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08:24, 28th March 2024 (GMT+0)

Mutants and Masterminds.

Posted by LoonyLadle
Apregis
member, 18 posts
Sat 19 Feb 2022
at 21:37
  • msg #55

Mutants and Masterminds

Here the link to the game: link to another game
jait
member, 455 posts
Sun 20 Feb 2022
at 06:32
  • msg #56

Re: Mutants and Masterminds

bigdaddyG:
I'd be happy to play. I only have the DCA books (was this 3rd Edition?) Newer to MnM but enjoy playing it.



Yes.  DCA is MnM3e, but skewed to the DC Universe.  Also, because it was printed earlier, it doesn't contain errata-fixes.  Functionally, it's the same rule-set.
LoonyLadle
member, 196 posts
Mon 11 Apr 2022
at 01:12
  • [deleted]
  • msg #57

Re: Mutants and Masterminds

This message was deleted by the user at 14:48, Fri 23 Sept 2022.
Barrier
member, 5 posts
Mon 11 Apr 2022
at 06:37
  • msg #58

Re: Mutants and Masterminds

I would welcome a M&M game to play in, just sayin'.
This message was last edited by the user at 06:38, Mon 11 Apr 2022.
LoonyLadle
member, 209 posts
Sun 29 May 2022
at 12:02
  • [deleted]
  • msg #59

Re: Mutants and Masterminds

This message was deleted by the user at 14:48, Fri 23 Sept 2022.
LoonyLadle
member, 211 posts
Fri 23 Sep 2022
at 14:49
  • [deleted]
  • msg #60

Re: Mutants and Masterminds

This message was deleted by the user at 10:20, Fri 16 Dec 2022.
devoidatrix
member, 1 post
Veteran roleplayer
I love anime and fantasy
Thu 29 Sep 2022
at 08:29
  • msg #61

Mutants and Masterminds

In reply to LoonyLadle (msg # 1):

I really enjoy the Mutants and Masterminds system. I am currently building a world that can be run using the system, but I have gently moved away because I can never find anyone willing to play. I was actually just building it when I stumbled across this topic.

I saw your different characters that you were looking to make. The world I am creating has a mixture of advanced technology and magic so I could possibly accommodate some of those character ideas utilizing it. However, I would like to be upfront and say its not your typical superhero story. You are superhuman and capable of great feats and you can wear a costume if you want, but it's not inherently designed around superheroes but rather superhumans.

To sum up the storyline simply; you're a demon hunter. What makes this storyline more complex is what my players bring to me. As I see the different backstories and characters involved I can very quickly create a narrative that is guided by the characters rather than a preset idea. I've run about three games this way and I have found its very successful. (Just a whole lot of notes for me lol).

If you're interested let me know. I can start shaping the game for a Mutants and Masterminds game then.
LoonyLadle
member, 216 posts
Nothing is sacred.
Everything is permitted.
Sun 2 Oct 2022
at 02:35
  • msg #62

Mutants and Masterminds

I think Inoue could be a very intriguing demon hunter! Are we talking more along the lines of Buffy the Vampire Slayer, Supernatural, or... something else that is right on the tip of my fingers but I can't recall right now?
Morrison
member, 256 posts
Tue 4 Oct 2022
at 19:14
  • msg #63

Mutants and Masterminds

I am considering running the emerald City Knights campaign for m&m 3e. You gain your powers in the first scene and the city you're in has never really had a large superhero presence though there are well known heroes and the like in other parts of the world. Would you be interested?
LoonyLadle
member, 217 posts
Nothing is sacred.
Everything is permitted.
Tue 4 Oct 2022
at 21:17
  • msg #64

Mutants and Masterminds

In reply to Morrison (msg # 63):

That's the setting with the Silver Storm, right? It wouldn't be my first choice for a game setting but as long as the canon heroes have the decency to not show up and make us all feel like shit by trivializing all our accomplishments I'd probably give it a shot.
Morrison
member, 257 posts
Tue 4 Oct 2022
at 21:25
  • msg #65

Re: Mutants and Masterminds

In reply to LoonyLadle (msg # 64):

They show up for a second, then go home.
devoidatrix
member, 2 posts
Veteran roleplayer
I love anime and fantasy
Wed 5 Oct 2022
at 16:02
  • msg #66

Mutants and Masterminds

In reply to LoonyLadle (msg # 62):

In short: The content of those shows exists in this world, but the power levels of those shows are too low. I feel the largest difference of those shows is their tone. It could go either way, it depends on you. How do you imagine Inoue hunting demons for how you understand them?

If you want to know what I think, here ya go:


Spoiler text: (Highlight or hover over the text to view)
Personally, my inspirations are derived from comics and manga since that's what I grew up on. When I think of Inoue I see her like a Lucy from fairy tail summoning various spirits with various abilities. Probably uses a staff and smacks anyone that gets close. If by chance she knows martial arts then she probably knows kung fu and uses a variation of Bo Staff techniques (which would not be a far assumption to make at all as monks learn this as a way of life). She most likely gets involved as a demon hunter per the practice of her people and is a warrior shrine maiden.

Since she is an investigator I don't see her actually patrolling the city, but rather using her powers as a medium to understand what those who have passed have seen and responding to those events. As such she is probably a very key player in the group even finding the evidence of demons. Alongside any video footage and witness testimonies.

