Scaramouche
 member, 1 post
Mon 10 Apr 2017
at 21:37
Greyhawk Thieves Guild
Bannacor, what specific style of game would interest you? Are you wanting to play a "Sopranos" with swords and spells style game, that focuses on the mob-like aspects of the Guild of Theives? That style of play would focus more on rivalries between the thieves of the various quarters, perhaps, and the tension of being criminals among the law abiding citizens of Greyhawk.

Or, are you more interested in a heist style game, that revolves around the planning and execution of various robberies and scams - maybe akin to a "Leverage" with swords and spells. This might be more episodic in nature, and feature relatively fewer politics and consequences than a "Sopranos" style game.

Also, are you keen to see the use of the various NPCs outlined in the various TSR supplements? Or are you open to new NPCs, new Guilds, new 'history' of Greyhawk being introduced?

What are your favorite parts of the Gem of the Flannaes that you'd like to see brought up / portrayed in the game?
Bannacor
 member, 178 posts
Mon 10 Apr 2017
at 22:51
Greyhawk Thieves Guild
 Greetings,

 To begin with, thank you for answering my GM wanted add. You ask many pointed questions, and I shall do my humble best to answer them.

 I have been rping off and on for decades. And in all that time, I have been the GM, DM, etc., for the old gang, and the new group I hooked up with a few years ago. I finally burned out a couple of years ago, and laid my DM screen down for the foreseeable future. Now I just want to be a player, and enjoy that side of the DM screen.

 The above was part of my answer to your questions. All you bespoke of is what I wish to experience in any potential game. The intrigue within the guild, and the thrill of pulling off “jobs” in the city, and perhaps other locations. And yes, to the established Greyhawk characters, or those of your imagination.

 Having been a long time GM, I have perspective from that side of the screen, so I am very flexible in response to your questions. The GM has to enjoy the experience as well the player or players.

  I would like to experience the city of Greyhawk as a player, both above and below ground. I think there is enough there to keep us busy. However, if you want to take the plotline out of the city from time to time, I am good with that. The skies the limit.

 Thank you, for your time, and attention. Cheers!
Scaramouche
 member, 2 posts
Mon 10 Apr 2017
at 23:11
Greyhawk Thieves Guild
Cool. Thanks for the quick response. Let me mull it over and see if I can come up with a good story hook.
Solo GM
 member, 15 posts
Wed 7 Mar 2018
at 12:42
Greyhawk Thieves Guild

This message was deleted by a moderator, as it was against the forum rules, at 15:13, Wed 07 Mar 2018.

Bannacor
 member, 266 posts
Fri 13 Dec 2019
at 01:19
Greyhawk Thieves Guild
Bump
Bannacor
 member, 268 posts
Mon 23 Dec 2019
at 22:52
Greyhawk Thieves Guild
Bump
Bannacor
 member, 269 posts
Mon 30 Dec 2019
at 23:55
Greyhawk Thieves Guild

 Bumpy Bump
Bannacor
 member, 271 posts
Tue 21 Jan 2020
at 18:40
Greyhawk Thieves Guild
Bump
zackcalahan
 member, 7 posts
Wed 22 Jan 2020
at 07:36
Greyhawk Thieves Guild
What's the status of this game? Did the potential DM not work out or are you still looking for new players? I could DM but haven't read anything on Greyhawk in years. Somewhere in storage I have the boxset and the 2nd edition Greyhawk book which did have much for the city it's self aside from a few NPCs. The Falcom series of modules had the most officially published city details, yes? Or is there lots of stuff online? Is that Canonfire site still active and do they cover the city?
Bannacor
 member, 272 posts
Wed 22 Jan 2020
at 14:45
Greyhawk Thieves Guild

 Greetings,

 It did not work out, I am still seeking a GM for what I think is a great idea. Not sure if the canonfire site is still up or not.

 Thank you for your offer to become a GM
Bannacor
 member, 273 posts
Tue 28 Jan 2020
at 21:05
Greyhawk Thieves Guild

 Guess he lost interest. ( sigh)

 Bump
Bannacor
 member, 276 posts
Thu 6 Feb 2020
at 21:53
Greyhawk Thieves Guild

 Bump
V_V
 member, 903 posts
 Just like that...
 my journey..finds me home
Fri 7 Feb 2020
at 05:00
Greyhawk Thieves Guild
D&D 5e. Interested? Definitely! Able? Possibly, not even probably. Based on your success rate for just getting a game going, I'd be excited to try. I probably can't do much worse. Though if I do I hope it leaves you no worse than you are now.

I prefer greyhawk over any other prefab world. I played Living Greyhawk in 3.5 and much of the lore is saturated into the system regardless of the edition. I know the least about Greyhawk, the jewel, itself, and more about elsewhere in Oerth, such as Dyvers, Bandit Kingdoms, and Shieldlands. I would be not only willing, but excited to read up on the changes, and differences in 5e. I love the criminal theme (?) for 5e, and would really like to see your thief have it. If not your thief, then maybe another major player.

My idea would be an arms race against the lawful entities as well as misery noble caravans. There would likely be big scores, a few being stings set up by the guard or merchants, but many legitimate but risky marks. Most would be staple thefts though, or those where you'd have ample "outs" planned out as Larry Lawton puts it. I'd probably want to assemble a list of, oh, maybe ten NPCs both protagonists (rather on your side) and antagonists. Some would be mooks, some major players, most that do as their told but without true conviction. In fact, if you'd prefer I can even make rival thieves's guild, or one where your party could try to join and take over from the inside. We can have the Tu Pac thieves code, to robin hood's "rich do not keep their earn, for nor vice versa" to "I covet what the system has denoted I may never have" all the way down to "I enjoy the fact you take solace in the guard protecting your wealth. All the better that I may pick your paltry locks"

I'm thinking of a "death" of a party member being rather like the British capture of the best locksmith and giving him a free release if he could pick the "unpickable"
lock. So while merchants' guards may strike to kill, guards would strike to capture. This would also create impromptu prison breaks, which could be fun. The idea would be fail forward, and should you all get captured, worst case scenario, you'd meet some shady person in the joint who may want help for the "Great Escape".

