Etheric
 member, 23 posts
 Infinity is appreciated..
 but often underestimated!
Wed 28 Mar 2018
at 04:41
Exalted 2.5
In reply to V_V (msg # 14):

I was actually considering giving Exalted STing another try... if you're fine with a solo game with a newbie GM, that is.  rMail me if interested.
Knight_Vassal
 member, 396 posts
Thu 29 Mar 2018
at 17:30
Exalted 2.5
In reply to Etheric (msg # 15):

Well not exactly sure if it fits, but an Old Exalted Game is coming back. Five Pillars is getting a full 2.75-ish reboot. 2.75 is what I am calling the mash of 2.5 with the best of 3rd. Come check it out if you want.  The game is rated ADULT.

link to another game

This message was last edited by a moderator, as it was against the forum rules, at 05:54, Wed 04 Sept.

V_V
 member, 776 posts
 You can call me V, just V
 Life; a journey made once
Thu 18 Oct 2018
at 21:23
Exalted 2.5
I'm not done with 2.5 and will never have good feelings about 3e.

I RTJed a few months ago...but never got a reply...and now my RTJ is deleted.

So I'm looking again, as I am seriously in need of a relaxing game to PLAY. I GM two games, and play in one!
Geese
 member, 5 posts
Sun 21 Oct 2018
at 00:15
Exalted 2.5
You know what? What the hell, why not.

Some questions for you!

1. How would you feel about starting as a mortal and exalting later?

2. What tone of game are you looking for? A serious drama with high stakes? A character study where how the characters feel and act is the primary focus? A high-flying action game that seeks to top itself every time? A sociopolitical affair a la Kingmaker? A silly anime game where you have to find the Mask of Winters a date so he won't try to cover the world in darkness?

3. How do you feel about Exalted 2e's thousand dooms and apocalypses? Is it important to you to be saving the world right now and everything else is a foolish distraction, or would you prefer "welcome to Creation, here's your shovel"-style where you can do what you want at more or less your own pace?

Edit: 4. Oh, right! Vaguely important: are you a minor?

This message was last edited by the user at 13:12, Sun 21 Oct 2018.

V_V
 member, 781 posts
 You can call me V, just V
 Life; a journey made once
Sun 21 Oct 2018
at 16:06
Exalted 2.5
Awesome questions.

1.) Starting as mortal has systemic issues. While I admit, I LOVE the idea, the suggested parameters for it are not only suboptimal, they outright suck!
  • For instance byt 2.5 rules, I can start with any amount of dots in abilities (if I'm a solar--which for all I can tell was once a mortal too!) if I'm mortal, not only can I only go up to 3, before bonus points, if I spend bonus points they MUCH more quickly eaten up.
  • Secondly, often what makes Exalted fun, for me, is starting with panoply. I also play D&D, and while the Monty Haul concept is out of genre, having what in D&D is boring, if even powerful, +5 Vorpal katana, is immediatatly available as say, a reaver daiklave and bracers. I like that! I want to HAVE that. Well, not the daiklave and bracers maybe, but panoply.
    • That's not to say we (you and the players including myself) can't have it both ways! We can, it's storytlelling game. If you, like some, prefer uncertainty, like at any moment the protagonists can die, no, can't have it both way; but if you, like I, prefer nuance in story, and terminal deteremination, then we can certain plan on a panoply for each protagonist, and then receive those, in addition to exaltation and possibly roleplaying XP. It can be quite rewarding, although sensitive to become tedious, to roleplay through backgrounds, including artifacts and manses, but also influence and backing, and followers, and cult, and so on. I like certainty when Iplay, some level of "this is the story we're telling here" it helps me choose the right character and roleplay the right attitude. I'm not about gritty games. I want a happy ending, and that means in some way, the heroes lose, but ultimately the live and are victorious. Like when I watch an anime, SOMEONE is going to die, most won't though, even with great cast, few of the icons die.
  • Being a mortal, to begin with, should net gain, not loss. If I'm going to roleplay are the hardest level ability, I want something more; not less. And so a solution I see is you make two sheets.One mortal, using mortal rules, and then the shell, the exaltation built using solar rules. The first, however, should in no way eclipse the latter. This seem persnickety, but it easier, not harder to do it this way, as long as you do it reverse. Take an prequel of series. It's like that, we're just starting from the beginnig and seeing that first; but we know the characters will exalt; it's still prequel. So my extreme preference would be, make the solar as a solar, then mirror that with mortal sheet. You WILL run out of bonus points way quicker, math with adhere to ensure that. At least as long as you use the solar as a template. If you don't, sure, but then the solar sheet should be different anyway. :)
  • The only "extra" thing I would want, the only gain I would encourage is just XP. Extra artifact? cool, but totally icing on the cake. More points to build the manse? That'd be another surprise persk; i.e. assuming the hearthstone level were sacrificed, so say a level 2 hearthstone but level 3+ manse; as built in Oedanol's Codex. You could even go so far, if the roleplaying an growth was stellar, or very prolonged, say a solar with the (and I can provide the charm name, but I'll have to look it up) built a level 5+ manse (which isn't N/a or level 6, don't worry) and it gives 10 extra manse points. There's crafting charm that does this, it's reasonable a solar built manses withy this in the first age, and SOME still survive.

