Weapon | Proficiency | Damage | Type | Critical | Multiple | Range | Size | Purchase DC | ||
Knife | - | 1d4 | Slash/Pierce | 19-20 | x2 | 10 | tiny | 5 | None | |
Combat Knife | -- | 1d4 (BLADE) | Pierce | 19-20 | x2 | 5 | Tiny | 7 | None | |
Combat Knife | 1 (Brass Knuckles) | Bludgeon | 20 | x2 | Melee | Tiny | -- | -- | ||
Machotle | Removes Limb on Crit Fort save to resist DC 10+damage | 1d6 | Slashing | 19 | x3 | 5ft | Medium | 7 | None | |
Blade | Archaic | 1d6 | Slash/Pierce | 19 | x2 | Melee | Medium | 8 | None | |
Valkiir Broadsword | Archaic | 1d8 | Slashing | 19 | x2 | Melee | Medium | 11 | ||
Vibro Knife | Archaic | 1d6 | Slashing | 18 | x2 | Melee | Small | 11 | ||
Vibro Blade | Archaic | 1d8 | Slashing | 18 | x2 | Melee | Medium | 14 | None | |
Vibro Sword | Archaic | 1d12 | Slashing | 18 | x3 | Melee | Medium | 16 | None | |
Boarding Axe | Archaic | 1d8( Axe) | Slashing | 20 | x2 | Melee | Large | 12 | None | |
Boarding Axe | Archaic | 1d6 (Spike) | Piercing | 19 | x2 | Melee | --- | --- | --- | |
Power Axe | Exotic | 1d12 | slashing | 19 | x3 | Melee | Large | 18 | None | |
Thaen Staff | exotic | Multi Weapon | 1d4 +1d8 | Bludgeon + Electrical | 20 | x3 | Melee | Large | 21 | Lic +1 |
Thaen Staff | 2d6 | Plasma | 20 | x2 | 40 ft | Large | ||||
Stun Baton | Simple | 1d6 (Stun Dc14) | Electrical (non Lethal) | 20 | x2 | Melee | Small | 12 | None | |
Concussion Rod | Simple | 2d8 | Concussion/Bludgeon | 20 | x2 | Melee | Medium | 17 | None | |
Plasma Sword | exotic | Damages weapons On Parry | 2d8 | Energy | 18 | x3 | Melee | Medium | 17 | Lic +1 |
Whip Cutter | Exotic | Trip | 2d8 | slashing | 19 | x2 | 10ft Reach | Medium | 18 | Lic +1 |
Neural whip | Exotic | Trip | 1d6 Stun DC 14 | Slashing + special | 19 | x2 | 10ft Reach | Medium | 19 | Lic +1 |
Spiked Chain | Exotic | Trip | 1d4 | Slashing | 19 | x2 | 10ft Reach | Large | 11 | None |
Thermal rod | Archaic | 1d4 +1d6 | Bludgeon + Fire | 20 | x2 | Melee | Medium | 15 | None | |
Bat'leth | Exotic | Twin Bladed | 1d8/1d6 | Slashing/Piercing | 19 | x3 | Melee | Medium | 12 | None |
HiruKaga | Exotic | multi Weapons | 1d8 | Energy | 20 | x2 | Melee | medium | 23 | Lic |
2d8 | Energy | 20 | x2 | 30ft | ||||||
Fan Blade | Exotic | 1d6 | Slashing | 20 | x3 | Melle | 5ft | 12 | None | |
A'Niss Katana | Exotic | Massive crit +1d4 | 2d6 | Slashing/Pierce | 18 | x3 | Melee | Melee | 22 | None |
K'Tah | Exotic | Twin Blades | 1d8/1d6 | Slashing | 19 | x3 | +5ft reach | Large | 12 | None |
Kraken | None | Self Guided, attacks any target within 10ft of wearer, BAB+7 AC(wearers) 25 HP, Str 18, Dex 10 | 1d8 | Slashing/Grapple | 20 | x2 | 10ft reach | Large | 25 | Lic |
Viper | None | Self Guided, attacks any target within 10ft of wearer, BAB+7 AC(wearers) 15 HP | 1d4+toxin | Slashing+toxin | 20 | x2 | 10ft | Medium | 23 | Lic +1 |
Hornet | Exotic | If attack Succesful Hornet locks on and continues to attack for 1d4 rounds BAB +4 AC 20, 10HP | 1d4 | Slashing | 20 | x2 | 15ft | Tiny | 23 | None |
Stinger | Poison | 1d2 | Piercing+ toxin | 20 | x2 | 15ft | Tiny | 14 | Res +2 | |
B'coh | Exotic | Returning Ref Save DC 12 to catch failure indicates damage to hand | 1d4 | Slashing | 19 | x2 | 15ft | Tiny | 12 | None |
Machotle a broad forward curved chopping blade carried by the Quetzal. Most Quetzal receive their Machotle as a gift from their family upon acceptance into the tribe. Base versions of the blade will disable a limb if a critical confirmation roll results in an 19 or 20 |
Blade: A heavy bladed combat knife, that for most races would be more accurately called a short sword. The heavy blade has a single edge the broadens near the tip but tapers back as it approaches the grip. The serrated edge at the base of the weapon can be used for cutting rope or when fitted to the scabbard for cutting wire. The scalloped back edge is reinforced to cut wood, plastics and light materials. |
Vibroknife Vibro weapons have heavier thicker blades than most knives. The edge of the blades are usually crystal, or some arcane forged metal.The edge and tip of a Vibro blade move back an forth at high cyclic rates producing a distinctive hum as they operate. When powered up a Vibro blade slices through most materials with little resistance. |
Vibroblade A Vibro edged version of common short sword/ machete |
Vibro Sword Designs vary Katana, Broadswords, and other blades are manufactured with Vibro edges, most share the same effective damage and armor piercing qualities. For alternate models simply apply the armor reduction properties to the weapon of choice. Using its damage and other qualities. |
Boarding Axe A heavy melee weapon with an armor piercing spike on the back edge of the head and a pry bar head on the side of the blade. It is intended as a weapon and a tool for forcing doors (+2 to break or force lock roll) or to deal heavy damage to objects and creatures. |
Power axe Almost identical to the concussion rod a power axe replaces the head of he weapon with a heavy reinforced ax head. |
