Blindguy
 member, 8 posts
Mon 26 Oct 2020
at 02:03
Re: Turn based empire / settlement builder?

For those of you that don't know, I'm blind. I would be interested in running such a game, I'm finishing up my own system that involves a more narrative system like shadowrun or World of Darkness, which also utilizes a nation/ empire building for a science-fiction milieu.   I just need to add the finishing touches on a few things and find another storyteller that will help me with a few things, like adding players, and images for NPCs, and a few other things. I'll do must of the running, they'll just be there to be my eyes. I hope to have a game listed and running by at least the end of November or December, knock on wood. I'll check back in here at that time. It won't be fantasy based, but science-fiction, although there will be some  psyonic elements present, and the world will not be earth.  I'll post in this thread again once I get closer to the opening date, and again with the link. I just wanted to post this here for interested parties, and possibly picking up some kind person willing to help out a blind person in the near future.
Nu_Fenix
 member, 156 posts
Mon 26 Oct 2020
at 09:34
Re: Turn based empire / settlement builder?
Can't wait for it, Blindguy :)
Tecumseh
 member, 11 posts
Mon 26 Oct 2020
at 23:42
Re: Turn based empire / settlement builder?
Sounds cool to me.
Nu_Fenix
 member, 157 posts
Sat 7 Nov 2020
at 20:55
Re: Turn based empire / settlement builder?
Just checking to see if someone still wants to run a game like this?

If Blindguy is able to get a game started, great. But that doesn't mean I can't hope for someone else to also make one :)
CaptainHellrazor
 member, 79 posts
Sat 7 Nov 2020
at 23:25
Re: Turn based empire / settlement builder?
  I have been working on a Star Frontiers/Knight Hawks campaign scenario where each player runs a Megacorp.  They start with a set budget and can build ships for mining, freight or passenger liners as well as ships with weapons to either protect their assets or try to destroy or capture enemy assets.
  The goal is to have the best balance sheet at the end of a set time period (a combination of the value of assets, resources and cash).
  So players can explore different strategies or even multiple strategies to win, you can fight it out with the other Megacorps or try less violent means of accruing wealth.
Myrddin Emyr
 member, 117 posts
Sat 7 Nov 2020
at 23:49
Re: Turn based empire / settlement builder?
Hi,

Not sure if your still looking but I run a Theogenesis campaign where you play Gods, with your own realm and all of creation to explore and possibly conquer or expand your faith upon. Your a physical being so the danger of death is possible (yet different than with mortals due to the multiple lives aspect) and travelling realms is somewhat special as you can be in multiple realms as once (but have to worry about your physical being taking on more than it can handle in combat terms as multiple attacks from multiple realms at the same time could be devastating).

Anyhow, if your interested you can check out the campaign. Here is the link. Send me an RTJ stating you want to view the game and I can grant you LURKER status so you can see how some of the others are playing out their deities. It is a lot of SOLO game play but teaming up with others does happen and is also encouraged but most gods like to go at it with more solo work with only 1 or 2 aspects teaming up and working together (to avoid one god slowing down another).

Note that the game is still pretty early in its development stage. So joining now is not going to put you at a disadvantage as you can catch up in terms of your own realms development within a month or so of active game play.

The campaign has multiple smaller "story lines" as well as the gods own "Story lines" and then there are grander "campaigns" set up as well as the "grand Campaign" itself. So a very multi-faceted campaign.

link to another game

I know that some of you are talking of a TURN BASED system. This is more open ended with the rules being set more on the GODS than on the building of the realm itself etc etc. So development is based on decisions and less on "numbers" although I do run some numbers in the back ground. Goal was to keep this game style light on the player-needed-calculations.

Anyhow, putting it out here in case this type of campaign would fit what your looking for.
Nu_Fenix
 member, 158 posts
Sun 8 Nov 2020
at 15:40
Re: Turn based empire / settlement builder?
@CaptainHellrazor - That very much sounds like my type of thing! Please let me know when you get it made.

@Myrddin Emyr - Unfortunately, your game isn't what I'm looking for, but might be right for others. Best of luck with it :)
Nu_Fenix
 member, 160 posts
Fri 20 Nov 2020
at 21:34
Re: Turn based empire / settlement builder?
Giving it a nudge, as I didn't see much of a need whilst it was still on the first page.

There's potential GM's who have replied, and players for when a game turns up.

If everything I have posted sounds like the type of thing you would like to run, please speak up.
CaptainHellrazor
 member, 85 posts
Fri 20 Nov 2020
at 22:30
Re: Turn based empire / settlement builder?
The kind of game I would like to run would be a long term commitment due to the complexity of the game and at this point in time I only know perhaps 2 other players that would be interested which is not enough to justify the work required to finish development. I would want probably 4 to 6 players to make it worthwhile.
Diamond_Spear
 member, 37 posts
 
Sat 21 Nov 2020
at 20:41
Re: Turn based empire / settlement builder?
Looks like there’s plenty of interest. I can refresh myself with the dominion rules from the D&D Rules Compendium a see if I can put something together if you want. Let me know.
theblacksorcerer
 member, 17 posts
Tue 24 Nov 2020
at 04:38
Re: Turn based empire / settlement builder?
@Nu_Fenix: I've been running a game vaguely along these lines for some years (of real time) now. The concept is historical fantasy set in Iron-Age Britain in the first century BC. It is a player-vs-player game using D&D 3.5 and the Fields of Blood supplement (with rules for mass battles and, more importantly, realm management), with five petty warlords (all players) vying for supremacy over the shared tribal land while forces both within (street-gangs of sorcerer-bandits) and without (the Roman legions under Caesar just across the Channel in Gaul) threaten their very way of life. It's been a fairly slow-moving grind at times, but has continued to truck on, and we're about to enter our second winter.

