negotiate access rights. But since he is a A. I. Depending on how the law reads it might or might not be better for T'risa to be the official owner I don't know.

Anyone that has the capability I suspect IS not going to miss the research Unknown alien tech adventure. Though that's not me. I can use it not make it.

Hmm some of the options sound like fun. Though I think first everyone is going to take that hot shower and change of clothing before anything else.

With that out of the way I really do enjoy swimming (For fun not training) So that's possible if there is enough interest.

Party Wise Who doesn't like birthday parties and Poppy is always rowdy lol. I wouldn't mind going to see that. And we might be able to go shopping dancing/swimming before or after depending on scheduling and energy level.

Certain people might prefer the Valkiir free for all?

I suspect we all will be chasing down how to figure out where, why, and how the Q'sa got those very soon. Though most might take advantage of brief R&R ahead of time to avoid burn out. Though if we skip straight to plot pursuit I am fine with that too. ^_^
Leoulin
player, 351 posts
Sat 7 Dec 2013
at 07:47
  • msg #634

Re: OOC

8,9,11,1

and possibly 10 if his father or brother... (or himself) is slated to perform.  agents don't always talk to people about the gigs.
Trey Uv'secks
player, 117 posts
Space Monkey
Clone Bredren
Sun 8 Dec 2013
at 01:27
  • msg #635

Re: OOC

4, 8, 9, 11

And, most important of all - see if there's any word of the other 'bredren' who got sold off somewhere else.
Prometheus
GM, 135 posts
Sun 8 Dec 2013
at 02:27
  • msg #636

Re: OOC

fortunately for all there is a lot of drinks, and lots of free ganja at the party...since the Valkiir don't have any limits on recreational intoxicants...until ou fall into the fire and then they cut you of....
Elsbeth
player, 288 posts
I've watched C-beams
glitter in the dark ...
Sun 8 Dec 2013
at 08:41
  • msg #637

Re: OOC

I'm good with all of the options.  Yes, I know that is not much help - but, in my defense, anything that has good RP (and all of those will likely have it) is fine in my books.  Even the researching alien technology - though not Elsbeth's cup of tea either, presumes that some muscle or bodyguarding might be in order.  Exploring unknown tech in unknown locales around the ship likely has some hazard pay involved...

Of course, Elsbeth's least favorite is likely to be the alien cerebral parasite probing - so, maybe that one is best left off the list. ... I'm good with all of the options, except 7.  Oh, and I'm not sure about the swim either.  Who/what are the M'n'kuhl?  And isn't the Maritime Services Training facility where they flog you for fun?

I guess she might have to report back to the CMC and her superiors to find out exactly what her status actually is at this point.  Hopefully, she can stay with the group...

Hmmm... is a Wealth check involved with shopping for new and exciting equipment (and dancing)?  "Plasma repeater in the 40 watt range..."  Oh, did you mean some other kind of shopping?!?  For Elsbeth there is no other kind ... :D

Lastly, what about finding Rhic?  Isn't he still missing?
Prometheus
GM, 136 posts
Sun 8 Dec 2013
at 09:30
  • msg #638

Re: OOC

Ahhh yes....

and Perhaps someone should inform His daughter and son that their father fell in Combat..His Personell file lists their names...and One of them you recognize immediately..she's the captain of the Kronos, and His co-lead singer...Oh and sh's also wanted for several counts of grand larceny piracy, and many other small infractions concerning the fact she skipped town with Kronos when he went rouge...

M'n'Kuhl





for more information

http://wbyrd.deviantart.com/ar...i-M-n-kuhl-378549323
Elsbeth
player, 289 posts
I've watched C-beams
glitter in the dark ...
Wed 25 Dec 2013
at 07:32
  • msg #639

Happy Holidays, Everybody!

I hope that everyone has a safe and happy holiday season.  And I hope that the items left under your non-denominational holiday shrub are to your liking!  Best wishes from my family to yours.

Elsbeth will definitely swim with the M'n'kuhl; they're so cute and cuddly...:)  I hope to RP with all of you in the coming year (and beyond, if possible)!
Prometheus
GM, 137 posts
Fri 3 Jan 2014
at 04:58
  • msg #640

Re: Happy Holidays, Everybody!

fresh meat incoming... one of my table top gaming group is joining the game.
Christopher Edgar Warren
player, 1 post
Fri 3 Jan 2014
at 04:58
  • msg #641

Re: Happy Holidays, Everybody!

hello all my name it erenhart i will be joining you game as soon as i have a character
Elsbeth
player, 290 posts
I've watched C-beams
glitter in the dark ...
Fri 3 Jan 2014
at 05:35
  • msg #642

Re: Happy Holidays, Everybody!

Welcome CEW, hope you enjoy the game and I look forward to RPing with you!
Christopher Edgar Warren
player, 2 posts
Fri 3 Jan 2014
at 18:52
  • msg #643

Re: Happy Holidays, Everybody!

Thank you very much elsbeth
Leoulin
player, 352 posts
Fri 3 Jan 2014
at 21:08
  • msg #644

Re: Happy Holidays, Everybody!

another lost soul in the universe?  Welcome to the shooting gallery... I mean party!  For most of the characters the two are actually the same.
Christopher Edgar Warren
player, 3 posts
Sat 4 Jan 2014
at 06:37
  • msg #645

Re: Happy Holidays, Everybody!

i have played plenty of games full of people who decide that it is okay to be out for yourself period
Christopher Edgar Warren
player, 4 posts
Sat 4 Jan 2014
at 06:37
  • msg #646

Re: Happy Holidays, Everybody!

not  that this is one of those you know
Prometheus
GM, 138 posts
Sat 4 Jan 2014
at 23:35
  • msg #647

Re: Happy Holidays, Everybody!

Our new friend has a knack for finding unique ways to get into trouble just to let you know...so he will fit in rather well here.

Last session or so he managed to find himself on a one way rocket rip to no where in a Fallout game........
Christopher Edgar Warren
player, 5 posts
Sun 5 Jan 2014
at 00:59
  • msg #648

Re: Happy Holidays, Everybody!

hey just cause the gamemaster was nil as to how functional those rockets were does not mean we should have been blown up you know man
Trey Uv'secks
player, 118 posts
Space Monkey
Clone Bredren
Sun 5 Jan 2014
at 17:03
  • msg #649

Re: Happy Holidays, Everybody!

Well, I'm amused.
Prometheus
GM, 139 posts
Sun 5 Jan 2014
at 19:17
  • msg #650

Re: Happy Holidays, Everybody!



 ya never know we might talk the GM into a less terminal ending. after all, all we saw were flashes of light in the sky from our end. finding you guys walking back in soot stained space suits wearing tattered parachutes is possible..... it's Fallout after all, it doesn't have to make sense. :D


Anyway My friend here should fit in. he finds ways to make things interesting on a good day and is a favorite of the Great and Powerful Murphy....


Trey over there is a strange bird... And if you can get past the screening and she decides to pop in...Aziza is ..... interesting to say the least.


The pretty lady in the powered armor..No..the other one..Yeah the one who isn't blue...Is Elsbeth, the pretty lady in the powered armor with the blue skin is M'kira, and the pretty lady  not in the powered armor is T'risa..... That young fella over there in the dress...ummmm I mean robes.... with all the cosmetics is Leo.... Yes he's a guy...



I'll be dropping you into the brew here shortly as soon as everyone recovers from the holidays...posting can be slow..a condition I hope to fix but the crew of the "Curious black bird with a love of bright shiny things" Also known as "THE CROW" is an interesting lot.
T'risa K'mahda
player, 664 posts
Sun 5 Jan 2014
at 22:25
  • msg #651

Re: Happy Holidays, Everybody!

I was slow. Very slow over the holidays. I should return to normal soon. I would most deliberately lay a stake on the ships. If I'm matriarch I need a fleet.
M'kira T'shal
player, 552 posts
Mon 6 Jan 2014
at 05:42
  • msg #652

Re: Happy Holidays, Everybody!

Hi there! It's a pleasure to meet you! M'kira waves with a warm smile!

Welcome back T'risa! Gentle hugs!
Christopher Edgar Warren
player, 6 posts
Thu 9 Jan 2014
at 06:37
  • msg #653

Re: Happy Holidays, Everybody!

so i was given the premise of our current problem would anybody like to fill me in and also i would like to know a little about everybody's character only what my character would have found out while moving about the ship and in the practice area with others maybe even having overheard a couple of conversation if nobody minds that is.
Leoulin
player, 355 posts
Thu 9 Jan 2014
at 15:36
  • msg #654

Re: Happy Holidays, Everybody!

