tkolter
 member, 100 posts
Sat 14 Nov 2020
at 14:03
Powers & Perils RPG (core rules)
It's an oldy from the mid-1980's and would love to play. If anyone can GM this it's such a lot pedigreed game.
tmagann
 member, 664 posts
Sat 14 Nov 2020
at 17:02
Powers & Perils RPG (core rules)
In reply to tkolter (msg # 1):

I tried running it a few years back, but there just wasn't enough interest. Only 2 players submitted.

It's to much of a specialty game, I suspect, and decades out of print.
tkolter
 member, 101 posts
Sat 14 Nov 2020
at 19:00
Powers & Perils RPG (core rules)
Well can try and I ran the game for two players, it's quite easy with that system.

You should have ran it. Anyway if we get one two players you could run it. The rules are available at powersandperils dot org. So access shouldn't be an issue.
cooneydad
 member, 333 posts
Sun 15 Nov 2020
at 04:48
Powers & Perils RPG (core rules)

This message was deleted by the user at 05:02, Sun 15 Nov.

cooneydad
 member, 334 posts
Sun 15 Nov 2020
at 05:14
Powers & Perils RPG (core rules)
I'd be open to playing if you were up for running.
tmagann
 member, 665 posts
Sun 15 Nov 2020
at 05:32
Powers & Perils RPG (core rules)
I just started a game and shouldn't start another until the current one is well enough established. It's not fair to the players in the other game to have my attention that divided. And P&P takes some attention at start up. Character generation is never simple in P&P
cooneydad
 member, 335 posts
Sun 15 Nov 2020
at 13:48
Powers & Perils RPG (core rules)
Well, whenever you're ready, feel free to let us know. I, for one, am not going anywhere.