I have the above the idea, and I'm excited! For the mere fact IRL my "religion" being the practice of sedition. I've had both RL and fictional depiction of crime sliced thick and thin and I have confidence (other than RL interference) that I can GM a game pulpy or gritty, or somewhere in between. I would highly prefer the game be mature, but would be negotiable on either other category if the players and circumstances warrant that discussion.
Bannacor
 member, 279 posts
Wed 27 May 2020
at 22:37
Greyhawk Thieves Guild
Bump
Pinebox
 member, 46 posts
Wed 22 Jul 2020
at 13:31
Greyhawk Thieves Guild

This message was deleted by a moderator, as it was against the forum rules, at 13:53, Wed 22 July 2020.

Jarodemo
 member, 852 posts
 My hovercraft
 is full of eels
Wed 22 Jul 2020
at 13:42
Greyhawk Thieves Guild
Id be interested in a 5e thieves guild type game, especially urban based.
StarMaster
 member, 356 posts
Wed 22 Jul 2020
at 16:35
Greyhawk Thieves Guild
So, still no Thieves game?

I could try my hand at running it. I don't really know much about Greyhawk, but I'm sure I could find most information online.
Jarodemo
 member, 853 posts
 My hovercraft
 is full of eels
Wed 22 Jul 2020
at 18:55
Greyhawk Thieves Guild
In reply to StarMaster (msg # 29):

Does it need to be Greyhawk? I’m not fussed either way...
StarMaster
 member, 357 posts
Fri 24 Jul 2020
at 13:21
Greyhawk Thieves Guild
No, it probably doesn't have to be Greyhawk. I wasn't really impressed with the way they did the Thieves' Guild there. I also considered Lankhmar, Tharbad or a homegrown city that I made a Thieves' Guild for. The one in Greyhawk seems more like today's Republican party.

I'm figuring that no matter what city gets used, there'll be some players who won't know anything about the city anyway.

I thought this game had gotten started long ago, but I guess no one wanted to tackle Greyhawk City.
Bannacor
 member, 292 posts
Tue 23 Mar 2021
at 23:52
Greyhawk Thieves Guild
Bump
Lord Psynister
 member, 141 posts
 @Psynister on socials
 HostparentingWordpressCom
Mon 29 Mar 2021
at 18:24
Greyhawk Thieves Guild
I still have a lot of the preliminary notes I made when I initially responded. Those 4 weeks of busy time actually turned into 3 years of busy time. I'm not terribly familiar with cities in any setting (other than Eberron). Let me see if I can find more info on Greyhawk specifically, so I can do the setting justice.
Bannacor
 member, 293 posts
Wed 7 Apr 2021
at 21:51
Greyhawk Thieves Guild
 Sounds good
Lord Psynister
 member, 145 posts
 @Psynister on socials
 HostparentingWordpressCom
Wed 7 Apr 2021
at 23:34
Greyhawk Thieves Guild
What kind of things do you want to do as part of the thieves' guild?

Are you looking for robbing places? Assignments like collecting protection fees around the city? Jobs for assassination? Do you want to always be given assignments to go do, or you have free reign of the city and only come here as a safe spot?
StarMaster
 member, 375 posts
Thu 8 Apr 2021
at 14:24
Greyhawk Thieves Guild
My intent had always been to have several Thieves' Guilds where each specialized in some particular aspect of thieving. While Greyhawk City has a unified guild, you could still have factions that did different things: second-story work, art forgery, protection rackets, kidnappings, cutpurses, spying, highway robbery, etc.

If you limit the PCs to one kind of operation, then they'd need to tailor their characters to that. Otherwise, let them make up characters and see what the characters are good for.

Personal preference would be to have a mix of assignments and choice. Say, once a month the Guild requests  your services for some job. The rest of the time, you are on your own.

Without going back and re-reading about Greyhawk City's Thieves' Guild, I'd tend to go with that it exists in an equilibrium with the authorities; that is, the authorities tolerate the Guild because the Guild keeps its thieves in line. If it was rampant chaos, the city would have to spent a lot of money, effort, manpower and resources to curtail it. That may also be prompted by the Guildmaster blackmailing one or more officials (there's a couple of adventures right there!).

So, as long as the PCs don't get too carried away (rob too much or from the wrong people, or starting leaving a trail of bodies), they should be fine. That's not too say one of the other factions doesn't try to recruit them or sabotage them or even kill them if they get too successful.

Ultimately, they need a source of information about targets, be it overhearing servants talking in a bar or disguising themselves as someone who could reasonably be in the right place. Beggars, bums and homeless people that might be on a street tend to be ignored as if they weren't there. So, they could overhear significant conversations... or just leads.

Or, imagine the Authorities asking them to do a 'job'--dirty work that the sheriffs, bailiffs, guards or police can't or won't do! Plausible deniability!

Anyway that's my two coppers!
Bannacor
 member, 294 posts
Sat 10 Apr 2021
at 11:34
Greyhawk Thieves Guild

 I like a lot of what StarMaster said. I could get behind that sort of game. It does not have to be Greyhawk, I just like the city as a GM, and wanted to experience it as a player. But I am very flexible on what city or fantasy world it it located in.

 As far as Assassination type missions, I don't see thieves getting into that, as usually there is a guild of killers around. but not always.