Re: A character concept I want to try out - solo or in a group
nah, old school, DnD 3.5. sounds kind of like the witcher comes to forgotten realms. set it up as an open group without a requirement for one of each of the so called essentials. party could develop contacts and trade for things like potions if they needed to. it would be nice to have a party that didn't follow the the rules of DnD
1. always have a cleric, a wizard, a fighter, and a thief
2. supporting characters should always be a sorcerer, a monk, and a paladin
3. all characters should be specifically built for tank, heal, damage, range, detection, blah, blah, blah.
I have no problem with running game where the characters had a real interest in something other being 'professional treasure seeking murder hobos'. I think a group of characters that all had a vested interest in hunting to provide resources to fuel their profession would be a neat change.