In reply to M'kira T'shal (msg # 652):

Leoulin is... like all male omaeda... a reproductive treasure of the species.  His house isn't quite noble but they are respected for a higher than average number of male births.  His father has a nearly 85% male offspring rate.  Leo is a dancer and a 'dreamer'.  This paired with the fact that he's a teek.. like his father... his service costs for merely entertaining can be high and reproductive services could border on silly because of these factors.

He sneaks off to fight club though and under the guise of a small quick... almost elegant fighter... he has beat the hell out of even robots unarmed.  Only the immediate party and his father and full brother know this.  If it got out that he was fighting... their government would likely lock him up... and give him an unfulfilled lifetime of breeding soldiers... that many would envy.
Trey Uv'secks
player, 122 posts
Space Monkey
Clone Bredren
Thu 9 Jan 2014
at 16:02
  • msg #655

Re: Happy Holidays, Everybody!

Trey's a clone. The third of six 'brothers', actually. 'Trey uv secks'. Corporate property and considered very disposable. I don't think the others know of him being stuck in hyperspace for almost a month and surviving off the rubble while his brothers were in cryogenic suspension.

Joined the crew when they downed a pirate vessel or some such on the war planet. Well, 'joined' by 'taken on vessel then tried to escape and finally settled into a spot'.

Eternally optimistic. Like sunshine, rainbows and smiles. A good day is one where you're still alive. A better day is when you're still alive and have no broken bones. Compared to that, what's a little hardship between friends?
This message was last edited by the player at 16:04, Thu 09 Jan 2014.
T'risa K'mahda
player, 667 posts
Thu 9 Jan 2014
at 17:30
  • msg #656

Re: Happy Holidays, Everybody!

T'risa is complex. She was born into privilege. Adopted into House K'mahda due to her psionic power. She worked for the Empress as a covert agent. She hasn't said much about what she did there, but it's known she's on speaking terms with the higher stratus of Imperial forces. On her rotations back from the front line, she was involved in a genetics scandal and exiled from the Empire (removed of all rank and rights).

T'risa is the erstwhile leader of the group. There's more than a little friction between her and Leo, though she's more supportive of male and artificial being rights than most O'meadan's. She's spent a lot of time on Valkiir and feels more comfortable around them than O'maedan's. She's involved with M'Kira. On our time on planet her gift as a psi has progressed and she's become a battle witch 9able to psionically coordinate and assist those in her command in battle). Her situation is in flux at the moment. Anything could happen.

She's in general, fairly soft and malleable, but hard as nails against those opposed to her. She can be really scary when she wants to be. I'm also possibly one of the weakest combat characters anywhere. While the others gear up in powered armour and machine guns, I use a plasma pistol and cloth armour and a psychic shield type thing.
Christopher Edgar Warren
player, 7 posts
Thu 9 Jan 2014
at 18:35
  • msg #657

Re: Happy Holidays, Everybody!

Thank You to those who have shared and to those are going, i must ask would you like  to know what i have come up with for my character?
T'risa K'mahda
player, 668 posts
Thu 9 Jan 2014
at 18:49
  • msg #658

Re: Happy Holidays, Everybody!

I'm curious :-)

Incidentally it's possible you may have heard of T'risa, she has a very big reputation bonus. It might even be much higher now thanks to events that have just concluded. After all, we have a dreadnought, rescued Kronos and a lot of artifical lifeforms...oh, and I almost forgot....started an intergalactic war.
Elsbeth
player, 293 posts
I've watched C-beams
glitter in the dark ...
Fri 10 Jan 2014
at 00:26
  • msg #659

Re: Happy Holidays, Everybody!

T'risa, you are such a glory hound...:)  Yeah, I know, it isn't your doing, the fish just jump into the boat with you...:D

Elsbeth is pretty straight-forward actually.  Just a big (don't call her dumb) grunt in powered armor; that's pretty much it.

Sure, there are plenty of details.  She is a genetically modified organism. ;)  The 84th in her clutch/batch of 785.  She sure had some strange/exotic social engineering and accelerated learning techniques tested on her through her childhood and adolescence (Praetorian Frankenstein, Janissary Sect).  And then she was abandoned (okay, the laboratory space station where she lived was attacked and destroyed - and she was left for dead).  Sure, she is probably the last of her kind.  And then there was the forced servitude in the black market gladiatorial games on Enchoa Rhi.

But really, that is all in the past.  She join the Marines to get beyond all of that.  Well, that and she was adrift as a ward of the state.  But, it is really simple.

Oh, and she and Balkiir are involved; that is common knowledge - and neither of them do much to hide that.  There hasn't been any reason to do so as far as they have been concerned.
Christopher Edgar Warren
player, 8 posts
Fri 17 Jan 2014
at 18:56
  • msg #660

Re: Happy Holidays, Everybody!

as it has been explained to me, Christopher was found on your boat as you were leaving an ahn'kii planet, Christopher is quiet mostly keeping to himself unless he is sparring with one of the men, he does not if he can help it fight a woman valkier or otherwise, he is very matter of fact over the course of the voyage y'all have learned not to ask him something you don't want a harsh matter of fact answer, having been asked at one point why he states thing the way he does he answered simply, "there is no reason to lie or cover what you are telling someone, if you are going to say it just say it" he enjoys the challenge the Valkier present when sparing, and many a time has started fights just to start fights, he is not instinct based, he will simply walk up to one of the men and ask " want to fight" at which point it is yes or no. so as you can see he is very he is very good with a knife, and keeps a gun along with a shield belt, not and energy weapon but a projectile kind of weapon.

thank you for listening as of this point that is all my brain can, long night not alot of sleep, and also thank you for waiting for an answer
M'kira T'shal
player, 554 posts
Fri 17 Jan 2014
at 20:56
  • msg #661

Re: Happy Holidays, Everybody!

I am back! Finally got Internet access again!

M'kira is a typical Valkir being very sociable, liking to party, and of course honorable. She's not about to leave a friend behind if someone gets wounded or lost. It's just not in her nature plus she see's most of the current group as family.

She is a ace fighter pilot as well as being qualified with battle Mechs/powered armor. Needless to say she loves to fly and almost never feels more alive then when she is in the pilot seat during a battle. Though she isn't as excitable as poppy who is our resident gun bunny that also appears to love nothing more then making things explode. If I remember correctly she got in trouble for excessive force on a space station that did quite a bit of damage to the place.

Poppy is a Cyberoid whom M'kira considers a close friend. It's my guess that not everyone sees or gives bioroids/cyberoids the same rights and respect as the purely organic races. Not sure how common the prejudice is against them. However M'kira won't hesitate to break a arm or two if someone mistreats poppy or any Cyberoid in her presence for that matter.

Balkir is like a big brother and he's also a great cook. So M'kira is very happy that he and Elsbeth have found each other. That alone with Balkirs approval got her adopted into the family. We have quite a exotic and tight nit group. So far I have managed not to trigger Leolin's feisty nature when it comes to being protected by women with blue skin. It helps that he has my full respect.

Finally we have Aziza whom if you meet her is a real treat. The six legged giant cat is our ships pilot. The raven that likes shiny things I think is what she calls it. She's paranoid and very entertaining character to be around. Just be careful that she doesn't think your infested with brain parasites. The drugged visit to the med bay or worse could be very traumatizing to you. ^_~
Trey Uv'secks
player, 123 posts
Space Monkey
Clone Bredren
Sat 25 Jan 2014
at 03:41
  • msg #662

Re: Happy Holidays, Everybody!

Back as well! Crisis week at work is over, huzzah.
Christopher Edgar Warren
player, 9 posts
Wed 29 Jan 2014
at 16:37
  • msg #663

Re: Happy Holidays, Everybody!

so i must ask when do we plan to start a game session i do not mean to be rude or anything i am just getting anxious is all
Prometheus
GM, 141 posts
Wed 29 Jan 2014
at 22:36
  • msg #664

Re: Happy Holidays, Everybody!

well as we speak they are doing a little role play.... Yo can feel free to come in at any time...since your being asked to stay with the crew...Seems there are some folks who want to have a word wit you as soon as they get finished explaining to their superiors they have a war on their hands.

once you are known to the group, and they are familiar with you I'll give you guys something to do....


By the way guys...I got a message from an Online Game magazine/forum... ran by a real honest to gosh game company.... They are going to publish an article I submitted...Not a lot of details I want to give out just yet...but should be in their April or may edition.
This message was last edited by the GM at 22:38, Wed 29 Jan 2014.
Trey Uv'secks
player, 126 posts
Space Monkey
Clone Bredren
Thu 30 Jan 2014
at 07:24
  • msg #665

Re: Happy Holidays, Everybody!