2.)[ Yes, I know I got into the nitty gritty, but I like to be thorough. ;)] You'll laugh, and probably be confused. A bit of all.
  • First and foremost, serious drama is rich when it happens, like the mines of starmetal that even bit can forge armor worn by the Viziers' elders. If high stakes are there, it should be a support cast member, not the solars. If solar CAN die, fine that should sometimes be the tsake, but often times losing follower to sudden death, or loved intimate can be worse, but more productive, it help harbor vengeance, can may pacifist lose that part and become violence and callous, or a berserker mourn and cool his temper into woe.
  • More over, though, the second third would be, to be preferable. If I want to have bar fight, and the other PCs do too, I'd like the spotlight to go there and make that the scene. If I feel like recanting my trouble past, it should give time to allow the harrowing tale. High flying adventure. Yes! Not so much each topping the last, that turning into jenga fast, but certainly action! It's no fun till someone bleeds, and blood makes the grass grow. Two very good way of saying, yes, action is what helps drama be exciting and allows it to be game; not <i>just<i> story.
  • Sociopolitical. Um, sort of. I do like making money. I do like setting legislature; i.e. having city, then nation and setting the laws, and punishment. My character will probably, by V's (my) real standard be just as much dictator as I view ancient, and especially contemporary, political leaders, but I'd like to deal (some, and EVENTUALLY) with that ruling nature. Having to bean count resources can be tedious, I LOVE that about exalted resources system; but a little bean counting and resource management, giving, say an amalgam status to beloved follower and knighting them, inducting them as a samurai can be fun! To have short ceremony and give the NPC/STPC a chance to have the spotlight and show how I/we care for them too. Stuff like that is really engaging, but again, not too much. Intrigue though, the ACTUAL politics that gets people into power? I hate that! IF I have to make socil roll, that would be best. If I CAN convince them with just my dialgoue choice, I'd like some leeway. V (I) is not a great persuader. Going through some is preferably, enough to sway people, definitely not. If I need to win votes, and their faceless, I'd rather shine the light on one or two NPCs and then make roll for the rest.
  • Silly? I don;t have much of sense of humor, I mean that even more literally than is normally literal. I literally cannot sense and gauge humor well. It's like a deafness, and inability to modulate my voice. I seldom enjoy it, and come off awkward when I participate. That said, some humor is good. Simply put. Even villains might become identifiable. Most shouldn't! But I like some villains, bent of this or that evil or selfish nature, to not be as dark as first seemings, to be congenial and not like satan is portrayed. By that, in the christian doctorine, what motivates satan. He MUST get bored of torturing souls, and after all, if he's against god, why the hell is not REWARDING these souls. Ya know? I'd more imagine an exalted haven and hell being the order of the current regime and yes, in this analogy, hell being more middelearth type; creation itself rebelling against the terrestrial regime and the new and old becoming one with the solar resurgence. Malfeas though, that should be more like an aliens story, just so foreign and therefor seemingly evil; like giving a baby a narcotic drug and tossing it around; evil, yeah...mostly because it's bad for the baby, not so much the enjoyment the puppeteer finds in coddling and playing the baby. Juxtaposition is great. I find the mix is very appealing. Necrotic solars (not akuma or abyssals, but full solars, that have undead command; like that pirate) and congenial demons should be far and between, but terrestrials and mortals, and even lunars, should be as different as they can be. I mention this humor because finding date for Mask fo Winters...I mean...that's not necessaily funny. Think about WHO MoW was, and what drove him to become what he was; love that turned to lust in the insanity of the manse and the great curse. It may very well be, like the Three Spirits of Great Forks did to Walk in Darkness, Mask of Winters' bane, the way to truly terminally kill him forever, may be finding girlfriend he accepts and whom breaks his heart for falling to such darkness. Sort of the reverse of Beauty and Beast's rose. The rose is dried, and dead, and when he finds love, the petals bgin to fall, and the only salvation and sparing is letting him die knowing love, and not hatred. To have his soul accept creation's boon, sacrifice himself to oblivion for it. The example, it just made me want to repsond. The sillyness though...not like that. ;)