Stun baton An electric weapon useful as a police baton or to deliver a painful and debilitating shock on impact. Can be used with the shock option deactivated, if charged the stun damage is added to the damage for the blow from the baton. If used only to stun and not to strike an opponent the weapon uses a touch attack, and deals only the electrical damage. |
Plasma Sword: This weapon uses a jet of high density plasma contained by an electromagnetic and gravitic field as a blade when it hits the weapon delivers both slashing and heat damage. If used to block or parry a non energy weapon attack the weapon used in the attack takes half the rolled damage of a successful strike. |
Whip cutter: A series of flat or diamond shaped segments mounted to a flexible body. The chain cuter can be used as a bladed whip allowing slashing and bludgeoning damage to be done. It can be used with any attack that a whip, chain or rope can be used with. |
Bat’leth A crescent shaped blade that can be used one handed or two handed it is treated as a bastard sword in combat. Used in broad sweeping movements it is capable of delivering both slashing and piercing damage. it is also able to serve as either a single or a double weapon with the off handed being treated as a light weapon. It is also an excellent defensive weapon granting a +1 to defensive actions. |
Neural Whip Neural whips deliver a high voltage low amperage modulated electrical pulse to the target on a successful strike. If the target fails the save it is stunned for 1d4 rounds. |
Thermal Rod A thermal rod is a long slender crystal rod charged with elemental energy the intense heat is enough to cause severe burns or damage non heat resistant materials. |
Hirakaga. This exotic energy weapon creates a plasma blade or fires a powerful focused bolt of plasma at a target. The weapon is a powerful ranged weapon delivering as much damage as a hand cannon, and it gives a character the ability to engage targets as he closes to melee range without carrying a second weapon. Not a weapon the typical weapon swordsman would carry but it is a deadly weapon to encounter. |
fan blade A modified force sword its crescent blade is formed of an intense force barrier hat allows it to slice through flesh and materials with little resistance. The exotic design and method of use requires significant training. Anyone who has not spent ranks in the fan blade are at -4 to attack with the weapon and can not use any feats abilities or techniques with the weapon. |
Sh'riss Katana: while similar in use and function to a well crafted bastard sword the Katana can deliver vicious wounds due to its expert construction high quality materials and centuries of refining the blade to its maximum potential. Any Sh'riss made Katana is a masterwork +2 weapon. Few are available on the open market while many copy the styling and decoration of an Sh'riss blade they are not of the same quality or design granting only a +1 masterwork bonus and do not deal the massive damage of an Sh'riss blade. |
K’tah: A masterwork heavy bladed short shafted weapon resembling a sword on heavy staff. It is a brutal weapon with an extended central shaft that allows the wielder to strike a target beyond the normally reach of a sword. (reach 5ft) |
Kraken: A robotic weapon usually worn as a backpack or attached directly to the owners armor. It has the ac of the owner, and has no ability to move on its own. However the four tentacles of the weapon can slash bludgeon or grapple as directed by the owner. The simple spark controls the tentacles and is Hp 10, Ac +6 Dr, 5 Str 15, Initiative same as owners. |
Viper: A lighter version of the kraken it is not as strong or as durable as its larger cousin hover its tentacles end in a reinforced injector that can deliver any type of poison or drug loaded into it. The device carries ten does of drugs or poisons and delivers them I the attack penetrates the targets equipment based Dr or hardness Hp 5, Ac +6 Dr2, Str 15, Initiative same as owners. BaB +4 |
Hornet a self guided defensive drone that orbits the owner attacking any designated target with the blades extending from its central body. The device resembles a biomechanical wasp or hornet with slender blade like wings it slashes at target by making high speed passes. It has its owners ac +6 for size and is usually no large than the size of a normal mans hand. Hp 4, Ac8 Dr 0, dex 15, Initiative same as owners, BaB +6 |
Stinger: similar to the Hornet the stinger adds an injector similar to the Viper robotic weapon. It can deliver a sting of it makes a successful attack at -6 to target a thin point in the targets defenses. Hp 1, Ac10 Dr 0, dex 15, Initiative same as owners, BaB +6 |
B’coh a flat elliptical disc weapon with a hand grip and finger holes cut into the center. The weapon is a thrown weapon or it can be used in hand to hand combat. If thrown it will return to the owner at the end of the round either hovering near him or it can be caught and used for a second attack it the wielder makes a successful reflex save to catch and throw the weapon, and has available attack actions left. |