In reply to Prometheus (msg # 664):

Huzzah and well done.
Christopher Edgar Warren
player, 10 posts
Tue 4 Feb 2014
at 02:05
  • msg #666

Re: Happy Holidays, Everybody!

Where are they playing if i may ask?
Prometheus
GM, 142 posts
Tue 4 Feb 2014
at 05:10
  • msg #667

Re: Happy Holidays, Everybody!

link to a message in this game

Star Base Scylla.... A cozy if highly restricted research and development Base with a linage going back to area 51....

The area you guys are in is not a egulated or restricted area so your free to move around...and there is basically a small colony supporting the boys over at "The Wizards Tower"
Leoulin
player, 362 posts
Wed 5 Feb 2014
at 22:00
  • msg #668

Re: Happy Holidays, Everybody!

Chris' player, you new to 'play by post' games?

We're coming down to my last week or so before I'm gonna be gone for months of training... don't get upset at me... I'll arrange for an IC excuse to leave you all for a bit (Leo's mom will message him about a gig where he and his brother are entertaining for some party) and without discussing timeframe we'll be able to say it keeps him busy until whatever convenient part of the story I can actually play again @ comes around.
Elsbeth
player, 298 posts
I've watched C-beams
glitter in the dark ...
Wed 5 Feb 2014
at 23:23
  • msg #669

Re: Happy Holidays, Everybody!

Good luck, Leo!  Take care and come back to us when you can...
Prometheus
GM, 143 posts
Thu 20 Feb 2014
at 18:23
  • msg #670

Re: Happy Holidays, Everybody!

Some time in the future T'risa opens a box of cornflakes and it declares war on the universe.....
Elsbeth
player, 303 posts
I've watched C-beams
glitter in the dark ...
Thu 20 Feb 2014
at 19:34
  • msg #671

Re: Happy Holidays, Everybody!

Prometheus:
Some time in the future T'risa opens a box of cornflakes and it declares war on the universe.....

Well, it seems to me, when T'risa is Empress, if and when she is forced to open her own box of cornflakes it will be enough of a diplomatic incident that it will be an open declaration of war on the entire universe...

Now that is true political power.  The fun part will be when she gets to declare that the cornflakes made her do it!  I can just see it:

'Well ... I would have let it the Najuhlim live, but my breakfast wouldn't let me.  Off with their heads!' *gives a dismissive wave of her spoonscepter*
Prometheus
GM, 144 posts
Thu 20 Feb 2014
at 19:53
  • msg #672

Re: Happy Holidays, Everybody!

Hmmm Empress T'risa the first...




Elsbeth
player, 304 posts
I've watched C-beams
glitter in the dark ...
Thu 20 Feb 2014
at 20:08
  • msg #673

Re: Happy Holidays, Everybody!

Love those images!  Especially the first one.

But, in any case, we all know that T'risa definitely knows how to accessorize.  Elsbeth, on the other hand, is generally insecure about those things.... "Does this oversized plasma support weapon make me look fat?"
Balkiir Kovul
NPC, 152 posts
Thu 20 Feb 2014
at 20:55
  • msg #674

Re: Happy Holidays, Everybody!

"what over-sized plasma weapon I was too busy looking at that....Ummm smile, yeah that's what I was looking at "
Trey Uv'secks
player, 130 posts
Space Monkey
Clone Bredren
Thu 20 Feb 2014
at 21:34
  • msg #675

Re: Happy Holidays, Everybody!

Meanwhile, I'm busy coo'ing 'Kiss The Girl' to Poppy and Tiny
T'risa K'mahda
player, 675 posts
Fri 7 Mar 2014
at 13:09
  • msg #676

Re: Happy Holidays, Everybody!

I would suggest that the oversized plasma support cannon looks good, but the matter-anti matter annihilation cannon might go better with that outfit.

T'risa the siplomat
Prometheus
GM, 148 posts
Sun 9 Mar 2014
at 13:12
  • msg #677

Re: Happy Holidays, Everybody!


Oooookyyy well that was unexpected...

08:55, Today: Poppy rolled 26 using 1d20+9.
08:50, Today: Prometheus rolled 3 using 1d20-2.
08:46, Today: Prometheus rolled 0 using 1d20-2.
08:46, Today: Prometheus, on behalf of Trey Uv'secks, rolled 16 using 1d20+4.

The two low to abysmal rolls were the pilot and her squadron mates to resist Treys charms... modified by booze, and chocolate... ya can see right now the leader of the pack is somewhere between "Ooooo hello cutey"..and "take me you beast."

and Poppy slipped in and made sure teh girls minds were on nothing but "Trey Uv'Sex" :P gotta love a wingchick...

Trey, if you need an explanation of the effects of chocolates alkaloids, and enzymes, on the O'maeda biochemistry... well you'll find out...oh remember unfortunately for trey this is a PG-13 game....
Prometheus
GM, 149 posts
Sun 9 Mar 2014
at 13:20
  • msg #678

Re: Happy Holidays, Everybody!

The outfits are bright blood read, and the skin is dark gunmetal blue.



Trey Uv'secks
player, 133 posts
Space Monkey
Clone Bredren
Sun 9 Mar 2014
at 17:51
  • msg #679

Re: Happy Holidays, Everybody!

In reply to Prometheus (msg # 677):

Yeeeeah, woops. Not the effect I was going for. XD
Prometheus
GM, 150 posts
Sun 9 Mar 2014
at 23:08
  • msg #680

Re: Happy Holidays, Everybody!

How else would you handle a failed charisma check made under the effects of an aphrodisiac. Besides it's funny, soooo funny


"Chocho Goggles"tmensuring the propagation of the species for a millennium
Prometheus
GM, 152 posts
Wed 12 Mar 2014
at 23:35
  • msg #681

Re: Happy Holidays, Everybody!

An artical in Defense Industries Today....


http://wbyrd.deviantart.com/ar...ew=10%253A1394665705



Prometheus
GM, 153 posts
Thu 13 Mar 2014
at 00:44
  • msg #682

in the news

forgot the fluff text...there are section here relating to the current scenario by the way

K'mahda Kn-1
Kho'kek Ksah'ha ( "Battle Matron" )
Multi Role Heavy Fighter
Crew 3
Pilot
Flight engineer/systems operator
Integrated AI

Height 3 meters
Length: 65 feet 20 meters
Weight:
Empty weight:52, 125 lbs ( 23643 kg) empty
Max Take off weight:  75,500 lbs
Conventional launch 75, 500
vertical take off: 70, 500
Drop Launch: 90,000

Max atmospheric operation weight: 75,500
Max Speed:
Atmospheric: mach 2.6
Exo-atmospheric: ( limited by fuel )
Hyperspace: mach 2.9
Max acceleration: 18 Gees
Max Pilot Gee tolerance :  24 gees
combat radius
Atmospheric: : 620 miles in flight refuel capable
Exo-atmospheric: Limited by pilot endurance
Hyperspace: 850 miles refuel capable
Max Range: In flight refuel resupply capable
Atmospheric:  1300 miles one way no reserves
Exo-atmospheric:Limited by pilot endurance
Hyperspace: 2100 no reserves
Power plant: twin Kgk -21 direct thrust hybrid plasma turbo/ramjet
Thrusters:  direct thrust and gravimetric vector control systems
Gravitic Systems: full gravimetric flight and maneuver system
Hyperdrives: integrated Hyde dynamic M-5 transit drive and static field generation system


weapons
single rotary plasma cannon ( 35mm equivalent)
twin pulse lasers in rear mounted turret for close in defense
mix of 12 intercept or dogfight missiles
36 ultra short range self guided projectiles for close in defense
internal stores for 18,000 kg ordnance or extra fuel cells in enclosed streamlined storage bays.

Sensor
integrated passive/active Detection and ranging system, optical. thermal, radar, emissions  detection and acoustic system.

Electronic warfare systems
Valkiir manufactured sensor deception and denial system.
White light jamming and system disruption transponders.
Directed  mid range electromagnetic pulse system

Flight controls
Fully integrated AI assisted virtual cockpit, sensory enhancement, and information overload protection systems.

Automated collision avoidance and maneuver automation system. Off axis flight coordination and simplification hardware.




