byzantinex
 member, 157 posts
Mon 10 Sep 2018
at 18:14
Bloodstone Modules in 3.0/3.5 - 15th Level Gestalt (GM/CoGM)
I started this game but need some help to keep up with it. I have all the modules to run this if you need them, and I also have a DM PC I play.

Mostly I need a Co-DM to help me run the game and keep things moving forward as my work and family load get too much to handle.

There are currently 7 active players, all 15th level Gestalt builds, so they are incredibly powerful.

All the threads are Group 0 so you can read through anything you're interested in.

We would all love to see this game not die, I just cannot handle it alone.

link to another game

This message was last edited by the user at 21:15, Wed 29 May.

byzantinex
 member, 158 posts
Wed 7 Nov 2018
at 15:02
Bloodstone Modules in 3.0/3.5 - 15th Level Gestalt

This message was deleted by the user at 02:18, Mon 28 Jan.

byzantinex
 member, 160 posts
Mon 28 Jan 2019
at 02:19
Bloodstone Modules in 3.0/3.5 - 15th Level Gestalt
Looking for a GM for this game. Please holler if interested.

We are more interested in keeping the characters moving forward than in simply following the Module series if you don't want to deal with the content.
byzantinex
 member, 161 posts
Fri 24 May 2019
at 14:21
Bloodstone Modules in 3.0/3.5 - 15th Level Gestalt
Still looking for a CO-GM for this game. Please holler if interested.

We are more interested in keeping the characters moving forward than in simply following the Module series if you don't want to deal with the content.
byzantinex
 member, 162 posts
Wed 5 Jun 2019
at 13:17
Bloodstone Modules in 3.0/3.5 - 15th Level Gestalt
Can anyone give me an idea why we're getting no interest in this?

Is there anything I can do to make this more appealing to a DM/Co-DM?
OutlawJT
 member, 281 posts
Wed 5 Jun 2019
at 13:39
Bloodstone Modules in 3.0/3.5 - 15th Level Gestalt
Here are a couple of the problems you're facing trying to recruit a co-DM.

1) It is very, very intimidating to a run a 15th level gestalt game. That is a lot to deal with having to worry about balancing against all of that power as a GM. High level encounters are difficult to manage and balance without gestalt. Adding gestalt makes things much, much harder. Add to that having to do it for 7 players?!

2) Most people in general don't want to DM to begin with. DMing generally requires more time and work to do than simply being a player and a lot of people just don't feel up to it.

3) DM PCs can make a lot of people leery or nervous. That's nothing against you. Some DMs have just abused that and horror stories have spread through player communities about it.

4) You haven't clearly outlined exactly what you are expecting this co-DM to be responsible for. What exactly are you expecting them to do? Handle posting for certain NPCs? Overseeing combat encounters? If the 7-8 PCs are split into two parties to handle everything for the second party?