3.) I'm actually new to Exalted 2e. Our 1e game started in 2005 and had to change over to 2e right around 3ew release, and we're JUST killed First and Forsaken three RL years ago.

So I know next to nothing about the broad lore. WE delved deep into the mortalaspects; like ending slavery, and taking the seat of the Realm. WE had some impast in Yu Shan, and the night courted Gaia to bed with his terrestrial wife, but as far as ALL the lore. WE went micro not macro. So have zero idea, well I only VERY vaguely, what you're talking about. Sorry. I like to take things simple and one at a time, not know everything and then begin to explore it. I deliberatelystay in the dark until a character discovers something. I have ZERO, ZERO interest in reading comcis, fan-made included, and reading lore. I ST only from what I know as aplyer, and only discover asa player what I learn asa character. Once the cat is out of the bag, it can't be unknown. I don't like super dark material, tragic, heart-breaking. If you do, it won;t fit. I'd like to use as little of the interwoven infrstructure of White Wolf as we have to, and make the world what we, asa group want it to be. White Wolf, I'm afraid, only leave such little space for the PCS, and is filled with their pet icons. It bores me. That said...to get bakc on track...I'd MUCH more prefert he shovel thing. To harp back to the 1e game just recently converting to 2e; it was like that. The world DID need svaing, but bear in mind, end of thwe rold should takes centuries not years. Soi end of the world is relavtive the lifespan of celestial Give me my shoval, and I'll save the world a little at a time. War isn't how movies protray it. It;s slow.And even at war, life goes on for most fo ther world. War is all about small battle, and rest and suspense. It's mostly, sadly and thankfully, invisible to most. So I much more prefer to take it slow, enjoy the small fo flower, rwrite music, fight some wyld hunt, craft artifacts. HAve some drive, but mostly take it at our own pace. Give us stuff to do! BVut let us have plenty of time to pursue little things. That's! That's what makes it feel lvied in. Not Kaiju Promoridal battles. Those are sextuary, after the quintiary, quadriary, tertiary, secondary and primary aspects.