The Battle matron is a next generation design intended to capture both Imperial and TAE contracts for advance multi-role strike fighters and Fleet/colonial Defense fighters. It was first displayed in 2276 at the Charlotte Arm Expo engaging in mock dogfights and strike scenarios against several aggressor drones playing the part of Najuhlim, and Q'sa swarm fighters.

The design is a radical departure fro the usual Imperial fighter doctrine. it is heavily armed, capable of both strike and defensive roles,and features significant AI assist and a systems operator defensive gunner to remove much of the burden from pilot who now focuses on maneuvering, and offensive tactics.

the Design is rugged, designed to be operated from unimproved sights, colonial airports, and Imperial marine forward operating bases without he typical Imperial support structure for light combat craft. The Design lead proved the ruggedness by removing a modular system canisters and telekineticly hurling it across the field into a mud puddle. the unit was cleaned, calibrated reinstalled and functional within twenty minutes.

the battle Matron dispense with plasma shielding, and structural armor, instead using a proprietary gravimetric distortion barrier system for it's shielding, and limited armor over vital components several thousand kilos were stripped off the airframe and replaced with sensors, and power systems.


with a lower mass frame the flight systems could make use of advanced gravimetric thrust and vector control systems that allow a 360x360 engagement system. this feature allows the vehicle to maneuver and accelerate while it's nose is pointed away from it's direction of flight.

The system also allows the fighter to execute maneuvers that would tear most fighters apart making hard lateral and vertical accelerations, decelerating accelerating at sharp angles, as well as execute a full reverse flight allowing the vehicle to maintain it's speed when it's nose is faced 180 degrees away from it's flight path.

the hull of the fighter is streamlined and efforts were made to avoid structures or shapes that would act as airbrake's if the vehicle was flying off axis. the secondary result of these streamlining efforts is a low radar cross section compared to most exo-endo fighters.

the radical improvement of House K'mahda engineering and systems design including several highly improved system that were previously impractical for a vehicle as small as a fighter caught the entire defense industry by surprise.  the innovations and improvements over the typical simple, mass produced designs of the house fighter design department indicates that these improvements may be reverse engineered, or captured xeno-tech.

despite numerous calls for the release of recovered non-human technology. House K'mahda has declared it has proprietary rights to in house development. filing injunctions in Imperial courts to protect it's rights, and publicly stating, it will not release proprietary research to competitors without significant compensation for loss of legitimate competitive advantages.


the combat Experience gained by house militia using the new fighter, and Imperial guard forces flown by house K'mahda pilots has show the fighter to be unusually effective. In several engagements the pilots of the house "Battle Maiden" squadron scored 20 to one kill rates against experienced and well equipped hostile forces including Najuhlim High command craft featuring suspected revere engineered Mohljaniir technology.
Prometheus
GM, 154 posts
Thu 13 Mar 2014
at 20:35
  • msg #683

Re: in the news

you guys can feel free to do your own thing in the district while T'risa is off getting fitted....

any specif requests for businesses or products your looking for please feel free...I can whip them up in a jiffy with my handy GMs Wand of awesomeness.
T'risa K'mahda
player, 684 posts
Thu 13 Mar 2014
at 22:27
  • msg #684

Re: in the news

Yes, people now is the time to harass the GM with those bizarre requests you have.

He can cater to all.....I'm harassing him over outfits.
Trey Uv'secks
player, 135 posts
Space Monkey
Clone Bredren
Fri 14 Mar 2014
at 04:04
  • msg #685

Re: in the news

Do we... do we post in the same thread?
Prometheus
GM, 155 posts
Fri 14 Mar 2014
at 04:26
  • msg #686

Re: in the news

yep


if you need a new one I can put it up
Trey Uv'secks
player, 136 posts
Space Monkey
Clone Bredren
Fri 14 Mar 2014
at 04:31
  • msg #687

Re: in the news

No need. Are we still tromping around as a group? Aka, do I have a chocolate addled Omaede hanging on me?
Prometheus
GM, 156 posts
Fri 14 Mar 2014
at 04:36
  • msg #688

Re: in the news

Like a slightly drunken sailor on shore leave....

on the plus side..the Omaeda re pretty hot....
M'kira T'shal
player, 562 posts
Sun 16 Mar 2014
at 01:02
  • msg #689

Re: in the news


lol I want one T'risa. Think you can pull some strings and help me get The K'mahda Kn-1 Battle Matron Heavy fighter. ^_^ I will be very happy if you do! Will post something about it in game.
T'risa K'mahda
player, 686 posts
Sun 16 Mar 2014
at 01:04
  • msg #690

Re: in the news

I think so far we don't know about them.....but they're going to be introduced soon.

I'm just clothes and armour shopping lol for everyone and personally
M'kira T'shal
player, 564 posts
Sun 16 Mar 2014
at 01:35
  • msg #691

Re: in the news

hmmm I already posted. I swear I saw the GM say something about me seeing a advertisement for the new fighter. Which was why I brought it up. ^_^
Prometheus
GM, 157 posts
Sun 16 Mar 2014
at 01:44
  • msg #692

Re: in the news

yes the Kmahda family has new breed of fighter..according to the specs it outperforms most front line fighters and one of the net gen fighters....

comments on the inter-nexus also rumor K'mahda was using captured xeno-tech to build them....hmmmmmmmmmm
M'kira T'shal
player, 565 posts
Sun 16 Mar 2014
at 01:54
  • msg #693

Re: in the news

Have to wonder if they are getting the same tech we got our hands on. course if there is something better on the market I am sure T'risa can talk me into it.

Just to be absolutely sure Prometheus Do I need to edit?
Prometheus
GM, 158 posts
Sun 16 Mar 2014
at 02:23
  • msg #694

Re: in the news

nope, no need to modify, and with the guys on the team it would be possible to modify the pilots capsule to act as a dock for yer armor like your current fighter.
M'kira T'shal
player, 566 posts
Sun 16 Mar 2014
at 02:33
  • msg #695

Re: in the news

Cheers! Thanks Prometheus! I appreciate it!
Prometheus
GM, 159 posts
Sun 16 Mar 2014
at 17:11
  • msg #696

Re: in the news

Okay new player in the group..welcome S'viir B'shah....Umm Elspeth, M'kira, Balkiir...You may have to look down a bit...
T'risa K'mahda
player, 687 posts
Sun 16 Mar 2014
at 17:12
  • msg #697

Re: in the news

Welcome to the game :)
Elsbeth
player, 307 posts
I've watched C-beams
glitter in the dark ...
Sun 16 Mar 2014
at 17:16
  • msg #698

Re: in the news

Hi S'viir!  Welcome to the game.  Looking forward to RPing with you!

Honestly, Elsbeth never looks down on anyone!
Prometheus
GM, 160 posts
Sun 16 Mar 2014
at 17:20
  • msg #699

Re: in the news

He' a little short..... but then again he is O'maeda so he's average height for an O'maeda male.
S'viim B'shah
GM, 2 posts
Personal Assistant
House B'shah male
Sun 16 Mar 2014
at 18:25
  • msg #700

Re: in the news

Thanks everyone, I appreciate the warm welcome.  Slight change, the name is actually S'viim :)  I brought tea and sandwiches to celebrate, if that will meet with approval.  Going to be fun I think, I'm looking forward to exploring this character and to interacting with everyone :)
This message was last edited by the GM at 18:32, Sun 16 Mar 2014.
M'kira T'shal
player, 567 posts
Tue 18 Mar 2014
at 03:38
  • msg #701

Re: in the news

Welcome to the game S'viim!
T'risa K'mahda
player, 690 posts
Wed 19 Mar 2014
at 15:23
  • msg #702

Re: in the news

Looks like we're close to meeting up with S'viim

Let's hope Aziza's twitch reflex does not result in a headless O'maeda man, though of course, you will need to be inspected for the requisite brain parasites.
Elsbeth
player, 309 posts
I've watched C-beams
glitter in the dark ...
Wed 19 Mar 2014
at 15:32
  • msg #703

Re: in the news

T'risa K'mahda:
Looks like we're close to meeting up with S'viim

Let's hope Aziza's twitch reflex does not result in a headless O'maeda man, though of course, you will need to be inspected for the requisite brain parasites.

Admittedly, the brain parasite inspection does go much more smoothly with the head removed, Ma'am.
Prometheus
GM, 162 posts
Sun 30 Mar 2014
at 14:58
  • msg #704

Re: in the news

D'shai Nurse...Helllloooo Nurse.