As it happens, we seem to be, er, about to have an opening in the ranks. Despite the "lateness of the hour", there's no reason to be concerned about joining at this stage - there have been relatively few long-term territorial changes so far and you would be taking over an existing clan holding from a defeated warlord (to be clear, it is only the warlord himself, not the realm or its standing army, that have been defeated at this point), rather than struggling to build from scratch against much more well-established rivals.

Here's the link so you can take a bit of a closer look if this sounds at all appealing: link to another game
Nu_Fenix
 member, 162 posts
Sun 10 Jan 2021
at 10:55
Re: Turn based empire / settlement builder?
Still looking for a game, as unfortunately things either go quiet, or don't fit what I'm looking for.
ChaosCircle
 member, 1 post
Wed 13 Jan 2021
at 18:14
Re: Turn based empire / settlement builder?
Nu_Fenix:
Still looking for a game, as unfortunately things either go quiet, or don't fit what I'm looking for.


Would something run on this system:

https://docs.google.com/docume...d6I/edit?usp=sharing

interest you?
Nu_Fenix
 member, 164 posts
Fri 15 Jan 2021
at 19:54
Re: Turn based empire / settlement builder?
ChaosCircle:
Would something run on this system:

https://docs.google.com/docume...d6I/edit?usp=sharing

interest you?


Sorry for the delay ChaosCircle, I only just saw this.

It looks very intriguing. I get a Babylon 5 vibe from it, strangely. I'd be up for trying it out, as it looks like it has lots of flexibility with what players can do, yet in a firm ruleset.
wolfecubb
 member, 125 posts
 Absolute power corrupts
 absolutely
Thu 21 Jan 2021
at 21:46
Re: Turn based empire / settlement builder?
Anything come of this Nu_Fenix?? You still looking??
CaptainHellrazor
 member, 101 posts
Thu 21 Jan 2021
at 21:51
Re: Turn based empire / settlement builder?
If there was enough player interest I'd put more work into the concept I was working on but as I said, I'd be looking for at least 4-6 players to make the time investment worthwhile.
Balthazar
 member, 207 posts
 Roleplaying since 1986
Thu 21 Jan 2021
at 22:36
Re: Turn based empire / settlement builder?
I'm interested in playing.
wolfecubb
 member, 126 posts
 Absolute power corrupts
 absolutely
Fri 22 Jan 2021
at 14:55
Re: Turn based empire / settlement builder?
It's definitely something I would look into playing, yes, as the other strategy game seemed to fall flat
Nu_Fenix
 member, 165 posts
Fri 22 Jan 2021
at 15:31
Re: Turn based empire / settlement builder?
wolfecubb:
Anything come of this Nu_Fenix?? You still looking??

I am still looking, yes.
wolfecubb
 member, 127 posts
 Absolute power corrupts
 absolutely
Sun 24 Jan 2021
at 01:43
Re: Turn based empire / settlement builder?
In reply to Nu_Fenix (msg # 31):

I'll see whether CaptainHellrazor wants to run something as I'd rather play than GM, but may be up for throwing hat in ring if that doesn't happen.
Nu_Fenix
 member, 166 posts
Sat 6 Feb 2021
at 16:16
Re: Turn based empire / settlement builder?
Nudging as I'd still like this.

Any further thoughts wolfecubb or CaptainHellrazor?
athornton
 member, 11 posts
Sat 6 Feb 2021
at 16:38
Re: Turn based empire / settlement builder?
I'd be interested too depending on the setting/style/etc.
CaptainHellrazor
 member, 110 posts
Sat 6 Feb 2021
at 17:08
Re: Turn based empire / settlement builder?
How many are interested in my sci-fi megacorp scenario.  Each player runs a Megacorp with a set budget and can explore various options for improving the balance sheet.  Trade, Mining, Freight, Corporate War etc
Nu_Fenix
 member, 167 posts
Sat 6 Feb 2021
at 20:41
Re: Turn based empire / settlement builder?
CaptainHellrazor:
How many are interested in my sci-fi megacorp scenario.  Each player runs a Megacorp with a set budget and can explore various options for improving the balance sheet.  Trade, Mining, Freight, Corporate War etc

Love megacorps as an idea, so most certainly up for this.
wolfecubb
 member, 128 posts
 Absolute power corrupts
 absolutely
Sat 6 Feb 2021
at 20:44
Re: Turn based empire / settlement builder?
I'd be interested in playing. Had another look through the shared rules a few days ago. The concept of having a fleet or two as "peacekeepers" with the other players as megacorps colonials... sweet!!

Since I hadn't heard from you I started to throw together something of my own, but I'll work on it and flesh it out more since there's no hurry now.