Bannacor
 member, 167 posts
Tue 28 Mar 2017
at 11:51
Greyhawk Thieves Guild
In reply to Soulforge (msg # 2):

Solo or a group, to answer your question Soulforge. Kewl name FYI
Soulforge
 member, 96 posts
 To be or not to be
 is that the only question
Tue 28 Mar 2017
at 15:05
Greyhawk Thieves Guild
In reply to Bannacor (msg # 7):

Thanks. :)
Good luck finding a group.
I hate buying new editions after buying so many 4th ed books but imight have to break down and get 5th sometime. :/
Bannacor
 member, 168 posts
Tue 28 Mar 2017
at 15:59
Greyhawk Thieves Guild
 I have been using second edition AKA Advanced Dungeons and Dragons since 1984. I only bought the fifth edition players hand book,so I could play in a now defunct FITH edition game.

This message was last edited by the user at 00:01, Wed 29 Mar 2017.

Lord Psynister
 member, 119 posts
 Dungeon Master / Player
 5E Dungeons and Dragons
Thu 30 Mar 2017
at 02:11
Greyhawk Thieves Guild
I might be able to DM it for 5E, but I won't be able to get started on it for about 4+ weeks. I've got a lot of personal and business travel coming up in the next few weeks, and won't have much time to put anything together during that time.

I got rid of all of my old books after I got into 5E, so I won't be able to play or run it in any other edition.
Bannacor
 member, 171 posts
Thu 30 Mar 2017
at 22:50
Greyhawk Thieves Guild
That is very kind of you, to make the offer. When your schedule is cleared in the coming weeks, please drop me a line,so we can talk it over. Thank you again/
Bannacor
 member, 177 posts
Mon 10 Apr 2017
at 20:50
Greyhawk Thieves Guild
Bump
Scaramouche
 member, 1 post
Mon 10 Apr 2017
at 21:37
Greyhawk Thieves Guild
Bannacor, what specific style of game would interest you? Are you wanting to play a "Sopranos" with swords and spells style game, that focuses on the mob-like aspects of the Guild of Theives? That style of play would focus more on rivalries between the thieves of the various quarters, perhaps, and the tension of being criminals among the law abiding citizens of Greyhawk.

Or, are you more interested in a heist style game, that revolves around the planning and execution of various robberies and scams - maybe akin to a "Leverage" with swords and spells. This might be more episodic in nature, and feature relatively fewer politics and consequences than a "Sopranos" style game.

Also, are you keen to see the use of the various NPCs outlined in the various TSR supplements? Or are you open to new NPCs, new Guilds, new 'history' of Greyhawk being introduced?

What are your favorite parts of the Gem of the Flannaes that you'd like to see brought up / portrayed in the game?
Bannacor
 member, 178 posts
Mon 10 Apr 2017
at 22:51
Greyhawk Thieves Guild
 Greetings,

 To begin with, thank you for answering my GM wanted add. You ask many pointed questions, and I shall do my humble best to answer them.

 I have been rping off and on for decades. And in all that time, I have been the GM, DM, etc., for the old gang, and the new group I hooked up with a few years ago. I finally burned out a couple of years ago, and laid my DM screen down for the foreseeable future. Now I just want to be a player, and enjoy that side of the DM screen.

 The above was part of my answer to your questions. All you bespoke of is what I wish to experience in any potential game. The intrigue within the guild, and the thrill of pulling off “jobs” in the city, and perhaps other locations. And yes, to the established Greyhawk characters, or those of your imagination.

 Having been a long time GM, I have perspective from that side of the screen, so I am very flexible in response to your questions. The GM has to enjoy the experience as well the player or players.

  I would like to experience the city of Greyhawk as a player, both above and below ground. I think there is enough there to keep us busy. However, if you want to take the plotline out of the city from time to time, I am good with that. The skies the limit.

 Thank you, for your time, and attention. Cheers!
Scaramouche
 member, 2 posts
Mon 10 Apr 2017
at 23:11
Greyhawk Thieves Guild
Cool. Thanks for the quick response. Let me mull it over and see if I can come up with a good story hook.
Solo GM
 member, 15 posts
Wed 7 Mar 2018
at 12:42
Greyhawk Thieves Guild

This message was deleted by a moderator, as it was against the forum rules, at 15:13, Wed 07 Mar 2018.

Bannacor
 member, 266 posts
Fri 13 Dec 2019
at 01:19
Greyhawk Thieves Guild
Bump
Bannacor
 member, 268 posts
Mon 23 Dec 2019
at 22:52
Greyhawk Thieves Guild
Bump
Bannacor
 member, 269 posts
Mon 30 Dec 2019
at 23:55
Greyhawk Thieves Guild

 Bumpy Bump
Bannacor
 member, 271 posts
Tue 21 Jan 2020
at 18:40
Greyhawk Thieves Guild
Bump
zackcalahan
 member, 7 posts
Wed 22 Jan 2020
at 07:36
Greyhawk Thieves Guild
What's the status of this game? Did the potential DM not work out or are you still looking for new players? I could DM but haven't read anything on Greyhawk in years. Somewhere in storage I have the boxset and the 2nd edition Greyhawk book which did have much for the city it's self aside from a few NPCs. The Falcom series of modules had the most officially published city details, yes? Or is there lots of stuff online? Is that Canonfire site still active and do they cover the city?
Bannacor
 member, 272 posts
Wed 22 Jan 2020
at 14:45
Greyhawk Thieves Guild

 Greetings,

 It did not work out, I am still seeking a GM for what I think is a great idea. Not sure if the canonfire site is still up or not.