S'viim B'shah
GM, 10 posts
Personal Assistant
House B'shah male
Wed 2 Apr 2014
at 02:42
  • msg #705

Re: in the news

Hey everyone, sorry I just need an answer from our illustrious GM before I can do my next post.  Hopefully I can do so tomorrow.  Didn't mean to keep you waiting quite so long.
T'risa K'mahda
player, 695 posts
Wed 2 Apr 2014
at 02:53
  • msg #706

Re: in the news

tis grand, I'm happy things are getting faster :-)
S'viim B'shah
GM, 11 posts
Personal Assistant
House B'shah male
Wed 2 Apr 2014
at 02:55
  • msg #707

Re: in the news

Oh, I didn't tell you, my gift to T'risa is actually a pointy stick with which to prod our Gm into action when he nods off :)
T'risa K'mahda
player, 696 posts
Wed 2 Apr 2014
at 02:56
  • msg #708

Re: in the news

I prefer electroprod myself :-)
S'viim B'shah
GM, 12 posts
Personal Assistant
House B'shah male
Wed 2 Apr 2014
at 03:00
  • msg #709

Re: in the news

I LIKE the way you think ;-)
Prometheus
GM, 165 posts
Wed 2 Apr 2014
at 03:19
  • msg #710

Re: in the news

Okay that may backfire..if she has a prod I might be tempted to slack off intentonally...
M'kira T'shal
player, 573 posts
Wed 2 Apr 2014
at 03:30
  • msg #711

Re: in the news

lol that's a bit twisted Prometheus. ^_~ also I love the Battle armor for the D'shai warrior. Gold and black if that's what is compliment each other well.

I read up on the toys post for new tech. Love the force fan. The only time I have seen a fan used as a weapon was in the recent martial arts movie. Lucy liu used the fan to deadly effect.

Would be nice if one of ours could use that sort of thing very well. It serves as both defense and offense. Though for myself I would love the Plasma sword. Who wouldn't want a sword that will likely cut through your opponents sword if they try to parry to often.
T'risa K'mahda
player, 697 posts
Wed 2 Apr 2014
at 03:32
  • msg #712

Re: in the news

I prefer the orbiting drones as I REALLY suck at combat.
Prometheus
GM, 166 posts
Thu 3 Apr 2014
at 04:50
  • msg #713

Re: in the news

well feel free to stop by the local enclave of mad tinkerers on loan from the guys down in the dirty tricks department....

I'm glad you ladies saw something you liked :D
M'kira T'shal
player, 574 posts
Thu 3 Apr 2014
at 22:04
  • msg #714

Re: in the news

Drones are good! Lot's of Drones! I wonder if they would equip a Mech with a giant plasma sword. That could get messy fast.

Also thank you Prometheus for putting that stuff in game! It's always a nice touch and I love the art work. Also thanks to T'risa who's doing all this shopping and incredibly helpful stuff in support of our group. Sure it's a in character thing  as well, however that doesn't change the fact your doing the leg work T'risa. ^_^
T'risa K'mahda
player, 700 posts
Fri 4 Apr 2014
at 00:26
  • msg #715

Re: in the news

Pfft, I've also bought personal presents for everyone on the team that no doubt will be revealed at the appropriate time.
Elsbeth
player, 311 posts
I've watched C-beams
glitter in the dark ...
Sat 5 Apr 2014
at 08:16
  • msg #716

Re: in the news

T'risa K'mahda:
Pfft, I've also bought personal presents for everyone on the team that no doubt will be revealed at the appropriate time.

Oh, goody!  I wonder what Santa K'mahda brought us for Christmas!  Let see, she already delivered an intergalactic war.  What can she do to top that?!?
Twitch
player, 1 post
Call for the doctor?
That's a big bug...
Sat 5 Apr 2014
at 16:37
  • msg #717

Re: in the news

Hello. I'm new. Hope to be playing soon once the last few details are done.
T'risa K'mahda
player, 701 posts
Sat 5 Apr 2014
at 20:00
  • msg #718

Re: in the news

Welcome to the game!
S'viim B'shah
GM, 14 posts
Personal Assistant
House B'shah male
Sat 5 Apr 2014
at 22:00
  • msg #719

Re: in the news

Welcome Twitch, look forward to role playing with you :)
Twitch
player, 2 posts
Call for the doctor?
That's a big bug...
Sat 5 Apr 2014
at 23:00
  • msg #720

Re: in the news

I've been lurking on and off for a while, but I'm not going to pretend I know fully whats going on. Which actually is good, since Twitch would have no idea.

Twitch is a doctor, and a fairly good one at that. Hoping he fits in well enough with his Klik'chakian view of the worlds and everyone on them.
Twitch
player, 3 posts
Call for the doctor?
That's a big bug...
Mon 7 Apr 2014
at 19:38
  • msg #721

Re: in the news

That reminds me, are you guys even looking for a medic? Because i not I think the mighty GM will likely give you a situation where you will be...
T'risa K'mahda
player, 703 posts
Mon 7 Apr 2014
at 19:43
  • msg #722

Re: in the news

We've actually been suffering for lack of a medic. It's a good thing you're joining us :)

Although the ick factor in being treated by an insect doctor might have its own set of problems.

Was that choice deliberate?
Twitch
player, 4 posts
Call for the doctor?
That's a big bug...
Mon 7 Apr 2014
at 19:49
  • msg #723

Re: in the news

I have no idea what you are talking about. We are all fellow sentients after all. If you wound us, do we not ooze? Besides, we have the same parts. Two arms, two legs, torso, thorax, mandib...you know what, maybe I need to consult my xenobiology texts a bit more...

But actually I always liked playing the odd ones. And a giant insect doctor seemed like fun. I know he'll not be accepted everywhere and he's likely to be the odd man out in terms of strangers, but I think he'll be a lot of fun in that.

I just hope no one's weakness is entomophobia...
Twitch
player, 7 posts
Call for the doctor?
That's a big bug...
Wed 9 Apr 2014
at 20:25
  • msg #724

Re: in the news

Wasn't sure in my last post if I end up with a physical location or a way to get in touch, so waiting on GM to say. If it's a call, T'risa will be getting a it soon. Otherwise Twitch is on his way.
Prometheus
GM, 168 posts
Wed 9 Apr 2014
at 21:19
  • msg #725

Re: in the news

T'risa will be receiving a message that a new medic has been assigned to her team....well more likely She'll see it after her able assistant does.... She's shopping ya know :P
S'viim B'shah
GM, 18 posts
Personal Assistant
House B'shah male
Sat 12 Apr 2014
at 23:29
  • msg #726

Re: in the news

Makes an appointment to have T'risa's Dreadnought appraised in case we need collateral for the loan to cover our shopping trip today (also orders her an advanced signed copy of "How to Run a Starship on a Shoestring.") :P
Twitch
player, 9 posts
Call for the doctor?
That's a big bug...
Sat 12 Apr 2014
at 23:41
  • msg #727

Re: in the news

I've found that one can save a bundle on food if one just eats one's creditors. A bit messy, but they do keep sending more.
T'risa K'mahda
player, 706 posts
Sat 12 Apr 2014
at 23:44
  • msg #728

Re: in the news

Reading is for those that have the time. I'm too busy starting wars...or perhaps more horrifically, finishing them.
Prometheus
GM, 170 posts
Wed 16 Apr 2014
at 02:32
  • msg #729

Re: in the news





possible outfit ideas...open for suggestions
S'viim B'shah
GM, 21 posts
Personal Assistant
House B'shah male
Sat 19 Apr 2014
at 14:10
  • msg #730

Re: in the news

Wow I like the biggest one best of all, with the stylish high collar long jacket, loose fitting trousers and boots.  That's enough to make this Omaeda man's heart go pitter patter :)

I'll try to post a bit later.  HAPPY EASTER to all those who celebrate :)
S'viim B'shah
GM, 24 posts
Personal Assistant
House B'shah male
Tue 6 May 2014
at 13:02
  • msg #731

Re: in the news

Okay it's quiet...too quiet... I'm scared.
T'risa K'mahda
player, 711 posts
Tue 6 May 2014
at 13:04
  • msg #732

Re: in the news

I was just wondering what happened to the GM yesterday.
Prometheus
GM, 171 posts
Tue 6 May 2014
at 14:19
  • msg #733

Re: in the news

Alien abduction..... Illegal surgical research...Visiting sic aunt gerta....actuallly none of the above..What did I miss????
Prometheus
GM, 172 posts
Wed 7 May 2014
at 00:35
  • msg #734

Re: in the news

By the way is anyone waiting for a reply or information from me...sometimes i loose track of what I need to respond to
T'risa K'mahda
player, 712 posts
Wed 7 May 2014
at 00:47
  • msg #735

Re: in the news

We were either going to go to talk to the technomancer on level something, or wait for him to turn up at the shop
S'viim B'shah
GM, 25 posts
Personal Assistant
House B'shah male
Wed 7 May 2014
at 02:20
  • msg #736

Re: in the news

Yes Ma'am, you are correct of course; it was the Technomancer Enclave on Grey level seven I believe.
M'kira T'shal
player, 582 posts
Wed 7 May 2014
at 02:34
  • msg #737

Re: in the news

Smiles and waves to Prometheus. ^_^
Prometheus
GM, 173 posts
Thu 15 May 2014
at 03:15
  • msg #738

Re: in the news

if everyone has had enough at Arla's I will move on.

