I played gestalt for SO many years, and seldom was I able to play non-gestalt games. I play one epic character that is not gestalt, and that's the only D&D game I currently play. I'm fine for gestalt, as it's popular among people I know and get along with, but non-gestalt would be fine.
Here is what I really need to enjoy the character I have in mind.
- Char Level 15
- 32-point buy or rolling more generous than core.
- Complete Warrior
- DMG
- Complete Arcane
- Magic Item Compendium
- PHB
- An issue(s?) of Dragon, the one with the "...of the Mage" feats.
Here is what I would like:
- Arms & Equipment, really for miscellenous equipment mundane and magical; like the soaking sponge and other things that aren't ever reproduced, but never seemed game breaking.
- Unearth Arcana with clear limitations based on the GM and players' desires. I don't like the vitality and wounds system, AC and DR, and sanity and taint type systems, but anything else I can tolerate. I really just want to use the Half Elf Paragon PrC and then either elf paragon or human paragon depending on other factors. If I get to use half-elf paragon, I would really also want the half-elf being slightly improved, as in the sidebar, that gives them the skill bonus of humans, but not the feat.
- To allow a magic item's spell-like ability to synergize with a class feature. I'm going to have the spell in question, but it would be a cool addition if the magic item could synergize with the class features. It's such a niche PrC I think it would be more of an improvement toward balance, then making the PrC break balance. I don't require consideration, and I don't want to ignore valid arguments of why I shouldn't be allowed to, I would just like to discuss it. I'm content if the debate is shelved, avoided, or ended. It's just a want, not a need.
- No Bo9S/ToB classes allowed. If you, the GM, or another player really have to use it ToB, I'll concede the point. I just prefer to play such classes where they are more fitting, 4e D&D. It's just personal preference. As I like 4e! When I see ToB classes, it's more likely to make me want to play 4e, and that's not what I want when I'm concentrating on 3.5. It's a major distraction, not necessarily a problem.
- Mapped out combats, with more then ASCII. I like visuals, it helps immerse me.
- 60%/40% non-combat/combat posts. I like combat, I don't need it to be obligatory if we hit a streak of good roleplaying and discussion. I'd just like to balance it out, with maybe a brief dungeon crawl. Reverse that as well, if we do a dungeon crawl, I'd like to see a downtime, or non-conflict discussions that give a bit of levity and character development.