 Thank you for your offer to become a GM
Bannacor
 member, 273 posts
Tue 28 Jan 2020
at 21:05
Greyhawk Thieves Guild

 Guess he lost interest. ( sigh)

 Bump
Bannacor
 member, 276 posts
Thu 6 Feb 2020
at 21:53
Greyhawk Thieves Guild

 Bump
V_V
 member, 903 posts
 Just like that...
 my journey..finds me home
Fri 7 Feb 2020
at 05:00
Greyhawk Thieves Guild
D&D 5e. Interested? Definitely! Able? Possibly, not even probably. Based on your success rate for just getting a game going, I'd be excited to try. I probably can't do much worse. Though if I do I hope it leaves you no worse than you are now.

I prefer greyhawk over any other prefab world. I played Living Greyhawk in 3.5 and much of the lore is saturated into the system regardless of the edition. I know the least about Greyhawk, the jewel, itself, and more about elsewhere in Oerth, such as Dyvers, Bandit Kingdoms, and Shieldlands. I would be not only willing, but excited to read up on the changes, and differences in 5e. I love the criminal theme (?) for 5e, and would really like to see your thief have it. If not your thief, then maybe another major player.

My idea would be an arms race against the lawful entities as well as misery noble caravans. There would likely be big scores, a few being stings set up by the guard or merchants, but many legitimate but risky marks. Most would be staple thefts though, or those where you'd have ample "outs" planned out as Larry Lawton puts it. I'd probably want to assemble a list of, oh, maybe ten NPCs both protagonists (rather on your side) and antagonists. Some would be mooks, some major players, most that do as their told but without true conviction. In fact, if you'd prefer I can even make rival thieves's guild, or one where your party could try to join and take over from the inside. We can have the Tu Pac thieves code, to robin hood's "rich do not keep their earn, for nor vice versa" to "I covet what the system has denoted I may never have" all the way down to "I enjoy the fact you take solace in the guard protecting your wealth. All the better that I may pick your paltry locks"

I'm thinking of a "death" of a party member being rather like the British capture of the best locksmith and giving him a free release if he could pick the "unpickable"
lock. So while merchants' guards may strike to kill, guards would strike to capture. This would also create impromptu prison breaks, which could be fun. The idea would be fail forward, and should you all get captured, worst case scenario, you'd meet some shady person in the joint who may want help for the "Great Escape".

I have the above the idea, and I'm excited! For the mere fact IRL my "religion" being the practice of sedition. I've had both RL and fictional depiction of crime sliced thick and thin and I have confidence (other than RL interference) that I can GM a game pulpy or gritty, or somewhere in between. I would highly prefer the game be mature, but would be negotiable on either other category if the players and circumstances warrant that discussion.
Bannacor
 member, 279 posts
Wed 27 May 2020
at 22:37
Greyhawk Thieves Guild
Bump
Pinebox
 member, 46 posts
Wed 22 Jul 2020
at 13:31
Greyhawk Thieves Guild

This message was deleted by a moderator, as it was against the forum rules, at 13:53, Wed 22 July.

Jarodemo
 member, 852 posts
 My hovercraft
 is full of eels
Wed 22 Jul 2020
at 13:42
Greyhawk Thieves Guild
Id be interested in a 5e thieves guild type game, especially urban based.
StarMaster
 member, 356 posts
Wed 22 Jul 2020
at 16:35
Greyhawk Thieves Guild
So, still no Thieves game?

I could try my hand at running it. I don't really know much about Greyhawk, but I'm sure I could find most information online.
Jarodemo
 member, 853 posts
 My hovercraft
 is full of eels
Wed 22 Jul 2020
at 18:55
Greyhawk Thieves Guild
In reply to StarMaster (msg # 29):

Does it need to be Greyhawk? I’m not fussed either way...
StarMaster
 member, 357 posts
Fri 24 Jul 2020
at 13:21
Greyhawk Thieves Guild
No, it probably doesn't have to be Greyhawk. I wasn't really impressed with the way they did the Thieves' Guild there. I also considered Lankhmar, Tharbad or a homegrown city that I made a Thieves' Guild for. The one in Greyhawk seems more like today's Republican party.

I'm figuring that no matter what city gets used, there'll be some players who won't know anything about the city anyway.

I thought this game had gotten started long ago, but I guess no one wanted to tackle Greyhawk City.