If anyone needs me to respond to a post let me know...I am worried some of you have gotten lost in the shuffle.
M'kira T'shal
player, 583 posts
Thu 15 May 2014
at 04:31
  • msg #739

Re: in the news

I think we are waiting to transition to the fitting of the shield technology. So we need NPC interaction/ a transition to the new location if needed. Here is a quote of T'risa msg #154.

T'risa K'mahda:
T'risa smirked, she had her own mental images, but she didn't let any bleed into her own mental broadcast. "Are we done shopping here? If so we'll move on to the next major component of our shopping. Shielding technology. I don't know how much time we'll need for this, but I need protection. With all the trouble we get in to, I'm going to try for shielding for all of us."


There are about five posts after that and then we stopped. I am fine with moving on if that is what everyone wants.

Elsbeth found Twitch interesting and Elbowed Balkir so she might be waiting on his reaction.

Elsbeth:
Elsbeth appeared to space out for a few moments as her frontal cortex processed the flashes of imagery that Balkiir projected into her mind.  She alternately raised a confused eyebrow, flashed a dopey smile and nodded with satisfaction throughout the cascade of images.  Invariably, the nods and smiles came from those images that displayed mostly the large Valkiir male's incredibly-toned and unadorned physique.  Her tastes seemed uncomplicated and relatively unrefined in that way; the tall, artificially-cultivated Praetorian was quite simple when it came to clothing.  Well, as simple as any woman can really be.

She glanced in T'risa direction, the Marshal having become very popular in the past couple of minutes.  There were now no less than six individuals (if you counted the proprietor, Arla) clustered there.  And one of them was a ... "bug..." Elsbeth exhaled and jostled Balkiir gently to get his attention - a sort of, 'what do you make of that?' gesture and tone.  The approach of the Omeadan male and his companion - who moved like a bodyguard - had not triggered any alarms - for neither T'risa nor M'kira had really reacted (well, more than with amusement).

But, when the woman that Elsbeth might eventually come to know as Nyssa deliberately interposed herself between the creature that Elsbeth might eventually come to know as Twitch and her male charge, the raven-haired Praetorian was already intently watching.  Her body was very still - yet the tension palpable, which Balkiir knew meant that she was on edge.  As if her thoughts hadn't already betrayed that fact.


I will send a PM as well just in case. ^_^
Prometheus
GM, 174 posts
Fri 16 May 2014
at 15:21
  • msg #740

Re: in the news

Okay sorted out...now I just need to make sure we havent lost anyone..

So when I call yer name sound off like you have a pair....


Elspeth
Mkira
S'viim
Trey
T'risa
Twitch
Twitch
player, 14 posts
Call for the doctor?
That's a big bug...
Fri 16 May 2014
at 16:18
  • msg #741

Re: in the news

This one is here. Present, although this one does not have a present. Which makes the word odd, does it not?
Elsbeth
player, 314 posts
I've watched C-beams
glitter in the dark ...
Fri 16 May 2014
at 16:21
  • msg #742

Re: in the news

Sir, Yes, Sir!

Just waiting to see if Twitch survives the brain parasite examination by Aziza, sir! ;)
Prometheus
GM, 175 posts
Fri 16 May 2014
at 16:43
  • msg #743

Re: in the news

shhhh that's a surprise...the investigation bots are waiting in the hall with the probes.
M'kira T'shal
player, 584 posts
Fri 16 May 2014
at 21:51
  • msg #744

Re: in the news

M'kira squeals and hides behind Elsbeth. "I still haven't forgotten that Aziza was waiting for me inside the airlock with a chainsaw and probes!"

lol
T'risa K'mahda
player, 713 posts
Sat 17 May 2014
at 20:07
  • msg #745

Re: in the news

I'm here.
S'viim B'shah
GM, 26 posts
Personal Assistant
House B'shah male
Sun 18 May 2014
at 02:00
  • msg #746

Re: in the news

I am here and ready to go :)
Prometheus
GM, 178 posts
Tue 3 Jun 2014
at 02:03
  • msg #747

Re: in the news

Okay so here is what I have been working on....


http://wbyrd.deviantart.com/ar...-Traveller-456557431


this is one of ten or so ships I have built using Mongoose Traveller system... after some testing my players in the table top game seem to like using my world with this rue set.

So I started detailing out my game ships in Traveller using various rules sets... the strange and happy fact is that with little alteration the system fits how I saw my world working from the start...so I have started to flesh out the mechanics needed to make it mesh with the Mongoose Version of Traveller.

Its very friendly to my particular mindset, and the Psionic rules make Psis down right dangerous... One player managed to down a battle dress equipped trooper with Just basic Psionics...

once the character creation is hashed out the rules are light and easy for anyone to work with... character creation can be a bit time consuming and requires some charts but there are programs out there that allow a player to do the work in an automated fashion...of course it's random career generation so you end up with some slightly erratic results depending on whether or not you wash out, or are injured in one career or not...but


so far it has fit rather nicely....if you have any preconceptions about Traveller they are partially accurate..but not as bad as you have heard
S'viim B'shah
GM, 27 posts
Personal Assistant
House B'shah male
Thu 5 Jun 2014
at 02:31
  • msg #748

Re: in the news

Um...ready to go anytime Lady T'risa wishes...sounds like a blast, I mean fun, yes fun.
M'kira T'shal
player, 585 posts
Thu 5 Jun 2014
at 02:49
  • msg #749

Re: in the news

T'risa is having some real life issues work related. There is a good chance she might be a tad slow posting. I just wanted to let everyone know.
T'risa K'mahda
player, 714 posts
Mon 9 Jun 2014
at 02:44
  • msg #750

Re: in the news

Yes, sorry, I been REALLY busy at work.
Working late every night last week.
3am on sat mroning and this week will be pretty bad too.
I'll post when and if I can, but you might be lucky to get one IC from me this week.
Prometheus
GM, 179 posts
Mon 9 Jun 2014
at 02:53
  • msg #751

Re: in the news

no worries, as long as ya haven't been abducted by space aliens for bizarre breeding experiments....
Prometheus
GM, 180 posts
Thu 12 Jun 2014
at 00:57
  • msg #752

Re: in the news

Whooooo Hooooooooooo I was just informed that Mongoose Publishing will be accepting a submission I made.

I have been working on getting more of my material in proper order to submit. I put together a packet of deck plans, illustrations, NPCs and Plot seeds for the Traveller game....and it was accepted for publishing.

I don't know what it the will be using it for, either a supplement or a magazine article..but I am very happy to have my work recognized as worth publication.
Twitch
player, 15 posts
Call for the doctor?
That's a big bug...
Thu 12 Jun 2014
at 12:12
  • msg #753

Re: in the news

That's awesome! Congratulations!
Prometheus
GM, 181 posts
Thu 12 Jun 2014
at 15:12
  • msg #754

Re: in the news

Yeah it is,It's very satisfying to finally get published.... but you go no idea how much brain burn it involves...
T'risa K'mahda
player, 716 posts
Thu 12 Jun 2014
at 23:36
  • msg #755

Re: in the news

Congratulations!
M'kira T'shal
player, 586 posts
Fri 13 Jun 2014
at 03:34
  • msg #756

Re: in the news

Congratulations on being published! Real life/work has kept me away for a while. Will try to post soon! Just wanted to let you all know I am still here!
Melcor
player, 25 posts
Thu 3 Jul 2014
at 21:30
  • msg #757

Re: in the news

hi guys, friendly neighbourhood tech guy / robomedic here.
Poppy
NPC, 74 posts
Thu 3 Jul 2014
at 21:41
  • msg #758

Re: in the news

Robo-medic...Yayyyyy...hey doc I have this tick in my secondary synaptic motivator it give me this funny wiggle sometimes...Not that I mind but it seems to distract some of the Marines.
M'kira T'shal
player, 589 posts
Sat 5 Jul 2014
at 03:11
  • msg #759

Re: in the news

lol. Poppy. hi Melcor welcome to teh game!