4.) VERY important question. I presume that's the big art you able to view adult material. Yes to that, no, to your question. That is I'm well over 18 years of age it's very legal for me to view it where I live. I may not right well, but that;s mostly becasue I have tremors. I write almost 100% on my PC and have gaming keybaord, and I still type funny. I'm not Micheal J. Fox, not yet, but it could go that way...:( A for grammar. I have been formally schooled quite unevenly, so I mostly emulate what I can, and my writing style can vary. I prefer adult games. Some smut is great. I'm into quite a lot of it when the mood strikes my players.  Gore? eh I saw all the saws, keep is simple. ;)
Geese
 member, 6 posts
Mon 22 Oct 2018
at 03:59
Exalted 2.5
Right! So, let me see if I've got this all correctly. You want a game that:

-Has some dirt under its fingernails without being bleak, with plenty of room for grand heroes
-With a focus on character and story drama and a minor in action.
-Ruling and commerce are okay for stories but the hard nitty-gritty of politics and bookkeeping is not desired.
-Although some humor is fine it shouldn't a focus, and it shouldn't be an outright silly game.
-There should be human bad guys and just bad bad guys, and some really alien bad guys.
-The stakes should be non-apocalyptic, with room for Exalted to develop and grow and flourish
-PC death should be rare and exceptional. Supporting characters shouldn't have the same kind of protection, but their sacrifice should still mean something
-There should be cool treasure and perks, but character growth is more important
-An Adult game is fine.

That all sounds just my speed, so yeah, I think I can work with this!

A question about the mortal aspect! Being a mortal would definitely be a prologue to Exaltation: how would you feel about a mortal prologue being freeform, with an Exalted sheet (possibly) waiting for you at the end of it? I'm mulling over giving people who start as mortals some extra XP/BP for their Exalts for going through the trouble.

That would let you do things like start as a super-rich merchant prince who exalts as an Eclipse but the Wyld Hunt burns down all his holdings, meaning we don't have to go through any kind of mechanical shenanigans to reconcile a Resources 4 mortal with a Resources 1 Exalt.

This message was last edited by the user at 04:19, Mon 22 Oct 2018.

V_V
 member, 782 posts
 You can call me V, just V
 Life; a journey made once
Mon 22 Oct 2018
at 05:38
Re: Exalted 2.5
Geese:
Right! So, let me see if I've got this all correctly. You want a game that:


And I'll verify yes or no and to what degree. :)

Geese:
-Has some dirt under its fingernails without being bleak, with plenty of room for grand heroes

Definitely. I do better when I care about <problem>, something that strikes me as "wrong", but I was/am in a 1e game that dealt with human trafficking. My character is now the emperor, and it FEELS like a real job. It might have even had some classical philosophical points on slavery, crime and pnishement, independently  discovered as our group played. Simply put, it was still not super real, but ending slavery is something that took us RL years to do; I'm not up for that again. I may even need to make some jading to it to ignore.
Geese:
-With a focus on character and story drama and a minor in action.


Um, yes, but action is very important. Minor as in maybe at least 20% of the game, and upwards of 50% if the rhythm just grooves.

Geese:
-Ruling and commerce are okay for stories but the hard nitty-gritty of politics and bookkeeping is not desired.

Yes, you got it! Though I do want to point out, other players may feel the reverse. I'll tolerate being the silent partner in their political vi, if they tolerate my commerce tycoon ambitions.

Geese:
-Although some humor is fine it shouldn't a focus, and it shouldn't be an outright silly game.

Correct!

Geese:
-There should be human bad guys and just bad bad guys, and some really alien bad guys.
Probably in reverse order! Fighting the zombies is emotionless fun, even yes they are eating people, it's distanced. Fighting the demon summoner, the abyssal nihilist, and the horrible tyrant cynis is more personal, but again gives reason to kill and not KO. Finally some human characters make the experience more tailored. Some of us will be the judges of old; and not all dynasts will be worthy of murder, some be muguided; and need to be stopped, but given mercy. Very much Fullmetal Alchemist: BH "Scar".

Geese:
-The stakes should be non-apocalyptic, with room for Exalted to develop and grow and flourish

You got it!