However, since she needs to, "[know] she is getting into combat in advance she [to] be a real menace," then I also imagine that unlike Lucy she is not summoning these spirits on command. Which means that there is either a ritual or place they are tied to. I imagine this is her shrine which also means that this is not innately her magic, but rather a relic left behind from The Protectors (the gods of this world). Which also means she doesn't know the magic language and is not innately herself a spellcaster. The one spell she does know, her ability to talk to the dead, is what (in the context of my world) we call the Designation of the Soul and is a natural ability she has always had and is the reason she became a shrine maiden in the first place. This same ability is how she calls upon the spirits she needs in combination with some sort of magical artifact that binds them to her command. And since one of her weaknesses is prep time its literally just the distance it takes the spirit to travel from the Shrine to her location which is why it is beneficial for her to already be traveling with them. It's interesting and befits her because her effectiveness increases with her proximity to the shrine.

If you wanted to take it a step further then they probably use her unused source of mana to power their abilities and this is why she hasn't bothered learning the magical language because if she wasted the mana on her own spells then she wouldn't have enough to use her spirits. She doesn't need to worry about defense because the people of this world can innately use their magic to defend from attacks. So, she has focused on honing her body instead to survive. Without her spirits she is simply a Bo Staff user which doesn't leave her with zero options and with them she is a powerful sorcerer. It's fun, I think.


LoonyLadle
member, 218 posts
Nothing is sacred.
Everything is permitted.
Wed 5 Oct 2022
at 18:54
  • msg #67

Mutants and Masterminds

I think we should continue this in PMs. ^_^;
This message was undeleted by the user at 17:43, Mon 01 May 2023.
LoonyLadle
member, 223 posts
Fri 16 Dec 2022
at 10:22
  • [deleted]
  • msg #68

Mutants and Masterminds

This message was deleted by the user at 08:44, Sat 08 Apr 2023.
LoonyLadle
member, 225 posts
Sat 7 Jan 2023
at 01:09
  • [deleted]
  • msg #69

Mutants and Masterminds

This message was deleted by the user at 12:26, Mon 16 Jan 2023.
NostalgicTortoise
member, 10 posts
Thu 12 Jan 2023
at 04:39
  • msg #70

Re: Mutants and Masterminds

LoonyLadle:
Still on the market for games! I've updated my original post with some new info, including a link to my Big Character Index.


I can't find your original post. The post at the top of this thread seems to have been deleted. Can you give us a link to the updated version?



I suppose that the updated version is at:

link to a message in this forum


Okay, so in fact the updated post was quite easy to find if I bothered to use the bulletin board as designed.  I think it is time for another coffee.
This message was last edited by the user at 04:41, Thu 12 Jan 2023.
LoonyLadle
member, 234 posts
Nothing is sacred.
Everything is permitted.
Sat 4 Mar 2023
at 03:39
  • msg #71

Re: Mutants and Masterminds

I can't believe I've been bumping this for almost three years now. Are supers games just not popular or something?
Warrax
subscriber, 327 posts
Tue 7 Mar 2023
at 19:58
  • msg #72

Re: Mutants and Masterminds

I'd be in as a player, for sure.
LoonyLadle
member, 239 posts
Nothing is sacred.
Everything is permitted.
Sun 30 Apr 2023
at 12:58
  • msg #73

Re: Mutants and Masterminds

It's my birthday in two weeks. I'd really like a campaign for a present. o.o
housejohnson
member, 216 posts
Sun 7 May 2023
at 21:48
  • msg #74

Re: Mutants and Masterminds

In reply to LoonyLadle (msg # 73):

So, I have ran a large Mutants and Masterminds game before, but in order to do it appropriately you need someone who is extremely well versed in the rule set as the system seems to allow for a ton of nerfing and min maxing.

I would be interested in running the game, I actually have several good ideas for it, but would need someone who was more the numbers person as an assistant.  Definitely something I would be interested in running again.
LoonyLadle
member, 241 posts
Nothing is sacred.
Everything is permitted.
Mon 8 May 2023
at 05:40
  • msg #75

Re: Mutants and Masterminds

I can definitely be that person for you! I've been in contact with several major M&M communities for some time and they have helped me get a really solid grasp on the rules as intended as well as the merits of both high and low optimization.
conorwf
member, 79 posts
Tue 9 May 2023
at 00:03
  • msg #76

Re: Mutants and Masterminds

In reply to housejohnson (msg # 74):

would you be willing to spit out a character build for a player who is familiar with the mechanics but struggles with character generation?
housejohnson
member, 219 posts
Tue 9 May 2023
at 23:41
  • msg #77

Re: Mutants and Masterminds

In reply to conorwf (msg # 76):

It’s character generation that is my issue as well.  I just need someone to check over characters and approve them and I would run the game.
LoonyLadle
member, 242 posts
Nothing is sacred.
Everything is permitted.
Wed 10 May 2023
at 02:31
  • msg #78

Re: Mutants and Masterminds

Housejohnson here is looking to run what sounds like a living world game with as many players as feel like applying, while I'm looking for a more conventional close-knit campaign experience. I'm willing to vet a party of four to five players, but dozens is a little beyond what I was prepared to offer.
LoonyLadle
member, 243 posts
Nothing is sacred.
Everything is permitted.
Tue 13 Jun 2023
at 11:27
  • msg #79

Re: Mutants and Masterminds

bump
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