Also happy forth of July! I you celebrate the holiday enjoy the fireworks!
Twitch
player, 17 posts
Call for the doctor?
That's a big bug...
Sat 5 Jul 2014
at 03:52
  • msg #760

Re: in the news

Welcome sentient! Much greetings upon you!
S'viim B'shah
GM, 29 posts
Personal Assistant
House B'shah male
Sat 5 Jul 2014
at 05:04
  • msg #761

Re: in the news

Welcome Melcor, we definitely have need of you on this team.

Poppy, LOL too funny:)

Happy Fourth for all who celebrate!
T'risa K'mahda
player, 718 posts
Mon 7 Jul 2014
at 02:34
  • msg #762

Re: in the news

Hi Melcor!
Leoulin
player, 365 posts
Wed 20 Aug 2014
at 19:14
  • msg #763

Re: in the news

So now we have all kinds of medical personnel and it would be awkward for Leo to jump back in.
Melcor
player, 30 posts
Thu 21 Aug 2014
at 06:27
  • msg #764

Re: in the news

Hey guys just wanted to apologise in advance, my responses may be a little sporadic for a short time as I have no internet at home for a week or so. I can only check things in the morning at work, though rest assured I'm still about lol
Melcor
player, 31 posts
Thu 21 Aug 2014
at 06:28
  • msg #765

Re: in the news

Oh and Leo, I definitely wouldn't class Melcor as medical personnel, he's all technician (with a little splash of steely eyed dealer of death) lol
Leoulin
player, 366 posts
Thu 21 Aug 2014
at 13:10
  • msg #766

Re: in the news

That's a metal medic. Artifolk are people too... Most of the time anyhow.  Leo's place in the party is 170% asswhoop, 80% beefcake(omeada flavor), 25% can opener, 25% dance machine.

Yeah that's 300% but really who wants less than that?
Twitch
player, 20 posts
Call for the doctor?
That's a big bug...
Thu 21 Aug 2014
at 22:01
  • msg #767

Re: in the news

Ok, so if you're "170% asswhoop, 80% beefcake(omeada flavor), 25% can opener, 25% dance machine" where's the medical part come in? :)

Twitch is 33% medic, 33% surgeon, 33% insect, and 1% speech impaired. He's only 100% but that's all he's got to give.
Prometheus
GM, 186 posts
Fri 22 Aug 2014
at 19:02
  • msg #768

Re: in the news

Okay contract just signed..I can now officially unviel that I was given a commission from Mongoose publishing to do a catalog of ships, NPCs, and adventure seeds to go with the Traveller world...

I haven't convinced anyone to publish this game world yet..but getting my first contract is making me giggle like an idiot.

a few of you have earned a place in my world..

K'mahda, and Ar'Damina Families will be one of my manufacturing groups..and I plan on modifying a few to fit Traveller rules for NPCs..with your permission of course.

I've also considered modifying the Crow for use in Traveller :D
M'kira T'shal
player, 597 posts
Sat 23 Aug 2014
at 05:19
  • msg #769

Re: in the news


Congratulations Prometheus! I think it calls for a celebration so please enjoy yourself! I look forward to hearing more about things as they develop. ^_^ Will the crow include Aziza. ^_~
Prometheus
GM, 187 posts
Sat 23 Aug 2014
at 06:04
  • msg #770

Re: in the news

Well Aziza may have to become an Aslan to fit in to the Traveller universe. but if she is okay with it yeah I may include one paranoid hypochondriac Aslan
Twitch
player, 21 posts
Call for the doctor?
That's a big bug...
Sat 23 Aug 2014
at 11:37
  • msg #771

Re: in the news

Congrats! That's awesome news!
Elsbeth
player, 319 posts
I've watched C-beams
glitter in the dark ...
Sun 24 Aug 2014
at 16:41
  • msg #772

Re: in the news

It is great news, Prometheus.  Many congratulations.

Hmmm... Aziza could also be a Hiver instead.  I believe that they are hexapods...  I think that paranoia and hypochondria in either race would be hilarious.  Hivers are supposed to be stellar scientists and engineers...
T'risa K'mahda
player, 726 posts
Sun 24 Aug 2014
at 16:44
  • msg #773

Re: in the news

lol, maybe you should just convert the game to traveller :-)

I know that I for one will buy the book in an instant as soon as cash becomes available.
Prometheus
GM, 188 posts
Sun 24 Aug 2014
at 20:06
  • msg #774

Re: in the news

I've thought about switching to Traveller...a few glitches have kept me from doing so...mainly the rules don't support my setting completely...AIs are not wll supported and robots are ..well primitive.

the basic concept is 2d6+stat bonus+ skill vs target number

stats range from 1 to 15 average is 7 to 8
Skills range from 0 to 4, 0= barely trained 2 equals professional, 4 equals top rank/ace in a skill.

character creation is done a little different than other game..you gain skills and benefits from your terms of service in a career. each term you gain skills, rank, and benefits... of course each term you have to make a check to see if you survive the term..if you fail there is a mishap table you have to roll on, and then you have to leave that career...if you succeed you can roll on an event table which sort of supplies your characters background and gives potential benefits.( depending on career, benefits can range from weapons, armor, money, and shares in a ship....the noble, dilettante and merchant careers can generate character with millions in the bank, a regular income and a ship...marines and mercs..not so much in the money department but bonus skills, and stat improvements are easy to come by)

Each term is four years, and your age can start to cause stat degeneration if ou want more terms you have to risk losing points off your physical stats due to aging...of course there are anti aging drugs available b they are sort of expensive and if you cant get your hands on them you suffer the affects of aging at an accelerated rate.

the issue with crossing over from Dz based game to Traveller based is mostly in deciding what skills the character would have and how good he would be with those skills. D20 characters are far more skilled than their Traveller equivalent...but in the area of specialty a converted character would no doubt be very good in a narrow range of skills and abilities.

I have also considered restarting the other Pax game using the traveler system with fresh characters but so far I have had trouble keeping the games I am running moving due to inertia and player attrition.
M'kira T'shal
player, 599 posts
Mon 25 Aug 2014
at 00:50
  • msg #775

Re: in the news

I am happy the way things are. And I prefer a game that has more skills and toys then less. ^_^

And Aziza just wouldn't be the same if she suddenly went Hiver. I also love the advanced robots et. wouldn't want to give that up. Though if you really want to convert I will go with the flow.
S'viim B'shah
GM, 33 posts
Personal Assistant
House B'shah male
Mon 25 Aug 2014
at 02:12
  • msg #776

Re: in the news

All things considered I quite agree with the perceptive Ms T'shal.  I far prefer your system as it is, with all the fancy toys and A.Is that are such a critical part of YOUR universe intact.  And it is YOUR universe here, not the traveler one.  I would and will be happy to play regardless of what you decide, but honestly I think your system is made for your unique universe, as you envision it, and suits it best :)
This message was last edited by the GM at 02:13, Mon 25 Aug 2014.
Prometheus
GM, 189 posts
Mon 25 Aug 2014
at 23:28
  • msg #777

Re: in the news

okay guys, welcome a new player...Mister Pol Jelsyn.... He will be porting in from a universe far away...namely my real life gaming group :D


be nice...he knows where I live.
Elsbeth
player, 320 posts
I've watched C-beams
glitter in the dark ...
Mon 25 Aug 2014
at 23:46
  • msg #778

Re: in the news

Hi Pol!  Looking forward to RPing with you!
Melcor
player, 32 posts
Wed 27 Aug 2014
at 06:16
  • msg #779

Re: in the news

congratulations prometheus, I've had some fun with mongoose publications in the past you're in good company!
Prometheus
GM, 190 posts
Wed 27 Aug 2014
at 06:43
  • msg #780

Re: in the news

My contact guy is pretty supportive and is giving me a good bit of freedom to work...which was surprising considering this is my first time working with a publisher.


Okay I had an idea I'd keep this game as is..but if anyone wants to do a Traveller game I would be happy to run it for you guys, and a few others in Traveller games I am in.
Prometheus
GM, 192 posts
Fri 26 Sep 2014
at 10:59
  • msg #781

Re: in the news

Well thats over...for now.

I just sent Mongoose the draft of a game supplement they are giving me the chance to write. after three months of brain burn, antacid, and aspirin....not to mention bugging the hell out of my friends. I sent them the text, stat blocks, NPCs and adventure seeds.