Geese:
-PC death should be rare and exceptional. Supporting characters shouldn't have the same kind of protection, but their sacrifice should still mean something

Yeah, I'ma big fan of "the show must go on" if PC's player wants to switch character, I personally think they should be able to, especially if their character isn't much fun anymore, but hand waving their character away may be better suited to death scene; allowing you, the ST, to set up a hard fight and have the PC targeted viciously and exlcusively while the rest of us are in the dark. This doesn't have to happen, certainly the hand wave can sometimes, often even, be best; but a PM death scene that leaves the party out of the know, can be really cathartic. Especially when the player goes "Oh no, I wanted to play another character" and is glad of the death. Anyway, I'm a bigger fan of amalgams thatn most people. So supporting cast of STPC can really be fun and not make my character seem like summoner that has dozens of people I'm "playing".

Geese:
-There should be cool treasure and perks, but character growth is more important

Absolutely!

Geese:
-An Adult game is fine.

preferable. Exalted, unlike D&D, really starts at PG-13  and only goes up. I'm an adult. I want the ground level to be R-rated. ;)

Geese:
That all sounds just my speed, so yeah, I think I can work with this!


Brilliant! Just let me know when a game is up. ^_^

Geese:
A question about the mortal aspect! Being a mortal would definitely be a prologue to Exaltation: how would you feel about a mortal prologue being freeform, with an Exalted sheet (possibly) waiting for you at the end of it? I'm mulling over giving people who start as mortals some extra XP/BP for their Exalts for going through the trouble.
I'm all for that! Freeform is an easy of handwaving and just "mother/father may I?" that I think really shows a good ST's intention, and let's player wing it and just immerse into their character, and not their cold sheet. As long as we became Exalted soon enough, and didn't linger for RL months as mortals, I think it's great!

Geese:
That would let you do things like start as a super-rich merchant prince who exalts as an Eclipse but the Wyld Hunt burns down all his holdings, meaning we don't have to go through any kind of mechanical shenanigans to reconcile a Resources 4 mortal with a Resources 1 Exalt.

Create idea! It builds...character...personality I mean. ;)
Geese
 member, 7 posts
Mon 22 Oct 2018
at 07:18
Re: Exalted 2.5
All right! I think I've got what I need, then.

Applications for Exalted: Baptism by Fire are now open. :D  The game is rated ADULT.

link to another game

This message was last edited by a moderator, as it was against the forum rules, at 05:56, Wed 04 Sept.

V_V
 member, 796 posts
 You can call me V, just V
 Life; a journey made once
Sat 12 Jan 2019
at 15:52
Re: Exalted 2.5
I'm very eager to play as a pre-established solar now, as starting a mortal just isn't quite the same. So I'm looking for an additional game. Ability to start with any artifact or manse that is ***** or less, provided we spend the background points,  would be a must.

This message was last edited by the user at 15:53, Sat 12 Jan.

writermonk
 member, 228 posts
 Freelance Writer
 Librarian
Sat 12 Jan 2019
at 19:41
Re: Exalted 2.5
In reply to V_V (msg # 23):

Are you still set on 2.5? Would you be interested in 3rd?
V_V
 member, 799 posts
 You can call me V, just V
 Life; a journey made once
Sat 12 Jan 2019
at 21:21
Re: Exalted 2.5
In reply to writermonk (msg # 24):

I'm still hooked on 2.5. I still haven't had a single combat scene on RPoL in 2.5. I might be convinced in 3e if it was a solars only game and it had a cooperative group. I'd also have to invest a couple hundred on books to feel confident in 3e, and it would piss me off greatly if I dropped that cash and the game died or got sour GM/players. So 2.5 is much safer.

