JAM2019:
I have no clue about modern age.
BUT!
You sound imaginative as hell. Are you willing to play in another system?
That's a distinct possibility yeah. There are a few systems I'm totally unwilling to play (with one very specific exception in an extremely narrow set of circumstances), but as per your statements further on into your quote you're not asking me about any of them.
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Not to knock RPOL, but most systems break down here and there because of the fact the players aren't actually at a table playing the game. This creates a number of issues that smacks many game mechanics in the teeth and many GMs and Players alike cannot handle this.
Their format is superior though, so I keep coming back even throughout all the problems. I have tried to implement many of these game mechanics fixes, but I've noticed players are often unaware of your attempt at futility in their habits of just knowing the base rules of the game.
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It often breaks a game apart as players loose interest when their gimmick character doesn't work according to the rules they exploit
I've had a grand total of one case of... something like that, but worse. I had a gimmick character I explicitly told in advance the rules did not account for specific things they wanted, and the best they could do is take the original character's name. I actually had to block them because it became so much about winning they derailed my entire game. Nevermind the other 13 players that were mostly having a blast without a care in the world if they were winning.
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or GMs simply get tired of players' constant need for clarification on what they can do in every situation that will make them stand out.
I actually quit running games in my anime-ish world because of constant need for clarification stymying my 2 a week post rate because I couldn't get anything done for a solid month
per post rotation approximately due to PM clarification volume.
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Reading you character ideas you strike me as a real role player, not a gimmick player hedging his character's success and identity on a trick of the die rolls.
I deliberately create middling characters for no reason than because I don't
give a sh care about the dice. Like when I still played d20 regularly, a barbarian who refused to rage. But on that subject, I do tend to prefer systems with bell curves so those dice roll tricks are... well, not less common, but a different kind of trick I guess. I think most systems can be gamed, but I tend to play those where if you're focused on doing it, you're explicitly missing the point of the game's stated goals. Like PBTA games... which honestly have their own problems usually. I like to think one I wrote has a less painful startup than PBTA games usually have on RPOL. Or um... sites in general really.
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Don't misunderstand me, I am a firm believer in die rolls to create that randomness confrontation and risk breeds in a situation. I just think many systems over do it or are to easy for a player to min/max their way into creating a left-handed-can-opener of a character.
I'm neutral. As a GM I'm usually creative enough I don't need randomness to create risks, but as a player I'm generous enough to roll with whatever the GM says... even in the games I wrote and am in as a player so I know there's something off about what they're saying. Partly because that could mean there was something off about the rule when I wrote it and I'm game to explore that possibility.
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Would you be interested in a homebrew system that requires die rolls,
Maybe. But fair warning, if it's similar enough to another system, I may bring up why we don't just play the other system. It will work to your favor if you have an answer to that. That doesn't mean
I want to play the other system yours hypothetically looks like, it'll just be an observation. Unless the other system it looks like is Modern AGE, in which case whatever distinction you have is important. Either way, even if I don't actually play any of these characters with your system, I'll still be willing to help you playtest/possibly help you separate it from existing systems if you need that.
yes
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and an attention to detail that is more realistic?
That's preferred, though not required. I have cancer so I may miss some on my days off, but as long as you strive for what the GURPS community calls verisimilitude we should not have problems. In fact, we should get along rather well all things considered.
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You could play you sort off, just no wheel chair.
I'm actually neutral on that particular aspect of this thread. Your homebrew might give me another idea.