You'd think Id just sent War and Peace to them the way my stomach is knotted up...and it wil be days before i can get any sort of feedback from the editor...maybe now I can get my brain off the damn project and back on to running my games and having fun....
Leoulin
player, 367 posts
Fri 26 Sep 2014
at 11:51
  • msg #782

Re: in the news

Heh... Not likely. You'll probably need some sort of closure to focus on anything else. But that's a valiant goal.
Prometheus
GM, 193 posts
Fri 26 Sep 2014
at 21:23
  • msg #783

Re: in the news

To let ya know what I've been burning the midnight oil, and a few brain cells over here is what I put in the book.
each ship had to be statted, with a deckplan, and illustration for the guys who are going to be doing high quality renders....also a short game use suggestion, perhaps a related Adventure seed and NPCs....

U also did a short section on facilities, fittings, and deluxe accommodations for starships....so you an add a real kitchen, work shop or med bay to a starship you spent a hundred million credits on...

I also had to figure up the costs associated with the vehicle, life support expenses and monthly payments on a base version of the vessel.... From scratch using the existing rules set for details.

So here's part of whats in the dern thing...By the way a ton Is a displacemnt ton, a measure of volume not mass...1 displacement ton=14 cubic meters.ten tons is roughly the size of an average railroad boxcar.

30-500 ton utility modules, passenger, cargo, workshop, medical, troop bays..etc....
10-30 ton automated travel and cargo pods
20-1000 ton automated fuel skimmers
10 -20 ton work/tug/salvage pods
10 ton EVA combat pod
10 ton racing pod ( with suggestions on how to handle racing scenarios)
20 ton interceptor( suggestions on how to handle intercepting missiles/torpedoes and other craft)
30 ton fighter
50 ton fighter
50-100 ton dropship
100 ton packet trader
100 ton gunship/escort
200 ton escort
200 ton fast yacht
200 ton inter system hauler streamlined aerodynamic
300 ton Mercenary Brigs several versions ( 300 hundred tonners are a tricksy beast)
300 ton Special purpose ships ( several versions, scout explorer, mining ship, combat scout, fast attack, stealth fast attack)
300 ton hunter killer
500 ton j-2 armed merchant ship( basic, passenger, merchantman, and Q-ship)
500 ton J-3 freighter
500 ton passenger liner
500 ton Yacht
500 ton Race Yacht
500 to 1000 tone tanker, with a sample mobile refueling platform
500 ton tow vessel
1000 ton Jump ferry
2000 ton cargo vessel

I also included sample ships, NPCs, and adventure seeds for several of the vessels.
M'kira T'shal
player, 601 posts
Sun 28 Sep 2014
at 16:11
  • msg #784

Re: in the news

Wow that sounds amazing Prometheous! I really hope we can see it published soon. I would love to see your work. Though unfortunately I am well aware any work in progress can't be disclosed. Sigh. Even to us no doubt.
Prometheus
GM, 194 posts
Sun 28 Sep 2014
at 20:03
  • msg #785

Re: in the news

I can share some of it.

 I'll be happy to if any one is interested.I have bits and pieces I had to snip from the first go around due to space considerations. I had a lot more than I could squeeze into 138 pages.

heres one little guy that ended up not making it into the book. Unfortunately I had to make a few cuts in the content due to page limits.
http://wbyrd.deviantart.com/ar...rvey-craft-485195553
Twitch
player, 22 posts
Call for the doctor?
That's a big bug...
Tue 30 Sep 2014
at 14:24
  • msg #786

Re: in the news

Great to hear things are going so well. I've been waiting on the state to get back to me with my disability hearing. Almost 2 months wait now. And I'm working on a few things myself that I hope I can share soon. Of course, working on them is slow due to my conditions, but slow and steady wins the race. At least it does if you're a turtle.
Prometheus
GM, 195 posts
Tue 30 Sep 2014
at 17:37
  • msg #787

Re: in the news

Thanks twitch.

Been doing the disability Tango for 5 yrs now.Stroke, memory and concentration issues from that...and the effects of the heart condition that kicked off the stroke...so if I seem a bit scattered at times, or have long lag in posting that might be part of it.

f course lately it's been my project that was occupying every spare brain cell I had :D
M'kira T'shal
player, 602 posts
Sat 4 Oct 2014
at 15:42
  • msg #788

Re: in the news

You as well Twitch? Good luck to both of you on your projects! Thanks for Sharing Prometheus! Who knows maybe you can use some of it in game here. Especially anything that won't make it into the module. ^_^
Leoulin
player, 368 posts
Sun 12 Oct 2014
at 00:22
  • msg #789

Re: in the news

And Leo just left the party but maybe you all will bump into him at said sortie... Dunno. Feeling kinda lumpish myself.
D'jaah Ar'Damina
player, 247 posts
Mistress D'jaah
Mon 13 Oct 2014
at 05:32
  • msg #790

Re: in the news

Same here. Hard to keep going when I was offline for 11 months because of lack of funds etc.
Prometheus
GM, 196 posts
Mon 13 Oct 2014
at 11:44
  • msg #791

Re: in the news

well it seems everyone has a bad case of inertia....me included.

I really had a cunning plan on what to do on starbase....unfortunately my brain seems to have lost it in the shuffle. I blame it one aliens myself, it was such a clever plan they wanted it for themselves.


Now, my clever plan to escape the trap of posting inertia is still being formed. I would like to get everyone back in one place...handle all the purchases and such, then give you something obvious to focus on.
Twitch
player, 23 posts
Call for the doctor?
That's a big bug...
Mon 13 Oct 2014
at 12:53
  • msg #792

Re: in the news

Did it involve ninja? I'm betting it had ninja in it. All really great plans have ninja in it. Or apples. Or apple ninja.
Um...not 100% sure about the apple ninja.
Prometheus
GM, 197 posts
Mon 13 Oct 2014
at 12:58
  • msg #793

Re: in the news

how about an apple ninja that eats bugs....
Twitch
player, 24 posts
Call for the doctor?
That's a big bug...
Mon 13 Oct 2014
at 13:48
  • msg #794

Re: in the news

In Soviet Pax Bellum, apple eat bug.
T'risa K'mahda
player, 728 posts
Mon 13 Oct 2014
at 14:31
  • msg #795

Re: in the news

yeah, tis my fault too.

Insane at work. Starting to get on top of it, but it'll be a year or more till we're back to "normal" activity levels.
Twitch
player, 25 posts
Call for the doctor?
That's a big bug...
Tue 14 Oct 2014
at 05:55
  • msg #796

Re: in the news

I submitted two articles for the Savage Insider, the magazine for the Savage Worlds system. My roomie has gotten an article submitted and just heard back that his will be in their next issue. Still waiting for mine. Also I'm knee deep in a sourcebook for my superhero world and steamrolling along with it slowly. My mind is shattered and some days it takes a bit to get myself going. But it's coming along slowly but surely. Here's to hoping.
Prometheus
GM, 198 posts
Tue 14 Oct 2014
at 09:51
  • msg #797

Re: in the news

I just got the edits back from the publisher....Good news, no issues with the content, or my writing..bad news...lots of math errors and mistakes int he stat blocks of ships...and I have to reworks several designed since I misunderstood a few key rules....of course the rules are sometimes vague, and poorly worded...and spread through three books and two supplements...trying to fix some of that while I am at things.

I really like Traveller but it shows the patchwork way it was originally put together at times.
Elsbeth
player, 323 posts
I've watched C-beams
glitter in the dark ...
Thu 25 Dec 2014
at 06:52
  • msg #798

Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Here's to hoping that you and yours have a safe, fun and festive holiday season, whatever you choose to celebrate!  Best wishes from my family to yours.

I hope to RP with all of you in the coming year (and, potentially, beyond)!
Twitch
player, 27 posts
Call for the doctor?
That's a big bug...
Thu 25 Dec 2014
at 13:15
  • msg #799

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

May you enjoy festivities of a pleasing nature, sentients. Eat much of the carcasses of animals.
Prometheus
GM, 202 posts
Thu 8 Jan 2015
at 22:48
  • msg #800

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

Okay if everyone will pick their goodies and procede to check out..an invitation just appeared on all of your data units to attend a reception hosted by the O'maeda representative on the station Featuring a Performance by a renowned Dancer from a prestigious family.

Refreshments, dinner, and a formal dance to follow the meal.
T'risa K'mahda
player, 730 posts
Sun 11 Jan 2015
at 16:55
  • msg #801

Re: Merry Christmas (Kwanzaa, Hanukkah, &c.), Everyone!

W00h00!

Though I think I might need something a little....excessive to wear to this one.
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