If a GM had nearly complete dedication to tailoring the game to make me feel comfortable, then I'd drop the cash, that's a discussion I would have to have with them.
V_V
 member, 807 posts
 You can call me V, just V
 Life; a journey made once
Sat 9 Mar 2019
at 10:04
Re: Exalted 2.5
Looking for another 2.5e game.
V_V
 member, 812 posts
 You can call me V, just V
 Life; a journey made once
Fri 22 Mar 2019
at 08:17
Re: Exalted 2.5
Looking for another 2.5e game.
V_V
 member, 820 posts
 You can call me V, just V
 Life; a journey made once
Mon 1 Apr 2019
at 01:33
Re: Exalted 2.5
See above...
Ekorren
 member, 129 posts
Mon 1 Apr 2019
at 02:04
Re: Exalted 2.5
I think you'll have a hard time finding players for an active 2.5 game. Even 3E games are difficult to get started.
V_V
 member, 827 posts
 You can call me V, just V
 Life; a journey made once
Tue 9 Apr 2019
at 07:21
Re: Exalted 2.5
Really, I'm in a 2.5 kick, and would love to see a group outside my F2F 10+ years experience group. I have a very sheltered and specific exposure, one ST, one vision, one group.

As long as nothing is too out there, like Solars not existing, or Terrestrials having Solar Sorcery; I would love to play just about anything generally following the "traditional" themes. Vanilla visions are still fresh to me, as I've only seen one ST's interpretation

I'd like a ST that feel comfortable making the group all feel balanced, both in power and participation levels of "me" time, and group cooperation.

I'd like to use several books, and can list them, if asked, but don't have the list currently.

Any concept for a game that lets me use the Scroll of Eratta rules for solars would be welcome, I will even tailor my character to your story.

Thanks!
V_V
 member, 828 posts
 You can call me V, just V
 Life; a journey made once
Mon 15 Apr 2019
at 13:37
Re: Exalted 2.5
See previous post....

This message was undeleted by the user at 13:26, Mon 13 May.

V_V
 member, 830 posts
 You can call me V, just V
 Life; a journey made once
Sun 12 May 2019
at 08:34
Re: Exalted 2.5
See msg #30
Rook Seidhr
 member, 127 posts
Mon 13 May 2019
at 03:10
Re: Exalted 2.5
Add me to the roll of players interested in possible Ex2.5e games.
V_V
 member, 835 posts
 You can call me V, just V
 Life; a journey made once
Fri 14 Jun 2019
at 05:30
Re: Exalted 2.5
Still looking. :)
V_V
 member, 838 posts
 You can call me V, just V
 Life; a journey made once
Sat 17 Aug 2019
at 22:03
Re: Exalted 2.5
Really, I'm in a 2.5 kick, and would love to see a group outside my F2F 10+ years experience group. I have a very sheltered and specific exposure, one ST, one vision, one group.

As long as nothing is too out there, like Solars not existing, or Terrestrials having Solar Sorcery; I would love to play just about anything generally following the "traditional" themes. Vanilla visions are still fresh to me, as I've only seen one ST's interpretation

I'd like a ST that feel comfortable making the group all feel balanced, both in power and participation levels of "me" time, and group cooperation.

I'd like to use several books, and can list them, if asked, but don't have the list currently.

Any concept for a game that lets me use the Scroll of Erata rules for solars would be welcome, I will even tailor my character to your story.

Thanks!
Knight_Vassal
 member, 458 posts
Wed 4 Sep 2019
at 02:37
Re: Exalted 2.5
In reply to V_V (msg # 35):

Just so you know the Scroll of Errata rules are commonly referred to as The Dawn Solution. In part because that was how Holden first referred to them. This was the core of 2.5. If I have the time I might get a small scale game running again, but first it would require having the time. I will of course keep you posted. And for most of my games I allow nearly any book except Scroll of Heroes just not enough balance to most of the rules in that.
V_V
 member, 842 posts
 Remember me as V, just V
 My journey is near an end
Wed 4 Sep 2019
at 06:01
Re: Exalted 2.5
It's not a deal-breaker, and I could use two to three active answers to this request TBH, but I REALLY like to use the Flaws and Merits. If that's what makes it unbalanced in your opinion, then so be it. I disagree, but as ST that's your prerogative, and I can certainly enjoy the game without point-represented flaws and merits, and just ingrain them in actions, attitude, and history. As for the rest of Scroll of Heroes, I've never even read much beyond more robust mortal char gen. So I would have no problem "pretending" that didn't exist.

