jess_car_fix
 member, 27 posts
 license code (8817white)
Sun 10 Nov 2019
at 16:03
Characters I would like to play
Dedicated healer. (Cleric of pelor)...or other healing focus deity.
Human or Goliath, raised by dwarves due to a childhood kidnapping. Strong sense of right and wrong, but a stronger still sense of "fairness". He has no problem traveling with individuals who can, and do, do harm to living creatures...but he personally will not raise a hand in anger. If pushed to it he will defend himself, to the minimum definition of that. He favors restraint over the idea of killing enemies.
Role play fuel:
* He doesn't know if his biological family is alive...or anything about them.
* Debate of the moral implications of violence, and "do the ends justify the means"
The good, bad, ugly
* He is a dedicated healer (optimization healing build)
* Awesome vs undead
* Can take a hit well and keep on healing allies.
* High level of skills with crafting




Big dumb smashy
This character is inspired by "George" from "of mice and men" and his grasp on the world around him is classified into three catagories. Food, enemy, and rock.
He is fircely loyal and single-minded in his pursuit of "Justice". He is an awesome companion to a caster. And is not likely to stray from his chosen friends. He is known to wear an exotic saddle so the caster can ride. (Mounted spell casting)
Role play fuel
* He has no concept of money
* He doesn't grasp complex concepts
* He takes EVERYTHING literaly
The good, bad, ugly
* Max min (body, mind)
* Needs companions to guide him
* Slow to anger/act
* Not a single subtle bone in his body



White necromancer
I have a few ideas on how to play this. But the idea is inspired by Latin American day of the dead. Expect colorfully decorations on skeletons. This would open up game options found in the "ghostwalk" campaign setting. And the possibility for players to continue playing as ghosts and other "flavored" undead towards a greater good. Or additionally an exploration of the undying template found in the book of exalted deeds.



Long range archery
This would work best in a nautical theamed campaign. His focus is on ranged (sunder, pin, disarm). He has purpose build ammo for everything.

This message was last edited by the user at 22:03, Sun 10 Nov.

jess_car_fix
 member, 28 posts
 license code (8817white)
Sun 10 Nov 2019
at 22:04
Backstory
Cleric of pelor backstories


Plot hooks for GM use
(He was kidnapped as a child.)
(He does not know his birth family, if they are alive, how many, or who they are)
(He has a political enemy, in his adoptive paternal grandparents; and by extension his childhood home)
(human raised by dwarves)

Daniel's earliest memories is of dwarves, and as a very small child he never felt that was odd. Unfortunately being a human, raised by and living among dwarves, the children were quick to point out the fact that he was different. It was rarely done out of spite, that is not to say that there were not bullies; but for the most part it was children being children. It helped that mentally and emotionally, as a human Daniel matured faster then the dwarves who have a much longer life span. Daniel spent less and less time with the other dwarven children, choosing instead to spend it with his adoptive parents. His adoptive parents were mid level clergy in the church of Moradin and rumor among the delve was that somewhere in the delve there existed a great relic, or possibly even an artifact of the church. If the rumors were true Daniel never knew. His parents never told him if it existed, and when he asked they would always deflect from answering by saying; "The measure of a person is not in what someone has, but in what they do. The righteous acts of a simple man are worth more then all the gold in the world"

As a young child life was difficult for Daniel, his adoptive father's parents were not pleased with him. At times saying that as a human i would bring disgrace upon their proud family honor. This constant criticism, made Daniel very aware that every action he made must be done with openness and honesty. Even from a young child his adoptive parents had a golden rule that the family lived by. It was much more poetic in original Dwarven, but roughly translated into the common tongue said; "Avoid not just evil, but also the appearance of it." as a young child this was simple. As a young child he tried to live this to the best of his ability. Each day assisting his father and mother as they served in the church and aided the sick and infirm, granting healing and comfort where ever needed. Growing up he spent almost every waking moment at his parent's side assisting, watching, and listening. As he grew; the tings he saw and heard raised questions in his mind; hard questions. Questions that could not be answered by dogmatic reading and adherence to religious texts available to him. The earlier simplicity of the "golden rule" seemed to conflict with the practice of it in the present.

As Daniel grew and became a youth (at least from a dwarvan perspective {age 20}) he spent a great deal of time studying history and religions of the world trying to find answers to questions he had. His research led him to a the followers of Pelor.  Daniel began an extensive correspondence with a great many of the priests of Pelor, at first to request religious texts and scriptures. But even those did not completely satisfy his need for answers. So he continued the correspondence and asked questions and expressed opinions on morality and ethics. All the while seeking answers to the oldest and hardest questions. Questions like..."Killing in defense of self, family, and for king and country is justified; but does that make killing right and moral?" These questions served to only bring up more questions like..."What moral obligation to show mercy, and respect to a soldier from an opposing force that is just following orders."

As Daniel's youth drew to a close and was considered to be an adult by Dwarvan custom, Daniel celebrated his 40th year with the delve and was given the freedom to seek a life outside the delve. By this time Daniel had a firm grasp of his religious beliefs, while he did not like the idea of doing harm to any living creature. He could understand how it was a "necessary evil in the world"; but for him it was an act he could not personally do. With this state of mind he swore personal oaths to himself and before Pelor to never raise his hand in violence to any living creature, and to further to be a force for peace. He hoped to both heal the body as well as the mind, and spirit. If in some way he was able to make the world a better place he would be happy.

Growing into an adult his Paternal grandparents had become even more outspoken about his openly expressed belief that peace not violence was the answer. They saw Daniel as the Great disgrace to the family honor that they had warned the delve about loudly and often, during his childhood and youth. As an adult Daniel had acquired quite a large number of people that were quite friendly with him, but just the same his belief in radical peace kept many at arms length. This "distance" never stopped him from running to their aid if there was a need. He would never turn down a request for aid, and at times this put him at odds with his friends because he was a strong believer in the rights and protections that should be granted to prisoners of war, and any creature that was no longer able to defend them self. This position has at times placed him intentionally in front of his friends as they tried to "finish off" a combatant that had lapsed into unconsciousness.

A few years in the open world, found Daniel circling back to his childhood home, the dwarven delve deep in the bitter cold hills of the north. He was not welcomed back, with open arms. This was because during his absence there was an attack from below the delve from deep in the mines and  his adoptive father had taken a small group of dwarves to negotiate a peace with the attackers and the group had been summarily slaughtered. Daniel's Paternal grandparents had taken the event and held it up as proof that Daniel had sowed weakness and dishonor throughout the delve. He was turned away from the only home he had ever known and his departure was done at the point of a weapon and at great threat to his own life. This forced exile from his own home still weighs heavy on him, but he believes that dwelling on it would be a selfish use of his time.

He wanders from town to town seeking to leave the world a little better after he departs. He does not like to settle in any one place for long feeling that there are always places in greater pain and suffering then the place he is in at the time.