You're in my game as well, so I doubt we'll have much delay if you should want to start a game. Do feel free to use whatever means is available to contact me should you start a game meeting this request; and that goes for anyone here. I prefer to get Rmails, but I check here about once a week (glad I did this time!). For you Knight_Vassal you have the additional option of the game you play as well. Whatever it takes to get a a hold of me, I'm all for. ^_^



Some additional notes have come up in the few brief attempts I've made to play on RPoL.

  • I will update my preferences from simply vanilla, to also (after a very important comma) include Lords of Creation first age game. My face to face group is slowly getting back in touch, and while we will probably not game face to face, we've started a casual first age game online on TTS  (tabletop simulator). It certainly is something I saw people doing years and years ago, but have only recently caught up (well not NEARLY...but gotten to that point at least) to the concept of first age games. Certainly it's a different feeling, but I would still put it close enough to vanilla to my liking. Right now that's the only addition I would be comfortable making to my original Vanilla exalted request.
  • I want to play a solar, having already exalted too. The mortal game I was in never even got near exaltation, to say nothing of doing things with the power, and that was a huge trend setter (for me) moving forward. I want to be able to start with the artifacts and manses my background points can afford, and already gotten acclimated to the second breath and new body. I want to start the game at the "good parts" laid out in the very first 1e core book. Not being a commoner fighting the (somewhat hyperbole of) lame bandits with a fever. I want to start with some power under the hood.
  • To reiterate and maybe clarify the the extent of what's vanilla (to me). If another player wants to be a lunar, sidereal, or even dragon-blooded, that would be fine. I'd not want to take penalty for being a solar, as is talked about mixing types in the DB book. I have zero problem with people being tired of solars; I can understand that. Still, I haven't had the chance to enjoy, even once a good vanilla game (*beyond my ONE huge face to face group); so I want the game to be friendly and welcoming to the idea of playing a solar.
    • If other people want to go ahead and be a different exalt or what have you that's more preferable to them, that's all cool with me. I just don't want to be gutted from having the XP options already established. That's my chief concern with other exalt types. SMA do concern me slightly, but I'm not opposed to them as other people have been. As long as the group is friendly enough, and I neither feel marginalized nor the odd duck out, more power to people who wanna do that, even I don't choose to. Know it's broken, and I'm fine if the ST says it's a no go, but from my end, I'll be happy to explore Adamant Sorcery and some melee charms with my XP while some may acquire new forms and styles. :).

This message was last edited by the user at 06:09, Wed 04 Sept.

Knight_Vassal
 member, 459 posts
Mon 9 Sep 2019
at 23:55
Re: Exalted 2.5
 It's the merits and flaws in Scroll of Heroes that is the break point. For the most part anyway. The God blood stuff was heavily based in merits and flaws and is more or less unusable without them.

  As for a Vanilla Exalt game easily accomplished. First Age games are one of two schools of thought. I want Essence 10 day one or I want to build from Essence 2.

  Starting as an Exalt is easy enough honestly. As for "nerfing" Solars to balance things I generally go the other direction. I buff other splats to make them more viable in the long term in a Solar game.
V_V
 member, 846 posts
 Remember me as V, just V
 My journey is near an end
Wed 11 Sep 2019
at 06:08
Re: Exalted 2.5
Alright! Well let me (us?) know when you want to GM that. ^_^

I'm still looking though. As I said, ideally I'm looking for two or three games to play ATM. Until then, I'm really open more than one game in this vein of request.